| Casting | Type | Duration | ||
|---|---|---|---|---|
| 8++ |
Hex
Missile
Damage
Replicable
Range 18" |
Instant | ||
The target suffers D3+1 hits with AP 4, Flaming Attacks, Magical Attacks, and Zeal (against Metal Armour). These hits always wound on 4+.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 7++ |
Hex
Range 24" |
One Turn | ||
The target suffers −1 Arm, -1 Agi and gains Metal Armour.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 8++ |
Augment
Range 18" |
One Turn | ||
The target gains +1 to hit and Magical Attacks (Melee & Shooting).
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 8++ |
Ground
Range 24" |
One Turn | ||
Place a Wall Terrain Feature with dimensions 1×6″ on the target.
Remove the Terrain Feature when the spell ends.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 11++ |
Augment
Range 18" |
One Turn | ||
The target gains +2 Arm and Metal Armour.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 11++ |
Hex
Missile
Damage
Range 24" |
Instant | ||
The target suffers 2D3+1 hits with AP 4, Flaming Attacks, Magical Attacks, and Zeal (against Metal Armour).
These hits always wound on 4+.