Åsklander

Correspondence of translations with another language

Rules and Equipments used by the army

IT EN
Adept
This Wizard knows the first and second spells of its chosen Path of Magic.
Adept
This Wizard knows the first and second spells of its chosen Path of Magic.
Devastating Charge
In the first round of a combat after a model with Devastating Charge has successfully charged, it gains the bonus(es) indicated in parentheses.
Devastating Charge
In the first round of a combat after a model with Devastating Charge has successfully charged, it gains the bonus(es) indicated in parentheses.
Fear
Units in contact with one or more models causing Fear suffer −1 Discipline. Units with Fear are immune to the effects of Fear.
Fear
Units in contact with one or more models causing Fear suffer −1 Discipline. Units with Fear are immune to the effects of Fear.
Fight in Extra Rank
Models with Fight in Extra Rank can make Supporting Attacks from an additional Rank. This rule is cumulative, allowing an additional Rank to make Supporting Attacks for each instance of this rule.
Fight in Extra Rank
Models with Fight in Extra Rank can make Supporting Attacks from an additional Rank. This rule is cumulative, allowing an additional Rank to make Supporting Attacks for each instance of this rule.
Grind
Grind is a Melee Special Attack which is resolved at Agility 0 and inflicts a number of automatic hits as indicated in parentheses. These hits are resolved at the model’s Strength and AP, unless indicated otherwise.
Grind
Grind is a Melee Special Attack which is resolved at Agility 0 and inflicts a number of automatic hits as indicated in parentheses. These hits are resolved at the model’s Strength and AP, unless indicated otherwise.
Impact
Impact is a Melee Special Attack which must only be made during the first Round of Combat after successfully charging, and only against an enemy unit in the model’s Front Facing. This attack is resolved at Agility 10 and inflicts a number of automatic hits as indicated in parentheses. These hits are resolved at the model’s Strength and AP, unless indicated otherwise.
Impact
Impact is a Melee Special Attack which must only be made during the first Round of Combat after successfully charging, and only against an enemy unit in the model’s Front Facing. This attack is resolved at Agility 10 and inflicts a number of automatic hits as indicated in parentheses. These hits are resolved at the model’s Strength and AP, unless indicated otherwise.
Insignificant
The unit only causes Panic Tests on friendly units with Insignificant. A unit joined by a Character is no longer Insignificant.
Insignificant
The unit only causes Panic Tests on friendly units with Insignificant. A unit joined by a Character is no longer Insignificant.
Monstrous Support
Models with Monstrous Support may make up to 3 Supporting Attacks instead of 1.
Monstrous Support
Models with Monstrous Support may make up to 3 Supporting Attacks instead of 1.
Multiple Wounds
Unsaved Wounds caused by attacks with Multiple Wounds are multiplied into the value indicated in parentheses. The amount of Wounds that the attack is multiplied into can never be higher than the Health Points Characteristic of the Target (ignoring Wounds suffered previously in the battle). For example, if a Multiple Wounds (3) attack wounds a model with 2 Health Points, this is reduced to 2 Wounds.
Multiple Wounds
Unsaved Wounds caused by attacks with Multiple Wounds are multiplied into the value indicated in parentheses. The amount of Wounds that the attack is multiplied into can never be higher than the Health Points Characteristic of the Target (ignoring Wounds suffered previously in the battle). For example, if a Multiple Wounds (3) attack wounds a model with 2 Health Points, this is reduced to 2 Wounds.
Stomp
Stomp is a Melee Special Attack which must only be made against enemy units in 20×20 or 25×25mm bases. This attack is resolved at Agility 0 and inflicts a number of automatic hits as indicated in parentheses. These hits are resolved at the model´s Strength and AP, unless indicated otherwise.
Stomp
Stomp is a Melee Special Attack which must only be made against enemy units in 20×20 or 25×25mm bases. This attack is resolved at Agility 0 and inflicts a number of automatic hits as indicated in parentheses. These hits are resolved at the model´s Strength and AP, unless indicated otherwise.
Swiftstride
When a unit composed entirely of models with Swiftstride rolls Charge Range or a Flee / Pursuit / Overrun Distance, it rolls 3D6 and discards the lowest D6 rolled.
Swiftstride
When a unit composed entirely of models with Swiftstride rolls Charge Range or a Flee / Pursuit / Overrun Distance, it rolls 3D6 and discards the lowest D6 rolled.
Throwing Weapons
Shots 2, Range 8″, Str and AP as User. No Aim modifier for Long Range nor Moving and Shooting.
Throwing Weapons
Shots 2, Range 8″, Str and AP as User. No Aim modifier for Long Range nor Moving and Shooting.
Towering
The model can never join a unit or be joined by a Character. When drawing Line of Sight to and from models with Towering, ignore all intervening models without Towering. For the purposes of Steadfast, Towering single models count as having 1 rank.
Towering
The model can never join a unit or be joined by a Character. When drawing Line of Sight to and from models with Towering, ignore all intervening models without Towering. For the purposes of Steadfast, Towering single models count as having 1 rank.
War Platform
The character can be joined to units with smaller base size, by replacing the appropriate number of R&F models. The combined size of the replaced models must match the size of the War Platform. The Character does not contribute to the number of Ranks of the combined unit. The Character must be placed in the centre of the unit’s front rank and may not Swap Places .
War Platform
The character can be joined to units with smaller base size, by replacing the appropriate number of R&F models. The combined size of the replaced models must match the size of the War Platform. The Character does not contribute to the number of Ranks of the combined unit. The Character must be placed in the centre of the unit’s front rank and may not Swap Places .

Magic Items usable by the army

IT EN

Magic Standards usable by the army

IT EN

Units od the army

IT EN
Warhorse
Warhorse
Jarl
Jarl
Dark Chariot
Dark Chariot
Åsklander Chief
Åsklander Chief
Seidhkennar
Seidhkennar
Åsklander Horsemen
Åsklander Horsemen
Åsklanders
Åsklanders
Warhounds
Warhounds
Huskarls
Huskarls
Wargs
Wargs
Kraken
Kraken