The target suffers D3+3 hits with Strength X, Armour Penetration 4, Flaming Attacks, and Magical Attacks, where X is equal to the target’s Armour.
(3) Silver Spike
7+[10+]
18"[36"]
Hex, Missile, Damage
Permanent
The target suffers one hit with Strength 6, Armour Piercing (6), 8+ Multiple Wounds (D3), and Penetrating.
(4) Corruption of Tin
8+[11+]
24"[48"]
Hex
Instant
The target suffers -1 to its Armour Save.
(5) Transmutation to Lead
9+[12+]
24"[48"]
Hex
Last one Turn
The target's attacks cannot receive Strength bonuses from its Close Combat Weapons. Mundane Shooting Weapons wielded by the target unit suffer -1 Strength. Note that this spell only affects a model’s equipment and its Strength, not any special rules.
(6) Glory of Gold
10+
18"
Augment
Last one Turn
The target gains Magical Attacks, Flaming Attacks, and Armour Piercing (+1).
(A) Alchemical Fire
18"
Hex
Last one Turn
The target gains Flammable against Close Combat Attacks and Spells.