Correspondence of translations with another language
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Attached
This model must be Deployed inside a unit containing a Rank-and-File model, and cannot voluntarily leave its unit.
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Attaché
Cette figurine doit être déployée à l’intérieur d’une unité contenant une figurine ordinaire, et ne peut la quitter volontairement.
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Attached
This model must be Deployed inside a unit containing a Rank-and-File model, and cannot voluntarily leave its unit.
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Attached
This model must be Deployed inside a unit containing a Rank-and-File model, and cannot voluntarily leave its unit.
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Adjuntable
Esta miniatura debe ser Desplegada dentro de una unidad con al menos una miniatura deTropa, y no puede abandonar voluntariamente su unidad.
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Aggregato
This model must be Deployed inside a unit containing a Ranghi-e-File model, and cannot voluntarily leave its unit.
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Attached
This model must be Deployed inside a unit containing a Rank-and-File model, and cannot voluntarily leave its unit.
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Attached
This model must be Deployed inside a unit containing a Rank-and-File model, and cannot voluntarily leave its unit.
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Metal Armour
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Armure métallique
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Metal Armour
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Metal Armour
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Armadura de Metal
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Armatura di Metallo
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Metal Armour
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Metal Armour
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Hard Target
Shooting Attacks allocated against a Health Pool with Hard Target suffer X to hit.
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Cible difficile
Toute Attaque de tir allouée à une Réserve de Points de vie avec cette règle subit une pénalité de –X pour toucher.
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Hard Target
Shooting Attacks allocated against a Health Pool with Hard Target suffer X to hit.
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Hard Target
Shooting Attacks allocated against a Health Pool with Hard Target suffer X to hit.
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Objetivo Difícil
Los Ataques de Disparo dirigidos a una Reserva de Heridas con Objetivo Difícil sufren X a impactar.
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Bersaglio Difficile
Shooting Attacks allocated against a Health Pool with Bersaglio Difficile suffer X to hit.
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Hard Target
Shooting Attacks allocated against a Health Pool with Hard Target suffer X to hit.
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Hard Target
Shooting Attacks allocated against a Health Pool with Hard Target suffer X to hit.
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Shield
A model with Shield is considered to be using a Shield at all times, except during the Melee Phase if it is using a Two-Handed Melee Weapon.
A model using a Shield gains +1~Arm. In addition, any Height~1-3 model using a Hand Weapon while using a Shield gains Parry.
Note: Shield provides no benefit against Melee Attacks when using a Two-Handed Melee Weapon .
) provide modifiers to Defensive Characteristics, their effects do not apply to a Character on a mount that has its own Defensive Skill or Armour Equipment.
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Bouclier
Une figurine avec cette règle est considérée comme utilisant un Bouclier à tout moment, sauf lors de la Phase de mêlée si elle utilise une Arme de corps à corps À deux mains.
Tant qu’elle utilise un Bouclier, la figurine gagne +1 en valeur d’Armure. De plus, toute figurine de Taille 1-3 qui manie une Arme de base tout en utilisant un Bouclier gagne la règle Parade. Rappel : étant donné que Bouclier (tout comme Parade) octroie un bonus de caractéristique défensive, ses effets ne s’appliquent pas à un personnage dont la monture a sa propre valeur d’Armure (et de Capacité défensive).
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Shield
A model with Shield is considered to be using a Shield at all times, except during the Melee Phase if it is using a Two-Handed Melee Weapon.
A model using a Shield gains +1~Arm. In addition, any Height~1-3 model using a Hand Weapon while using a Shield gains Parry.
Note: Shield provides no benefit against Melee Attacks when using a Two-Handed Melee Weapon .
) provide modifiers to Defensive Characteristics, their effects do not apply to a Character on a mount that has its own Defensive Skill or Armour Equipment.
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Shield
A model with Shield is considered to be using a Shield at all times, except during the Melee Phase if it is using a Two-Handed Melee Weapon.
A model using a Shield gains +1~Arm. In addition, any Height~1-3 model using a Hand Weapon while using a Shield gains Parry.
Note: Shield provides no benefit against Melee Attacks when using a Two-Handed Melee Weapon .
) provide modifiers to Defensive Characteristics, their effects do not apply to a Character on a mount that has its own Defensive Skill or Armour Equipment.
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Escudo
Una miniatura con Escudo se considera que está usando un Escudo en todo momento, excepto durante la Fase de Melé si está usando una Arma de Melé A Dos-Manos.
Una miniatura usando un Escudo gana +1~Arm. Adicionalmente, cualquier miniatura de Altura~1-3 utilizando una Arma de Mano mientras usa un Escudo gana Parada.
Nota: Un Escudo no proporciona ningún beneficio contra Ataques de Melé mientras se usa un Arma de Melé A Dos Manos.
) proporcionan modificadores a Características Defensivas, sus efectos no se aplican a un Personaje en una montura que tenga su propia Habilidad Defensiva o Equipamiento de Armadura.
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Scudo
A model with Shield is considered to be using a Scudo at all times, except during the Melee Phase if it is using a Two-Handed Melee Weapon.
A model using a Scudo gains +1~Arm. In addition, any Height~1-3 model using a Arma Bianca while using a Scudo gains Parata.
Note: Scudo provides no benefit against Melee Attacks when using a A Due Mani Melee Weapon .
) provide modifiers to Defensive Characteristics, their effects do not apply to a Personaggio on a mount that has its own Abilità Difensiva or Armature Equipaggiate.
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Shield
A model with Shield is considered to be using a Shield at all times, except during the Melee Phase if it is using a Two-Handed Melee Weapon.
A model using a Shield gains +1~Arm. In addition, any Height~1-3 model using a Hand Weapon while using a Shield gains Parry.
Note: Shield provides no benefit against Melee Attacks when using a Two-Handed Melee Weapon .
) provide modifiers to Defensive Characteristics, their effects do not apply to a Character on a mount that has its own Defensive Skill or Armour Equipment.
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Shield
A model with Shield is considered to be using a Shield at all times, except during the Melee Phase if it is using a Two-Handed Melee Weapon.
A model using a Shield gains +1~Arm. In addition, any Height~1-3 model using a Hand Weapon while using a Shield gains Parry.
Note: Shield provides no benefit against Melee Attacks when using a Two-Handed Melee Weapon .
) provide modifiers to Defensive Characteristics, their effects do not apply to a Character on a mount that has its own Defensive Skill or Armour Equipment.
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Callous
The model may use Shooting Attacks towards enemy units Engaged in Combat, with the following rules and restrictions:
itemize
Friendly units Engaged in this Combat are ignored for Cover purposes (but not for drawing Line of Sight).
Roll to-hit as normal against the intended target. Immediately after determining the number of hits, roll a D6 for each hit. On a roll of 4+, the hit is distributed onto a randomly chosen friendly unit Engaged with the original target. Otherwise, proceed as normal.
itemize
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Impitoyable
La figurine peut utiliser des Attaques de tir contre les unités ennemies engagées en combat, avec les règles suivantes :
itemize
Les unités alliées engagées dans ce combat sont ignorées en ce qui concerne les Couverts (mais pas en ce qui concerne les Lignes de vue).
Lancez normalement les dés pour toucher la cible. Immédiatement après avoir déterminé le nombre de touches, lancez un dé pour chacune d’elles. Sur 4+, la touche est répartie sur une unité alliée engagée dans ce combat (si plusieurs unités alliées sont engagées dans ce combat, déterminez aléatoirement laquelle est touchée). Sinon, la cible initiale est touchée normalement.
itemize
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Callous
The model may use Shooting Attacks towards enemy units Engaged in Combat, with the following rules and restrictions:
itemize
Friendly units Engaged in this Combat are ignored for Cover purposes (but not for drawing Line of Sight).
Roll to-hit as normal against the intended target. Immediately after determining the number of hits, roll a D6 for each hit. On a roll of 4+, the hit is distributed onto a randomly chosen friendly unit Engaged with the original target. Otherwise, proceed as normal.
itemize
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Callous
The model may use Shooting Attacks towards enemy units Engaged in Combat, with the following rules and restrictions:
itemize
Friendly units Engaged in this Combat are ignored for Cover purposes (but not for drawing Line of Sight).
Roll to-hit as normal against the intended target. Immediately after determining the number of hits, roll a D6 for each hit. On a roll of 4+, the hit is distributed onto a randomly chosen friendly unit Engaged with the original target. Otherwise, proceed as normal.
itemize
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Insensible
La miniatura puede usar Ataques de Disparo hacia unidades enemigas Trabadas en Combate, con las siguientes reglas y restricciones:
itemize
Las Unidades Amigas implicadas en este Combate se ignoran a efectos de Cobertura (pero no para trazar la Línea de Visión).
Tira para impactar normalmente contra el objetivo previsto. Inmediatamente después de determinar el número de impactos, tira un D6 por cada impacto. Con una tirada de 4+, el impacto se distribuye a una unidad amiga elegida al azar que esté Comprometida con el objetivo original. En caso contrario, proceda con normalidad.
itemize
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Callous
The model may use Shooting Attacks towards enemy units Engaged in Combat, with the following rules and restrictions:
itemize
Friendly units Engaged in this Combat are ignored for Cover purposes (but not for drawing Line of Sight).
Roll to-hit as normal against the intended target. Immediately after determining the number of hits, roll a D6 for each hit. On a roll of 4+, the hit is distributed onto a randomly chosen friendly unit Engaged with the original target. Otherwise, proceed as normal.
itemize
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Callous
The model may use Shooting Attacks towards enemy units Engaged in Combat, with the following rules and restrictions:
itemize
Friendly units Engaged in this Combat are ignored for Cover purposes (but not for drawing Line of Sight).
Roll to-hit as normal against the intended target. Immediately after determining the number of hits, roll a D6 for each hit. On a roll of 4+, the hit is distributed onto a randomly chosen friendly unit Engaged with the original target. Otherwise, proceed as normal.
itemize
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Callous
The model may use Shooting Attacks towards enemy units Engaged in Combat, with the following rules and restrictions:
itemize
Friendly units Engaged in this Combat are ignored for Cover purposes (but not for drawing Line of Sight).
Roll to-hit as normal against the intended target. Immediately after determining the number of hits, roll a D6 for each hit. On a roll of 4+, the hit is distributed onto a randomly chosen friendly unit Engaged with the original target. Otherwise, proceed as normal.
itemize
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Devastating Charge
A Charging model part with Devastating Charge, or using a weapon with Devastating Charge, gains the Rules and Characteristic modifiers stated in brackets.
For example, a model part with Devastating Charge (+1~Str) gains +1~Str when Charging.
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Charge dévastatrice
Tout élément de figurine avec cet attribut (ou qui utilise une arme dotée de cet attribut) gagne les modificateurs de caractéristiques et les règles données entre parenthèses.
Par exemple, un élément de figurine avec Charge dévastatrice (+1~Fo) gagne +1~Fo lorsqu’il est en charge.
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Devastating Charge
A Charging model part with Devastating Charge, or using a weapon with Devastating Charge, gains the Rules and Characteristic modifiers stated in brackets.
For example, a model part with Devastating Charge (+1~Str) gains +1~Str when Charging.
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Devastating Charge
A Charging model part with Devastating Charge, or using a weapon with Devastating Charge, gains the Rules and Characteristic modifiers stated in brackets.
For example, a model part with Devastating Charge (+1~Str) gains +1~Str when Charging.
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Carga Devastadora
Una parte de la miniatura Cargando Carga Devastadora, o utilizando una arma con Carga Devastadora, gana las Reglas y modificadores de Características entre paréntesis.
Por ejemplo, una parte de la miniatura Carga Devastadora (+1~Fue) gana +1~Fue cuando Carga.
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Carica Devastante
A Charging model part with Carica Devastante, or using a weapon with Carica Devastante, gains the Rules and Characteristic modifiers stated in brackets.
For example, a model part with Carica Devastante (+1~For) gains +1~For when Charging.
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Devastating Charge
A Charging model part with Devastating Charge, or using a weapon with Devastating Charge, gains the Rules and Characteristic modifiers stated in brackets.
For example, a model part with Devastating Charge (+1~Str) gains +1~Str when Charging.
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Devastating Charge
A Charging model part with Devastating Charge, or using a weapon with Devastating Charge, gains the Rules and Characteristic modifiers stated in brackets.
For example, a model part with Devastating Charge (+1~Str) gains +1~Str when Charging.
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Cutting Corners
The model selects one spell less than normal.
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Formation au rabais
la figurine sélectionne un sort de moins que la normale.
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Cutting Corners
The model selects one spell less than normal.
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Cutting Corners
The model selects one spell less than normal.
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Cortando Esquinas
La miniatura selecciona un hechizo menos de lo normal.
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Cutting Corners
The model selects one spell less than normal.
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Cutting Corners
The model selects one spell less than normal.
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Cutting Corners
The model selects one spell less than normal.
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Swiftstride
Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.
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Course rapide
Les jets de Portée de charge, de Distance de fuite ou de Distance de poursuite des unités avec cette règle sont maximisés.
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Swiftstride
Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.
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Swiftstride
Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.
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Zancada Veloz
Las tiradas de Alcance de Carga, Distancia de Huida y Distancia de Persecución de unidades enteramente con Zancada Veloz ganan Maximizado.
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Falcata Rapida
Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Falcata Rapida gain Maximised.
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Swiftstride
Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.
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Swiftstride
Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.
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Disciplined
Command Tests taken by a unit containing Disciplined benefit from Minimised.
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Discipliné
Toute unité contenant cette règle voit ses Tests de commandement minimisés.
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Disciplined
Command Tests taken by a unit containing Disciplined benefit from Minimised.
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Disciplined
Command Tests taken by a unit containing Disciplined benefit from Minimised.
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Disciplinado
Los Chequeos de Mando realizados por una unidad que contenga Disciplinado ganan Minimizado.
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Disciplinato
Command Tests taken by a unit containing Disciplinato benefit from Minimised.
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Disciplined
Command Tests taken by a unit containing Disciplined benefit from Minimised.
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Disciplined
Command Tests taken by a unit containing Disciplined benefit from Minimised.
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Plague Flail
Halberd, Grind Attack) (1, Toxic Attacks)
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Fléau de la Peste
Hallebarde, Broyage) (1, Attaque toxique)
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Plague Flail
Halberd, Grind Attack) (1, Toxic Attacks)
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Plague Flail
Halberd, Grind Attack) (1, Toxic Attacks)
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Flagelo de Plaga
Alabarda, Ataque Pulverizador) (1, Ataques Tóxicos)
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Plague Flail
Halberd, Grind Attack) (1, Toxic Attacks)
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Plague Flail
Halberd, Grind Attack) (1, Toxic Attacks)
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Plague Flail
Halberd, Grind Attack) (1, Toxic Attacks)
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Life is Cheap
When Calculating Combat Result for a Combat involving one or more units containing , ignore the first two Health Point losses suffered by all Health Pools with during the current Round of Combat. Units containing that are Steadfast gain +2~Discipline when taking Break Tests.
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La vie ne vaut rien
Lors du calcul du Résultat d’un combat auquel participait au moins une unité contenant cette règle, ignorez les deux premières pertes de Point de vie subies par l’ensemble des Réserves de Points de vie avec cette règle lors de cette Manche de combat. De plus, toute unité contenant et qui est Indomptable gagne +2 en Discipline à ses Tests de moral.
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Life is Cheap
When Calculating Combat Result for a Combat involving one or more units containing , ignore the first two Health Point losses suffered by all Health Pools with during the current Round of Combat. Units containing that are Steadfast gain +2~Discipline when taking Break Tests.
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Life is Cheap
When Calculating Combat Result for a Combat involving one or more units containing , ignore the first two Health Point losses suffered by all Health Pools with during the current Round of Combat. Units containing that are Steadfast gain +2~Discipline when taking Break Tests.
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La Vida es Barata
Cuando calcules el Resultado de un Combate de un Combate en el que participe una o más unidades conteniendo , ignora los dos primeros Puntos de Vida perdidos de todas las Reservas de Heridas con durante la Ronda de Combate actual. Las unidades con que son Tenaz ganan un +2~Disciplina cuando realizan un Chequeo de Desmoralización.
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Life is Cheap
When Calculating Combat Result for a Combat involving one or more units containing , ignore the first two Health Point losses suffered by all Health Pools with during the current Round of Combat. Units containing that are Steadfast gain +2~Discipline when taking Break Tests.
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Life is Cheap
When Calculating Combat Result for a Combat involving one or more units containing , ignore the first two Health Point losses suffered by all Health Pools with during the current Round of Combat. Units containing that are Steadfast gain +2~Discipline when taking Break Tests.
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Life is Cheap
When Calculating Combat Result for a Combat involving one or more units containing , ignore the first two Health Point losses suffered by all Health Pools with during the current Round of Combat. Units containing that are Steadfast gain +2~Discipline when taking Break Tests.
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Light Troops
A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility). If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility
Note: this rule has no effect on other Move Manoeuvres, including March Moves
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.
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Troupe légère
Lorsqu’une unité avec cette règle fait une Reformation, elle peut se déplacer d’une distance maximale équivalant au double de sa Mobilité (au lieu de la moitié de sa Mobilité).
Si, lors d’une Reformation, son centre se déplace d’une distance supérieure à sa Mobilité, alors ce déplacement est considéré comme une Marche forcée pour ce qui est des règles qui sont associées à ce type de déplacement (Tests de terrain dangereux, interdiction de faire un déplacement si l’unité a la règle Mort-vivant, etc.).
Pour ce qui est du tir, ce mouvement est toujours considéré comme une Reformation. (c.-à-d. que l’unité peut tirer même si elle se déplace d’une distance supérieure à sa Mobilité).
Remarque : cette règle est sans effet sur les autres types de Déplacement standard, dont Marche forcée.
Une unité contenant Troupe légère est toujours considérée comme ayant zéro Rang complet ; aux fins de cette règle, ignorez les éventuelles figurines attachables avec Troupe légère jointes à l’unité, à moins que l’unité ne soit intégralement constituée de figurines attachables.
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Light Troops
A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility). If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility
Note: this rule has no effect on other Move Manoeuvres, including March Moves
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.
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Light Troops
A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility). If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility
Note: this rule has no effect on other Move Manoeuvres, including March Moves
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.
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Tropas Ligeras
Una unidad enteramente con Tropa Ligera puede realizar Movimientos de Reforma hasta el doble de su Movilidad (en vez de a la mitad de su Movilidad). Si, mientras realiza una Reforma, su centro se mueve más allá de su Movilidad, el movimiento es considerado un Movimiento de Marcha a propósito de las reglas activadas por Marchar (p.e. Chequeos de Terreno Peligroso y, si es No Muerto, tener restringido hacer Movimientos de Marcha, etc.).
Para el propósito de disparar, se sigue considerando un Movimiento de Reforma. P.e. la unidad puede disparar si mueve más de su Movilidad
Nota: esta regla no tiene efecto en otras Maniobras de movimiento, incluyendo Movimientos de Marcha
Una unidad que contenga Tropas Ligeras es siempre considerada como que tiene cero Filas Completas; ignora Miniaturas Adjuntables con Tropas Ligeras unida a una unidad para este propósito, a menos que la unidad consista solo en Miniaturas Adjuntables.
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Truppe Leggere
A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility). If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobilità
Note: this rule has no effect on other Move Manoeuvres, including March Moves
A unit containing Truppe Leggere is always considered to have zero Ranghi Adeguati; ignore Modelli Aggregabili with Truppe Leggere joined to a unit for this purpose, unless the unit consists of only Modelli Aggregabili.
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Light Troops
A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility). If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility
Note: this rule has no effect on other Move Manoeuvres, including March Moves
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.
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Light Troops
A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility). If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility
Note: this rule has no effect on other Move Manoeuvres, including March Moves
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.
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Obsidian Admiral
The model part's Att is to~5. At the beginning of the army may gain a +1 to the roll-off. If so done and winning the roll-off the army must select be the Attacker.
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Obsidian Admiral
The model part's Att is to~5. At the beginning of the army may gain a +1 to the roll-off. If so done and winning the roll-off the army must select be the Attacker.
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Obsidian Admiral
The model part's Att is to~5. At the beginning of the army may gain a +1 to the roll-off. If so done and winning the roll-off the army must select be the Attacker.
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Obsidian Admiral
The model part's Att is to~5. At the beginning of the army may gain a +1 to the roll-off. If so done and winning the roll-off the army must select be the Attacker.
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Obsidian Admiral
The model part's Att is to~5. At the beginning of the army may gain a +1 to the roll-off. If so done and winning the roll-off the army must select be the Attacker.
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Obsidian Admiral
The model part's Att is to~5. At the beginning of the army may gain a +1 to the roll-off. If so done and winning the roll-off the army must select be the Attacker.
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Obsidian Admiral
The model part's Att is to~5. At the beginning of the army may gain a +1 to the roll-off. If so done and winning the roll-off the army must select be the Attacker.
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Obsidian Admiral
The model part's Att is to~5. At the beginning of the army may gain a +1 to the roll-off. If so done and winning the roll-off the army must select be the Attacker.
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Solitary
Units containing Solitary can never join other units, and can never be joined by other models. Note: if a model has both Solitary, Attached, it cannot be Deployed and is therefore considered a casualty.
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Solitaire
Une unité contenant cette règle ne peut jamais être rejointe par d’autres figurines, ni se joindre à une autre unité. Remarque : si une figurine a à la fois Solitaire, Attaché, elle ne peut pas être déployée et est retirée comme perte.
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Solitary
Units containing Solitary can never join other units, and can never be joined by other models. Note: if a model has both Solitary, Attached, it cannot be Deployed and is therefore considered a casualty.
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Solitary
Units containing Solitary can never join other units, and can never be joined by other models. Note: if a model has both Solitary, Attached, it cannot be Deployed and is therefore considered a casualty.
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Solitario
Unidades que contengan Solitario no pueden unirse a otras unidades y no pueden unirseles otras miniaturas. Nota: si una minaitura tiene tanto Solitario, Adjuntable, no puede ser Desplegado y se considera entonces una baja.
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Solitario
Units containing Solitario can never join other units, and can never be joined by other models. Note: if a model has both Solitario, Aggregato, it cannot be Deployed and is therefore considered a casualty.
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Solitary
Units containing Solitary can never join other units, and can never be joined by other models. Note: if a model has both Solitary, Attached, it cannot be Deployed and is therefore considered a casualty.
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Solitary
Units containing Solitary can never join other units, and can never be joined by other models. Note: if a model has both Solitary, Attached, it cannot be Deployed and is therefore considered a casualty.
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Giant Slayer
Crush Attack. This Crush Attack gains +1 to hit towards models with Height~5.
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Giganticide
Coup écrasant. Ce Coup écrasant gagne un bonus de +1 pour toucher les figurines de Taille 5.
|
Giant Slayer
Crush Attack. This Crush Attack gains +1 to hit towards models with Height~5.
|
Giant Slayer
Crush Attack. This Crush Attack gains +1 to hit towards models with Height~5.
|
Matagigantes
Ataque Demoledor. Este Ataque Demoledor gana +1 a impactar contra miniaturas de Altura~5.
|
Ammazzagiganti
Attacco Distruttivo. Questo Attacco Distruttivo ottiene +1 a colpire contro modelli di Altezza~5.
|
Giant Slayer
Crush Attack. This Crush Attack gains +1 to hit towards models with Height~5.
|
Giant Slayer
Crush Attack. This Crush Attack gains +1 to hit towards models with Height~5.
|
|
Destiny’s Call
Aegis (4+), and the model’s Armour Equipment is always~3.
Note that this means it cannot be improved beyond~3. It is still affected by Armour Penetration.
|
Appel du destin
Ægide (4+), et la valeur d’Armure de la figurine est fixée à~3.
Remarque : cela signifie que sa valeur d’Armure ne peut jamais être supérieure à 3. Elle reste affectée par la Pénétration d’armure.
|
Destiny’s Call
Aegis (4+), and the model’s Armour Equipment is always~3.
Note that this means it cannot be improved beyond~3. It is still affected by Armour Penetration.
|
Destiny’s Call
Aegis (4+), and the model’s Armour Equipment is always~3.
Note that this means it cannot be improved beyond~3. It is still affected by Armour Penetration.
|
Llamada del Destino
Égida (4+), y la Equipamiento de Armadura de la miniatura es fijada a~3.
Notar que esto significa que no puede ser mejorada más allá de~3. Sigue siendo afectada por la Penetración de Armadura.
|
Chiamata del Destino
Egida (4+), e l’Arm del modello è fissata a~3.
Nota che ciò significa che l’Armatura non può essere migliorata oltre il~3. É comunque influenzata dalla Penetrazione dell’Armatura.
|
Destiny’s Call
Aegis (4+), and the model’s Armour Equipment is always~3.
Note that this means it cannot be improved beyond~3. It is still affected by Armour Penetration.
|
Destiny’s Call
Aegis (4+), and the model’s Armour Equipment is always~3.
Note that this means it cannot be improved beyond~3. It is still affected by Armour Penetration.
|
|
Vorpal Binding
Successful Armour Saves, Regeneration Saves and Aegis Saves against attacks made with Vorpal Binding must be rerolled.
|
Lame vorpal
Les jets de sauvegarde d’armure, de sauvegarde d’Ægide et de sauvegarde de Régénération réussis effectués contre des attaques portées avec cette arme doivent être relancés.
|
Vorpal Binding
Successful Armour Saves, Regeneration Saves and Aegis Saves against attacks made with Vorpal Binding must be rerolled.
|
Vorpal Binding
Successful Armour Saves, Regeneration Saves and Aegis Saves against attacks made with Vorpal Binding must be rerolled.
|
Atadura Vorpal
Las Salvaciones de Armadura y Salvaciones Especiales exitosas contra ataques hechos con Atadura Vorpal deben repetirse.
|
Sigillo Elementale
I Tiri Armatura e i Tiri di Rigenerazione ed Egida effettuati con successo contro gli attacchi fatti con quest’arma devono essere ritirati.
|
Vorpal Binding
Successful Armour Saves, Regeneration Saves and Aegis Saves against attacks made with Vorpal Binding must be rerolled.
|
Vorpal Binding
Successful Armour Saves, Regeneration Saves and Aegis Saves against attacks made with Vorpal Binding must be rerolled.
|
|
Warding of Unity
Attached, which cannot be lost, and Resistance (Melee Attacks).
|
Bastion de l’unité
Attaché (cette règle ne pouvant être perdue) et Résistance (Attaques de corps à corps).
|
Warding of Unity
Attached, which cannot be lost, and Resistance (Melee Attacks).
|
Warding of Unity
Attached, which cannot be lost, and Resistance (Melee Attacks).
|
Protección de la Unidad
Adjuntable, que no puede ser perdido, y Resistencia (Ataques de Melé).
|
Baluardo dell’Unità
Aggregato, che non può essere perso, e Resistenza (Attacchi da Mischia).
|
Warding of Unity
Attached, which cannot be lost, and Resistance (Melee Attacks).
|
Warding of Unity
Attached, which cannot be lost, and Resistance (Melee Attacks).
|
|
Touch of Greatness
+1~Str, +1~AP.
|
Touché par la Grâce
+1~Fo, +1~PA.
|
Touch of Greatness
+1~Str, +1~AP.
|
Touch of Greatness
+1~Str, +1~AP.
|
Toque de Grandeza
+1~Fue, +1~PA.
|
Barlume di Grandezza
+1 For, +1 Pen
|
Touch of Greatness
+1~Str, +1~AP.
|
Touch of Greatness
+1~Str, +1~AP.
|
|
Basalt Infusion
+1~Armour Equipment, Aegis (3+, against Flaming Attacks), and the wearer automatically fails all Regeneration Saves.
|
Infusion de basalte
+1 en valeur d’Armure, Ægide (3+, contre Attaque enflammée). Le porteur rate automatiquement tous ses jets de sauvegarde de Régénération.
|
Basalt Infusion
+1~Armour Equipment, Aegis (3+, against Flaming Attacks), and the wearer automatically fails all Regeneration Saves.
|
Basalt Infusion
+1~Armour Equipment, Aegis (3+, against Flaming Attacks), and the wearer automatically fails all Regeneration Saves.
|
Infusión de Basalto
+1~Equipamiento de Armadura, Égida (3+, contra Ataques Flamígeros), y el portador falla automáticamente todas las Salvaciones de Regeneración.
|
Infusione di Basalto
+1~Armature Equipaggiate, Egida (3+, contro Attacchi Infuocati) e il portatore fallisce automaticamente tutti i propri Tiri Rigenerazione.
|
Basalt Infusion
+1~Armour Equipment, Aegis (3+, against Flaming Attacks), and the wearer automatically fails all Regeneration Saves.
|
Basalt Infusion
+1~Armour Equipment, Aegis (3+, against Flaming Attacks), and the wearer automatically fails all Regeneration Saves.
|
|
Binding Scroll
One use only. Duration: One Phase. Can be activated during the opponent’s Siphon the Veil (Magic Phase, step 2): choose a Caster and select one of their spells (Bound or Learned): the chosen Caster cannot voluntarily cast the selected instance of this spell. E.g. if a caster has the same spell more than one time, only a single instance cannot be cast, and this has no effect on Magical Mishap
|
Parchemin d’entrave
Usage unique. Durée : Fin de la phase Peut être activé au début de l’étape 2 (« Siphonner le Voile ») de la Phase de magie de votre adversaire. Dans ce cas, désignez un Lanceur de sorts et l’un de ses sorts (peu importe qu’il s’agisse d’un Sort lié ou d’un Sort appris) : ce Lanceur de sorts ne peut pas volontairement lancer cette instance de ce sort (remarque : s’il a plusieurs instances de ce sort, il pourra tout de même lancer la ou les autres ; ce pouvoir est sans effet sur les éventuels Fiascos).
|
Binding Scroll
One use only. Duration: One Phase. Can be activated during the opponent’s Siphon the Veil (Magic Phase, step 2): choose a Caster and select one of their spells (Bound or Learned): the chosen Caster cannot voluntarily cast the selected instance of this spell. E.g. if a caster has the same spell more than one time, only a single instance cannot be cast, and this has no effect on Magical Mishap
|
Binding Scroll
One use only. Duration: One Phase. Can be activated during the opponent’s Siphon the Veil (Magic Phase, step 2): choose a Caster and select one of their spells (Bound or Learned): the chosen Caster cannot voluntarily cast the selected instance of this spell. E.g. if a caster has the same spell more than one time, only a single instance cannot be cast, and this has no effect on Magical Mishap
|
Pergamino de Dispersión
Un solo uso. Duración: Una Fase. Puede ser activado durante el Drenar el Velo (Fase de Magia, paso 2) del oponente: selecciona un Lanzador y selecciona uno de sus hechizos (Vinculado o Aprendido): el Lanzador elegido no puede lanzar voluntariamente la instancia seleccionada de dicho hechizo en esta Fase de Magia. P.e. si un lanzador tiene el mismo hechizo más de una vez, solo una sola instancia no puede ser lanzada y esto no tiene efecto para Disfunción Mágica
|
Pergamena di Costrizione
Un solo uso. Durata: Una Fase Attivazione: In qualsiasi momento durante la fase Incanalare il Velo dell’avversario (Fase Magica, Step 2). Quando viene attivata, scegli un Incantatore e seleziona uno dei suoi Incantesimi (Appresi o Infusi): l’Incantatore scelto non può lanciare volontariamente l’istanza selezionata di questo incantesimo in questa Fase Magica. Quindi se un incantatore ha lo stesso incantesimo più di una volta, solo una singola istanza di questo non potrà essere lanciata e ciò non ha effetto su Contrattempo Magico
|
Binding Scroll
One use only. Duration: One Phase. Can be activated during the opponent’s Siphon the Veil (Magic Phase, step 2): choose a Caster and select one of their spells (Bound or Learned): the chosen Caster cannot voluntarily cast the selected instance of this spell. E.g. if a caster has the same spell more than one time, only a single instance cannot be cast, and this has no effect on Magical Mishap
|
Binding Scroll
One use only. Duration: One Phase. Can be activated during the opponent’s Siphon the Veil (Magic Phase, step 2): choose a Caster and select one of their spells (Bound or Learned): the chosen Caster cannot voluntarily cast the selected instance of this spell. E.g. if a caster has the same spell more than one time, only a single instance cannot be cast, and this has no effect on Magical Mishap
|
|
Dragon’s Brew
One use only. Duration: End of Turn Breath Attack (Str~4, AP~1, Flaming Attacks, Stand and Shoot).
|
Breuvage draconien
Usage unique. Durée : Fin du tour Attaque de souffle (Fo~4, PA~1, Attaque enflammée, Tenir et tirer !).
|
Dragon’s Brew
One use only. Duration: End of Turn Breath Attack (Str~4, AP~1, Flaming Attacks, Stand and Shoot).
|
Dragon’s Brew
One use only. Duration: End of Turn Breath Attack (Str~4, AP~1, Flaming Attacks, Stand and Shoot).
|
Fermento de Dragón
Un solo uso. Duración: Final del Turno Aliento (Fue~4, PA~1, Ataques Flamígeros, Aguantar y Disparar).
|
Decotto del Drago
Un solo uso. Durata: Fine del Turno Attacco a Soffio (For~4, Pen~1, Attacchi Infuocati, Resistere e Tirare).
|
Dragon’s Brew
One use only. Duration: End of Turn Breath Attack (Str~4, AP~1, Flaming Attacks, Stand and Shoot).
|
Dragon’s Brew
One use only. Duration: End of Turn Breath Attack (Str~4, AP~1, Flaming Attacks, Stand and Shoot).
|
|
Mimic Cloak
Stand Behind. The wearer’s model loses Stubborn, Bodyguard, cannot gain either in any way, and is never considered to fulfil the criteria of Bodyguard.
In addition, the model cannot make any Supporting Attacks.
|
Cape de camouflage
Se tient derrière.
La figurine du porteur perd les règles Tenace, Garde du corps (si elle les avait) et ne peut les gagner d’aucune façon ; elle n’est jamais considérée comme satisfaisant aux critères pour l’activation de la règle Garde du corps.
De plus, elle ne peut porter d’Attaques de soutien.
|
Mimic Cloak
Stand Behind. The wearer’s model loses Stubborn, Bodyguard, cannot gain either in any way, and is never considered to fulfil the criteria of Bodyguard.
In addition, the model cannot make any Supporting Attacks.
|
Mimic Cloak
Stand Behind. The wearer’s model loses Stubborn, Bodyguard, cannot gain either in any way, and is never considered to fulfil the criteria of Bodyguard.
In addition, the model cannot make any Supporting Attacks.
|
Capa de Mímico
Quedarse Atrás. La miniatura del portador pierde Tozudo, Guardaespaldas, no puede ganarlo de ninguna forma, y nunca se considera que cumple el requisito para Guardaespaldas.
Adicionalmente, la miniatura no puede realizar ningún Ataque de Apoyo.
|
Mantello dell’Imitazione
Resta Dietro. Il modello del portatore perde Determinato, Guardia del Corpo, non può guadagnarli in alcun modo e si considera che non rispetti mai i requisiti di Guardia del Corpo.
In più, il modello non può effettuare alcun Attacco di Supporto.
|
Mimic Cloak
Stand Behind. The wearer’s model loses Stubborn, Bodyguard, cannot gain either in any way, and is never considered to fulfil the criteria of Bodyguard.
In addition, the model cannot make any Supporting Attacks.
|
Mimic Cloak
Stand Behind. The wearer’s model loses Stubborn, Bodyguard, cannot gain either in any way, and is never considered to fulfil the criteria of Bodyguard.
In addition, the model cannot make any Supporting Attacks.
|
|
Magical Heirloom
The bearer knows the Hereditary Spell of its Army Book in addition to its other spells, i.e. it cannot select it during Spell Selection, and cannot replace or otherwise lose it).
|
Héritage magique
Le porteur connaît le Sort héréditaire de son Livre d’armée en plus de ses autres sorts (il ne peut l’échanger pendant les Sélections pré-partie, ne peut le remplacer par un autre sort ni le perdre d’aucune manière).
|
Magical Heirloom
The bearer knows the Hereditary Spell of its Army Book in addition to its other spells, i.e. it cannot select it during Spell Selection, and cannot replace or otherwise lose it).
|
Magical Heirloom
The bearer knows the Hereditary Spell of its Army Book in addition to its other spells, i.e. it cannot select it during Spell Selection, and cannot replace or otherwise lose it).
|
Reliquia Mágica
El portador conoce el Hechizo Hereditario de su Libro de Ejército adicionalmente a sus otros hechizos (no puede seleccionarlo durante la Selección de Hechizos, y no puede reemplazarlo o de otra forma perderlo).
|
Cimelio Magico
Il portatore conosce l’Incantesimo Ereditario del proprio Libro dell’Esercito in aggiunta ai suoi altri incantesimi (non può sceglierlo durante la Selezione degli Incantesimi e non può sostituirlo né perderlo in altro modo).
|
Magical Heirloom
The bearer knows the Hereditary Spell of its Army Book in addition to its other spells, i.e. it cannot select it during Spell Selection, and cannot replace or otherwise lose it).
|
Magical Heirloom
The bearer knows the Hereditary Spell of its Army Book in addition to its other spells, i.e. it cannot select it during Spell Selection, and cannot replace or otherwise lose it).
|
|
Crown of the Wizard King
During Pre-game Selections, randomise a Magic Path (from all ten Paths in this book). The wearer is a Wizard Apprentice using the randomised Path, and may not Swap any spells. The bearer cannot take any Magic Items nor any other upgrades that are restricted to Wizards (or any types of Wizards).
|
Couronne du Roi-magicien
Pendant les Sélections pré-partie, tirez au sort une Voie de magie parmi les dix figurant dans ce livre.
Le porteur devient un Apprenti magicien utilisant cette Voie de magie, qui ne peut échanger de sorts. Le porteur ne peut choisir aucune amélioration (Objet magique ou autre) réservée aux Magiciens (ou à certains types de Magiciens).
|
Crown of the Wizard King
During Pre-game Selections, randomise a Magic Path (from all ten Paths in this book). The wearer is a Wizard Apprentice using the randomised Path, and may not Swap any spells. The bearer cannot take any Magic Items nor any other upgrades that are restricted to Wizards (or any types of Wizards).
|
Crown of the Wizard King
During Pre-game Selections, randomise a Magic Path (from all ten Paths in this book). The wearer is a Wizard Apprentice using the randomised Path, and may not Swap any spells. The bearer cannot take any Magic Items nor any other upgrades that are restricted to Wizards (or any types of Wizards).
|
Corona del Rey Mago
Durante las Elecciones Pre-partida, tira aleatoriamente una Senda de Magia (de todas la Sendas en este libro). El portador es un Mago Aprendiz usando la Senda aleatoria, y no puede Cambiar ningún hechizo. El portador no puede escoger ningún Objetos Mágicos ni otras mejoras restringidas a Magos (o cualquier tipo de Magos).
|
Corona del Re Mago
Durante le Scelte Pre-Partita, determina casualmente un Sentiero di Magia (fra tutti i dieci Sentieri presenti in questo libro). Il portatore è un Wizard Apprentice che usa tale Sentiero casuale e non può Sostituire alcun incantesimo. Il portatore non può acquistare Oggetti Magici, né qualsiasi altra opzione aggiuntiva riservata ai Maghi (o ai Maghi di qualsiasi tipo).
|
Crown of the Wizard King
During Pre-game Selections, randomise a Magic Path (from all ten Paths in this book). The wearer is a Wizard Apprentice using the randomised Path, and may not Swap any spells. The bearer cannot take any Magic Items nor any other upgrades that are restricted to Wizards (or any types of Wizards).
|
Crown of the Wizard King
During Pre-game Selections, randomise a Magic Path (from all ten Paths in this book). The wearer is a Wizard Apprentice using the randomised Path, and may not Swap any spells. The bearer cannot take any Magic Items nor any other upgrades that are restricted to Wizards (or any types of Wizards).
|
|
Crucible of Contagion
|
Crucible of Contagion
|
Crucible of Contagion
|
Crucible of Contagion
|
Crucible of Contagion
|
Crucible of Contagion
|
Crucible of Contagion
|
Crucible of Contagion
|
|
Death Cheater
+1~Arm, and Regeneration (4+).
|
Trompe-la-mort
+1 en valeur d’Armure et Régénération (4+).
|
Death Cheater
+1~Arm, and Regeneration (4+).
|
Death Cheater
+1~Arm, and Regeneration (4+).
|
Engañamuerte
+1~Arm y Regeneración (4+).
|
Mortifrago
+1~Arm e Rigenerazione (4+).
|
Death Cheater
+1~Arm, and Regeneration (4+).
|
Death Cheater
+1~Arm, and Regeneration (4+).
|
|
Wild Warding
+3~Arm. The models Armour value can never be improved beyond~5.
|
Garde sauvage
+3 en valeur d’Armure. La valeur d’Armure du porteur ne peut jamais être supérieure à~5.
|
Wild Warding
+3~Arm. The models Armour value can never be improved beyond~5.
|
Wild Warding
+3~Arm. The models Armour value can never be improved beyond~5.
|
Protección Salvaje
+3~Arm. El valor de Armadura del portador nunca puede ser mejorado por encima de~5.
|
Guardia Selvaggia
+3~Arm. Il valore di Armatura del modello non può mai essere migliorato oltre~5.
|
Wild Warding
+3~Arm. The models Armour value can never be improved beyond~5.
|
Wild Warding
+3~Arm. The models Armour value can never be improved beyond~5.
|
|
King Slayer
Attached, which cannot be lost. While there is an enemy Character in contact with the wielder’s unit, the wielder gains +1~Att, +2~Str, and +2~AP.
|
Régicide
Attaché (cette règle ne pouvant être perdue). Tant qu’au moins un personnage ennemi est en contact avec l’unité du porteur, ce dernier gagne +1 en valeur d’Attaque, +2 en Force et +2 en Pénétration d’armure.
|
King Slayer
Attached, which cannot be lost. While there is an enemy Character in contact with the wielder’s unit, the wielder gains +1~Att, +2~Str, and +2~AP.
|
King Slayer
Attached, which cannot be lost. While there is an enemy Character in contact with the wielder’s unit, the wielder gains +1~Att, +2~Str, and +2~AP.
|
Matareyes
Adjuntable, que no puede ser perdido. Mientras haya un Personaje enemigo en contacto con la unidad del portador, el portador gana +1~Ata, +2~Fue, y +2~PA.
|
Regicida
Aggregato, che non può essere perso. Quando un Personaggio nemico è in contatto con l’unità di chi la brandisce, colui che la brandisce ottiene: +1~Att, +2~For e +2~Pen.
|
King Slayer
Attached, which cannot be lost. While there is an enemy Character in contact with the wielder’s unit, the wielder gains +1~Att, +2~Str, and +2~AP.
|
King Slayer
Attached, which cannot be lost. While there is an enemy Character in contact with the wielder’s unit, the wielder gains +1~Att, +2~Str, and +2~AP.
|
|
Obsidian Rock
Magic Resistance (2).
|
Roche d’obsidienne
Résistance à la magie (2).
|
Obsidian Rock
Magic Resistance (2).
|
Obsidian Rock
Magic Resistance (2).
|
Roca Obsidiana
Resistencia a la Magia (2).
|
Pietra d’Ossidiana
Resistenza alla Magia (2).
|
Obsidian Rock
Magic Resistance (2).
|
Obsidian Rock
Magic Resistance (2).
|
|
Scroll of Power
One use only. Duration: Instant. Can be activated immediately after seeing the result of a Casting Roll ((step 3 of the Casting Spells sequence – Roll Dice)): the bearer may add one additional free Magic Dice to this Casting Roll. The limit of five Magic Dice still applies. Note: the use of a Power Scroll can trigger a Miscast.
|
Parchemin de pouvoir
Usage unique. Durée : Immédiat.Peut être utilisé immédiatement après avoir pris connaissance du résultat d’un Jet de lancement (Lancer les dés (« Lancer des sorts », étape 5.A)) : le porteur peut ajouter un Dé de magie supplémentaire gratuit à ce Jet de lancement. La limite de cinq Dés de magie par Jet de lancement reste cependant d’application.Remarque : l’utilisation de cet objet peut provoquer un Fiasco.
|
Scroll of Power
One use only. Duration: Instant. Can be activated immediately after seeing the result of a Casting Roll ((step 3 of the Casting Spells sequence – Roll Dice)): the bearer may add one additional free Magic Dice to this Casting Roll. The limit of five Magic Dice still applies. Note: the use of a Power Scroll can trigger a Miscast.
|
Scroll of Power
One use only. Duration: Instant. Can be activated immediately after seeing the result of a Casting Roll ((step 3 of the Casting Spells sequence – Roll Dice)): the bearer may add one additional free Magic Dice to this Casting Roll. The limit of five Magic Dice still applies. Note: the use of a Power Scroll can trigger a Miscast.
|
Pergamino de Poder
Un solo uso. Duración: Inst.. Puede activarse inmediatamente después de ver el resultado de una Tirada de Lanzamiento ((paso 3 de la secuencia de Lanzar Hechizos – Tirar Dados)): el portador puede añadir un Dado de Magia gratuito adicional a esta Tirada de Lanzamiento. El límite de cinco Dados de Magia se sigue aplicando. Nota: el uso de un Pergamino de Poder puede provocar una Disfunción.
|
Pergamena del Potere
Un solo uso. Durata: Istantaneo. Può essere usata immediatamente dopo un Tentativo di Lancio: il portatore può aggiungere un Dado Magia gratuito a questo Tentativo di Lancio. Si applica comunque il limite massimo dei 5 Dadi Magia. Nota: l’uso di una Pergamena del Potere può scatenare un Incidente di Lancio.
|
Scroll of Power
One use only. Duration: Instant. Can be activated immediately after seeing the result of a Casting Roll ((step 3 of the Casting Spells sequence – Roll Dice)): the bearer may add one additional free Magic Dice to this Casting Roll. The limit of five Magic Dice still applies. Note: the use of a Power Scroll can trigger a Miscast.
|
Scroll of Power
One use only. Duration: Instant. Can be activated immediately after seeing the result of a Casting Roll ((step 3 of the Casting Spells sequence – Roll Dice)): the bearer may add one additional free Magic Dice to this Casting Roll. The limit of five Magic Dice still applies. Note: the use of a Power Scroll can trigger a Miscast.
|
|
Pestilential Wrath
|
Pestilential Wrath
|
Pestilential Wrath
|
Pestilential Wrath
|
Pestilential Wrath
|
Pestilential Wrath
|
Pestilential Wrath
|
Pestilential Wrath
|
|
Plague-Hermit's Blessing
|
Plague-Hermit's Blessing
|
Plague-Hermit's Blessing
|
Plague-Hermit's Blessing
|
Plague-Hermit's Blessing
|
Plague-Hermit's Blessing
|
Plague-Hermit's Blessing
|
Plague-Hermit's Blessing
|
|
Potion of Swiftness
One use only. Duration: Round of Combat. +3~Agi.
|
Potion de rapidité
Usage unique. Durée : Manche de combat.+3~Agi.
|
Potion of Swiftness
One use only. Duration: Round of Combat. +3~Agi.
|
Potion of Swiftness
One use only. Duration: Round of Combat. +3~Agi.
|
Poción de Agilidad
Un solo uso. Duración: Ronda de Combate. +3~Agi.
|
Pozione della Rapidità
Un solo uso. Durata: Round di Combattimento. +3~Agi.
|
Potion of Swiftness
One use only. Duration: Round of Combat. +3~Agi.
|
Potion of Swiftness
One use only. Duration: Round of Combat. +3~Agi.
|
|
Potion of Healing
One use only. Duration: Instant. The bearer’s model Recovers 1~HP.
|
Potion de guérison
Usage unique. Durée : Immédiat. La figurine du porteur récupère 1 Point de vie.
|
Potion of Healing
One use only. Duration: Instant. The bearer’s model Recovers 1~HP.
|
Potion of Healing
One use only. Duration: Instant. The bearer’s model Recovers 1~HP.
|
Poción de Curación
Un solo uso. Duración: Inst.. La miniatura del portador Recupera 1~PV.
|
Pozione di Guarigione
Un solo uso. Durata: Istantaneo. Il modello del portatore Recupera 1~PV.
|
Potion of Healing
One use only. Duration: Instant. The bearer’s model Recovers 1~HP.
|
Potion of Healing
One use only. Duration: Instant. The bearer’s model Recovers 1~HP.
|
|
Potion of Power Preservation
One use only. Duration: Instant. May be activated immediately when a Casting Roll or Dispel Roll fails, due to not rolling high enough: do not discard the Magic Dice used in this unsuccessful attempt.
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Potion de préservation du pouvoir
Usage unique. Durée : Immédiat. Peut être utilisé immédiatement après qu’un Jet de lancement de sort ou de dissipation a échoué (en raison d’un résultat insuffisant donné par les dés) : ne défaussez pas les Dés de magie utilisés pour ce jet.
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Potion of Power Preservation
One use only. Duration: Instant. May be activated immediately when a Casting Roll or Dispel Roll fails, due to not rolling high enough: do not discard the Magic Dice used in this unsuccessful attempt.
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Potion of Power Preservation
One use only. Duration: Instant. May be activated immediately when a Casting Roll or Dispel Roll fails, due to not rolling high enough: do not discard the Magic Dice used in this unsuccessful attempt.
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Poción de Preservación de Poder
Un solo uso. Duración: Inst.. Puede ser utilizado inmediatamente cuando una Tirada de Lanzamiento de Hechizo o de Dispersión falla, por no haber sacado suficiente tirada: no descartes los Dados de Magia usados en este intento fallido.
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Pozione della Preservazione del Potere
Un solo uso. Durata: Istantaneo. Può essere utilizzata immediatamente quando un Tentativo di Lancio o un Tentativo di Dispersione fallisce, a causa di un tiro di dadi non sufficientemente alto: non scartare i Dadi Magia utilizzati in questo tentativo infruttuoso.
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Potion of Power Preservation
One use only. Duration: Instant. May be activated immediately when a Casting Roll or Dispel Roll fails, due to not rolling high enough: do not discard the Magic Dice used in this unsuccessful attempt.
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Potion of Power Preservation
One use only. Duration: Instant. May be activated immediately when a Casting Roll or Dispel Roll fails, due to not rolling high enough: do not discard the Magic Dice used in this unsuccessful attempt.
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Talisman of Shielding
Aegis (5+).
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Talisman de protection
Ægide (5+).
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Talisman of Shielding
Aegis (5+).
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Talisman of Shielding
Aegis (5+).
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Talismán de Escudo
Égida (5+).
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Talismano di Protezione
Egida (5+).
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Talisman of Shielding
Aegis (5+).
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Talisman of Shielding
Aegis (5+).
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Talisman of the Void
Channel (1). This item can only be used if the model’s army´s total combined Channel is~2 or less (excluding Channel from this Magic Item).
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Talisman du Vide
Canalisation (1).
Cet objet ne peut être utilisé que si la somme des valeurs de Canalisation déjà présentes dans l’armée est inférieure ou égale à 2 (sans tenir compte de la Canalisation conférée par cet objet).
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Talisman of the Void
Channel (1). This item can only be used if the model’s army´s total combined Channel is~2 or less (excluding Channel from this Magic Item).
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Talisman of the Void
Channel (1). This item can only be used if the model’s army´s total combined Channel is~2 or less (excluding Channel from this Magic Item).
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Talismán del Vacío
Canalizar (1). Este objeto solo puede ser usado si el total de Canalizar combinado de todo el ejército de la miniatura es~2 o menos (excluyendo Canalizar de este Objeto Mágico).
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Talismano del Vuoto
Incanalare (1). Questo oggetto può essere utilizzato solo se il totale combinato dei valori diIncanalare dei modelli dell'esercito è~2 o meno (escludendo Incanalare da questo Oggetto Magico).
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Talisman of the Void
Channel (1). This item can only be used if the model’s army´s total combined Channel is~2 or less (excluding Channel from this Magic Item).
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Talisman of the Void
Channel (1). This item can only be used if the model’s army´s total combined Channel is~2 or less (excluding Channel from this Magic Item).
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Toxic Incense
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Toxic Incense
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Toxic Incense
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Toxic Incense
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Toxic Incense
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Toxic Incense
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Toxic Incense
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Toxic Incense
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| EN | FR | DE | PL | ES | IT | ZH | RU |
|---|---|---|---|---|---|---|---|
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Aether Icon
The bearer’s unit gains Magic Resistance (1).
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Icône éthérée
L’unité du porteur gagne Résistance à la magie (1).
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Aether Icon
The bearer’s unit gains Magic Resistance (1).
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Aether Icon
The bearer’s unit gains Magic Resistance (1).
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Icono de Éter
La unidad del portador gana Resistencia a la Magia (1).
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Icona d’Etere
L’unità del portatore ottiene Resistenza alla Magia (1).
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Aether Icon
The bearer’s unit gains Magic Resistance (1).
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Aether Icon
The bearer’s unit gains Magic Resistance (1).
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Banner of Courage
The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
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Bannière du courage
L’unité du porteur peut relancer ses Tests de panique ratés. Si le Général ou le porteur de la Grande Bannière se trouve dans l’unité du porteur, à la place, elle réussit automatiquement tous ses Tests de panique.
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Banner of Courage
The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
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Banner of Courage
The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
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Estandarte de Coraje
La unidad del portador puede repetir los Chequeos de Pánico fallidos. Si el Portaestandarte de Batalla o el General son parte de la unidad del portador, esta supera automáticamente los Chequeos de Pánico en su lugar.
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Vessillo della Disciplina
L’unità del portatore può ripetere i Test di Panico falliti. Se l’unità invece include l’Alfiere da Battaglia o il Generale, essa supera automaticamente i Test di Panico.
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Banner of Courage
The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
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Banner of Courage
The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
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Banner of Speed
A unit containing a Banner of Speed gains +1~Charge Speed and +1~Mobility.
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Bannière de célérité
Une unité qui contient une Bannière de célérité gagne +1″ en Vitesse de charge et en Mobilité.
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Banner of Speed
A unit containing a Banner of Speed gains +1~Charge Speed and +1~Mobility.
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Banner of Speed
A unit containing a Banner of Speed gains +1~Charge Speed and +1~Mobility.
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Estandarte de Velocidad
Una unidad que contenga un Estandarte de Velocidad gana +1~Velocidad de Carga y +1~Movilidad.
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Vessillo della Velocità
Un’unità contenente un Vessillo della Velocità ottiene +1~Velocità di Carica e +1~Mobilità.
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Banner of Speed
A unit containing a Banner of Speed gains +1~Charge Speed and +1~Mobility.
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Banner of Speed
A unit containing a Banner of Speed gains +1~Charge Speed and +1~Mobility.
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Flaming Standard
One use only. Duration: End of Combat. Can be activated during Combat Choices: the bearer’s unit gains Flaming Attacks
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Bannière ardente
Usage unique. Durée : Fin du combat. Peut être activée lors du Choix de l’équipement et des capacités : l’unité du porteur gagne Attaque enflammée.
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Flaming Standard
One use only. Duration: End of Combat. Can be activated during Combat Choices: the bearer’s unit gains Flaming Attacks
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Flaming Standard
One use only. Duration: End of Combat. Can be activated during Combat Choices: the bearer’s unit gains Flaming Attacks
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Estandarte Flamígero
Un solo uso. Duración: Final del Combate. Puede ser activado durante Elecciones de Combate: la unidad del portador gana Ataques Flamígeros
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Stendardo Fiammeggiante
Un solo uso. Durata: Fine del Combattimento. Può essere attivato durante le Scelte in Combattimento. L’unità del portatore ottiene Attacchi Infuocati
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Flaming Standard
One use only. Duration: End of Combat. Can be activated during Combat Choices: the bearer’s unit gains Flaming Attacks
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Flaming Standard
One use only. Duration: End of Combat. Can be activated during Combat Choices: the bearer’s unit gains Flaming Attacks
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Sheltering Standard
Attacks with Armour Penetration~3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than~6+.
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Bannière du refuge
Contre les attaques dont la Pénétration d’armure est inférieure ou égale à 3, les chances de l’unité du porteur de réussir leurs jets de sauvegarde d’armure sont toujours d’au moins de 6+.
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Sheltering Standard
Attacks with Armour Penetration~3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than~6+.
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Sheltering Standard
Attacks with Armour Penetration~3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than~6+.
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Estandarte del Refugio
Los ataques con Penetración de Armadura~3 o menos nunca pueden reducir la tirada de Salvación por Armadura de la unidad del portador a peor de~6+.
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Vessillo del Riparo
Gli attacchi con Penetrazione dell’Armatura~3 o meno non possono mai peggiorare il Tiro Armatura dell’unità del portatore oltre il~6+.
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Sheltering Standard
Attacks with Armour Penetration~3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than~6+.
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Sheltering Standard
Attacks with Armour Penetration~3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than~6+.
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Stalker’s Standard
The bearer’s unit gains Stri\-der.
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Bannière du rôdeur
L’unité du porteur gagne Guide.
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Stalker’s Standard
The bearer’s unit gains Stri\-der.
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Stalker’s Standard
The bearer’s unit gains Stri\-der.
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Estandarte del Acechador
La unidad del portador gana Cruzar.
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Stendardo dell’Incursore
L’unità del portatore ottiene Viaggiatore.
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Stalker’s Standard
The bearer’s unit gains Stri\-der.
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Stalker’s Standard
The bearer’s unit gains Stri\-der.
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Distortion Emblem
One use only. Duration: End of Turn. May be activated at the start of any Phase. The bearer’s unit gains Hard Target (2).
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Emblème de distorsion
Usage unique. Durée : Fin du tour. Peut être activé au début de n’importe quelle phase : l’unité du porteur gagne Cible difficile (2).
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Distortion Emblem
One use only. Duration: End of Turn. May be activated at the start of any Phase. The bearer’s unit gains Hard Target (2).
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Distortion Emblem
One use only. Duration: End of Turn. May be activated at the start of any Phase. The bearer’s unit gains Hard Target (2).
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Emblema de Distorsión
Un solo uso. Duración: Final del Turno. Puede activarse al principio de cualquier Fase. La unidad del portador gana Objetivo Difícil (2).
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Emblema Distorcente
Un solo uso. Durata: Fine del Turno. Può essere attivata all’inizio di una qualsiasi Fase. L’unità del portatore ottiene Bersaglio Difficile (2).
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Distortion Emblem
One use only. Duration: End of Turn. May be activated at the start of any Phase. The bearer’s unit gains Hard Target (2).
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Distortion Emblem
One use only. Duration: End of Turn. May be activated at the start of any Phase. The bearer’s unit gains Hard Target (2).
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| EN | FR | DE | PL | ES | IT | ZH | RU |
|---|---|---|---|---|---|---|---|
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Plague Patriarch
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Plague Patriarch
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Plague Patriarch
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Plague Patriarch
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Plague Patriarch
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Plague Patriarch
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Plague Patriarch
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Plague Patriarch
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Priestof Errahman
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Priestof Errahman
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Priestof Errahman
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Priestof Errahman
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Priestof Errahman
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Priestof Errahman
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Priestof Errahman
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Priestof Errahman
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Leprous Cauldron Mount
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Leprous Cauldron Mount
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Leprous Cauldron Mount
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Leprous Cauldron Mount
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Leprous Cauldron Mount
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Leprous Cauldron Mount
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Leprous Cauldron Mount
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Leprous Cauldron Mount
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Pestilent Pulpit
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Chaire pourrie
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Pestilent Pulpit
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Pestilent Pulpit
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Púlpito Pestilente
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Pestilent Pulpit
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Pestilent Pulpit
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Pestilent Pulpit
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Xx
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Xx
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Xx
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Xx
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Xx
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Xx
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Xx
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Xx
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Coe Plague Cultists
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Coe Plague Cultists
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Coe Plague Cultists
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Coe Plague Cultists
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Coe Plague Cultists
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Coe Plague Cultists
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Coe Plague Cultists
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Coe Plague Cultists
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Coe Giant Rats
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Coe Giant Rats
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Coe Giant Rats
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Coe Giant Rats
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Coe Giant Rats
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Coe Giant Rats
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Coe Giant Rats
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Coe Giant Rats
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Coe Rat Swarm
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Coe Rat Swarm
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Coe Rat Swarm
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Coe Rat Swarm
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Coe Rat Swarm
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Coe Rat Swarm
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Coe Rat Swarm
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Coe Rat Swarm
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Coe Underworld Beast
[GDT import warning] An error occurred while importing this unit from the GDT. Cause: no 'baseSize' in the GDT unit file; no 'height' in the GDT unit file; no 'categories' in the GDT unit file; Unit height must exist; Unit base must exist; Principal organisation can't be blank. Its data may be incomplete.
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Coe Underworld Beast
[GDT import warning] An error occurred while importing this unit from the GDT. Cause: no 'baseSize' in the GDT unit file; no 'height' in the GDT unit file; no 'categories' in the GDT unit file; Unit height must exist; Unit base must exist; Principal organisation can't be blank. Its data may be incomplete.
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Coe Underworld Beast
[GDT import warning] An error occurred while importing this unit from the GDT. Cause: no 'baseSize' in the GDT unit file; no 'height' in the GDT unit file; no 'categories' in the GDT unit file; Unit height must exist; Unit base must exist; Principal organisation can't be blank. Its data may be incomplete.
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Coe Underworld Beast
[GDT import warning] An error occurred while importing this unit from the GDT. Cause: no 'baseSize' in the GDT unit file; no 'height' in the GDT unit file; no 'categories' in the GDT unit file; Unit height must exist; Unit base must exist; Principal organisation can't be blank. Its data may be incomplete.
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Coe Underworld Beast
[GDT import warning] An error occurred while importing this unit from the GDT. Cause: no 'baseSize' in the GDT unit file; no 'height' in the GDT unit file; no 'categories' in the GDT unit file; Unit height must exist; Unit base must exist; Principal organisation can't be blank. Its data may be incomplete.
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Coe Underworld Beast
[GDT import warning] An error occurred while importing this unit from the GDT. Cause: no 'baseSize' in the GDT unit file; no 'height' in the GDT unit file; no 'categories' in the GDT unit file; Unit height must exist; Unit base must exist; Principal organisation can't be blank. Its data may be incomplete.
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Coe Underworld Beast
[GDT import warning] An error occurred while importing this unit from the GDT. Cause: no 'baseSize' in the GDT unit file; no 'height' in the GDT unit file; no 'categories' in the GDT unit file; Unit height must exist; Unit base must exist; Principal organisation can't be blank. Its data may be incomplete.
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Coe Underworld Beast
[GDT import warning] An error occurred while importing this unit from the GDT. Cause: no 'baseSize' in the GDT unit file; no 'height' in the GDT unit file; no 'categories' in the GDT unit file; Unit height must exist; Unit base must exist; Principal organisation can't be blank. Its data may be incomplete.
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