Dread Fleet

Dread Fleet

Correspondence of translations with another language

Regole e Equipaggiamenti utilizzati dall'esercito

IT EN
A Watery Grave
Tethaen is always considered to have rolled a 3+ when rolling for whether he arrives using Ambush. In addition, at the beginning of , if Tethaen won the Round of Combat and an enemy Character in that Combat was removed as a casualty, then Tethaen may be placed in Ambush.
A Watery Grave
Tethaen is always considered to have rolled a 3+ when rolling for whether he arrives using Ambush. In addition, at the beginning of , if Tethaen won the Round of Combat and an enemy Character in that Combat was removed as a casualty, then Tethaen may be placed in Ambush.
Advancing Gloom
is extended until the end of the second Game Turn.
Advancing Gloom
is extended until the end of the second Game Turn.
Odore del Sangue
I tiri per la Distanza di Carica effettuati da unità interamente con ottengono Massimizzato se il bersaglio della Carica contiene una Riserva di Punti Ferita che ha un numero di Punti Ferita inferiore al suo valore iniziale di Punti Ferita.
Scent of Blood
Charge Range rolls made by units entirely with gain Maximised if the target of the Charge contains a Health Pool that has fewer Health Points than its starting value.
Maestria della Morte
Gli Attacchi da Mischia Standard ottengono +1 a ferire.
Artistry of Death
Standard Melee Attacks gain +1 to wound.
Attacco di Passaggio#1~(#1)
When a model with Attacco di Passaggio) is within~1 of an Unengaged enemy unit during a Move Manoeuvre (even temporarily), the model’s unit may perform a Attacco di Passaggio) against that enemy unit. Ciò può essere fatto solo una volta per Turno del Giocatore. Resolve the Attacco di Passaggio) when the Move Manoeuvre is completed. Gli attacchi colpiscono automaticamente e contano come Attacchi a Distanza. Each model part in the unit with Attacco di Passaggio) must use it towards the same enemy unit. The attack causes X~hits, resolved with the model part’s Strength, Armour Penetration and Attack Attributes, but not Weapons. Se ci sono dei valori di Forza, di Penetrazione e Attributi d’Attacco aggiuntivi indicati tra parentesi (Y), utilizza invece questi al posto di quelli della parte del modello. In this case, the Attacco di Passaggio) is Immodificabile.
Sweeping Attack#1~(#1)
When a model with Sweeping Attack) is within~1 of an Unengaged enemy unit during a Move Manoeuvre (even temporarily), the model’s unit may perform a Sweeping Attack) against that enemy unit. This can only be used once per friendly Player Turn. Resolve the Sweeping Attack) when the Move Manoeuvre is completed. The attack hits automatically, and counts as a Ranged Attack. Each model part in the unit with Sweeping Attack) must use it towards the same enemy unit. The attack causes X~hits, resolved with the model part’s Strength, Armour Penetration and Attack Attributes, but not Weapons. If values for Strength, Armour Penetration and additional Attack Attributes are defined in the bracket (Y), these are used instead. In this case, the Sweeping Attack) is Unmodifiable.
Attacchi Venefici#1~(#1)
Whenever an attack with Attacchi Venefici hits with a to-hit roll of~6, it wounds automatically (no to-wound roll needed). If the attack has two or more instances of Attacchi Venefici, it wounds automatically on a successful to-hit roll of~5 or~6 instead. referenceonly If the attack is turned into more than one hit (e.g. a hit with Attacco ad Area, Furia), only a single hit, chosen by the attacker, wounds automatically. Per tutti gli altri colpi a segno dovrai tirare per ferire come al solito. referenceonly
Poison Attacks#1~(#1)
Whenever an attack with Poison Attacks hits with a to-hit roll of~6, it wounds automatically (no to-wound roll needed). If the attack has two or more instances of Poison Attacks, it wounds automatically on a successful to-hit roll of~5 or~6 instead. referenceonly If the attack is turned into more than one hit (e.g. a hit with Area Attack, Fury), only a single hit, chosen by the attacker, wounds automatically. All other hits must roll to wound as normal. referenceonly
Avanguardia#1~(#1)
After Deployment, units entirely with Vanguard may perform a pre-game Reform, Advance, or March Move, called a Vanguard Move, with the following exceptions: itemize If a value X is given, the unit’ Mobility is always~X during the Vanguard Move otherwise use the unit’s Mobility. No model can move further than~12 during the Vanguard Move, regardless of its Mobility. The unit cannot end the Vanguard Move within~6 of an enemy unit. Modelli Aggregabili cannot leave a unit as part of the Vanguard Move. itemize If both players have units entirely with Avanguardia), they alternate moving their units one by one, starting with the unit the Defender has given Avanguardia) (3) to. Un’unità che inizia la partita fuori dalla sua Zona di Schieramento non può dichiarare una Carica nel primo Turno del Giocatore del primo Turno di Gioco.
Van\-guard#1~(#1~)
After Deployment, units entirely with Vanguard may perform a pre-game Reform, Advance, or March Move, called a Vanguard Move, with the following exceptions: itemize If a value X is given, the unit’ Mobility is always~X during the Vanguard Move otherwise use the unit’s Mobility. No model can move further than~12 during the Vanguard Move, regardless of its Mobility. The unit cannot end the Vanguard Move within~6 of an enemy unit. Attachable Models cannot leave a unit as part of the Vanguard Move. itemize If both players have units entirely with Van\-guard~Mob), they alternate moving their units one by one, starting with the unit the Defender has given Van\-guard~Mob) (3) to. A unit that starts the game outside its own Deployment Zone cannot declare a Charge in the first Player Turn of the first Game Turn.
Barbed Nets
Afflict (1~Str, 1~AP)
Barbed Nets
Afflict (1~Str, 1~AP)
Bersaglio Difficile#1~(#1)
Shooting Attacks allocated against a Health Pool with Bersaglio Difficile suffer X to hit.
Hard Target#1~(#1)
Shooting Attacks allocated against a Health Pool with Hard Target suffer X to hit.
Blessed by Harag
Tethaen’s rags and strange hat never stop dripping, even when out of the water.Aegis (5+),Resistance (against Flaming Attacks).
Blessed by Harag
Tethaen’s rags and strange hat never stop dripping, even when out of the water.Aegis (5+),Resistance (against Flaming Attacks).
Captains Orders
During Pre-game~Selections, you must select one of the following options for each unit with this rule and apply its effect to that unit. Duration: Instant. itemize Loot and Pillage: The unit gains Light Troops. Extra Ration: The model gains Devastating Charge (+1~Str, +1~AP), Fearless, Unruly, and loses Ambush,Scout, Van\-guard~Mob), Light Troops. itemize
Captains Orders
During Pre-game~Selections, you must select one of the following options for each unit with this rule and apply its effect to that unit. Duration: Instant. itemize Loot and Pillage: The unit gains Light Troops. Extra Ration: The model gains Devastating Charge (+1~Str, +1~AP), Fearless, Unruly, and loses Ambush,Scout, Van\-guard~Mob), Light Troops. itemize
Predatore delle Coste
L’unità beneficia della regola Bersaglio Difficile (1) quando è in contatto con un Terreno Acquatico.
Coastal Predator
The unit benefits from Hard Target (1) while in contact with a Water Terrain.
Kraken Colossale
La dimensione della base del modello diventa 100150~, il numero dei suoi PV è impostato a~8, ed esso ottiene 2~ Fustigatori aggiuntivi.
Colossal Kraken
The model’s base size is changed to 100150~, the number of its HP is set to~8, and it gains 2~additional Lashmasters.
Corsair Boarders
The model gains +1~Arm, and replaces Light Armour with Metal Armour.
Corsair Boarders
The model gains +1~Arm, and replaces Light Armour with Metal Armour.
Corsair Ravagers
The model gains Light Troops, Afflict (-1~Discipline).
Corsair Ravagers
The model gains Light Troops, Afflict (-1~Discipline).
Falcata Rapida
Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Falcata Rapida gain Maximised.
Swift\-stride
Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swift\-stride gain Maximised.
Tattiche Daeb
Quando un’unità contenente è parte di una Carica Combinata, i suoi tiri per la Distanza di Carica ottengono Massimizzato. Quando più unità contenenti sono Ingaggiate nello stesso Combattimento Combinato, ciascuna di queste unità ottiene Primo Colpo (Risoluto).
Daeb Warfare
When a unit containing is part of a Combined Charge, its Charge Range rolls gain Maximised. When multiple units containing are Engaged in the same Combined Combat, each of these units gains First Strike (Resolute).
Esploratore
Units entirely with Esploratore are not required to be Deployed inside their Deployment Zone: instead, they can be Deployed anywhere on the Battlefield, at least~12 away from the opponent’s Deployment Zone. Un’unità che inizia la partita fuori dalla sua Zona di Schieramento non può dichiarare una Carica nel primo Turno del Giocatore del primo Turno di Gioco.
Scout
Units entirely with Scout are not required to be Deployed inside their Deployment Zone: instead, they can be Deployed anywhere on the Battlefield, at least~12 away from the opponent’s Deployment Zone. A unit that starts the game outside its own Deployment Zone cannot declare a Charge in the first Player Turn of the first Game Turn.
Raffinatezza Elfica
Prioritising graceful styles and benefiting from the training and experience of their long lives, elven soldiers often demonstrate particularly refined forms of combat. Their fluid movements and precise strikes grant them a mastery that can appear almost supernatural to their enemies. A model part with this Attributo d’attacco attacking with a Grande Arma strikes at 1~Agilità instead of always at Agilità~0.
Elven Finesse
Prioritising graceful styles and benefiting from the training and experience of their long lives, elven soldiers often demonstrate particularly refined forms of combat. Their fluid movements and precise strikes grant them a mastery that can appear almost supernatural to their enemies. A model part with this Attack Attribute attacking with a Great Weapon strikes at 1~Agility instead of always at Agility~0.
Volo
Units entirely with Fly ignore Tipologie di Terreno, Open Terrain and other units during Move Manoeuvres and Charge Moves. The unit must follow the Unit Spacing rule at the end of any of its moves, and Tipologie di Terreno and Open Terrain from which the model starts or ends its move still affect it. The charged unit is not ignored during a Charge Move, and there must be room for the unit’s Front Facing to be placed in contact with the charged unit before the initial Align Move.
Fly
Units entirely with Fly ignore Terrain Features, Open Terrain and other units during Move Manoeuvres and Charge Moves. The unit must follow the Unit Spacing rule at the end of any of its moves, and Terrain Features and Open Terrain from which the model starts or ends its move still affect it. The charged unit is not ignored during a Charge Move, and there must be room for the unit’s Front Facing to be placed in contact with the charged unit before the initial Align Move.
Grim Harpoon
+1~Att, and counts as a Great Weapon in Melee. Any unit that suffers one or more ranged hits from this weapon loses Swift\-stride, and cannot regain it in any way, until the start of the Active Player’s next Turn.
Grim Harpoon
+1~Att, and counts as a Great Weapon in Melee. Any unit that suffers one or more ranged hits from this weapon loses Swift\-stride, and cannot regain it in any way, until the start of the Active Player’s next Turn.
Volontà Irresistibile
Quando il modello lancia un Incantesimo Appreso, ogni Tiro di Dispersione effettuato contro il suo Tentativo di Lancio subisce un modificatore di~1.
Irresistible Will
When casting a Learned Spell, any Dispelling Roll made against its Casting Roll suffers a~1 modifier.
Join the Depth
The unit and all Characters joined to it gains Van\-guard~Mob). Remember Characters are not allowed to leave units during a Vanguard.
Join the Depth
The unit and all Characters joined to it gains Van\-guard~Mob). Remember Characters are not allowed to leave units during a Vanguard.
Truppe Leggere
A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility). If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.). For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobilità Note: this rule has no effect on other Move Manoeuvres, including March Moves A unit containing Truppe Leggere is always considered to have zero Ranghi Adeguati; ignore Modelli Aggregabili with Truppe Leggere joined to a unit for this purpose, unless the unit consists of only Modelli Aggregabili.
Light Troops
A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility). If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.). For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility Note: this rule has no effect on other Move Manoeuvres, including March Moves A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.
Mist Weaver
The models unit benefits from , Devastating Charge (Lethal Strike).
Mist Weaver
The models unit benefits from , Devastating Charge (Lethal Strike).
Non-Su\-per\-nal
Non-Su\-per\-nal
Obsidian Admiral
The model part's Att is to~5. At the beginning of the army may gain a +1 to the roll-off. If so done and winning the roll-off the army must select be the Attacker.
Obsidian Admiral
The model part's Att is to~5. At the beginning of the army may gain a +1 to the roll-off. If so done and winning the roll-off the army must select be the Attacker.
Sotto la Copertura della Nebbia
Le unità nemiche entro 8 da uno o più Leviatani delle Nebbie subiscono 1 ai tiri per colpire con Attacchi da Tiro. In più, durante il primo Turno di Gioco, tutti i modelli nelle unità amiche contenenti Altezza~1 entro~8 da uno o più ottengono Bersaglio Difficile (1).
Under the Cover of Mists
Enemy units within~8 of one or more suffer~1 to hit with Shooting Attacks. In addition, during the first Game Turn, all models in friendly units containing Height~1 within~8 of one or more gain Hard Target (1).
Omen of the Dread Fleet
During Pre-game~Selections, you can select a single Field, Forest, Ruins Terrain Feature. That Terrain Feature is replaced with a Water Terrain rectangle of the dimensions 106. All Water Terrain Features are considered Dangerous Terrain (6+) instead of any other instance of Dangerous Terrain for all models. This works even if the is in Ambush.
Omen of the Dread Fleet
During Pre-game~Selections, you can select a single Field, Forest, Ruins Terrain Feature. That Terrain Feature is replaced with a Water Terrain rectangle of the dimensions 106. All Water Terrain Features are considered Dangerous Terrain (6+) instead of any other instance of Dangerous Terrain for all models. This works even if the is in Ambush.
Sea Serpent's Hide
The wearer gains +1~Arm.
Sea Serpent's Hide
The wearer gains +1~Arm.
Siren's Song
Command Tests taken by enemy units within~8 of one or more models with this rule are Maximised. Start of all enemy units in contact must take a Command Test. Each unit that fails suffers -2~Def. Duration: Round of Combat.
Siren's Song
Command Tests taken by enemy units within~8 of one or more models with this rule are Maximised. Start of all enemy units in contact must take a Command Test. Each unit that fails suffers -2~Def. Duration: Round of Combat.
Solitario
Units containing Solitario can never join other units, and can never be joined by other models. Note: if a model has both Solitario, Aggregato, it cannot be Deployed and is therefore considered a casualty.
Solitary
Units containing Solitary can never join other units, and can never be joined by other models. Note: if a model has both Solitary, Attached, it cannot be Deployed and is therefore considered a casualty.
StormSinger
StormSinger
Toxic Scum
At Agility Step (10) all other units, Engaged in the same Combat as the model suffer #1D6 (1)+1 hits with Toxic Attacks
Toxic Scum
At Agility Step (10) all other units, Engaged in the same Combat as the model suffer #1D6 (1)+1 hits with Toxic Attacks

Oggetti magici utilizzabili dall'esercito

IT EN
Ammazzagiganti
Attacco Distruttivo. Questo Attacco Distruttivo ottiene +1 a colpire contro modelli di Altezza~5.
Giant Slayer
Crush Attack. This Crush Attack gains +1 to hit towards models with Height~5.
Chiamata del Destino
Egida (4+), e l’Arm del modello è fissata a~3. Nota che ciò significa che l’Armatura non può essere migliorata oltre il~3. É comunque influenzata dalla Penetrazione dell’Armatura.
Destiny’s Call
Aegis (4+), and the model’s Armour Equipment is always~3. Note that this means it cannot be improved beyond~3. It is still affected by Armour Penetration.
Sigillo Elementale
I Tiri Armatura e i Tiri di Rigenerazione ed Egida effettuati con successo contro gli attacchi fatti con quest’arma devono essere ritirati.
Vorpal Binding
Successful Armour Saves, Regeneration Saves and Aegis Saves against attacks made with Vorpal Binding must be rerolled.
Baluardo dell’Unità
Aggregato, che non può essere perso, e Resistenza (Attacchi da Mischia).
Warding of Unity
Attached, which cannot be lost, and Resistance (Melee Attacks).
Barlume di Grandezza
+1 For, +1 Pen
Touch of Greatness
+1~Str, +1~AP.
Infusione di Basalto
+1~Armature Equipaggiate, Egida (3+, contro Attacchi Infuocati) e il portatore fallisce automaticamente tutti i propri Tiri Rigenerazione.
Basalt Infusion
+1~Armour Equipment, Aegis (3+, against Flaming Attacks), and the wearer automatically fails all Regeneration Saves.
Pergamena di Costrizione
Un solo uso. Durata: Una Fase Attivazione: In qualsiasi momento durante la fase Incanalare il Velo dell’avversario (Fase Magica, Step 2). Quando viene attivata, scegli un Incantatore e seleziona uno dei suoi Incantesimi (Appresi o Infusi): l’Incantatore scelto non può lanciare volontariamente l’istanza selezionata di questo incantesimo in questa Fase Magica. Quindi se un incantatore ha lo stesso incantesimo più di una volta, solo una singola istanza di questo non potrà essere lanciata e ciò non ha effetto su Contrattempo Magico
Binding Scroll
One use only. Duration: One Phase. Can be activated during the opponent’s Siphon the Veil (Magic Phase, step 2): choose a Caster and select one of their spells (Bound or Learned): the chosen Caster cannot voluntarily cast the selected instance of this spell. E.g. if a caster has the same spell more than one time, only a single instance cannot be cast, and this has no effect on Magical Mishap
Decotto del Drago
Un solo uso. Durata: Fine del Turno Attacco a Soffio (For~4, Pen~1, Attacchi Infuocati, Resistere e Tirare).
Dragon’s Brew
One use only. Duration: End of Turn Breath Attack (Str~4, AP~1, Flaming Attacks, Stand and Shoot).
Frantumascudi
+6~Pen.
Shield Breaker
+6~AP.
Mantello dell’Imitazione
Resta Dietro. Il modello del portatore perde Determinato, Guardia del Corpo, non può guadagnarli in alcun modo e si considera che non rispetti mai i requisiti di Guardia del Corpo. In più, il modello non può effettuare alcun Attacco di Supporto.
Mimic Cloak
Stand Behind. The wearer’s model loses Stubborn, Bodyguard, cannot gain either in any way, and is never considered to fulfil the criteria of Bodyguard. In addition, the model cannot make any Supporting Attacks.
Chest of Enveloping Fog
Duration: Instant. One use only. Can be activated at the end of any friendly Movement Phase, if the bearer is Unengaged. Place a Water Terrain, in contact with the bearer and at least~1 away from enemy units and other Terrain Features. This Water Terrain has the dimensions of a 106 rectangle. It follows the normal Water Terrain rules, except it is Dangerous Terrain (6+) instead of any other instance of Dangerous Terrain.
Chest of Enveloping Fog
Duration: Instant. One use only. Can be activated at the end of any friendly Movement Phase, if the bearer is Unengaged. Place a Water Terrain, in contact with the bearer and at least~1 away from enemy units and other Terrain Features. This Water Terrain has the dimensions of a 106 rectangle. It follows the normal Water Terrain rules, except it is Dangerous Terrain (6+) instead of any other instance of Dangerous Terrain.
Cimelio Magico
Il portatore conosce l’Incantesimo Ereditario del proprio Libro dell’Esercito in aggiunta ai suoi altri incantesimi (non può sceglierlo durante la Selezione degli Incantesimi e non può sostituirlo né perderlo in altro modo).
Magical Heirloom
The bearer knows the Hereditary Spell of its Army Book in addition to its other spells, i.e. it cannot select it during Spell Selection, and cannot replace or otherwise lose it).
Cuore dell’Eroe
+1~\AttackValueInitials, e sempre almeno \StrengthInitials~5 e AP{}~2.
Hero’s Heart
+1~\AttackValueInitials, and always at least \StrengthInitials~5 and AP{}~2.
Corona del Re Mago
Durante le Scelte Pre-Partita, determina casualmente un Sentiero di Magia (fra tutti i dieci Sentieri presenti in questo libro). Il portatore è un Wizard Apprentice che usa tale Sentiero casuale e non può Sostituire alcun incantesimo. Il portatore non può acquistare Oggetti Magici, né qualsiasi altra opzione aggiuntiva riservata ai Maghi (o ai Maghi di qualsiasi tipo).
Crown of the Wizard King
During Pre-game Selections, randomise a Magic Path (from all ten Paths in this book). The wearer is a Wizard Apprentice using the randomised Path, and may not Swap any spells. The bearer cannot take any Magic Items nor any other upgrades that are restricted to Wizards (or any types of Wizards).
Mortifrago
+1~Arm e Rigenerazione (4+).
Death Cheater
+1~Arm, and Regeneration (4+).
Destrezza Innaturale
+3~Dif e +3~Off.
Supernatural Dexterity
+3~Def and +3~Off.
Guardia Selvaggia
+3~Arm. Il valore di Armatura del modello non può mai essere migliorato oltre~5.
Wild Warding
+3~Arm. The models Armour value can never be improved beyond~5.
Hurricane's Fury
Range 18, Shots #1D6 (2). Lightning Attacks. Shooting Attacks of units that are hit by one or more attacks made with this weapon suffer -1 to hit. Duration: One Turn.
Hurricane's Fury
Range 18, Shots #1D6 (2). Lightning Attacks. Shooting Attacks of units that are hit by one or more attacks made with this weapon suffer -1 to hit. Duration: One Turn.
Regicida
Aggregato, che non può essere perso. Quando un Personaggio nemico è in contatto con l’unità di chi la brandisce, colui che la brandisce ottiene: +1~Att, +2~For e +2~Pen.
King Slayer
Attached, which cannot be lost. While there is an enemy Character in contact with the wielder’s unit, the wielder gains +1~Att, +2~Str, and +2~AP.
Lacerating Touch
Lacerating Touch
Maschera della Folle Violenza
Rabbia. Tutti gli Attacchi da Mischia effettuati dal portatore o contro di lui ottengono +1 a colpire.
Mask of Mindless Violence
Rage. All Melee Attacks made by or against the wearer gain +1 to hit.
Pergamena del Potere
Un solo uso. Durata: Istantaneo. Può essere usata immediatamente dopo un Tentativo di Lancio: il portatore può aggiungere un Dado Magia gratuito a questo Tentativo di Lancio. Si applica comunque il limite massimo dei 5 Dadi Magia. Nota: l’uso di una Pergamena del Potere può scatenare un Incidente di Lancio.
Scroll of Power
One use only. Duration: Instant. Can be activated immediately after seeing the result of a Casting Roll ((step 3 of the Casting Spells sequence – Roll Dice)): the bearer may add one additional free Magic Dice to this Casting Roll. The limit of five Magic Dice still applies. Note: the use of a Power Scroll can trigger a Miscast.
Pergamena Magica#1{}{~(#1)}
Un solo uso. Durata: Una Fase. Può essere attivata in qualsiasi momento durante la tua Fase Magica. Il portatore conosce l’incantesimo indicato tra parentesi, in aggiunta ai suoi altri incantesimi, a meno che il portatore non conoscesse già l’incantesimo.
Spell Scroll#1{}{~(#1)}
One use only. Duration: One Phase. Can be activated at any time during your Magic Phase: the bearer knows the spell indicated in brackets in addition to its other spells, unless they already know it.
Pozione della Rapidità
Un solo uso. Durata: Round di Combattimento. +3~Agi.
Potion of Swiftness
One use only. Duration: Round of Combat. +3~Agi.
Pozione di Guarigione
Un solo uso. Durata: Istantaneo. Il modello del portatore Recupera 1~PV.
Potion of Healing
One use only. Duration: Instant. The bearer’s model Recovers 1~HP.
Pozione della Preservazione del Potere
Un solo uso. Durata: Istantaneo. Può essere utilizzata immediatamente quando un Tentativo di Lancio o un Tentativo di Dispersione fallisce, a causa di un tiro di dadi non sufficientemente alto: non scartare i Dadi Magia utilizzati in questo tentativo infruttuoso.
Potion of Power Preservation
One use only. Duration: Instant. May be activated immediately when a Casting Roll or Dispel Roll fails, due to not rolling high enough: do not discard the Magic Dice used in this unsuccessful attempt.
Storm Cloak
The bearer gains Magic Resistance (2), Hard Target (1).
Storm Cloak
The bearer gains Magic Resistance (2), Hard Target (1).
Talismano di Protezione
Egida (5+).
Talisman of Shielding
Aegis (5+).
Talismano del Vuoto
Incanalare (1). Questo oggetto può essere utilizzato solo se il totale combinato dei valori diIncanalare dei modelli dell'esercito è~2 o meno (escludendo Incanalare da questo Oggetto Magico).
Talisman of the Void
Channel (1). This item can only be used if the model’s army´s total combined Channel is~2 or less (excluding Channel from this Magic Item).
Veil of Harag
The bearer can cast (Hereditary) as a Bound Spell (4).
Veil of Harag
The bearer can cast (Hereditary) as a Bound Spell (4).

Stendardi magici utilizzabili dall'esercito

IT EN
Icona d’Etere
L’unità del portatore ottiene Resistenza alla Magia (1).
Aether Icon
The bearer’s unit gains Magic Resistance (1).
Vessillo della Disciplina
L’unità del portatore può ripetere i Test di Panico falliti. Se l’unità invece include l’Alfiere da Battaglia o il Generale, essa supera automaticamente i Test di Panico.
Banner of Courage
The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Vessillo della Velocità
Un’unità contenente un Vessillo della Velocità ottiene +1~Velocità di Carica e +1~Mobilità.
Banner of Speed
A unit containing a Banner of Speed gains +1~Charge Speed and +1~Mobility.
Banner of Tides
The bearer's unit gains Feigned Flight, Hit and Run. In addition, when using Hit and Run, the unit automatically Rally at the end of .
Banner of Tides
The bearer's unit gains Feigned Flight, Hit and Run. In addition, when using Hit and Run, the unit automatically Rally at the end of .
Stendardo Fiammeggiante
Un solo uso. Durata: Fine del Combattimento. Può essere attivato durante le Scelte in Combattimento. L’unità del portatore ottiene Attacchi Infuocati
Flaming Standard
One use only. Duration: End of Combat. Can be activated during Combat Choices: the bearer’s unit gains Flaming Attacks
Vessillo del Riparo
Gli attacchi con Penetrazione dell’Armatura~3 o meno non possono mai peggiorare il Tiro Armatura dell’unità del portatore oltre il~6+.
Sheltering Standard
Attacks with Armour Penetration~3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than~6+.
Stendardo dell’Incursore
L’unità del portatore ottiene Viaggiatore.
Stalker’s Standard
The bearer’s unit gains Stri\-der.
Black Flag
While in contact with the bearer's unit, enemy units Courage Tests suffers form Maximised. In addition, friendly models in units Engaged in the same Combined Combat as the bearer's unit must re-roll 1's to wound.
Black Flag
While in contact with the bearer's unit, enemy units Courage Tests suffers form Maximised. In addition, friendly models in units Engaged in the same Combined Combat as the bearer's unit must re-roll 1's to wound.

Unità dell'esercito

IT EN
Avatar of Harag
Avatar of Harag
Broadside Arbalists
Broadside Arbalists
Colossal Kraken (Mount)
Colossal Kraken (Mount)
Corsairs
Corsairs
Dread Captain
Dread Captain
Dread Mariners
Dread Mariners
Fleet Pegasus
Fleet Pegasus
Harpies
Harpies
Kraken
Kraken
Ocean Horror (Mount)
Ocean Horror (Mount)
Salt Veterans
Salt Veterans
Seaboard Exarch
Seaboard Exarch
Sea-Fog Leviathan
Sea-Fog Leviathan
Surf Stalkers
Surf Stalkers
Thunder Riders
Thunder Riders
Tritons
Tritons
Tethaen, the Ocean Terror
Tethaen, the Ocean Terror