Spiked Shield

Armour Equipment.
Models on foot only.
Shields.
For each successful Armour Save roll of 4+ made by the bearer against a Melee Attack while using a Spiked Shield, the model that caused the wound immediately suffers 1 hit with the bearer’s Strength and Armour Penetration, before any casualties are removed, distributed onto the model’s Health Pool. This is considered a Special Attack.