Vampire Covenant

Vampire Covenant

Correspondence of translations with another language

Regole e Equipaggiamenti utilizzati dall'esercito

IT EN
Unnatural Activity
Friendly units within~6 of one or more models with benefit from +2~Off and +2~Agi.
Unnatural Activity
Friendly units within~6 of one or more models with benefit from +2~Off and +2~Agi.
Aggregato#1~(#1)
This model must be Deployed inside a unit containing a Ranghi-e-File model, and cannot voluntarily leave its unit.
Attached#1~(#1)
This model must be Deployed inside a unit containing a Rank-and-File model, and cannot voluntarily leave its unit.
Unholy Appetite
After a Round of Combat in which at least one attack with caused any HP loss, all attacks from the same unit with gain Hatred until the end of the next Player Turn.
Unholy Appetite
After a Round of Combat in which at least one attack with caused any HP loss, all attacks from the same unit with gain Hatred until the end of the next Player Turn.
Ashes to Ashes
At the end of each of your Player Turns, if there are no friendly models with on the Battlefield, each unit containing loses X~HP, where X is equal to half the Resurrected, value fractions are rounded up, (roll any dice when needed). These hits can only be allocated onto models with .
Ashes to Ashes
At the end of each of your Player Turns, if there are no friendly models with on the Battlefield, each unit containing loses X~HP, where X is equal to half the Resurrected, value fractions are rounded up, (roll any dice when needed). These hits can only be allocated onto models with .
Attacco di Passaggio#1~(#1)
When a model with Attacco di Passaggio) is within~1 of an Unengaged enemy unit during a Move Manoeuvre (even temporarily), the model’s unit may perform a Attacco di Passaggio) against that enemy unit. Ciò può essere fatto solo una volta per Turno del Giocatore. Resolve the Attacco di Passaggio) when the Move Manoeuvre is completed. Gli attacchi colpiscono automaticamente e contano come Attacchi a Distanza. Each model part in the unit with Attacco di Passaggio) must use it towards the same enemy unit. The attack causes X~hits, resolved with the model part’s Strength, Armour Penetration and Attack Attributes, but not Weapons. Se ci sono dei valori di Forza, di Penetrazione e Attributi d’Attacco aggiuntivi indicati tra parentesi (Y), utilizza invece questi al posto di quelli della parte del modello. In this case, the Attacco di Passaggio) is Immodificabile.
Sweeping Attack#1~(#1)
When a model with Sweeping Attack) is within~1 of an Unengaged enemy unit during a Move Manoeuvre (even temporarily), the model’s unit may perform a Sweeping Attack) against that enemy unit. This can only be used once per friendly Player Turn. Resolve the Sweeping Attack) when the Move Manoeuvre is completed. The attack hits automatically, and counts as a Ranged Attack. Each model part in the unit with Sweeping Attack) must use it towards the same enemy unit. The attack causes X~hits, resolved with the model part’s Strength, Armour Penetration and Attack Attributes, but not Weapons. If values for Strength, Armour Penetration and additional Attack Attributes are defined in the bracket (Y), these are used instead. In this case, the Sweeping Attack) is Unmodifiable.
Attacchi Venefici#1~(#1)
Whenever an attack with Attacchi Venefici hits with a to-hit roll of~6, it wounds automatically (no to-wound roll needed). If the attack has two or more instances of Attacchi Venefici, it wounds automatically on a successful to-hit roll of~5 or~6 instead. referenceonly If the attack is turned into more than one hit (e.g. a hit with Attacco ad Area, Furia), only a single hit, chosen by the attacker, wounds automatically. Per tutti gli altri colpi a segno dovrai tirare per ferire come al solito. referenceonly
Poison Attacks#1~(#1)
Whenever an attack with Poison Attacks hits with a to-hit roll of~6, it wounds automatically (no to-wound roll needed). If the attack has two or more instances of Poison Attacks, it wounds automatically on a successful to-hit roll of~5 or~6 instead. referenceonly If the attack is turned into more than one hit (e.g. a hit with Area Attack, Fury), only a single hit, chosen by the attacker, wounds automatically. All other hits must roll to wound as normal. referenceonly
Aura of Undeath
During its Shooting Phase, the model part can make a Shooting Attack that targets all enemy units within~12 of the model (including those Engaged in Combat and outside Front Arc and/or Line of Sight). This attack can be used even if the Altar is Engaged in Combat. Each target suffers D6~hits with a Strength equal to the current Game Turn number, Armour Penetration~2, and Unmodifiable.
Aura of Undeath
During its Shooting Phase, the model part can make a Shooting Attack that targets all enemy units within~12 of the model (including those Engaged in Combat and outside Front Arc and/or Line of Sight). This attack can be used even if the Altar is Engaged in Combat. Each target suffers D6~hits with a Strength equal to the current Game Turn number, Armour Penetration~2, and Unmodifiable.
Necromantic Aura
All friendly units within~6 of one or more models with Necromantic Aura reduce the number of HP losses caused by , Un\-stable by~1.
Necromantic Aura
All friendly units within~6 of one or more models with Necromantic Aura reduce the number of HP losses caused by , Un\-stable by~1.
Autonomous
Units entirely with Autonomous may perform March Moves as normal despite being Undead, even when outside the range of Commanding Presence of any friendly models.
Autonomous
Units entirely with Autonomous may perform March Moves as normal despite being Undead, even when outside the range of Commanding Presence of any friendly models.
Avanguardia#1~(#1)
After Deployment, units entirely with Vanguard may perform a pre-game Reform, Advance, or March Move, called a Vanguard Move, with the following exceptions: itemize If a value X is given, the unit’ Mobility is always~X during the Vanguard Move otherwise use the unit’s Mobility. No model can move further than~12 during the Vanguard Move, regardless of its Mobility. The unit cannot end the Vanguard Move within~6 of an enemy unit. Modelli Aggregabili cannot leave a unit as part of the Vanguard Move. itemize If both players have units entirely with Avanguardia), they alternate moving their units one by one, starting with the unit the Defender has given Avanguardia) (3) to. Un’unità che inizia la partita fuori dalla sua Zona di Schieramento non può dichiarare una Carica nel primo Turno del Giocatore del primo Turno di Gioco.
Van\-guard#1~(#1~)
After Deployment, units entirely with Vanguard may perform a pre-game Reform, Advance, or March Move, called a Vanguard Move, with the following exceptions: itemize If a value X is given, the unit’ Mobility is always~X during the Vanguard Move otherwise use the unit’s Mobility. No model can move further than~12 during the Vanguard Move, regardless of its Mobility. The unit cannot end the Vanguard Move within~6 of an enemy unit. Attachable Models cannot leave a unit as part of the Vanguard Move. itemize If both players have units entirely with Van\-guard~Mob), they alternate moving their units one by one, starting with the unit the Defender has given Van\-guard~Mob) (3) to. A unit that starts the game outside its own Deployment Zone cannot declare a Charge in the first Player Turn of the first Game Turn.
Awaken#1~(#1)
The model can Raise Health Points above a unit’s starting size for the units stated within brackets (X). However, units cannot be increased beyond twice their starting size or beyond the unmodified maximum unit size (that is printed in their unit entry). A unit’s starting size is the size of the unit as written on the Army List or the size of the unit when it is Summoned.
Awaken#1~(#1)
The model can Raise Health Points above a unit’s starting size for the units stated within brackets (X). However, units cannot be increased beyond twice their starting size or beyond the unmodified maximum unit size (that is printed in their unit entry). A unit’s starting size is the size of the unit as written on the Army List or the size of the unit when it is Summoned.
Bersaglio Difficile#1~(#1)
Shooting Attacks allocated against a Health Pool with Bersaglio Difficile suffer X to hit.
Hard Target#1~(#1)
Shooting Attacks allocated against a Health Pool with Hard Target suffer X to hit.
Scudo
A model with Shield is considered to be using a Scudo at all times, except during the Melee Phase if it is using a Two-Handed Melee Weapon. A model using a Scudo gains +1~Arm. In addition, any Height~1-3 model using a Arma Bianca while using a Scudo gains Parata. Note: Scudo provides no benefit against Melee Attacks when using a A Due Mani Melee Weapon . ) provide modifiers to Defensive Characteristics, their effects do not apply to a Personaggio on a mount that has its own Abilità Difensiva or Armature Equipaggiate.
Shield
A model with Shield is considered to be using a Shield at all times, except during the Melee Phase if it is using a Two-Handed Melee Weapon. A model using a Shield gains +1~Arm. In addition, any Height~1-3 model using a Hand Weapon while using a Shield gains Parry. Note: Shield provides no benefit against Melee Attacks when using a Two-Handed Melee Weapon . ) provide modifiers to Defensive Characteristics, their effects do not apply to a Character on a mount that has its own Defensive Skill or Armour Equipment.
Extended Chassis
The Dark Coach’s base size is changed to 50150, and gains one additional .
Extended Chassis
The Dark Coach’s base size is changed to 50150, and gains one additional .
Unholy Conduit
Friendly units within~6 of the model benefit from Autonomous.
Unholy Conduit
Friendly units within~6 of the model benefit from Autonomous.
Chilling Howl
Chilling Howl
Chilling Shriek
When the model part allocates Attacks in a Combat, it may choose to exchange all of its Standard Melee Attacks for a Grind Attack) (HP, Str~9, AP~10, Magical Attacks,Psychic Attacks,Unmodifiable) The number of hits is equal to the model’s current number of~HP
Chilling Shriek
When the model part allocates Attacks in a Combat, it may choose to exchange all of its Standard Melee Attacks for a Grind Attack) (HP, Str~9, AP~10, Magical Attacks,Psychic Attacks,Unmodifiable) The number of hits is equal to the model’s current number of~HP
Colpo Letale#1~(#1)
If an attack with Colpo Letale wounds with a to-wound roll of~6, its Penetrazione dell’Armatura is always~10, and [regeneration]Rigenerazione Saves cannot be taken against it.
Lethal Strike#1~(#1)
If an attack with Lethal Strike wounds with a to-wound roll of~6, its Armour Penetration is always~10, and [regeneration]Regeneration Saves cannot be taken against it.
Falcata Rapida
Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Falcata Rapida gain Maximised.
Swift\-stride
Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swift\-stride gain Maximised.
Volo
Units entirely with Fly ignore Tipologie di Terreno, Open Terrain and other units during Move Manoeuvres and Charge Moves. The unit must follow the Unit Spacing rule at the end of any of its moves, and Tipologie di Terreno and Open Terrain from which the model starts or ends its move still affect it. The charged unit is not ignored during a Charge Move, and there must be room for the unit’s Front Facing to be placed in contact with the charged unit before the initial Align Move.
Fly
Units entirely with Fly ignore Terrain Features, Open Terrain and other units during Move Manoeuvres and Charge Moves. The unit must follow the Unit Spacing rule at the end of any of its moves, and Terrain Features and Open Terrain from which the model starts or ends its move still affect it. The charged unit is not ignored during a Charge Move, and there must be room for the unit’s Front Facing to be placed in contact with the charged unit before the initial Align Move.
Ghostly Form
The model gains Aegis (5+),Aegis (3+, against non-Magical Attacks).
Ghostly Form
The model gains Aegis (5+),Aegis (3+, against non-Magical Attacks).
Gates of the Netherworld
Uncommon. Must include at least~1. itemize If the model has chosen Evocation as its Path of Magic: whenever the model successfully casts the Hereditary Spell, all targets of the spell are considered to have +1~. If the model has chosen a different path than Evocation as its Path of Magic: the model knows the Apprentice Spell~(\#1) in Evocation in addition to its other spells. itemize
Gates of the Netherworld
Uncommon. Must include at least~1. itemize If the model has chosen Evocation as its Path of Magic: whenever the model successfully casts the Hereditary Spell, all targets of the spell are considered to have +1~. If the model has chosen a different path than Evocation as its Path of Magic: the model knows the Apprentice Spell~(\#1) in Evocation in addition to its other spells. itemize
Great Monstrous Revenant
The Monstrous Revenant gains Stomp Attack) (D3) and its base size is changed to 60100.
Great Monstrous Revenant
The Monstrous Revenant gains Stomp Attack) (D3) and its base size is changed to 60100.
Lich
If Height~1--4, the model gains Regeneration (5+). When the model casts Arise!, it may choose to set the spell’s Range to~6 and give it the Type: Aura (this choice is declared when selecting targets). In addition, the model has access to Cosmology in addition to its normal Paths.
Lich
If Height~1--4, the model gains Regeneration (5+). When the model casts Arise!, it may choose to set the spell’s Range to~6 and give it the Type: Aura (this choice is declared when selecting targets). In addition, the model has access to Cosmology in addition to its normal Paths.
Truppe Leggere
A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility). If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.). For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobilità Note: this rule has no effect on other Move Manoeuvres, including March Moves A unit containing Truppe Leggere is always considered to have zero Ranghi Adeguati; ignore Modelli Aggregabili with Truppe Leggere joined to a unit for this purpose, unless the unit consists of only Modelli Aggregabili.
Light Troops
A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility). If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.). For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility Note: this rule has no effect on other Move Manoeuvres, including March Moves A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.
MeetingOfMindsVC
MeetingOfMindsVC
No Rest for the Wicked
Friendly Rank-and-File models in units within~6 benefit from Regeneration (6+). In addition: itemize Ghasts benefit from Regeneration (4+). Models from Core also benefit from First Strike (Regeneration (+1, max.~5+)). itemize
No Rest for the Wicked
Friendly Rank-and-File models in units within~6 benefit from Regeneration (6+). In addition: itemize Ghasts benefit from Regeneration (4+). Models from Core also benefit from First Strike (Regeneration (+1, max.~5+)). itemize
Wail of Woe
Wail of Woe
Solitario
Units containing Solitario can never join other units, and can never be joined by other models. Note: if a model has both Solitario, Aggregato, it cannot be Deployed and is therefore considered a casualty.
Solitary
Units containing Solitary can never join other units, and can never be joined by other models. Note: if a model has both Solitary, Attached, it cannot be Deployed and is therefore considered a casualty.
Vampiric#1~(#1+)
At the end of each Melee Phase, check and resolve the following effects for all models with Vampiric: itemize Character (or Attachable Model): if at least one attack with Vampiric made by the Character (or Attachable Model) caused any HP loss against enemy units, the model with Vampiric can make a single Vampiric roll. If successful, the model Recovers a single~HP. Rank-and-File model: if at least one attack with Vampiric made by a Rank-and-File model in the unit caused any HP loss against enemy units, the unit can make a single Vampiric roll. If successful, the unit’s Rank-and-File Health Pool Raises a single~HP. itemize A Vampiric roll is successful if the D6 scores X+, where X is the number stated within brackets. If a unit or Character has multiple model parts with this Attack Attribute that each caused a HP loss, use the best value.
Vampiric#1~(#1+)
At the end of each Melee Phase, check and resolve the following effects for all models with Vampiric: itemize Character (or Attachable Model): if at least one attack with Vampiric made by the Character (or Attachable Model) caused any HP loss against enemy units, the model with Vampiric can make a single Vampiric roll. If successful, the model Recovers a single~HP. Rank-and-File model: if at least one attack with Vampiric made by a Rank-and-File model in the unit caused any HP loss against enemy units, the unit can make a single Vampiric roll. If successful, the unit’s Rank-and-File Health Pool Raises a single~HP. itemize A Vampiric roll is successful if the D6 scores X+, where X is the number stated within brackets. If a unit or Character has multiple model parts with this Attack Attribute that each caused a HP loss, use the best value.

Oggetti magici utilizzabili dall'esercito

IT EN
Ammazzagiganti
Attacco Distruttivo. Questo Attacco Distruttivo ottiene +1 a colpire contro modelli di Altezza~5.
Giant Slayer
Crush Attack. This Crush Attack gains +1 to hit towards models with Height~5.
Chiamata del Destino
Egida (4+), e l’Arm del modello è fissata a~3. Nota che ciò significa che l’Armatura non può essere migliorata oltre il~3. É comunque influenzata dalla Penetrazione dell’Armatura.
Destiny’s Call
Aegis (4+), and the model’s Armour Equipment is always~3. Note that this means it cannot be improved beyond~3. It is still affected by Armour Penetration.
Sigillo Elementale
I Tiri Armatura e i Tiri di Rigenerazione ed Egida effettuati con successo contro gli attacchi fatti con quest’arma devono essere ritirati.
Vorpal Binding
Successful Armour Saves, Regeneration Saves and Aegis Saves against attacks made with Vorpal Binding must be rerolled.
Vespertino
Il portatore deve ripetere i propri Tiri Armatura falliti. Il portatore fallisce automaticamente i propri Tiri Egida e Rigenerazione, a prescindere dal fatto che stia Usando lo Scudo o meno.
Dusk Forged
The bearer must reroll its failed Armour Saves. The bearer automatically fails all Aegis Saves and Regeneration Saves, regardless of whether Using the Shield or not.
Scettro della Battaglia
Il portatore può lanciare un Incantesimo Infuso unico: Scettro della Battaglia: Valore di Lancio~(4+). Tipo: 18, Benedizione. Durata: Un Turno. Effetto: Gli Attacchi da Mischia Standard del bersaglio ottengono~+1 a colpire eAttacchi Magici.
Rod of Battle
The bearer can cast a unique Bound Spell: Rod of Battle: Casting Value~(4+). Type: 18, Augment. Duration: One Turn. Effect: The target’s Standard Melee Attacks gain~+1 to hit and Magical Attacks.
Baluardo dell’Unità
Aggregato, che non può essere perso, e Resistenza (Attacchi da Mischia).
Warding of Unity
Attached, which cannot be lost, and Resistance (Melee Attacks).
Barlume di Grandezza
+1 For, +1 Pen
Touch of Greatness
+1~Str, +1~AP.
Infusione di Basalto
+1~Armature Equipaggiate, Egida (3+, contro Attacchi Infuocati) e il portatore fallisce automaticamente tutti i propri Tiri Rigenerazione.
Basalt Infusion
+1~Armour Equipment, Aegis (3+, against Flaming Attacks), and the wearer automatically fails all Regeneration Saves.
Necromantic Staff
The wielder gains Channel (1), and can cast Arise! (Hereditary Spell) as a Bound Spell (5), with the following changes: Range is set to~6, and it gains the Type: Aura.
Necromantic Staff
The wielder gains Channel (1), and can cast Arise! (Hereditary Spell) as a Bound Spell (5), with the following changes: Range is set to~6, and it gains the Type: Aura.
Pergamena di Costrizione
Un solo uso. Durata: Una Fase Attivazione: In qualsiasi momento durante la fase Incanalare il Velo dell’avversario (Fase Magica, Step 2). Quando viene attivata, scegli un Incantatore e seleziona uno dei suoi Incantesimi (Appresi o Infusi): l’Incantatore scelto non può lanciare volontariamente l’istanza selezionata di questo incantesimo in questa Fase Magica. Quindi se un incantatore ha lo stesso incantesimo più di una volta, solo una singola istanza di questo non potrà essere lanciata e ciò non ha effetto su Contrattempo Magico
Binding Scroll
One use only. Duration: One Phase. Can be activated during the opponent’s Siphon the Veil (Magic Phase, step 2): choose a Caster and select one of their spells (Bound or Learned): the chosen Caster cannot voluntarily cast the selected instance of this spell. E.g. if a caster has the same spell more than one time, only a single instance cannot be cast, and this has no effect on Magical Mishap
Decotto del Drago
Un solo uso. Durata: Fine del Turno Attacco a Soffio (For~4, Pen~1, Attacchi Infuocati, Resistere e Tirare).
Dragon’s Brew
One use only. Duration: End of Turn Breath Attack (Str~4, AP~1, Flaming Attacks, Stand and Shoot).
Mantello dell’Imitazione
Resta Dietro. Il modello del portatore perde Determinato, Guardia del Corpo, non può guadagnarli in alcun modo e si considera che non rispetti mai i requisiti di Guardia del Corpo. In più, il modello non può effettuare alcun Attacco di Supporto.
Mimic Cloak
Stand Behind. The wearer’s model loses Stubborn, Bodyguard, cannot gain either in any way, and is never considered to fulfil the criteria of Bodyguard. In addition, the model cannot make any Supporting Attacks.
Cimelio Magico
Il portatore conosce l’Incantesimo Ereditario del proprio Libro dell’Esercito in aggiunta ai suoi altri incantesimi (non può sceglierlo durante la Selezione degli Incantesimi e non può sostituirlo né perderlo in altro modo).
Magical Heirloom
The bearer knows the Hereditary Spell of its Army Book in addition to its other spells, i.e. it cannot select it during Spell Selection, and cannot replace or otherwise lose it).
Corona del Re Mago
Durante le Scelte Pre-Partita, determina casualmente un Sentiero di Magia (fra tutti i dieci Sentieri presenti in questo libro). Il portatore è un Wizard Apprentice che usa tale Sentiero casuale e non può Sostituire alcun incantesimo. Il portatore non può acquistare Oggetti Magici, né qualsiasi altra opzione aggiuntiva riservata ai Maghi (o ai Maghi di qualsiasi tipo).
Crown of the Wizard King
During Pre-game Selections, randomise a Magic Path (from all ten Paths in this book). The wearer is a Wizard Apprentice using the randomised Path, and may not Swap any spells. The bearer cannot take any Magic Items nor any other upgrades that are restricted to Wizards (or any types of Wizards).
Night’s Crown
Attacks against the bearer suffer~1 to-wound.
Night’s Crown
Attacks against the bearer suffer~1 to-wound.
Cursed Medallion
During Pre-game~Selections, choose a single model unit on the opponent’s Army List (remember: all Characters are single model units). The wearer gains Hatred (chosen model), Zeal (chosen model).
Cursed Medallion
During Pre-game~Selections, choose a single model unit on the opponent’s Army List (remember: all Characters are single model units). The wearer gains Hatred (chosen model), Zeal (chosen model).
Mortifrago
+1~Arm e Rigenerazione (4+).
Death Cheater
+1~Arm, and Regeneration (4+).
Destrezza Innaturale
+3~Dif e +3~Off.
Supernatural Dexterity
+3~Def and +3~Off.
Iscrizioni Arcane
Primo Colpo (Odio, Zelo).
Eldritch Inscriptions
First Strike (Hatred, Zeal).
Eternity Gem
The bearer’s model gains Immune (Lethal Strike). When the model suffers a wound from an attack with Multiple Wounds (X), reduce the number of wounds suffered by~1, to a minimum of~1.
Eternity Gem
The bearer’s model gains Immune (Lethal Strike). When the model suffers a wound from an attack with Multiple Wounds (X), reduce the number of wounds suffered by~1, to a minimum of~1.
Salvaguardia Spettrale
+2~Arm contro Attacchi non-Magici
Ghostly Guard
+2~Arm against non-Magical Attacks.
Guardia Selvaggia
+3~Arm. Il valore di Armatura del modello non può mai essere migliorato oltre~5.
Wild Warding
+3~Arm. The models Armour value can never be improved beyond~5.
Hypnotic Pendant
The wearer and all Rank-and-File models with Height 1--2 in its unit gain Parry.
Hypnotic Pendant
The wearer and all Rank-and-File models with Height 1--2 in its unit gain Parry.
Regicida
Aggregato, che non può essere perso. Quando un Personaggio nemico è in contatto con l’unità di chi la brandisce, colui che la brandisce ottiene: +1~Att, +2~For e +2~Pen.
King Slayer
Attached, which cannot be lost. While there is an enemy Character in contact with the wielder’s unit, the wielder gains +1~Att, +2~Str, and +2~AP.
Legend of the Black King
+1~Arm, Aegis (4+).
Legend of the Black King
+1~Arm, Aegis (4+).
Maschera della Folle Violenza
Rabbia. Tutti gli Attacchi da Mischia effettuati dal portatore o contro di lui ottengono +1 a colpire.
Mask of Mindless Violence
Rage. All Melee Attacks made by or against the wearer gain +1 to hit.
Reaper’s Harvest
Strength set to~10, Armour Penetration set to~10, Divine Attacks,Psychic Attacks.
Reaper’s Harvest
Strength set to~10, Armour Penetration set to~10, Divine Attacks,Psychic Attacks.
Pietra d’Ossidiana
Resistenza alla Magia (2).
Obsidian Rock
Magic Resistance (2).
Pozione della Rapidità
Un solo uso. Durata: Round di Combattimento. +3~Agi.
Potion of Swiftness
One use only. Duration: Round of Combat. +3~Agi.
Pozione della Preservazione del Potere
Un solo uso. Durata: Istantaneo. Può essere utilizzata immediatamente quando un Tentativo di Lancio o un Tentativo di Dispersione fallisce, a causa di un tiro di dadi non sufficientemente alto: non scartare i Dadi Magia utilizzati in questo tentativo infruttuoso.
Potion of Power Preservation
One use only. Duration: Instant. May be activated immediately when a Casting Roll or Dispel Roll fails, due to not rolling high enough: do not discard the Magic Dice used in this unsuccessful attempt.
Talismano di Protezione
Egida (5+).
Talisman of Shielding
Aegis (5+).
Talismano del Vuoto
Incanalare (1). Questo oggetto può essere utilizzato solo se il totale combinato dei valori diIncanalare dei modelli dell'esercito è~2 o meno (escludendo Incanalare da questo Oggetto Magico).
Talisman of the Void
Channel (1). This item can only be used if the model’s army´s total combined Channel is~2 or less (excluding Channel from this Magic Item).
True Thirst
+1~Str, +1~AP, , Vampiric (3). If the wielder’s model has Height~4 or~5 , the wielder gains Vampiric (5) instead of Vampiric (3).
True Thirst
+1~Str, +1~AP, , Vampiric (3). If the wielder’s model has Height~4 or~5 , the wielder gains Vampiric (5) instead of Vampiric (3).

Stendardi magici utilizzabili dall'esercito

IT EN
Icona d’Etere
L’unità del portatore ottiene Resistenza alla Magia (1).
Aether Icon
The bearer’s unit gains Magic Resistance (1).
Banner of Eldritch Might
Each turn, if the unit has been a target of at least one successfully cast friendly spell it gains Fight in Extra Rank, with Duration: One Turn. In addition, during your Magic Phase, all spells targeting only the bearer’s unit gain a +1~modifier to their Casting Rolls.
Banner of Eldritch Might
Each turn, if the unit has been a target of at least one successfully cast friendly spell it gains Fight in Extra Rank, with Duration: One Turn. In addition, during your Magic Phase, all spells targeting only the bearer’s unit gain a +1~modifier to their Casting Rolls.
Vessillo della Velocità
Un’unità contenente un Vessillo della Velocità ottiene +1~Velocità di Carica e +1~Mobilità.
Banner of Speed
A unit containing a Banner of Speed gains +1~Charge Speed and +1~Mobility.
Stendardo Fiammeggiante
Un solo uso. Durata: Fine del Combattimento. Può essere attivato durante le Scelte in Combattimento. L’unità del portatore ottiene Attacchi Infuocati
Flaming Standard
One use only. Duration: End of Combat. Can be activated during Combat Choices: the bearer’s unit gains Flaming Attacks
Vessillo del Riparo
Gli attacchi con Penetrazione dell’Armatura~3 o meno non possono mai peggiorare il Tiro Armatura dell’unità del portatore oltre il~6+.
Sheltering Standard
Attacks with Armour Penetration~3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than~6+.
Stendardo dell’Incursore
L’unità del portatore ottiene Viaggiatore.
Stalker’s Standard
The bearer’s unit gains Stri\-der.
Black Standard of Zagvozd
Melee Attacks made by Skeleton model parts without Mount in the bearer’s unit gain +1~to-hit.
Black Standard of Zagvozd
Melee Attacks made by Skeleton model parts without Mount in the bearer’s unit gain +1~to-hit.

Unità dell'esercito

IT EN
Vampire Count
Vampire Count
Vampire Courtier
Vampire Courtier
Necromancer
Necromancer
Barrow King
Barrow King
Banshee
Banshee
Skeletal Steed (Mount)
Skeletal Steed (Mount)
Spectral Steed (Mount)
Spectral Steed (Mount)
Cadaver Wagon (Mount)
Cadaver Wagon (Mount)
Court of the Damned (mount)
Court of the Damned (mount)
Shrieking Horror (Mount)
Shrieking Horror (Mount)
Monstrous Revenant
Monstrous Revenant
Zombie Dragon
Zombie Dragon
Colossal Zombie Dragon
Colossal Zombie Dragon
Zombies
Zombies
Skeletons
Skeletons
Ghouls
Ghouls
Bat Swarms
Bat Swarms
Dire Wolves
Dire Wolves
Great Bats
Great Bats
Ghasts
Ghasts
Barrow Guard
Barrow Guard
Barrow Knights
Barrow Knights
Cadaver Wagon
Cadaver Wagon
Dark Coach
Dark Coach
Court of the Damned
Court of the Damned
Altar of Undeath
Altar of Undeath
Phantom Hosts
Phantom Hosts
Wraiths
Wraiths
Spectral Hunters
Spectral Hunters
Vampire Knights
Vampire Knights
Vampire Spawn
Vampire Spawn
Varkolak
Varkolak
Winged Reapers
Winged Reapers
Shrieking Horror
Shrieking Horror