Hobgoblins (Revision-1)

Racial Trait Spell

Casting Range Type Duration Effect
Spirits' Voice The target unit may re-roll failed rolls To Hit and failed LD tests until the start of the caster's next Magic phase. Boosted version affects all friendly units within range.
Mf 7+/10+ 24"/12" Instant
The target unit may re-roll failed rolls To Hit and failed LD tests until the start of the caster's next Magic phase. Boosted version affects all friendly units within range.

Racial Trait Spell

Casting Range Type Duration Effect
Spirit Wisdom Whenever the caster rolls any double while successfully casting a spell, he gains knowledge of one additional random spell from the Lore of Spirits for the duration of the Magic phase.
Mf - Instant
Whenever the caster rolls any double while successfully casting a spell, he gains knowledge of one additional random spell from the Lore of Spirits for the duration of the Magic phase.

Racial Trait Spell

Casting Range Type Duration Effect
Spirit Staff The target unit gains +1 S, Killing Blow and Magical Attacks until the start of the caster's next Magic phase. Boosted version affects all friendly units within range.
Mf 8+/16+ 24"/12" Instant
The target unit gains +1 S, Killing Blow and Magical Attacks until the start of the caster's next Magic phase. Boosted version affects all friendly units within range.

Racial Trait Spell

Casting Range Type Duration Effect
Spirit Shield The target unit gains Ward save (5+) and may re-roll failed armour saves until the start of the caster's next Magic phase. Boosted version affects all friendly units within range.
Mf 11+/22+ 24"/12" Instant
The target unit gains Ward save (5+) and may re-roll failed armour saves until the start of the caster's next Magic phase. Boosted version affects all friendly units within range.

Racial Trait Spell

Casting Range Type Duration Effect
Power of the Wind Remains in play. Power of the Wind uses the small/large round template. Once the template is placed, roll 3D6 to determine how many inches the template moves. Any model touched by the template must pass a S test or suffer a S 4 hit with no armour save allowed. In subsequent turns, roll the scatter dice to determine the direction the cyclone moves.
Mf 9+/16+ Instant
Remains in play. Power of the Wind uses the small/large round template. Once the template is placed, roll 3D6 to determine how many inches the template moves. Any model touched by the template must pass a S test or suffer a S 4 hit with no armour save allowed. In subsequent turns, roll the scatter dice to determine the direction the cyclone moves.

Racial Trait Spell

Casting Range Type Duration Effect
Message of Doom Until the start of the caster’s next magic phase, the target unit must test for Fear against all enemies and suffer -1 to their LD.
Mf 6+/9+ 24"/48" Instant
Until the start of the caster’s next magic phase, the target unit must test for Fear against all enemies and suffer -1 to their LD.

Racial Trait Spell

Casting Range Type Duration Effect
Fire of Vengeance Causes 2D6 S 4 hits with Flaming Attacks.
Mf 8+/11+ 24"/36" Instant
Causes 2D6 S 4 hits with Flaming Attacks.

Racial Trait Spell

Casting Range Type Duration Effect
Blades of Begtsethulu Affects all enemy units within range. For each complete rank the units have, they suffer D6 close combat Attacks made with WS 4 and S 4, distributed as shooting attacks.
Mf 15+/22+ 12"/18" Instant
Affects all enemy units within range. For each complete rank the units have, they suffer D6 close combat Attacks made with WS 4 and S 4, distributed as shooting attacks.

Army Organisation

Lords

Lords

Heroes

Heroes

Core

Core

Special

Special

Rare

Rare

← Previous 1