Légions Démoniaques (Last)
Arme démoniaque
Eternal Sword
max 1 per ArmyType: Hand Weapon. The wielder gains +1 to its Attacks and Weapon Skill.
Attacks made with this weapon gain +1 Strength.
Mortal Blade
max 1 per ArmyType: Hand Weapon. Attacks made with this weapon gain Lethal Strike and Multiple Wounds (2, Monster, Ridden Monster).
Lash of Lust
max 1 per Army- Daemon of Lust only
Type: Shooting Weapon. Range 12", Strength as user, Quick to Fire, Multiple Shots (2D6). This weapon may not be used if the model performed a March Move in this Player Turn.
Dissolving Touch
max 1 per ArmyType: Hand Weapon. Every Round of Combat each enemy model in base contact with the bearer suffers 1 Toxic Hit at Initiative 10.
Aether Wand
max 1 per Army- Daemon of Change only
Type: Hand Weapon. Every time the wielder successfully casts or dispels a spell, roll a D6. On a 4+ the wielder gains a charge counter. For each charge counter, the wielder gains +1 Attack when using the weapon (this effect is permanent).
Heart Seeker
max 1 per ArmyType: Hand Weapon. The wielder may reroll any rolls of ‘1’ to hit for attacks with this weapon.
Blade of Grief
max 1 per ArmyType: Hand Weapon. The wielder gains Fear. Attacks made with this weapon gain Divine Attacks.
Trident of Torment
max 1 per ArmyType: Hand Weapon. The wielder gains +1 Weapon Skill and +1 Initiative when using this weapon. Attacks made with this weapon gain Armour Piercing (1).
Talisman démoniaque
Nauseating Aura
max 1 per Army- Daemon of Pestilence only Enemy units in base contact with the bearer have Initiative 1 during the Close Combat Phase.
Shackles of Reality
max 1 per ArmyThe bearer gain Regeneration (4+).
Iron Hide
max 1 per ArmyThe bearer gains Innate Defence (5+).
Brass Collar
max 1 per Army- Daemon of Wrath only
The bearer gains Magic Resistance (3).
Veil of Shadows
max 1 per ArmyThe bearer’s unit gains Hard Target and Magic Resistance (1).
Blissful Bindings
max 1 per Army- Daemon of Lust only
Models striking the bearer must halve their Weapon Skill (rounding up) when rolling to hit against the bearer.
Weaver’s Eye
max 1 per ArmyOne use only. May be activated when the bearer fails a Ward Save. That failed Ward Save may be rerolled.
Objet enchanté démoniaque
Hellish Crown
max 1 per ArmyThe bearer gains +1 Leadership.
Horn of Damnation
max 1 per ArmyEnemy units in base contact with the bearer cannot benefit from Hold Your Ground.
Portal Gem
max 1 per ArmyAll friendly units within 12" of the bearer suffer 1 wound less from failed Daemonic Instability Tests.
Blazing Wings
max 1 per Army- Daemon of Change only
The bearer gains Fly (8).
Token of Change
max 1 per Army- Daemon of Change only
One of a kind
The bearer can cast Fate’s Judgement from Divination as a Bound Spell (Power Level 3).
Token of Lust
max 1 per Army- Daemon of Lust only
One of a kind
The bearer can cast Spectral Blades from Evocation as a Bound Spell (Power Level 3).
Token of Pestilence
max 1 per Army-Daemon of Pestilence only
One of a kind
The bearer can cast Ancestral Aid from Evocation as a
Bound Spell (Power Level 3).
Obsidian Horn
max 1 per ArmyOne use only. Instead of making a dispel roll, you may use this item. The spell is automatically dispelled.
In anArmy Listthatincludes a model bearing theObsidian Horn, friendly models cannot cast Spells (including Bound Spells) nor can any friendly models carry Arcane Items.
Black Orb
max 1 per ArmyAll enemy Wizards attempting to cast spells from Divination suffer a -2 modifier to their casting roll.
Elixir of Souls
max 1 per ArmyOne use only. May be activated at the start of the Remaining Moves sub-phase. The bearer gains +2 Movement during this Phase.
Objet arcanique démoniaque
Seventh Seal
max 1 per ArmyOne use only. Instead of making a Dispel Attempt, you may use this item. The spell is automatically dispelled.
Sorcerer’s Lodestone
max 1 per ArmyOne use only. After making a Casting or Dispel Attempt, the bearer may gain a +D6 modifier to its dispel roll or casting roll (note that this is not a Magic Dice). This is an exception to the Magic Modifiers rule.
Soul-Bound Staff
max 1 per ArmyWhen the bearer Miscasts, it counts as having used 1 less Magic Dice.
Mirror of Change
max 1 per Army- Daemon of Change only
At the start of each friendly Magic Phase, the bearer may pick an enemy Wizard in Line of Sight and within 18" of itself. For the duration of this Magic Phase the bearer may cast (non-Bound) Spells known by the selected Wizard instead of its own. Spells that create new units or Raise models cannot be cast.
Scrolls of the Eighth Pact
max 1 per Army-Daemon of Change only
The bearer knows all Trait Spells from all Paths available to it, and may choose to generates spells from more than one Path. The chosen Paths and how many spells from each Path must be noted in the Army List. This cannot be combined with Essence of a Free Mind.
Magic Standard
Étendard de Gar Daecos
max 1 per Army Amiral uniquement.
Toutes les unités de Corsaires et de Légionnaires Sadiques à moins de 6′′ du porteur reçoivent un bonus de +1 pour blesser au Corps à Corps.
Bannière Ensanglantée
max 1 per ArmyLes éléments de figurine dotés de la règle Instinct Meurtrier dans l’unité du porteur peuvent relancer les jets pour blesser ratés ayant donné '1' ou '2' au Corps à Corps.
Banner of Unity
max 1 per ArmyThe bearer's unit is never disrupted when flanked by enemy units (but can still be disrupted by enemy units to its rear).
Banner of the Stallion
max 1 per ArmyThe bearer's unit and all friendly units with Swiftstride within 12" of the bearer may reroll results of ‘1’ for Charge Range, Pursuit and Overrun rolls.
Banner of Becalming
max 1 per ArmyThe bearer gains Channel. At the Start of each enemy Magic Phase select one friendly Wizard within 12" of the bearer. That Wizard gains a +1 modifier to its dispel rolls during this Magic Phase.
War Banner of Ryma
max 1 per ArmyThe bearer’s unit gains Thunderous Charge. Mounts are not affected.
Banner of the Brazen Bul
max 1 per ArmyInfantry only. The bearer’s unit has Vanguard. Units within 12" of the bearer and with more than half of its models with Unruly may reroll failed Panic Tests.
Banner of Nezibkesh
max 1 per ArmyAll Special Close Combat Attacks against the bearer’s unit suffer -1 Strength.
Banner of the Last Charge
max 1 per ArmyAll mounts in the bearer’s unit gain Impact Hits (1).
Dragonskin Banner
max 1 per ArmyModels in the bearer’s unit may reroll to-hit, to-wound, and Armour Save rolls of ‘1’ in the first Round of Combat (including Special Attacks).
Skull of Qenghet
max 1 per ArmyModels in the bearer’s unit cause Fear and automatically pass Terror Tests.
Mikinok’s Totem
max 1 per ArmyOther Magical Items in the bearer's unit and Magical Items in units (friend or foe) in base contact with the bearer's unit cease to work and revert to their mundane type (if it has any). The effect on Magical Items in other units lasts as long as the units remain in base contact.
Totem of Mixoatl
max 1 per ArmyR&F model parts with Born Predator in bearer’s unit gain Hatred.
Banner of the Entombed
max 1 per ArmyModels with Underground Ambush in the army may add +1 to their Ambush roll (declare usage before rolling). If this is used, the starting Underground Point must be placed within 24" of the bearer, and the starting point only moves D6".
The Lightning Rod
max 1 per ArmyOne use only. May be activate at the start of the opponent’s Player Turn. During this Player Turn, all friendly units gain Hard Target. No Flying Movement may take place.
Icon of Ruin
max 1 per ArmyAny enemy wishing to dispel an “Augment” or “Universal” spell that has targeted the bearer’s unit suffers a -2 modifier to the Dispel Attempt against that spell.
Banner of the Barrows Kings
max 1 per ArmyBarrow Knights and Barrow Guard in the bearer’s unit gain a +1 to-hit modifier in Close Combat
Nine-Tailed Standard
max 1 per ArmyAll friendly Infantry models in units within 12" of the bearer of this banner gain +1 Movement.
Banner of Transmutation
max 1 per Army- Change only.
All Shooting Attacks made against the bearer’s unit suffer a -1 to-wound modifier.
Banner of Temptation
max 1 per Army- Lust only.
One use only. The Banner may be activated when the bearer declares a charge. The target of the charge must declare Hold as their Charge Reaction, unless they are already fleeing. The enemy unit may still declare Charge Reactions as normal if it is subsequently charged by other units.
Banner of Fury
max 1 per Army- Wrath only.
The bearer gains Frenzy, and only loses Frenzy if the banner ceases to work. All models in the bearer's unit have Frenzy for as long as the bearer also has it and remains in the unit.
Banner of Filth
max 1 per Army- Pestilence only.
Close Combat Attacks of all models in the bearer’s unit gain Poisoned Attacks.
The Oriflamme
max 1 per ArmyThe bearer gains Fear. Enemy units in base contact with the bearer’s unit may not benefit from Hold Your Ground.
Ironhide Icon
max 1 per ArmyThe bearer’s unit gains a Ward Save (5+) against Shooting Attacks.
Black Standard of Zagvozd
max 1 per ArmyThe bearer’s unit gains a Ward Save (4+) against Shooting Attacks.
Bannière Lacérante
max 1 per ArmyLes figurines non Personnage de l’unité du porteur gagnent la règle Perforant (1).
Étendard du Pisteur
max 1 per ArmyL’unité du porteur gagne les règles Course Rapide et Guide.
Icône d’Éther
max 1 per ArmyLe porteur peut effectuer des tentatives de dissipation comme s’il était un Maître Magicien.
Bannière de Vitesse
max 1 per ArmyL’unité du porteur gagne +1 en Mouvement.
Étendard Flamboyant
max 1 per ArmyAu début de chaque Manche de Corps à Corps, ou avant de tirer avec l’unité du porteur, la bannière peut être activée. Dans ce cas, toutes les Attaques de Tir et de Corps à Corps non spéciales de l’unité gagnent la règle Attaques Enflammées jusqu’à la fin de la phase.
Bannière de Discipline
max 1 per ArmyL’unité du porteur réussit automatiquement ses tests de Panique.
Étendard de Guerre
max 1 per ArmyL’unité du porteur ajoute un bonus de Résultat de Combat de +1 dans n’importe quel Corps à Corps dans lequel elle est impliquée.
Icône de la Compagnie Implacable
max 1 per ArmyUsage Unique. Vous pouvez l’activer au début de n’importe laquelle de vos étapes des Autres Mouvements.
Les figurines d’Infanterie de l’unité du porteur peuvent alors tripler leur Mouvement en Marche Forcée plutôt que le doubler pour ce tour. Le déplacement ne peut toutefois pas dépasser 15″. Cet effet ne peut pas être activé au premier Tour de Jeu si l’unité a utilisé la règle Avant-Garde ou Éclaireur.
Icône Étincelante
max 1 per ArmyUsage Unique. Peut être activée la première fois que l’unité du porteur rate un test de Commandement.
L’unité peut alors relancer les dés pour ce test raté.
Enchantement de Bannière
Bannière Lacérante
max 1 per ArmyLes figurines non Personnage de l’unité du porteur gagnent la règle Perforant (1).
Étendard du Pisteur
max 1 per ArmyL’unité du porteur gagne les règles Course Rapide et Guide.
Icône d’Éther
max 1 per ArmyLe porteur peut effectuer des tentatives de dissipation comme s’il était un Maître Magicien.
Bannière de Vitesse
max 1 per ArmyL’unité du porteur gagne +1 en Mouvement.
Étendard Flamboyant
max 1 per ArmyAu début de chaque Manche de Corps à Corps, ou avant de tirer avec l’unité du porteur, la bannière peut être activée. Dans ce cas, toutes les Attaques de Tir et de Corps à Corps non spéciales de l’unité gagnent la règle Attaques Enflammées jusqu’à la fin de la phase.
Bannière de Discipline
max 1 per ArmyL’unité du porteur réussit automatiquement ses tests de Panique.
Étendard de Guerre
max 1 per ArmyL’unité du porteur ajoute un bonus de Résultat de Combat de +1 dans n’importe quel Corps à Corps dans lequel elle est impliquée.
Icône de la Compagnie Implacable
max 1 per ArmyUsage Unique. Vous pouvez l’activer au début de n’importe laquelle de vos étapes des Autres Mouvements.
Les figurines d’Infanterie de l’unité du porteur peuvent alors tripler leur Mouvement en Marche Forcée plutôt que le doubler pour ce tour. Le déplacement ne peut toutefois pas dépasser 15″. Cet effet ne peut pas être activé au premier Tour de Jeu si l’unité a utilisé la règle Avant-Garde ou Éclaireur.
Icône Étincelante
max 1 per ArmyUsage Unique. Peut être activée la première fois que l’unité du porteur rate un test de Commandement.
L’unité peut alors relancer les dés pour ce test raté.
Polytheist Army
Personnages
(40% Max)
Minions of Wrath
(50% Max)
Minions of Change
(50% Max)
Spécial
(No Limit)
Minions of Pestilence
(50% Max)
Base
(25% Min)
Minions of Lust
(50% Max)
Dark Gods' Might
(40% Max)
Monotheist Army Change
If all units in the army belong to the same Dark God: - The Category of the chosen Dark God becomes “no limit” - The Core Category is decreased to at least 20% - Some units gain access to additional options.Personnages
(40% Max)
Minions of Wrath
(0% Max)
Minions of Change
(No Limit)
Spécial
(No Limit)
Minions of Pestilence
(0% Max)
Base
(20% Min)
Minions of Lust
(0% Max)
Dark Gods' Might
(40% Max)
Monotheist Army Lust
If all units in the army belong to the same Dark God: - The Category of the chosen Dark God becomes “no limit” - The Core Category is decreased to at least 20% - Some units gain access to additional options.Personnages
(40% Max)
Minions of Wrath
(0% Max)
Minions of Change
(0% Max)
Spécial
(No Limit)
Minions of Pestilence
(0% Max)
Base
(20% Min)
Minions of Lust
(No Limit)
Dark Gods' Might
(40% Max)
Monotheist Army Pestilence
If all units in the army belong to the same Dark God: - The Category of the chosen Dark God becomes “no limit” - The Core Category is decreased to at least 20% - Some units gain access to additional options.Personnages
(40% Max)
Minions of Wrath
(0% Max)
Minions of Change
(0% Max)
Spécial
(No Limit)
Minions of Pestilence
(No Limit)
Base
(20% Min)
Minions of Lust
(0% Max)
Dark Gods' Might
(40% Max)
Monotheist Army Wrath
If all units in the army belong to the same Dark God: - The Category of the chosen Dark God becomes “no limit” - The Core Category is decreased to at least 20% - Some units gain access to additional options.Personnages
(40% Max)
Minions of Wrath
(No Limit)
Minions of Change
(0% Max)
Spécial
(No Limit)
Minions of Pestilence
(0% Max)
Base
(20% Min)
Minions of Lust
(0% Max)
Dark Gods' Might
(40% Max)
Daemon Prince
| Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
|---|---|---|---|---|---|---|---|---|---|---|
| Daemon Prince | 8 | 9 | 5 | 6 | 5 | 4 | 8 | 5 | 9 | Monstre |
Courtesan of Lust
| Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
|---|---|---|---|---|---|---|---|---|---|---|
| Courtesan of Lust | 10 | 9 | 6 | 6 | 6 | 6 | 10 | 6 | 9 | Monstre |
Father of Pestilence
| Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
|---|---|---|---|---|---|---|---|---|---|---|
| Father of Pestilence | 6 | 6 | 3 | 6 | 7 | 7 | 4 | 5 | 9 | Monstre |
Harbinger of Change
| Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
|---|---|---|---|---|---|---|---|---|---|---|
| Harbinger of Change | 4 | 3 | 4 | 3 | 3 | 3 | 3 | 2 | 8 | Infanterie |
Harbinger of Lust
| Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
|---|---|---|---|---|---|---|---|---|---|---|
| Harbinger of Lust | 6 | 7 | 5 | 4 | 3 | 3 | 7 | 4 | 8 | Infanterie |
Weaver of Change
| Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
|---|---|---|---|---|---|---|---|---|---|---|
| Weaver of Change | 8(8) | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 9 | Monstre |
Harbinger of Pestilence
| Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
|---|---|---|---|---|---|---|---|---|---|---|
| Harbinger of Pestilence | 4 | 5 | 5 | 5 | 5 | 3 | 4 | 3 | 8 | Infanterie |
Harbinger of Wrath
| Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
|---|---|---|---|---|---|---|---|---|---|---|
| Harbinger of Wrath | 5 | 7 | 2 | 5 | 4 | 3 | 6 | 3 | 8 | Infanterie |
Règles spéciales
Scourge of Wrath
| Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
|---|---|---|---|---|---|---|---|---|---|---|
| Scourge of Wrath | 8(8) | 10 | 10 | 6 | 6 | 6 | 9 | 7 | 9 | Monstre |
Règles spéciales
Monture Siren Chariot
| Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
|---|---|---|---|---|---|---|---|---|---|---|
| Chariot | - | - | - | 5 | 4 | 4 | - | - | - | Char |
| Mounted Siren (1) | - | 5 | 4 | 3 | - | - | 5 | 2 | 7 | |
| Steeds of Lust (2) | 10 | 3 | - | 3 | - | - | 5 | 1 | 7 |
Règles spéciales
Chariot
Mounted Siren (1)
Steeds of Lust (2)
Monture Steed of Lust
| Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
|---|---|---|---|---|---|---|---|---|---|---|
| Steed of Lust | 10 | 3 | - | 3 | 3 | 1 | 5 | 1 | 7 | Bête de guerre |
Monture Blight Fly
| Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
|---|---|---|---|---|---|---|---|---|---|---|
| Blight Fly | 1(6) | 4 | 3 | 5 | 5 | 3 | 2 | 2 | 7 | Bêtes Monstrueuses |
Monture Disc of Change
| Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
|---|---|---|---|---|---|---|---|---|---|---|
| Disc of Change | 1(8) | 3 | - | 4 | 4 | 1 | 4 | 3 | 7 | Bête de guerre |
Monture Blazing Chariot
| Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
|---|---|---|---|---|---|---|---|---|---|---|
| Chariot | - | - | - | 4 | 4 | 4 | - | - | - | Char |
| Sky Serpents (2) | 1(8) | 3 | - | 4 | - | - | 4 | 3 | 7 |
Règles spéciales
Monture Crusher
| Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
|---|---|---|---|---|---|---|---|---|---|---|
| Crusher | 7 | 5 | - | 5 | 4 | 3 | 2 | 3 | 7 | Bêtes Monstrueuses |
Pestilent Palanquin
| Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
|---|---|---|---|---|---|---|---|---|---|---|
| Pestilent Palanquin | 4 | 3 | 3 | 3 | 3 | 4 | 3 | 6 | 7 | Infanterie |
Sirens
| Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
|---|---|---|---|---|---|---|---|---|---|---|
| Sirens | 6 | 5 | 4 | 3 | 3 | 1 | 5 | 2 | 7 | Infanterie |
Slaughterers
| Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
|---|---|---|---|---|---|---|---|---|---|---|
| Slaughterers | 5 | 5 | 2 | 4 | 3 | 1 | 4 | 1 | 7 | Infanterie |
Tallymen
| Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
|---|---|---|---|---|---|---|---|---|---|---|
| Tallymen | 4 | 3 | 3 | 4 | 4 | 1 | 2 | 1 | 7 | Infanterie |
Horrors
| Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
|---|---|---|---|---|---|---|---|---|---|---|
| Horrors | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | Infanterie |
Furies
| Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
|---|---|---|---|---|---|---|---|---|---|---|
| Furies | 4(10) | 3 | - | 4 | 3 | 1 | 4 | 1 | 2 | Infanterie |
Altar of Slaughter
| Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
|---|---|---|---|---|---|---|---|---|---|---|
| Altar of Blood | - | - | - | 5 | 6 | 4 | - | - | - | Char |
| Doombringer (1) | - | 5 | 3 | 4 | - | - | 4 | 2 | 7 | |
| Slaughterers (2) | - | 5 | 3 | 4 | - | - | 4 | 1 | 7 | |
| Crusher (1) | 7 | 5 | - | 5 | - | - | 2 | 3 | 7 |
Règles spéciales
Altar of Blood
Doombringer (1)
Slaughterers (2)
Crusher (1)
Blood Chariot
| Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
|---|---|---|---|---|---|---|---|---|---|---|
| Chariot | - | - | - | 5 | 5 | 4 | - | - | - | Char |
| Slaughterers (2) | - | 5 | 3 | 4 | - | - | 4 | 1 | 7 | |
| Crusher (1) | 7 | 5 | - | 5 | - | - | 2 | 3 | 7 |
Règles spéciales
Chariot
- Brass Cannon
- Impact Hits (+1)
- Daemon of Wrath
- Daemonic Instability
- Fear
- Magic Resistance (1)
- Otherworldly
Slaughterers (2)
Crusher (1)
Crusher Cavalry
| Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
|---|---|---|---|---|---|---|---|---|---|---|
| Cavalier | 5 | 5 | 2 | 4 | 3 | 1 | 4 | 1 | 7 | |
| Crusher | 7 | 5 | - | 5 | 4 | 3 | 2 | 3 | 7 | Cavalerie Monstrueuse |
Règles spéciales
Hellhounds
| Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
|---|---|---|---|---|---|---|---|---|---|---|
| Hellhounds | 8 | 5 | - | 4 | 4 | 2 | 4 | 2 | 7 | Bête de guerre |
Blazing Chariot
| Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
|---|---|---|---|---|---|---|---|---|---|---|
| Chariot | - | - | - | 4 | 4 | 4 | - | - | - | Char |
| Exalted Igniter (1) | - | 4 | 4 | 4 | - | - | 4 | 3 | 7 | |
| Sky Serpent (2) | 1(8) | 3 | - | 4 | - | - | 4 | 3 | 7 |
Règles spéciales
Chariot
Exalted Igniter (1)
Sky Serpent (2)
Igniters
| Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
|---|---|---|---|---|---|---|---|---|---|---|
| Igniters | 6 | 3 | 4 | 4 | 4 | 1 | 4 | 2 | 7 | Infanterie |
Sky Serpents
| Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
|---|---|---|---|---|---|---|---|---|---|---|
| Sky Serpents | 1(9) | 3 | - | 4 | 4 | 2 | 4 | 3 | 7 | Bête de guerre |
Blight Flies
| Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
|---|---|---|---|---|---|---|---|---|---|---|
| Cavalier | 4 | 4 | 4 | 4 | 4 | 1 | 2 | 2 | 7 | Cavalerie Monstrueuse |
| Blight Fly | 1(6) | 4 | - | 5 | 5 | 3 | 2 | 2 | 7 |
Règles spéciales
Cavalier
Blight Fly
Pestilent Beasts
| Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
|---|---|---|---|---|---|---|---|---|---|---|
| Pestilent Beasts | 6 | 3 | - | 4 | 5 | 3 | 2 | 4 | 7 | Bêtes Monstrueuses |
Plaguelings
| Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
|---|---|---|---|---|---|---|---|---|---|---|
| Plaguelings | 4 | 3 | 3 | 2 | 3 | 5 | 2 | 5 | 7 | Swarm |
Carnal Chariot
| Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
|---|---|---|---|---|---|---|---|---|---|---|
| Chariot | - | - | - | 4 | 4 | 4 | - | - | - | Char |
| Oracle (1) | - | 5 | 4 | 3 | - | - | 5 | 2 | 7 | |
| Mounted Siren (2) | - | 5 | 4 | 3 | - | - | 5 | 2 | 7 | |
| Steed of Lust (2) | 10 | 3 | - | 3 | - | - | 5 | 1 | 7 |
Règles spéciales
Chariot
Oracle (1)
Mounted Siren (2)
Steed of Lust (2)
Clawed Fiends
| Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
|---|---|---|---|---|---|---|---|---|---|---|
| Clawed Fiends | 10 | 5 | - | 4 | 4 | 3 | 5 | 3 | 7 | Bêtes Monstrueuses |
Mounted Sirens
| Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
|---|---|---|---|---|---|---|---|---|---|---|
| Cavalier | 6 | 5 | 4 | 3 | 3 | 1 | 5 | 2 | 7 | Cavalerie |
| Steed of Lust | 10 | 3 | - | 3 | 3 | 1 | 5 | 1 | 7 | Cavalerie |
Règles spéciales
Cavalier
Steed of Lust
Shrine of Temptation
| Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
|---|---|---|---|---|---|---|---|---|---|---|
| Chariot | - | - | - | 5 | 5 | 5 | - | - | - | Char |
| Temptress (1) | - | 5 | 5 | 3 | - | - | 5 | 4 | 7 | |
| Mounted Siren (3) | - | 5 | 4 | 3 | - | - | 5 | 2 | 7 | |
| Steed of Lust (4) | 10 | 3 | - | 3 | - | - | 5 | 1 | 7 |
Règles spéciales
Chariot
Temptress (1)
Mounted Siren (3)
Steed of Lust (4)
Siren Chariot
| Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
|---|---|---|---|---|---|---|---|---|---|---|
| Chariot | - | - | - | 5 | 4 | 4 | - | - | - | Char |
| Mounted Siren (2) | - | 5 | 4 | 3 | - | - | 5 | 2 | 7 | |
| Steed of Lust | 10 | 3 | - | 3 | - | - | 5 | 1 | 7 |
Règles spéciales
Chariot
Mounted Siren (2)
Daemon Engine - Hellish Bolt
| Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
|---|---|---|---|---|---|---|---|---|---|---|
| Daemon Engine - Hellish Bolt | 8 | 3 | 4 | 6 | 6 | 7 | 3 | 4 | 7 | Monstre |
Daemon Engine - Hellish Bombard
| Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
|---|---|---|---|---|---|---|---|---|---|---|
| Daemon Engine - Hellish Bombard | 8 | 3 | 4 | 6 | 6 | 7 | 3 | 4 | 7 | Monstre |
Daemon Engine - Hellish Breath
| Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
|---|---|---|---|---|---|---|---|---|---|---|
| Daemon Engine - Hellish Breath | 8 | 3 | 4 | 6 | 6 | 7 | 3 | 4 | 7 | Monstre |
Daemon Engine - Hellish Reaper
| Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
|---|---|---|---|---|---|---|---|---|---|---|
| Daemon Engine - Hellish Reaper | 8 | 3 | 4 | 6 | 6 | 7 | 3 | 4 | 7 | Monstre |