| Casting | Type | Duration | ||
|---|---|---|---|---|
| 7+ |
Augment
Replicable
Range 18" |
One Turn | ||
The target's Melee Attacks gains +1 to hit and Magical Attacks (Melee \meleeandshooting{} Shooting).
No model or unit can be affected by more than one instance of this spell simultaneously.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 6+ |
Hex
Range 24" |
One Turn | ||
The target suffers -1 Arm\removedrule{, -1 \Agi{}} and gains [ChTag](Metal Armour).
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 8+ |
Range 24" |
One Turn | ||
Place a Wall Terrain Feature with dimensions 1×6″ anywhere on the target.
Remove the Terrain Feature when the spell ends.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 8+ |
Hex
Missile
Damage
Range 24" |
One Turn | ||
The target suffers D3+1 hits with AP 4, Flaming Attacks, Magical Attacks, Zeal (against [ChTag](Metal Armour)). These hits always wound on 4+.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 11+ |
Augment
Range 18" |
One Turn | ||
The target gains +2 Arm and [ChTag](Metal Armour).
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 11+ |
Hex
Missile
Damage
Range 24" |
One Turn | ||
The target suffers 2D3+1 hits with AP 4, Flaming Attacks, Magical Attacks, Zeal (against [ChTag](Metal Armour)). These hits always wound on 4+.