Reglas Especiales
Legiones Demoníacas

Manifestations of Father Chaos

Mirrored Scales

Sorcerous Antennae

Living Shield

Brimstone Secretions

Centipede Legs

Kaleidoscopic Flesh

Charged Tendrils

Chitinous Scales

Cloven Hooves

Iron Husk

Dark Hide

Dextrous Tentacles

Guiding Brimstone Secretions

Attacks that are Divine Attacks made against the model and against R&F models in its unit lose this Attack Attribute Dominant

Guiding Centipede Legs

The model and each R&F model in its unit gains +1″ Advance Rate. Dominant

Guiding Dextrous Tentacles

The model and each R&F model in its unit gains +1 Agility. Dominant

Guiding Kaleidoscopic Flesh

The model and each R&F model in its unit gains Hard Target (1). Dominant

Guiding Living Shield

The model and each R&F model in its unit gains Parry. Dominant

Guiding Mirrored Scales

Each Close Combat Attack allocated towards the model and R&F models in its unit for which a natural ‘1’ is rolled to hit is distributed onto the attacking model’s Health Pool. Dominant

Hammer Hand

Mark of the Eternal Champion

Unnatural Roots

Withering Vapour

Manifestations of Gluttony

Digestive Vomit

Broodmother

At the end of each Round of Combat during which the model’s unit was Engaged in Combat, and during which the model caused at least three Health Point losses against enemy units with Close Combat Attacks, the unit Raises D3 Health Points. Dominant

Guiding Broodmother

At the end of each Round of Combat during which the model’s unit was Engaged in Combat, and during which the model and R&F models in its unit caused at least three Health Point losses against enemy units with Close Combat Attacks, the unit Raises D3 Health Points. Dominant.

Guiding Digestive Vomit

One use only. Must be activated the first time the model’s unit performs a Post-Combat Pivot or a Post-Combat Reform.
The model and each R&F model inits unit gains +1 Strength and +1 Armour Penetration until the end of the game. Dominant

Guiding Unhinging Jaw

Failed to-wound rolls from Close Combat Attacks against Large or Gigantic models made by the model and each R&F model in its unit must be rerolled. Dominant

Unhinging Jaw

Manifestations of Envy

Piercing Spike

Venom Sacs

Greenfire Eyes

Guiding Piercing Spike

Close Combat Attacks made by the model and each R&F model in its unit gain +1 Armour Penetration. Dominant

Guiding Venom Sacs

The model and each R&F model in its unit gains Poison Attacks. If the model’s Close Combat Attacks or those from R&F models in its unit already were Poison Attacks from another source than this Manifestation, the attack will automatically wound on successful to-hit rolls of 5+, instead of 6+. Dominant

Manifestations of Greed

Smothering Coils

Divining Stout

Grasping Proboscis

Guiding Divining Stout

When Charging a unit that contains one or more Special Item, the model and each R&F model in its unit gains +2″ Advance Rate for Charge Range rolls. The effects only apply in the Charge Phase and only if all models in the unit are affected by Divining Snout. Dominant

Guiding Grasping Proboscis

At the end of each Round of Combat during which the model’s unit was Engaged in Combat and the model and R&F model in its unit caused at least three Health Point losses against enemy units with Melee Attacks, the owner gains D3 Veil Tokens to their Veil Token pool. Dominant

Guiding Smothering Coils

Manifestations of Lust

Guiding Hot Blood

The model and each R&F model in its unit gains Devastating Charge (+2 Agi). Dominant

Guiding Roaming Hands

While the unit is Engaged with an enemy unit’s Flank or Rear Facing, the model and each R&F model in its unit gains +1 Strength and +1 Armour Penetration. Dominant

Hot Blood

Roaming Hands

Mesmerising Plumage

Enemy units in base contact with one or more models with this Manifestation suffer −1 Offensive Skill and −1 Defensive Skill. Dominant

Manifestations of Pride

Bronze Backbone

Horns of Hubris

Guiding Bronze Backbone

The model and each R&F model in its unit gains Hatred. Dominant

Guiding Horns of Hubris

The model and each R&F model in its unit gains Vanguard (6″). Dominant

Stiff Upper Lip

Manifestations of Sloth

Aura of Despair

Enemy units suffer −2″ Advance Rate to a minimum of 1 when rolling for Charge Range against units with this Manifestation in the Charge Phase. Dominant

Chilling Yawn

Enemy units in base contact with one or more models with this Manifestation suffer −2 Agility. Dominant.

Segmented Shell

Guiding Segmented Shell

When the model or a R&F model in its unit suffers a wound from an attack with Multiple Wounds (X), reduce X by 1, to a minimum of 1. Dominant

Manifestations of Wrath

Red Haze

Whipcrack Tail

Guiding Incendiary Ichor

The model and each R&F model in its unit gains Aegis (2+, against Flaming Attacks). All Melee Attacks (including Special Attacks) and Shooting Attacks made by the model with Incendiary Ichor and each R&F model in its unit become Flaming Attacks. The model and each R&F model in its unit automatically fails all Fortitude Saves. Dominant

Guiding Red Haze

The model’s Close Combat Attacks and those of R&F models in its unit gain +1 Strength and +1 Armour Penetration, but each of its Close Combat Attacks with a natural to-hit roll of ‘1’ is distributed onto the bearer’s unit. Dominant

Guiding Whipcrack Tail

The model and each R&F model in its unit gains Lightning Reflexes. Dominant

Incendiary Ichor

Global

Acid Blood

Special Attack.
For each Fortitude Save the model fails against Melee Attacks, the model that caused the wounding hit immediately suffers 1 hit with Toxic Attacks, before any casualties are removed, distributed onto the model’s Health Pool.

Avert Your Gaze

Universal Rule.
Enemy units within 6” of one or more models with Avert Your Gaze suffer -2 Discipline when taking Combat Reform tests.

Big Brother

The model’s Health Points are set to 8, and its base size is changed to 75×100 mm. The roll for the number of
hits from its Stomp Attacks is subject to Maximised Roll.

Mountain Breaker

Universal Rule.
The model gains +2″ Advance Rate when rolling for Charge Range against units that consist entirely of models with Towering Presence in the Charge Phase.
In addition, the model’s Impact Hits gain Multiple Wounds (D3, against Towering Presence).

Colossal Stature

Universal Rule.
The model counts as Gigantic for the purpose of determining the number of Full Ranks.

Know Thyself

Universal Rule.
At the start of the Initiative Step in which the bearer’s Close Combat Attacks will be performed, choose one model part from each enemy model in base contact and add their Attack Value Characteristics, excluding any modifiers, to the Attack Value of Kuulima’s Deceiver.
At the end of each Round of Combat, the bearer’s Attack Value is set to 1.

Tightening Grasp

Special Attack.
The model gains Grind Attacks (X), and can make Grind Attacks as Supporting Attacks, ignoring the maximum number of Supporting Attacks. When the model is not Engaged in Combat, X is set to 1.
At the start of each Round of Combat other than the First Round of Combat, if the model is Engaged, X is increased by +1 (e.g. Grind Attacks (1) becomes Grind Attacks (2)).

Devour

Personal Protection.
For each Health Point loss the model causes with Close Combat Attacks, roll a D6 at the end of the Initiative Step.
For each rolled 4+, the model gains +1 Health Point.
When the model has 18 Health Points, all units within 9″ immediately suffer 2D6 hits with Toxic Attacks, and the model is removed as a casualty

Divine Right

Universal Rule.
The model cannot join units with other Characters and other Characters cannot join its unit. The model must issue a Duel whenever possible (this cannot be prevented by issuing a Duel with another friendly model first). This duel must (if possible) be accepted by a Character unless a Champion accepts first. In addition, when fighting a Duel, the model gains Lethal Strike and Multiple Wounds (2).

Dominion of Envy

Universal Rule.
The model’s Close Combat Attacks allocated towards models equipped with Close Combat Weapons other than Hand Weapons (regardless if they are using them or not) gain +2 Offensive Skill.

Dominion of Gluttony

Universal Rule.
The model must reroll natural to-wound rolls of ‘1’ with its Melee Attacks.

Dominion of Greed

Universal Rule.
The model gains +2 Defensive Skill while its unit is in base contact with an enemy Scoring Unit.

Dominion of Lust

Universal Rule.
The model gains Strider. When rolling their Charge Range in the Charge Phase, units consisting entirely of models with Dominion of Lust must reroll failed Charge Range rolls if they are Located in the Charged unit’s Flank or Rear Facing.

Dominion of Pride

Universal Rule.
Units with more than half of their models with this rule may reroll failed Discipline Tests.

Dominion of Sloth

Universal Rule.
The model gains Aegis (+1, against Special Attacks).

Dominion of Wrath

Universal Rule.
The model’s attacks ignore Parry.

Elusive

Units composed entirely of models with Elusive may declare a Flee Charge Reaction despite being Fearless.

Greater Dominion

At the start of each friendly Player Turn, you may choose one friendly unit within the Commanding Presence range of the model with Greater Dominion.
All R&F models in the chosen unit gain the Dominion rule in the Character’s unit entry until the end of the next Player Turn.

Engine of Damnation

Universal Rule.
The model’s base is changed to 150x100mm and its Height to Gigantic. Its Health Points are set to 7, Resilience is set to 6, March Rate is set to 15”, and it loses War Platform.

Strixian Spirit

Universal Rule.
The model changes its Height to Gigantic, gains Fly (6”, 18”), Light Troops, and +1 Health Point.

Rising Star

Universal Rule.
Each time attacks made by the model kill an enemy model in a Duel, the model gains a +1 Combat Score modifier for the rest of the game.

Falling Star

Universal Rule.
The model’s Offensive Skill and Defensive Skill are set to twice the model’s current number of Health Points.
The model counts as a Character for the purpose of Duels. When the model fights a Duel during a Round of Combat, it gains Stubborn until the end of the Round of Combat.

Firestarter

Universal Rule
The Standard Bearer can cast the spell stated in brackets as a Bound Spell with Power Level (5/8).

Giant See, Giant Do

Universal Rule.
The model gains Fearless and Supernal. In addition, at the start of each friendly Player Turn, before taking any Frenzy Tests, the model must take a Discipline Test that is modified by −X, where X corresponds to the difference between the number of Health Points that the model started the game with and its current number of Health Points. If failed, the model gains Battle Focus and Frenzy until the end of the game.

Hellish Growl

Universal Rule.
At the start of each Round of Combat, enemy units in base contact with one or more models with Hellish Growl must take a Discipline Test with a -1 modifier.
Failed to-wound rolls from attacks made by the model against units that fail this test must be rerolled. The effect lasts until the end of the Round of Combat.

Half Off

Personal Protection.
If the model suffers a wound from an attack with Multiple Wounds (X), reduce X by half, rounding fractions up.

Morphlings

Universal Rule.
During Spell Selection, each unit of Veil Serpents must choose a Manifestation from the list below and apply the effects during the game.
• Writhing Nightmares
• Mesmerising Plumage
• Chilling Yawn

Omniscience

Universal Rule.
In the owner’s Magic Phase, if the model did not March Move or declare a Charge this Player Turn, the cost of converting Veil Tokens into Magic Dice is decreased to 2:1 during this Player Turn (1 Magic Dice per 2 Veil Tokens).

Veil Stalker

Universal Rule.
The model follows the rules for Ambush with the following exceptions:
When the unit arrives, the owner may choose to place it within 6″ of an enemy model with Channel (instead of entering the Battlefield from the Board Edge). If so, it cannot perform any Advance Moves this Movement Phase (note that this does not prevent the unit from performing a Reform).

Razor Tentacles

Attack Attribute – Close Combat.
If the attack is allocated towards an enemy R&F model while the attacker is Engaged with the Flank or Rear Facing of the target’s unit, the attack gains Area Attack (1×5), and its Strength and Armour Penetration are set to half the model’s [the model’s] Strength, respectively Armour Penetration, rounding fractions up. This is done after applying other modifiers.

Smother

Attack Attribute - Close Combat.
If the attack is allocated towards a Large model, it gains +1 to hit and +1 to wound.

Spell Craving

Attack Attribute - Close Combat.
The model can perform up to 3 Supporting Attacks. When determining Combat Score, a side with at least one model with Spell Craving Engaged in Combat adds +X to its side’s Combat Score, where X is the number of non-Bound non-Attribute Spells known by enemy Wizards in units in base contact with it.

The Path of Dal-Magoth

Universal Rule.
Instead of selecting spells as normal, the model must select the following Learned Spells during Spell Selection.
If it is a Wizard Apprentice:
• Smite the Unbeliever (Thaumaturgy)
If it is a Wizard Adept:
• Know Thine Enemy (Divination)
• Smite the Unbeliever (Thaumaturgy)
If it is a Wizard Master:
• Know Thine Enemy (Divination)
• Ancestral Aid (Evocation)
• Smite the Unbeliever (Thaumaturgy)
This replaces the normal rules for Spell Selection associated with being a Wizard Apprentice, Adept, or Master.

Third Eye

Universal Rule.
At the beginning of each friendly Charge Phase, draw the Flux Card for that Player Turn instead of step 2 of the Magic Phase Sequence.

Writhing Nightmares

Manifestation.
Enemy units in base contact with one or more models with Writhing Nightmares suffer −1 Discipline.