Lizardmen

Lizardmen (Revision-1)

Magic Weapon

The Blade of Realities

No armour or ward saves can be taken against Wounds caused by the Blade of Realities.

The Piranha Blade

The wielder has the Multiple Wounds (D3) and Armour Piercing special rules.

Sacred Stegadon Helm Of Itza

The wearer of the Sacred Stegadon Helm counts his armour save as being one point higher than normal. Furthermore, the Sacred Stegadon Helm grants the wearer +1 Toughness and the Impact Hits (D3) special rule.

Magic Armour

Talisman

Arcane items

Cube Of Darkness

(Wizard only )

One use only. When an enemy spell has been cast, a Wizard with the Cube of Darkness can use it instead of attempting to dispel the spell using dispel dice. If he does so, roll a D6; ontherollofa2+ the spell is automatically dispelled- otherwise the spell is resolved as normal. In either case, roll a separate D6 for every Remains in Play spell currently in effect; on a 2+ that spell automatically ends.

Plaque of Dominion

(Wizard only )

Bound spell (power level 3). The Plaque of Dominion contains a hex spell that targets all enemy Wizards within 18". The targets of this spell have the Stupidity special rule until the start of the caster’s next Magic phase.

Enchanted Item

The Cloak of Feathers

Skink character on foot only. The wearer of the Cloak of Feathers has the Fly special rule. In addition, the wearer has the M agic Resistance (1) special rule.

The Horn Of Kygor

One use only. The bearer of the Horn of Kygor can sound it at the start of any of his Movement phases. If he does so, all friendly monsters, monster mounts, monstrous beasts, monstrous cavalry mounts, cavalry mounts, chariot beasts and war beasts within 12" of the bearer have the Frenzy special rule until the start of their next Movement phase. Note that the Horn of Kygor has no effect on riders, just their mounts.

The Egg Of Quango

One use only. The Egg of Quango can be cracked open at the start of any Close Combat phase. Nominate one enemy unit in base contact with the bearer or his unit, roll a D6 and consult the table below to find out what happens. Any Wounds inflicted count towards combat results.

Banner enchantement

Skavenpelt Banner

All models in a unit with the Skavenpelt Banner gain the Frenzy and Hatred (Skaven) special rules. However, all models from Warhammer: Skaven gain the Hatred special rule while attacking the bearer.

The Jaguar Standard

All models in a unit with the Jaguar Standard have the Swiftstride special rule.

Rampager's standard

A unit with this Magic Standard can re-roll its charge distance dice.

Wailing banner

A unit with this banner causes Terror in its enemies.

Ranger’s Standard

A unit with the Ranger’s Standard has the Strider special rule.

Razor Standard

Models in a unit with the Razor Standard have the Armour Piercing special rule.

War banner

A unit with this banner adds +1 to its combat result.

Banner of Swiftness

Models in a unit with the Banner of Swiftness have +1 to their Movement characteristic.

Lichebone Pennant

Models in a unit with the Lichebone Pennant have Magic Resistance (1).

Standard of Discipline

Models in a unit with the Standard of Discipline have +1 Leadership, but cannot use the General’s Inspiring Presence special rule.

Banner of Eternal Flame

Models in a unit with the Banner of Eternal Flame have Flaming Attacks.

Gleaming Pennant

One use only. A unit with the Gleaming Pennant can re-roll its first failed Leadership test.

Scarecrow Banner

A unit with the Scarecrow Banner causes Fear in models with the Fly special rule.

Army Organisation

Lords

Lords

(No Limit)

Hereos

Hereos

(No Limit)

Core

Core

(No Limit)

Special

Special

(No Limit)

Rare

Rare

(No Limit)

Lords
Lords

Lord Mazdamundi

780 pts single model
Troops M WS BS S T W I A Ld Troop's type
Lord Mazdamundi 4 2 3 3 4 5 2 1 9 Infantry
Zlaaq 6 3 0 6 6 5 1 3 6 Monster

Options

(1-1 per Army)

free
Lords

Slann Mage-priest

300 pts single model
Troops M WS BS S T W I A Ld Troop's type
Slann Mage-priest 4 2 3 3 4 5 2 1 9 Construction

Options

up to 150 pts
20 pts
25 pts
25 pts
30 pts
30 pts
30 pts
30 pts
30 pts
35 pts
60 pts
up to 100 pts

(0-1 per Army)

25 pts
65 pts
55 pts
50 pts
50 pts
50 pts
45 pts
35 pts
15 pts
15 pts
15 pts
10 pts
5 pts
5 pts

(1-1 per Army)

free
Lords

Saurus Oldblood

140 pts single model
Troops M WS BS S T W I A Ld Troop's type
Saurus Oldblood 4 6 0 5 5 3 3 5 8 Infantry

Lizardmen Model Rules

Model Rules

Options

3 pts
3 pts
3 pts
6 pts
9 pts
up to 6 pts
100 pts

(1-1 per Army)

free

Mount Options

30 pts
220 pts
Hereos
Hereos

Saurus Scar-Veteran

80 pts single model
Troops M WS BS S T W I A Ld Troop's type
Saurus Scar-Veteran 4 5 0 5 5 2 3 4 8 Construction

Options

2 pts
2 pts
2 pts
4 pts
6 pts
4 pts
up to 50 pts

(0-1 per Army)

25 pts
65 pts
55 pts
50 pts
50 pts
50 pts
45 pts
35 pts
15 pts
15 pts
15 pts
10 pts
5 pts
5 pts

(1-1 per Army)

free

Mount Options

20 pts
220 pts
Hereos

Chef Skink

40 pts single model
Troops M WS BS S T W I A Ld Troop's type
Chef Skink 6 4 5 4 3 2 6 3 6 Infantry

Options

2 pts
6 pts
2 pts
2 pts
2 pts
2 pts
up to 50 pts
25 pts
65 pts
55 pts
50 pts
50 pts
50 pts
45 pts
35 pts
15 pts
15 pts
15 pts
10 pts
5 pts
5 pts

(1-1 per Army)

free

Mount Options

35 pts
40 pts
215 pts
230 pts
Core
Core

Saurus Warriors

110 pts + 11 pts/extra model 10-99 models
Troops M WS BS S T W I A Ld Troop's type
Saurus Warrior 4 3 0 4 4 1 1 2 8 Infantry
Spawn Leader 4 3 0 4 4 1 1 3 8 Infantry

Options

free

Command Group Options

10 pts
10 pts
10 pts
Core

Skink Cohort

50 pts + 5 pts/extra model 10-99 models
Troops M WS BS S T W I A Ld Troop's type
Skink 6 2 3 3 2 1 4 1 5 Infantry
Brave Skink 6 2 3 3 2 1 4 2 5 Infantry
Kroxigur 6 3 0 5 4 3 1 3 7 Monstrous Beast

Options

2 pts/mod.
50 pts

Command Group Options

10 pts
10 pts
10 pts
Special
Special

Temple Guard

140 pts + 14 pts/extra model 10-99 models
Troops M WS BS S T W I A Ld Troop's type
Temple Guard 4 4 0 4 4 1 2 2 8 Infantry
Revered Guardian 4 4 0 4 4 1 2 3 8 Infantry

Command Group Options

10 pts
up to 25 pts
10 pts
10 pts
up to 50 pts
50 pts
50 pts
50 pts
45 pts
35 pts
15 pts
15 pts
15 pts
10 pts
5 pts
5 pts
Special

Terradon Riders

105 pts + 35 pts/extra model 3-99 models
Troops M WS BS S T W I A Ld Troop's type
Terradon Rider 6 2 3 3 2 1 4 1 5 Monstrous Cavalry
Sky Leader 6 2 4 3 2 1 4 1 5 Monstrous Cavalry
Terradon 2 3 0 4 3 2 2 1 3

Options

free
1 pts/mod.

(0-1 Units per Army)

5 pts/mod.

(Skavens)

1 pts/mod.

Command Group Options

10 pts
Rare