Chaos Dwarfs

Chaos Dwarfs (Revision-29)

Racial Trait Spell

Casting Range Type Duration Effect
Ash Storm The target unit suffers -1 To Hit in close combat and -2 To Hit with missile attacks until the start of the caster's next Magic phase. In addition, the target unit may not march or Fly. The unit also treats all terrain (except impassable terrain) as dangerous terrain while the spell's effect lasts.
Mf 12+ 24" Instant
The target unit suffers -1 To Hit in close combat and -2 To Hit with missile attacks until the start of the caster's next Magic phase. In addition, the target unit may not march or Fly. The unit also treats all terrain (except impassable terrain) as dangerous terrain while the spell's effect lasts.

Racial Trait Spell

Casting Range Type Duration Effect
Breath of Hatred The target unit gains Hatred until the start of the caster's next Magic phase. Boosted version affects all friendly units within range.
Mf 6+/12+ 24"/12" Instant
The target unit gains Hatred until the start of the caster's next Magic phase. Boosted version affects all friendly units within range.

Racial Trait Spell

Casting Range Type Duration Effect
Dark Subjugation The target unit must pass a LD test at -3 or suffer a permanent reduction of -1 to their LD for the rest of the game (to a minimum of 2). This has no effect on models with Immunity (Psychology).
Mf 8+ 24" Instant
The target unit must pass a LD test at -3 or suffer a permanent reduction of -1 to their LD for the rest of the game (to a minimum of 2). This has no effect on models with Immunity (Psychology).

Racial Trait Spell

Casting Range Type Duration Effect
Curse of Hashut Targets a single enemy model of the caster's choice (even a character in a unit). The target suffers a number of hits equal to 2D6 minus their T value. Hits from this spell Wound on a 4+ with Ignores Armour saves.
Mf 10+ 18" Instant
Targets a single enemy model of the caster's choice (even a character in a unit). The target suffers a number of hits equal to 2D6 minus their T value. Hits from this spell Wound on a 4+ with Ignores Armour saves.

Racial Trait Spell

Casting Range Type Duration Effect
Flames of Azgorh May be cast on any point on the table within the caster's line of sight. Place the small/large round template with the central hole on the chosen target point – the template then scatters D6". All models touched by the template suffer a S 6 hit with Flaming Attacks and Multiple Wounds (D6). In addition, the model directly under the hole in the template must take a T test at -2 or be slain outright with no saves.
Mf 18+/25+ Instant
May be cast on any point on the table within the caster's line of sight. Place the small/large round template with the central hole on the chosen target point – the template then scatters D6". All models touched by the template suffer a S 6 hit with Flaming Attacks and Multiple Wounds (D6). In addition, the model directly under the hole in the template must take a T test at -2 or be slain outright with no saves.

Racial Trait Spell

Casting Range Type Duration Effect
Burning Wrath Causes D6/2D6 S 6 hits with Flaming Attacks.
Mf 6+/12+ 12" Instant
Causes D6/2D6 S 6 hits with Flaming Attacks.

Racial Trait Spell

Casting Range Type Duration Effect
Hell Hammer Extend a straight line within the caster's front arc and directly away from their base. Each model in the way (determined using the line template) must take an I test or suffer a S 6 hit with Flaming Attacks and Multiple Wounds (D3). Any unit suffering casualties from this spell must immediately take a Panic test.
Mf 13+/17+ 12"/24" Instant
Extend a straight line within the caster's front arc and directly away from their base. Each model in the way (determined using the line template) must take an I test or suffer a S 6 hit with Flaming Attacks and Multiple Wounds (D3). Any unit suffering casualties from this spell must immediately take a Panic test.

Racial Trait Spell

Casting Range Type Duration Effect
Killing Fire Once a spell from the Lore of Hashut has been cast on an enemy unit, that unit counts as being Flammable for the remainder of the Magic phase.
Mf - Instant
Once a spell from the Lore of Hashut has been cast on an enemy unit, that unit counts as being Flammable for the remainder of the Magic phase.

Army Organisation

Lords

Lords

Heroes

Heroes

Core

Core

Special

Special

Rare

Rare

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