| Casting | Type | Duration | ||
|---|---|---|---|---|
| 6+ |
Augment
Focused
Replicable
Range 24" |
One Turn | ||
Raise 1 HP in the target's Health Pool.
No model can Raise more than 1 HP per turn from this spell.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 7+ |
Hex
Range 24" |
One Turn | ||
The target suffers -2″ Cha and -2″ Mob, both to a minimum of 2″.
In addition the target suffers -2 Agi to a minimum of 1.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 9+ |
Hex
Range 24" |
One Turn | ||
All units within 12″ of the target suffer - 1 to hit with Shooting Attacks and a - 1 modifier to their Casting Rolls.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 9+ |
Hex
Damage
Range 24" |
One Turn | ||
The target suffers 2D3+1 hits with Str 3, AP 1, and Magical Attacks. If the target contains a Rank-and-File model with Light Troops, these hits are instead resolved with Str 4, AP 2, and Magical Attacks.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 11+ |
Augment
Range 24" |
One Turn | ||
The target gains +1 Res. In addition, Melee Attacks allocated towards it never wound on better than 4+.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 11+ |
Range 24" |
One Turn | ||
The target suffers - 1 to-hit with its Melee Attacks. The first time in each Player Turn that it performs a Move (See Definitions and Terminology Chapter), each of its Health Pools must take a Dangerous Terrain(6+) Test.