 
    The Conclave: Spells from Divination gain +3″ range up to a maximum of +9″ for each additional friendly Wizard within 12″ of the Caster.
This bonus can never increase the combined modifier beyond +9″, however other sources may.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| <7+> {12+}+ | Augment Range <18"> {6"Aura} | One Turn | ||
The target gains +2 Offensive Skill, +2 Defensive Skill, and +2 Agility.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| <5+> {9+}+ | Hex
                      Missile
                      Damage Range 18" | Instant | ||
The target suffers <1D3> {1D6} hits that wound automatically with Armour Penetration 0 and Magical Attacks, with no Special Saves allowed (note that Armour Saves are allowed).
| Casting | Type | Duration | ||
|---|---|---|---|---|
| <7+> {12+}+ | Augment Range <18"> {6"Aura} | One Turn | ||
The target gains Distracting and Hard Target.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| <8+> {12+}+ | Augment Range <18"> {6"Aura} | One Turn | ||
The target gains Divine Attacks. In addition, it must reroll failed to-hit rolls with Close Combat <and Shooting> Attacks.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| <7+> {10+}+ | Hex
                      Missile
                      Damage Range 18" | Instant | ||
The target suffers <2D6> {3D6} hits that wound on 4+ with Armour Penetration 1, Divine Attacks and Magical Attacks.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| (7+){10+}+ | Hex Range (18"){6" Aura} | Permanent | ||
The target gains Magic Resistance (3) that is also applied to friendly spells.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| + | Augment Range 12" | One Turn | ||
Discipline Tests of units with all models affected by the spell are subject to Minimised Roll.
A unit cannot be affected by this spell more than once per Magic Phase.