 
    Shamanism is the Path of Instinct. It focuses on revealing and using the wild forces found within every being. It can unleash the primal urges hidden in souls, and turn feral beasts into dangerous allies. Shamans usually avoid civilisation, preferring those whose spirits they perceive as wild as their
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 7++ | Augment
                      Aura
                      Replicable Range 8" | One Turn | ||
The target gains +2″ Cha and Resistance (Ranged Attacks).
No model or unit can be affected by more than one instance of this spell simultaneously
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 7++ | Augment Range 18" | One Turn | ||
The target gains +1 Str and +1 AP.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 9++ | Hex
                      Missile
                      Damage Range 36" | One Turn | ||
Immediately when the spell is cast, the target suffers 5D6 hits with AP 0 and Magical Attacks. These hits always wound on 6+.
In addition, it suffers −1 to hit with Shooting Attacks.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 8++ | Universal Range 18" | One Turn | ||
The target gains Fearless, Frenzy, Fury, and Unruly.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 11++ |  | Instant | ||
Summon a Totemic Beast (profile below), that is immediately placed on the Battlefield using the rules for Ambush (Board Edge).
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 11++ | Universal Range 24" | One Turn | ||
The target’s Height is increased by +1, to a maximum of 5, and it gains +1 Res and Stomp Attack (1 hit). If it already had Stomp Attack, the number of hits caused by its Stomp Attack is increased by +1. In models with multiple model parts, only a single model part, chosen by the caster, is affected.