| Casting | Type | Duration | ||
|---|---|---|---|---|
| 7+ |
Hex
Missile
Damage
Replicable
Range 24" |
One Turn | ||
The target suffers D6 hits with Str 5, AP 2, and Magical Attacks.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 7+ |
Hex
Range 24" |
One Turn | ||
The target counts as having one fewer Proper Ranks when Engaged.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 8+ |
Hex
Range 24" |
One Turn | ||
The target suffers -10 -2 Agi to a minimum of 1.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 10+ |
Hex
Range 24" |
One Turn | ||
The target suffers -1 to wound.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 10+ |
Ground
Range 48" |
One Turn | ||
Place a marker on the target point. You must roll for Divine Intervention at the start of each subsequent Magic Phase.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 11+ |
Damage
Universal
Range 24" |
One Turn | ||
The target suffers D3+1 hits. All other units within 3″ of the target suffer 1 hit.
All hits are resolved with Str 9, AP 4, Flaming Attacks, Magical Attacks.