Ogre Kingdoms (Revision-32)

Racial Trait Spell

Casting Range Type Duration Effect
Trollguts The target has Regeneration (4+) until the start of the caster's next Magic phase.
Mf 12+/16+ 12"/24" Instant
The target has Regeneration (4+) until the start of the caster's next Magic phase.

Racial Trait Spell

Casting Range Type Duration Effect
The Maw Place the small/large round template anywhere within 18" of the caster. Roll the artillery dice and the scatter dice. Unless a Hit! is rolled, move the template the distance shown on the artillery dice, in the direction shown on the scatter dice.

If a misfire is rolled, centre the template on the caster and roll a scatter dice and a D6/2D6. The template moves the number of inches equal to the result of the D6/2D6, in the direction shown on the scatter dice (if you roll a Hit!, use the little arrow shown on the Hit! symbol).

Once the final position of the template is determined, all models under the template must take an I test. Models that pass the test suffer a S 3 hit. Models that fail the test suffer a S 7 hit with Multiple Wounds (D6).
Mf 15+/18+ 18"/18" Instant
Place the small/large round template anywhere within 18" of the caster. Roll the artillery dice and the scatter dice. Unless a Hit! is rolled, move the template the distance shown on the artillery dice, in the direction shown on the scatter dice.

If a misfire is rolled, centre the template on the caster and roll a scatter dice and a D6/2D6. The template moves the number of inches equal to the result of the D6/2D6, in the direction shown on the scatter dice (if you roll a Hit!, use the little arrow shown on the Hit! symbol).

Once the final position of the template is determined, all models under the template must take an I test. Models that pass the test suffer a S 3 hit. Models that fail the test suffer a S 7 hit with Multiple Wounds (D6).

Racial Trait Spell

Casting Range Type Duration Effect
Spinemarrow The target has Stubborn and Immunity (Panic) until the start of the caster's next Magic phase. Boosted version targets all friendly units within range.
Mf 8+/16+ 24"/24" Instant
The target has Stubborn and Immunity (Panic) until the start of the caster's next Magic phase. Boosted version targets all friendly units within range.

Racial Trait Spell

Casting Range Type Duration Effect
Toothcracker The target has +1 T until the start of the caster's next Magic phase.
Mf 8+/12+ 12"/24" Instant
The target has +1 T until the start of the caster's next Magic phase.

Racial Trait Spell

Casting Range Type Duration Effect
Bullgorger The target has +1 S until the start of the caster's next Magic phase.
Mf 7+/11+ 12"/24" Instant
The target has +1 S until the start of the caster's next Magic phase.

Racial Trait Spell

Casting Range Type Duration Effect
Braingobbler The target must take a Panic test. Units with Immunity (Psychology) cannot be targeted by this spell.
Mf 9+/12+ 18"/36" Instant
The target must take a Panic test. Units with Immunity (Psychology) cannot be targeted by this spell.

Racial Trait Spell

Casting Range Type Duration Effect
Bonecrusher Causes 2D6 S 2 hits which Ignores Armour saves.
Mf 8+/11+ 18"/36" Instant
Causes 2D6 S 2 hits which Ignores Armour saves.

Racial Trait Spell

Casting Range Type Duration Effect
Bloodgruel Roll a D6 immediately after resolving the effects of a successfully cast spell from the Lore of the Great Maw. On a roll of 2-6, the Wizard that cast the spell recovers one lost Wound (up to his starting number of Wounds), and adds +1 to the total rolled on the dice the next time he attempts to cast or dispel a spell. On a roll of 1 the Wizard that cast the spell suffers a S 6 hit.
Mf - Instant
Roll a D6 immediately after resolving the effects of a successfully cast spell from the Lore of the Great Maw. On a roll of 2-6, the Wizard that cast the spell recovers one lost Wound (up to his starting number of Wounds), and adds +1 to the total rolled on the dice the next time he attempts to cast or dispel a spell. On a roll of 1 the Wizard that cast the spell suffers a S 6 hit.

Army Organisation

Lords

Lords

Heroes

Heroes

Core

Core

Special

Special

Rare

Rare

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