The High Elf Realms - Sea Guard Garrison

The High Elf Realms - Sea Guard Garrison

Correspondence of translations with another language

Regole e Equipaggiamenti utilizzati dall'esercito

IT EN
Abyssal Cloak
The crushing darkness of the deepest ocean surrounds the Merwyrm in battle. Any enemy model that targets this model during the Shooting phase suffers a -2 To Hit modifier for firing at long range, rather than the usual -1.
Abyssal Cloak
The crushing darkness of the deepest ocean surrounds the Merwyrm in battle. Any enemy model that targets this model during the Shooting phase suffers a -2 To Hit modifier for firing at long range, rather than the usual -1.
Accomplished Archers
Under the watchful eye of a veteran commander, the Sea Guard soldiers train in the handling of the bow, perfecting the art of shooting at the enemy while dodging their attacks. Unless mounted on a Lothern Skycutter, a Sea Guard Garrison Commander has the special rules 'Dodger' and 'Shoot & Flee'. Furthermore, any Sea Guard of Lothern unit joined by this character gains the special rules 'Dodger' and 'Shoot & Flee' as long as the character remains with the unit.
Accomplished Archers
Under the watchful eye of a veteran commander, the Sea Guard soldiers train in the handling of the bow, perfecting the art of shooting at the enemy while dodging their attacks. Unless mounted on a Lothern Skycutter, a Sea Guard Garrison Commander has the special rules 'Dodger' and 'Shoot & Flee'. Furthermore, any Sea Guard of Lothern unit joined by this character gains the special rules 'Dodger' and 'Shoot & Flee' as long as the character remains with the unit.
Paura
Fear
Shortbow
Shortbow
Warbow
Warbow
Longbow
Longbow
Arma a Una Mano
Hand Weapon
Armatura Leggera
Light armour
Armatura Pesante
Heavy armour
Armour Bane
Armour Bane
Ithilmar Weapons
Weapons crafted of Ithilmar are incredibly lightweight and balanced to perfection. Such blades slice swiftly through the clumsy parries and counter-thrusts of enemies. When engaged in combat, a model with this special rule that is fighting with a hand weapon may re-roll any rolls To Hit of a natural 1. Note that this special rule only applies to a single, non-magical hand weapon and does not apply to a model’s mount (should it have one). If the model is using two hand weapons or any other sort of weapon, this special rule ceases to apply.
Ithilmar Weapons
Weapons crafted of Ithilmar are incredibly lightweight and balanced to perfection. Such blades slice swiftly through the clumsy parries and counter-thrusts of enemies. When engaged in combat, a model with this special rule that is fighting with a hand weapon may re-roll any rolls To Hit of a natural 1. Note that this special rule only applies to a single, non-magical hand weapon and does not apply to a model’s mount (should it have one). If the model is using two hand weapons or any other sort of weapon, this special rule ceases to apply.
Armoured Hide
Armoured Hide
Full plate armour
Full plate armour
Dragon Armour
Dragon armour is forged in the heart of a volcano by the most skilled of artificers and decorated beyond the skill of any mere mortal artisan. Yet, more than its exquisite form, what makes Dragon armour so desirable are the many potent enchantments that ward against the blows of the enemy. A model with this special rule has a 6+ Ward save against any wounds suffered. In addition, a Wizard with this special rule may wear armour without penalty.
Dragon Armour
Dragon armour is forged in the heart of a volcano by the most skilled of artificers and decorated beyond the skill of any mere mortal artisan. Yet, more than its exquisite form, what makes Dragon armour so desirable are the many potent enchantments that ward against the blows of the enemy. A model with this special rule has a 6+ Ward save against any wounds suffered. In addition, a Wizard with this special rule may wear armour without penalty.
Attacchi Infuocati
Flaming Attacks
Attacchi Magici
Magical Attacks
Attacchi di Calpestamento
Stomp Attacks
Colpi d'Impatto
Impact Hits
Blizzard Aura
The ice that sheathes a Frostheart Phoenix is as hard as glass, and enemies find their own strength and resolve eaten away by its chill presence. Whilst in base contact with this model, enemy models become subject to the Strike Last special rule.
Blizzard Aura
The ice that sheathes a Frostheart Phoenix is as hard as glass, and enemies find their own strength and resolve eaten away by its chill presence. Whilst in base contact with this model, enemy models become subject to the Strike Last special rule.
Beguiling Aura
Unicorns shimmer with magical power, a gleaming aura that also bears an enfolding glamour that bewitches and beguiles any who come near. Enemy models must make a Leadership test before making any rolls To Hit against this model during the Combat phase. If this test is failed, only rolls of a natural 6 will hit.
Beguiling Aura
Unicorns shimmer with magical power, a gleaming aura that also bears an enfolding glamour that bewitches and beguiles any who come near. Enemy models must make a Leadership test before making any rolls To Hit against this model during the Combat phase. If this test is failed, only rolls of a natural 6 will hit.
Ihilmar Barding
Ithilmar is a wondrous and lightweight metal found only in Vaul’s Anvil, the largest volcano in Ulthuan. A warrior wearing a gleaming suit of Ithilmar armour enjoys great protection and freedom of movement, enabling them to traverse the most hostile of terrain with ease. A model with this special rule may re-roll any rolls of 1 when making Dangerous Terrain tests. In addition, a Wizard with this special rule may wear armour without penalty.
Ihilmar Barding
Ithilmar is a wondrous and lightweight metal found only in Vaul’s Anvil, the largest volcano in Ulthuan. A warrior wearing a gleaming suit of Ithilmar armour enjoys great protection and freedom of movement, enabling them to traverse the most hostile of terrain with ease. A model with this special rule may re-roll any rolls of 1 when making Dangerous Terrain tests. In addition, a Wizard with this special rule may wear armour without penalty.
Barding
Barding
Lileath's Blessing
Lileath is the patron of seers and prophets, and many are her gifts to the Elves of Ulthuan. Those students of High Magic that earn her blessing become possessed of a profound understanding and ability to control the Winds of Magic. Once per turn, a model with this special rule may re-roll a single failed Casting roll.
Lileath's Blessing
Lileath is the patron of seers and prophets, and many are her gifts to the Elves of Ulthuan. Those students of High Magic that earn her blessing become possessed of a profound understanding and ability to control the Winds of Magic. Once per turn, a model with this special rule may re-roll a single failed Casting roll.
Blessings Of Asuryan
The most devoted servants of Asuryan seem to blaze with a fiery intensity borne of unshakeable faith. In battle, such faith is rewarded by the Creator God of the Elves. A model with this special rule has a 5+ Ward save against any wounds suffered that were caused by an attack that has the Flaming Attacks special rule.
Blessings Of Asuryan
The most devoted servants of Asuryan seem to blaze with a fiery intensity borne of unshakeable faith. In battle, such faith is rewarded by the Creator God of the Elves. A model with this special rule has a 5+ Ward save against any wounds suffered that were caused by an attack that has the Flaming Attacks special rule.
Blazing Plumage
counts as heavy armour
Blazing Plumage
counts as heavy armour
Scudo
Shield
Briny breath
R S AP Special Rules Briny breath N/A 2 -2 Breath Weapon Notes: Any unit that suffers at least one unsaved wound from this weapon suffers a -1 modifier to its Initiative characteristic until your next Start of Turn sub-phase.
Briny breath
R S AP Special Rules Briny breath N/A 2 -2 Breath Weapon Notes: Any unit that suffers at least one unsaved wound from this weapon suffers a -1 modifier to its Initiative characteristic until your next Start of Turn sub-phase.
Lion Cloak
The thick pelt of a Chracian White Lion offers exemplary protection against arrows and shot, though to wear such a trophy a warrior must have earned the right, and this honour is reserved only for those that have completed the rites of a Chracian warrior. A model with this special rule improves its armour value by 1 (to a maximum of 2+) against non-magical shooting attacks.
Lion Cloak
The thick pelt of a Chracian White Lion offers exemplary protection against arrows and shot, though to wear such a trophy a warrior must have earned the right, and this honour is reserved only for those that have completed the rites of a Chracian warrior. A model with this special rule improves its armour value by 1 (to a maximum of 2+) against non-magical shooting attacks.
Fast Cavalry
Fast Cavalry
Cavalry Spear
Cavalry Spear
Chayal
R S AP Special Rules Chayal Combat F+2 -3 Killing Blow, Two-Handed Weapon Notes: The bearer of Chayal can re-roll any To Hit roll of a natural 1 in the Combat phase.
Chayal
R S AP Special Rules Chayal Combat F+2 -3 Killing Blow, Two-Handed Weapon Notes: The bearer of Chayal can re-roll any To Hit roll of a natural 1 in the Combat phase.
Chracian Great Blade
White Lions proudly bear the traditional woodsman’s axe into battle, many of which are ancient heirlooms. Handed down across centuries untold they never lose their keen edge, and can fell a tree or cleave a foe in half with but a single blow. R S AP Special Rules Chracian Great Blade Combat S+2 -3 Requires Two Hands, Strike Last
Chracian Great Blade
White Lions proudly bear the traditional woodsman’s axe into battle, many of which are ancient heirlooms. Handed down across centuries untold they never lose their keen edge, and can fell a tree or cleave a foe in half with but a single blow. R S AP Special Rules Chracian Great Blade Combat S+2 -3 Requires Two Hands, Strike Last
Claws And Fangs
counts as hand weapons
Claws And Fangs
counts as hand weapons
Close Order
Close Order
Commanding Voice
Ishaya has spent years barking orders over crashing waves, hurricane winds and the clamour at battle. Ishaya's Command Range is increased by 3"; in other words, Ishaya Vess has a Command Range of 12". If she is your army's Genera, she has a Command Range of 15".
Commanding Voice
Ishaya has spent years barking orders over crashing waves, hurricane winds and the clamour at battle. Ishaya's Command Range is increased by 3"; in other words, Ishaya Vess has a Command Range of 12". If she is your army's Genera, she has a Command Range of 15".
Counter Charge
Counter Charge
Rallying Cry
Rallying Cry
Detachment
Detachment
Determinato
Stubborn
Draconic Scales
counts as full plate armour
Draconic Scales
counts as full plate armour
Dragon Fire
R S AP Special Rules Dragon fire N/A 4 -1 Breath Weapon, Flaming Attacks
Dragon Fire
R S AP Special Rules Dragon fire N/A 4 -1 Breath Weapon, Flaming Attacks
Iridescent scales
count as heavy armour
Iridescent scales
count as heavy armour
Scouts
Scouts
Elven Reflexes
Elves possess phenomenal speed and grace, striking at their enemies faster than the eye can see. A model with this special rule (but not its mount) has a +1 modifier to its Initiative characteristic (to a maximum of 10) during the first round of any combat.
Elven Reflexes
Elves possess phenomenal speed and grace, striking at their enemies faster than the eye can see. A model with this special rule (but not its mount) has a +1 modifier to its Initiative characteristic (to a maximum of 10) during the first round of any combat.
Enfeebling Cold
An aura of cold clings to the Merwyrm, sapping the strength of those who linger too close. Whilst in base contact with the model, enemy models suffer a -1 modifier to their Strength characteristic (to a minimum of 1).
Enfeebling Cold
An aura of cold clings to the Merwyrm, sapping the strength of those who linger too close. Whilst in base contact with the model, enemy models suffer a -1 modifier to their Strength characteristic (to a minimum of 1).
Terrore
Terror
Evasive
Evasive
Falcata Rapida
Swiftstride
Fire & Flee
Fire & Flee
First Charge
First Charge
Volo
Fly
Strike First
Strike First
Precicion Strikes
Ishaya has taught her warriors how to find the weakest points in their foes' defences, able to find their mark no matter how heavily armoured their enemies might be. A lothern Sea Guard unit joined by Ishaya Vess improves the Armour Piercing characteristic of its weapons by 1.
Precicion Strikes
Ishaya has taught her warriors how to find the weakest points in their foes' defences, able to find their mark no matter how heavily armoured their enemies might be. A lothern Sea Guard unit joined by Ishaya Vess improves the Armour Piercing characteristic of its weapons by 1.
From the Ashe
Should a Phoenix be slain, it explodes in a shower of flaming cinders. If the Winds of Magic are strong, these fiery fragments swiftly coalesce and the Phoenix is reborn. When a Flamespyre Phoenix loses its last Wound, roll a D6 before removing the model from play: • On a roll of 1-2, the Phoenix crumbles into cold ashes and is removed from play. • On a roll of 3-5, the Phoenix explodes into flame. Every enemy unit in base contact with it suffers D6 Strength 3 hits, each with an AP of -1 and the Flaming Attacks special rule. Once these hits are resolved, this model is removed from play. • On a roll of 6, the Phoenix (and its rider, should it have one) are briefly consumed in a ball of flames, and are immediately reborn, recovering D3 Wounds.
From the Ashe
Should a Phoenix be slain, it explodes in a shower of flaming cinders. If the Winds of Magic are strong, these fiery fragments swiftly coalesce and the Phoenix is reborn. When a Flamespyre Phoenix loses its last Wound, roll a D6 before removing the model from play: • On a roll of 1-2, the Phoenix crumbles into cold ashes and is removed from play. • On a roll of 3-5, the Phoenix explodes into flame. Every enemy unit in base contact with it suffers D6 Strength 3 hits, each with an AP of -1 and the Flaming Attacks special rule. Once these hits are resolved, this model is removed from play. • On a roll of 6, the Phoenix (and its rider, should it have one) are briefly consumed in a ball of flames, and are immediately reborn, recovering D3 Wounds.
Frozen plumage
counts as full plate armour
Frozen plumage
counts as full plate armour
Furious Charge*
Furious Charge*
Large Target
Large Target
Wicked Claws
R S AP Special Rules Wicked claws Combat S -2 -
Wicked Claws
R S AP Special Rules Wicked claws Combat S -2 -
Griffonic pelt
counts as heavy armour
Griffonic pelt
counts as heavy armour
Warriors Of Nagarythe
There is no respite for the warriors of Nagarythe, only a ceaseless vigil against the approach of their traitorous kin. This eternal watchfulness casts them as outsiders amongst their own kind, and many High Elves mistrust them, feeling ill at ease with their stony hearts and ruthless ways. A unit with this special rule may only be joined by a character with the Shadow Stalker Elven Honour.
Warriors Of Nagarythe
There is no respite for the warriors of Nagarythe, only a ceaseless vigil against the approach of their traitorous kin. This eternal watchfulness casts them as outsiders amongst their own kind, and many High Elves mistrust them, feeling ill at ease with their stony hearts and ruthless ways. A unit with this special rule may only be joined by a character with the Shadow Stalker Elven Honour.
Serrated Maw
R S AP Special Rules Serrated maw Combat S - Armour Bane (2), Multiple Wounds (2) Notes: In combat, this model must make one of its attacks each turn with this weapon.
Serrated Maw
R S AP Special Rules Serrated maw Combat S - Armour Bane (2), Multiple Wounds (2) Notes: In combat, this model must make one of its attacks each turn with this weapon.
Hooves
counts as a hand weapon
Hooves
counts as a hand weapon
Hooves and Horn
count as a hand weapon
Hooves and Horn
count as a hand weapon
Impetuous
Impetuous
Mathlann's Ire
R S AP Special Rules Mathlann's Ire Combat S+1 -2 Armour Bane(1), Magical Attacks Notes: During the Combat phase, enemy models must re-roll a single successful roll To Hit made against the wielder of Mathlann's Ire
Mathlann's Ire
R S AP Special Rules Mathlann's Ire Combat S+1 -2 Armour Bane(1), Magical Attacks Notes: During the Combat phase, enemy models must re-roll a single successful roll To Hit made against the wielder of Mathlann's Ire
The Pelt of Charandis
In recognition of Korhil's bravery and service record, a magnificent enchanted cloak was fashioned for him from the fur of a Charandis. The wearer of the Charandis Fur improves their Armour Value by 1 while engaged in combat, and by 2 (up to a maximum of 2+) against non-magical shooting attacks. Furthermore, the wearer gains the Regeneration (5+) special rule.
The Pelt of Charandis
In recognition of Korhil's bravery and service record, a magnificent enchanted cloak was fashioned for him from the fur of a Charandis. The wearer of the Charandis Fur improves their Armour Value by 1 while engaged in combat, and by 2 (up to a maximum of 2+) against non-magical shooting attacks. Furthermore, the wearer gains the Regeneration (5+) special rule.
Thrusting Spears
Thrusting Spears
Lashing talons
R S AP Special Rules Lashing talons Combat S +1 Armour Bane (1)
Lashing talons
R S AP Special Rules Lashing talons Combat S +1 Armour Bane (1)
Lore Of Saphery
While lesser races study magic in its corrupted, broken form, High Elf Mages harness its power as pure mystical energy. Within the White Tower, mages learn to smooth the tumultuous eddies of the Winds of Magic, bringing all eight together to create the silvery hue of pure magic.
Lore Of Saphery
While lesser races study magic in its corrupted, broken form, High Elf Mages harness its power as pure mystical energy. Within the White Tower, mages learn to smooth the tumultuous eddies of the Winds of Magic, bringing all eight together to create the silvery hue of pure magic.
Martial Prowess
Elven soldiers spend many hours perfecting their battlefield drill, masterfully wielding their long spears with a skill and grace absent from the ranks of their enemies. A unit with this special rule can make supporting attacks to its flank or rear, as well as to its front.
Martial Prowess
Elven soldiers spend many hours perfecting their battlefield drill, masterfully wielding their long spears with a skill and grace absent from the ranks of their enemies. A unit with this special rule can make supporting attacks to its flank or rear, as well as to its front.
Mighty Constitution
The White Lions claim their captain is the mightiest Elf in all of Ulthuan, and certainly his strength and vitality is legendary. During a turn in which he made a charge move of 3" or more, Korhil gains a _1 modifier to his Strength characteristic. In addition, Korhil is immunine to the Poisoned Attacks special rule. If he is hit by an attack with this special rule, the attacker must roll To Wound as normal.
Mighty Constitution
The White Lions claim their captain is the mightiest Elf in all of Ulthuan, and certainly his strength and vitality is legendary. During a turn in which he made a charge move of 3" or more, Korhil gains a _1 modifier to his Strength characteristic. In addition, Korhil is immunine to the Poisoned Attacks special rule. If he is hit by an attack with this special rule, the attacker must roll To Wound as normal.
Move Through Cover
Move Through Cover
Naval Discipline
The citizens of Lothern are justifiably proud of the discipline of the Sea Guard regiments. These skilled warriors drill for many hours, perfecting the art of firing a volley of shots even as they redress their ranks to receive the enemy’s charge. A unit of Lothern Sea Guard may use this special rule when it makes a Stand & Shoot charge reaction. A unit that does so can make a Stand & Shoot charge reaction regardless of how close the charging unit is. Once this shooting has been resolved, the charged unit may make a free redress the ranks manoeuvre, after which it will Hold and await the charging unit. Units that are fleeing, that are already engaged in combat when charged, or that have been joined by a character that does not have this special rule cannot use this special rule.
Naval Discipline
The citizens of Lothern are justifiably proud of the discipline of the Sea Guard regiments. These skilled warriors drill for many hours, perfecting the art of firing a volley of shots even as they redress their ranks to receive the enemy’s charge. A unit of Lothern Sea Guard may use this special rule when it makes a Stand & Shoot charge reaction. A unit that does so can make a Stand & Shoot charge reaction regardless of how close the charging unit is. Once this shooting has been resolved, the charged unit may make a free redress the ranks manoeuvre, after which it will Hold and await the charging unit. Units that are fleeing, that are already engaged in combat when charged, or that have been joined by a character that does not have this special rule cannot use this special rule.
Open Order
Open Order
Serpentine tail
R S AP Special Rules Serpentine tail Combat S+2 -2 Strike Last Notes: In combat, this model must make one of its attacks each turn with this weapon.
Serpentine tail
R S AP Special Rules Serpentine tail Combat S+2 -2 Strike Last Notes: In combat, this model must make one of its attacks each turn with this weapon.
Quick Shot
Quick Shot
Repeater Bolt Thrower
Repeater Bolt Thrower
Wake Of Fire
When a Flamespyre Phoenix is enraged, its plumage explodes into a magical flame, causing the creature to leave a trail of angry fire in its wake. This model may perform a ‘Wake of Fire’ attack against a single enemy unit that is not engaged in combat. To do so, this model must move (by flying) over the unit it wishes to attack during the Remaining Moves sub-phase. Once this model’s movement is complete, the enemy unit suffers D6 Strength 4 hits, each with an AP of -1 and with the Flaming Attacks special rule.
Wake Of Fire
When a Flamespyre Phoenix is enraged, its plumage explodes into a magical flame, causing the creature to leave a trail of angry fire in its wake. This model may perform a ‘Wake of Fire’ attack against a single enemy unit that is not engaged in combat. To do so, this model must move (by flying) over the unit it wishes to attack during the Remaining Moves sub-phase. Once this model’s movement is complete, the enemy unit suffers D6 Strength 4 hits, each with an AP of -1 and with the Flaming Attacks special rule.
Skirmishers
Skirmishers
Wizard
Wizard
Valour Of Ages
Throughout the ages, the High Elves of Ulthuan have stood firm against the multitudinous forces of the ruinous powers. They have faced daemonic legions, hordes of black armoured Chaos warriors, and even their own treacherous kin, sacrificing all to defend their realms. A unit with this special rule may re-roll any failed Panic test caused by taking heavy casualties or by being fled through by a friendly unit.
Valour Of Ages
Throughout the ages, the High Elves of Ulthuan have stood firm against the multitudinous forces of the ruinous powers. They have faced daemonic legions, hordes of black armoured Chaos warriors, and even their own treacherous kin, sacrificing all to defend their realms. A unit with this special rule may re-roll any failed Panic test caused by taking heavy casualties or by being fled through by a friendly unit.
Veteran
Veteran

Oggetti magici utilizzabili dall'esercito

IT EN

Stendardi magici utilizzabili dall'esercito

IT EN
Banner Of Arcane Protection
The heavy fabric of this banner is interwoven with powerful protective charms. A unit carrying the Banner of Arcane Protection gains the Magic Resistance (-3) special rule. In addition, friendly units within 6" of the model carrying this standard gain the Magic Resistance (-1) special rule.
Banner Of Arcane Protection
The heavy fabric of this banner is interwoven with powerful protective charms. A unit carrying the Banner of Arcane Protection gains the Magic Resistance (-3) special rule. In addition, friendly units within 6" of the model carrying this standard gain the Magic Resistance (-1) special rule.
Banner Of Balance
The fabric of this banner is steeped in magical energies and interwoven with powerful charms. Whilst in base contact with a unit carrying the Banner of Balance, enemy units cannot re-roll any rolls To Hit or To Wound. However, nor can the unit carrying the Banner of Balance.
Banner Of Balance
The fabric of this banner is steeped in magical energies and interwoven with powerful charms. Whilst in base contact with a unit carrying the Banner of Balance, enemy units cannot re-roll any rolls To Hit or To Wound. However, nor can the unit carrying the Banner of Balance.
Banner Of Confidence
This silken standard fills the hearts of those that fight beneath it with confidence. A unit carrying the Banner of Confidence does not suffer the usual -1 To Hit modifier when making a Stand & Shoot charge reaction.
Banner Of Confidence
This silken standard fills the hearts of those that fight beneath it with confidence. A unit carrying the Banner of Confidence does not suffer the usual -1 To Hit modifier when making a Stand & Shoot charge reaction.
Banner Of Ellyrion
This depiction of Korhandir, the father of all horses, imbues a regiment with tireless energy. A unit carrying the Banner of Ellyrion gains the Move through Cover special rule.
Banner Of Ellyrion
This depiction of Korhandir, the father of all horses, imbues a regiment with tireless energy. A unit carrying the Banner of Ellyrion gains the Move through Cover special rule.
Banner Of Iron Resolve
No regiment that stands beneath the Banner of Iron Resolve has ever fled from the foe. A unit carrying the Banner of Iron Resolve gains the Stubborn special rule.
Banner Of Iron Resolve
No regiment that stands beneath the Banner of Iron Resolve has ever fled from the foe. A unit carrying the Banner of Iron Resolve gains the Stubborn special rule.
Banner of Resilience
Adorned with a thousand emerald Dragon scales, the power of this ancient banner infuses the Elves that fight beneath it. A unit carrying the Banner of Resilience has a +1 modifier to its Toughness characteristic.
Banner of Resilience
Adorned with a thousand emerald Dragon scales, the power of this ancient banner infuses the Elves that fight beneath it. A unit carrying the Banner of Resilience has a +1 modifier to its Toughness characteristic.
Battle Banner
This intricate banner, festooned with gemstones, bears detailed scenes of Ulthuan’s victories. When calculating its combat result, a unit carrying the Battle Banner may claim an additional bonus of +D3 combat result points.
Battle Banner
This intricate banner, festooned with gemstones, bears detailed scenes of Ulthuan’s victories. When calculating its combat result, a unit carrying the Battle Banner may claim an additional bonus of +D3 combat result points.
Lion Standard
The renowned courage of a Chracian Lion fills the hearts of those who serve under this banner. A unit carrying the Lion Standard automatically passes any Fear or Terror tests it is required to make.
Lion Standard
The renowned courage of a Chracian Lion fills the hearts of those who serve under this banner. A unit carrying the Lion Standard automatically passes any Fear or Terror tests it is required to make.
The Banner Of Lothern
The Banner of Lothern is borne aloft by those that exemplify the martial spirit of the Sea Guard. If a unit carrying the Banner of Lothern is equipped with thrusting spears, half of the models in the third rank or file (Le.. the rank or file directly behind the one normally able to make supporting attacks), rounding up, can make supporting attacks.
The Banner Of Lothern
The Banner of Lothern is borne aloft by those that exemplify the martial spirit of the Sea Guard. If a unit carrying the Banner of Lothern is equipped with thrusting spears, half of the models in the third rank or file (Le.. the rank or file directly behind the one normally able to make supporting attacks), rounding up, can make supporting attacks.
Rampaging Banner
As a matter of honour, those that fight beneath the Rampaging Banner are always first into the fray. When a unit carrying the Rampaging Banner declares a charge, it may re-roll its Charge roll.
Rampaging Banner
As a matter of honour, those that fight beneath the Rampaging Banner are always first into the fray. When a unit carrying the Rampaging Banner declares a charge, it may re-roll its Charge roll.
Razor Standard
Hung with hundreds of wickedly sharp blades, an air of sharpness radiates outwards from the Razor Standard. A unit carrying the Razor Standard gains the Armour Bane (2) special rule.
Razor Standard
Hung with hundreds of wickedly sharp blades, an air of sharpness radiates outwards from the Razor Standard. A unit carrying the Razor Standard gains the Armour Bane (2) special rule.
The Blazing Banner
An eternal flame flickers about the weapons of those that march beneath the Blazing Banner. A unit carrying the Blazing Banner gains the Flaming Attacks special rule.
The Blazing Banner
An eternal flame flickers about the weapons of those that march beneath the Blazing Banner. A unit carrying the Blazing Banner gains the Flaming Attacks special rule.
War Banner
A proud banner of great age. Those that march beneath the War Banner fight with grim resolve. When calculating its combat result, a unit carrying the War Banner may claim an additional bonus of +1 combat result point.
War Banner
A proud banner of great age. Those that march beneath the War Banner fight with grim resolve. When calculating its combat result, a unit carrying the War Banner may claim an additional bonus of +1 combat result point.

Unità dell'esercito

IT EN
Korhil Lionmane, Captain Of The White Lions
Korhil Lionmane, Captain Of The White Lions
Chieftain's Chariot
Chieftain's Chariot
Ishaya Vess, Sentinel Of The Silent Isle
Ishaya Vess, Sentinel Of The Silent Isle
Storm Weavers
Storm Weavers
Unicorn
Unicorn
Elven Steed
Elven Steed
Barded Elven Steed
Barded Elven Steed
Tiranoc Chariots
Tiranoc Chariots
Lion Chariot of Chrace
Lion Chariot of Chrace
Lothern Skycutters
Lothern Skycutters
Great Eagle
Great Eagle
Griffon
Griffon
Flamespyre Phoenix
Flamespyre Phoenix
Frostheart Phoenix
Frostheart Phoenix
Sun Dragon
Sun Dragon
Moon Dragon
Moon Dragon
Star Dragon
Star Dragon
Noble
Noble
Mage
Mage
Dragon Mage
Dragon Mage
Sea Guard Garrison Commanders
Sea Guard Garrison Commanders
Shadow Warriors
Shadow Warriors
Lothern Sea Guard
Lothern Sea Guard
Ship's Company
Ship's Company
Lothern Skycutters
Lothern Skycutters
Great Eagle
Great Eagle
Eagle Claw Bolt Thrower
Eagle Claw Bolt Thrower
Ellyrian Reavers
Ellyrian Reavers
Flamespyre Phoenix
Flamespyre Phoenix
Frostheart Phoenix
Frostheart Phoenix
Merwyrms
Merwyrms