Lore of Chaos

Chaos Sorcerers are gifted understanding of dark magic by the Ruinous Powers which they serve. Spells creep into their minds through dreams, visions, and the whispers of the Dark Gods themselves.

A Wizard with the ‘Lore of Chaos’ special rule may discard one of their randomly generated spells as normal. When they do so, they may select instead either the signature spell of their chosen Lore of Magic, or the spell that corresponds to their Mark of Chaos listed below.

(0) Winds of Chaos (Mark of Chaos Undivided)

7+/9+
21"
Instant
If this spell is cast with a casting result of 7 or more, the target enemy unit suffers a -1 modifier to its Movement characteristic (to a minimum of 1). If this spell is cast with a casting result of 9 or more, the target enemy unit suffers a -2 modifier to its Movement characteristic (to a minimum of 1). This spell lasts until your next Start of Turn sub-phase.

(0) Acquiescence (Mark of Slaanesh)

6+
12"
Instant
Until the end of the Combat phase, the target enemy unit becomes subject to the Strike Last special rule.

(0) Fleshy Abundance (Mark of Nurgle)

7+
Self
Permanent
Remains in Play. Whilst this spell is in play, the caster and any unit they have joined gain a +1 modifier to their Toughness characteristic (to a maximum of 7).

(0) Blue Fire (Mark of Tzeentch)

9+
18"
Instant
The target enemy unit suffers D6+3 Strength 4 hits, each with an AP of -2 and with the Flaming Attacks special rule.