Dwarven Holds

Dwarven Holds (3rd Edition, Version Released - 1)

Runic Weapon Enchantments

Rune of Fire

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

When Choosing Equipment and Abilities, may gain Flaming Attacks until the end of the phase.

Rune of Destruction

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Multiple Wounds (D3).

Rune of Quickening

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+3 Agi.

Rune of Lightning

max 2 per Army (Enchantment: Hand Weapon, Paired Weapons)

Grind Attack (D3 hits, Str 4, AP 1, Lightning Attacks).
A model with two or more instances of this enchantment increases the number of hits to 2D3.
Note that these hits are not affected by the effects of other Runic Weapon Enchantments.

Rune of Returning

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

Can be used as a Shooting Weapon with the following profile:
Aim Range Shots Str AP Attack Attributes
2+ 8″ 1 User User Accurate, Quick to Fire
The effects of other Runic Weapon Enchantments apply to Shooting Attacks made with this weapon (even if the effects are normally restricted to Melee Attacks).

Rune of Penetration

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+3 AP.

Rune of Smashing

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Attacks allocated towards a model with Res 5 or more have their Str set to 10 and AP set to 10.

Rune of Precision

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 to hit.

Rune of Craftsmanship

max 3 per Army (Enchantment: Hand Weapon, Paired Weapons)

The weapon follows the rules for Great Weapon instead of the original weapon’s rules. This does not prevent the weapon from being engraved with additional Runic Weapon Enchantments.

Rune of Might

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Str and +1 AP.

Rune Of Anger

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att.

Rune of Fire

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

When Choosing Equipment and Abilities, may gain Flaming Attacks until the end of the phase.

Rune of Destruction

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Multiple Wounds (D3).

Rune of Quickening

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+3 Agi.

Rune of Lightning

max 2 per Army (Enchantment: Hand Weapon, Paired Weapons)

Grind Attack (D3 hits, Str 4, AP 1, Lightning Attacks).
A model with two or more instances of this enchantment increases the number of hits to 2D3.
Note that these hits are not affected by the effects of other Runic Weapon Enchantments.

Rune of Returning

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

Can be used as a Shooting Weapon with the following profile:
Aim Range Shots Str AP Attack Attributes
2+ 8″ 1 User User Accurate, Quick to Fire
The effects of other Runic Weapon Enchantments apply to Shooting Attacks made with this weapon (even if the effects are normally restricted to Melee Attacks).

Rune of Penetration

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+3 AP.

Rune of Smashing

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Attacks allocated towards a model with Res 5 or more have their Str set to 10 and AP set to 10.

Rune of Precision

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 to hit.

Rune of Craftsmanship

max 3 per Army (Enchantment: Hand Weapon, Paired Weapons)

The weapon follows the rules for Great Weapon instead of the original weapon’s rules. This does not prevent the weapon from being engraved with additional Runic Weapon Enchantments.

Rune of Might

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Str and +1 AP.

Rune Of Anger

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att.

Rune of Smashing

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Attacks allocated towards a model with Res 5 or more have their Str set to 10 and AP set to 10.

Rune Of Anger

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att.

Rune of Penetration

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+3 AP.

Rune of Might

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Str and +1 AP.

Rune of Returning

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

Can be used as a Shooting Weapon with the following profile:
Aim Range Shots Str AP Attack Attributes
2+ 8″ 1 User User Accurate, Quick to Fire
The effects of other Runic Weapon Enchantments apply to Shooting Attacks made with this weapon (even if the effects are normally restricted to Melee Attacks).

Rune of Returning

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

Can be used as a Shooting Weapon with the following profile:
Aim Range Shots Str AP Attack Attributes
2+ 8″ 1 User User Accurate, Quick to Fire
The effects of other Runic Weapon Enchantments apply to Shooting Attacks made with this weapon (even if the effects are normally restricted to Melee Attacks).

Rune of Destruction

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Multiple Wounds (D3).

Rune of Lightning

max 2 per Army (Enchantment: Hand Weapon, Paired Weapons)

Grind Attack (D3 hits, Str 4, AP 1, Lightning Attacks).
A model with two or more instances of this enchantment increases the number of hits to 2D3.
Note that these hits are not affected by the effects of other Runic Weapon Enchantments.

Rune Of Anger

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att.

Rune of Penetration

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+3 AP.

Rune of Might

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Str and +1 AP.

Rune of Destruction

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Multiple Wounds (D3).

Rune of Smashing

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Attacks allocated towards a model with Res 5 or more have their Str set to 10 and AP set to 10.

Rune of Lightning

max 2 per Army (Enchantment: Hand Weapon, Paired Weapons)

Grind Attack (D3 hits, Str 4, AP 1, Lightning Attacks).
A model with two or more instances of this enchantment increases the number of hits to 2D3.
Note that these hits are not affected by the effects of other Runic Weapon Enchantments.

Rune of Fire

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

When Choosing Equipment and Abilities, may gain Flaming Attacks until the end of the phase.

Rune of Precision

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 to hit.

Rune of Penetration

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+3 AP.

Rune of Quickening

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+3 Agi.

Rune Of Anger

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att.

Rune of Quickening

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+3 Agi.

Rune of Smashing

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Attacks allocated towards a model with Res 5 or more have their Str set to 10 and AP set to 10.

Rune of Returning

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

Can be used as a Shooting Weapon with the following profile:
Aim Range Shots Str AP Attack Attributes
2+ 8″ 1 User User Accurate, Quick to Fire
The effects of other Runic Weapon Enchantments apply to Shooting Attacks made with this weapon (even if the effects are normally restricted to Melee Attacks).

Rune of Destruction

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Multiple Wounds (D3).

Rune of Lightning

max 2 per Army (Enchantment: Hand Weapon, Paired Weapons)

Grind Attack (D3 hits, Str 4, AP 1, Lightning Attacks).
A model with two or more instances of this enchantment increases the number of hits to 2D3.
Note that these hits are not affected by the effects of other Runic Weapon Enchantments.

Rune of Fire

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

When Choosing Equipment and Abilities, may gain Flaming Attacks until the end of the phase.

Rune of Craftsmanship

max 3 per Army (Enchantment: Hand Weapon, Paired Weapons)

The weapon follows the rules for Great Weapon instead of the original weapon’s rules. This does not prevent the weapon from being engraved with additional Runic Weapon Enchantments.

Rune of Might

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Str and +1 AP.

Rune of Precision

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 to hit.

Rune of Precision

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 to hit.

Rune of Lightning

max 2 per Army (Enchantment: Hand Weapon, Paired Weapons)

Grind Attack (D3 hits, Str 4, AP 1, Lightning Attacks).
A model with two or more instances of this enchantment increases the number of hits to 2D3.
Note that these hits are not affected by the effects of other Runic Weapon Enchantments.

Rune of Craftsmanship

max 3 per Army (Enchantment: Hand Weapon, Paired Weapons)

The weapon follows the rules for Great Weapon instead of the original weapon’s rules. This does not prevent the weapon from being engraved with additional Runic Weapon Enchantments.

Rune of Fire

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

When Choosing Equipment and Abilities, may gain Flaming Attacks until the end of the phase.

Rune of Returning

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

Can be used as a Shooting Weapon with the following profile:
Aim Range Shots Str AP Attack Attributes
2+ 8″ 1 User User Accurate, Quick to Fire
The effects of other Runic Weapon Enchantments apply to Shooting Attacks made with this weapon (even if the effects are normally restricted to Melee Attacks).

Rune of Precision

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 to hit.

Rune of Destruction

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Multiple Wounds (D3).

Rune of Craftsmanship

max 3 per Army (Enchantment: Hand Weapon, Paired Weapons)

The weapon follows the rules for Great Weapon instead of the original weapon’s rules. This does not prevent the weapon from being engraved with additional Runic Weapon Enchantments.

Rune of Fire

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

When Choosing Equipment and Abilities, may gain Flaming Attacks until the end of the phase.

Rune of Penetration

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+3 AP.

Rune of Smashing

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Attacks allocated towards a model with Res 5 or more have their Str set to 10 and AP set to 10.

Rune of Quickening

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+3 Agi.

Rune Of Anger

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att.

Rune of Might

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Str and +1 AP.

Rune of Quickening

max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)

+3 Agi.

Rune of Craftsmanship

max 3 per Army (Enchantment: Hand Weapon, Paired Weapons)

The weapon follows the rules for Great Weapon instead of the original weapon’s rules. This does not prevent the weapon from being engraved with additional Runic Weapon Enchantments.

Runic Artefacts

Rune of Mining

max 99 per Army

During Pre-game Selections, choose a Terrain Feature on the Battlefield. As long as the bearer is on the Battlefield, all friendly models may treat this Terrain Feature as Open Terrain when making a Move Maneuvre (Reform, Advance or March Move), but must still follow the Unit Spacing rule at the end of their move.

Rune of Kinship

max 99 per Army

Cannot be taken by models on War ThroneThe bearer gains Ambush (Board Edge), Scout, and Vanguard.

Rune of Grounding

max 1 per Army

Runic Smiths onlyOne use only. May be activated when Choosing Equipment and Abilities. All spells with Duration: One Turn that affect any of the following units come to an end:
• The bearer’s unit;
• Enemy units in contact with the bearer’s unit

Rune of Readiness

max 99 per Army

One use only. May be activated at the end of the Charge Phase, immediately after all Charge Moves have been resolved. If the bearer’s unit was successfully Charged during this phase, it may perform a Combat Reform (following the normal rules for Combat Reforms).

Rune of Denial

max 1 per Army

One use only. The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is automatically dispelled.

Rune of Storms

max 2 per Army

One use only. May be activated at the start of the opponent’s Player Turn. Choose a single enemy unit within 24″ of the bearer. Until the end of the Player Turn, Cha and Mob of all models with Fly in that unit are halved, rounding fractions up.

Rune of Dragon's Breath

max 2 per Army

Breath Attack (Str 4, AP 1, Flaming Attacks, Magical Attacks).

Rune of the Courage

max 99 per Army

One use only. May be activated when Choosing Equipment and Abilities. For the duration of the phase, the bearer gains Stubborn.

Rune of Mastery

max 99 per Army

One use only. A single Rune of Mastery may be activated immediately before the bearer attempts to cast a Bound Spell. The Casting Roll for this Bound Spell gains +1.

Rune of Shielding

max 99 per Army

Aegis (+1, max. 4+). The Aegis from this Runic Artefact can only stack with itself and Shield Wall.

Rune of Devouring

max 1 per Army

Runic Smiths onlyOne use only.
The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is cast as normal but the Caster may not cast it again for the rest of the game.

Rune of Harnessing

max 1 per Army

Runic Smiths onlyIn the opponent’s Magic Phase, after Excess Magic, remove one Magic Dice from the opponent’s pool.

Rune of Mining

max 99 per Army

During Pre-game Selections, choose a Terrain Feature on the Battlefield. As long as the bearer is on the Battlefield, all friendly models may treat this Terrain Feature as Open Terrain when making a Move Maneuvre (Reform, Advance or March Move), but must still follow the Unit Spacing rule at the end of their move.

Rune of Kinship

max 99 per Army

Cannot be taken by models on War ThroneThe bearer gains Ambush (Table Edge), Scout, and Vanguard.

Rune of Grounding

max 1 per Army

Runic Smiths onlyOne use only. May be activated when Choosing Equipment and Abilities. All spells with Duration: One Turn that affect any of the following units come to an end:
• The bearer’s unit;
• Enemy units in contact with the bearer’s unit

Rune of Readiness

max 99 per Army

One use only. May be activated at the end of the Charge Phase, immediately after all Charge Moves have been resolved. If the bearer’s unit was successfully Charged during this phase, it may perform a Combat Reform (following the normal rules for Combat Reforms).

Rune of Denial

max 1 per Army

One use only. The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is automatically dispelled.

Rune of Storms

max 2 per Army

One use only. May be activated at the start of the opponent’s Player Turn. Choose a single enemy unit within 24″ of the bearer. Until the end of the Player Turn, Cha and Mob of all models with Fly in that unit are halved, rounding fractions up.

Rune of Dragon's Breath

max 2 per Army

Breath Attack (Str 4, AP 1, Flaming Attacks, Magical Attacks).

Rune of the Courage

max 99 per Army

One use only. May be activated when Choosing Equipment and Abilities. For the duration of the phase, the bearer gains Stubborn.

Rune of Channelling

max 99 per Army

Channel (1). This Runic Artefact can only be used if the model’s army total combined Channel is 3 or less (excluding Channel from this Runic Artefact).

Rune of Shielding

max 99 per Army

Aegis (+1, max. 4+). The Aegis from this Runic Artefact can only stack with itself and Shield Wall.

Rune of Devouring

max 1 per Army

Runic Smiths onlyOne use only.
The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is cast as normal but the Caster may not cast it again for the rest of the game.

Rune of Harnessing

max 1 per Army

Runic Smiths onlyIn the opponent’s Magic Phase, after Excess Magic, remove one Magic Dice from the opponent’s pool.

Rune of Grounding

max 1 per Army

Runic Smiths onlyOne use only. May be activated when Choosing Equipment and Abilities. All spells with Duration: One Turn that affect any of the following units come to an end:
• The bearer’s unit;
• Enemy units in contact with the bearer’s unit

Rune of Devouring

max 1 per Army

Runic Smiths onlyOne use only.
The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is cast as normal but the Caster may not cast it again for the rest of the game.

Rune of Storms

max 2 per Army

One use only. May be activated at the start of the opponent’s Player Turn. Choose a single enemy unit within 24″ of the bearer. Until the end of the Player Turn, Cha and Mob of all models with Fly in that unit are halved, rounding fractions up.

Rune of Channelling

max 99 per Army

Channel (1). This Runic Artefact can only be used if the model’s army total combined Channel is 3 or less (excluding Channel from this Runic Artefact).

Rune of Dragon's Breath

max 2 per Army

Breath Attack (Str 4, AP 1, Flaming Attacks, Magical Attacks).

Rune of the Courage

max 99 per Army

One use only. May be activated when Choosing Equipment and Abilities. For the duration of the phase, the bearer gains Stubborn.

Rune of Kinship

max 99 per Army

Cannot be taken by models on War ThroneThe bearer gains Ambush (Table Edge), Scout, and Vanguard.

Rune of Readiness

max 99 per Army

One use only. May be activated at the end of the Charge Phase, immediately after all Charge Moves have been resolved. If the bearer’s unit was successfully Charged during this phase, it may perform a Combat Reform (following the normal rules for Combat Reforms).

Rune of the Courage

max 99 per Army

One use only. May be activated when Choosing Equipment and Abilities. For the duration of the phase, the bearer gains Stubborn.

Rune of Denial

max 1 per Army

One use only. The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is automatically dispelled.

Rune of Mining

max 99 per Army

During Pre-game Selections, choose a Terrain Feature on the Battlefield. As long as the bearer is on the Battlefield, all friendly models may treat this Terrain Feature as Open Terrain when making a Move Maneuvre (Reform, Advance or March Move), but must still follow the Unit Spacing rule at the end of their move.

Rune of Denial

max 1 per Army

One use only. The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is automatically dispelled.

Rune of Shielding

max 99 per Army

Aegis (+1, max. 4+). The Aegis from this Runic Artefact can only stack with itself and Shield Wall.

Rune of Dragon's Breath

max 2 per Army

Breath Attack (Str 4, AP 1, Flaming Attacks, Magical Attacks).

Rune of Shielding

max 99 per Army

Aegis (+1, max. 4+). The Aegis from this Runic Artefact can only stack with itself and Shield Wall.

Rune of the Courage

max 99 per Army

One use only. May be activated when Choosing Equipment and Abilities. For the duration of the phase, the bearer gains Stubborn.

Rune of Devouring

max 1 per Army

Runic Smiths onlyOne use only.
The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is cast as normal but the Caster may not cast it again for the rest of the game.

Rune of Harnessing

max 1 per Army

Runic Smiths onlyIn the opponent’s Magic Phase, after Excess Magic, remove one Magic Dice from the opponent’s pool.

Rune of Grounding

max 1 per Army

Runic Smiths onlyOne use only. May be activated when Choosing Equipment and Abilities. All spells with Duration: One Turn that affect any of the following units come to an end:
• The bearer’s unit;
• Enemy units in contact with the bearer’s unit

Rune of the Courage

max 99 per Army

One use only. May be activated when Choosing Equipment and Abilities. For the duration of the phase, the bearer gains Stubborn.

Rune of Mining

max 99 per Army

During Pre-game Selections, choose a Terrain Feature on the Battlefield. As long as the bearer is on the Battlefield, all friendly models may treat this Terrain Feature as Open Terrain when making a Move Maneuvre (Reform, Advance or March Move), but must still follow the Unit Spacing rule at the end of their move.

Rune of Denial

max 1 per Army

One use only. The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is automatically dispelled.

Rune of Grounding

max 1 per Army

Runic Smiths onlyOne use only. May be activated when Choosing Equipment and Abilities. All spells with Duration: One Turn that affect any of the following units come to an end:
• The bearer’s unit;
• Enemy units in contact with the bearer’s unit

Rune of Shielding

max 99 per Army

Aegis (+1, max. 4+). The Aegis from this Runic Artefact can only stack with itself and Shield Wall.

Rune of Kinship

max 99 per Army

Cannot be taken by models on War ThroneThe bearer gains Ambush (Table Edge), Scout, and Vanguard.

Rune of Harnessing

max 1 per Army

Runic Smiths onlyIn the opponent’s Magic Phase, after Excess Magic, remove one Magic Dice from the opponent’s pool.

Rune of Mining

max 99 per Army

During Pre-game Selections, choose a Terrain Feature on the Battlefield. As long as the bearer is on the Battlefield, all friendly models may treat this Terrain Feature as Open Terrain when making a Move Maneuvre (Reform, Advance or March Move), but must still follow the Unit Spacing rule at the end of their move.

Rune of Storms

max 2 per Army

One use only. May be activated at the start of the opponent’s Player Turn. Choose a single enemy unit within 24″ of the bearer. Until the end of the Player Turn, Cha and Mob of all models with Fly in that unit are halved, rounding fractions up.

Rune of Storms

max 2 per Army

One use only. May be activated at the start of the opponent’s Player Turn. Choose a single enemy unit within 24″ of the bearer. Until the end of the Player Turn, Cha and Mob of all models with Fly in that unit are halved, rounding fractions up.

Rune of Dragon's Breath

max 2 per Army

Breath Attack (Str 4, AP 1, Flaming Attacks, Magical Attacks).

Rune of Kinship

max 99 per Army

Cannot be taken by models on War ThroneThe bearer gains Ambush (Table Edge), Scout, and Vanguard.

Rune of Channelling

max 99 per Army

Channel (1). This Runic Artefact can only be used if the model’s army total combined Channel is 3 or less (excluding Channel from this Runic Artefact).

Rune of Readiness

max 99 per Army

One use only. May be activated at the end of the Charge Phase, immediately after all Charge Moves have been resolved. If the bearer’s unit was successfully Charged during this phase, it may perform a Combat Reform (following the normal rules for Combat Reforms).

Rune of Storms

max 2 per Army

One use only. May be activated at the start of the opponent’s Player Turn. Choose a single enemy unit within 24″ of the bearer. Until the end of the Player Turn, Cha and Mob of all models with Fly in that unit are halved, rounding fractions up.

Rune of Devouring

max 1 per Army

Runic Smiths onlyOne use only.
The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is cast as normal but the Caster may not cast it again for the rest of the game.

Rune of Readiness

max 99 per Army

One use only. May be activated at the end of the Charge Phase, immediately after all Charge Moves have been resolved. If the bearer’s unit was successfully Charged during this phase, it may perform a Combat Reform (following the normal rules for Combat Reforms).

Rune of Denial

max 1 per Army

One use only. The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is automatically dispelled.

Rune of Readiness

max 99 per Army

One use only. May be activated at the end of the Charge Phase, immediately after all Charge Moves have been resolved. If the bearer’s unit was successfully Charged during this phase, it may perform a Combat Reform (following the normal rules for Combat Reforms).

Rune of Devouring

max 1 per Army

Runic Smiths onlyOne use only.
The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is cast as normal but the Caster may not cast it again for the rest of the game.

Rune of Channelling

max 99 per Army

Channel (1). This Runic Artefact can only be used if the model’s army total combined Channel is 3 or less (excluding Channel from this Runic Artefact).

Rune of Shielding

max 99 per Army

Aegis (+1, max. 4+). The Aegis from this Runic Artefact can only stack with itself and Shield Wall.

Rune of Mining

max 99 per Army

During Pre-game Selections, choose a Terrain Feature on the Battlefield. As long as the bearer is on the Battlefield, all friendly models may treat this Terrain Feature as Open Terrain when making a Move Maneuvre (Reform, Advance or March Move), but must still follow the Unit Spacing rule at the end of their move.

Rune of Harnessing

max 1 per Army

Runic Smiths onlyIn the opponent’s Magic Phase, after Excess Magic, remove one Magic Dice from the opponent’s pool.

Rune of Grounding

max 1 per Army

Runic Smiths onlyOne use only. May be activated when Choosing Equipment and Abilities. All spells with Duration: One Turn that affect any of the following units come to an end:
• The bearer’s unit;
• Enemy units in contact with the bearer’s unit

Rune of Kinship

max 99 per Army

Cannot be taken by models on War ThroneThe bearer gains Ambush (Table Edge), Scout, and Vanguard.

Rune of Harnessing

max 1 per Army

Runic Smiths onlyIn the opponent’s Magic Phase, after Excess Magic, remove one Magic Dice from the opponent’s pool.

Rune of Channelling

max 99 per Army

Channel (1). This Runic Artefact can only be used if the model’s army total combined Channel is 3 or less (excluding Channel from this Runic Artefact).

Rune of Dragon's Breath

max 2 per Army

Breath Attack (Str 4, AP 1, Flaming Attacks, Magical Attacks).

Magic Standard

Mirumoto′s Battle Standard

max 1 per Army

Cannot be taken by units that count towards CoreModels in the bearer′s unit must re-roll natural to-hit rolls of ‵1' with Close Combat Attacks.

Banner of The Seven Winds

max 1 per Army

All models in the bearer's unit lose Scoring and gain Light Troop[/].

Copper's Blessing

max 1 per Army

Cannot be taken by units that count towards CoreFriendly Standard Height Infantry units within 8" of the bearer gain +1 Armour against Ranged Attacks.

Truthsayer's Banner

max 1 per Army

The unit gains Maximised (Discipline Tests).

Leopard's Standard

max 1 per Army

All models in the bearer's unit gain Fearless.

Banner of the Wild Herd

max 3 per Army

One use only. A single Banner of the Wild Herd per unit may be activated at the start of each Round of Combat. For the duration of this Round of Combat, all Mongrel Herd and Wildhorn Herd models in the bearer's unit gain +1 Strength and +1 Armour Penetration.

Banner Of The War Crow

max 1 per Army

While the bearer’s unit is part of a Combined Combat, the unit and all other friendly units part of this Combined Combat must reroll natural to-wound rolls of ’1’ with their Standard Melee Attacks.

Eye of the Gorgon

max 1 per Army

Cannot be taken by units that count toward CoreThe bearer gains Horror and Petrifying Stare.

Caedhren's Pennon

max 1 per Army

While the bearer’s unit is part of a Combined Charge, the unit and all other units part of this Combined Charge gain Swiftstride.

Runic Standard of Steadiness

max 3 per Army

One use only. May be activated at the start of any Movement Phase. The bearer’s unit loses Unwieldy until the end of the Player Turn.

Runic Standard of Wisdom

max 3 per Army

Select a single Battle Rune and note which one on the Army List. This Battle Rune can be cast by the bearer as a Bound Spell. It can only target the bearer’s own unit.

Runic Standard of Dismay

max 1 per Army

Charge Range rolls against the bearer’s unit are Minimised.

Runic Standard of Swiftness

max 1 per Army

The bearer’s unit gains Vanguard.

Runic Standard of the Hold

max 3 per Army

A unit with one or more Runic Standard of the Hold are considered to have one additional Proper Rank for Steady, Steadfast, Surrounded, and Rank Bonus purposes.

Runic Standard of the Anvil

max 3 per Army

Failed Charge Range rolls by other friendly units must be rerolled when directed against enemy units already Engaged in Combat with the bearer’s unit.

Runic Standard of Shielding

max 1 per Army

Cannot be taken by units that count towards Core.The bearer’s unit gains Aegis (5+, against Ranged Attacks).

Banner of Unity

max 1 per Army

Parent Units onlyWhenever the bearer's unit is targeted by an Order, it may immediately give an Order to a single Support Unit within 8" of the bearer's unit.

Regimental Colours

max 1 per Army

If the bearer’s unit contains a Captain, the unit is considered to be within range of any model with Orders for the purposes of choosing a target to give an Order.

Marksman's Pennant

max 1 per Army

The bearer’s unit gains Stand and Shoot.

War Banner Of Rymâ

max 2 per Army

A unit with one or more War Banners of Rymâ gains +1″ Cha and Rank-and-File model parts with Elf in the bearer’s unit gain Devastating Charge (+1 Str).

Banner of Becalming

max 1 per Army

Cannot be taken by units that count towards CoreIn the opponent’s Magic Phase, after Excess Magic has been rolled, remove one dice from the opponent’s dice pool.

Navigator's Banner

max 1 per Army

The bearer’s unit gains First Strike (Aegis (5+)).

Banner of Shamut

max 1 per Army

Cannot be taken by units that count towards CoreModels in the bearer’s unit gain +1 Off and +1 Combat Score.

Their Master's Banner

max 1 per Army

Models with Vassal onlyApply the following effects while the bearer’s unit is within range of a friendly model’s Commanding Presence:
• Model parts with Vassal gain Fury.
• The bearer’s unit must reroll failed Charge Range rolls in the Charge Phase.

Banner of the Twice-Branded

max 3 per Army

Models in the bearer’s unit gain Shoot in Extra Rank.
In addition, the bearer may activate the following “One Use Only” effect in the Charge Phase, immediately after all Charge Moves have been resolved, and if the bearer’s unit was successfully Charged during this phase:
The bearer’s unit may perform a Combat Refor

Relic Shroud

max 1 per Army

The bearer can cast Breath of the Lady (Hereditary Spell) as a Bound Spell (5+).

Banner of Roland

max 1 per Army

The bearer’s unit gains Devastating Charge (Aegis (5+)). In addition, enemy units with Stand and Shoot cannot use this rule against the bearer’s unit.

Oriflamme

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains Horror.

Castellan's Crest

max 3 per Army

Cavalry models onlyOne use only. May be activated immediately before declaring a Charge with the bearer or the bearer’s unit in the Charge Phase. Failed Charge Range rolls of the bearer or the bearer’s unit must be rerolled until the end of the phase. Other Characters Charging out of the bearer’s unit are not affected.

Lord’s Arms

max 1 per Army

Battle Standard Bearer only.The restriction on the maximum number of Proper Ranks (for Steady, Steadfast, Surrounded, and Rank Bonus purposes) from Lance Formation is increased to three for the bearer’s unit.

Skull of Qenghet

max 1 per Army

The bearer’s unit gains Terror.

Pennant of the Great Grass Sky

max 1 per Army

One use only. May be activated when Declaring a Charge. The bearer’s unit gains Swiftstride with Duration One Turn.

Banner of the Gyengget

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains First Strike (re-roll natural to-hit and to-wound rolls of 1)

Goga Cauldron

max 3 per Army

Models with Goblin Cunning only.
One use only. May be activated at the start of any Player Turn. Until the end of the Player Turn, the bearer’s unit gains Fearless and Unstable.

Koru Stone

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains Rally Around the Flag.

Obelisk of Collaboration

max 3 per Army

The bearer's unit gains Pack Hunter.

Banner of Deception

max 1 per Army

Once the opponent has deployed their entire army, but before moving models with Vanguard, the owner may remove the bearer’s unit from the Battlefield and deploy it again elsewhere. Attachable models deployed inside the unit must be redeployed inside the same unit.

Banner of Silent Mist

max 2 per Army

The bearer's unit gains Soft Cover. Enemy units within 3" of the bearer's unit may not gain any benefit from a Musician.

Predator Pennant

max 1 per Army

The bearer's unit gains Devastating Charge (Distracting).

Banner of the Entombed

max 2 per Army

Core and Battle Standard Bearer onlyIf taken by a Character, the bearer gains Underground Ambush. If taken by a R&F model, the bearer's unit gains Underground Ambush and additional models cannot be added to the unit during Army List creation. Standard Height models using this banner to Ambush must arrive in a formation containing exactly 5 models per rank (except for the last) and cannot make a Reform (or a Swift Reform) during this Player Turn. Units with Underground Ambush also count towards Entombed.

Black Standard of Zagvozd

max 1 per Army

Barrow Guard and Barrow Knights onlyClose Combat Attacks made by R&F model parts without Harnessed in the bearer's unit gain +1 to hit. At the start of any Melee Phase, if the bearer's unit is unengaged, you may choose a friendly Standard Height Infantry or Barrow Knight unit within 6" of the bearer. Close Combat Attacks made by R&F model parts without Harnessed in that unit gain +1 to hit until the end of the Melee Phase.

Sacred Aquila

max 1 per Army

The bearer and Rank-and-File models in the bearer’s unit gain Fury. Additionally, for each natural to-hit roll of ‘1’ with a Melee Attack made by the bearer’s unit, the bearer’s unit suffers 1 hit with Str 3 and AP 0 in the same Agility Step.

Bell of the Deep Roads

max 2 per Army

The bearer’s unit gains Ambush (within 1.5″ of a friendly Tunnel Marker).

Icon of the Infinite

max 2 per Army

The bearer can cast Hellfire (Hereditary Spell) as a Bound Spell (5+).

Zealots' Banner

max 3 per Army

Models in the second rank of the bearer’s unit gains Extra Support (2).

Wasteland Torch

max 1 per Army

The bearer’s unit gains Strider (Ruins). During your Spell Selection (step 8 of the Pre-game Sequence), you may choose a single Field or Forest that becomes Ruins.
The bearer’s unit gains Flaming Attacks in the First Round of Combat.

Raven Banner

max 1 per Army

The bearer's unit gains Battle Focus, Fearless, and Frenzy.

Predator Pennant

max 1 per Army

Cannot be taken by units that count toward CoreThe bearer's unit gains Devastating Charge (Distracting).

Baited Banner

max 1 per Army

Standard Height models onlyModel parts with Harnessed in the bearer’s unit gain Hatred.

Wasteland Torch

max 2 per Army

The bearer's unit gains Strider (Ruins). After determining Deployment Zones (at the end of step 6 of the Pre-Game Sequence), you may choose a single Field or Forest Terrain Feature that becomes Ruins. The bearer's unit gains Flaming Attacks in the First Round of Combat.

Black Flag

max 1 per Army

Cannot be taken by units that count toward CoreThe bearer's unit gains Fear, and while in base contact with the bearer's unit, enemy units gain Maximised (Fear Tests). In addition, friendly units Engaged in the same Combat as the bearer's unit must reroll natural to-wound rolls of '1'.

Banner of Tides

max 2 per Army

Infantry models onlyThe bearer's unit gains Feigned Flight.

Martyr’s Shroud

max 1 per Army

R&F models with Cult of Errahman in the bearer’s unit gain Fortitude (6+).

Eye Of Errahman

max 1 per Army

The bearer and R&F models in the bearer’s unit gain Battle Focus. In addition, for each natural to-hit roll of ‘1’ with a Close Combat Attack made by the bearer’s unit, the bearer’s unit suffers 1 hit with Strength 3 and Armour Penetration 0 in the same Initiative Step.
This is considered a Special Attack.

Stalker’s Standard

max 2 per Army

The bearer’s unit gains Strider.

Sheltering Standard

max 2 per Army

Models with Light Armour onlyAttacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.

Flaming Standard

max 2 per Army

The bearer’s unit gains Flaming Attacks (Melee & Shooting).

Aether Icon

max 2 per Army

The bearer’s unit gains Magic Resistance (1).

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Bloodless Banner

max 1 per Army

Cannot be taken by units that count towards Core.Friendly units within 6″ of the bearer’s unit gain Immune (Poison Attacks).

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner Of Recruitment

max 1 per Army

The bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.

Stalker’s Standard

max 2 per Army

The bearer’s unit gains Strider.

Sheltering Standard

max 2 per Army

Models with Light Armour onlyAttacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.

Flaming Standard

max 2 per Army

The bearer’s unit gains Flaming Attacks (Melee & Shooting).

Aether Icon

max 2 per Army

The bearer’s unit gains Magic Resistance (1).

Banner Of Recruitment

max 1 per Army

The bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.

Banner of the Wild Herd

max 3 per Army

One use only. A single Banner of the Wild Herd per unit may be activated at the start of each Round of Combat. For the duration of this Round of Combat, all Mongrel Herd and Wildhorn Herd models in the bearer's unit gain +1 Strength and +1 Armour Penetration.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner Of The War Crow

max 1 per Army

While the bearer’s unit is part of a Combined Combat, the unit and all other friendly units part of this Combined Combat must reroll natural to-wound rolls of ’1’ with their Standard Melee Attacks.

Eye of the Gorgon

max 1 per Army

Cannot be taken by units that count toward CoreThe bearer gains Horror and Petrifying Stare.

Caedhren's Pennon

max 1 per Army

While the bearer’s unit is part of a Combined Charge, the unit and all other units part of this Combined Charge gain Swiftstride.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Runic Standard of Steadiness

max 3 per Army

One use only. May be activated at the start of any Movement Phase. The bearer’s unit loses Unwieldy until the end of the Player Turn.

Runic Standard of Wisdom

max 3 per Army

Select a single Battle Rune and note which one on the Army List. This Battle Rune can be cast by the bearer as a Bound Spell. It can only target the bearer’s own unit.

Runic Standard of Dismay

max 1 per Army

Charge Range rolls against the bearer’s unit are Minimised.

Runic Standard of Swiftness

max 1 per Army

The bearer’s unit gains Vanguard.

Runic Standard of the Hold

max 3 per Army

The bearer’s unit gains Resolute (1).

Runic Standard of the Anvil

max 3 per Army

Failed Charge Range rolls by other friendly units must be rerolled when directed against enemy units already Engaged in Combat with the bearer’s unit.

Runic Standard of Grudges

max 1 per Army

Cannot be taken by units that count towards Core.Ancient Grudge (1).

Stalker’s Standard

max 2 per Army

The bearer’s unit gains Strider.

Sheltering Standard

max 2 per Army

Models with Light Armour onlyAttacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.

Flaming Standard

max 2 per Army

The bearer’s unit gains Flaming Attacks (Melee & Shooting).

Aether Icon

max 2 per Army

The bearer’s unit gains Magic Resistance (1).

Banner Of Recruitment

max 1 per Army

The bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.

Banner of Unity

max 1 per Army

Parent Units onlyWhenever the bearer's unit is targeted by an Order, it may immediately give an Order to a single Support Unit within 8" of the bearer's unit.

Regimental Colours

max 1 per Army

If the bearer’s unit contains a Captain, the unit is considered to be within range of any model with Orders for the purposes of choosing a target to give an Order.

Marksman's Pennant

max 1 per Army

The bearer’s unit gains Stand and Shoot.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

War Banner Of Rymâ

max 2 per Army

A unit with one or more War Banners of Rymâ gains +1″ Cha and Rank-and-File model parts with Elf in the bearer’s unit gain Devastating Charge (+1 Str).

Banner of Becalming

max 1 per Army

Cannot be taken by units that count towards CoreIn the opponent’s Magic Phase, after Excess Magic has been rolled, remove one dice from the opponent’s dice pool.

Navigator's Banner

max 1 per Army

The bearer’s unit gains First Strike (Aegis (5+)).

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Relic Shroud

max 1 per Army

The bearer can cast Breath of the Lady (Hereditary Spell) as a Bound Spell (5+).

Banner of Roland

max 1 per Army

The bearer’s unit gains Devastating Charge (Aegis (5+)). In addition, enemy units with Stand and Shoot cannot use this rule against the bearer’s unit.

Oriflamme

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains Horror.

Castellan's Crest

max 3 per Army

Cavalry models onlyOne use only. May be activated immediately before declaring a Charge with the bearer or the bearer’s unit in the Charge Phase. Failed Charge Range rolls of the bearer or the bearer’s unit must be rerolled until the end of the phase. Other Characters Charging out of the bearer’s unit are not affected.

Lord’s Arms

max 1 per Army

Battle Standard Bearer only.The restriction on the maximum number of Proper Ranks (for Steady, Steadfast, Surrounded, and Rank Bonus purposes) from Lance Formation is increased to three for the bearer’s unit.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Skull of Qenghet

max 1 per Army

The bearer’s unit gains Terror.

Pennant of the Great Grass Sky

max 1 per Army

The unit gains Maximized Charge Range and Minimised Flee Range.

Banner of the Gyengget

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains First Strike (re-roll natural to-hit and to-wound rolls of 1)

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Deception

max 1 per Army

Once the opponent has deployed their entire army, but before moving models with Vanguard, the owner may remove the bearer’s unit from the Battlefield and deploy it again elsewhere. Attachable models deployed inside the unit must be redeployed inside the same unit.

Banner of Silent Mist

max 2 per Army

The bearer's unit gains Soft Cover. Enemy units within 3" of the bearer's unit may not gain any benefit from a Musician.

Predator Pennant

max 1 per Army

The bearer's unit gains Devastating Charge (Distracting).

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Sacred Aquila

max 1 per Army

The bearer and Rank-and-File models in the bearer’s unit gain Fury. Additionally, for each natural to-hit roll of ‘1’ with a Melee Attack made by the bearer’s unit, the bearer’s unit suffers 1 hit with Str 3 and AP 0 in the same Agility Step.

Bell of the Deep Roads

max 2 per Army

The bearer’s unit gains Ambush Terrain Feature with a friendly Tunnel Marker).

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Icon of the Infinite

max 2 per Army

The bearer can cast Hellfire (Hereditary Spell) as a Bound Spell (5+).

Zealots' Banner

max 3 per Army

Models in the second rank of the bearer’s unit gains Extra Support (2).

Wasteland Torch

max 1 per Army

The bearer’s unit gains Strider (Ruins). During your Spell Selection (step 8 of the Pre-game Sequence), you may choose a single Field or Forest that becomes Ruins.
The bearer’s unit gains Flaming Attacks in the First Round of Combat.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of the Entombed

max 2 per Army

Core and Battle Standard Bearer onlyIf taken by a Character, the bearer gains Underground Ambush. If taken by a R&F model, the bearer's unit gains Underground Ambush and additional models cannot be added to the unit during Army List creation. Standard Height models using this banner to Ambush must arrive in a formation containing exactly 5 models per rank (except for the last) and cannot make a Reform (or a Swift Reform) during this Player Turn. Units with Underground Ambush also count towards Entombed.

Bloodless Banner

max 1 per Army

Cannot be taken by units that count towards Core.Friendly units within 6″ of the bearer’s unit gain Immune (Poison Attacks).

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Black Standard of Zagvozd

max 1 per Army

Barrow Guard and Barrow Knights onlyClose Combat Attacks made by R&F model parts without Harnessed in the bearer's unit gain +1 to hit. At the start of any Melee Phase, if the bearer's unit is unengaged, you may choose a friendly Standard Height Infantry or Barrow Knight unit within 6" of the bearer. Close Combat Attacks made by R&F model parts without Harnessed in that unit gain +1 to hit until the end of the Melee Phase.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Koru Stone

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains Rally Around the Flag.

Obelisk of Collaboration

max 3 per Army

The bearer's unit gains Pack Hunter.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Goga Cauldron

max 3 per Army

Models with Goblin Cunning only.
One use only. May be activated at the start of any Phase. Until the end of the Player Turn, the bearer’s unit gains Dying Blow, Fearless and Unstable.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of Shamut

max 1 per Army

Cannot be taken by units that count towards CoreModels in the bearer’s unit gain +1 Off and +1 Combat Score.

Their Master's Banner

max 1 per Army

Models with Vassal onlyApply the following effects while the bearer’s unit is within range of a friendly model’s Commanding Presence:
• Model parts with Vassal gain Fury.
• The bearer’s unit must reroll failed Charge Range rolls in the Charge Phase.

Banner of the Twice-Branded

max 3 per Army

Models in the bearer’s unit gain Shoot in Extra Rank.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Navigator's Banner

max 1 per Army

The bearer’s unit gains First Strike (Aegis (5+)).

Banner of Silent Mist

max 2 per Army

The bearer’s unit gains Magic Resistance (1) and is always considered to be in Soft Cover

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Unity

max 1 per Army

Parent Units onlyWhenever the bearer's unit is targeted by an Order, it may immediately give an Order to a single Support Unit within 8" of the bearer's unit.

Stalker’s Standard

max 2 per Army

The bearer’s unit gains Strider.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

War Banner Of Rymâ

max 2 per Army

A unit with one or more War Banners of Rymâ gains +1″ Cha and Rank-and-File model parts with Elf in the bearer’s unit gain Devastating Charge (+1 Str).

Banner of the Twice-Branded

max 3 per Army

Models in the bearer’s unit gain Shoot in Extra Rank.

Runic Standard of Dismay

max 1 per Army

Charge Range rolls against the bearer’s unit are Minimised.

Lady’s Favour

max 1 per Army

One use only. The first time the unit is the target of an Orison, apply all Orisons (i.e Aegis (5+), Magical Attacks, +2 Off and Ignore Parry, Cou set to 9).

Sheltering Standard

max 2 per Army

Models with Light Armour onlyAttacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Goga Cauldron

max 3 per Army

Models with Goblin Cunning only.
One use only. May be activated at the start of any Phase. Until the end of the Player Turn, the bearer’s unit gains Dying Blow, Fearless and Unstable.

War College Banner

max 1 per Army

Parent or Support Unit only.The unit gains Orders. When using the Orders rule, choose a single model in the unit to use the rule. It must target the unit itself. This overrides the normal restriction of only targeting a unit within range of Commanding Presence or Rally Around the Flag.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Caedhren's Pennon

max 2 per Army

While the bearer’s unit is part of a Combined Charge, the unit and all other units part of this Combined Charge gain must reroll failed Charge Range rolls and gain Devastating Charge (Hard Target (1))

Oriflamme

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains Afflict (-1 Cou) and Horror.

Runic Standard of Dismay

max 1 per Army

Charge Range rolls against the bearer’s unit are Minimised.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Runic Standard of Steadiness

max 3 per Army

One use only. May be activated at the start of any Movement Phase. The bearer’s unit loses Unwieldy until the end of the Player Turn.

Zealots' Banner

max 3 per Army

Models in the bearer’s unit gains Extra Support (3).

Zealots' Banner

max 3 per Army

Models in the second rank of the bearer’s unit gains Extra Support (2).

Runic Standard of Wisdom

max 3 per Army

Select a single Battle Rune and note which one on the Army List. This Battle Rune can be cast by the bearer as a Bound Spell. It can only target the bearer’s own unit.

Banner of the Entombed

max 2 per Army

Core and Battle Standard Bearer onlyIf taken by a Character, the bearer gains Underground Ambush. If taken by a R&F model, the bearer's unit gains Underground Ambush and additional models cannot be added to the unit during Army List creation. Standard Height models using this banner to Ambush must arrive in a formation containing exactly 5 models per rank (except for the last) and cannot make a Reform (or a Swift Reform) during this Player Turn. Units with Underground Ambush also count towards Entombed.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Obelisk of Collaboration

max 3 per Army

The bearer's unit gains Pack Hunter.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Bell of the Deep Roads

max 2 per Army

The bearer’s unit gains Ambush Terrain Feature with a friendly Tunnel Marker).

Regimental Colours

max 1 per Army

If the bearer’s unit contains a Captain, the unit is considered to be within range of any model with Orders for the purposes of choosing a target to give an Order.

Icon of the Infinite

max 1 per Army

The bearer can cast Hellfire (Hereditary Spell) as a Bound Spell (6+).

Lady’s Favour

max 1 per Army

One use only. The first time the unit is the target of an Orison, apply all Orisons (i.e Aegis (5+), Magical Attacks, +2 Off and Ignore Parry, Cou set to 9).

Eye of the Gorgon

max 1 per Army

Cannot be taken by units that count toward CoreThe bearer gains Horror and Petrifying Stare.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Stalker’s Standard

max 2 per Army

The bearer’s unit gains Strider.

Wasteland Torch

max 1 per Army

The bearer’s unit gains Strider (Ruins). During your Spell Selection (step 8 of the Pre-game Sequence), you may choose a single Field or Forest that becomes Ruins.
The bearer’s unit gains Flaming Attacks in the First Round of Combat.

Banner of Shamut

max 1 per Army

Cannot be taken by units that count towards CoreModels in the bearer’s unit gain +1 Off and +1 Combat Score.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Eye of the Gorgon

max 1 per Army

Cannot be taken by units that count toward CoreThe bearer’s unit gains Horror. When Choosing Equipment and Abilities nominate one Rank-and-File model, or the Battle Standard Bearer, in the front rank of the bearer’s unit. The nominated model gains Petrifying Stare

Oriflamme

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains Afflict (-1 Cou) and Horror.

Aether Icon

max 2 per Army

The bearer’s unit gains Magic Resistance (1).

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Runic Standard of the Hold

max 3 per Army

The bearer’s unit gains Resolute (1).

Banner of Eldritch Might

max 1 per Army

During friendly Magic Phases: All spells targeting only the bearer’s unit gain a +1 modifier to their Casting Rolls.
In addition, if the unit is targeted by a successfully cast Spell in a friendly Magic Phase. (Spell may include other targets) it gains Fight in Extra Rank with Duration: One Turn.
It can only benefit from this once in each Magic Phase.

Their Master's Banner

max 1 per Army

Models with Vassal onlyApply the following effects while the bearer’s unit is within range of a friendly model’s Commanding Presence:
• Model parts with Vassal gain Fury.
• The bearer’s unit must reroll failed Charge Range rolls in the Charge Phase.

Banner of the Gyengget

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains First Strike (re-roll natural to-hit and to-wound rolls of 1)

Sheltering Standard

max 2 per Army

Models with Light Armour onlyAttacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Sigil of the Closed Gates

max 1 per Army

The bearer’s unit gains +1 Mob and Ghost Step.

Icon of the Infinite

max 1 per Army

The bearer can cast Hellfire (Hereditary Spell) as a Bound Spell (6+).

Goga Cauldron

max 3 per Army

Models with Goblin Cunning only.
One use only. May be activated at the start of any Phase. Until the end of the Player Turn, the bearer’s unit gains Dying Blow, Fearless and Unstable.

Runic Standard of Steadiness

max 3 per Army

One use only. May be activated at the start of any Movement Phase. The bearer’s unit loses Unwieldy until the end of the Player Turn.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Sigil of the Closed Gates

max 1 per Army

The bearer’s unit gains +1 Mob and Ghost Step.

Banner of the Gyengget

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains First Strike (re-roll natural to-hit and to-wound rolls of 1)

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Marksman's Pennant

max 1 per Army

The bearer’s unit gains Stand and Shoot.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Banner of Becalming

max 1 per Army

Cannot be taken by units that count towards CoreIn each of the opponent’s Magic Phases, immediately after Excess Magic the opponent must discard 1 Magic Dice.

Banner of Deception

max 1 per Army

At the beginning of step “3. E Defender’s Advantage” The owner may remove the bearer’s unit from the Battlefield and deploy it again in a new formation following the usual restrictions. Attached Models remain Attached.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Zealots' Banner

max 3 per Army

Models in the bearer’s unit gains Extra Support (3).

Aether Icon

max 2 per Army

The bearer’s unit gains Magic Resistance (1).

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Deception

max 1 per Army

At the beginning of step “3. E Defender’s Advantage” The owner may remove the bearer’s unit from the Battlefield and deploy it again in a new formation following the usual restrictions. Attached Models remain Attached.

Distortion Emblem

max 1 per Army

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Zealots' Banner

max 3 per Army

Models in the bearer’s unit gains Extra Support (3).

Runic Standard of the Hold

max 3 per Army

The bearer’s unit gains Resolute (1).

Icon of Reflection

max 1 per Army

Cannot be taken by units that count towards CoreOne Use Only.
When a spell is successfully cast on this unit, you may use this Banner Enchantment. Immediately resolve the Effects of the spell on another friendly unit within 6 ″ of the bearer’s unit, following the spells normal targeting restrictions, except Range. Note that this does not trigger Death is Only the Beginning on the second unit.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Sheltering Standard

max 2 per Army

Models with Light Armour onlyAttacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Caedhren's Pennon

max 2 per Army

While the bearer’s unit is part of a Combined Charge, the unit and all other units part of this Combined Charge gain must reroll failed Charge Range rolls and gain Devastating Charge (Hard Target (1))

Zealots' Banner

max 3 per Army

Models in the bearer’s unit gains Extra Support (3).

Wasteland Torch

max 1 per Army

The bearer’s unit gains Strider (Ruins). During your Spell Selection (step 8 of the Pre-game Sequence), you may choose a single Field or Forest that becomes Ruins.
The bearer’s unit gains Flaming Attacks in the First Round of Combat.

Icon of the Infinite

max 1 per Army

The bearer can cast Hellfire (Hereditary Spell) as a Bound Spell (6+).

Banner of the Wild Herd

max 3 per Army

One use only. A single Banner of the Wild Herd per unit may be activated at the start of each Round of Combat. For the duration of this Round of Combat, all Mongrel Herd and Wildhorn Herd models in the bearer's unit gain +1 Strength and +1 Armour Penetration.

Koru Stone

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains Rally Around the Flag.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Deception

max 1 per Army

At the beginning of step “3. E Defender’s Advantage” The owner may remove the bearer’s unit from the Battlefield and deploy it again in a new formation following the usual restrictions. Attached Models remain Attached.

Runic Standard of Grudges

max 1 per Army

Cannot be taken by units that count towards Core.Ancient Grudge (1).

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of the Gyengget

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains First Strike (re-roll natural to-hit and to-wound rolls of 1)

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Banner of Roland

max 1 per Army

The bearer’s unit gains Aegis (5+, against Ranged Attacks). In addition, enemy units with Stand and Shoot cannot use this rule against the bearer’s unit.

Pennant of the Great Grass Sky

max 1 per Army

The unit gains Maximized Charge Range and Minimised Flee Range.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

Castellan's Crest

max 3 per Army

Cavalry models onlyOne use only. May be activated immediately before declaring a Charge with the bearer or the bearer’s unit in the Charge Phase. Failed Charge Range rolls of the bearer or the bearer’s unit must be rerolled until the end of the phase. Other Characters Charging out of the bearer’s unit are not affected.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Sacred Aquila

max 1 per Army

The bearer and Rank-and-File models in the bearer’s unit gain Fury. Additionally, for each natural to-hit roll of ‘1’ with a Melee Attack made by the bearer’s unit, the bearer’s unit suffers 1 hit with Str 3 and AP 0 in the same Agility Step.

Lady’s Favour

max 1 per Army

One use only. The first time the unit is the target of an Orison, apply all Orisons (i.e Aegis (5+), Magical Attacks, +2 Off and Ignore Parry, Cou set to 9).

Banner of the Entombed

max 2 per Army

Core and Battle Standard Bearer onlyIf taken by a Character, the bearer gains Underground Ambush. If taken by a R&F model, the bearer's unit gains Underground Ambush and additional models cannot be added to the unit during Army List creation. Standard Height models using this banner to Ambush must arrive in a formation containing exactly 5 models per rank (except for the last) and cannot make a Reform (or a Swift Reform) during this Player Turn. Units with Underground Ambush also count towards Entombed.

Icon of Reflection

max 1 per Army

Cannot be taken by units that count towards CoreOne Use Only.
When a spell is successfully cast on this unit, you may use this Banner Enchantment. Immediately resolve the Effects of the spell on another friendly unit within 6 ″ of the bearer’s unit, following the spells normal targeting restrictions, except Range. Note that this does not trigger Death is Only the Beginning on the second unit.

Sacred Aquila

max 1 per Army

The bearer and Rank-and-File models in the bearer’s unit gain Fury. Additionally, for each natural to-hit roll of ‘1’ with a Melee Attack made by the bearer’s unit, the bearer’s unit suffers 1 hit with Str 3 and AP 0 in the same Agility Step.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Banner of the Entombed

max 2 per Army

Core and Battle Standard Bearer onlyIf taken by a Character, the bearer gains Underground Ambush. If taken by a R&F model, the bearer's unit gains Underground Ambush and additional models cannot be added to the unit during Army List creation. Standard Height models using this banner to Ambush must arrive in a formation containing exactly 5 models per rank (except for the last) and cannot make a Reform (or a Swift Reform) during this Player Turn. Units with Underground Ambush also count towards Entombed.

Predator Pennant

max 1 per Army

The bearer's unit gains Devastating Charge (Distracting).

Runic Standard of the Anvil

max 3 per Army

Failed Charge Range rolls by other friendly units must be rerolled when directed against enemy units already Engaged in Combat with the bearer’s unit.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

War College Banner

max 1 per Army

Parent or Support Unit only.The unit gains Orders. When using the Orders rule, choose a single model in the unit to use the rule. It must target the unit itself. This overrides the normal restriction of only targeting a unit within range of Commanding Presence or Rally Around the Flag.

Black Standard of Zagvozd

max 1 per Army

Barrow Guard and Barrow Knights onlyClose Combat Attacks made by R&F model parts without Harnessed in the bearer's unit gain +1 to hit. At the start of any Melee Phase, if the bearer's unit is unengaged, you may choose a friendly Standard Height Infantry or Barrow Knight unit within 6" of the bearer. Close Combat Attacks made by R&F model parts without Harnessed in that unit gain +1 to hit until the end of the Melee Phase.

Koru Stone

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains Rally Around the Flag.

Caedhren's Pennon

max 2 per Army

While the bearer’s unit is part of a Combined Charge, the unit and all other units part of this Combined Charge gain must reroll failed Charge Range rolls and gain Devastating Charge (Hard Target (1))

Distortion Emblem

max 1 per Army

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Runic Standard of Grudges

max 1 per Army

Cannot be taken by units that count towards Core.Ancient Grudge (1).

Runic Standard of the Hold

max 3 per Army

The bearer’s unit gains Resolute (1).

Aether Icon

max 2 per Army

The bearer’s unit gains Magic Resistance (1).

Runic Standard of the Anvil

max 3 per Army

Failed Charge Range rolls by other friendly units must be rerolled when directed against enemy units already Engaged in Combat with the bearer’s unit.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Becalming

max 1 per Army

Cannot be taken by units that count towards CoreIn each of the opponent’s Magic Phases, immediately after Excess Magic the opponent must discard 1 Magic Dice.

War College Banner

max 1 per Army

Parent or Support Unit only.The unit gains Orders. When using the Orders rule, choose a single model in the unit to use the rule. It must target the unit itself. This overrides the normal restriction of only targeting a unit within range of Commanding Presence or Rally Around the Flag.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Wasteland Torch

max 1 per Army

The bearer’s unit gains Strider (Ruins). During your Spell Selection (step 8 of the Pre-game Sequence), you may choose a single Field or Forest that becomes Ruins.
The bearer’s unit gains Flaming Attacks in the First Round of Combat.

Wasteland Torch

max 1 per Army

The bearer’s unit gains Strider (Ruins). During your Spell Selection (step 8 of the Pre-game Sequence), you may choose a single Field or Forest that becomes Ruins.
The bearer’s unit gains Flaming Attacks in the First Round of Combat.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

War Banner Of Rymâ

max 2 per Army

A unit with one or more War Banners of Rymâ gains +1″ Cha and Rank-and-File model parts with Elf in the bearer’s unit gain Devastating Charge (+1 Str).

Castellan's Crest

max 3 per Army

Cavalry models onlyOne use only. May be activated immediately before declaring a Charge with the bearer or the bearer’s unit in the Charge Phase. Failed Charge Range rolls of the bearer or the bearer’s unit must be rerolled until the end of the phase. Other Characters Charging out of the bearer’s unit are not affected.

Sacred Aquila

max 1 per Army

The bearer and Rank-and-File models in the bearer’s unit gain Fury. Additionally, for each natural to-hit roll of ‘1’ with a Melee Attack made by the bearer’s unit, the bearer’s unit suffers 1 hit with Str 3 and AP 0 in the same Agility Step.

Eye of the Gorgon

max 1 per Army

Cannot be taken by units that count toward CoreThe bearer’s unit gains Horror. When Choosing Equipment and Abilities nominate one Rank-and-File model, or the Battle Standard Bearer, in the front rank of the bearer’s unit. The nominated model gains Petrifying Stare

Runic Standard of Wisdom

max 3 per Army

Select a single Battle Rune and note which one on the Army List. This Battle Rune can be cast by the bearer as a Bound Spell. It can only target the bearer’s own unit.

Koru Stone

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains Rally Around the Flag.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Banner of the Wild Herd

max 3 per Army

One use only. A single Banner of the Wild Herd per unit may be activated at the start of each Round of Combat. For the duration of this Round of Combat, all Mongrel Herd and Wildhorn Herd models in the bearer's unit gain +1 Strength and +1 Armour Penetration.

Aether Icon

max 2 per Army

The bearer’s unit gains Magic Resistance (1).

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner Of Blood

max 3 per Army

Exclusive (Captain). The unit’s maximum size is changed to 15 models for units with Height 1, and to 6 models for units with Height 2. Rank-and-File model parts with Elf in the bearer’s unit gain Devastating Charge (+1 Att).

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Bell of the Deep Roads

max 2 per Army

The bearer’s unit gains Ambush Terrain Feature with a friendly Tunnel Marker).

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

War Banner Of Rymâ

max 2 per Army

A unit with one or more War Banners of Rymâ gains +1″ Cha and Rank-and-File model parts with Elf in the bearer’s unit gain Devastating Charge (+1 Str).

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of Shamut

max 1 per Army

Cannot be taken by units that count towards CoreModels in the bearer’s unit gain +1 Off and +1 Combat Score.

Black Standard of Zagvozd

max 1 per Army

Barrow Guard and Barrow Knights onlyClose Combat Attacks made by R&F model parts without Harnessed in the bearer's unit gain +1 to hit. At the start of any Melee Phase, if the bearer's unit is unengaged, you may choose a friendly Standard Height Infantry or Barrow Knight unit within 6" of the bearer. Close Combat Attacks made by R&F model parts without Harnessed in that unit gain +1 to hit until the end of the Melee Phase.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Black Standard of Zagvozd

max 1 per Army

Barrow Guard and Barrow Knights onlyClose Combat Attacks made by R&F model parts without Harnessed in the bearer's unit gain +1 to hit. At the start of any Melee Phase, if the bearer's unit is unengaged, you may choose a friendly Standard Height Infantry or Barrow Knight unit within 6" of the bearer. Close Combat Attacks made by R&F model parts without Harnessed in that unit gain +1 to hit until the end of the Melee Phase.

Goga Cauldron

max 3 per Army

Models with Goblin Cunning only.
One use only. May be activated at the start of any Phase. Until the end of the Player Turn, the bearer’s unit gains Dying Blow, Fearless and Unstable.

Skull of Qenghet

max 1 per Army

The bearer’s unit gains Terror.

Marksman's Pennant

max 1 per Army

The bearer’s unit gains Stand and Shoot.

Relic Shroud

max 1 per Army

The bearer can cast Breath of the Lady (Hereditary Spell) as a Bound Spell (5+).

Pennant of the Great Grass Sky

max 1 per Army

The unit gains Maximized Charge Range and Minimised Flee Range.

Navigator's Banner

max 1 per Army

The bearer’s unit gains First Strike (Aegis (5+)).

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Pennant of the Great Grass Sky

max 1 per Army

The unit gains Maximized Charge Range and Minimised Flee Range.

Banner of Roland

max 1 per Army

The bearer’s unit gains Aegis (5+, against Ranged Attacks). In addition, enemy units with Stand and Shoot cannot use this rule against the bearer’s unit.

Sigil of the Closed Gates

max 1 per Army

The bearer’s unit gains +1 Mob and Ghost Step.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Eldritch Might

max 1 per Army

During friendly Magic Phases: All spells targeting only the bearer’s unit gain a +1 modifier to their Casting Rolls.
In addition, if the unit is targeted by a successfully cast Spell in a friendly Magic Phase. (Spell may include other targets) it gains Fight in Extra Rank with Duration: One Turn.
It can only benefit from this once in each Magic Phase.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner Of Recruitment

max 1 per Army

The bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.

Banner of Urlain

max 3 per Army

Exclusive (Captain, Silent Assassin). The unit’s maximum size is changed to 15 models for units with Height 1, and to 6 models for units with Height 2. Rank-and-File model parts with Elf in the bearer’s unit gain Devastating Charge (+1 Att).

Banner of Unity

max 1 per Army

Parent Units onlyWhenever the bearer's unit is targeted by an Order, it may immediately give an Order to a single Support Unit within 8" of the bearer's unit.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner oif Speed

max 1 per Army

Caedhren's Pennon

max 2 per Army

While the bearer’s unit is part of a Combined Charge, the unit and all other units part of this Combined Charge gain must reroll failed Charge Range rolls and gain Devastating Charge (Hard Target (1))

Predator Pennant

max 1 per Army

The bearer's unit gains Devastating Charge (Distracting).

Lady’s Favour

max 1 per Army

One use only. The first time the unit is the target of an Orison, apply all Orisons (i.e Aegis (5+), Magical Attacks, +2 Off and Ignore Parry, Cou set to 9).

Banner of the Twice-Branded

max 3 per Army

Models in the bearer’s unit gain Shoot in Extra Rank.

Pennant of the Great Grass Sky

max 1 per Army

The unit gains Maximized Charge Range and Minimised Flee Range.

Banner Of Recruitment

max 1 per Army

The bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Flaming Standard

max 2 per Army

The bearer’s unit gains Flaming Attacks (Melee & Shooting).

Navigator's Banner

max 1 per Army

The bearer’s unit gains First Strike (Aegis (5+)).

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Oriflamme

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains Afflict (-1 Cou) and Horror.

Relic Shroud

max 1 per Army

The bearer can cast Breath of the Lady (Hereditary Spell) as a Bound Spell (5+).

Runic Standard of Steadiness

max 3 per Army

One use only. May be activated at the start of any Movement Phase. The bearer’s unit loses Unwieldy until the end of the Player Turn.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Castellan's Crest

max 3 per Army

Cavalry models onlyOne use only. May be activated immediately before declaring a Charge with the bearer or the bearer’s unit in the Charge Phase. Failed Charge Range rolls of the bearer or the bearer’s unit must be rerolled until the end of the phase. Other Characters Charging out of the bearer’s unit are not affected.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Flaming Standard

max 2 per Army

The bearer’s unit gains Flaming Attacks (Melee & Shooting).

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Icon of the Infinite

max 1 per Army

The bearer can cast Hellfire (Hereditary Spell) as a Bound Spell (6+).

Banner of the Wild Herd

max 3 per Army

One use only. A single Banner of the Wild Herd per unit may be activated at the start of each Round of Combat. For the duration of this Round of Combat, all Mongrel Herd and Wildhorn Herd models in the bearer's unit gain +1 Strength and +1 Armour Penetration.

Lord’s Arms

max 1 per Army

Battle Standard Bearer only.The restriction on the maximum number of Proper Ranks (for Steady, Steadfast, Surrounded, and Rank Bonus purposes) from Lance Formation is increased to three for the bearer’s unit.

Oriflamme

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains Afflict (-1 Cou) and Horror.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Skull of Qenghet

max 1 per Army

The bearer’s unit gains Terror.

Banner of Becalming

max 1 per Army

Cannot be taken by units that count towards CoreIn each of the opponent’s Magic Phases, immediately after Excess Magic the opponent must discard 1 Magic Dice.

Runic Standard of the Anvil

max 3 per Army

Failed Charge Range rolls by other friendly units must be rerolled when directed against enemy units already Engaged in Combat with the bearer’s unit.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of the Gyengget

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains First Strike (re-roll natural to-hit and to-wound rolls of 1)

Banner of the Entombed

max 2 per Army

Core and Battle Standard Bearer onlyIf taken by a Character, the bearer gains Underground Ambush. If taken by a R&F model, the bearer's unit gains Underground Ambush and additional models cannot be added to the unit during Army List creation. Standard Height models using this banner to Ambush must arrive in a formation containing exactly 5 models per rank (except for the last) and cannot make a Reform (or a Swift Reform) during this Player Turn. Units with Underground Ambush also count towards Entombed.

Banner of Silent Mist

max 2 per Army

The bearer’s unit gains Magic Resistance (1) and is always considered to be in Soft Cover

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Their Master's Banner

max 1 per Army

Models with Vassal onlyApply the following effects while the bearer’s unit is within range of a friendly model’s Commanding Presence:
• Model parts with Vassal gain Fury.
• The bearer’s unit must reroll failed Charge Range rolls in the Charge Phase.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Runic Standard of the Hold

max 3 per Army

The bearer’s unit gains Resolute (1).

Obelisk of Collaboration

max 3 per Army

The bearer's unit gains Pack Hunter.

Banner of Deception

max 1 per Army

At the beginning of step “3. E Defender’s Advantage” The owner may remove the bearer’s unit from the Battlefield and deploy it again in a new formation following the usual restrictions. Attached Models remain Attached.

Banner of Urlain

max 3 per Army

Exclusive (Captain). The unit’s maximum size is changed to 15 models for units with Height 1, and to 6 models for units with Height 2. Rank-and-File model parts with Elf in the bearer’s unit gain Devastating Charge (+1 Att).

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Predator Pennant

max 1 per Army

The bearer's unit gains Devastating Charge (Distracting).

Goga Cauldron

max 3 per Army

Models with Goblin Cunning only.
One use only. May be activated at the start of any Phase. Until the end of the Player Turn, the bearer’s unit gains Dying Blow, Fearless and Unstable.

Distortion Emblem

max 1 per Army

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Flaming Standard

max 2 per Army

The bearer’s unit gains Flaming Attacks (Melee & Shooting).

Banner of Shamut

max 1 per Army

Cannot be taken by units that count towards CoreModels in the bearer’s unit gain +1 Off and +1 Combat Score.

Aether Icon

max 2 per Army

The bearer’s unit gains Magic Resistance (1).

Flaming Standard

max 2 per Army

One use.
May be activated when Choosing Equipment and Abilities. The Bearer's unit gains Flaming Attacks until the end of Combat.

Banner oif Speed

max 1 per Army

Skull of Qenghet

max 1 per Army

The bearer’s unit gains Terror.

Their Master's Banner

max 1 per Army

Models with Vassal onlyApply the following effects while the bearer’s unit is within range of a friendly model’s Commanding Presence:
• Model parts with Vassal gain Fury.
• The bearer’s unit must reroll failed Charge Range rolls in the Charge Phase.

Distortion Emblem

max 1 per Army

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Runic Standard of Dismay

max 1 per Army

Charge Range rolls against the bearer’s unit are Minimised.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

War College Banner

max 1 per Army

Parent or Support Unit only.The unit gains Orders. When using the Orders rule, choose a single model in the unit to use the rule. It must target the unit itself. This overrides the normal restriction of only targeting a unit within range of Commanding Presence or Rally Around the Flag.

Black Standard of Zagvozd

max 1 per Army

Barrow Guard and Barrow Knights onlyClose Combat Attacks made by R&F model parts without Harnessed in the bearer's unit gain +1 to hit. At the start of any Melee Phase, if the bearer's unit is unengaged, you may choose a friendly Standard Height Infantry or Barrow Knight unit within 6" of the bearer. Close Combat Attacks made by R&F model parts without Harnessed in that unit gain +1 to hit until the end of the Melee Phase.

Banner of Urlain

max 3 per Army

Exclusive (Captain, Silent Assassin). The unit’s maximum size is changed to 15 models for units with Height 1, and to 6 models for units with Height 2. Rank-and-File model parts with Elf in the bearer’s unit gain Devastating Charge (+1 Att).

Sacred Aquila

max 1 per Army

The bearer and Rank-and-File models in the bearer’s unit gain Fury. Additionally, for each natural to-hit roll of ‘1’ with a Melee Attack made by the bearer’s unit, the bearer’s unit suffers 1 hit with Str 3 and AP 0 in the same Agility Step.

Bloodless Banner

max 1 per Army

Cannot be taken by units that count towards Core.Friendly units within 6″ of the bearer’s unit gain Immune (Poison Attacks).

Runic Standard of Dismay

max 1 per Army

Charge Range rolls against the bearer’s unit are Minimised.

Banner Of Recruitment

max 1 per Army

The bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.

Obelisk of Collaboration

max 3 per Army

The bearer's unit gains Pack Hunter.

Stalker’s Standard

max 2 per Army

The bearer’s unit gains Strider.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Icon of Reflection

max 1 per Army

Cannot be taken by units that count towards CoreOne Use Only.
When a spell is successfully cast on this unit, you may use this Banner Enchantment. Immediately resolve the Effects of the spell on another friendly unit within 6 ″ of the bearer’s unit, following the spells normal targeting restrictions, except Range. Note that this does not trigger Death is Only the Beginning on the second unit.

Bell of the Deep Roads

max 2 per Army

The bearer’s unit gains Ambush Terrain Feature with a friendly Tunnel Marker).

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Marksman's Pennant

max 1 per Army

The bearer’s unit gains Stand and Shoot.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Predator Pennant

max 1 per Army

The bearer's unit gains Devastating Charge (Distracting).

Runic Standard of Swiftness

max 1 per Army

The bearer’s unit gains Vanguard.

Runic Standard of Wisdom

max 3 per Army

Select a single Battle Rune and note which one on the Army List. This Battle Rune can be cast by the bearer as a Bound Spell. It can only target the bearer’s own unit.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Sheltering Standard

max 2 per Army

Models with Light Armour onlyAttacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Roland

max 1 per Army

The bearer’s unit gains Aegis (5+, against Ranged Attacks). In addition, enemy units with Stand and Shoot cannot use this rule against the bearer’s unit.

Koru Stone

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains Rally Around the Flag.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of the Twice-Branded

max 3 per Army

Models in the bearer’s unit gain Shoot in Extra Rank.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Becalming

max 1 per Army

Cannot be taken by units that count towards CoreIn each of the opponent’s Magic Phases, immediately after Excess Magic the opponent must discard 1 Magic Dice.

Banner of the Twice-Branded

max 3 per Army

Models in the bearer’s unit gain Shoot in Extra Rank.

Runic Standard of Grudges

max 1 per Army

Cannot be taken by units that count towards Core.Ancient Grudge (1).

Castellan's Crest

max 3 per Army

Cavalry models onlyOne use only. May be activated immediately before declaring a Charge with the bearer or the bearer’s unit in the Charge Phase. Failed Charge Range rolls of the bearer or the bearer’s unit must be rerolled until the end of the phase. Other Characters Charging out of the bearer’s unit are not affected.

Wasteland Torch

max 1 per Army

The bearer’s unit gains Strider (Ruins). During your Spell Selection (step 8 of the Pre-game Sequence), you may choose a single Field or Forest that becomes Ruins.
The bearer’s unit gains Flaming Attacks in the First Round of Combat.

Navigator's Banner

max 1 per Army

The bearer’s unit gains First Strike (Aegis (5+)).

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of Eldritch Might

max 1 per Army

During friendly Magic Phases: All spells targeting only the bearer’s unit gain a +1 modifier to their Casting Rolls.
In addition, if the unit is targeted by a successfully cast Spell in a friendly Magic Phase. (Spell may include other targets) it gains Fight in Extra Rank with Duration: One Turn.
It can only benefit from this once in each Magic Phase.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of the Gyengget

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains First Strike (re-roll natural to-hit and to-wound rolls of 1)

Runic Standard of the Anvil

max 3 per Army

Failed Charge Range rolls by other friendly units must be rerolled when directed against enemy units already Engaged in Combat with the bearer’s unit.

Banner of Silent Mist

max 2 per Army

The bearer’s unit gains Magic Resistance (1) and is always considered to be in Soft Cover

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Black Standard of Zagvozd

max 1 per Army

Barrow Guard and Barrow Knights onlyClose Combat Attacks made by R&F model parts without Harnessed in the bearer's unit gain +1 to hit. At the start of any Melee Phase, if the bearer's unit is unengaged, you may choose a friendly Standard Height Infantry or Barrow Knight unit within 6" of the bearer. Close Combat Attacks made by R&F model parts without Harnessed in that unit gain +1 to hit until the end of the Melee Phase.

Marksman's Pennant

max 1 per Army

The bearer’s unit gains Stand and Shoot.

Predator Pennant

max 1 per Army

The bearer's unit gains Devastating Charge (Distracting).

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of Roland

max 1 per Army

The bearer’s unit gains Devastating Charge (Aegis (5+)). In addition, enemy units with Stand and Shoot cannot use this rule against the bearer’s unit.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Their Master's Banner

max 1 per Army

Models with Vassal onlyApply the following effects while the bearer’s unit is within range of a friendly model’s Commanding Presence:
• Model parts with Vassal gain Fury.
• The bearer’s unit must reroll failed Charge Range rolls in the Charge Phase.

Icon of the Infinite

max 2 per Army

The bearer can cast Hellfire (Hereditary Spell) as a Bound Spell (5+).

Obelisk of Collaboration

max 3 per Army

The bearer's unit gains Pack Hunter.

Goga Cauldron

max 3 per Army

Models with Goblin Cunning only.
One use only. May be activated at the start of any Phase. Until the end of the Player Turn, the bearer’s unit gains Dying Blow, Fearless and Unstable.

Runic Standard of Swiftness

max 1 per Army

The bearer’s unit gains Vanguard.

Relic Shroud

max 1 per Army

The bearer can cast Breath of the Lady (Hereditary Spell) as a Bound Spell (5+).

Sheltering Standard

max 2 per Army

Models with Light Armour onlyAttacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Deception

max 1 per Army

At the beginning of step “3. E Defender’s Advantage” The owner may remove the bearer’s unit from the Battlefield and deploy it again in a new formation following the usual restrictions. Attached Models remain Attached.

Banner of Becalming

max 1 per Army

Cannot be taken by units that count towards CoreIn each of the opponent’s Magic Phases, immediately after Excess Magic the opponent must discard 1 Magic Dice.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Icon of Reflection

max 1 per Army

Cannot be taken by units that count towards CoreOne Use Only.
When a spell is successfully cast on this unit, you may use this Banner Enchantment. Immediately resolve the Effects of the spell on another friendly unit within 6 ″ of the bearer’s unit, following the spells normal targeting restrictions, except Range. Note that this does not trigger Death is Only the Beginning on the second unit.

Lady’s Favour

max 1 per Army

One use only. The first time the unit is the target of an Orison, apply all Orisons (i.e Aegis (5+), Magical Attacks, +2 Off and Ignore Parry, Cou set to 9).

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Relic Shroud

max 1 per Army

The bearer can cast Breath of the Lady (Hereditary Spell) as a Bound Spell (5+).

Banner of Urlain

max 3 per Army

Exclusive (Captain, Silent Assassin). The unit’s maximum size is changed to 15 models for units with Height 1, and to 6 models for units with Height 2. Rank-and-File model parts with Elf in the bearer’s unit gain Devastating Charge (+1 Att).

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Sacred Aquila

max 1 per Army

The bearer and Rank-and-File models in the bearer’s unit gain Fury. Additionally, for each natural to-hit roll of ‘1’ with a Melee Attack made by the bearer’s unit, the bearer’s unit suffers 1 hit with Str 3 and AP 0 in the same Agility Step.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of the Entombed

max 2 per Army

Core and Battle Standard Bearer onlyIf taken by a Character, the bearer gains Underground Ambush. If taken by a R&F model, the bearer's unit gains Underground Ambush and additional models cannot be added to the unit during Army List creation. Standard Height models using this banner to Ambush must arrive in a formation containing exactly 5 models per rank (except for the last) and cannot make a Reform (or a Swift Reform) during this Player Turn. Units with Underground Ambush also count towards Entombed.

Banner of Eldritch Might

max 1 per Army

During friendly Magic Phases: All spells targeting only the bearer’s unit gain a +1 modifier to their Casting Rolls.
In addition, if the unit is targeted by a successfully cast Spell in a friendly Magic Phase. (Spell may include other targets) it gains Fight in Extra Rank with Duration: One Turn.
It can only benefit from this once in each Magic Phase.

Stalker’s Standard

max 2 per Army

The bearer’s unit gains Strider.

Banner oif Speed

max 1 per Army

Banner of Silent Mist

max 2 per Army

The bearer’s unit gains Magic Resistance (1) and is always considered to be in Soft Cover

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Bell of the Deep Roads

max 2 per Army

The bearer’s unit gains Ambush Terrain Feature with a friendly Tunnel Marker).

Eye of the Gorgon

max 1 per Army

Cannot be taken by units that count toward CoreThe bearer gains Horror and Petrifying Stare.

Runic Standard of Swiftness

max 1 per Army

The bearer’s unit gains Vanguard.

Banner oif Speed

max 1 per Army

War Banner Of Rymâ

max 2 per Army

A unit with one or more War Banners of Rymâ gains +1″ Cha and Rank-and-File model parts with Elf in the bearer’s unit gain Devastating Charge (+1 Str).

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Flaming Standard

max 2 per Army

The bearer’s unit gains Flaming Attacks (Melee & Shooting).

War Banner Of Rymâ

max 2 per Army

A unit with one or more War Banners of Rymâ gains +1″ Cha and Rank-and-File model parts with Elf in the bearer’s unit gain Devastating Charge (+1 Str).

Banner of Roland

max 1 per Army

The bearer’s unit gains Aegis (5+, against Ranged Attacks). In addition, enemy units with Stand and Shoot cannot use this rule against the bearer’s unit.

Relic Shroud

max 1 per Army

The bearer can cast Breath of the Lady (Hereditary Spell) as a Bound Spell (5+).

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Obelisk of Collaboration

max 3 per Army

The bearer's unit gains Pack Hunter.

Oriflamme

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains Afflict (-1 Cou) and Horror.

Banner oif Speed

max 1 per Army

Koru Stone

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains Rally Around the Flag.

Navigator's Banner

max 1 per Army

The bearer’s unit gains First Strike (Aegis (5+)).

Banner of Shamut

max 1 per Army

Cannot be taken by units that count towards CoreModels in the bearer’s unit gain +1 Off and +1 Combat Score.

Runic Standard of Wisdom

max 3 per Army

Select a single Battle Rune and note which one on the Army List. This Battle Rune can be cast by the bearer as a Bound Spell. It can only target the bearer’s own unit.

Banner of Silent Mist

max 2 per Army

The bearer’s unit gains Magic Resistance (1) and is always considered to be in Soft Cover

Caedhren's Pennon

max 2 per Army

While the bearer’s unit is part of a Combined Charge, the unit and all other units part of this Combined Charge gain must reroll failed Charge Range rolls and gain Devastating Charge (Hard Target (1))

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Stalker’s Standard

max 2 per Army

The bearer’s unit gains Strider.

Banner of Roland

max 1 per Army

The bearer’s unit gains Aegis (5+, against Ranged Attacks). In addition, enemy units with Stand and Shoot cannot use this rule against the bearer’s unit.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Runic Standard of Grudges

max 1 per Army

Cannot be taken by units that count towards Core.Ancient Grudge (1).

Castellan's Crest

max 3 per Army

Cavalry models onlyOne use only. May be activated immediately before declaring a Charge with the bearer or the bearer’s unit in the Charge Phase. Failed Charge Range rolls of the bearer or the bearer’s unit must be rerolled until the end of the phase. Other Characters Charging out of the bearer’s unit are not affected.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Eye of the Gorgon

max 1 per Army

Cannot be taken by units that count toward CoreThe bearer’s unit gains Horror. When Choosing Equipment and Abilities nominate one Rank-and-File model, or the Battle Standard Bearer, in the front rank of the bearer’s unit. The nominated model gains Petrifying Stare

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Pennant of the Great Grass Sky

max 1 per Army

The unit gains Maximized Charge Range and Minimised Flee Range.

Banner Of Recruitment

max 1 per Army

The bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Bell of the Deep Roads

max 2 per Army

The bearer’s unit gains Ambush Terrain Feature with a friendly Tunnel Marker).

Banner of Unity

max 1 per Army

Parent Units onlyWhenever the bearer's unit is targeted by an Order, it may immediately give an Order to a single Support Unit within 8" of the bearer's unit.

Castellan's Crest

max 3 per Army

Cavalry models onlyOne use only. May be activated immediately before declaring a Charge with the bearer or the bearer’s unit in the Charge Phase. Failed Charge Range rolls of the bearer or the bearer’s unit must be rerolled until the end of the phase. Other Characters Charging out of the bearer’s unit are not affected.

Sigil of the Closed Gates

max 1 per Army

The bearer’s unit gains +1 Mob and Ghost Step.

Relic Shroud

max 1 per Army

The bearer can cast Breath of the Lady (Hereditary Spell) as a Bound Spell (5+).

Skull of Qenghet

max 1 per Army

The bearer’s unit gains Terror.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Unity

max 1 per Army

Parent Units onlyWhenever the bearer's unit is targeted by an Order, it may immediately give an Order to a single Support Unit within 8" of the bearer's unit.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Oriflamme

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains Horror.

Skull of Qenghet

max 1 per Army

The bearer’s unit gains Terror.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Unity

max 1 per Army

Parent Units onlyWhenever the bearer's unit is targeted by an Order, it may immediately give an Order to a single Support Unit within 8" of the bearer's unit.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of the Wild Herd

max 3 per Army

One use only. A single Banner of the Wild Herd per unit may be activated at the start of each Round of Combat. For the duration of this Round of Combat, all Mongrel Herd and Wildhorn Herd models in the bearer's unit gain +1 Strength and +1 Armour Penetration.

Marksman's Pennant

max 1 per Army

The bearer’s unit gains Stand and Shoot.

Runic Standard of Swiftness

max 1 per Army

The bearer’s unit gains Vanguard.

Runic Standard of Steadiness

max 3 per Army

One use only. May be activated at the start of any Movement Phase. The bearer’s unit loses Unwieldy until the end of the Player Turn.

Runic Armour Enchantments

Rune of Retribution

max 99 per Army (Enchantment: Suit of Armour)

When rolling a successful Aegis Save from Shield Wall, the model inflicts a hit with the same Str and AP as the attack that was saved onto the Health Pool of the model that caused the wound. This occurs before any casualties are removed. These hits do not benefit from Weapon Rules or Runic Weapon Enchantments.

Rune of Resistance

max 1 per Army (Enchantment: Suit of Armour)

Resistance

Rune of the Forge

max 99 per Army (Enchantment: Suit of Armour)

Aegis (3+, against Flaming Attacks).

Rune of Steel

max 99 per Army (Enchantment: Suit of Armour)

Must reroll failed Armour Save rolls

Rune of Iron

max 2 per Army (Enchantment: Suit of Armour)

+1 Arm

Rune of Retribution

max 99 per Army (Enchantment: Suit of Armour)

When rolling a successful Aegis Save from Shield Wall, the model inflicts a hit with the same Str and AP as the attack that was saved onto the Health Pool of the model that caused the wound. This occurs before any casualties are removed. These hits do not benefit from Weapon Rules or Runic Weapon Enchantments.

Rune of Resistance

max 1 per Army (Enchantment: Suit of Armour)

Resistance

Rune of the Forge

max 99 per Army (Enchantment: Suit of Armour)

Aegis (3+, against Flaming Attacks).

Rune of Steel

max 99 per Army (Enchantment: Suit of Armour)

Must reroll failed Armour Save rolls

Rune of Iron

max 2 per Army (Enchantment: Suit of Armour)

+1 Arm

Rune of the Forge

max 99 per Army (Enchantment: Suit of Armour)

Aegis (3+, against Flaming Attacks).

Rune of Retribution

max 99 per Army (Enchantment: Suit of Armour)

When rolling a successful Aegis Save from Shield Wall, the model inflicts a hit with the same Str and AP as the attack that was saved onto the Health Pool of the model that caused the wound. This occurs before any casualties are removed. These hits do not benefit from Weapon Rules or Runic Weapon Enchantments.

Rune of Resistance

max 1 per Army (Enchantment: Suit of Armour)

Resistance

Rune of Iron

max 2 per Army (Enchantment: Suit of Armour)

+1 Arm

Rune of Retribution

max 99 per Army (Enchantment: Suit of Armour)

When rolling a successful Aegis Save from Shield Wall, the model inflicts a hit with the same Str and AP as the attack that was saved onto the Health Pool of the model that caused the wound. This occurs before any casualties are removed. These hits do not benefit from Weapon Rules or Runic Weapon Enchantments.

Rune of Retribution

max 99 per Army (Enchantment: Suit of Armour)

When rolling a successful Aegis Save from Shield Wall, the model inflicts a hit with the same Str and AP as the attack that was saved onto the Health Pool of the model that caused the wound. This occurs before any casualties are removed. These hits do not benefit from Weapon Rules or Runic Weapon Enchantments.

Rune of Iron

max 2 per Army (Enchantment: Suit of Armour)

+1 Arm

Rune of Iron

max 2 per Army (Enchantment: Suit of Armour)

+1 Arm

Rune of the Forge

max 99 per Army (Enchantment: Suit of Armour)

Aegis (3+, against Flaming Attacks).

Rune of Steel

max 99 per Army (Enchantment: Suit of Armour)

Must reroll failed Armour Save rolls

Rune of Steel

max 99 per Army (Enchantment: Suit of Armour)

Must reroll failed Armour Save rolls

Rune of Steel

max 99 per Army (Enchantment: Suit of Armour)

Must reroll failed Armour Save rolls

Rune of Resistance

max 1 per Army (Enchantment: Suit of Armour)

Resistance

Rune of Iron

max 2 per Army (Enchantment: Suit of Armour)

+1 Arm

Rune of Steel

max 99 per Army (Enchantment: Suit of Armour)

Must reroll failed Armour Save rolls

Rune of Resistance

max 1 per Army (Enchantment: Suit of Armour)

Resistance

Rune of Resistance

max 1 per Army (Enchantment: Suit of Armour)

Resistance

Rune of the Forge

max 99 per Army (Enchantment: Suit of Armour)

Aegis (3+, against Flaming Attacks).

Rune of Retribution

max 99 per Army (Enchantment: Suit of Armour)

When rolling a successful Aegis Save from Shield Wall, the model inflicts a hit with the same Str and AP as the attack that was saved onto the Health Pool of the model that caused the wound. This occurs before any casualties are removed. These hits do not benefit from Weapon Rules or Runic Weapon Enchantments.

Rune of the Forge

max 99 per Army (Enchantment: Suit of Armour)

Aegis (3+, against Flaming Attacks).

Leadership Skills

Battleline Hero

max 1 per Army

General onlyThe range of the model’s Commanding Presence is increased to 18″.

Trusted Adviser

max 1 per Army

When determining the Secondary Objective, randomize two objectives instead of one, and choose which of the two objectives to play.

Arcane Volcanist

max 1 per Army

Wizard onlyWhenever you draw a Flux Card, apply the effects from the list below based on the number of the Flux Card. Effects have Duration: One Turn.
Card Number Effects applied to all models on the Battlefield
1, 5, 9, 13 Sulfurous Gas: All Terrain Features gain Dangerous Terrain.
2, 6, 10, 14 Ash Cloud: −1 to hit with Shooting Attacks.
3, 7, 11, 15 Obsidian Deposits: −1 to Casting Rolls.
4, 8, 12, 16 Ominous Rumbling: −1 Cou.

Curse Of Lycanthropy

max 1 per Army

Wizard Height 0–3 onlyOne use only. You may activate this ability when Choosing Equipment and Abilities. Set the model part’s Att to 4, Str to 5, and AP to 3. The model part gains Fortitude (4+). The model cannot use any weapons while this ability is active. Duration: One Turn.

Innovative Leader

max 1 per Army

General onlyAn army with an Innovative Leader may use different Base Sizes than those
listed in the Unit Entries. Any Unit Entry using this option must have the new
base size noted on the Army List, and all models in the unit must have the same
Base Size. The new bases must:
• Be between 100% – 125% of the original width.
• Be between 100% – 150% of the original depth.
• Both width and depth must be divisible by 5 mm.

旗帜附魔

Runic Standard of Dismay

max 1 per Army

Charge Range rolls against the bearer’s unit are Minimised.

Runic Standard of the Hold

max 3 per Army

The bearer’s unit gains Resolute (1).

Runic Standard of Wisdom

max 3 per Army

Select a single Battle Rune and note which one on the Army List. This Battle Rune can be cast by the bearer as a Bound Spell. It can only target the bearer’s own unit.

Runic Standard of Steadiness

max 3 per Army

One use only. May be activated at the start of any Movement Phase. The bearer’s unit loses Unwieldy until the end of the Player Turn.

Runic Standard of Grudges

max 1 per Army

Ancient Grudge (1).

Runic Standard of the Anvil

max 3 per Army

Failed Charge Range rolls by other friendly units must be rerolled when directed against enemy units already Engaged in Combat with the bearer’s unit.

Runic Standard of Swiftness

max 1 per Army

The bearer’s unit gains Vanguard.

Stalker’s Standard

max 2 per Army

The bearer’s unit gains Strider.

Aether Icon

max 2 per Army

The bearer’s unit gains Magic Resistance (1).

Banner Of Recruitment

max 1 per Army

The bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.

Flaming Standard

max 2 per Army

The bearer’s unit gains Flaming Attacks (Melee & Shooting).

Sheltering Standard

max 2 per Army

Attacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.

Army Organisation

Characters

Characters

(40% Max)

Core

Core

(25% Min)

Special

Special

(No Limit)

Clans’ Thunder

Clans’ Thunder

(35% Max)

Engines of War

Engines of War

(20% Max)

Characters
Characters

King

200pts
single model 稀有度: Common
Max 600 pts
Increment When War Throne to 100
Height:1
Base:20x20
Global Model Rules
4" 3" 10
Defensive 生命
3 7 5 3
Offensive 穿
King 4 7 4 1 4

Enchantment options

55 pts
40 pts
25 pts
10 pts
10 pts
80 pts
55 pts
40 pts
35 pts
35 pts
30 pts
25 pts
20 pts
20 pts
15 pts
10 pts

Magic Options

40 pts
40 pts
40 pts
40 pts
40 pts
40 pts
40 pts

Runic Artefacts

90 pts
40 pts
35 pts
30 pts
30 pts
30 pts
20 pts
15 pts
10 pts

Command group options

free
Max one General by Army Max 1 entry
30 pts
One Leader Skills Max 1 entry
30 pts
One Leader Skills Max 1 entry
40 pts
free
One Leader Skills Max 1 entry

Options

up to 250 pts
20 pts
5 pts
5 pts
5 pts
10 pts

Mount options

Select at most one mount option Max 1 entry
Select at least one mount option Min 0 entry

(foot only)

free
90 pts
170 pts

The Broken Isles - Specialist Skills

25 pts
25 pts
40 pts
Characters

Thane

70pts
single model 稀有度: Common
Max 6 Units by Army
Max 600 pts
Height:1
Base:20x20
Global Model Rules
4" 3" 9
Defensive 生命
3 6 5 3
Offensive 穿
Thane 3 6 4 1 3

Enchantment options

80 pts
55 pts
40 pts
35 pts
35 pts
30 pts
25 pts
20 pts
20 pts
15 pts
10 pts
55 pts
40 pts
25 pts
10 pts
10 pts

Runic Artefacts

90 pts
Max Rune of Denial by Roster Max 1 entry
Max Rune of Denial by Parent Max 1 entry
Set When Max Rune of Denial AtLeast 8000 to 2
40 pts
Max Rune of Harnessing by Parent Max 1 entry
Max Rune of Harnessing by Roster Max 1 entry
Set When Max Rune of Harnessing AtLeast 8000 to 2
35 pts
30 pts
30 pts
30 pts
Max Rune of Dragon's Breath by Parent Max 1 entry
Max Rune of Dragon's Breath by Roster Max 2 entry
20 pts
15 pts
10 pts

Command group options

free
20 pts
20 pts
Max one General by Army Max 1 entry
30 pts
One Leader Skills Max 1 entry
30 pts
One Leader Skills Max 1 entry
40 pts

(0-1 每支军队)

70 pts
Max ItemByArmy Max 1

(0-3 每支军队, 0-3 每支军队, 0-3 每支军队, 0-3 每支军队)

50 pts
Max ItemByArmy Max 3

(0-1 每支军队, 0-1 每支军队, 0-1 每支军队, 0-1 每支军队)

45 pts
Max ItemByArmy Max 1

(0-1 每支军队, 0-1 每支军队, 0-1 每支军队, 0-1 每支军队)

40 pts
Max ItemByArmy Max 1

(0-2 每支军队, 0-2 每支军队, 0-2 每支军队)

40 pts
Max ItemByArmy Max 2

(0-1 每支军队, 0-1 每支军队, 0-1 每支军队)

40 pts
Max ItemByArmy Max 1

(0-3 每支军队, 0-3 每支军队, 0-3 每支军队, 0-3 每支军队)

30 pts
Max ItemByArmy Max 3
free
free
free
free
free
free

(0-2 每支军队, 0-2 每支军队, 0-2 每支军队)

30 pts
Max ItemByArmy Max 2

(0-1 每支军队, 0-1 每支军队, 0-1 每支军队, 0-1 每支军队)

25 pts
Max ItemByArmy Max 1

(0-2 每支军队, 0-2 每支军队, 0-2 每支军队)

25 pts
Max ItemByArmy Max 2

(0-3 每支军队, 0-3 每支军队, 0-3 每支军队, 0-3 每支军队)

10 pts
Max ItemByArmy Max 3

(0-3 每支军队, 0-3 每支军队, 0-3 每支军队, 0-3 每支军队)

10 pts
Max ItemByArmy Max 3

(0-2 每支军队, 0-2 每支军队, 0-2 每支军队)

10 pts
Max ItemByArmy Max 2
free
One Leader Skills Max 1 entry

Options

up to 150 pts
20 pts
5 pts
5 pts
5 pts
5 pts

Mount options

Select at most one mount option Max 1 entry
Select at least one mount option Min 0 entry

(foot only)

free
Set Hidden When If Solitary selected on SameUnit to true
80 pts

The Broken Isles - Specialist Skills

25 pts
25 pts
Characters

Runic Smith

130pts
single model 稀有度: Uncommon
Max 3 Units by Army
Max 600 pts
Height:1
Base:20x20
Global Model Rules
4" 3" 9
Defensive 生命
3 4 5 3
Offensive 穿
Runic Smith 2 4 4 1 2

Enchantment options

55 pts
40 pts
25 pts
10 pts
10 pts
80 pts
55 pts
40 pts
35 pts
35 pts
30 pts
25 pts
20 pts
20 pts
15 pts
10 pts

Command group options

free
Max one General by Army Max 1 entry
30 pts
One Leader Skills Max 1 entry
30 pts
One Leader Skills Max 1 entry
40 pts
free
One Leader Skills Max 1 entry

Runic Artefacts

90 pts
65 pts
40 pts
40 pts
35 pts
30 pts
30 pts
30 pts
20 pts
15 pts
10 pts

Magic Options

30 pts
30 pts
30 pts
30 pts
30 pts
30 pts
30 pts

Options

up to 200 pts
20 pts
5 pts

The Broken Isles - Specialist Skills

25 pts
25 pts
40 pts
Characters Engines of War

Engineer

110pts
single model 稀有度: Rare
Max 600 pts
Max 2 Units by Army
Height:1
Base:20x20
Global Model Rules
4" 3" 9
Defensive 生命
3 4 5 3
Offensive 穿
Engineer 3 4 4 1 2

Enchantment options

80 pts
55 pts
40 pts
35 pts
35 pts
30 pts
25 pts
20 pts
20 pts
15 pts
10 pts
55 pts
40 pts
25 pts
10 pts
10 pts

Command group options

free
Max one General by Army Max 1 entry
30 pts
One Leader Skills Max 1 entry
30 pts
One Leader Skills Max 1 entry
40 pts
free
One Leader Skills Max 1 entry

Runic Artefacts

90 pts
40 pts
35 pts
30 pts
30 pts
30 pts
20 pts
15 pts
10 pts

Magic Options

40 pts
40 pts
40 pts
40 pts
40 pts
40 pts
40 pts

Options

up to 100 pts
15 pts
5 pts
5 pts
5 pts
20 pts
30 pts
5 pts

The Broken Isles - Specialist Skills

25 pts
25 pts
40 pts
Characters

Dragon Seeker

180pts
single model 稀有度: Uncommon
Max 600 pts
Max 3 Units by Army
Height:1
Base:20x20
Global Model Rules
4" 3" 10
Defensive 生命
3 7 5 0
Offensive 穿
Dragon Seeker 4 7 5 2 5

Enchantment options

80 pts
55 pts
40 pts
35 pts
35 pts
30 pts
25 pts
20 pts
20 pts
15 pts
10 pts
80 pts
55 pts
40 pts
35 pts
35 pts
30 pts
25 pts
20 pts
20 pts
15 pts
10 pts

Options

70 pts
90 pts
up to 150 pts

Command group options

free
One Leader Skills Max 1 entry

The Broken Isles - Specialist Skills

25 pts
25 pts
Core
Core

Clan Warriors

200pts + 12 pts/extra model
15-40 models 稀有度: Regular
Max 40
Min 15
Height:1
Base:20x20
Global Model Rules
4" 3" 9
Defensive 生命
1 4 4 2
Offensive 穿
Clan Warrior 1 4 3 0 2

Command group options

10 pts
10 pts
no limit
Set Hidden When If Standard Bearer selected on SameUnit to false

(0-3 每支军队, 0-3 每支军队, 0-3 每支军队, 0-3 每支军队)

50 pts
Max ItemByArmy Max 3

(0-1 每支军队, 0-1 每支军队, 0-1 每支军队, 0-1 每支军队)

45 pts
Max ItemByArmy Max 1

(0-2 每支军队, 0-2 每支军队)

40 pts
Max ItemByArmy Max 2

(0-1 每支军队, 0-1 每支军队)

40 pts
Max ItemByArmy Max 1

(0-3 每支军队, 0-3 每支军队, 0-3 每支军队, 0-3 每支军队)

30 pts
Max ItemByArmy Max 3
free
free
free
free
free
free

(0-2 每支军队, 0-2 每支军队)

30 pts
Max ItemByArmy Max 2

(0-1 每支军队, 0-1 每支军队, 0-1 每支军队, 0-1 每支军队)

25 pts
Max ItemByArmy Max 1

(0-2 每支军队, 0-2 每支军队)

25 pts
Max ItemByArmy Max 2

(0-3 每支军队, 0-3 每支军队, 0-3 每支军队, 0-3 每支军队)

10 pts
Max ItemByArmy Max 3

(0-3 每支军队, 0-3 每支军队, 0-3 每支军队, 0-3 每支军队)

10 pts
Max ItemByArmy Max 3

(0-2 每支军队, 0-2 每支军队)

10 pts
Max ItemByArmy Max 2

Options

(0-1 每支军队)

2 pts/mod.
Max ItemByArmy Max 1 entry
2 pts/mod.
1 pts/mod.
free
1 pts/mod.
1 pts/mod.

Recruiting Officer

Fresh Meat Max 0 entry
Set When Enable when '{id: 257888,label:}' is selected, Enable when '{id: 257897,label:}' is selected, Enable when '{id: 257885,label:}' is selected, Enable when '{id: 257891,label:}' is selected, Enable when '{id: 257894,label:}' is selected to 1
Set Hidden When Enable when '{id: 256948,label:}' is selected, Enable when '{id: 257497,label:}' is selected, Enable when '{id: 256951,label:}' is selected, Enable when '{id: 256554,label:}' is selected, Enable when '{id: 256551,label:}' is selected, Enable when '{id: 257491,label:}' is selected, Enable when '{id: 256957,label:}' is selected, Enable when '{id: 256954,label:}' is selected, Enable when '{id: 257500,label:}' is selected, Enable when '{id: 256960,label:}' is selected, Enable when '{id: 257494,label:}' is selected, Enable when '{id: 256557,label:}' is selected, Enable when '{id: 256560,label:}' is selected, Enable when '{id: 256563,label:}' is selected, Enable when '{id: 257488,label:}' is selected to false
35 pts
Fresh Meat Max 0 entry
Set When Enable when '{id: 257888,label:}' is selected, Enable when '{id: 257897,label:}' is selected, Enable when '{id: 257885,label:}' is selected, Enable when '{id: 257891,label:}' is selected, Enable when '{id: 257894,label:}' is selected to 1
Core

Greybeards

180pts + 16 pts/extra model
10-25 models 稀有度: Regular
Max 25
Min 10
Height:1
Base:20x20
Global Model Rules
4" 3" 9
Defensive 生命
1 4 4 2
Offensive 穿
Greybeard 1 4 4 1 2

Command group options

10 pts
10 pts
no limit
Set Hidden When If Standard Bearer selected on SameUnit to false

(0-3 每支军队, 0-3 每支军队, 0-3 每支军队, 0-3 每支军队)

50 pts
Max ItemByArmy Max 3

(0-1 每支军队, 0-1 每支军队, 0-1 每支军队, 0-1 每支军队)

45 pts
Max ItemByArmy Max 1

(0-2 每支军队, 0-2 每支军队)

40 pts
Max ItemByArmy Max 2

(0-1 每支军队, 0-1 每支军队)

40 pts
Max ItemByArmy Max 1

(0-3 每支军队, 0-3 每支军队, 0-3 每支军队, 0-3 每支军队)

30 pts
Max ItemByArmy Max 3
free
free
free
free
free
free

(0-2 每支军队, 0-2 每支军队)

30 pts
Max ItemByArmy Max 2

(0-1 每支军队, 0-1 每支军队, 0-1 每支军队, 0-1 每支军队)

25 pts
Max ItemByArmy Max 1

(0-2 每支军队, 0-2 每支军队)

25 pts
Max ItemByArmy Max 2

(0-3 每支军队, 0-3 每支军队, 0-3 每支军队, 0-3 每支军队)

10 pts
Max ItemByArmy Max 3

(0-3 每支军队, 0-3 每支军队, 0-3 每支军队, 0-3 每支军队)

10 pts
Max ItemByArmy Max 3

(0-2 每支军队, 0-2 每支军队)

10 pts
Max ItemByArmy Max 2

Options

(0-1 每支军队)

2 pts/mod.
Max ItemByArmy Max 1
2 pts/mod.
3 pts/mod.
1 pts/mod.

Recruiting Officer

Fresh Meat Max 0 entry
Set When Enable when '{id: 257888,label:}' is selected, Enable when '{id: 257897,label:}' is selected, Enable when '{id: 257885,label:}' is selected, Enable when '{id: 257891,label:}' is selected, Enable when '{id: 257894,label:}' is selected to 1
Set Hidden When Enable when '{id: 256948,label:}' is selected, Enable when '{id: 257497,label:}' is selected, Enable when '{id: 256951,label:}' is selected, Enable when '{id: 256554,label:}' is selected, Enable when '{id: 256551,label:}' is selected, Enable when '{id: 257491,label:}' is selected, Enable when '{id: 256957,label:}' is selected, Enable when '{id: 256954,label:}' is selected, Enable when '{id: 257500,label:}' is selected, Enable when '{id: 256960,label:}' is selected, Enable when '{id: 257494,label:}' is selected, Enable when '{id: 256557,label:}' is selected, Enable when '{id: 256560,label:}' is selected, Enable when '{id: 256563,label:}' is selected, Enable when '{id: 257488,label:}' is selected to false
35 pts
Fresh Meat Max 0 entry
Set When Enable when '{id: 257888,label:}' is selected, Enable when '{id: 257897,label:}' is selected, Enable when '{id: 257885,label:}' is selected, Enable when '{id: 257891,label:}' is selected, Enable when '{id: 257894,label:}' is selected to 1
Core Clans’ Thunder

Clan Marksmen

190pts + 14 pts/extra model
10-20 models 稀有度: Common
Max 4 Units by Army
Max 20
Min 10
Height:1
Base:20x20
Global Model Rules
4" 3" 9
Defensive 生命
1 4 4 2
Offensive 穿
Clan Marksman 1 4 3 0 2

Command group options

10 pts
10 pts
no limit

(0-3 每支军队, 0-3 每支军队, 0-3 每支军队, 0-3 每支军队)

50 pts
Max ItemByArmy Max 3

(0-1 每支军队, 0-1 每支军队, 0-1 每支军队, 0-1 每支军队)

45 pts
Max ItemByArmy Max 1

(0-2 每支军队, 0-2 每支军队, 0-2 每支军队)

40 pts
Max ItemByArmy Max 2

(0-1 每支军队, 0-1 每支军队, 0-1 每支军队)

40 pts
Max ItemByArmy Max 1

(0-3 每支军队, 0-3 每支军队, 0-3 每支军队, 0-3 每支军队)

30 pts
Max ItemByArmy Max 3
free
free
free
free
free
free

(0-2 每支军队, 0-2 每支军队, 0-2 每支军队)

30 pts
Max ItemByArmy Max 2

(0-1 每支军队, 0-1 每支军队, 0-1 每支军队, 0-1 每支军队)

25 pts
Max ItemByArmy Max 1

(0-2 每支军队, 0-2 每支军队, 0-2 每支军队)

25 pts
Max ItemByArmy Max 2

(0-3 每支军队, 0-3 每支军队, 0-3 每支军队, 0-3 每支军队)

10 pts
Max ItemByArmy Max 3

(0-3 每支军队, 0-3 每支军队, 0-3 每支军队, 0-3 每支军队)

10 pts
Max ItemByArmy Max 3

(0-2 每支军队, 0-2 每支军队, 0-2 每支军队)

10 pts
Max ItemByArmy Max 2

Options

2 pts/mod.
free
1 pts/mod.
4 pts/mod.

Recruiting Officer

Fresh Meat Max 0 entry
Set When Enable when '{id: 257888,label:}' is selected, Enable when '{id: 257897,label:}' is selected, Enable when '{id: 257885,label:}' is selected, Enable when '{id: 257891,label:}' is selected, Enable when '{id: 257894,label:}' is selected to 1
Set Hidden When Enable when '{id: 256948,label:}' is selected, Enable when '{id: 257497,label:}' is selected, Enable when '{id: 256951,label:}' is selected, Enable when '{id: 256554,label:}' is selected, Enable when '{id: 256551,label:}' is selected, Enable when '{id: 257491,label:}' is selected, Enable when '{id: 256957,label:}' is selected, Enable when '{id: 256954,label:}' is selected, Enable when '{id: 257500,label:}' is selected, Enable when '{id: 256960,label:}' is selected, Enable when '{id: 257494,label:}' is selected, Enable when '{id: 256557,label:}' is selected, Enable when '{id: 256560,label:}' is selected, Enable when '{id: 256563,label:}' is selected, Enable when '{id: 257488,label:}' is selected to false
35 pts
Fresh Meat Max 0 entry
Set When Enable when '{id: 257888,label:}' is selected, Enable when '{id: 257897,label:}' is selected, Enable when '{id: 257885,label:}' is selected, Enable when '{id: 257891,label:}' is selected, Enable when '{id: 257894,label:}' is selected to 1
Special
Special

King's Guard

300pts + 17 pts/extra model
15-25 models 稀有度: Common
Max 5 Units by Army
Max 25
Min 15
Height:1
Base:20x20
Global Model Rules
4" 3" 9
Defensive 生命
1 5 4 3
Offensive 穿
King's Guard 1 5 4 1 2

Command group options

10 pts
10 pts
no limit
Set Hidden When If Standard Bearer selected on SameUnit to false

(0-3 每支军队, 0-3 每支军队, 0-3 每支军队, 0-3 每支军队)

50 pts
Max ItemByArmy Max 3

(0-1 每支军队, 0-1 每支军队, 0-1 每支军队, 0-1 每支军队)

45 pts
Max ItemByArmy Max 1

(0-1 每支军队, 0-1 每支军队, 0-1 每支军队, 0-1 每支军队)

40 pts
Max ItemByArmy Max 1

(0-2 每支军队, 0-2 每支军队)

40 pts
Max ItemByArmy Max 2

(0-1 每支军队, 0-1 每支军队)

40 pts
Max ItemByArmy Max 1

(0-3 每支军队, 0-3 每支军队, 0-3 每支军队, 0-3 每支军队)

30 pts
Max ItemByArmy Max 3
free
free
free
free
free
free

(0-2 每支军队, 0-2 每支军队)

30 pts
Max ItemByArmy Max 2

(0-1 每支军队, 0-1 每支军队, 0-1 每支军队, 0-1 每支军队)

25 pts
Max ItemByArmy Max 1

(0-2 每支军队, 0-2 每支军队)

25 pts
Max ItemByArmy Max 2

(0-3 每支军队, 0-3 每支军队, 0-3 每支军队, 0-3 每支军队)

10 pts
Max ItemByArmy Max 3

(0-3 每支军队, 0-3 每支军队, 0-3 每支军队, 0-3 每支军队)

10 pts
Max ItemByArmy Max 3

(0-2 每支军队, 0-2 每支军队)

10 pts
Max ItemByArmy Max 2

Recruiting Officer

Fresh Meat Max 0 entry
Set Hidden When Enable when '{id: 256948,label:}' is selected, Enable when '{id: 257497,label:}' is selected, Enable when '{id: 256951,label:}' is selected, Enable when '{id: 256554,label:}' is selected, Enable when '{id: 256551,label:}' is selected, Enable when '{id: 257491,label:}' is selected, Enable when '{id: 256957,label:}' is selected, Enable when '{id: 256954,label:}' is selected, Enable when '{id: 257500,label:}' is selected, Enable when '{id: 256960,label:}' is selected, Enable when '{id: 257494,label:}' is selected, Enable when '{id: 256557,label:}' is selected, Enable when '{id: 256560,label:}' is selected, Enable when '{id: 256563,label:}' is selected, Enable when '{id: 257488,label:}' is selected to false
Set When Enable when '{id: 257888,label:}' is selected, Enable when '{id: 257897,label:}' is selected, Enable when '{id: 257885,label:}' is selected, Enable when '{id: 257891,label:}' is selected, Enable when '{id: 257894,label:}' is selected to 1
35 pts
Fresh Meat Max 0 entry
Set When Enable when '{id: 257888,label:}' is selected, Enable when '{id: 257897,label:}' is selected, Enable when '{id: 257885,label:}' is selected, Enable when '{id: 257891,label:}' is selected, Enable when '{id: 257894,label:}' is selected to 1
Special

Deep Watch

260pts + 18 pts/extra model
15-25 models 稀有度: Common
Max 25
Min 15
Height:1
Base:20x20
Global Model Rules
4" 3" 9
Defensive 生命
1 5 4 3
Offensive 穿
Deep Watch 1 5 4 1 2

Command group options

10 pts
10 pts
no limit

(0-3 每支军队, 0-3 每支军队, 0-3 每支军队, 0-3 每支军队)

50 pts
Max ItemByArmy Max 3

(0-1 每支军队, 0-1 每支军队, 0-1 每支军队, 0-1 每支军队)

45 pts
Max ItemByArmy Max 1

(0-1 每支军队, 0-1 每支军队, 0-1 每支军队, 0-1 每支军队)

40 pts
Max ItemByArmy Max 1

(0-2 每支军队, 0-2 每支军队)

40 pts
Max ItemByArmy Max 2

(0-1 每支军队, 0-1 每支军队)

40 pts
Max ItemByArmy Max 1

(0-3 每支军队, 0-3 每支军队, 0-3 每支军队, 0-3 每支军队)

30 pts
Max ItemByArmy Max 3
free
free
free
free
free
free

(0-2 每支军队, 0-2 每支军队)

30 pts
Max ItemByArmy Max 2

(0-1 每支军队, 0-1 每支军队, 0-1 每支军队, 0-1 每支军队)

25 pts
Max ItemByArmy Max 1

(0-2 每支军队, 0-2 每支军队)

25 pts
Max ItemByArmy Max 2

(0-3 每支军队, 0-3 每支军队, 0-3 每支军队, 0-3 每支军队)

10 pts
Max ItemByArmy Max 3

(0-3 每支军队, 0-3 每支军队, 0-3 每支军队, 0-3 每支军队)

10 pts
Max ItemByArmy Max 3

(0-2 每支军队, 0-2 每支军队)

10 pts
Max ItemByArmy Max 2

Recruiting Officer

Fresh Meat Max 0 entry
Set When Enable when '{id: 257888,label:}' is selected, Enable when '{id: 257897,label:}' is selected, Enable when '{id: 257885,label:}' is selected, Enable when '{id: 257891,label:}' is selected, Enable when '{id: 257894,label:}' is selected to 1
Set Hidden When Enable when '{id: 256948,label:}' is selected, Enable when '{id: 257497,label:}' is selected, Enable when '{id: 256951,label:}' is selected, Enable when '{id: 256554,label:}' is selected, Enable when '{id: 256551,label:}' is selected, Enable when '{id: 257491,label:}' is selected, Enable when '{id: 256957,label:}' is selected, Enable when '{id: 256954,label:}' is selected, Enable when '{id: 257500,label:}' is selected, Enable when '{id: 256960,label:}' is selected, Enable when '{id: 257494,label:}' is selected, Enable when '{id: 256557,label:}' is selected, Enable when '{id: 256560,label:}' is selected, Enable when '{id: 256563,label:}' is selected, Enable when '{id: 257488,label:}' is selected to false
35 pts
Fresh Meat Max 0 entry
Set When Enable when '{id: 257888,label:}' is selected, Enable when '{id: 257897,label:}' is selected, Enable when '{id: 257885,label:}' is selected, Enable when '{id: 257891,label:}' is selected, Enable when '{id: 257894,label:}' is selected to 1
Special

Seekers

160pts + 20 pts/extra model
8-25 models 稀有度: Uncommon
Max 3 Units by Army
Max 3 Units by Army
Max 25
Min 8
Height:1
Base:20x20
Global Model Rules
4" 3" 9
Defensive 生命
1 4 4 0
Offensive 穿
Seeker 1 4 4 1 2

Command group options

10 pts
10 pts

Options

3 pts/mod.

Recruiting Officer

Fresh Meat Max 0 entry
Set When Enable when '{id: 257888,label:}' is selected, Enable when '{id: 257897,label:}' is selected, Enable when '{id: 257885,label:}' is selected, Enable when '{id: 257891,label:}' is selected, Enable when '{id: 257894,label:}' is selected to 1
Set Hidden When Enable when '{id: 256948,label:}' is selected, Enable when '{id: 257497,label:}' is selected, Enable when '{id: 256951,label:}' is selected, Enable when '{id: 256554,label:}' is selected, Enable when '{id: 256551,label:}' is selected, Enable when '{id: 257491,label:}' is selected, Enable when '{id: 256957,label:}' is selected, Enable when '{id: 256954,label:}' is selected, Enable when '{id: 257500,label:}' is selected, Enable when '{id: 256960,label:}' is selected, Enable when '{id: 257494,label:}' is selected, Enable when '{id: 256557,label:}' is selected, Enable when '{id: 256560,label:}' is selected, Enable when '{id: 256563,label:}' is selected, Enable when '{id: 257488,label:}' is selected to false
35 pts
Fresh Meat Max 0 entry
Set When Enable when '{id: 257888,label:}' is selected, Enable when '{id: 257897,label:}' is selected, Enable when '{id: 257885,label:}' is selected, Enable when '{id: 257891,label:}' is selected, Enable when '{id: 257894,label:}' is selected to 1
Special

Brothers of Vengeance

170pts + 22 pts/extra model
8-15 models 稀有度: Common
Max 1 Units by Army
Max 15
Min 8
Height:Standard
Base:20x20
Global Model Rules
4" 3" 9
Defensive 生命
1 4 4 0
Offensive 穿
Seeker 1 4 4 1 2

Command group options

10 pts
10 pts

Options

3 pts/mod.

Recruiting Officer

Fresh Meat Max 0 entry
Set Hidden When Enable when '{id: 256948,label:}' is selected, Enable when '{id: 257497,label:}' is selected, Enable when '{id: 256951,label:}' is selected, Enable when '{id: 256554,label:}' is selected, Enable when '{id: 256551,label:}' is selected, Enable when '{id: 257491,label:}' is selected, Enable when '{id: 256957,label:}' is selected, Enable when '{id: 256954,label:}' is selected, Enable when '{id: 257500,label:}' is selected, Enable when '{id: 256960,label:}' is selected, Enable when '{id: 257494,label:}' is selected, Enable when '{id: 256557,label:}' is selected, Enable when '{id: 256560,label:}' is selected, Enable when '{id: 256563,label:}' is selected, Enable when '{id: 257488,label:}' is selected to false
Set When Enable when '{id: 257888,label:}' is selected, Enable when '{id: 257897,label:}' is selected, Enable when '{id: 257885,label:}' is selected, Enable when '{id: 257891,label:}' is selected, Enable when '{id: 257894,label:}' is selected to 1
35 pts
Fresh Meat Max 0 entry
Set When Enable when '{id: 257888,label:}' is selected, Enable when '{id: 257897,label:}' is selected, Enable when '{id: 257885,label:}' is selected, Enable when '{id: 257891,label:}' is selected, Enable when '{id: 257894,label:}' is selected to 1
Special

Hold Guardians

250pts + 90 pts/extra model
3-6 models 稀有度: Rare
Max 2 Units by Army
Max 6
Min 3
Height:3
Base:40x40
Global Model Rules
5" 5" 10
Defensive 生命
3 4 5 4
Offensive 穿
Hold Guardian 3 4 5 2 1

Command group options

10 pts
10 pts
no limit

(0-3 每支军队, 0-3 每支军队, 0-3 每支军队, 0-3 每支军队)

50 pts
Max ItemByArmy Max 3

(0-1 每支军队, 0-1 每支军队, 0-1 每支军队, 0-1 每支军队)

45 pts
Max ItemByArmy Max 1

(0-1 每支军队, 0-1 每支军队, 0-1 每支军队)

40 pts
Max ItemByArmy Max 1

(0-2 每支军队, 0-2 每支军队)

40 pts
Max ItemByArmy Max 2

(0-1 每支军队, 0-1 每支军队)

40 pts
Max ItemByArmy Max 1

(0-3 每支军队, 0-3 每支军队, 0-3 每支军队, 0-3 每支军队)

30 pts
Max ItemByArmy Max 3
free
free
free
free
free
free

(0-2 每支军队, 0-2 每支军队)

30 pts
Max ItemByArmy Max 2

(0-1 每支军队, 0-1 每支军队, 0-1 每支军队, 0-1 每支军队)

25 pts
Max ItemByArmy Max 1

(0-2 每支军队, 0-2 每支军队)

25 pts
Max ItemByArmy Max 2

(0-3 每支军队, 0-3 每支军队, 0-3 每支军队, 0-3 每支军队)

10 pts
Max ItemByArmy Max 3

(0-3 每支军队, 0-3 每支军队, 0-3 每支军队, 0-3 每支军队)

10 pts
Max ItemByArmy Max 3

(0-2 每支军队, 0-2 每支军队)

10 pts
Max ItemByArmy Max 2

Recruiting Officer

Fresh Meat Max 0 entry
Set When Enable when '{id: 257888,label:}' is selected, Enable when '{id: 257897,label:}' is selected, Enable when '{id: 257885,label:}' is selected, Enable when '{id: 257891,label:}' is selected, Enable when '{id: 257894,label:}' is selected to 1
Set Hidden When Enable when '{id: 256948,label:}' is selected, Enable when '{id: 257497,label:}' is selected, Enable when '{id: 256951,label:}' is selected, Enable when '{id: 256554,label:}' is selected, Enable when '{id: 256551,label:}' is selected, Enable when '{id: 257491,label:}' is selected, Enable when '{id: 256957,label:}' is selected, Enable when '{id: 256954,label:}' is selected, Enable when '{id: 257500,label:}' is selected, Enable when '{id: 256960,label:}' is selected, Enable when '{id: 257494,label:}' is selected, Enable when '{id: 256557,label:}' is selected, Enable when '{id: 256560,label:}' is selected, Enable when '{id: 256563,label:}' is selected, Enable when '{id: 257488,label:}' is selected to false
35 pts
Fresh Meat Max 0 entry
Set When Enable when '{id: 257888,label:}' is selected, Enable when '{id: 257897,label:}' is selected, Enable when '{id: 257885,label:}' is selected, Enable when '{id: 257891,label:}' is selected, Enable when '{id: 257894,label:}' is selected to 1
Special

Grudge Buster

280pts
single model 稀有度: Rare
Max 2 Units by Army
Height:4
Base:50x100
Global Model Rules
4" 8" 9
Defensive 生命
5 4 5 4
Offensive 穿
Crew (2)(2) 1 4 4 1 2
Chassis 5 2 2
Special

Miners

180pts + 11 pts/extra model
10-20 models 稀有度: Rare
Max 2 Units by Army
Max 20
Min 10
Height:1
Base:20x20
Global Model Rules
4" 3" 9
Defensive 生命
1 4 4 2
Offensive 穿
Miner 1 4 4 1 2

Command group options

10 pts
10 pts

Options

free
1 pts/mod.
1 pts/mod.
3 pts/mod.
4 pts/mod.

Recruiting Officer

Fresh Meat Max 0 entry
Set When Enable when '{id: 257888,label:}' is selected, Enable when '{id: 257897,label:}' is selected, Enable when '{id: 257885,label:}' is selected, Enable when '{id: 257891,label:}' is selected, Enable when '{id: 257894,label:}' is selected to 1
Set Hidden When Enable when '{id: 256948,label:}' is selected, Enable when '{id: 257497,label:}' is selected, Enable when '{id: 256951,label:}' is selected, Enable when '{id: 256554,label:}' is selected, Enable when '{id: 256551,label:}' is selected, Enable when '{id: 257491,label:}' is selected, Enable when '{id: 256957,label:}' is selected, Enable when '{id: 256954,label:}' is selected, Enable when '{id: 257500,label:}' is selected, Enable when '{id: 256960,label:}' is selected, Enable when '{id: 257494,label:}' is selected, Enable when '{id: 256557,label:}' is selected, Enable when '{id: 256560,label:}' is selected, Enable when '{id: 256563,label:}' is selected, Enable when '{id: 257488,label:}' is selected to false
35 pts
Fresh Meat Max 0 entry
Set When Enable when '{id: 257888,label:}' is selected, Enable when '{id: 257897,label:}' is selected, Enable when '{id: 257885,label:}' is selected, Enable when '{id: 257891,label:}' is selected, Enable when '{id: 257894,label:}' is selected to 1
Special

Anvil of Power

200pts
single model 稀有度: Extraordinary
Max 1 Units by Army
Height:2
Base:60x60
Global Model Rules
4" 0" 9
Defensive 生命
5 1 4 3
Offensive 穿
Anvil Guard(3) 1 5 4 1 2

Battle Runes

free
free
free
free
free
free
Special

Rangers

150pts + 11 pts/extra model
10-20 models 稀有度: Rare
Max 2 Units by Army
Max 20
Min 10
Set When Active if Crag Warden(267823) is selected to 0
Height:1
Base:20x20
Global Model Rules
4" 3" 9
Defensive 生命
1 4 4 2
Offensive 穿
Ranger 1 4 3 0 2

Command group options

10 pts
10 pts

Options

(0-15 每单位模型)

1 pts/mod.
2 pts/mod.
free
6 pts/mod.
free
1 pts/mod.

Recruiting Officer

Fresh Meat Max 0 entry
Set When Enable when '{id: 257888,label:}' is selected, Enable when '{id: 257897,label:}' is selected, Enable when '{id: 257885,label:}' is selected, Enable when '{id: 257891,label:}' is selected, Enable when '{id: 257894,label:}' is selected to 1
Set Hidden When Enable when '{id: 256948,label:}' is selected, Enable when '{id: 257497,label:}' is selected, Enable when '{id: 256951,label:}' is selected, Enable when '{id: 256554,label:}' is selected, Enable when '{id: 256551,label:}' is selected, Enable when '{id: 257491,label:}' is selected, Enable when '{id: 256957,label:}' is selected, Enable when '{id: 256954,label:}' is selected, Enable when '{id: 257500,label:}' is selected, Enable when '{id: 256960,label:}' is selected, Enable when '{id: 257494,label:}' is selected, Enable when '{id: 256557,label:}' is selected, Enable when '{id: 256560,label:}' is selected, Enable when '{id: 256563,label:}' is selected, Enable when '{id: 257488,label:}' is selected to false
35 pts
Fresh Meat Max 0 entry
Set When Enable when '{id: 257888,label:}' is selected, Enable when '{id: 257897,label:}' is selected, Enable when '{id: 257885,label:}' is selected, Enable when '{id: 257891,label:}' is selected, Enable when '{id: 257894,label:}' is selected to 1
Clans’ Thunder
Clans’ Thunder

Forge Wardens

200pts + 18 pts/extra model
10-16 models 稀有度: Uncommon
Max 16
Min 10
Max 30 每支军队的模型
Height:1
Base:20x20
Global Model Rules
4" 3" 9
Defensive 生命
1 4 4 3
Offensive 穿
Forge Warden 1 4 4 1 2

Command group options

10 pts
10 pts
no limit

(0-3 每支军队, 0-3 每支军队, 0-3 每支军队, 0-3 每支军队)

50 pts
Max ItemByArmy Max 3

(0-1 每支军队, 0-1 每支军队, 0-1 每支军队, 0-1 每支军队)

45 pts
Max ItemByArmy Max 1

(0-1 每支军队, 0-1 每支军队, 0-1 每支军队)

40 pts
Max ItemByArmy Max 1

(0-2 每支军队, 0-2 每支军队)

40 pts
Max ItemByArmy Max 2

(0-1 每支军队, 0-1 每支军队)

40 pts
Max ItemByArmy Max 1

(0-3 每支军队, 0-3 每支军队, 0-3 每支军队, 0-3 每支军队)

30 pts
Max ItemByArmy Max 3
free
free
free
free
free
free

(0-2 每支军队, 0-2 每支军队)

30 pts
Max ItemByArmy Max 2

(0-1 每支军队, 0-1 每支军队, 0-1 每支军队, 0-1 每支军队)

25 pts
Max ItemByArmy Max 1

(0-2 每支军队, 0-2 每支军队)

25 pts
Max ItemByArmy Max 2

(0-3 每支军队, 0-3 每支军队, 0-3 每支军队, 0-3 每支军队)

10 pts
Max ItemByArmy Max 3

(0-3 每支军队, 0-3 每支军队, 0-3 每支军队, 0-3 每支军队)

10 pts
Max ItemByArmy Max 3

(0-2 每支军队, 0-2 每支军队)

10 pts
Max ItemByArmy Max 2

Recruiting Officer

Fresh Meat Max 0 entry
Set Hidden When Enable when '{id: 256948,label:}' is selected, Enable when '{id: 257497,label:}' is selected, Enable when '{id: 256951,label:}' is selected, Enable when '{id: 256554,label:}' is selected, Enable when '{id: 256551,label:}' is selected, Enable when '{id: 257491,label:}' is selected, Enable when '{id: 256957,label:}' is selected, Enable when '{id: 256954,label:}' is selected, Enable when '{id: 257500,label:}' is selected, Enable when '{id: 256960,label:}' is selected, Enable when '{id: 257494,label:}' is selected, Enable when '{id: 256557,label:}' is selected, Enable when '{id: 256560,label:}' is selected, Enable when '{id: 256563,label:}' is selected, Enable when '{id: 257488,label:}' is selected to false
Set When Enable when '{id: 257888,label:}' is selected, Enable when '{id: 257897,label:}' is selected, Enable when '{id: 257885,label:}' is selected, Enable when '{id: 257891,label:}' is selected, Enable when '{id: 257894,label:}' is selected to 1
35 pts
Fresh Meat Max 0 entry
Set When Enable when '{id: 257888,label:}' is selected, Enable when '{id: 257897,label:}' is selected, Enable when '{id: 257885,label:}' is selected, Enable when '{id: 257891,label:}' is selected, Enable when '{id: 257894,label:}' is selected to 1
Clans’ Thunder

Steam Copters

190pts + 130 pts/extra model
1-2 models 稀有度: Uncommon
Max 2
Min 1
Max 5 每支军队的模型
Set When Active if Shrapnel Bombs(267854) is selected to 0
Height:2
Base:40x40
Global Model Rules
8" 8" 9
Defensive 生命
3 4 5 3
Offensive 穿
Steam Copter 2 4 4 1 2

Options

(0-2 每支军队单位)

free
Max Units Max 2 entry

(0-1 每单位模型, 0-2 每支军队单位)

35 pts/mod.
Max Units Max 2 entry

Recruiting Officer

Fresh Meat Max 0 entry
Set Hidden When Enable when '{id: 256948,label:}' is selected, Enable when '{id: 257497,label:}' is selected, Enable when '{id: 256951,label:}' is selected, Enable when '{id: 256554,label:}' is selected, Enable when '{id: 256551,label:}' is selected, Enable when '{id: 257491,label:}' is selected, Enable when '{id: 256957,label:}' is selected, Enable when '{id: 256954,label:}' is selected, Enable when '{id: 257500,label:}' is selected, Enable when '{id: 256960,label:}' is selected, Enable when '{id: 257494,label:}' is selected, Enable when '{id: 256557,label:}' is selected, Enable when '{id: 256560,label:}' is selected, Enable when '{id: 256563,label:}' is selected, Enable when '{id: 257488,label:}' is selected to false
Set When Enable when '{id: 257888,label:}' is selected, Enable when '{id: 257897,label:}' is selected, Enable when '{id: 257885,label:}' is selected, Enable when '{id: 257891,label:}' is selected, Enable when '{id: 257894,label:}' is selected to 1
35 pts
Fresh Meat Max 0 entry
Set When Enable when '{id: 257888,label:}' is selected, Enable when '{id: 257897,label:}' is selected, Enable when '{id: 257885,label:}' is selected, Enable when '{id: 257891,label:}' is selected, Enable when '{id: 257894,label:}' is selected to 1
Engines of War
Engines of War

Field Artillery

100pts
single model 稀有度: Regular
Height:2
Base:60x60
Global Model Rules
4" 0" 9
Defensive 生命
5 1 4 2
Offensive 穿
Crew 3 4 3 0 2

Options

free

(0-4 每支军队单位)

free
Max Units Max 4 entry

(0-2 每支军队单位)

70 pts
Max Units Max 2 entry

(0-2 每支军队单位)

110 pts
Max Units Max 2 entry

(0-2 每支军队单位)

145 pts
Max Units Max 2 entry

(0-2 每支军队单位)

150 pts
Max Units Max 2 entry
15 pts
Set Hidden When If Flame Cannon selected on SameUnit to false
Set Hidden When If Dwarf Cannon selected on SameUnit to false
Set Hidden When If Organ Gun selected on SameUnit to false
Set Hidden When If Dwarf Ballista selected on SameUnit to false
Set Hidden When If Dwarf Catapult selected on SameUnit to false