Kingdom of Equitaine

Kingdom of Equitaine

Correspondence of translations with another language

Rules and Equipments used by the army

ES EN
Adept
This Wizard knows the first and second spells of its chosen Path of Magic.
Adept
This Wizard knows the first and second spells of its chosen Path of Magic.
Devastating Charge
In the first round of a combat after a model with Devastating Charge has successfully charged, it gains the bonus(es) indicated in parentheses.
Devastating Charge
In the first round of a combat after a model with Devastating Charge has successfully charged, it gains the bonus(es) indicated in parentheses.
Expert Longbow
Shots 1, Range 30″, Str 3, AP 0, no Aim modifier for Long Range if the unit did not move this turn. First 3 ranks shoot.
Expert Longbow
Shots 1, Range 30″, Str 3, AP 0, no Aim modifier for Long Range if the unit did not move this turn. First 3 ranks shoot.
Fear
Units in contact with one or more models causing Fear suffer −1 Discipline. Units with Fear are immune to the effects of Fear.
Fear
Units in contact with one or more models causing Fear suffer −1 Discipline. Units with Fear are immune to the effects of Fear.
Fearless
If half or more of a unit’s models are Fearless, the unit automatically passes Panic Tests and cannot declare a Flee reaction (unless already fleeing), and is immune to the effects of Fear.
Fearless
If half or more of a unit’s models are Fearless, the unit automatically passes Panic Tests and cannot declare a Flee reaction (unless already fleeing), and is immune to the effects of Fear.
Fight in Extra Rank
Models with Fight in Extra Rank can make Supporting Attacks from an additional Rank. This rule is cumulative, allowing an additional Rank to make Supporting Attacks for each instance of this rule.
Fight in Extra Rank
Models with Fight in Extra Rank can make Supporting Attacks from an additional Rank. This rule is cumulative, allowing an additional Rank to make Supporting Attacks for each instance of this rule.
Fly
A unit composed entirely of models with Fly ignores all Terrain Features and units during Charge, Failed Charge, Advance and March moves, except for the Charged unit during a Successful Charge move. It must follow the Unit Spacing (see page 14 ) rules at the end of the move and is normally affected by the effects of the Terrain Feature from which it starts or ends its movement.
Fly
A unit composed entirely of models with Fly ignores all Terrain Features and units during Charge, Failed Charge, Advance and March moves, except for the Charged unit during a Successful Charge move. It must follow the Unit Spacing (see page 14 ) rules at the end of the move and is normally affected by the effects of the Terrain Feature from which it starts or ends its movement.
Grind
Grind is a Melee Special Attack which is resolved at Agility 0 and inflicts a number of automatic hits as indicated in parentheses. These hits are resolved at the model’s Strength and AP, unless indicated otherwise.
Grind
Grind is a Melee Special Attack which is resolved at Agility 0 and inflicts a number of automatic hits as indicated in parentheses. These hits are resolved at the model’s Strength and AP, unless indicated otherwise.
Light Troops
Units with Light Troops are treated as single model units. They are allowed to make any number of Pivots when performing an Advance or March move, they are allowed to shoot even if they Marched, and always count as having 0 ranks. Characters gain Light Troops while joined to a unit with Light Troops.
Light Troops
Units with Light Troops are treated as single model units. They are allowed to make any number of Pivots when performing an Advance or March move, they are allowed to shoot even if they Marched, and always count as having 0 ranks. Characters gain Light Troops while joined to a unit with Light Troops.
Stalwart Defense
Enemy units in base contact with one or more models with this rule do not count as Charging for the purpose of Devastating Charge.
Stalwart Defense
Enemy units in base contact with one or more models with this rule do not count as Charging for the purpose of Devastating Charge.
Supernal
When the unit fails a Break Test, it does not Flee. Instead, it suffers a Wound (without any saves allowed) for each point by which it failed the test.
Supernal
When the unit fails a Break Test, it does not Flee. Instead, it suffers a Wound (without any saves allowed) for each point by which it failed the test.
Swiftstride
When a unit composed entirely of models with Swiftstride rolls Charge Range or a Flee / Pursuit / Overrun Distance, it rolls 3D6 and discards the lowest D6 rolled.
Swiftstride
When a unit composed entirely of models with Swiftstride rolls Charge Range or a Flee / Pursuit / Overrun Distance, it rolls 3D6 and discards the lowest D6 rolled.
Towering
The model can never join a unit or be joined by a Character. When drawing Line of Sight to and from models with Towering, ignore all intervening models without Towering. For the purposes of Steadfast, Towering single models count as having 1 rank.
Towering
The model can never join a unit or be joined by a Character. When drawing Line of Sight to and from models with Towering, ignore all intervening models without Towering. For the purposes of Steadfast, Towering single models count as having 1 rank.

Magic Items usable by the army

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Magic Standards usable by the army

ES EN

Units od the army

ES EN
Damsel
Damsel
Warhorse
Warhorse
Equitan Lord
Equitan Lord
Unicorn
Unicorn
Ordo Sergeants
Ordo Sergeants
Lowborn Archers
Lowborn Archers
Feudal Knights
Feudal Knights
Avowed Armsmen
Avowed Armsmen
Pegasus Knights
Pegasus Knights
Lady’s Courtier
Lady’s Courtier