Model Rules

Global

CaelysianPantheonOption

GiantSeeGiantDoBh

CultOfErrahmanOption

Giant See, Giant Do

During step~1.2 of Pregame Planning (Build an Army), choose one of the following Model Rules, and write your choice on the Army List:
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First Strike (Fury)
Lethal Strike
Devastating Charge (+1~Str, +1~AP)
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, Scout, Exclusive

Fire on Impact!

The model part gains Devastating Charge (always Str~4, always AP~2, always Agi~10).

Flaming Shots

The model’s Shooting Attacks become Flaming Attacks, Magical Attacks.

(#1) and Accurate

(#1) and Lethal Strike (Shooting)

(#1), and Poison Attacks (Shooting)

TrebuchetHeightChange

#1: may take a single Howdah Device

A single Artefact

A single Aspect of Nature

A single Big Name

A single Gift of the Dark Gods

A single Honour

A single Kindred

A single Knightly Principle

Full Steam Ahead!

A Watery Grave

Tethaen is always considered to have rolled a 3+ when rolling for whether he arrives using Ambush. In addition, at the beginning of , if Tethaen won the Round of Combat and an enemy Character in that Combat was removed as a casualty, then Tethaen may be placed in Ambush.

Aasklander Battle Fever

Model parts without Mount in units with at least 1 Proper Rank benefit from: itemize Fight in Extra Rank if fighting with a Melee Weapon with Two-Handed. +1~Arm if Using a Shield. itemize

Immortal Denizens

Casting Rolls for Learned Spells made by a model with Daemon in this army using two or three Magic Dice gain a~+1 modifier. In games involving one or more Daemon Legions armies, the Active Player gains one additional Magic Dice during their Magic Phase’s Siphon the Veil step (i.e. both players gain one additional Magic Dice in their Player Turn).

Underworld Beast

The model loses the Pitmaster model part and its base size is changed to 60100~. The bearer gains Random Movement) (#1D6 (3)) and its Attack Value is set to~#1D3 (4).

Academy Commander

The model part gains Academy. Model parts with Academy in the model’s unit gain .

Temple Acolytes

The “” model part gains , Paired Weapons and Temple.

Aether Battery

Veil Stalker

For every successfully cast spell in the opponent’s previous Magic Phase, this unit’s Ambush rolls gain one instance of Maximised.

Acid Blood

Each time a model with loses a Health Point after failing a Regeneration Save against an enemy Melee Attack, it immediately inflicts 1~hit with Toxic Attacks towards the Health Pool of the attacking model, before any casualties are removed.

Warlock Acolytes

The unit gains Wizard Conclave (2),. The “” model part gains . The unit selects its spells from:
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Ice and Fire ()
Whispers of the Veil ()
Illusory Paths ()

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Unnatural Activity

Friendly units within~6 of one or more models with benefit from +2~Off and +2~Agi.

Additional Limbs

The model’s Mobility is set to~10, and its Armour Equipment is set to~3.

Attached#1~(#1)

This model must be Deployed inside a unit containing a Rank-and-File model, and cannot voluntarily leave its unit.

Advancing Gloom

is extended until the end of the second Game Turn.

Aegis

Tightening Grasp

The model part gains Grind Attack) (X).
After each Round of Combat, X increases by~1 (e.g. Grind Attack) (1) becomes Grind Attack) (2))
When the model is not Engaged in Combat, X is set to~1.
When a model part with is in the second rank, and not in contact with any enemy model, it can make all its hits from Grind Attack) across models directly in front of it in the Front Rank.

Ancient Grudge#1~(#1)

During Pre-game~Selections, a Dwarven Holds army marks units on the opponent’s Army List with Grudge Markers (note that Characters can be marked, too). The number of Grudge Markers placed is equal to the number of instances of on units in your Army List.
All model parts with Dwarf in your army gain First Strike (Hatred (towards units containing a Grudge Marker)).

Giant Eagle

Forest Eagle

Wings

The model’s Mobility is set to~8, and it gains Fly.

Big Wing

The model gains Stomp Attack) (D3+1), and its base size is changed to 75100~.

Halberd

Uprooted Tree

Attacks made with this weapon gain Automatic Hits and always have Str~5 and AP~0.

Skorchit Alchemist

Shooting Attacks from the model with a Pistol gain Flaming Attacks. In addition, Height~1 Rank-and-File models in the bearer’s unit benefits from First Strike (Zeal, Flaming Attacks).

Looted Booze

One use only. May be activated at the start of any Player Turn. All models with Drunkard in the model’s unit change their state from Sober to Drunk.

Battle Standard Bearer

Alpha Carnosaur

Altar of Battle

Altar of Nabh

The model gains Attached, Exclusive (Height~1), Frenzy, Fury, War10000\ Platform, Unruly.
Model parts with Elf in friendly units within~12 of the gain Fury.

Altar of Yema

The model gains Attached, War10000\ Platform, Exclusive (Height~1), and a single Attendant model part gains .
Whenever a friendly unit within~12 of the initiates any kind of move (see the Definition and Terminology chapter in the Reference Handbook), the unit gains +1~Mobility and Devastating Charge (Stri\-der), with Duration: End of Turn.

Altar of Envy

Model gains Ritual is Complete (Kuulimas Deceiver with Wings).

Altar of Gluttony

Model gains Ritual is Complete (Maw of Akaan).

Altar of Greed

Model gains Ritual is Complete (Sentinel of Nukuja).

Altar of Lust

Model gains Ritual is Complete (Courtesan of Cibaresh).

Altar of Pride

Model gains Ritual is Complete (Omen of Savar with Throne of Overwhelming Splendour).

Altar of Sloth

Model gains Ritual is Complete (Sentinel of Nukuja with Strixian Spirit).

Altar of Tila

The model’s Charge Speed and Mobility are always~0. In addition, it gains Channel (2), Emplacement, Solitary, Fearless, Stubborn, Un\-stable.
When another friendly unit within~18 of the model suffers one or more HP losses from an enemy attack, the may cause three hits with Str~4, AP~2, and Unmodifiable onto the enemy unit that caused those losses. This effect can only be used once per phase.

Altar of Wrath

Model gains Ritual is Complete (Vanadras Scourge).

Ambush (Battlefield Edge)

Ambush (Friendly Titanopod)

AmbushopenTerrain

Amuut

Ancient Dragon

Pet Monster

Animal Master

The model gains Commanding Presence (12, ).

Anurarch Wardens

Hunting Call

If the Army List includes a model with , the owner may reroll Ambush rolls of~1 and~2. If the owner has the second Player Turn, any unit containing may choose to roll for its Ambush starting from Game Turn~1.

Unholy Appetite

After a Round of Combat in which at least one attack with caused any HP loss, all attacks from the same unit with gain Hatred until the end of the next Player Turn.

Huntsman Spider

The model gains Creepy-Crawlies, and its base size is changed to 5050~.

Repeater Crossbow

X18231

Repeater Handbow#1

Ogre Crossbow

X30131Area Attack (15), Direct Hit (~6, ~2)

Crossbow#1~(#1)

Giant Aspis Bow

Great Aspis Bow

Longbow (#1) with Shots~3

Longbow#1~(#1)

Magnetic Short Bow

Sylvan Bow

X30141Quick to Fire.

Bow#1~(#1)

Guild-Crafted Handgun

Handgun#1~(#1)

Arcane Engine

Ark of Ages

Sacred Ark

Learned Spells cast by friendly Wizards within~12 of one or more models with gain +6~Range (Aura spells gain +3~Range instead).

Tomb Architect

At the beginning of Vanguard Units (Battle Setup, step~3.F), and at the start of each friendly Player Turn, choose a friendly unit containing Statue within~18: all models with Statue in that unit gains Regeneration (5+). Duration: One Turn.

Deathless Noble

The model gains , Disciplined.

Arm +1, Halberd, and Metal Armour

Great Weapon

Great Weapon

Metal Armour

Dragonforged Armour

The wearer gains Resistance (Flaming Attacks),Aegis (6+).

Throwing Weapons#1~(#1)

Paired Weapons

Infernal Weapon

+1~Str, +1~AP.

Armed to the Teeth

The bearer gains Weapon Master and its Armour Equipment value is set to~2. At the start of each Round of Combat that it is fighting, if the bearer is within~12 of one or more friendly models that are equipped with a Great Weapon, Paired Weapons, and/or Shield, it gains the corresponding equipment, with Duration: Round of Combat.

Terracotta Army

Models without Statue gain that Property. They have their set to~1, gain +1~Res and , and lose .
If an army includes any model with , then all models in the Army List must have .

Crude Weapons

The model can never benefit from Parry. After the First Round of Combat, all of the model parts’ Melee Weapons count as a Hand Weapon for all rules purposes, with Duration: End of Combat.

ArmTwo

Infernal Armour

The model gains Resistance (Flaming Attacks).

Hell-Forged Armour

Scent of Blood

Charge Range rolls made by units entirely with gain Maximised if the target of the Charge contains a Health Pool that has fewer Health Points than its starting value.

Veil Walker

The Caster gains +1~to cast Learned Spells with type: Damage.

Repeater Gun

Artistry of Death

Standard Melee Attacks gain +1 to wound.

Beast Axe

+2~Def, +1~Str, +1~AP, Agi always ~0.

Smother#1~(#1)

Melee Attacks towards a model with Height~X gain +1~to hit and +1~to wound.

Ashes to Ashes

At the end of each of your Player Turns, if there are no friendly models with on the Battlefield, each unit containing loses X~HP, where X is equal to half the Resurrected, value fractions are rounded up, (roll any dice when needed). These hits can only be allocated onto models with .

Aspis Arrows

Hurl Attack

Sweeping Attack#1~(#1)

When a model with Sweeping Attack) is within~1 of an Unengaged enemy unit during a Move Manoeuvre (even temporarily), the model’s unit may perform a Sweeping Attack) against that enemy unit. This can only be used once per friendly Player Turn.
Resolve the Sweeping Attack) when the Move Manoeuvre is completed. The attack hits automatically, and counts as a Ranged Attack.
Each model part in the unit with Sweeping Attack) must use it towards the same enemy unit. The attack causes X~hits, resolved with the model part’s Strength, Armour Penetration and Attack Attributes, but not Weapons.
If values for Strength, Armour Penetration and additional Attack Attributes are defined in the bracket (Y), these are used instead. In this case, the Sweeping Attack) is Unmodifiable.

Poison Attacks#1~(#1)

Whenever an attack with Poison Attacks hits with a to-hit roll of~6, it wounds automatically (no to-wound roll needed).
If the attack has two or more instances of Poison Attacks, it wounds automatically on a successful to-hit roll of~5 or~6 instead.
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If the attack is turned into more than one hit (e.g. a hit with Area Attack, Fury), only a single hit, chosen by the attacker, wounds automatically. All other hits must roll to wound as normal.
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Entrench

All friendly units within 6 of a model with Entrench benefit from Hard Target (1).

Aura of Madness

All units not containing within~6 of the model benefits from Fearless, Frenzy, Unruly. Friendly units engaged in the same Combined Combat as the model with Aura of Madness automatically pass their tests.

Aura of Undeath

During its Shooting Phase, the model part can make a Shooting Attack that targets all enemy units within~12 of the model (including those Engaged in Combat and outside Front Arc and/or Line of Sight). This attack can be used even if the Altar is Engaged in Combat. Each target suffers D6~hits with a Strength equal to the current Game Turn number, Armour Penetration~2, and Unmodifiable.

Aura of Power

Units within~8 of one or more friendly models with benefit from +2~Def and +2~Off. Model parts with Mount are not affected.

Freezing Aura

Enemy units within~12 of one or more suffer 3~Agi (to a minimum of~1).

Necromantic Aura

All friendly units within~6 of one or more models with Necromantic Aura reduce the number of HP losses caused by , Un\-stable by~1.

Legion Charioteers

The model loses Light Troops.

Rock Aurochs

Battleshrine

Autonomous

Units entirely with Autonomous may perform March Moves as normal despite being Undead, even when outside the range of Commanding Presence of any friendly models.

Imperial Authority

At the start of each friendly Player Turn, each model with may select one of the following effects, called Orders, and apply it to a single unit, with Duration: One Turn. The target unit must:
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Be a Parent or .
Be the model’s own unit, or be within range of the model’s Commanding Presence or Beacon of Courage) (if it has one of these rules).
The chosen target cannot already be under the effect of an Order.
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On The Double!The target gains +1~Cha and +2~Mob.
Steady, Men!
The target gains Disciplined, and its Courage Tests gain Minimised.

Ready!~Aim!~Fire!The target gains Accurate.
Brace For Impact!The target gains Fight in Extra Rank and Shoot in Extra Rank.

Van\-guard#1~(#1~)

After Deployment, units entirely with Vanguard may perform a pre-game Reform, Advance, or March Move, called a Vanguard Move, with the following exceptions:
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If a value X is given, the unit’ Mobility is always~X during the Vanguard Move otherwise use the unit’s Mobility.
No model can move further than~12 during the Vanguard Move, regardless of its Mobility.
The unit cannot end the Vanguard Move within~6 of an enemy unit.
Attachable Models cannot leave a unit as part of the Vanguard Move.
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If both players have units entirely with Van\-guard~Mob), they alternate moving their units one by one, starting with the unit the Defender has given Van\-guard~Mob) (3) to.
A unit that starts the game outside its own Deployment Zone cannot declare a Charge in the first Player Turn of the first Game Turn.

Awaken#1~(#1)

The model can Raise Health Points above a unit’s starting size for the units stated within brackets (X). However, units cannot be increased beyond twice their starting size or beyond the unmodified maximum unit size (that is printed in their unit entry). A unit’s starting size is the size of the unit as written on the Army List or the size of the unit when it is Summoned.

Scales of Destiny

The model gains Hierophant and Wizard Apprentice with access to Cosmology, Divination, Evocation.

Sky Sloop

Elven Bolt Thrower

Elven Bolt Thrower

Daeb Bolt Thrower

Vassal Slingshot

Silver Shots

Shooting Attacks made by the model part with a Crossbow, , gain Lethal Strike, Zeal.

Barbed Nets

Afflict (1~Str, 1~AP)

Beer Barrel

The model gains . One use only: this weapon can be used as a Shooting Weapon with the following profile.
After this weapon has been used as a Shooting Weapon, the model loses .

Barrow Legion

Unless the model has Height~5, or only has model parts with Beast and/or Statue, it gains +1~Arm, Metal Armour, and loses Light Armour (if it has it). A model with Mount cannot benefit from this +1~Arm more than once.
If an army includes any model with , then all models in the Army List must have .

Bastard Sword

Counts as a Hand Weapon, with the following additional rules: +1~Str, and Devastating Charge (+1~AP).

Infernal Bastion (mount)

War Cry!

One use only. Duration: One Turn. May be activated at the start of any friendly Player Turn, provided the General is on the Battlefield and not Shaken:
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Friendly units gain +1~Charge Speed and +1~Mobility.
If the General is a or a , friendly units entirely with Goblin gain Light Troops as long as they are not Engaged in Combat.
If the General is an or an , friendly units entirely with Orc have their Charge Range rolls Maximised.
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Unit of Artillery

If one model in this unit is affected by an Engineer, all Rank-and-File models in this unit are affected by the Engineer.

Volley Gun

Rocket Battery

Bear-Dog

Beastie

Beastie Chariot

Beastie Whisperer

Immediately before choosing a unit to join using the Hidden rule, the model may gain a Beastie mount without any upgrade for free. If the model joins a unit with at least one Rank-and-File model with Creepy-Crawlies, its mount also gains Creepy-Crawlies.

Beastmaster

The model part gains Slaver. Apply the following effects to units within range of this model’s Commanding Presence (friend or foe):
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Friendly units containing Beast: Courage Tests gain Minimised.
Friendly units: rolls for the number of hits from Stomp Attack) gain Maximised.
Enemy units: rolls for the number of hits from Stomp Attack) gain Minimised.
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Wasteland Behemoth

Beloved Mascot

Afflict (3~Def).

Blessings

A unit containing Blessings gains First Strike (Hatred). Model parts with Mount are not affected. The model can cast the following three Bound Spells (3), with Type: Caster, and Duration: One Turn.

ullorUllor’s Blessing
The target’s unit gains Aegis (5+, against Melee Attacks).

sunnaSunna's Blessing
The target’s unit gains Flaming Attacks. Each enemy unit in contact with the target’s unit when the spell is cast, suffers D6~hits with ~4, ~0, Flaming Attacks, Magical Attacks.

volundVolund’s Blessing
The target’s unit gains Zeal.

Hard Target#1~(#1)

Shooting Attacks allocated against a Health Pool with Hard Target suffer X to hit.

Berserk

Duration: Permanent. Activation: Pre-game~Selections. Each unit containing Berserk must choose whether to go Berserk or not. A unit containing a model that is Berserk can never be Using a Shield. Model parts that are Berserk gain +1~Str, Fearless, Fury, Unruly, Zeal

Spearback

The Weapon Beast model part gains First Strike (Hatred) and the following Shooting Weapon: *15pt
312452Stand and Shoot,Quick to Fire

Big Brother

The model’s HP are set to~9, its base size is changed to 75100~, and the roll for the number of hits it does with its Stomp Attack) is Maximised.

Big Game Hunters

The attack gains +1 to hit and always wounds on at least~4+ when allocated towards a Health Pool of Height~4-5.

Black Steed

Blackmane Pegasus

Blessed by Harag

Tethaen’s rags and strange hat never stop dripping, even when out of the water.Aegis (5+),Resistance (against Flaming Attacks).

Blood Offering

A unit that contains a Character with may reroll failed Panic Tests at the cost of inflicting one HP loss on a Character with in the unit.

Bloodfur Praetorian

The model gains Bodyguard (General), and the model part gains Great Weapon, and loses Halberd.

Bloodpox Blades

Paired Weapons. Poison Attacks.

Blowpipe

Blunderbuss

Shrapnel Bombs

The model gains Sweeping Attack) (#1D6 (2), Str~3, AP~1).

Dashers

The model gains Fly, Hard Target (1), Light Troops, Skirmisher.

Drunkard

During Pre-game~Selections, each unit containing Drunkard must choose whether it is Sober or Drunk: the unit benefits of one of the two sets of effects below depending on this choice. Drunk Characters cannot join units containing any Sober models and vice versa (models without Drunkard are considered neither Drunk nor Sober).
[t]0.4


minipage[t]0.4


minipage*

Shield

A model with Shield is considered to be using a Shield at all times, except during the Melee Phase if it is using a Two-Handed Melee Weapon.
A model using a Shield gains +1~Arm. In addition, any Height~1-3 model using a Hand Weapon while using a Shield gains Parry.
Note: Shield provides no benefit against Melee Attacks when using a Two-Handed Melee Weapon .
) provide modifiers to Defensive Characteristics, their effects do not apply to a Character on a mount that has its own Defensive Skill or Armour Equipment.

Spiked Shield

Shield. When a Height 1--3 model is using a Hand Weapon and is Using a Spiked Shield simultaneously, and the bearer successfully passes an Armour Save roll of 4+ against a Melee Attack from an enemy model Engaged in its Front Facing, the bearer immediately inflicts 1 hit with the bearers Str and AP and Automatic Hits towards the Health Pool of the model that caused the wound, before any casualties are removed.

Brace of Ogre Pistols

X24242 Stand and Shoot, Quick to Fire, Counts as a Paired Weapons in Combat

Brace of Pistols

Dying Embers

After using its Breath Attack, the model loses a Health Point.

Braziers

In each Shooting Phase, before selecting its target, a unit containing Braziers may choose to gain Flaming Attacks (Shooting), with Duration: One Phase.

Bribed Enchantments

If the model is in contact with an enemy unit containing a Magic Item during Step~2.b of each Round of Combat (Calculate Static Combat Score), add~+1 to Combat Score.

Bridge Troll

The model gains Dis\-trac\-ting (1),Stri\-der (Water Terrain).

Headbashers

Legendary.
Units containing Headbashers gain Bodyguard, and Rank-and-File model parts with Orc in the unit gain Lethal Strike. Additionally, units entirely with Headbashers that count towards Core count towards Special instead.

Mountain Breaker

The model’s Charge Range rolls towards units containing Height~5 gain Maximised.
Impact Hits) gain Multiple Wounds (D3, towards Height #1 (5)).

Rock Crusher

The Chassis’s Strength is set to~6, and its Armour Penetration is set to~3.

BronzeBackbone

Brood Rivalry

The model part gains +1~Att while another friendly unit is Engaged in Combat anywhere on the Battlefield. Only units containing a Rank-and-File model can benefit from this rule. Note: when Engaged in Combat, units without a Rank-and-File model still counts as a unit Engaged in Combat for other units.

Brothers of Vengeance

The model gains Hard Target (1), Light Troops, Skirmisher, Van\-guard~Mob).

Praetorian Brute

Bull of Shamut

Burning Wheel

Monster Seeker

The~model~gains Multiple Wounds (2, towards Height~3--5). In addition, when a unit containing this rule Charges a unit containing a model with Height~3-5, its Charge Range roll gains Maximised.

It’s a Trap!

When an enemy unit performs any of the following actions, it suffers #1D6 (2)~hits with Strength~ 4, Armour Penetration~1, and Unmodifiable:
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The enemy unit successfully Charges a unit containing in contact with a Terrain Feature.
The enemy unit comes into contact (while it was not in contact earlier) with a Terrain Feature that is in contact with a unit containing .
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Resolve the hits at the end of the action that triggered them. No unit can be affected by more than once in each Player Turn (including from different units containing ).

Horse

Elven Horse

Cadaver Wagon

Whirling Chains of Doom

The wielder gains +1D3~Grind Attacks when engaged with an enemy unit containing a Grudge Marker.

Higher Calibre

The Range of the model’s Shooting Weapon is doubled. Enemy units hit by the weapon suffer 1~Charge Speed and 1~Mobility, both to a minimum of~3, with Duration: One Turn.

Callous

The model may use Shooting Attacks towards enemy units Engaged in Combat, with the following rules and restrictions:
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Friendly units Engaged in this Combat are ignored for Cover purposes (but not for drawing Line of Sight).
Roll to-hit as normal against the intended target. Immediately after determining the number of hits, roll a D6 for each hit. On a roll of 4+, the hit is distributed onto a randomly chosen friendly unit Engaged with the original target. Otherwise, proceed as normal.
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Chameleon

The model gains Ambush (Battlefield Edge), Hard Target (1), Scout.

Path of Destruction

The model part can allocate its Stomp Attack onto Health Pools of Height~4 or less (rather than~0-1).
If the model part’s Stomp Attack is allocated towards a Health Pool with Height~(3–4), the total number of its hits is halved, rounding fractions up.

Canister Launcher

Only one model per unit may use a in any one Shooting Phase.
Increase the Aim of the by~1 for each other model in the unit armed with a .

Cannon

Cannon Fodder

Shooting Attacks towards enemy units in contact with one or more models with gain +1 to hit.

Hand Cannon

Steam Cannon

Forge Gun

Elven Cloak

For Shooting Attacks allocated against a Health Pool with a to-hit roll of ‘1’, ‘2’, or ‘3’ is always considered a miss, instead of the usual ’1’.

Captain

A unit containing Captain gains the following additional rules:
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If the unit has a Standard Bearer, it is considered to be within range of its Battle Standard Bearer’s* Beacon of Courage) rule.
If the unit has a Musician, it is considered to be within range of its General’s* Commanding Presence rule.
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A unit can only contain a single Attachable Model with Captain.
*Provided such a model is on the Battlefield at all.

Captains Orders

During Pre-game~Selections, you must select one of the following options for each unit with this rule and apply its effect to that unit. Duration: Instant. itemize Loot and Pillage: The unit gains Light Troops. Extra Ration: The model gains Devastating Charge (+1~Str, +1~AP), Fearless, Unruly, and loses Ambush,Scout, Van\-guard~Mob), Light Troops. itemize

Scarred Carapace

+2~Arm.

Strength from Flesh

Standard Melee Attacks that roll a 6 to wound gain Multiple Wounds (D3). If at least one such attack causes an HP loss, this model Recovers 1~HP at the end of the Agility Step (unless it was removed as a casualty).

Razortusk Chariot

Lion Chariot

Raptor Chariot

Raiding Chariot

Reaver Chariot

Castle Guard

The model gains Commonfolk and the Men-at-Arms model part gains Spear.

Charnel Catapult

Elven Horse (Mount)

Cavalry Pick

+2~AP.

Cave Troll

The model’s Armour Equipment value is set to~3, and it gains Stri\-der (Ruins).

Chained Together

The model’s unit may never voluntarily change its number of files. After performing a March Move, the unit loses 1D6~HP.

Dark Pulpit

Pestilent Pulpit

The model gains Diseased, Exclusive.
The model’s unit gains Poison Attacks.
The Chassis model part’s Agility is set to~4 and it gains Grind Attack) (D3+1), Devastating Charge (+10~Agi).

Champion of the Green Knight

The model part gains a . Place a Forest underneath the model until the model is removed as a casualty.
This Forest always extends up to the edges of the model’s Unit Boundary (and no further), even if the unit moves or changes its formation.
You may place a marker next to the unit instead.

Grunter Chariot

Chariot of Nephet-Râ

Skeleton Chariot

Devastating Charge (+1~Str, +1~AP)

Headhunter

The model part with Goblin gains March and Shoot, Poison Attacks (Melee and Shooting), and gains Throwing Weapons~(4+) with Shots~3.

Heath Hunters

The model gains Feigned Flight, Hit and Run, Light Troops, Van\-guard~Mob), and the model part gains a Light Lance and a ~(3+).

Extended Chassis

The Dark Coach’s base size is changed to 50150, and gains one additional .

Leader of the Pack

The ’s base size is changed to 5050~.
The model replaces Exclusive (Yetis) with Exclusive. While joined to a unit of , the unit gains Van\-guard~Mob), loses Unruly, and the counts as being of the same Height as the unit for the purposes of allocating Ranged Attacks and Special Attacks.

Tribe Leader

If the General is a , apply the following changes to Army List creation:
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Max.~10\% of the Army Points may be spent on units entirely with Goblin.
The Rarity and Duplication Limits items/army (X) units/army (X), models/army (X), and max.~#1 per army (X)) in the unit profiles of certain units entirely with Orc are modified, as indicated by TL:~#1 (X).
For example, Uncommon (TL: Regular) means that if the General is a Tribe Leader, the Rarity becomes Regular, whereas units/army (1 (TL:~#1 (2))) means that if the General is a Tribe Leader, the Duplication Limit becomes units/army (2).
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Unholy Conduit

Friendly units within~6 of the model benefit from Autonomous.

Skeletal Horse

Knight Banneret

A unit containing a Knight Banneret adds +1 to the Combat Score of its side. In addition, it can take a single Banner Enchantment from the list of Army Specific Magic Items.

Knights Forlorn

The model gains Nobility and the Men-at-Arms model part gains .

Chilling Howl

Chilling Shriek

When the model part allocates Attacks in a Combat, it may choose to exchange all of its Standard Melee Attacks for a Grind Attack) (HP, Str~9, AP~10, Magical Attacks,Psychic Attacks,Unmodifiable)
The number of hits is equal to the model’s current number of~HP

Chimera

ChitinousScales

Chosen of the Snow Childe

When performing its Standard Melee Attacks, the model part gains +1~Att for each enemy model in contact with it; moreover, its Standard Melee Attacks ignore Parry.

Chosen of Vigl

Duration: Instant. Activation: Start of any friendly turn. All models in the Berserker Helts unit with Berserk, that it not already Berserk goes Berserk.

Claw

Clearing Spirits

The model gains Hard Target (1), Light Troops, Skirmisher.

Clergy

The model gains Aegis (5+, against Magical Attacks).

Keys to the Citadel

The model must buy Weapon Enchantments for two of its mundane weapons. The Points Cost of one of the Weapon Enchantments (the cheapest if applicable) is halved, rounding fractions up.

Closely Guarded

The model gains Attached, Exclusive (, ,), Stand Behind, Stri\-der, War10000\ Platform.

Coastal Predator

The unit benefits from Hard Target (1) while in contact with a Water Terrain.

Wildheart

The minimum amount of Army Points that must be spent on Core units is reduced to Min. #1 (20), and become .
The Army List may not include any of the following units: , Khans, Bruisers, Bombardiers, , with , or .

Wyrm-Slayer Rocket

Cohort Coordination

While the unit has a Standard Bearer and the General is on the Battlefield, it:
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Gains Fight in Extra Rank.
May reroll a failed Command Test. If it chooses to do this, and still fails the test, the unit loses Standard Bearer, and you must remove one Rank-and-File model from the unit as a casualty (no saves allowed).
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Colossal Camel

Colossal Kraken

The model’s base size is changed to 100150~, the number of its HP is set to~8, and it gains 2~additional Lashmasters.

Colossal Kraken (Mount)

Colossal Zombie Dragon

Lethal Strike#1~(#1)

If an attack with Lethal Strike wounds with a to-wound roll of~6, its Armour Penetration is always~10, and [regeneration]Regeneration Saves cannot be taken against it.

Combat Artist

The bearer gains Attached, Exclusive, and . Its base size is changed to 4040.

Combat Legend

The bearer gains Exclusive, as well as Weapon Master, , Halberd, Great Weapon. While it is using a Melee Weapon without a Weapon Enchantment, add the following rules to the weapon, depending on the weapon used:
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Great Weapon: +2~Att, +1~to wound.
Halberd: +2~Att, Dis\-trac\-ting (1).
: +3~Att.
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Combat Master

The bearer gains Attached, Exclusive, as well as Weapon Master, , Halberd, Great Weapon.

Incendiary

Give one Incendiary Marker to the unit, with Duration: Permanent. A unit containing one or more Incendiary Markers gains Weakness (Flaming Attacks). Remove one Incendiary Marker:
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Immediately when the unit suffers one or more wounds (before saves are performed) from Ranged Attacks with Flaming Attacks.
At the end of a Round of Combat in which the unit has suffered one or more wounds (before saves are performed) from Melee Attacks with Flaming Attacks.
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A Character leaving a unit affected by one or more Incendiary Markers is no longer affected, unless the Character was a single model unit when it gained Incendiary Markers: in that case, the Character keeps those Incendiary Markers.

Commander of the Terracotta Army

The model gains , and a Pharaoh must be the General. Other units in the Army List must be upgraded with .

Commanding Dragon

Commonfolk

The model gains Aegis (5+) while Engaged in the same Combined Combat as another friendly unit.

Communal Bond

Courage and Command Tests taken by the model’s unit are Minimised, and may use the Discipline from other units within~8, following the rules below:
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Choose a single model in the unit to take the test for the whole unit, as usual.
Determine the model with the highest Discipline value in any other friendly, non-Shaken unit within~8.
Set the Discipline value of the model chosen in step~1 above to the value determined in step~2.
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Wizard Conclave#1~(#1)

This is just invisible text for proper layout display\ of spellcasters may join in mystic communion to enhance their magical abilities. Through close collaboration, they become formidable forces on the battlefield.\ is just invisible text for proper layout display

The unit knows X~different Learned Spells, chosen from the list of available spells in its unit entry, is a Wizard and, if X is 2~or more, it also gains Channel (1).
The unit may only do a Hereditary Swap if it could have picked the Hereditary Spell during Spell Selection (as part of Pre-game Planning), however it is still eligible for a Universal Swap. See Battle Preparation chapter for details.
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Even though the spells are known to the whole unit, only one model is a Caster: every time you cast the spell, just before choosing the targets, select one Rank-and-File model as the Caster for this spell.
If a Wizard Conclave suffers a Miscast, treat the entire unit as the Caster.
For the purpose of Primary\- and Secondary Objectives treat the entire unit as a Caster.
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MeetingOfMindsEos

MeetingOfMindsHe

Engine of Damnation

Extraordinary. The model’s base size is changed to 150100~, its Height is changed to~5, its Health Points are set to~9, its Charge Speed is set to~5.
In addition, it loses War10000\ Platform, Exclusive, Attached, and it gains Terror,Stomp Attack) (D6),Solitary.

Threshing Engine

Know Thyself

At the beginning of the Agility Step when the model’s Standard Melee Attacks are allocated, select one model part from each enemy model in contact with this model. Add their Attack Value Characteristics, excluding any modifiers, to the Attack Value of the . Duration: Round of Combat.

Stygian Overseer

The model gains Ambush (Terrain Feature with a friendly ),.
In addition, each on the Army List increases the duplication limit of by~1.

Hunting Horn

Friendly units within~6 of one or more models with benefit from +1~Charge Speed.

Hellsteed

Wicked Horns

Frenzy, Impact Hits) (D6), Unruly.

Corrosive Spitter

One use only. Duration: End of Turn. Choose one of the following effects; all models in the unit must choose and activate the same effect simultaneously.
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May be activated during Combat Choices. The model gains Grind Attack) (1, ~2, ~3, Unmodifiable); if it is in the second rank and not in contact with any enemy model, it can make its Grind Attack) across models in the first rank directly in front of it.
May be activated in the Shooting Phase. The model gains the following Shooting Weapon:
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*15pt
16223Accurate, March and Shoot

Corsair Boarders

The model gains +1~Arm, and replaces Light Armour with Metal Armour.

Corsair Ravagers

The model gains Light Troops, Afflict (-1~Discipline).

Court of the Damned

Wilderness Guides

At the beginning of step~3.6 of the Battle Setup (Move Vanguarding Units), choose one friendly Parent or within~8 of a unit containing : the chosen unit gains Van\-guard~Mob) (3).

Swift\-stride

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swift\-stride gain Maximised.

Courtier of the Dusk

The model gains Wizard Conclave (2).
*5pt
The unit selects its spells from the following:#1#2 (Fountain of Youth (),
Stone Skin (),
Mind Fog (),
Shrouded Steps (),)

Courtier of the Dawn

The model gains Fly, Wizard Conclave (1)
*5pt
The unit selects its spells from the following:#1#2 (Predator’s Instinct ())

Thunder Cannon

Crag Warden

The model gains Hard Target (1), Light Troops,Skirmisher.

Creepy-Crawlies

The model gains Ghost Step, and model parts with Mount gain Poison Attacks.

Creepers

The model gains Hard Target (1), Light Troops, Scout, Skirmisher, Stri\-der.

Mountain Hide

Attacks with Multiple Wounds~(X) against the model halve their X value (rounding fractions up).

Curse of Phatep

Spells cast by this unit gains +12~Range.

CurvedTusks

Cutting Corners

The model selects one spell less than normal.

Daeb Warfare

When a unit containing is part of a Combined Charge, its Charge Range rolls gain Maximised. When multiple units containing are Engaged in the same Combined Combat, each of these units gains First Strike (Resolute).

Daemonic Calling

Units that count against the Army Category must start the game in Ambush and automatically fail all Ambush Rolls.
At the end of step 2 of the owner's Magic Phase (Siphon the Veil), each non-Shaken unit with Summoner may perform one :
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Choose a unit from the Army Category that has not yet entered the Battlefield.
A friendly unit consisting entirely of models with Cultist within 6 of the Summoner suffers #1D3 (2) HP losses per full 300 pts of the chosen unit's cost (min #1D3 (2), max #1D3 (4)).
Deploy the chosen unit using Ambush within 12 of the Summoner.
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The total HP losses caused by in a Player Turn cannot exceed 6D3. In Game Turn 1, this limit is 2D3 for the First Player and 4D3 for the Second Player.

Damnation

The unit gains Solitary.
If it fails a Break Test, replace each model of the unit with a model:
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The unit and its models are considered removed as a casualties.
Each model is placed in the same position and facing the same direction as the model it replaces (even if the replaced model was in contact with an enemy unit: in this case, the model is placed in contact with the enemy unit, too).
The models form a new unit.
The unit follows the rules for Summoned Units, except that it ignores the Unit Spacing rule when placed on the Battlefield, but can still not overlap other units or Impassable Terrain.
The Wretched One unit cannot perform any Combat Reforms in the Round of Combat during which it is Summoned. Enemy units can do so as normal.
Note that the following Round of Combat is not considered the First Round of Combat for the Wretched One unit, nor for the enemy units it is Engaged with.
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Dances of Cenyrn

During Combat Choices, a unit entirely with must choose one of the following Dances. Model parts with Elf in the unit gain the associated effects, with Duration: Round of Combat.
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Dance of Bedevilments: Afflict (1~Dis), and enemy units in contact cannot claim Combat Score bonus from their Proper Ranks.
Dance of Biting Wind: +1~AP and Lethal Strike
Dance of the Parting Mists: 1~Str, 1~AP, and Aegis (3+)
Dance of Whirling Blades: +1~Att
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The unit cannot choose a specific Dance again until after one or both of the following has happened:
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The unit is not Engaged in Combat.
The unit has chosen a different Dance.
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Energy~Bolts

Dark Chariot

Dark Chariot

Dark Fire#1~(#1)

Dark\-stone Generator

Darrmu

If the General is a Darrmu, apply the following changes to Army List creation:
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Max.~10\% of the Army Points may be spent on units entirely with Orc.
The Rarity and Duplication Limits items/army (X) units/army (X), models/army (X), and max.~#1 per army (X)) in the unit profiles of certain units entirely with Goblin are modified, as indicated by D:~#1 (X).
For example, Uncommon (D: Regular) means that if the General is a Darrmu, the Rarity becomes Regular, whereas units/army (1 (D:~#1 (2))) means that if the General is a Darrmu, the Duplication Limit becomes units/army (2).
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Death is Only the Beginning

Each time this model successfully casts a Learned Spell of Type Augment, Universal, choose one of the following effects, for a single targeted friendly unit:
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The Rank-and-File part of the target Raises a number of HP equal to its Resurrected value.
A single model in the target Recovers a number of HP equal to its Resurrected value.
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This effect cannot be applied more than twice on the same Health Pool in each Magic Phase.

First Strike (Fury)

Deeds not Words

The model part benefits from Fury, Hatred while joined to one or more Rank-and-File models with Human.

Deeds not Words

The model part benefits from Fury, Hatred while joined to one or more Rank-and-File models with .

Deepfire Grenades

When shooting at an enemy unit Engaged in Combat (using the Callous rule), hits are distributed onto a randomly chosen friendly unit Engaged with the original target on a roll of~5+ instead of~4+.

Deepfire Thrower

The model gains Weakness (Flaming Attacks).
Only one model per unit may use a in any one Shooting Phase.
Increase the Aim of the by~1 for each other model in the unit armed with a .

Stalwart Defence

Enemy units in Contact with the model lose Devastating Charge.

Defy Death

Melee Attacks against the model can never wound on better than~4+.

Dengrai’s Ice Storm

The model can cast Veil of MistDruidism as a Bound Spell~(4+).

Troll Toll

Each time the bearer loses a Health Point after failling a Regeneration Save against an enemy Melee Attack, it can immediately perform a Standard Melee Attack towards the Health Pool of the model that caused the wound. This attack is resolved at the end of the same Agility Step, before any casualties are removed, and does not count against the maximum number of attacks the model with can make due to Restricted Attacks.

Divine Right

During Combat Choices the opponent must choose a Character from one of their units that is in contact with the bearer’s unit: the chosen Character and the model with Divine Right counts as being in contact with each other. In addition, while the model with Divine Right is in contact with an enemy Character, do not roll for determining its stats, instead all random characteristic are considered to have rolled the maximum possible value.

Destrier

Grim Resolve

The model gains +1~Att for each enemy model in contact with it. In addition, when a unit containing this rule Charges a unit containing a model with Height~0-2, its Charge Range roll gains Maximised.

Devour

For each Health Point loss the model causes with Melee Attacks, roll a D6 at the end of the Agility Step. For each~4+ rolled, the model gains +1~Health Point.
If the model’s Health Points reach 20 or more, all units within~9 immediately suffer #1D6 (2)~hits with Toxic Attacks, and the model is removed as a casualty.

Diseased

For each Standard Melee Attack allocated against a model with Diseased that rolls a to-hit roll of~1, the attacking model’s Health Pool suffers a hit with Toxic Attacks at the end of the same Agility Step.

Hidden

The model is not Deployed as normal.
Instead, at the start of any Player Turn, it may choose a friendly Rank-and-File model, which satisfy the following criteria:
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The model with Hidden could normally have joined the unit.
The model with Hidden has an identical base size and Height as the Rank-and-File models in the unit.
The unit is not Shaken and is not a Summoned unit but it can be Engaged in Combat.
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After choosing an eligible unit, follow these steps:
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Remove a Rank-and-File model, with the same base size as the model with Hidden, from the front rank of the chosen unit as a casualty.
Deploy the model with Hidden where the removed model was positioned.
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If the chosen unit is Engaged in Combat when being joined by a model with Hidden, consider the model with Hidden to be in First Round of Combat for all rules purposes, with Duration: End of Turn. Note: Attachable models with Hidden can still be Deployed using the Hidden rules.

Must choose a Patron Deity

Must choose a Mortal Origin

Must take~1 or 2~Blood Powers

Sleeper

Starting on Game Turn~1, a model with Sleeper may decide whether its arrival from Ambush succeeds or fails, without rolling.

Imperious Dragon

Wasteland Dragon

Regal Dragon

Forest Dragon

Zombie Dragon

Drill Down!

One use only. At the beginning of Vanguard Units (Battle Setup, step~3.F), a unit containing may choose to be removed from the Battlefield. If so, the unit gains Ambush (Terrain Feature with a friendly ).

Dust to Dust

At the end of each of your Player Turns, if there are no friendly models with Hierophant on the Battlefield, each unit containing loses X~HP, where X is equal to half their Resurrected value (rounding fractions up).
These hits can only be allocated onto models with .

Scout

Units entirely with Scout are not required to be Deployed inside their Deployment Zone: instead, they can be Deployed anywhere on the Battlefield, at least~12 away from the opponent’s Deployment Zone.
A unit that starts the game outside its own Deployment Zone cannot declare a Charge in the first Player Turn of the first Game Turn.

Splatterer

Elven Finesse

Prioritising graceful styles and benefiting from the training and experience of their long lives, elven soldiers often demonstrate particularly refined forms of combat. Their fluid movements and precise strikes grant them a mastery that can appear almost supernatural to their enemies.

A model part with this Attack Attribute attacking with a Great Weapon strikes at 1~Agility instead of always at Agility~0.

Skewerer

The model’s base size is changed to 6060~.

In Your Name

The model benefits from Fury while a Pharaoh or Nomarch is joined to its unit.

Runic Banner Enchantment

Enclave Wizard

The model is a Wizard Apprentice with access to Druidism, Shamanism, Evocation. It can select its spells from the Apprentice Spell and Adept Spells~(\#1-\#4) from its chosen Path. This replaces the normal rules for Spell Selection connected to being a Wizard Apprentice.

Evocation=evocation,Druidism=druidism,Shamanism=shamanism

Runic Anvil

The model must select three different . Note which spells are selected on the Army List. The Range of these spells is set to~36. The model cannot cast Bound Spells in the same Player Turn that it performed a Move Manoeuvre.

Riddle of the Lamassu

During the opponent’s Pre-game~Selections, the opponent must choose Power or Wisdom.
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Power: the model gains Channel (1).
Wisdom: immediately choose up to two units from the opponent’s Army List: the chosen units begin the game with an Incendiary Marker.
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Ensouled Statue

Units entirely with reduce by~1 the number of HP lost due to , Un\-stable.

Maniacal Enthusiasm#1~(#1)

When models in a unit make a dice roll of the type defined in brackets (X), after seeing the result(s) of all simultaneous rolls for X, and rolling eventual re-rolls, it may add~2 to~X for all simultaneous rolls with this attribute.
If this modifier is used, immediately roll a D6 and consult the table below:
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1--2 Oops: Change the target of all simultaneous Attacks or a spell with Maniacal Enthusiasm to a friendly unit within range chosen by the controlling player (the model’s own unit is always an eligible target).
3--4 Room for Improvement: After fully resolving the simultaneous attacks or a spell that triggered the roll on this table, the model’s unit suffers 3~hits with Str~4, AP~10 and Unmodifiable.
5--6 Glorious Success!: No additional effect.
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Poisoned Thorn

Extraordinary Specimen

The Manticore gains Stomp Attack) (D3), and its base size is changed to 50100~.

Sword Sworn

Standard Melee Attacks with a Great Weapon ignore Dis\-trac\-ting, Parry.

Spies

The model gains ,Light Troops,Van\-guard~Mob).

Strixian Spirit

The model’s Height is changed to~5. In addition, its HP are set to~7, its Charge Speed and Mobility are both set to~7, and it gains Fly,Light Troops,Terror,Stomp Attack) (D6),Solitary.

Falling Star

At the beginning of Determine Agility Order (Melee Phase, step~3.A), the model’s Agility is set to twice the model’s current number of Health Points.
At the start of each Agility Step, the model’s Defensive Skill and Offensive Skill are set to twice the model’s current number of Health Points.

Eternal Guardian

Attacks with Multiple Wounds (X) against the model halve the number of wounds they inflict (rounding fractions up).

Volcanic Embrace#1~(#1)

The model part gains Grind Attack) (X, AP~4, Flaming Attacks, Magical Attacks, Unmodifiable, Zeal (towards Metal Armour)). These hits always wound on a~4+.

Tunnel Digger

Each Vermin Swarm army gains one Tunnel Marker, and an additional Tunnel Marker for each unit on the Army List with .
During Pre-game~Selections, for each of your army’s Tunnel Markers, mark a Terrain Feature with a Tunnel Marker.
Only Terrain Features that are not in contact with the opponent’s Deployment Zone can be marked. Note: Impassable Terrain can be chosen.

ExclusiveCitadelGuard

ExclusiveinfernalWarrior

Rune Crafted#1~(#1)

The model’s Shooting Weapon gains Magical Attacks and the effects within brackets.

Fae Miasma

Can only be used with Longbows and Paired Weapons.
When a unit suffers one or more wounds from attacks with (before any saves are taken), all models in the unit suffer a 1 to-hit modifier (both for Shooting Attacks and Melee Attacks), with Duration: One Turn.

Fallen Heroes

Monstrous Familiar

Living Steel (),
Corruption of Tin (),
Hellfire ()

Horde Thresher

Changes to the model’s profile:
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Base size changed to .
set to~6.
Number of Tillers and Hellsteeds set to~(3).
Tillers lose Smother (1) and gain Smother (2).
Chassis gains Impact Hits) (#1D3 (3)).
Single model.
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Legion Thresher

Changes to the model’s profile:
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Base size changed to .
set to~8.
Number of Tillers and Hellsteeds set to~(4).
Tillers lose Smother (1) and gain Smother (2).
Chassis gains Impact Hits) (#1D3 (4)).
Single model.
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Sky Reaper

Favoured of Sloth

Legendary.
Can only be taken in an army with a as the General.
The unit may select up to two Manifestations instead of one.

Favoured of Envy

Legendary.
Can only be taken in an army with a as the General.
The unit gains Solitary and may select up to two Manifestations instead of one.

Favoured of Pride

Legendary.
Can only be taken in an army with an as the General.
The unit may select up to two Manifestations instead of one.

Favoured of Wrath

Legendary.
Can only be taken in an army with a as the General.
The unit gains Solitary and may select up to two Manifestations instead of one.

Favoured of Greed

Legendary.
Can only be taken in an army with a as the General.
The unit gains Solitary and may select up to two Manifestations instead of one.

Favoured of Gluttony

Legendary.
Can only be taken in an army with a as the General.
The unit gains Solitary and may select up to two Manifestations instead of one.

Favoured of Lust

Legendary.
Can only be taken in an army with a as the General.
The unit gains Solitary and may select up to two Manifestations instead of one.

Fire Phoenix

The Phoenix model part gains Flaming Attacks,Grind Attack) (D6, Str~4, AP~1, Flaming Attacks, Unmodifiable), Sweeping Attack) ((#1D3 (X))+1, Str~4, AP~1, Flaming Attacks).
X is the number of Ranks in the target unit.

Frost Phoenix

The model gains Su\-per\-nal, Fearless,Magical Attacks, Afflict (2~Def, 2~Off, and 2~Agi).

Trained Ferocity

While Engaged in the same Combined Combat as another friendly unit, the model part benefits from +1~Att and First Strike (Hatred).

Fetthis Fleshmaster

The Charge Range rolls of units entirely with Mutant within~12 one or more gains Maximised.

Fey Steed

FireStarterSpearOfInfinity

FireStarterThaumaturgyOne

Firing Platform

Shooting Attacks against the model’s unit are all resolved against the . In addition, as long as the unit has at least one Proper Rank, apply the following to all models in the Infernal Bastion's unit when they are shooting or casting spells:
itemize Those models may draw Line of Sight as if they were Height~5, and from any point of the ’s Front Facing. They may measure their range from the . A maximum of 20~models can shoot from the unit. They can shoot regardless of the rank they are positioned in.
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First Knight

While the model is joined to a unit of or , the unit gains .

Flames of Vengeance

Breath Attack (Str~4, AP~0, Flaming Attacks,Divine Attacks,Magical Attacks)

Oil Flasks

After resolving all simultaneous attacks, any unit hit by at least one attack with Oil Flasks gains an Incendiary Marker.

Plague Flail

Halberd, Grind Attack) (1, Toxic Attacks)

Moonlight Arrows

Can only be used with Longbows without Weapon Enchantments.
The attack gains Flaming Attacks, Magical Attacks, and its Strength is set to~4.

Fleet Pegasus

Flickering Lights

Friendly units entirely with Height~1 within~3 of the model are considered to be in Soft~Cover.

Flintlock Axe

FlintlockAxes

Fly

Units entirely with Fly ignore Terrain Features, Open Terrain and other units during Move Manoeuvres and Charge Moves.
The unit must follow the Unit Spacing rule at the end of any of its moves, and Terrain Features and Open Terrain from which the model starts or ends its move still affect it.
The charged unit is not ignored during a Charge Move, and there must be room for the unit’s Front Facing to be placed in contact with the charged unit before the initial Align Move.

Force of Destruction#1~(#1)

Charges cannot be declared against the model with . This model is ignored by other units and ignores them for the purpose of Unit Spacing. It may come into contact and move through other units, and other units may come into contact and move through it (excluding Ambush). When model with comes into contact with another unit, the other unit immediately suffers X~hits with the model’s Strength and Armour Penetration, and the model with is immediately removed as a casualty.
If several units come into contact simultaneously the model with chooses which unit suffers the hits.
If the model was removed due to another unit moving into contact with it, that unit suffers an additional D6~hits. Health Point losses caused by in the Charge Phase do not cause Panic Test.

Forest Dweller

If a unit entierly with is within~3 of a Forest, it benefits from Stubborn. In addition, if the unit already contains Stubborn, the unit is considered Steady when rolling Break Tests.

Forest Guide

The model’s unit gains Magical Attacks, Stri\-der (Forest).

Forest Troll

The model gains Magic Resistance (3),Stri\-der (Forest).

Foreststhorns

Forge Repeater

Lance Formation

A unit entirely with only needs to have three files to form Proper Ranks.
However, the unit is never considered to have more than one Proper Rank for the purpose of Rank Bonus. Moreover, when in a unit that has exactly three files, each model part on a model with gains two instances of Fight in Extra Rank.

Ghostly Form

The model gains Aegis (5+),Aegis (3+, against non-Magical Attacks).

Venomous Fortress

The model’s base size is changed to 60×100~mm, and it gains 6~additional Skink Riders. The rule Exclusive (Tegu Warriors) is replaced with Exclusive (Skink Warriors, Skink Hunters). Model parts with Skink in the bearer’s unit benefit from First Strike (Hatred), Poison Attacks.

Skinning Lash

Sweeping Attack) (1).

Infernal Lash

+2~Agi. Once per Melee Phase, during Combat Choices in a combat within~6 of the wielder, you may activate the following ability:
Select a single friendly unit within~6 of the wielder (which can be the wielder itself).
The selected unit gains Flaming Attacks, Magical Attacks. Duration: One Phase.

Goblin Cunning

Immediately before taking a Courage Test, that is not automatically passed, any unit consisting entirely of models with may choose to fail the Courage Test instead of rolling it.

Lion’s Fur

If the model is without Mount, it gains +1~Arm, which is improved to +2~Arm against Shooting Attacks.

Freezing Aura

Enemy units within~12 of one or more model with suffer 3~Agi (to a minimum of~1).

Sling

Furs on Fire!

Immediately before the model is removed as a casualty as a result of an enemy Melee Attack, it inflicts 1~hit with ~3, ~0, , Unmodifiable towards the Health Pool of the attacking model.

Long Rifle

Warden’s Bond

The model gains +1~Discipline, Disciplined, and passes its Rebirth roll on~3+ instead of~5+. The Phoenix model part gains Mount, and the model gains an additional model part:

Sha Guardian

Gargantula

Gates of the Netherworld

Uncommon. Must include at least~1.
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If the model has chosen Evocation as its Path of Magic: whenever the model successfully casts the Hereditary Spell, all targets of the spell are considered to have +1~.
If the model has chosen a different path than Evocation as its Path of Magic: the model knows the Apprentice Spell~(\#1) in Evocation in addition to its other spells.
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Gateway

During Pre-game~Selections, mark a point on the Battlefield with a Gateway Marker: it must be within~24 of your Deployment Zone, outside the opponent’s Deployment Zone, and more than 1~from any Impassable Terrain. There can never be more than 4~friendly Gateway Markers on the Battlefield. If a Gateway Marker is removed, all units within~3 of the marker then suffer #1D3 (3)~hits with Toxic Attacks.
Remove all friendly Gateway Markers if there are no friendly Hellmaws or friendly models with a Veilgate Orb on the Battlefield, at the end of any phase.

At the start of each friendly Magic Phase, if this model was allowed to move during the preceding Movement Phase (ie. it is not shaken, did not Ambush, Fail Charge, is Unengaged etc.), you can apply one of the following effects:
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Mark a single point on the Battlefield within~24 of the model with a Gateway Marker, and more than 1~from Impassable Terrain.
Before doing so, you may remove from the Battlefield a friendly Gateway Marker that was not placed during this Player Turn.
Target a single friendly unit within~9 of the model, not containing any model of Height~5, and that was allowed to move in the preceding Movement Phase (i.e. it is not shaken, did not Ambush, Fail Charge, is Unengaged etc.). Remove the unit from the Battlefield and immediately place it back on the Battlefield, in the same formation, with Ambush (friendly Gateway Marker, that was not placed during this Player Turn).
smallitemize

Giant See, Giant Do

The model gains , Commanding Presence (12, Insignificant), First Strike (Stubborn).

General

General, , and +1~Dis

General, Disciplined, and

General, Disciplined, and Wildheart

Ghastly Swarm

The model’s Resurrected value is set to~1, and it gains Spirit, Aegis (5+), Aegis (3+ against non-Magical Attacks), Ghost Step, Magical Attacks,
and loses Skirmisher, Hard Target (1).

Giant Club

+1~Str, +1~AP.

Giant See, Giant Do placeholder

The Giant See, Giant Do Rule

Giant Shieldbearer

+1~Arm, Spear, War10000\ Platform, and loses Solitary. When joined to a unit that unit benefits from Soft Cover.

GiantSeeGiantDoAsk

The model gain , Shield.

GiantSeeGiantDoOng

GiantSeeGiantDoWdg

Git Launcher

A unit hit by a suffers #1D6 (2)~hits with Str~4 and AP~2. On a to-hit roll of 6, you may instead place a within 3 of the target and more than 1 away from any Impassable Terrain and other units, following the rules for Summoned Units.

Gladius

The model part gains +1~Str when using a Hand Weapon.

Whispering Bell

The model gains Musician, Exclusive (,), and the “Chassis” model part gains Impact Hits) (D3+1).
Increase the number of ignored Health Points due to by two in Combats where at least one friendly unit containing is within~12 of one or more Sacred Platforms with a .
Remember that Unit Boundaries are frozen until after taking Break Tests.

Goblin Gardens

Duration: Permanent. During Pre-game~Selections, you may choose any Terrain (X) from: Field, Forest, Ruins, Water Terrain. All Terrain Features following the rules for X are Dangerous Terrain (6+) instead of any other instance of Dangerous Terrain. In addition, friendly models with Goblin gain Stri\-der (X).

Vassal Governor

Friendly units entirely with Vassal within~12 of one or more models with gain +1~Mobility.

Runic Engravings

During Pre-game~Selections, each unit must select one of the following effects, with Duration: Permanent.
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+1~Str, +1~AP.
+3~Agi, Van\-guard~Mob).
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Great Beast of Prophecy

Great Griffon

Shrapnel Grenades

One use only. Duration: One Phase. Can be activated in the Movement Phase: the model gains Sweeping Attack) (D3, Str~3, AP~1).

Grand Caller

When Making Daemonic Calling, Roll one less dice for determining HP loss.

Great Elk

Grand Council

HP is set to 8, 3 additional Cultist model parts, Base Size is changed to to 120 by 120 and the model gains Channel (1) .

Great Protector

The model gains Exclusive,War10000\ Platform, and it loses Stubborn. In addition, all Rank-and-File models in its unit benefit from Parry.

Great Beast model part gains Hits) (2) and Devastating Charge (+1~Str,~+1~AP)

Great Bull of Shamut

Great Monstrous Revenant

The Monstrous Revenant gains Stomp Attack) (D3) and its base size is changed to 60100.

Great Tactician

The model may give one additional Order.

Greater Totem Bearer

Green Tide

To-wound rolls of~1 with Melee Attacks from friendly units within~8 must be rerolled.

Tooth and Claw

+1~Att, +1 to hit, Two-Handed. This weapon cannot be enchanted with Weapon Enchantments.

Griffon

Young Griffon

Grim Harpoon

+1~Att, and counts as a Great Weapon in Melee. Any unit that suffers one or more ranged hits from this weapon loses Swift\-stride, and cannot regain it in any way, until the start of the Active Player’s next Turn.

Grunter

Guardian Patu

Counts has a Hand Weapon with the following additional rules: +1~Str, +1~AP, and Agility is always~0.

Hand-and-a-Half

The model part ignores Two-Handed, and its weapons count as a Hand Weapon for the purpose of Shield (while keeping other rules and modifiers).

Harpoon Launcher

Any unit that suffers one or more hits from this weapon loses Swift\-stride, and cannot regain it in any way, until the start of the Active Player’s next Turn.

Heath Lancers

The model gains a Shield and the model part gains a Lance.

Herald of Sura

The model’s unit gains Magical Attacks, Stri\-der.

Heraldic Steed

Herd

Hewn Out of Mountains

The player of this army has a +1~modifier on Dispel Rolls, as long as at least one friendly model with Channel (X) is on the Battlefield.

Hierophant

An Undying Dynasties army must include at least one model with Hierophant.

Hippogriff

Hirdmen

Units with Hirdmen count towards Core instead of Special.

Hob Ballista

Holy Relic

Friendly units within~8 of the model gain First Strike (Hatred). Model parts with Mount are not affected.
Bound Spells from Blessings cast by the rider have their Range set to~8″ and gain the Types: Augment and Aura. The model can cast Fate’s Judgement (Divination) as a Bound Spell (3).

Hooded Men

The model gains Hard Target (1), Skirmisher.

Orc Horde

The model gains Fearless. Units entirely with Orc do not cause Panic Test on units entirely with Orc when making Flee Moves through them.

Hunt Leader

The model becomes an Attachable Model, gains Exclusive (,), and loses Solitary. While the model is joined to a unit of Raptor Pack or Raptor Riders, the model gains Pack Hunter. Model parts with Magnasaur in the model’s unit gain Fury. No more than a single model with can ever be joined to the same unit.

Hunting Spear

X121User +1User +1Quick to Fire, March and Shoot, Multiple Wounds (D3, towards Height~5)

Immense Bulk

HP set to~8, base size changed to 100150~, and number of Rider model parts set to~8.

Impaling Roots

312D6+14 [5]1 [2]

Imperator

Other friendly units within range of the model’s Commanding Presence benefit from Fearless. In the Melee Phase, they also benefit from Un\-stable.

Imperial Prince

The model part is equipped with a Hand Weapon enchanted with , and can only take up to 50~pts of Magic Items.

Imperial Rocketeer

Primal Instinct

During Combat Choices, each unit containing this Attack Attribute must take a Courage Test. If the test is passed, all model parts with in the unit gain Hatred, with Duration: Round of Combat.

Iron Fist

+1~Arm against Melee Attacks, +1~Att, and Parry.

Iron Rain

Shooting Attacks with Iron Rain gain +1 to hit and always have at least AP~1, if either or both: itemize Targets a Flank or Rear Facing Targets a unit that has already been hit by a weapon with Sling in its name in the same Shooting Phase.itemize.

Irregulars

The model gains Hard Target (1), Skirmisher.

Irresistible Will

When casting a Learned Spell, any Dispelling Roll made against its Casting Roll suffers a~1 modifier.

Jarl

The model part's Att is to~5.

Poisoned Javelin

Scratapult

Jezail

Join the Depth

The unit and all Characters joined to it gains Van\-guard~Mob). Remember Characters are not allowed to leave units during a Vanguard.

Kingsoath

The model part gains +1~Att. The extra Melee Attack resulting from Kingsoath can only be allocated towards targets in a unit containing a Grudge Marker.

Karkadan

Kraken’s Hide

The wearer gains +1~Armour Equipment and Stri\-der (Water Terrain).

The Blessing

Unit profiles in this Army Book contain an additional Characteristic: Aegis (Aeg). This gives the unit the model rule Aegis (X+), where X is the Aeg value.
Remember that lack of an Aeg value does not prevent a unit from being affected by Aegis modifiers.

The Forest Follows

During Pre-game~Selections, you may place a single Forest on the Battlefield, so that it is not inside either Deployment Zone and not in contact with any other Terrain Feature. This Forest has the dimensions of a 106 rectangle. In addition to the normal Forest rules, it is Dangerous Terrain (6+) instead of any other instance of Dangerous Terrain, and can never be chosen for Primary or Secondary Objectives.

The Quest

During Pre-game~Selections, an army containing The Quest selects a unit entry from the opponent’s Army Book, which cannot be a Character mount (but can be a Character Entry).
All instances of the selected Unit Entry in the opponent’s Army List are marked with a Quest Marker.
Model parts with The Quest benefit from Lethal Strike (against units containing a Quest Marker), Zeal (against units containing a Quest Marker).

Life is Cheap

When Calculating Combat Result for a Combat involving one or more units containing , ignore the first two Health Point losses suffered by all Health Pools with during the current Round of Combat. Units containing that are Steadfast gain +2~Discipline when taking Break Tests.

Release the Hounds

One use only. Duration: End of Turn. Can be activated at the start of any friendly Player Turn: the unit gains +2~Mob and Devastating Charge (+1~Att, +1~Str).

Water Terrain

Sylvan Blades

Paired Weapons, +1~AP.

Lance

Spear

Tribal Warspear

+1~Str, Multiple Wounds (D3, towards Height~4--5).
The wielder is an Attachable Model, gains Exclusive (Barbarians) and loses Solitary. No more than a single model with Tribal Warspear can ever be joined to the same unit.

Poisoned Spear

Spear. Poison Attacks.

Light Lance

Naphtha Thrower

Primal Legend

While the model is on the Battlefield, friendly units cannot use Fly for Move Manoeuvres or Charge Moves. In addition, if the model is the General, the maximum sum of values in the army is increased by~1.

MeetingOfMindsDe

The Dead Arise

The model can cast as a Bound Spell (5).
: Range:~12, Type: Ground, Duration: Instant.
Summon a Skeletons or Zombies unit. Declare which when selecting the target. The unit has a number of Health Points corresponding to its . All upgrades except Command Group Options are allowed. Note: all models must be placed within the spell’s Range, with at least one model touching the target point.

Lich

If Height~1--4, the model gains Regeneration (5+). When the model casts Arise!, it may choose to set the spell’s Range to~6 and give it the Type: Aura (this choice is declared when selecting targets). In addition, the model has access to Cosmology in addition to its normal Paths.

Sylvan Unicorn

Revered Unicorn

Light Troops

A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility). If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility
Note: this rule has no effect on other Move Manoeuvres, including March Moves
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.

Senatorial Litter

Tusker

Longship Raid

The model gains Ambush (Battlefield Edge), Attached, Exclusive (Aasklander unit of max 30 models, Huskarl unit of max 20 models). All Rank-and-File models in a unit containing gains Ambush (Battlefield Edge). In addition, a unit containing Longship Raid is always considered to have rolled a 3+ when rolling for whether the unit arrives using Ambush.

Lord of the Barrow Legion

The model gains , and a Pharaoh must be the General. Other units in the Army List must be upgraded with .

Rune Craft Mastery

Melee Attacks from models in a unit containing gain +1~AP.

Master Artificer

The model gains , but is limited to the Order Ready!~Aim!~Fire!. In addition, for the purpose of this rule, any unit of Reiters the model has joined is considered to be a .

Weapon Master

This is just invisible text for proper layout display\ takes impressive skill to become fully adept in using more than one weapon. Yet some warriors master the art of wielding diverse weaponry, and employing the most effective tools for any situation.\ is just invisible text for proper layout display

The model part may choose what Melee Weapon to use in each Round of Combat, instead of only in the First Round of Combat.
In addition, it may choose to use a Hand Weapon or Innate Weapons even if it has other Melee Weapons. If armed with an Enchanted Weapon, it must still use it (i.e. it only needs to conform to the Priority #1 of weapon choice).
All Rank-and-File models in a unit still need to choose the same weapon.

Master of Spellcrafting

The Wizard’s Learned Spells have their Casting Value reduced by 1, to a minimum Casting Value of~6.

Magic Items

Magic Resistance#1~(#1)

Some enjoy an innate resistance to the unnatural effects of magic, others are trained to overcome arcane assaults, and still others use amulets, talismans or other enchanted equipment to ward against spellcasting in all its forms. The volcanic mineral obsidian, or black glass, can act as a natural dampener of magic.

Whenever an enemy spell targets one or more friendly units containing Magic Resistance:
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Identify the highest Magic Resistance value across all targeted friendly units
Reduce the Casting Roll by this value
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Rakachit Mauss Rifle

Master Strategist

While joined to a unit consisting entirely of Height~1 Skinks, the unit gains Feigned Flight, Hit and Run, Van\-guard~Mob).

Manifestation

During Pre-game~Selections, each Exalted Herald must choose two different Manifestations from the list below, and select two spells out of those indicated in the selected Manifestations, Wrath of God (Thaumaturgy), and Hellfire (Hereditary Spell) (this replaces the normal rules for Spell Selection connected to being a Wizard Adept).

Manticore

Mauler

The model part with Goblin gains Fury,First Strike (Hatred), and gains a Great Weapon.

May choose one Arcane Mastery

May choose one Telepathic Mastery

MeetingOfMindsSe

MeetingOfMindsVC

MeetingOfMindsWdg

Tree Singing

Once in your Magic Phase, immediately after Excess Magic, a single model with can move a Forest following the steps below. The owner may discard a Magic Dice to increase the range to the distances written in square brackets [X].
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Choose a Forest not in contact with any unit and within~8 [24] of a friendly model with .
Move this Forest in a straight line up to~4 [12], or until just before moving into contact with any unit or Terrain Feature.
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Mentor

No more than two models with Mentor can ever be joined to the same unit.

Morphlings

During Pre-game~Selections, each unit of must choose one of the following Manifestations — it gains the chosen Manifestations, with Duration: Permanent:

lustmesmerisingplumage
slothtorporoustendrils
envyvenomsacs

Pack Hunter

Units entirely with must reroll failed Charge Range rolls if either or both of the following apply:
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Its Charge is part of a Combined Charge.
Its Charge is Declared towards a unit that is already Engaged in Combat.
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Petrifying Stare

At the model part’s Agility Step, each enemy unit in contact with it suffers two hits that are set to-wound on~5+, always have AP~10, Magical Attacks, Unmodifiable.

Mist Weaver

The models unit benefits from , Devastating Charge (Lethal Strike).

Monstrous Revenant

Walking Mountain

Writhing Mass

When in the second rank and not in Contact with any enemy model, the model can make Grind Attack) across models in the first rank directly in front of it.

Steppe Steed

Spectral Steed

Skeletal Steed

Mortar

Titan Mortar

Steam Powered

The model’s rolls for Random Movement) gain Maximised. The model may choose not to move despite having Random Movement). The model cannot choose to Pursue –– unless it is Charging, in which case it must Pursue (including Overrun).

Unstable Engines

Immediately before the model is removed as a casualty, it inflicts D6~hits with ~4, ~0, , Unmodifiable on all units, other than its own, within~6 of the model’s unit.

Mountain Pteradon

Mountain Wolf

Shield Wall

Models of Height~1--3 using a Hand Weapon and a Shield simultaneously gain Aegis (6+, against Melee Attacks from models Engaged in their Front Facing), as well as Aegis (5+, against Melee Attacks from Charging models Engaged in their Front Facing).

Must take one Manifestations without Dominant

Netter

Afflict (3~Off).

No Rest for the Wicked

Friendly Rank-and-File models in units within~6 benefit from Regeneration (6+). In addition:
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Ghasts benefit from Regeneration (4+).
Models from Core also benefit from First Strike (Regeneration (+1, max.~5+)).
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Nobility

The model gains Aegis (5+, against no Armour Save).

This Aegis save can only be used against attacks where the model cannot take an Armour Save, or would automatically fail it.

Unbranded

The model cannot take any Army Specific Magic Items, and can never cast .

Obsidian Admiral

The model part's Att is to~5. At the beginning of the army may gain a +1 to the roll-off. If so done and winning the roll-off the army must select be the Attacker.

Ocean Horror (Mount)

Under the Cover of Mists

Enemy units within~8 of one or more suffer~1 to hit with Shooting Attacks.
In addition, during the first Game Turn, all models in friendly units containing Height~1 within~8 of one or more gain Hard Target (1).

Shadow Chaser

Omen of the Dread Fleet

During Pre-game~Selections, you can select a single Field, Forest, Ruins Terrain Feature. That Terrain Feature is replaced with a Water Terrain rectangle of the dimensions 106. All Water Terrain Features are considered Dangerous Terrain (6+) instead of any other instance of Dangerous Terrain for all models. This works even if the is in Ambush.

Omniscience

If one or more models with Omniscience have neither Marched nor Charged in this Player Turn, the owner’s limit on Excess Magic is increased by~2.

Slithering Frame

Regeneration (5+),Random Movement) (#1D6 (3)).

Orisons

During Pre-game~Selections, a Kingdom of Equitaine army creates a pool of : one for each unit in your Army List with Holy Vows. There can never be more than 6~tokens in the pool. can be used in each Magic Phase, at any time before (step 5.A of the Magic Phase, Casting Spells): discard a Token, choose a friendly unit anywhere on the battlefield, and grant one of the following Model Rules. All those effects have Duration: One Turn.
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Orison of Discipline: Discipline set to~9.
Orison of Shielding: Aegis (5+).
Orison of Striking: +2~Off, Magical Attacks, and ignore Parry. Model parts with Mount are not affected.
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No model can be affected by more than one of the above effects simultaneously unless specifically stated. Applying an Orison to a model cancels any Orisons previously applied to it, unless specifically stated that it can be affected by them simultaneously.

Ordo Minister

Anytime during a friendly Magic Phase, before (step 5.A of the Magic Phase, Casting Spells), each unit containing may gain one of the following effects:
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Raise 1~HP on a Rank-and-File Health Pool in the unit.
Discard 1~ and Recover 1~HP on any model in the unit.
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Ordo Wardens

The model gains Clergy and the Men-at-Arms model part gains Great Weapon.

Pack Tactics

Charge Range rolls made towards an enemy unit’s Flank or Rear Facing are Maximised.

War Dais

Parent Unit

A unit containing a model with this rule is referred to as a . gains Fight in Extra Rank while there is at least one engaged in the same combat.

Soul Conduit

If the Death Cult Hierarch’s chosen Path of Magic is:
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Evocation: whenever the model casts a Spell of Type Augment, Universal on a friendly unit, you may activate on any friendly unit within~18 of the model instead of one of the units the spell was cast on.
Any other Path of Magic: the model knows Whispers of the Veil (Evocation) in addition to its other spells.
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Tower Shield

The model gains +1~Arm, Parry, Hard Target (1).

Pegasus

Pegasus Charger

Petrifying Gaze

Pistol#1~(#1)

Repeater Pistol

Placeholder Rule 1

Description Placeholder Rule 1

Placeholder Rule 2

Description Placeholder Rule 2

Plains Tusker

Wail of Woe

Totem Bearer

Trophy Rack

The model may take a single Banner Enchantment (using the bearer’s Special Item allowance as normal).
In addition, the first time an enemy unit engaged with the bearer’s unit is removed as a casualty, including all Attached Models, the bearer gains Resolute.

Shield Bearers

Prepared Position

When Deploying the unit, you may place a Wall fully within~1 of the unit’s Front Facing, and not in contact with any other Terrain Features. This Wall cannot be wider than~1, nor longer than~8. It follows the normal rules for Walls, with the exception that it is Covering Terrain (Height~1) instead of Height~3.

Pouakai Sky Tyrant

Tomb Harbinger

The model part gains Fury, Lethal Strike.
In addition, it counts as a Rank-and-File model for the purposes of .

Prophet of Ashuruk

During Pre-game~Selections, regardless of its chosen Path of Magic, the bearer may exchange one of its spells for the Apprentice Spell~(\#1) of either Alchemy, Pyromancy, Occultism. In addition, it gains access to the options below:

Prophet of Lugar

The bearer gains Aegis (4+), Flaming Attacks,Magical Attacks, Aegis (3+, against Flaming Attacks), suffers 3~Arm, and loses Metal Armour and . In addition, it gains access to the options below:

Prophet of Nezibkesh

The bearer gains Engineer (, or). In addition, it gains access to the options below:

Prophet of Shamut

The bearer gains access to the options below:

Skorchit Ordnance

Swift Anger

Whenever the model loses a Health Point, it gains +1~Agi. Whenever it Recovers or Raises a Health Point, it suffers -1~Agi

Rakachit Technocrat

The model gains Engineer (,).

Raptor

Raptor (Mount)

Saurian Raptor

Razor Tentacles

The model benefits from Zeal while Engaged in the Flank or Rear Facing of an enemy unit.

Rebirth

When the model loses its last Health Point, unless it is a Summoned model, the owner must roll a~D6. On a~5+, it is a success — apply the following effects:
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Before removing the model as a casualty, mark the centre of its final position.
At the start of the next friendly Movement Phase, Summon a new Phoenix within~3 of the marked point.
The Summoned model has the same upgrades as the original Phoenix. Immediately after being Deployed, the model loses 4~Health Points, which cannot be prevented nor Recovered in any way.
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If the roll is failed, the model is removed as a casualty as normal.

Sacred Relic

A unit containing benefits from Fight in Extra Rank. In addition, when the unit is the target of an Orison while Engaged in Combat, add one to your pool. Ignore this effect if a Character with the Faith Knightly Principle is part of the model’s unit.
The Sacred Reliquary model part gains all Weapons of the Rank-and-File models in the unit it is joined to, with Duration: Permanent.

Rex

The model’s base size is changed to 100150 mm and its HP are set to 8.

Taurukh Ritual

Apply the following to the model:
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It gains Impact Hits (1~hit), Swift\-stride, Centauroid, and its Height is set to~2.
Its Charge Speed and Mobility are both set to~7.
Its base size is changed to 2550.
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Rotary Gun

Scythed Skywheel

Royal Gogyag

Sacred Platform

Saddle Cannon

Sainted

The model part gains +1~Att, and the model gains Fearless. The model is always considered to be under the effect of all Orisons at the same time (i.e. Discipline set to~9, +2 Off, Aegis (5+), Magical Attacks, ignore Parry). This does not prevent the model’s unit from being the target of an Orison, although the model itself does not benefit from this additional Orison.

Salamander

The model gains Resistance (Flaming Attacks), and the Weapon Beast model part gains Breath Attack (Str~4, AP~0, Flaming Attacks). This Breath Attack does not have: One use only.

Scorpion

Sea Serpent's Hide

The wearer gains +1~Arm.

Seat of Authority

Walking Earthquake

The models Mobility is set to~7 and it gains Swift\-stride,D3+1.

Solemn Oath

The model benefits from Courageous while affected by a friendly model’s Commanding Presence.

Shah's Champion

The Satrap model part gains First Strike (Hatred), Weapon Master.

Shrieking Horror

Shrouded by Mist

Apply the following rules during the first game turn: itemize For Shooting Attacks made against units that are more than~12 away, all units are considered to be in Soft~Cover. Charge Range rolls made against units that are more than~12 away are subject to Minimised Roll. Units entirely with does not suffer from this penalty. itemize

Siren's Song

Command Tests taken by enemy units within~8 of one or more models with this rule are Maximised. Start of all enemy units in contact must take a Command Test. Each unit that fails suffers -2~Def. Duration: Round of Combat.

Skirmisher, Light Lance and  (#1)

Solitary

Units containing Solitary can never join other units, and can never be joined by other models. Note: if a model has both Solitary, Attached, it cannot be Deployed and is therefore considered a casualty.

Spahbed

When joined to a unit, all model parts with Goblin benefit from Quick to Fire. If joined to a unit entierly with Goblin it must re-roll all 1's on Charge Rolls.

Support Unit

A unit containing a model with this rule is referred to as a . within~8 of a gain Resolute.
During the opponent’s Charge Phase, may perform one of the following actions:
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Supporting Fire: the may perform an out of sequence Shooting Attack towards an enemy unit that has successfully performed a Charge Move against a friendly within~8. Apply the normal rules for Shooting Attacks, ignoring the for Cover and Line of Sight purposes.
Counter Charge: after enemy units finish their Charge Moves, within~8 of a successfully charged friendly may choose one enemy unit that has Charged the and declare a Charge, applying the normal rules for Charging (Line of Sight, Front Arc, rolls for Charge Range, etc.). A that performs a Counter Charge is considered to have at most one~Proper Rank for the purpose of inflicting Surrounded, with Duration: Round of Combat.
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Surprise

The model cannot be Deployed normally. Instead, at the start of any Player Turn, the owner can choose a friendly non-Shaken Unengaged unit of or : Deploy the model with Surprise within~3 of the chosen unit and more than~1 away from any Impassable Terrain and from any other unit. If the model is not Deployed by the end of Game Turn~4, it is removed as a casualty.

Taurosaur

Tracking Telescope

The model gains +1~to hit towards targets with Hard Target that are at Long Range.

The Dishonoured

Theocratic Litigators

The model’s unit, as well as every enemy unit in contact with it, gain Magic Resistance (2), which is also applied to friendly spells. This Magic Resistance value cannot be increased.

Throne of Overwhelming Splendour

Tooth

Touch of Frost

An enemy unit suffers 1~Agi (to a minimum of 1) for each unit containing it is in contact with.

Toxic Scum

At Agility Step (10) all other units, Engaged in the same Combat as the model suffer #1D6 (1)+1 hits with Toxic Attacks

Traits of a Hero

The must choose one or two different .

Trebuchet

Triumphal Platform

Trophy for the Collection

When an enemy Character is removed as a casualty as a result of Melee Attacks from a model part on this model without Mount, Construct, add +3 to the model’s side’s Combat Score during this Round of Combat.

Unprofessional Courtesy

Each unit can only be chosen up to three times per Player Turn for the Deployment of models with Hidden, Surprise.

War Throne

Turn in the Saddle

During shooting phase, models with can draw Line of Sight in any direction from any points on their base (i.e. they are not limited by their Front Facing or Front Arc). Ignore other models in this unit when determining which models can shoot. When determining facing it is shooting towards, measure from the centre of model, instead of its Front Facing.

Undying Will

Rank-and-File model parts with Skeleton in units containing gain +2~Def, +2~Off, Magical Attacks,Lethal Strike, and replace their Shooting Weapons’ Aim with~(4+).
Model parts with Mount are not affected by .

Valiant

A unit containing Valiant automatically passes Panic Tests caused by Terror.

Vampiric#1~(#1+)

At the end of each Melee Phase, check and resolve the following effects for all models with Vampiric:
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Character (or Attachable Model): if at least one attack with Vampiric made by the Character (or Attachable Model) caused any HP loss against enemy units, the model with Vampiric can make a single Vampiric roll. If successful, the model Recovers a single~HP.
Rank-and-File model: if at least one attack with Vampiric made by a Rank-and-File model in the unit caused any HP loss against enemy units, the unit can make a single Vampiric roll. If successful, the unit’s Rank-and-File Health Pool Raises a single~HP.
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A Vampiric roll is successful if the D6 scores X+, where X is the number stated within brackets. If a unit or Character has multiple model parts with this Attack Attribute that each caused a HP loss, use the best value.

Warden of the Hooded Man

The model gains Terror. The model part gains a Lance, and its Standard Melee Attacks gain Multiple Wounds (2, against Height~4-5).

Walking Volcano

The model gains 2.

Wyvern

War Cry!

One use only. Duration: One Turn Can be activated at the start of any friendly Player Turn, provided the General is on the Battlefield and not Shaken. Apply the following effects to all friendly units: +1~Charge Speed, +1~Mobility, and Disciplined.

Wasteland Behemoth

Wayward Children

Wilderness Guides

At the beginning of Vanguard Units (Battle Setup, step~3.F) select a single friendly unit of Height (1--2), within~8 of a unit containing : the selected unit gains Van\-guard~Mob) (3).

Worshipper Of Harag

While in contact with a Water Terrain, the unit benefit from +1~Cha, Maximised Charge Range, and cannot be targeted with Stand and Shoot.

Zealot

The model gains Exclusive (Flagellants), Fearless, Dying Blow, Un\-stable.