Dwarven Holds

Dwarven Holds (v2023 Beta 1)

Runic Artefacts

Rune of Mining

max 1 per Army

After Determining Deployment Zones (at the end of step 6 of the Pre-Game Sequence), choose a Terrain Feature on the Battlefield. As long the bearer is on the Battlefield, all friendly models may treat this as Open Terrain when making Advance Moves or March Moves, but must still follow the Unit Spacing rule at the end of their movement.

Rune of Kinship

max 1 per Army

Cannot be taken by models on War ThroneThe bearer gains Ambush and Scout.

Rune of Grounding

max 1 per Army

Runic Smiths onlyOne use only. May be activated at the start of any Melee Phase. All spells with Duration One Turn that affect any of the following units come to an end: • The bearer's unit • Enemy units in base contact with the bearer

Rune of Readiness

max 1 per Army

One use only. May be activated at the end of the Charge Phase, immediately after all Charge Moves have been resolved. If the bearer's unit was successfully Charged during this phase, it may perform a Combat Reform (following the normal rules for Combat Reforms).

Rune of Denial

max 1 per Army (Dominant)

One use only. The player may choose to use this Rune instead of performing a Dispelling Attempt. The spell is automatically dispelled.

Rune of Storms

max 2 per Army

One use only. May be activated at the start of the opponent's Player Turn. Choose a single enemy unit within 24' of the bearer. The Advance Rate and March Rate of all models with Fly in that unit (both for Ground and Flying Movement) are halved, rounding fractions up. The effect lasts until the end of the Player Turn.

Rune of Dragon's Breath

max 3 per Army

The bearer gains Breath Attack (Str 4, AP 1, Flaming Attacks, Magical Attacks). A single friendly Rune of Dragon's Breath may be used per Round of Combat.

Rune of the Courage

max 1 per Army

One use only. May be activated at the start of any Round of Combat. For the duration of the phase, the bearer gains Stubborn.

Rune of Mastery

max 1 per Army

One use only. A single Rune of Mastery may be activated immediately before the bearer attempts to cast a Bound Spell. Add (+2/+2) to the Power Level of this Bound Spell for this Casting Attempt.

Rune of Shielding

max 1 per Army

The bearer gains Aegis (+1, max. 4+). The Aegis from this Rune only stacks with itself and/or Shield Wall.

Rune of Devouring

max 1 per Army (Dominant)

Runic Smiths onlyOne use only. The player may choose to use this Rune instead of performing a Dispelling Attempt. The spell is cast as normal but the Caster may not cast it again for the rest of the game. Spells dispelled by a Rune of Revocation and Attribute Spells are not affected.

Rune of Harnessing

max 1 per Army

Runic Smiths onlyThe Channel value of enemy model parts within 24' of the bearer's model (the value within brackets) is reduced by 1, to a minimum of 0.

Runic Weapon Enchantments

Rune of Fire

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

May be activated at the start of any phase or Round of Combat. If so, attacks made with a weapon engraved with this Rune become Flaming Attacks until the end of the phase.

Rune of Destruction

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Attacks made with a weapon engraved with this Rune gain Multiple Wounds (D3).

Rune of Quickening

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

For each Rune of Quickening engraved on a weapon, the wielder gains +3 Agility while using it.

Rune of Lightning

max 2 per Army (Enchantment: Hand Weapon, Paired Weapons)

If the wielder scores at least one successful hit with a weapon engraved with one or more Runes of Lightning (consider each set of simultaneous attacks separately), each enemy unit that was hit suffers an additional D3 hits for each instance of this Rune. The hits are considered Special Attacks and are resolved with Strength 4, Armour Penetration 1, and Magical Attacks.

Rune of Returning

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

A weapon engraved with this Rune can be used as a Shooting Weapon with Aim 2+ and the following profile: . Shooting Attacks made with this weapon are affected by all Runic Weapon Enchantments on the engraved weapon (even if the effects are normally restricted to Close Combat Attacks).

Rune of Penetration

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Attacks made with a weapon engraved with one or more Runes of Penetration gain +3 Armour Penetration.

Rune of Smashing

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Attacks made with a weapon engraved with this Rune that are allocated towards a model with Resilience 5 or more have their Strength set to 10 and their Armour Penetration set to 10.

Rune of Fury

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

For each Rune of Fury engraved on a weapon, the wielder gains +1 Attack Value while using it.

Rune of Precision

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

The wielder of a weapon engraved with this Rune gains Lightning Reflexes.

Rune of Craftsmanship

max 3 per Army (Enchantment: Hand Weapon, Paired Weapons)

A weapon engraved with this Rune follows the rules for Great Weapons instead of the original weapon's rules (this does not prevent the weapon from being engraved with additional Runes).

Rune of Might

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

For each Rune of Might engraved on a weapon, attacks made with it gain +1 Strength and +1 Armour Penetration.

Runic Armour Enchantments

Rune of Retribution

max 1 per Army (Enchantment: Suit of Armour)

Whenever the wearer of an armour engraved with one or more Runes of Retribution rolls a successful Shield Wall Aegis Save against enemy Melee Attacks (including Shield Wall stacked with Rune of Shielding), the wearer immediately inflicts a hit with the Strength and Armour Penetration of the saved attack on the model that caused the wound, before any casualties are removed, distributed onto the model's Health Pool. This is considered a Special Attack.

Rune of Resistance

max 1 per Army (Enchantment: Suit of Armour)

Successful to-wound rolls against the model of the wearer of an armour engraved with this Rune must be rerolled.

Rune of the Forge

max 1 per Army (Enchantment: Suit of Armour)

The wearer of an armour engraved with this Rune gains Aegis (2+, against Flaming Attacks).

Rune of Steel

max 1 per Army (Enchantment: Suit of Armour)

The wearer of an armour engraved with this Rune must reroll failed Armour Saves.

Rune of Iron

max 1 per Army (Enchantment: Suit of Armour)

The wearer of an armour engraved with: • A single Rune of Iron gains +1 Armour. • Two or more Runes of Iron gains +2 Armour.

Banner enchantement

Runic Standard of Steadiness

max 3 per Army

One use only. May be activated at the start of any Movement Phase. The bearer's unit gains Quick to Fire until the end of the Player Turn.

Runic Standard of Wisdom

max 3 per Army

The bearer may select a single Battle Rune during Spell Selection. This Battle Rune can be cast by the bearer and has Range Caster's Unit.

Runic Standard of Dismay

max 1 per Army

Units Charging the bearer's unit suffer -2' Advance Rate for their Charge Range roll.

Runic Standard of Swiftness

max 1 per Army

The bearer's unit gains Vanguard.

Runic Standard of the Hold

max 3 per Army

A unit with one or more Runic Standards of the Hold counts as having an additional Full Rank for the purpose of Steadfast and Disrupted.

Runic Standard of the Anvil

max 3 per Army

Friendly units Charging enemy units Engaged in Combat with the bearer's unit must reroll failed Charge Range rolls in the Charge Phase.

Runic Standard of Shielding

max 1 per Army

All friendly units within 6' of the bearer gain Aegis (5+, against Shooting Attacks).

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Advance Rate and +2″ March Rate.

Stalker's Standard

max 3 per Army

The bearer’s unit gains Strider.

Aether Icon

max 3 per Army

The bearer gains Magic Resistance (1). If the unit contains a model with another instance of Magic Resistance, it increases that model’s Magic Resistance value by 1 instead.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Flaming Standard

max 3 per Army

One use only. May be activated at the start of a Round of Combat or before shooting with the bearer’s unit.
The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase.

Banner of the Relentless Company

max 3 per Army

One use only. May be activated during the owner’s Movement Phase. All Infantry models in the bearer’s unit always have March Rate 15″, until the end of the Player Turn. Only a single Banner of the Relentless Company may be activated during the same phase.

Legion Standard

max 3 per Army

A unit with one Legion Standard increases the maximum of its Rank Bonus by +1 (normally this means the unit can add up to 4 Full Ranks to its Combat Score). A unit with two or more Legion Standards increases the maximum of its Rank Bonus by +2 instead.

Army Organisation

Characters

Characters

(40% Max)

Core

Core

(25% Least)

Special

Special

(No Limit)

Clans’ Thunder

Clans’ Thunder

(35% Max)

Engines of War

Engines of War

(20% Max)

Characters
Characters

King

210pts
single model
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
3" 9" 10
Defensive HP Def Res Arm
3 7 5 0
Offensive Att Off Str Ap Agi
King 4 7 4 1 4

Options

(1-1 per Army)

free
50 pts
up to 250 pts
35 pts
30 pts
30 pts
30 pts
30 pts
30 pts
30 pts
30 pts
20 pts
5 pts
5 pts
10 pts
10 pts

Mount Options

110 pts
250 pts
Characters

Thane

105pts
single model
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
3" 9" 9
Defensive HP Def Res Arm
3 6 5 0
Offensive Att Off Str Ap Agi
Thane 3 6 4 1 3

Options

(1-1 per Army)

free
10 pts
30 pts
30 pts
30 pts
30 pts
30 pts
30 pts
30 pts
35 pts

(0-1 per Army)

50 pts

(0-1 per Army)

65 pts

(0-1 per Army)

60 pts

(0-3 per Army)

50 pts

(0-1 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-3 per Army)

35 pts

(0-3 per Army)

35 pts

(0-3 per Army)

25 pts

(0-3 per Army)

25 pts

(0-3 per Army)

25 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts
up to 150 pts
15 pts
5 pts
5 pts
10 pts
10 pts

Mount Options

90 pts
Characters

Runic Smith

135pts
single model
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
3" 9" 9
Defensive HP Def Res Arm
3 5 4 0
Offensive Att Off Str Ap Agi
Runic Smith 2 5 4 1 3

Options

(1-1 per Army)

free
50 pts
up to 200 pts
30 pts
30 pts
30 pts
30 pts
30 pts
30 pts
10 pts
5 pts
Characters Engines of War

Engineer

120pts
single model
0-2 Units/Army (Army Organisation)
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
3" 9" 9
Defensive HP Def Res Arm
2 5 4 0
Offensive Att Off Str Ap Agi
Engineer 2 5 4 1 3

Options

(1-1 per Army)

free
45 pts
30 pts
30 pts
30 pts
30 pts
30 pts
30 pts
30 pts
up to 100 pts
5 pts
5 pts
5 pts
5 pts
20 pts
25 pts
5 pts
Characters

Dragon Seeker

200pts
single model
0-3 Units/Army (Army Organisation)
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
3" 9" 10
Defensive HP Def Res Arm
3 7 5 0
Offensive Att Off Str Ap Agi
Dragon Seeker 5 7 5 2 5

Options

75 pts
80 pts
up to 150 pts
Core
Core

Clan Warriors

135pts + 10 pts/extra model
10-40 models
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
3" 9" 9
Defensive HP Def Res Arm
1 4 4 0
Offensive Att Off Str Ap Agi
Clan Warrior 1 4 3 0 2
Clan Warrior:

Options

(0-30 Models per Army, 0-1 per Army)

2 pts/mod.
2 pts/mod.
1 pts/mod.
free
2 pts/mod.
3 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
no limit

(0-1 per Army)

60 pts

(0-3 per Army)

50 pts

(0-1 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-3 per Army)

35 pts

(0-3 per Army)

35 pts

(0-3 per Army)

25 pts

(0-3 per Army)

25 pts

(0-3 per Army)

25 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts
Core

Greybeards

180pts + 16 pts/extra model
10-30 models
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
3" 9" 9
Defensive HP Def Res Arm
1 5 4 0
Offensive Att Off Str Ap Agi
Greybeard 1 5 4 1 2
Greybeard:

Options

(0-20 Models per Army, 0-1 per Army)

2 pts/mod.
2 pts/mod.
3 pts/mod.
2 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
no limit

(0-1 per Army)

60 pts

(0-3 per Army)

50 pts

(0-1 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-3 per Army)

35 pts

(0-3 per Army)

35 pts

(0-3 per Army)

25 pts

(0-3 per Army)

25 pts

(0-3 per Army)

25 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts
Core Clans’ Thunder

Clan Marksmen

185pts + 16 pts/extra model
10-25 models
0-4 Units/Army (Army Organisation)
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
3" 9" 9
Defensive HP Def Res Arm
1 4 4 0
Offensive Att Off Str Ap Agi
Clan Marksman 1 4 3 0 2
Clan Marksman:

Options

2 pts/mod.
free
2 pts/mod.
3 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
no limit

(0-1 per Army)

60 pts

(0-3 per Army)

50 pts

(0-1 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-3 per Army)

35 pts

(0-3 per Army)

35 pts

(0-3 per Army)

25 pts

(0-3 per Army)

25 pts

(0-3 per Army)

25 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts
Special
Special

King's Guard

310pts + 20 pts/extra model
15-30 models
0-5 Units/Army (Army Organisation)
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
3" 9" 9
Defensive HP Def Res Arm
1 5 4 0
Offensive Att Off Str Ap Agi
King's Guard 2 5 4 1 2

Command Group Options

10 pts
10 pts
10 pts
no limit

(0-1 per Army)

65 pts

(0-1 per Army)

60 pts

(0-3 per Army)

50 pts

(0-1 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-3 per Army)

35 pts

(0-3 per Army)

35 pts

(0-3 per Army)

25 pts

(0-3 per Army)

25 pts

(0-3 per Army)

25 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts
Special

Deep Watch

230pts + 20 pts/extra model
15-30 models
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
3" 9" 9
Defensive HP Def Res Arm
1 5 4 0
Offensive Att Off Str Ap Agi
Deep Watch 1 5 4 1 2
Deep Watch:

Command Group Options

10 pts
10 pts
10 pts
no limit

(0-1 per Army)

65 pts

(0-1 per Army)

60 pts

(0-3 per Army)

50 pts

(0-1 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-3 per Army)

35 pts

(0-3 per Army)

35 pts

(0-3 per Army)

25 pts

(0-3 per Army)

25 pts

(0-3 per Army)

25 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts
Special

Seekers

105pts + 20 pts/extra model
5-25 models
0-3 Units/Army (Army Organisation)
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
3" 9" 10
Defensive HP Def Res Arm
1 4 4 0
Offensive Att Off Str Ap Agi
Seeker 1 4 4 1 2

Options

(0-15 Models per Army, 0-1 Units per Army)

2 pts/mod.
3 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
Special

Hold Guardians

250pts + 100 pts/extra model
3-8 models
0-2 Units/Army (Army Organisation)
Size:Large
Type:Infantry
Base:40x40mm
Global Adv Mar Dis Model Rules
5" 10" 10
Defensive HP Def Res Arm
3 4 5 1
Offensive Att Off Str Ap Agi
Hold Guardian 3 4 5 2 2
Hold Guardian:

Command Group Options

10 pts
10 pts
10 pts
no limit

(0-1 per Army)

60 pts

(0-3 per Army)

50 pts

(0-1 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-3 per Army)

35 pts

(0-3 per Army)

35 pts

(0-3 per Army)

25 pts

(0-3 per Army)

25 pts

(0-3 per Army)

25 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts
Special

Miners

180pts + 12 pts/extra model
10-20 models
0-2 Units/Army (Army Organisation)
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
3" 9" 9
Defensive HP Def Res Arm
1 4 4 0
Offensive Att Off Str Ap Agi
Miner 1 4 4 1 2
Miner:

Options

1 pts/mod.
1 pts/mod.
2 pts/mod.
3 pts/mod.
4 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
Special

Rangers

140pts + 14 pts/extra model
8-20 models
0-2 Units/Army (Army Organisation)
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
3" 9" 9
Defensive HP Def Res Arm
1 4 4 0
Offensive Att Off Str Ap Agi
Ranger 1 4 3 0 2

Options

(0-15 Models per Unit)

2 pts/mod.
2 pts/mod.
1 pts/mod.
4 pts/mod.
1 pts/mod.
3 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
Clans’ Thunder
Clans’ Thunder

Forge Wardens

190pts + 18 pts/extra model
10-16 models
0-30 Models/Army (Army Organisation)
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
3" 9" 9
Defensive HP Def Res Arm
1 5 4 0
Offensive Att Off Str Ap Agi
Forge Warden 1 4 4 1 2

Command Group Options

10 pts
10 pts
10 pts
no limit

(0-1 per Army)

60 pts

(0-3 per Army)

50 pts

(0-1 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-3 per Army)

35 pts

(0-3 per Army)

35 pts

(0-3 per Army)

25 pts

(0-3 per Army)

25 pts

(0-3 per Army)

25 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts
Clans’ Thunder

Steam Copters

180pts + 145 pts/extra model
1-2 models
0-3 Units/Army (Army Organisation)
Size:Standard
Type:Construct
Base:40x40mm
Global Adv Mar Dis Model Rules
1" 2" 9
fly 8" 16"
Defensive HP Def Res Arm
3 4 5 3
Offensive Att Off Str Ap Agi
Steam Copter 2 4 4 1 2
Steam Copter:

Options

(0-2 Units per Army)

free

(0-1 Models per Unit, 0-2 Units per Army)

35 pts
Engines of War
Engines of War

Field Artillery

85pts
single model
Size:Standard
Type:Construct
Base:60mm round
Global Adv Mar Dis Model Rules
3" 3" 9
Defensive HP Def Res Arm
5 1 4 0
Offensive Att Off Str Ap Agi
Crew 3 4 3 0 2

Options

10 pts

(0-4 Units per Army)

free

(0-2 Units per Army)

45 pts

(0-2 Units per Army)

105 pts

(0-2 Units per Army)

145 pts

(0-2 Units per Army)

150 pts
40 pts