Ogre Khans

Ogre Khans (Last)

Magical Weapons

Khagadai’s Maul

max 1 per Army

Type: Great Weapon. Attacks made with this weapon gain Multiple Wounds (D3).

Heart-Ripper

max 1 per Army

Type: Iron Fist. Attacks made with this weapon will always hit on a 3+ or better in Close Combat regardless of any negative to-hit modifiers or Parry, and gain Lethal Strike and Armour Piercing (1).

Axe-Breaker Gauntlet

max 1 per Army

Type: Iron Fist. If the wielder scores one or more hits in a single Round of Combat using this weapon against an enemy model with a Magical Weapon, roll a D6 before rolling to wound: On a roll of 3+, all Magical Weapons wielded by this enemy model are reverted to its mundane type for the rest of the game.

Magical Armour

Mammoth-Hide Cloak

max 1 per Army

Models on foot only.
Type: None (6+ Armour Save). If the wearer is hit by an attack with a Strength value of 6 or more, the Strength of the attack is reduced to 5.

Yeti Furs

max 1 per Army

Type: None (6+ Armour Save). Enemy units in base contact with the wearer suffer -1 Initiative, to a minimum of 1.

Talismans

Blind Eye of Nyanggai

max 1 per Army

One use only. Activate during the opponent’s Magic Phase, after rolling for Magic Flux and Channeling. The bearer’s unit (and all models in it) cannot be targeted by the opponent’s non-aura spells during this phase.

Enchanted Items

Aurochs Charm

max 1 per Army

The bearer of this item gains the Stone Skin special rule.

Arcane Items

Daemon Heart

max 1 per Army

One use only. Activate during the opponent’s Magic Phase, after rolling for Magic Flux and Channeling.
During this phase, all enemy Wizards within 24" of the bearer will suffer a Miscast on successful Casting rolls that include any double. This Miscast is resolved as if 1 more Magic Dice were used. Only double ‘6’ counts as an Overwhelming Power, and no more than one Miscast can be suffered per roll. Bound Spells are not affected.

Banner enchantement

Dragonskin Banner

max 1 per Army

Models in the bearer’s unit may reroll to-hit, to-wound, and Armour Save rolls of ‘1’ in the first Round of Combat (including Special Attacks).

Skull of Qenghet

max 1 per Army

Models in the bearer’s unit cause Fear and automatically pass Terror Tests.

Rending Banner

All non-character models in the bearer’s unit gain Armour Piercing (1).

Stalker's Standard

The bearer’s unit gains Strider and Swiftstride.

Aether Icon

The bearer can make Dispel Attempts as if it was a Wizard Master.

Banner of Speed

The bearer's unit gains +1 Movement.

Flaming Standard

The bearer's unit automatically passes all Panic Tests.

Banner of Discipline

The bearer's unit automatically passes all Panic Tests.

War Standard

The bearer's unit adds +1 to the Combat Score of any combat they are involved in.

Icon of the Relentless Company

One use only. Activate at the start of any of your Remaining Moves sub-phases. Infantry models in the bearer's unit can triple its Movement when Marching instead of doubling it this turn. This March Move cannot be longer than 15" and cannot be used in Game Turn 1 if the unit has used Vanguard or Scout.

Gleaming Icon

One use only. Must be activated the first time the bearer's unit fails a Leadership Test. The unit may reroll the failed test.

Army Organisation

Powder Keg

Powder Keg

(35% Max)

Core

Core

(25% Least)

Chained Beasts

Chained Beasts

(30% Max)

Characters

Characters

(40% Max)

Special

Special

(No Limit)

Characters
Characters

Khagans - Great Khan

360 pts single model
Troops M WS BS S T W I A Ld Troop's type
Khagans - Great Khan 6 6 4 5 5 5 4 5 9 Monstrous Infantry

Options

(1-1 per Army)

free
240 pts
70 pts
70 pts
40 pts
40 pts
40 pts
30 pts
200 pts
10 pts
10 pts
30 pts
40 pts
Characters

Khagans - Khan

210 pts single model
Troops M WS BS S T W I A Ld Troop's type
Khagans - Khan 6 5 4 5 5 4 3 4 8 Monstrous Infantry

Options

(1-1 per Army)

free

(0-1 per Army)

50 pts

(0-1 per Army)

80 pts
70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts

(0-1 per Army)

20 pts
10 pts
240 pts
70 pts
70 pts
40 pts
40 pts
40 pts
30 pts
100 pts
10 pts
10 pts
30 pts
30 pts
Characters

Shaman

210 pts single model
Troops M WS BS S T W I A Ld Troop's type
Shaman 6 4 3 4 5 4 2 3 8 Monstrous Infantry

Magic Options

70 pts
Shamanism

Shamanism

Thaumaturgy

Thaumaturgy

Pyromancy

Pyromancy

Options

100 pts

(1-1 per Army)

free
200 pts
free
50 pts
100 pts
150 pts
240 pts
70 pts
70 pts
40 pts
40 pts
40 pts
30 pts
8 pts
12 pts
40 pts
Characters

Mammoth Hunter

190 pts single model
Troops M WS BS S T W I A Ld Troop's type
Mammoth Hunter 7 5 5 5 5 4 4 4 9 Monstrous Infantry

Options

240 pts
70 pts
70 pts
40 pts
40 pts
40 pts
30 pts
100 pts
free
free
10 pts
30 pts
20 pts
30 pts
20 pts
80 pts
450 pts
Core
Core

Scraplings

80 pts + 6 pts/extra model 15-65 models
0-4 Units/Army (Army Organisation)
Troops M WS BS S T W I A Ld Troop's type
Scraplings 4 2 3 3 3 1 3 1 6 Infantry
Scrapling Foreman 4 3 4 3 3 1 4 3 7

Options

(0-100 Models per Army)

2 pts/mod.
2 pts/mod.
2 pts/mod.
40 pts
free
6 pts
6 pts

Command Group Options

20 pts
20 pts
Core

Tribesmen

160 pts + 54 pts/extra model 3-13 models
Troops M WS BS S T W I A Ld Troop's type
Tribesmen 6 3 3 4 4 3 2 3 7 Monstrous Infantry

Options

14 pts/mod.

Command Group Options

20 pts
20 pts
20 pts
50 pts

(0-1 per Army)

80 pts
70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts

(0-1 per Army)

20 pts
10 pts
Core

Bruisers

165 pts + 88 pts/extra model 3-12 models
0-5 Units/Army (Army Organisation)
Troops M WS BS S T W I A Ld Troop's type
Bruisers 6 3 3 4 4 3 2 3 8 Monstrous Infantry

Command Group Options

20 pts
20 pts
20 pts
50 pts

(0-1 per Army)

80 pts
70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts

(0-1 per Army)

20 pts
10 pts
Special
Special

Mercenary Veterans

270 pts + 110 pts/extra model 3-7 models
Troops M WS BS S T W I A Ld Troop's type
Mercenary Veterans 6 4 4 5 4 3 3 4 8 Monstrous Infantry

Options

6 pts/mod.
20 pts/mod.
14 pts/mod.
14 pts/mod.
20 pts/mod.

Command Group Options

20 pts
20 pts
20 pts
100 pts

(0-1 per Army)

80 pts
70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts

(0-1 per Army)

20 pts
10 pts
Special

Sabretooth Tigers

80 pts + 30 pts/extra model 1-20 models
0-3 Units/Army (Army Organisation)

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Troops M WS BS S T W I A Ld Troop's type
Sabretooth Tigers 8 4 - 4 4 2 4 3 5 War Beast

Model Rules

Special

Tusker Cavalry

300 pts + 140 pts/extra model 2-4 models
0-3 Units/Army (Army Organisation)
Troops M WS BS S T W I A Ld Troop's type
Raider 6 3 3 4 4 3 2 3 8 Monstrous Cavalry
Tusker 8 3 - 5 5 3 2 4 5

Options

16 pts/mod.
10 pts/mod.

Command Group Options

20 pts
20 pts
20 pts
100 pts

(0-1 per Army)

80 pts
70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts

(0-1 per Army)

20 pts
10 pts
Powder Keg
Powder Keg

Bombardiers

220 pts + 75 pts/extra model 3-8 models
0-3 Units/Army (Army Organisation)
Troops M WS BS S T W I A Ld Troop's type
Bombardiers 6 3 3 4 4 3 2 3 7 Monstrous Infantry

Command Group Options

20 pts
20 pts
20 pts
50 pts

(0-1 per Army)

80 pts
70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts

(0-1 per Army)

20 pts
10 pts
Powder Keg

Thunder Cannon

300 pts single model
0-2 Units/Army (Army Organisation)
Troops M WS BS S T W I A Ld Troop's type
Thunder Cannon - - - 5 5 5 - - - Chariot
Bombardier Crew (1) - 3 3 4 - - 2 3 7
Scraping Crew (1) - 2 3 3 - - 3 1 6
Woolly Rhino 6 3 - 5 - - 2 3 5
Chained Beasts
Chained Beasts

Frost Mammoth

380 pts single model
0-3 Units/Army (Army Organisation)
Troops M WS BS S T W I A Ld Troop's type
Frost Mammoth 6 3 - 6 6 6 2 4 5 Ridden Monster
Riders (2) - 3 4 4 - - 3 3 8

Options

free