Wood Elves (Revision-32)

Racial Trait Spell

Casting Range Type Duration Effect
Verdurous Harmony Whenever a spell from the Lore of Athel Loren is cast on a friendly unit, that unit immediately recovers 1 Wound worth of models (rounding up to 2 for Cavalry), as described for the Regrowth spell in the Lore of Life.
Mf - Instant
Whenever a spell from the Lore of Athel Loren is cast on a friendly unit, that unit immediately recovers 1 Wound worth of models (rounding up to 2 for Cavalry), as described for the Regrowth spell in the Lore of Life.

Racial Trait Spell

Casting Range Type Duration Effect
Tree Singing Targets a single forest within range of the caster. If there are no units within the forest, it immediately moves up to D6+1" in a direction of your choice. A forest cannot move to within 1" of units or other terrain features.

If there is at least one unit (friendly or enemy) within the forest, then the forest does not move. Instead, choose a single enemy unit at least partially within the forest; that unit immediately suffers 2D6 S 4 hits. Boosted version targets all forests within range.
Mf 6+/12+ 24"/12" Instant
Targets a single forest within range of the caster. If there are no units within the forest, it immediately moves up to D6+1" in a direction of your choice. A forest cannot move to within 1" of units or other terrain features.

If there is at least one unit (friendly or enemy) within the forest, then the forest does not move. Instead, choose a single enemy unit at least partially within the forest; that unit immediately suffers 2D6 S 4 hits. Boosted version targets all forests within range.

Racial Trait Spell

Casting Range Type Duration Effect
The Call of the Hunt Until the start of the caster’s next Magic phase, the unit gains +1 A (does not affect steeds or ridden monsters). If the unit is not engaged in combat, it immediately moves forward towards the closest enemy unit using Random Movement (2D6).
Mf 11+/14+ 18"/36" Instant
Until the start of the caster’s next Magic phase, the unit gains +1 A (does not affect steeds or ridden monsters). If the unit is not engaged in combat, it immediately moves forward towards the closest enemy unit using Random Movement (2D6).

Racial Trait Spell

Casting Range Type Duration Effect
The Twilight Host Until the caster's next Magic phase, the unit causes Fear. If the unit would already cause fear, it instead causes Terror. In addition, the unit will counts as having twice the Unit Strength it really has for the purpose of determining Steadfast and Outnumber.
Mf 6+/9+ 18"/36" Instant
Until the caster's next Magic phase, the unit causes Fear. If the unit would already cause fear, it instead causes Terror. In addition, the unit will counts as having twice the Unit Strength it really has for the purpose of determining Steadfast and Outnumber.

Racial Trait Spell

Casting Range Type Duration Effect
The Hidden Path The unit gains Ethereal until the start of the caster's next Magic phase. If the unit becomes engaged in close combat, the spell instantly ends.
Mf 7+/10+ 18"/36" Instant
The unit gains Ethereal until the start of the caster's next Magic phase. If the unit becomes engaged in close combat, the spell instantly ends.

Racial Trait Spell

Casting Range Type Duration Effect
Madrigal of Greening Place a forest of your choosing no more than 12" in diameter within the spell’s maximum range. Any models under this forest are placed within them (in exactly the same formation and facing).
Mf 9+ 18" Instant
Place a forest of your choosing no more than 12" in diameter within the spell’s maximum range. Any models under this forest are placed within them (in exactly the same formation and facing).

Racial Trait Spell

Casting Range Type Duration Effect
Fury of the Forest If successfully cast, the spell causes D6 S 4 hits. If the target is within 6" of a wood, then this is increased to 2D6 S 4 hits.
Mf 5+/8+ 16"/36" Instant
If successfully cast, the spell causes D6 S 4 hits. If the target is within 6" of a wood, then this is increased to 2D6 S 4 hits.

Racial Trait Spell

Casting Range Type Duration Effect
Ariel's Blessing The unit gains Regeneration (4+) until the start of the player's next Magic phase.
Mf 10+/14+ 12"/24" Instant
The unit gains Regeneration (4+) until the start of the player's next Magic phase.

Army Organisation

Lords

Lords

Heroes

Heroes

Core

Core

Special

Special

Rare

Rare

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