Correspondence of translations with another language
| ES | EN |
|---|---|
|
Unnatural Activity
Friendly units within~6 of one or more models with benefit from +2~Off and +2~Agi.
|
Unnatural Activity
Friendly units within~6 of one or more models with benefit from +2~Off and +2~Agi.
|
|
Adjuntable#1~(#1)
Esta miniatura debe ser Desplegada dentro de una unidad con al menos una miniatura deTropa, y no puede abandonar voluntariamente su unidad.
|
Attached#1~(#1)
This model must be Deployed inside a unit containing a Rank-and-File model, and cannot voluntarily leave its unit.
|
|
Unholy Appetite
After a Round of Combat in which at least one attack with caused any HP loss, all attacks from the same unit with gain Hatred until the end of the next Player Turn.
|
Unholy Appetite
After a Round of Combat in which at least one attack with caused any HP loss, all attacks from the same unit with gain Hatred until the end of the next Player Turn.
|
|
Ashes to Ashes
At the end of each of your Player Turns, if there are no friendly models with on the Battlefield, each unit containing loses X~HP, where X is equal to half the Resurrected, value fractions are rounded up, (roll any dice when needed). These hits can only be allocated onto models with .
|
Ashes to Ashes
At the end of each of your Player Turns, if there are no friendly models with on the Battlefield, each unit containing loses X~HP, where X is equal to half the Resurrected, value fractions are rounded up, (roll any dice when needed). These hits can only be allocated onto models with .
|
|
Ataque de Barrido#1~(#1)
Cuando una miniatura con Ataque de Barrido) está dentro de~1 de una unidad enemiga No-Trabada durante una Maniobra de Movimiento (incluso temporalmente), la unidad de la miniatura puede realizar un Ataque de Barrido) contra esa unidad enemiga. Esto solo puede ser usado una vez por Turno de Jugador amigo.
Resuelve el Ataque de Barrido) cuando se complete la Maniobra de Movimiento. El ataque impacta automáticamente y cuenta como un Ataque a Distancia.
Cada parte de miniatura en la unidad con Ataque de Barrido) debe utilizarlo contra la misma unidad enemiga. El ataque causa X~impactos, resueltos con la Fuerza, Penetración de Armadura y Atributos de Ataque de la parte de miniatura, pero no sus Armas.
Si se definen entre paréntesis valores para la Fuerza, Penetración de Armadura y Atributos de Ataque adicionales (Y), se utilizan estos en su lugar. En este caso, el Ataque de Barrido) es Inmodificable.
|
Sweeping Attack#1~(#1)
When a model with Sweeping Attack) is within~1 of an Unengaged enemy unit during a Move Manoeuvre (even temporarily), the model’s unit may perform a Sweeping Attack) against that enemy unit. This can only be used once per friendly Player Turn.
Resolve the Sweeping Attack) when the Move Manoeuvre is completed. The attack hits automatically, and counts as a Ranged Attack.
Each model part in the unit with Sweeping Attack) must use it towards the same enemy unit. The attack causes X~hits, resolved with the model part’s Strength, Armour Penetration and Attack Attributes, but not Weapons.
If values for Strength, Armour Penetration and additional Attack Attributes are defined in the bracket (Y), these are used instead. In this case, the Sweeping Attack) is Unmodifiable.
|
|
Ataques Envenenados#1~(#1)
Siempre que un ataque con Ataques Envenenados impacte con una tirada para impactar de~6, hiere automáticamente (no se necesita tirar para herir).
Si el ataque tiene dos o más instancias de Ataques Envenenados, hiere automáticamente con una tirada para impactar exitosa de~5 o~6 en su lugar.
referenceonly
Si el ataque se convierte en más de un impacto (p.e. un impacto Ataque de Área, Furia), solo un impacto, elegido por el atacante, hiere automáticamente. Todos los otros impactos deben de tirar para herir normalmente.
referenceonly
|
Poison Attacks#1~(#1)
Whenever an attack with Poison Attacks hits with a to-hit roll of~6, it wounds automatically (no to-wound roll needed).
If the attack has two or more instances of Poison Attacks, it wounds automatically on a successful to-hit roll of~5 or~6 instead.
referenceonly
If the attack is turned into more than one hit (e.g. a hit with Area Attack, Fury), only a single hit, chosen by the attacker, wounds automatically. All other hits must roll to wound as normal.
referenceonly
|
|
Aura of Undeath
During its Shooting Phase, the model part can make a Shooting Attack that targets all enemy units within~12 of the model (including those Engaged in Combat and outside Front Arc and/or Line of Sight). This attack can be used even if the Altar is Engaged in Combat. Each target suffers D6~hits with a Strength equal to the current Game Turn number, Armour Penetration~2, and Unmodifiable.
|
Aura of Undeath
During its Shooting Phase, the model part can make a Shooting Attack that targets all enemy units within~12 of the model (including those Engaged in Combat and outside Front Arc and/or Line of Sight). This attack can be used even if the Altar is Engaged in Combat. Each target suffers D6~hits with a Strength equal to the current Game Turn number, Armour Penetration~2, and Unmodifiable.
|
|
Necromantic Aura
All friendly units within~6 of one or more models with Necromantic Aura reduce the number of HP losses caused by , Un\-stable by~1.
|
Necromantic Aura
All friendly units within~6 of one or more models with Necromantic Aura reduce the number of HP losses caused by , Un\-stable by~1.
|
|
Autonomous
Units entirely with Autonomous may perform March Moves as normal despite being Undead, even when outside the range of Commanding Presence of any friendly models.
|
Autonomous
Units entirely with Autonomous may perform March Moves as normal despite being Undead, even when outside the range of Commanding Presence of any friendly models.
|
|
Van\-guardia#1~(#1~)
Después del Despliegue, las unidades enteramente con Vanguardia pueden realizar un Movimiento de Reforma, Avance, o Marcha pre-partida, llamado un Movimiento de Vanguardia, con las siguientes excepciones:
itemize
Si un valor X es dado, la Movilidad de la unidad es fijada a~X durante el Movimiento de Vanguardia, en otro caso utiliza la Movilidad de la unidad.
Ninguna miniatura puede mover más de~12 durante el Movimiento de Vanguardia, independientemente de su Movilidad.
La unidad no puede finalizar su Movimiento de Vanguardia dentro de~6 de una unidad enemiga.
Miniaturas Adjuntables no pueden salir de una unidad como parte del Movimiento de Vanguardia.
itemize
Si ambos jugadores tienen unidades completamente con Van\-guardia~Mov), se alternan moviendo sus unidades una por una, empezando por la unidad a la que el defensor dió Van\-guardia~Mov) (3).
Una unidad que empiece la partida fuera de su propia Zona de Despliegue no puede declarar una Carga en el primer Turno de Jugador del primer Turno de Juego.
|
Van\-guard#1~(#1~)
After Deployment, units entirely with Vanguard may perform a pre-game Reform, Advance, or March Move, called a Vanguard Move, with the following exceptions:
itemize
If a value X is given, the unit’ Mobility is always~X during the Vanguard Move otherwise use the unit’s Mobility.
No model can move further than~12 during the Vanguard Move, regardless of its Mobility.
The unit cannot end the Vanguard Move within~6 of an enemy unit.
Attachable Models cannot leave a unit as part of the Vanguard Move.
itemize
If both players have units entirely with Van\-guard~Mob), they alternate moving their units one by one, starting with the unit the Defender has given Van\-guard~Mob) (3) to.
A unit that starts the game outside its own Deployment Zone cannot declare a Charge in the first Player Turn of the first Game Turn.
|
|
Awaken#1~(#1)
The model can Raise Health Points above a unit’s starting size for the units stated within brackets (X). However, units cannot be increased beyond twice their starting size or beyond the unmodified maximum unit size (that is printed in their unit entry). A unit’s starting size is the size of the unit as written on the Army List or the size of the unit when it is Summoned.
|
Awaken#1~(#1)
The model can Raise Health Points above a unit’s starting size for the units stated within brackets (X). However, units cannot be increased beyond twice their starting size or beyond the unmodified maximum unit size (that is printed in their unit entry). A unit’s starting size is the size of the unit as written on the Army List or the size of the unit when it is Summoned.
|
|
Objetivo Difícil#1~(#1)
Los Ataques de Disparo dirigidos a una Reserva de Heridas con Objetivo Difícil sufren X a impactar.
|
Hard Target#1~(#1)
Shooting Attacks allocated against a Health Pool with Hard Target suffer X to hit.
|
|
Escudo
Una miniatura con Escudo se considera que está usando un Escudo en todo momento, excepto durante la Fase de Melé si está usando una Arma de Melé A Dos-Manos.
Una miniatura usando un Escudo gana +1~Arm. Adicionalmente, cualquier miniatura de Altura~1-3 utilizando una Arma de Mano mientras usa un Escudo gana Parada.
Nota: Un Escudo no proporciona ningún beneficio contra Ataques de Melé mientras se usa un Arma de Melé A Dos Manos.
) proporcionan modificadores a Características Defensivas, sus efectos no se aplican a un Personaje en una montura que tenga su propia Habilidad Defensiva o Equipamiento de Armadura.
|
Shield
A model with Shield is considered to be using a Shield at all times, except during the Melee Phase if it is using a Two-Handed Melee Weapon.
A model using a Shield gains +1~Arm. In addition, any Height~1-3 model using a Hand Weapon while using a Shield gains Parry.
Note: Shield provides no benefit against Melee Attacks when using a Two-Handed Melee Weapon .
) provide modifiers to Defensive Characteristics, their effects do not apply to a Character on a mount that has its own Defensive Skill or Armour Equipment.
|
|
Extended Chassis
The Dark Coach’s base size is changed to 50150, and gains one additional .
|
Extended Chassis
The Dark Coach’s base size is changed to 50150, and gains one additional .
|
|
Unholy Conduit
Friendly units within~6 of the model benefit from Autonomous.
|
Unholy Conduit
Friendly units within~6 of the model benefit from Autonomous.
|
|
Chilling Howl
|
Chilling Howl
|
|
Chilling Shriek
When the model part allocates Attacks in a Combat, it may choose to exchange all of its Standard Melee Attacks for a Grind Attack) (HP, Str~9, AP~10, Magical Attacks,Psychic Attacks,Unmodifiable)
The number of hits is equal to the model’s current number of~HP
|
Chilling Shriek
When the model part allocates Attacks in a Combat, it may choose to exchange all of its Standard Melee Attacks for a Grind Attack) (HP, Str~9, AP~10, Magical Attacks,Psychic Attacks,Unmodifiable)
The number of hits is equal to the model’s current number of~HP
|
|
Golpe Letal#1~(#1)
Si un ataque con Golpe Letal hiere con una tirada para herir de~6, su Penetración de Armadura es fijada a~10, y las Salvaciones de [regeneración]Regeneración no pueden ser utilizadas contra él.
|
Lethal Strike#1~(#1)
If an attack with Lethal Strike wounds with a to-wound roll of~6, its Armour Penetration is always~10, and [regeneration]Regeneration Saves cannot be taken against it.
|
|
Conexión de Mentes
When initiating a Move Manoeuvre, the model can choose to lose Fly and gain +2~Mobility. Duration: One Phase.
|
Meeting of Minds
When initiating a Move Manoeuvre, the model can choose to lose Fly and gain +2~Mobility. Duration: One Phase.
|
|
Zancada Veloz
Las tiradas de Alcance de Carga, Distancia de Huida y Distancia de Persecución de unidades enteramente con Zancada Veloz ganan Maximizado.
|
Swift\-stride
Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swift\-stride gain Maximised.
|
|
Vuelo
Unidades enteramente con Volar ignoran Terrenos, Terreno Abierto y otras unidades durante los Movimientos de Maniobra y los Movimientos de Carga.
La unidad ha de seguir la regla de Espaciado entre Unidades al final de cualquiera de sus movimientos y Terrenos y Terreno Abierto desde el que la miniatura empieza o acaba su movimiento sigue afectándole.
La unidad siendo cargada no se ignora durante un Movimiento de Carga y debe de haber espacio para que el Frontal de la unidad sea colocado en contacto con la unidad siendo cargada antes del Movimiento inicial de Alineación.
|
Fly
Units entirely with Fly ignore Terrain Features, Open Terrain and other units during Move Manoeuvres and Charge Moves.
The unit must follow the Unit Spacing rule at the end of any of its moves, and Terrain Features and Open Terrain from which the model starts or ends its move still affect it.
The charged unit is not ignored during a Charge Move, and there must be room for the unit’s Front Facing to be placed in contact with the charged unit before the initial Align Move.
|
|
Ghostly Form
The model gains Aegis (5+),Aegis (3+, against non-Magical Attacks).
|
Ghostly Form
The model gains Aegis (5+),Aegis (3+, against non-Magical Attacks).
|
|
Gates of the Netherworld
Uncommon. Must include at least~1.
itemize
If the model has chosen Evocation as its Path of Magic: whenever the model successfully casts the Hereditary Spell, all targets of the spell are considered to have +1~.
If the model has chosen a different path than Evocation as its Path of Magic: the model knows the Apprentice Spell~(\#1) in Evocation in addition to its other spells.
itemize
|
Gates of the Netherworld
Uncommon. Must include at least~1.
itemize
If the model has chosen Evocation as its Path of Magic: whenever the model successfully casts the Hereditary Spell, all targets of the spell are considered to have +1~.
If the model has chosen a different path than Evocation as its Path of Magic: the model knows the Apprentice Spell~(\#1) in Evocation in addition to its other spells.
itemize
|
|
Great Monstrous Revenant
The Monstrous Revenant gains Stomp Attack) (D3) and its base size is changed to 60100.
|
Great Monstrous Revenant
The Monstrous Revenant gains Stomp Attack) (D3) and its base size is changed to 60100.
|
|
Lich
If Height~1--4, the model gains Regeneration (5+). When the model casts Arise!, it may choose to set the spell’s Range to~6 and give it the Type: Aura (this choice is declared when selecting targets). In addition, the model has access to Cosmology in addition to its normal Paths.
|
Lich
If Height~1--4, the model gains Regeneration (5+). When the model casts Arise!, it may choose to set the spell’s Range to~6 and give it the Type: Aura (this choice is declared when selecting targets). In addition, the model has access to Cosmology in addition to its normal Paths.
|
|
Tropas Ligeras
Una unidad enteramente con Tropa Ligera puede realizar Movimientos de Reforma hasta el doble de su Movilidad (en vez de a la mitad de su Movilidad). Si, mientras realiza una Reforma, su centro se mueve más allá de su Movilidad, el movimiento es considerado un Movimiento de Marcha a propósito de las reglas activadas por Marchar (p.e. Chequeos de Terreno Peligroso y, si es No Muerto, tener restringido hacer Movimientos de Marcha, etc.).
Para el propósito de disparar, se sigue considerando un Movimiento de Reforma. P.e. la unidad puede disparar si mueve más de su Movilidad
Nota: esta regla no tiene efecto en otras Maniobras de movimiento, incluyendo Movimientos de Marcha
Una unidad que contenga Tropas Ligeras es siempre considerada como que tiene cero Filas Completas; ignora Miniaturas Adjuntables con Tropas Ligeras unida a una unidad para este propósito, a menos que la unidad consista solo en Miniaturas Adjuntables.
|
Light Troops
A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility). If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility
Note: this rule has no effect on other Move Manoeuvres, including March Moves
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.
|
|
No Rest for the Wicked
Friendly Rank-and-File models in units within~6 benefit from Regeneration (6+). In addition:
itemize
Ghasts benefit from Regeneration (4+).
Models from Core also benefit from First Strike (Regeneration (+1, max.~5+)).
itemize
|
No Rest for the Wicked
Friendly Rank-and-File models in units within~6 benefit from Regeneration (6+). In addition:
itemize
Ghasts benefit from Regeneration (4+).
Models from Core also benefit from First Strike (Regeneration (+1, max.~5+)).
itemize
|
|
Wail of Woe
|
Wail of Woe
|
|
Solitario
Unidades que contengan Solitario no pueden unirse a otras unidades y no pueden unirseles otras miniaturas. Nota: si una minaitura tiene tanto Solitario, Adjuntable, no puede ser Desplegado y se considera entonces una baja.
|
Solitary
Units containing Solitary can never join other units, and can never be joined by other models. Note: if a model has both Solitary, Attached, it cannot be Deployed and is therefore considered a casualty.
|
|
Vampiric#1~(#1+)
At the end of each Melee Phase, check and resolve the following effects for all models with Vampiric:
itemize
Character (or Attachable Model): if at least one attack with Vampiric made by the Character (or Attachable Model) caused any HP loss against enemy units, the model with Vampiric can make a single Vampiric roll. If successful, the model Recovers a single~HP.
Rank-and-File model: if at least one attack with Vampiric made by a Rank-and-File model in the unit caused any HP loss against enemy units, the unit can make a single Vampiric roll. If successful, the unit’s Rank-and-File Health Pool Raises a single~HP.
itemize
A Vampiric roll is successful if the D6 scores X+, where X is the number stated within brackets. If a unit or Character has multiple model parts with this Attack Attribute that each caused a HP loss, use the best value.
|
Vampiric#1~(#1+)
At the end of each Melee Phase, check and resolve the following effects for all models with Vampiric:
itemize
Character (or Attachable Model): if at least one attack with Vampiric made by the Character (or Attachable Model) caused any HP loss against enemy units, the model with Vampiric can make a single Vampiric roll. If successful, the model Recovers a single~HP.
Rank-and-File model: if at least one attack with Vampiric made by a Rank-and-File model in the unit caused any HP loss against enemy units, the unit can make a single Vampiric roll. If successful, the unit’s Rank-and-File Health Pool Raises a single~HP.
itemize
A Vampiric roll is successful if the D6 scores X+, where X is the number stated within brackets. If a unit or Character has multiple model parts with this Attack Attribute that each caused a HP loss, use the best value.
|
| ES | EN |
|---|---|
|
Matagigantes
Ataque Demoledor. Este Ataque Demoledor gana +1 a impactar contra miniaturas de Altura~5.
|
Giant Slayer
Crush Attack. This Crush Attack gains +1 to hit towards models with Height~5.
|
|
Llamada del Destino
Égida (4+), y la Equipamiento de Armadura de la miniatura es fijada a~3.
Notar que esto significa que no puede ser mejorada más allá de~3. Sigue siendo afectada por la Penetración de Armadura.
|
Destiny’s Call
Aegis (4+), and the model’s Armour Equipment is always~3.
Note that this means it cannot be improved beyond~3. It is still affected by Armour Penetration.
|
|
Atadura Vorpal
Las Salvaciones de Armadura y Salvaciones Especiales exitosas contra ataques hechos con Atadura Vorpal deben repetirse.
|
Vorpal Binding
Successful Armour Saves, Regeneration Saves and Aegis Saves against attacks made with Vorpal Binding must be rerolled.
|
|
Forjado del Crepúsculo
El portador debe repetir sus Tiradas fallidas de Salvación por Armadura. El portador falla automáticamente todas sus Salvaciones de Égida o Regeneración, da igual si Usa el Escudo o no.
|
Dusk Forged
The bearer must reroll its failed Armour Saves. The bearer automatically fails all Aegis Saves and Regeneration Saves, regardless of whether Using the Shield or not.
|
|
Bastón de Batalla
El portador puede lanzar un Hechizo Vinculado único: Bastón de Batalla: Valor de Lanzamiento~(4+) Tipo: 18, Potenciación. Duración: Un Turno. Efecto: Los Ataques Estándar de Melé del objetivo ganan~+1 a impactar y Ataques Mágicos.
|
Rod of Battle
The bearer can cast a unique Bound Spell: Rod of Battle: Casting Value~(4+). Type: 18, Augment. Duration: One Turn. Effect: The target’s Standard Melee Attacks gain~+1 to hit and Magical Attacks.
|
|
Protección de la Unidad
Adjuntable, que no puede ser perdido, y Resistencia (Ataques de Melé).
|
Warding of Unity
Attached, which cannot be lost, and Resistance (Melee Attacks).
|
|
Toque de Grandeza
+1~Fue, +1~PA.
|
Touch of Greatness
+1~Str, +1~AP.
|
|
Infusión de Basalto
+1~Equipamiento de Armadura, Égida (3+, contra Ataques Flamígeros), y el portador falla automáticamente todas las Salvaciones de Regeneración.
|
Basalt Infusion
+1~Armour Equipment, Aegis (3+, against Flaming Attacks), and the wearer automatically fails all Regeneration Saves.
|
|
Necromantic Staff
The wielder gains Channel (1), and can cast Arise! (Hereditary Spell) as a Bound Spell (5), with the following changes: Range is set to~6, and it gains the Type: Aura.
|
Necromantic Staff
The wielder gains Channel (1), and can cast Arise! (Hereditary Spell) as a Bound Spell (5), with the following changes: Range is set to~6, and it gains the Type: Aura.
|
|
Pergamino de Dispersión
Un solo uso. Duración: Una Fase Puede activarse durante el Drenar el Velo del oponente (Fase de Magia, paso 2). Cuando se activa, selecciona un Lanzador y selecciona uno de sus hechizos (Vinculado o Aprendido): el Lanzador elegido no puede lanzar voluntariamente la instancia seleccionada de dicho hechizo en esta Fase de Magia. P.e. si un lanzador tiene el mismo hechizo más de una vez, solo una sola instancia no puede ser lanzada y esto no tiene efecto para Disfunción Mágica
|
Binding Scroll
One use only. Duration: One Phase. Can be activated during the opponent’s Siphon the Veil (Magic Phase, step 2): choose a Caster and select one of their spells (Bound or Learned): the chosen Caster cannot voluntarily cast the selected instance of this spell. E.g. if a caster has the same spell more than one time, only a single instance cannot be cast, and this has no effect on Magical Mishap
|
|
Fermento de Dragón
Un solo uso. Duración: Final del Turno Aliento (Fue~4, PA~1, Ataques Flamígeros, Aguantar y Disparar).
|
Dragon’s Brew
One use only. Duration: End of Turn Breath Attack (Str~4, AP~1, Flaming Attacks, Stand and Shoot).
|
|
Capa de Mímico
Quedarse Atrás. La miniatura del portador pierde Tozudo, Guardaespaldas, no puede ganarlo de ninguna forma, y nunca se considera que cumple el requisito para Guardaespaldas.
Adicionalmente, la miniatura no puede realizar ningún Ataque de Apoyo.
|
Mimic Cloak
Stand Behind. The wearer’s model loses Stubborn, Bodyguard, cannot gain either in any way, and is never considered to fulfil the criteria of Bodyguard.
In addition, the model cannot make any Supporting Attacks.
|
|
Reliquia Mágica
El portador conoce el Hechizo Hereditario de su Libro de Ejército adicionalmente a sus otros hechizos (no puede seleccionarlo durante la Selección de Hechizos, y no puede reemplazarlo o de otra forma perderlo).
|
Magical Heirloom
The bearer knows the Hereditary Spell of its Army Book in addition to its other spells, i.e. it cannot select it during Spell Selection, and cannot replace or otherwise lose it).
|
|
Corona del Rey Mago
Durante las Elecciones Pre-partida, tira aleatoriamente una Senda de Magia (de todas la Sendas en este libro). El portador es un Mago Aprendiz usando la Senda aleatoria, y no puede Cambiar ningún hechizo. El portador no puede escoger ningún Objetos Mágicos ni otras mejoras restringidas a Magos (o cualquier tipo de Magos).
|
Crown of the Wizard King
During Pre-game Selections, randomise a Magic Path (from all ten Paths in this book). The wearer is a Wizard Apprentice using the randomised Path, and may not Swap any spells. The bearer cannot take any Magic Items nor any other upgrades that are restricted to Wizards (or any types of Wizards).
|
|
Night’s Crown
Attacks against the bearer suffer~1 to-wound.
|
Night’s Crown
Attacks against the bearer suffer~1 to-wound.
|
|
Cursed Medallion
During Pre-game~Selections, choose a single model unit on the opponent’s Army List (remember: all Characters are single model units). The wearer gains Hatred (chosen model), Zeal (chosen model).
|
Cursed Medallion
During Pre-game~Selections, choose a single model unit on the opponent’s Army List (remember: all Characters are single model units). The wearer gains Hatred (chosen model), Zeal (chosen model).
|
|
Engañamuerte
+1~Arm y Regeneración (4+).
|
Death Cheater
+1~Arm, and Regeneration (4+).
|
|
Destreza Sobrenatural
+3~Def y +3~Ofe.
|
Supernatural Dexterity
+3~Def and +3~Off.
|
|
Inscripciones Sobrenaturales
Primer Golpe (Odio, Fervor).
|
Eldritch Inscriptions
First Strike (Hatred, Zeal).
|
|
Eternity Gem
The bearer’s model gains Immune (Lethal Strike). When the model suffers a wound from an attack with Multiple Wounds (X), reduce the number of wounds suffered by~1, to a minimum of~1.
|
Eternity Gem
The bearer’s model gains Immune (Lethal Strike). When the model suffers a wound from an attack with Multiple Wounds (X), reduce the number of wounds suffered by~1, to a minimum of~1.
|
|
Guarda Fantasmal
+2~Arm contra Ataques no Mágicos.
|
Ghostly Guard
+2~Arm against non-Magical Attacks.
|
|
Protección Salvaje
+3~Arm. El valor de Armadura del portador nunca puede ser mejorado por encima de~5.
|
Wild Warding
+3~Arm. The models Armour value can never be improved beyond~5.
|
|
Hypnotic Pendant
The wearer and all Rank-and-File models with Height 1--2 in its unit gain Parry.
|
Hypnotic Pendant
The wearer and all Rank-and-File models with Height 1--2 in its unit gain Parry.
|
|
Matareyes
Adjuntable, que no puede ser perdido. Mientras haya un Personaje enemigo en contacto con la unidad del portador, el portador gana +1~Ata, +2~Fue, y +2~PA.
|
King Slayer
Attached, which cannot be lost. While there is an enemy Character in contact with the wielder’s unit, the wielder gains +1~Att, +2~Str, and +2~AP.
|
|
Legend of the Black King
+1~Arm, Aegis (4+).
|
Legend of the Black King
+1~Arm, Aegis (4+).
|
|
Máscara de la Violencia Inconsciente
Rabia. Todos los Ataques de Melé hechos por o contra el portador ganan +1 a impactar.
|
Mask of Mindless Violence
Rage. All Melee Attacks made by or against the wearer gain +1 to hit.
|
|
Reaper’s Harvest
Strength set to~10, Armour Penetration set to~10, Divine Attacks,Psychic Attacks.
|
Reaper’s Harvest
Strength set to~10, Armour Penetration set to~10, Divine Attacks,Psychic Attacks.
|
|
Roca Obsidiana
Resistencia a la Magia (2).
|
Obsidian Rock
Magic Resistance (2).
|
|
Poción de Agilidad
Un solo uso. Duración: Ronda de Combate. +3~Agi.
|
Potion of Swiftness
One use only. Duration: Round of Combat. +3~Agi.
|
|
Poción de Preservación de Poder
Un solo uso. Duración: Instantáneo. Puede ser utilizado inmediatamente cuando una Tirada de Lanzamiento de Hechizo o de Dispersión falla, por no haber sacado suficiente tirada: no descartes los Dados de Magia usados en este intento fallido.
|
Potion of Power Preservation
One use only. Duration: Instant. May be activated immediately when a Casting Roll or Dispel Roll fails, due to not rolling high enough: do not discard the Magic Dice used in this unsuccessful attempt.
|
|
Talismán de Escudo
Égida (5+).
|
Talisman of Shielding
Aegis (5+).
|
|
Talismán del Vacío
Canalizar (1). Este objeto solo puede ser usado si el total de Canalizar combinado de todo el ejército de la miniatura es~2 o menos (excluyendo Canalizar de este Objeto Mágico).
|
Talisman of the Void
Channel (1). This item can only be used if the model’s army´s total combined Channel is~2 or less (excluding Channel from this Magic Item).
|
|
True Thirst
+1~Str, +1~AP, , Vampiric (3). If the wielder’s model has Height~4 or~5 , the wielder gains Vampiric (5) instead of Vampiric (3).
|
True Thirst
+1~Str, +1~AP, , Vampiric (3). If the wielder’s model has Height~4 or~5 , the wielder gains Vampiric (5) instead of Vampiric (3).
|
| ES | EN |
|---|---|
|
Icono de Éter
La unidad del portador gana Resistencia a la Magia (1).
|
Aether Icon
The bearer’s unit gains Magic Resistance (1).
|
|
Banner of Eldritch Might
Each turn, if the unit has been a target of at least one successfully cast friendly spell it gains Fight in Extra Rank, with Duration: One Turn. In addition, during your Magic Phase, all spells targeting only the bearer’s unit gain a +1~modifier to their Casting Rolls.
|
Banner of Eldritch Might
Each turn, if the unit has been a target of at least one successfully cast friendly spell it gains Fight in Extra Rank, with Duration: One Turn. In addition, during your Magic Phase, all spells targeting only the bearer’s unit gain a +1~modifier to their Casting Rolls.
|
|
Estandarte de Velocidad
Una unidad que contenga un Estandarte de Velocidad gana +1~Velocidad de Carga y +1~Movilidad.
|
Banner of Speed
A unit containing a Banner of Speed gains +1~Charge Speed and +1~Mobility.
|
|
Estandarte Flamígero
Un solo uso. Duración: Final del Combate. Puede activarse durante Elecciones de Combate. La unidad del portador gana Ataques Flamígeros
|
Flaming Standard
One use only. Duration: End of Combat. Can be activated during Combat Choices: the bearer’s unit gains Flaming Attacks
|
|
Estandarte del Refugio
Los ataques con Penetración de Armadura~3 o menos nunca pueden reducir la tirada de Salvación por Armadura de la unidad del portador a peor de~6+.
|
Sheltering Standard
Attacks with Armour Penetration~3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than~6+.
|
|
Estandarte del Acechador
La unidad del portador gana Cruzar.
|
Stalker’s Standard
The bearer’s unit gains Stri\-der.
|
|
Black Standard of Zagvozd
Melee Attacks made by Skeleton model parts without Mount in the bearer’s unit gain +1~to-hit.
|
Black Standard of Zagvozd
Melee Attacks made by Skeleton model parts without Mount in the bearer’s unit gain +1~to-hit.
|