Vampire Covenant

Vampire Covenant (Last)

Magical Weapons

Blade of Red Thirst

max 1 per Army

- Midnight Aristocracy only
Type: Hand Weapon. Attacks made with this weapon gain +1 Strength. The wielder gains Vampiric (3+), and makes a Vampiric roll for each unsaved wound caused by this weapon (instead of just one). Instead of following normal rules for successful Vampiric Rolls, each successful roll can be used to either Recover 1 wound to wielder, or Raise 1 Wound in Wielder’s unit. Wielder’s model can never Recover more than 1 Wound per phase with this.

Magical Armour

Red Gauntlets of Gilles de Raux

max 1 per Army

Type: None (6+ Armour Save). The wearer gains +1 Wound.

Talismans

Eternal Ring

max 1 per Army

- Midnight Aristocracy only
The wearer has a Ward Save (2+) against the first wound suffered (after Armour Saves) in the game and attacks against the wearer with Lethal Strike and/or Multiple Wounds lose these special rules.

Mantle of Night

max 1 per Army

- Infantry or Cavalry only
All models allocating Close Combat Attacks against the wearer do not gain Strength modifiers of the +X type conferred by mundane or Magical Weapons.

Enchanted Items

Tullius’ Teeth

max 1 per Army

The bearer gains Distracting. All Infantry and Cavalry R&F models in the bearer’s unit gain Parry.

Staff of Gerhard the Black

max 1 per Army

An army containing this item may reroll failed Channel attempts. When the bearer casts Evocation of Souls from Evocation it may, for each target, reroll a single D6 or D3 used to determine the number of Raised Wounds.

Arcane Items

Unholy Tome

max 1 per Army

The bearer can cast Danse Macabre from Evocation as a Bound Spell (Power Level 4).

Banner enchantement

Banner of the Barrows Kings

max 1 per Army

Barrow Knights and Barrow Guard in the bearer’s unit gain a +1 to-hit modifier in Close Combat

Black Standard of Zagvozd

max 1 per Army

The bearer’s unit gains a Ward Save (4+) against Shooting Attacks.

Rending Banner

All non-character models in the bearer’s unit gain Armour Piercing (1).

Stalker's Standard

The bearer’s unit gains Strider and Swiftstride.

Aether Icon

The bearer can make Dispel Attempts as if it was a Wizard Master.

Banner of Speed

The bearer's unit gains +1 Movement.

Flaming Standard

The bearer's unit automatically passes all Panic Tests.

Banner of Discipline

The bearer's unit automatically passes all Panic Tests.

War Standard

The bearer's unit adds +1 to the Combat Score of any combat they are involved in.

Icon of the Relentless Company

One use only. Activate at the start of any of your Remaining Moves sub-phases. Infantry models in the bearer's unit can triple its Movement when Marching instead of doubling it this turn. This March Move cannot be longer than 15" and cannot be used in Game Turn 1 if the unit has used Vanguard or Scout.

Gleaming Icon

One use only. Must be activated the first time the bearer's unit fails a Leadership Test. The unit may reroll the failed test.

Army Organisation

Special

Special

(No Limit)

Characters

Characters

(40% Max)

Core

Core

(20% Least)

Swift Death

Swift Death

(30% Max)

The Suffering

The Suffering

(20% Max)

Characters
Characters

Barrow King

160 pts single model
Troops M WS BS S T W I A Ld Evoked Troop's type
Barrow King 4 5 - 4 5 3 4 3 8 1 Infantry

Options

(1-1 per Army)

free

(0-1 per Army)

50 pts

(0-1 per Army)

80 pts

(0-1 per Army)

80 pts
70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts
100 pts
6 pts
8 pts
12 pts
12 pts
50 pts
Characters

Midnight Aristocracy - Vampire Count

350 pts single model
Troops M WS BS S T W I A Ld Evoked Troop's type
Midnight Aristocracy - Vampire Count 6 7 5 5 5 3 7 5 9 1 Infantry

Magic Options

free
70 pts
Evocation

Evocation

Occultism

Occultism

free
100 pts
50 pts

Options

(1-1 per Army)

free
30 pts
200 pts
free
10 pts
10 pts
20 pts
20 pts
30 pts
40 pts
40 pts
70 pts
120 pts
260 pts
280 pts
340 pts
490 pts
480 pts
510 pts
Characters

Midnight Aristocracy - Vampire Courtier

170 pts single model
Troops M WS BS S T W I A Ld Evoked Troop's type
Midnight Aristocracy - Vampire Courtier 6 6 4 5 4 3 7 4 8 1 Infantry

Magic Options

free
60 pts
Evocation

Evocation

Occultism

Occultism

free
50 pts

Options

(1-1 per Army)

free

(0-1 per Army)

50 pts

(0-1 per Army)

80 pts

(0-1 per Army)

80 pts
70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts
30 pts
100 pts
free
10 pts
10 pts
20 pts
10 pts
20 pts
30 pts
20 pts
60 pts
110 pts
260 pts
280 pts
340 pts
Characters

Necromancer

160 pts single model
Troops M WS BS S T W I A Ld Evoked Troop's type
Necromancer 4 3 3 3 3 3 3 4 7 1 Infantry

Magic Options

70 pts
100 pts
200 pts
20 pts
170 pts
230 pts
250 pts

Options

(1-1 per Army)

free
Evocation

Evocation

Alchemy

Alchemy

free
50 pts
100 pts
150 pts
Characters Swift Death

Mount Shrieking Horror

single model
0-1 Units/Army (Army Organisation)
Troops M WS BS S T W I A Ld Troop's type
Shrieking Horror 6(8) 4 - 5 6 6 2 4 4 Monster

Options

(1-1 per Army)

free
Core
Core

Zombies

110 pts + 6 pts/extra model 20-60 models
0-4 Units/Army (Army Organisation)
Troops M WS BS S T W I A Ld Evoked Troop's type
Zombies 4 1 - 3 3 1 1 1 2 3D6 Infantry

Command Group Options

20 pts
20 pts
Core

Skeletons

160 pts + 10 pts/extra model 20-60 models
Troops M WS BS S T W I A Ld Evoked Troop's type
Skeletons 4 2 2 3 3 1 2 1 4 D6+4 Infantry

Options

2 pts/mod.
free

Command Group Options

20 pts
20 pts
20 pts
50 pts

(0-1 per Army)

80 pts

(0-1 per Army)

80 pts
70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts
Core

Ghouls

130 pts + 18 pts/extra model 10-40 models
0-4 Units/Army (Army Organisation)
Troops M WS BS S T W I A Ld Evoked Troop's type
Ghouls 4 3 - 3 4 1 4 2 6 D6+4 Infantry

Options

3 pts/mod.

Command Group Options

20 pts
Core

Dire Wolves

80 pts + 12 pts/extra model 5-15 models
0-5 Units/Army (Army Organisation)
Troops M WS BS S T W I A Ld Evoked Troop's type
Dire Wolves 9 3 - 3 3 1 3 1 3 D3+4 War Beast

Command Group Options

20 pts
Special
Special

Barrow Guard

190 pts + 21 pts/extra model 15-40 models
Troops M WS BS S T W I A Ld Evoked Troop's type
Barrow Guard 4 3 - 4 4 1 3 1 7 D3+4 Infantry

Options

4 pts/mod.
6 pts/mod.
2 pts/mod.

Command Group Options

20 pts
20 pts
20 pts
100 pts

(0-1 per Army)

80 pts

(0-1 per Army)

80 pts
70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts
Special

Barrow Knights

180 pts + 50 pts/extra model 5-12 models
0-4 Units/Army (Army Organisation)
Troops M WS BS S T W I A Ld Evoked Troop's type
Rider 4 3 - 4 4 1 3 1 7 D3+2 Cavalry
Skeletal Steed 8 2 - 3 3 1 2 1 3

Command Group Options

20 pts
20 pts
20 pts
100 pts

(0-1 per Army)

80 pts

(0-1 per Army)

80 pts
70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts
Special

Dark Coach

440 pts single model
0-2 Units/Army (Army Organisation)
Troops M WS BS S T W I A Ld Evoked Troop's type
Wagon - - - 5 6 4 - - - 1 Chariot
Coachman - 3 - 3 - - 2 3 5
Awakened Vampire - 6 - 5 - - 6 4 8
Undead Mounts (2) 8 3 - 4 - - 2 1 3

Options

free
20 pts
20 pts
Special

Great Bats

80 pts + 24 pts/extra model 2-9 models
0-4 Units/Army (Army Organisation)
Troops M WS BS S T W I A Ld Evoked Troop's type
Great Bats 1(8) 3 - 3 3 2 3 2 3 D3+4 War Beast
The Suffering
Swift Death
Swift Death

Vampire Knights

270 pts + 90 pts/extra model 3-6 models
0-2 Units/Army (Army Organisation)
Troops M WS BS S T W I A Ld Evoked Troop's type
Rider 4 5 3 5 4 2 5 2 7 1 Cavalry
Undead Mount 8[7] 3 - 4 3 1 2 1 3

Options

20 pts/mod.

Command Group Options

20 pts
50 pts
20 pts
20 pts
100 pts

(0-1 per Army)

80 pts

(0-1 per Army)

80 pts
70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts
Swift Death

Vampire Spawn

220 pts + 80 pts/extra model 3-8 models
0-5 Units/Army (Army Organisation)
Troops M WS BS S T W I A Ld Evoked Troop's type
Vampire Spawn 6(9) 4 - 5 4 3 4 3 8 D3 Monstrous Infantry

Command Group Options

20 pts