model rules
Imperium Sonnstahlu

Global

Blessed Steel

The model part gains +2 Agility. Close Combat Attacks made by the model part gain +1 Strength and +1 Armour Penetration.

Arcane Shield

Friendly units within 6" of the model gain Distracting. The model can cast Perception of Strength (Cosmology) as a Bound Spell with Power Level (4/8).

Beast Hunters

When using a Bow, the Shooting Attack gains Lethal Strike (against Beast) and Shots 2.

Orders

A Character with Orders may give a single Order to a Parent or Support Unit within 8". A General with Orders may instead give a single Order to a friendly Parent or Support Unit within the range of its Commanding Presence. Orders are given at the start of each friendly Player Turn, and their effects last until the end of the next Player Turn. A unit cannot receive the same Order more than once during the same Player Turn. Only models of Standard Height are affected. The available Orders are listed below: Brace For Impact! The target gains Fight in Extra Rank. On The Double! The target gains +1" Advance Rate and +4" March Rate. Ready! Aim! Fire! The target gains Accurate. Steady, Men! Discipline Tests taken by the target are subject to Minimised Roll. A unit that receives this Order and passes a Rally Test doesn't become Shaken, and the Reform that is made after Rallying doesn't prevent the unit from moving and/or shooting (but it still counts as having moved for shooting purposes). d

Blessings

The model's unit gains Hatred. Model parts with Harnessed are not affected. The model can cast the following three Bound Spells with Power Level (4/8), Type: Caster's Unit and Augment, and Duration: One Turn. Ullor's Blessing The target gains Aegis (5+, against Melee Attacks). Sunna's Blessing The target gains Flaming Attacks. All enemy units in base contact with one or more targets of this spell when the spell is cast suffer D6 hits with Strength 4, Armour Penetration 1, Flaming Attacks, and Magical Attacks. Volund's Blessing The target's failed to-wound rolls with Melee Attacks must be rerolled.

Big Brother

Universal Rule.
The model’s Health Points are set to 8, and its base size is changed to 75×100 mm. The roll for the number of hits from its Stomp Attacks is subject to Maximised Roll.

Big Fan of Sunna

Universal Rule.
The model gains Battle Focus, Fearless, and Fanatical (see Flagellants unit).

Knightly Orders

The model gains +1 Defensive Skill, and the Knight gains +1 Offensive Skill, +1 Strength, and +1 Armour Penetration. Knightly Orders cannot take Great Weapons.

Steam Powered

The model may choose not to move despite having Random Movement, and its Pursuit and Overrun Distance in the Melee Phase are always 0". Before moving in the Movement Phase, the model may choose to replace its Random Movement (4D3") with Random Movement (5D3") until the end of the Movement Phase. If so, the Steam Cannon cannot be used during this Player Turn.

First Knight

When the model is joined to a unit of Knightly Orders, the unit gains Fearless, and if the model is the General, the R&F models in the unit also gain Parent Unit.

Fanatical

When a model with Fanatical is killed by a Melee Attack during any Initiative Step of a Round of Combat it is fighting, remove it as a casualty only at the end of Initiative Step 0.

Fire on Impact!

A Charging model part with Fire on Impact! using a Pistol, a Brace of Pistols, or a Repeater Pistol always strikes at Initiative Step 10, and the Strength of its Close Combat Attacks is set to 4 and their Armour Penetration is set to 2 (regardless of the user's Agility, Strength, and Armour Penetration).

Foresight

Friendly units within 6" of the model gain Lightning Reflexes. The model can cast Ice and Fire (Cosmology) as a Bound Spell with Power Level (4/8).

Frontiersmen

The model automatically passes Panic Tests caused by Terror.

Giant Club

Giant See, Giant Do

Universal Rule.
The model gains Support Unit.

Great Tactician

The model may give two Orders per turn instead of one.

Parent Unit

A unit is considered a Parent Unit if at least half of its models have this Universal Rule. Parent Units treat all Support Units as Insignificant. Immediately after a Parent Unit passes a Charge Range roll against a non-Fleeing enemy unit in the Charge Phase, before performing the Charge Move, any Support Units within 8" of the Parent Unit may perform a Support Charge. To do so, the whole Support Unit declares a Charge against the same enemy unit. Apply all of the usual rules for Charging for this out-of-sequence Charge (such as Line of Sight, Front Arc, must roll for Charge Range, max. one Wheel, etc.), with the exception that the enemy cannot choose a Charge Reaction other than Hold. For the purpose of Charge Moves, treat this as any other case of Combined Charges. When calculating Combat Scores in the following Melee Phase, combine the Rank Bonus of both the Parent Unit and up to one Support Unit that performed a successful Support Charge (following all normal restrictions), up to a maximum of +6.

Holy Relic

Friendly units within 6" of the model gain Hatred. Model parts with Harnessed are not affected. For Bound Spells from Blessings cast by the rider, Type: Caster's Unit is replaced with Type: 6" Aura. The model can cast Unerring Strike (Divination) as a Bound Spell with Power Level (4/8).

Imperial Prince

The model part gains +1 Attack Value, is equipped with a Hand Weapon enchanted with The Light of Sonnstahl, and may only take up to 50 pts of Special Items.

Irregulars

The model gains Hard Target (1) and Skirmisher.

Master Artificer

The Master Artificer may give the Order Ready! Aim! Fire! to a Parent Unit or Support Unit it has joined.

Silver Shots

The attack gains Lethal Strike, Multiple Wounds (D3), and must reroll failed to-wound rolls.

Rage

Attack Attribute – Close Combat.
Whenever the model loses a Health Point, it gains +1 Attack Value. Whenever it gains a Health Point, it suffers −1 Attack Value.

Reserves

The unit is treated as Insignificant by Parent and Support Units.

Support Unit

A unit is considered a Support Unit if at least half of its models have this Universal Rule. Support Units are treated as Insignificant by Parent Units. Support Units within 8" of at least one Parent Unit gain Fight in Extra Rank and may use Shooting Attacks from the third rank (in addition to the first and second). If the Support Unit has at least one Full Rank, it counts as having the same number of Full Ranks as a Parent Unit within 8" for the purpose of being Steadfast if it has fewer Full Ranks than the Parent Unit. During the opponent's Charge Phase, Support Units may perform one of the following actions: 1. Immediately after an unengaged Parent Unit within 8" declares a Charge Reaction other than a mandatory Flee Charge Reaction, the Support Unit may Stand and Shoot as if the enemy had declared a Charge against them in their current position (apply the normal rules for the Stand and Shoot Charge Reaction). 2. Immediately after all enemy units have completed their Charge Moves, Support Units within 8" of any Parent Unit that was successfully Charged in this phase may Counter Charge. To do so, choose one enemy unit that successfully Charged the Parent Unit and declare a Charge with the whole Support Unit. Apply all the usual rules for Charging for this out-of-sequence Charge (such as Line of Sight, Front Arc, must roll for Charge Range, max. one Wheel, etc.). When calculating Combat Scores in the following Melee Phase, combine the Rank Bonus of both the Parent Unit and up to one Support Unit that performed a successful Counter Charge (following all normal restrictions), up to a maximum of +6.

Zealots

Prelates may join the unit and gain Fearless and Unbreakable while joined to the unit.