Druidism

Druidism

Nature's Call: All Wizards that know at least one Druidism spell (excluding Bound Spells) know the Learned Spell The Oaken Throne in addition to their other spells.

(0) The Oaken Throne

4+
Caster
Caster
Permanent
If any friendly Caster is affected by The Oaken Throne, certain spells are cast with an amplified version. Use any text marked with {} and ignore any red text. The Oaken Throne must already be in play when a spell is cast in order to use the {amplified} Attribute.
This spell is ended if any friendly Caster attempts to cast The Oaken Throne again, or if the opponent removes a dice from their Magic Dice pool at the end of step 3 of any Magic Phase sequence (after Siphon the Veil).

(1) Healing Waters

7+ <<6+>>
18"
Augment
Last one Turn
The Range of this spell can be measured from the Caster or from any Water Terrain Feature on the board. The target gains Fortitude (5+){(4+)}​.

(2) Master of Earth

6+ <<5+>>
18"
Hex, Damage, Direct
Instant
The range of this spell can be measured from the Caster or from any Impassable Terrain Terrain Feature on the board.
The target suffers 1D6 hits with Strength <4> <<5>>, Armour Penetration <1> <<2>> and Magical Attacks.

(3) Entwining Roots

<6+> <<5+>>
12"
Hex
Last one Turn
The Range of this spell can be measured from the Caster or from any Forest Terrain Feature on the board.
The target suffers <-1> <<-2>> Offensive Skill, <-1> <<-2>> Defensive Skill, and <-1> <<-2>> to hit with Shooting Attacks.

(4) Summer Growth

11+ <<10+>>
24"
Augment
Instant
This spell has different effects depending on the target:
Standard Infantry/Beast*: Raise 4 {6} Health Points.
Towering Presence**: Raise 1 {1} Health Point.
Anything else***: Raise 2 {3} Health Points.
* More than half of the models in the unit are both Standard Height and either Type Infantry or Beast Type.
** More than half of the models in the unit have Towering Presence.
*** Use this if neither of the above is applies.

(5) Stone Skin

10+ <<9+>>
12"
Augment
Last one Turn
The Range of this spell can be measured from the Caster or from any Hill Terrain Feature on the board.
The target gains +2 {+3} Resilience.

(6) Spirits of the Wood

7+ {6+}
12"
Augment, {Universal}
Last one Turn
<If the target is an enemy unit Engaged in Combat, the spell has no effect. Otherwise,> place a Forest Terrain Feature underneath the target (this can be substituted by placing a marker or the spell card next to the unit). This Forest always extends to the edges of the target’s Unit Boundary (even if the unit moves or changes formation). If the target is a friendly unit, it gains Strider (Forest).

(A) Fountain of Youth

12"
Augment, Focused
Instant
The target or its unit Recovers{Raises}​ ​1 Health Point.
This spell can only be cast once per phase.