This weapon can be fired in two ways:
- As a Cannon Artillery Weapon:
Range 48", Shots 1, Str 5, AP 2, Area Attack (5×1), [Multiple Wounds (D3+1, Clipped Wings)].
- As a Volley Gun Artillery Weapon:
Range 12", Shots 2D6, Str 5, AP 4.
A Thunder Cannon that only Pivots (and moves no further) during its owner's Movement Phase ignores the to-hit modifier from Moving and Shooting in the next Shooting Phase.