Nains Infernaux

Nains Infernaux (Last)

Arme Magiques

Giant Sword (Lords)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Giant Sword (Lords) by Roster to 2 selections
When points ≤ 3000
Set Max Giant Sword (Lords) by Roster to 1 selections

Giant Sword (Heroes)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Giant Sword (Heroes) by Roster to 1 selections
When points ≥ 8000
Set Max Giant Sword (Heroes) by Roster to 2 selections

Skull Splitter

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Skull Splitter by Roster to 1 selections
When points ≥ 8000
Set Max Skull Splitter by Roster to 2 selections

Blade of Strife

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Blade of Strife by Roster to 2 selections
When points ≤ 3000
Set Max Blade of Strife by Roster to 1 selections

Ogre Sword

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Ogre Sword by Roster to 1 selections
When points ≥ 8000
Set Max Ogre Sword by Roster to 2 selections

Obsidian Sword

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Obsidian Sword by Roster to 1 selections
When points ≥ 8000
Set Max Obsidian Sword by Roster to 2 selections

Fencer's Swords - models on foot only

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Fencer's Swords - models on foot only by Roster to 1 selections
When points ≥ 8000
Set Max Fencer's Swords - models on foot only by Roster to 2 selections

Axe of Battle

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Axe of Battle by Roster to 1 selections
When points ≥ 8000
Set Max Axe of Battle by Roster to 2 selections

King Slayer

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max King Slayer by Roster to 2 selections
When points ≤ 3000
Set Max King Slayer by Roster to 1 selections

Beast-Bane Halberd

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Beast-Bane Halberd by Roster to 1 selections
When points ≥ 8000
Set Max Beast-Bane Halberd by Roster to 2 selections

Sword of Haste

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Sword of Haste by Roster to 2 selections
When points ≤ 3000
Set Max Sword of Haste by Roster to 1 selections

Fleshrender

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Fleshrender by Roster to 1 selections
When points ≥ 8000
Set Max Fleshrender by Roster to 2 selections

Blessed Sword

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Blessed Sword by Roster to 2 selections
When points ≤ 3000
Set Max Blessed Sword by Roster to 1 selections

Sword of Strength

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Sword of Strength by Roster to 2 selections
When points ≤ 3000
Set Max Sword of Strength by Roster to 1 selections

Sword of Skill

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Sword of Skill by Roster to 1 selections
When points ≥ 8000
Set Max Sword of Skill by Roster to 2 selections

Flaming Lance

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Flaming Lance by Roster to 1 selections
When points ≥ 8000
Set Max Flaming Lance by Roster to 2 selections

Screaming Swords

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Screaming Swords by Roster to 1 selections
When points ≥ 8000
Set Max Screaming Swords by Roster to 2 selections

Razor Blade

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Razor Blade by Roster to 1 selections
When points ≥ 8000
Set Max Razor Blade by Roster to 2 selections

Spear of Gagnir

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Spear of Gagnir by Roster to 2 selections
When points ≤ 3000
Set Max Spear of Gagnir by Roster to 1 selections

Burning Blade of Chaos

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Burning Blade of Chaos by Roster to 1 selections
When points ≥ 8000
Set Max Burning Blade of Chaos by Roster to 2 selections

Leeching Blade - Gnarled Soothsayer and Soothsayer only

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Leeching Blade - Gnarled Soothsayer and Soothsayer only by Roster to 2 selections
When points ≤ 3000
Set Max Leeching Blade - Gnarled Soothsayer and Soothsayer only by Roster to 1 selections

The Impaler

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max The Impaler by Roster to 1 selections
When points ≥ 8000
Set Max The Impaler by Roster to 2 selections

Eternal Sword (Lord)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Eternal Sword (Lord) by Roster to 1 selections
When points ≥ 8000
Set Max Eternal Sword (Lord) by Roster to 2 selections

Eternal Sword (Heroe)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Eternal Sword (Heroe) by Roster to 1 selections
When points ≥ 8000
Set Max Eternal Sword (Heroe) by Roster to 2 selections

Mortal Blade (Lord)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Mortal Blade (Lord) by Roster to 1 selections
When points ≥ 8000
Set Max Mortal Blade (Lord) by Roster to 2 selections

Mortal Blade (Heroes)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Mortal Blade (Heroes) by Roster to 2 selections
When points ≤ 3000
Set Max Mortal Blade (Heroes) by Roster to 1 selections

Dissolving Touch (Lord)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Dissolving Touch (Lord) by Roster to 2 selections
When points ≤ 3000
Set Max Dissolving Touch (Lord) by Roster to 1 selections

Dissolving Touch (Heroe)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Dissolving Touch (Heroe) by Roster to 1 selections
When points ≥ 8000
Set Max Dissolving Touch (Heroe) by Roster to 2 selections

Lash of Lust - Mark of Lust only (Lord)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Lash of Lust - Mark of Lust only (Lord) by Roster to 1 selections
When points ≥ 8000
Set Max Lash of Lust - Mark of Lust only (Lord) by Roster to 2 selections

Lash of Lust - Mark of Lust only (Heroes)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Lash of Lust - Mark of Lust only (Heroes) by Roster to 1 selections
When points ≥ 8000
Set Max Lash of Lust - Mark of Lust only (Heroes) by Roster to 2 selections

Headsman’s Axe - Infantry only (Lord)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Headsman’s Axe - Infantry only (Lord) by Roster to 2 selections
When points ≤ 3000
Set Max Headsman’s Axe - Infantry only (Lord) by Roster to 1 selections

Headsman’s Axe - Infantry only (Heroe)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Headsman’s Axe - Infantry only (Heroe) by Roster to 2 selections
When points ≤ 3000
Set Max Headsman’s Axe - Infantry only (Heroe) by Roster to 1 selections

Beastmaster’s Lash (Lord)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Beastmaster’s Lash (Lord) by Roster to 2 selections
When points ≤ 3000
Set Max Beastmaster’s Lash (Lord) by Roster to 1 selections

Rune of Fury

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Rune of Fury by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Fury by Roster to 1 selections

Rune of Might

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Rune of Might by Roster to 1 selections
When points ≥ 8000
Set Max Rune of Might by Roster to 2 selections

Rune of Precision

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Rune of Precision by Roster to 1 selections
When points ≥ 8000
Set Max Rune of Precision by Roster to 2 selections

Rune of Quickening

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Rune of Quickening by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Quickening by Roster to 1 selections

Rune of Craftsmanship (Lord)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Rune of Craftsmanship (Lord) by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Craftsmanship (Lord) by Roster to 1 selections

Rune of Penetrating (Lord)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Rune of Penetrating (Lord) by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Penetrating (Lord) by Roster to 1 selections

Rune of Smashing (Lord)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Rune of Smashing (Lord) by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Smashing (Lord) by Roster to 1 selections

Rune of Destruction (Lord)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Rune of Destruction (Lord) by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Destruction (Lord) by Roster to 1 selections

Rune of Fire

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Rune of Fire by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Fire by Roster to 1 selections

The Sonnstahl

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max The Sonnstahl by Roster to 1 selections
When points ≥ 8000
Set Max The Sonnstahl by Roster to 2 selections

Hammer of Witches

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Hammer of Witches by Roster to 1 selections
When points ≥ 8000
Set Max Hammer of Witches by Roster to 2 selections

Star Mace

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Star Mace by Roster to 2 selections
When points ≤ 3000
Set Max Star Mace by Roster to 1 selections

Great Bow of Elu

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Great Bow of Elu by Roster to 2 selections
When points ≤ 3000
Set Max Great Bow of Elu by Roster to 1 selections

Onyx Hammer - Lord

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Onyx Hammer - Lord by Roster to 2 selections
When points ≤ 3000
Set Max Onyx Hammer - Lord by Roster to 1 selections

Blade of Burning Steel

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Blade of Burning Steel by Roster to 1 selections
When points ≥ 8000
Set Max Blade of Burning Steel by Roster to 2 selections

Dragon Lance (Heroes)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Dragon Lance (Heroes) by Roster to 1 selections
When points ≥ 8000
Set Max Dragon Lance (Heroes) by Roster to 2 selections

Mace of Tristan (Lord)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Mace of Tristan (Lord) by Roster to 2 selections
When points ≤ 3000
Set Max Mace of Tristan (Lord) by Roster to 1 selections

Khagadai’s Maul

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Khagadai’s Maul by Roster to 2 selections
When points ≤ 3000
Set Max Khagadai’s Maul by Roster to 1 selections

Heart-Ripper

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Heart-Ripper by Roster to 2 selections
When points ≤ 3000
Set Max Heart-Ripper by Roster to 1 selections

Axe-Breaker Gauntlet

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Axe-Breaker Gauntlet by Roster to 2 selections
When points ≤ 3000
Set Max Axe-Breaker Gauntlet by Roster to 1 selections

Axe of the Aporcalypse (Lord)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Axe of the Aporcalypse (Lord) by Roster to 2 selections
When points ≤ 3000
Set Max Axe of the Aporcalypse (Lord) by Roster to 1 selections

Axe of the Aporcalypse (Heroes)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Axe of the Aporcalypse (Heroes) by Roster to 1 selections
When points ≥ 8000
Set Max Axe of the Aporcalypse (Heroes) by Roster to 2 selections

Backstabbing Dirks

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Backstabbing Dirks by Roster to 1 selections
When points ≥ 8000
Set Max Backstabbing Dirks by Roster to 2 selections

Sword of the Dawn Ages (Lord)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Sword of the Dawn Ages (Lord) by Roster to 1 selections
When points ≥ 8000
Set Max Sword of the Dawn Ages (Lord) by Roster to 2 selections

Sword of the Dawn Ages (Heroe)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Sword of the Dawn Ages (Heroe) by Roster to 2 selections
When points ≤ 3000
Set Max Sword of the Dawn Ages (Heroe) by Roster to 1 selections

Spear of the Stampede

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Spear of the Stampede by Roster to 1 selections
When points ≥ 8000
Set Max Spear of the Stampede by Roster to 2 selections

Serpent Bow

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Serpent Bow by Roster to 1 selections
When points ≥ 8000
Set Max Serpent Bow by Roster to 2 selections

Bow of Wyscan

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Bow of Wyscan by Roster to 1 selections
When points ≥ 8000
Set Max Bow of Wyscan by Roster to 2 selections

Sacred Spear of Cadaron (Heroes)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Sacred Spear of Cadaron (Heroes) by Roster to 2 selections
When points ≤ 3000
Set Max Sacred Spear of Cadaron (Heroes) by Roster to 1 selections

Whirlwind Blade - Models on foot only (Lord)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Whirlwind Blade - Models on foot only (Lord) by Roster to 1 selections
When points ≥ 8000
Set Max Whirlwind Blade - Models on foot only (Lord) by Roster to 2 selections

Whirlwind Blade - Models on foot only (Heroe)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Whirlwind Blade - Models on foot only (Heroe) by Roster to 1 selections
When points ≥ 8000
Set Max Whirlwind Blade - Models on foot only (Heroe) by Roster to 2 selections

The Doom Blade - Infantry only

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max The Doom Blade - Infantry only by Roster to 2 selections
When points ≤ 3000
Set Max The Doom Blade - Infantry only by Roster to 1 selections

The Doom Blade Infantry only

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max The Doom Blade Infantry only by Roster to 2 selections
When points ≤ 3000
Set Max The Doom Blade Infantry only by Roster to 1 selections

Vanquisher Eternal - Model on foot only

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Vanquisher Eternal - Model on foot only by Roster to 1 selections
When points ≥ 8000
Set Max Vanquisher Eternal - Model on foot only by Roster to 2 selections

Scourge of Kings

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Scourge of Kings by Roster to 1 selections
When points ≥ 8000
Set Max Scourge of Kings by Roster to 2 selections

Blade of Red Thirst - Vampires only

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Blade of Red Thirst - Vampires only by Roster to 2 selections
When points ≤ 3000
Set Max Blade of Red Thirst - Vampires only by Roster to 1 selections

Bow of Nepharet

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Bow of Nepharet by Roster to 2 selections
When points ≤ 3000
Set Max Bow of Nepharet by Roster to 1 selections

Onyx Hammer - Heroes

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Onyx Hammer - Heroes by Roster to 2 selections
When points ≤ 3000
Set Max Onyx Hammer - Heroes by Roster to 1 selections

Hero’s Sword (Heroes) - Characters only

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Hero’s Sword (Heroes) - Characters only by Roster to 2 selections
When points ≤ 3000
Set Max Hero’s Sword (Heroes) - Characters only by Roster to 1 selections

Maza's Zappin Bow

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Maza's Zappin Bow by Roster to 1 selections
When points ≥ 8000
Set Max Maza's Zappin Bow by Roster to 2 selections

Hero’s Sword (Lord) - Characters only

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Hero’s Sword (Lord) - Characters only by Roster to 1 selections
When points ≥ 8000
Set Max Hero’s Sword (Lord) - Characters only by Roster to 2 selections

Dragon Lance (Lord)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Dragon Lance (Lord) by Roster to 1 selections
When points ≥ 8000
Set Max Dragon Lance (Lord) by Roster to 2 selections

Mace of Tristan (Heroes)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Mace of Tristan (Heroes) by Roster to 1 selections
When points ≥ 8000
Set Max Mace of Tristan (Heroes) by Roster to 2 selections

Sacred Spear of Cadaron (Lord)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Sacred Spear of Cadaron (Lord) by Roster to 2 selections
When points ≤ 3000
Set Max Sacred Spear of Cadaron (Lord) by Roster to 1 selections

Beastmaster’s Lash (Heroes)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Beastmaster’s Lash (Heroes) by Roster to 1 selections
When points ≥ 8000
Set Max Beastmaster’s Lash (Heroes) by Roster to 2 selections

Spear of the Blazing Dawn (Lord)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Spear of the Blazing Dawn (Lord) by Roster to 1 selections
When points ≥ 8000
Set Max Spear of the Blazing Dawn (Lord) by Roster to 2 selections

Spear of the Blazing Dawn (Heroe)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Spear of the Blazing Dawn (Heroe) by Roster to 1 selections
When points ≥ 8000
Set Max Spear of the Blazing Dawn (Heroe) by Roster to 2 selections

Rune of Craftsmanship (Heroe)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Rune of Craftsmanship (Heroe) by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Craftsmanship (Heroe) by Roster to 1 selections

Rune of Penetrating (Heroe)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Rune of Penetrating (Heroe) by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Penetrating (Heroe) by Roster to 1 selections

Rune of Smashing (Heroe)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Rune of Smashing (Heroe) by Roster to 1 selections
When points ≥ 8000
Set Max Rune of Smashing (Heroe) by Roster to 2 selections

Rune of Destruction (Heroe)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Rune of Destruction (Heroe) by Roster to 1 selections
When points ≥ 8000
Set Max Rune of Destruction (Heroe) by Roster to 2 selections

Aether Wand (Lord)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Aether Wand (Lord) by Roster to 1 selections
When points ≥ 8000
Set Max Aether Wand (Lord) by Roster to 2 selections

Aether Wand (Heroe)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Aether Wand (Heroe) by Roster to 1 selections
When points ≥ 8000
Set Max Aether Wand (Heroe) by Roster to 2 selections

Heart Seeker (Lord)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Heart Seeker (Lord) by Roster to 2 selections
When points ≤ 3000
Set Max Heart Seeker (Lord) by Roster to 1 selections

Heart Seeker (Heroe)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Heart Seeker (Heroe) by Roster to 2 selections
When points ≤ 3000
Set Max Heart Seeker (Heroe) by Roster to 1 selections

Blade of Grief

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Blade of Grief by Roster to 1 selections
When points ≥ 8000
Set Max Blade of Grief by Roster to 2 selections

Trident of Torment

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Trident of Torment by Roster to 1 selections
When points ≥ 8000
Set Max Trident of Torment by Roster to 2 selections

Eye of the Storm

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Eye of the Storm by Roster to 2 selections
When points ≤ 3000
Set Max Eye of the Storm by Roster to 1 selections

Blade of the Swarm (Lord)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Blade of the Swarm (Lord) by Roster to 2 selections
When points ≤ 3000
Set Max Blade of the Swarm (Lord) by Roster to 1 selections

Blade of the Swarm (Heroe)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Blade of the Swarm (Heroe) by Roster to 1 selections
When points ≥ 8000
Set Max Blade of the Swarm (Heroe) by Roster to 2 selections

The Impaler

max 1 per Army

Only Characters without Ambush. Type: Hand Weapon. Attacks with this weapon gain +2 Strength in the Round of Combat directly after the wielder has charged into combat. This modifier is only applied to attacks directed against the charged enemies. The weapon can be shot using the rules for a Bolt Thrower Artillery Weapon: Range 18", Strength 3[6] , Armour Piercing (6), [Multiple Wounds (D3)] . Shots from the weapon never suffer negative to-hit modifiers.

Modifiers (2)
When points ≤ 3000
Set Max The Impaler by Roster to 1 selections
When points ≥ 8000
Set Max The Impaler by Roster to 2 selections

Leeching Blade

max 1 per Army

Type: Hand Weapon. Before the wielder rolls a Panic Test (note, not before re-rolling it) it may choose to immediately lose 1 Wound. If so, the Panic Test is automatically passed.

Modifiers (2)
When points ≤ 3000
Set Max Leeching Blade by Roster to 1 selections
When points ≥ 8000
Set Max Leeching Blade by Roster to 2 selections

Headsman's Axe

max 1 per Army

Type: Great Weapon. Attacks with this weapon gain +3 Strength (instead of +2) and Multiple Wounds (2).

Modifiers (2)
When points ≥ 8000
Set Max Headsman's Axe by Roster to 2 selections
When points ≤ 3000
Set Max Headsman's Axe by Roster to 1 selections

Beastmaster's Lash

max 1 per Army

Type: Hand Weapon. The wielder gains +1 Attack when using this weapon. Attacks made with this weapon are always performed at Strength 5 (regardless of modifiers). A model with Towering Presence that is hit by this weapon loses Stomp (if it had it) until the end of the Phase.

Modifiers (2)
When points ≤ 3000
Set Max Beastmaster's Lash by Roster to 1 selections
When points ≥ 8000
Set Max Beastmaster's Lash by Roster to 2 selections

The Sonnstahl

max 1 per Army

Type: Hand Weapon. Attacks made with this weapon wound automatically and have Armour Piercing (6).

Modifiers (2)
When points ≥ 8000
Set Max The Sonnstahl by Roster to 2 selections
When points ≤ 3000
Set Max The Sonnstahl by Roster to 1 selections

Hammer of Witches

max 1 per Army

Type: Hand Weapon. Attacks made with this weapon gain Lightning Reflexes and +1 Strength.

Modifiers (2)
When points ≤ 3000
Set Max Hammer of Witches by Roster to 1 selections
When points ≥ 8000
Set Max Hammer of Witches by Roster to 2 selections

Star Mace

max 1 per Army

Type: Great Weapon. The wielder gains Crush Attack when wielding this weapon.

Modifiers (2)
When points ≥ 8000
Set Max Star Mace by Roster to 2 selections
When points ≤ 3000
Set Max Star Mace by Roster to 1 selections

Great Bow of Elu

max 1 per Army

Type: Longbow. Strength: As user +1, Multiple Shots (3), Armour Piercing (1).

Modifiers (2)
When points ≤ 3000
Set Max Great Bow of Elu by Roster to 1 selections
When points ≥ 8000
Set Max Great Bow of Elu by Roster to 2 selections

Spear of the Blazing Dawn

max 1 per Army

Type: Spear. Attacks made with this weapon count as having a Strength equal to the Toughness of the model they are attacking +1 (regardless of modifiers). If the Strength would be higher without this rule, ignore it.
When attacking a Monster or Ridden Monster, any successful rolls to-hit with this weapon will cause two hits instead of one.

Modifiers (2)
When points ≤ 3000
Set Max Spear of the Blazing Dawn by Roster to 1 selections
When points ≥ 8000
Set Max Spear of the Blazing Dawn by Roster to 2 selections

Onyx Hammer

max 1 per Army

Type: Hand Weapon. Attacks made with this weapon gain +2 Strength. Attacks with this weapon have Multiple Wounds (D3) against models which are Flammable.

Modifiers (2)
When points ≥ 8000
Set Max Onyx Hammer by Roster to 2 selections
When points ≤ 3000
Set Max Onyx Hammer by Roster to 1 selections

Blade of Burning Steel

max 1 per Army

Type: Hand Weapon. Attacks made with this weapon gain Armour Piercing (1).
One use only: May be activated at the start of any Round of Combat. For the duration of the phase, attacks made with this weapon gain Metalshifting.

Modifiers (2)
When points ≥ 8000
Set Max Blade of Burning Steel by Roster to 2 selections
When points ≤ 3000
Set Max Blade of Burning Steel by Roster to 1 selections

Mace of Tristan

max 1 per Army

Type: Hand Weapon. Attacks made with this weapon count as having a Strength equal to the Toughness of the model they are attacking +1. If the Strength would be higher without this rule, ignore it. Whenever an enemy model suffers one or more hits from this weapon, roll a D6 at the end of the Initiative step for every hit. If one or more 4+ results are rolled, all Magical Weapons carried by the attacked models are reverted to its mundane type for the rest of the game.

Modifiers (2)
When points ≥ 8000
Set Max Mace of Tristan by Roster to 2 selections
When points ≤ 3000
Set Max Mace of Tristan by Roster to 1 selections

Dragon Lance

max 1 per Army

Type: Lance. The wielder gains Breath Weapon (Strength 3, Flaming Attacks). Attacks with this weapon have Multiple Wounds (D3) in the Round of Combat directly after the wielder has charged into combat. This bonus can only be applied to attacks directed against the charged enemies.

Modifiers (2)
When points ≤ 3000
Set Max Dragon Lance by Roster to 1 selections
When points ≥ 8000
Set Max Dragon Lance by Roster to 2 selections

Khagadai’s Maul

max 1 per Army

Type: Great Weapon. Attacks made with this weapon gain Multiple Wounds (D3).

Modifiers (2)
When points ≥ 8000
Set Max Khagadai’s Maul by Roster to 2 selections
When points ≤ 3000
Set Max Khagadai’s Maul by Roster to 1 selections

Heart-Ripper

max 1 per Army

Type: Iron Fist. Attacks made with this weapon will always hit on a 3+ or better in Close Combat regardless of any negative to-hit modifiers or Parry, and gain Lethal Strike and Armour Piercing (1).

Modifiers (2)
When points ≥ 8000
Set Max Heart-Ripper by Roster to 2 selections
When points ≤ 3000
Set Max Heart-Ripper by Roster to 1 selections

Axe-Breaker Gauntlet

max 1 per Army

Type: Iron Fist. If the wielder scores one or more hits in a single Round of Combat using this weapon against an enemy model with a Magical Weapon, roll a D6 before rolling to wound: On a roll of 3+, all Magical Weapons wielded by this enemy model are reverted to its mundane type for the rest of the game.

Modifiers (2)
When points ≤ 3000
Set Max Axe-Breaker Gauntlet by Roster to 1 selections
When points ≥ 8000
Set Max Axe-Breaker Gauntlet by Roster to 2 selections

Axe of the Aporcalypse

max 1 per Army

Type: Hand Weapon. The wielder gains +D3 Strength and +D3 Attacks when using this weapon. These modifiers are rolled for, and in effect, at the Initiative step when the Character attacks with the weapon.

Modifiers (2)
When points ≤ 3000
Set Max Axe of the Aporcalypse by Roster to 1 selections
When points ≥ 8000
Set Max Axe of the Aporcalypse by Roster to 2 selections

Maza's Zappin Bow

max 1 per Army

Type: Bow. Range 24", Strength 3, Multiple Shots (3), Lightning Attacks. The wielder’s unit gains Quick to Fire.

Modifiers (2)
When points ≥ 8000
Set Max Maza's Zappin Bow by Roster to 2 selections
When points ≤ 3000
Set Max Maza's Zappin Bow by Roster to 1 selections

Backstabbing Dirk

max 1 per Army

Type: Hand Weapon. Attacks made with this weapon gain Armour Piercing (1). If the wielder is attacking an enemy unit in their flank or rear, attacks made with this weapon gain +2 Strength.

Modifiers (2)
When points ≤ 3000
Set Max Backstabbing Dirk by Roster to 1 selections
When points ≥ 8000
Set Max Backstabbing Dirk by Roster to 2 selections

Sword of the Dawn Ages

max 1 per Army

Type: Hand Weapon. Attacks made with this weapon gain +1 Strength and Multiple Wounds (2).

Modifiers (2)
When points ≥ 8000
Set Max Sword of the Dawn Ages by Roster to 2 selections
When points ≤ 3000
Set Max Sword of the Dawn Ages by Roster to 1 selections

Spear of the Stampede

max 1 per Army

Type: Lance. The wielder’s mount gains Impact Hits (+D6).

Modifiers (2)
When points ≥ 8000
Set Max Spear of the Stampede by Roster to 2 selections
When points ≤ 3000
Set Max Spear of the Stampede by Roster to 1 selections

Serpent Bow

max 1 per Army

Type: Bow. ​The wielder may elect to replace its normal Shooting Attack and instead use the rules for Bolt Thrower Artillery Weapons with the following profile: Range 18", Strength 3[6], Armour Piercing (6), [Multiple Wounds (D3)].

Modifiers (2)
When points ≤ 3000
Set Max Serpent Bow by Roster to 1 selections
When points ≥ 8000
Set Max Serpent Bow by Roster to 2 selections

Bow of Wyscan

max 1 per Army

Type: Longbow. The bearer may choose to replace its normal Shooting Attack with Multiple Shots (2D6), Strength 1, Poisoned Attacks. This special Shooting Attack cannot be combined with Fey Arrows.

Modifiers (2)
When points ≤ 3000
Set Max Bow of Wyscan by Roster to 1 selections
When points ≥ 8000
Set Max Bow of Wyscan by Roster to 2 selections

Sacred Spear of Cadaron

max 1 per Army

Type: Spear. Attacks made with this weapon gain +1 Strength. If the bearer causes at least one unsaved wound with this weapon, the bearer and all R&F models in the bearer's unit gain Distracting until the end of the Close Combat Phase.

Modifiers (2)
When points ≥ 8000
Set Max Sacred Spear of Cadaron by Roster to 2 selections
When points ≤ 3000
Set Max Sacred Spear of Cadaron by Roster to 1 selections

Whirlwind Blade

max 1 per Army

- models on foot only
Type: Great Weapon. Attacks made with this weapon gain Multiple Wounds (2).

Modifiers (2)
When points ≤ 3000
Set Max Whirlwind Blade by Roster to 1 selections
When points ≥ 8000
Set Max Whirlwind Blade by Roster to 2 selections

Vanquisher Eternal

max 1 per Army

Type: Halberd. Attacks made with this weapon gain Lethal Strike. The Weapon has two types of attacks:
Focused Strike and Sweeping Strike. Choose at the beginning of each Round of Combat which mode is used.
Focused Strike:​ Attacks made with this weapon gain Multiple Wounds (D3).
Sweeping Strike:​ The wielder cannot make normal Close Combat Attacks. Instead, the wielder makes one attack towards each enemy model in base contact with it which hit automatically. The wielder also makes one attack towards each enemy model which could make a Supporting Attack against it which hit on 4+. These attacks are resolved using the normal rules (Vanquisher Eternal is a Halberd with Lethal Strike).

Modifiers (2)
When points ≥ 8000
Set Max Vanquisher Eternal by Roster to 2 selections
When points ≤ 3000
Set Max Vanquisher Eternal by Roster to 1 selections

Scourge of Kings

max 1 per Army

Type: Hand Weapon. Attacks made with this weapon have Strength 5 and gain Armour Piercing (1). Every successful to-hit roll with this weapon inflicts two hits instead of one.

Modifiers (2)
When points ≤ 3000
Set Max Scourge of Kings by Roster to 1 selections
When points ≥ 8000
Set Max Scourge of Kings by Roster to 2 selections

The Doom Blade

max 1 per Army

Type: Hand Weapon. Attacks made with this weapon gain Strength 10, Multiple Wounds (D6) and Divine Attacks. At the end of each friendly Player Turn, the wielder suffers 1 hit with Toxic Attacks (which counts as a Close Combat Attack). A Character with this weapon doesn’t have to be the army General even if he is the model with the highest Leadership.

Modifiers (2)
When points ≥ 8000
Set Max The Doom Blade by Roster to 2 selections
When points ≤ 3000
Set Max The Doom Blade by Roster to 1 selections

Eye of the Storm

max 1 per Army

Type: Halberd. When the bearer casts Hand of Heaven from Thaumaturgy, add +2 hits to the Target of the spell.

Modifiers (2)
When points ≥ 8000
Set Max Eye of the Storm by Roster to 2 selections
When points ≤ 3000
Set Max Eye of the Storm by Roster to 1 selections

Blade of the Swarm

max 1 per Army

Type: Hand Weapon. If the wielder’s unit has more Full Ranks than each of the enemy units Engaged in the same Combat, the wielder gains +3 Attacks when using this weapon.

Modifiers (2)
When points ≥ 8000
Set Max Blade of the Swarm by Roster to 2 selections
When points ≤ 3000
Set Max Blade of the Swarm by Roster to 1 selections

Blade of Red Thirst

max 1 per Army

- Midnight Aristocracy only
Type: Hand Weapon. Attacks made with this weapon gain +1 Strength. The wielder gains Vampiric (3+), and makes a Vampiric roll for each unsaved wound caused by this weapon (instead of just one). Instead of following normal rules for successful Vampiric Rolls, each successful roll can be used to either Recover 1 wound to wielder, or Raise 1 Wound in Wielder’s unit. Wielder’s model can never Recover more than 1 Wound per phase with this.

Modifiers (2)
When points ≥ 8000
Set Max Blade of Red Thirst by Roster to 2 selections
When points ≤ 3000
Set Max Blade of Red Thirst by Roster to 1 selections

Burning Blade of Chaos

max 1 per Army

Type: Hand Weapon.
Attacks made with this weapon gain Flaming Attacks, Multiple Wounds (D3) and Armour Piercing (6). After all attacks with this weapon have been made, for each model slain by this weapon, that model’s unit suffers 1 Strength 4 hit with Flaming Attacks. This is considered a Special Close Combat Attack.

Modifiers (2)
When points ≤ 3000
Set Max Burning Blade of Chaos by Roster to 1 selections
When points ≥ 8000
Set Max Burning Blade of Chaos by Roster to 2 selections

Spear of Gagnir

max 1 per Army

Type: Spear. Attacks made with this weapon gain +1 Strength and Lethal Strike.

Modifiers (2)
When points ≤ 3000
Set Max Spear of Gagnir by Roster to 1 selections
When points ≥ 8000
Set Max Spear of Gagnir by Roster to 2 selections

Épée de Géant

max 1 per Army

Type : Arme de Base. Les attaques portées avec cette arme ont +3 en Force.

Modifiers (2)
When points ≥ 8000
Set Max Giant Sword by Roster to 2 selections
When points ≤ 3000
Set Max Giant Sword by Roster to 1 selections

Épée Ogre

max 1 per Army

Type : Arme de Base. Les attaques portées avec cette arme ont +2 en Force.

Modifiers (2)
When points ≥ 8000
Set Max Ogre Sword by Roster to 2 selections
When points ≤ 3000
Set Max Ogre Sword by Roster to 1 selections

La Pioche de Jack

max 1 per Army

Ne peut pas être pris par une figurine avec la règle Présence Imposante.
Type : Arme de Base. Les Attaques portées avec cette arme ont +1 en Force. Contre les figurines avec la règle Présence Imposante, elles gagnent aussi la règle Blessures Multiples (2), et comptent comme ayant une Force égale à l’Endurance de leur cible pour le jet pour blesser. Ignorez tout autre modificateur de Force que celui fourni par cette arme quand la cible est une figurine avec la règle Présence Imposante. Notez que le bonus de +1 en Force s’applique après avoir égalé la Force avec l’Endurance de la cible.

Modifiers (2)
When points ≥ 8000
Set Max Jack's Pickaxe by Roster to 2 selections
When points ≤ 3000
Set Max Jack's Pickaxe by Roster to 1 selections

Trancheuse de Crâne

max 1 per Army

Type : Arme de Tir. Portée 24″, Force 4, Perforant (1), Tirs Multiples (4). Les Attaques de Tir réalisées avec cette arme ignorent la Capacité de Tir et les modificateurs pour toucher, et touchent à la place toujours sur 4+.

Modifiers (2)
When points ≥ 8000
Set Max Skull Splitter by Roster to 2 selections
When points ≤ 3000
Set Max Skull Splitter by Roster to 1 selections

Hache de Bataille

max 1 per Army

Type : Arme de Base. Le porteur a 6 Attaques quand il utilise cette arme mais ne peut jamais blesser sur un meilleur résultat que 3+.

Modifiers (2)
When points ≥ 8000
Set Max Axe of Battle by Roster to 2 selections
When points ≤ 3000
Set Max Axe of Battle by Roster to 1 selections

Hallebarde Fléau-des-Bêtes

max 1 per Army

Type : Hallebarde. Les attaques portées avec cette arme ont toujours Force 5 (quels que soient les modificateurs) et la règle Blessures Multiples (2, Char, Infanterie Monstrueuse, Bête Monstrueuse, Cavalerie Monstrueuse, Monstre, Monstre Monté).

Modifiers (2)
When points ≤ 3000
Set Max Beast-Bane Halberd by Roster to 1 selections
When points ≥ 8000
Set Max Beast-Bane Halberd by Roster to 2 selections

Épée Sacrée

max 1 per Army

Type : Arme de Base. Les attaques portées avec cette arme ont la règle Attaques Divines et leurs jets pour blesser ratés peuvent être relancés.

Modifiers (2)
When points ≥ 8000
Set Max Blessed Sword by Roster to 2 selections
When points ≤ 3000
Set Max Blessed Sword by Roster to 1 selections

L’Arracheur de Chair

max 1 per Army

Type : Arme Lourde. Les attaques portées avec cette arme ont la règle Perforant (1).

Modifiers (2)
When points ≤ 3000
Set Max Fleshrender by Roster to 1 selections
When points ≥ 8000
Set Max Fleshrender by Roster to 2 selections

Tueuse de Rois

max 1 per Army

Type : Arme de Base. Le porteur gagne +1 en Force et +1 Attaque quand il attaque avec cette arme pour chaque Personnage ennemi en contact socle à socle avec l’unité du porteur. Ce bonus est calculé et prend effet au palier d’Initiative auquel sont faites les attaques.

Modifiers (2)
When points ≤ 3000
Set Max King Slayer by Roster to 1 selections
When points ≥ 8000
Set Max King Slayer by Roster to 2 selections

Épée d’Obsidienne

max 1 per Army

Type : Arme de Base. Les attaques portées avec cette arme ont la règle Perforant (6).

Modifiers (2)
When points ≤ 3000
Set Max Obsidian Sword by Roster to 1 selections
When points ≥ 8000
Set Max Obsidian Sword by Roster to 2 selections

Épées d’Escrimeur

max 1 per Army

Type : Paire d’Armes. Le porteur obtient une Capacité de Combat de 10.

Modifiers (2)
When points ≥ 8000
Set Max Fencer's Swords by Roster to 2 selections
When points ≤ 3000
Set Max Fencer's Swords by Roster to 1 selections

Épée des Héros

max 1 per Army

Type : Arme de Base. Les Attaques portées avec cette arme ont +1 en Force. Le porteur gagne +1 Attaque quand il combat avec cette arme. Quand il attaque avec cette arme, le porteur ne peut excéder 4 Attaques et une Force de 5, quels que soient les modificateurs.

Modifiers (2)
When points ≤ 3000
Set Max Hero's Sword by Roster to 1 selections
When points ≥ 8000
Set Max Hero's Sword by Roster to 2 selections

Épée de Force

max 1 per Army

Type : Arme de Base. Les attaques portées avec cette arme ont +1 en Force.

Modifiers (2)
When points ≥ 8000
Set Max Sword of Strength by Roster to 2 selections
When points ≤ 3000
Set Max Sword of Strength by Roster to 1 selections

Lance Enflammée

max 1 per Army

Type : Lance de Cavalerie. Les attaques portées avec cette arme ont la règle Attaques Enflammées.

Modifiers (2)
When points ≤ 3000
Set Max Flaming Lance by Roster to 1 selections
When points ≥ 8000
Set Max Flaming Lance by Roster to 2 selections

Lame Tranchante

max 1 per Army

Type : Arme de Base. Les attaques portées avec cette arme ont la règle Perforant (1).

Modifiers (2)
When points ≤ 3000
Set Max Razor Blade by Roster to 1 selections
When points ≥ 8000
Set Max Razor Blade by Roster to 2 selections

Armure Magique

Dueler’s Shield

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Dueler’s Shield by Roster to 2 selections
When points ≤ 3000
Set Max Dueler’s Shield by Roster to 1 selections

Armour of Destiny

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Armour of Destiny by Roster to 2 selections
When points ≤ 3000
Set Max Armour of Destiny by Roster to 1 selections

Bluffer's Helm - cannot be taken by Large Targets

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Bluffer's Helm - cannot be taken by Large Targets by Roster to 1 selections
When points ≥ 8000
Set Max Bluffer's Helm - cannot be taken by Large Targets by Roster to 2 selections

Armour of Fortune

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Armour of Fortune by Roster to 2 selections
When points ≤ 3000
Set Max Armour of Fortune by Roster to 1 selections

Mithril Mail - models on foot only (Lords)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Mithril Mail - models on foot only (Lords) by Roster to 2 selections
When points ≤ 3000
Set Max Mithril Mail - models on foot only (Lords) by Roster to 1 selections

Glittering Cuirass

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Glittering Cuirass by Roster to 1 selections
When points ≥ 8000
Set Max Glittering Cuirass by Roster to 2 selections

Bronze Breastplate

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Bronze Breastplate by Roster to 1 selections
When points ≥ 8000
Set Max Bronze Breastplate by Roster to 2 selections

Dragon Mantle - models on foot only

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Dragon Mantle - models on foot only by Roster to 1 selections
When points ≥ 8000
Set Max Dragon Mantle - models on foot only by Roster to 2 selections

Gambler's Armour

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Gambler's Armour by Roster to 1 selections
When points ≥ 8000
Set Max Gambler's Armour by Roster to 2 selections

Dragonscale Helm

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Dragonscale Helm by Roster to 2 selections
When points ≤ 3000
Set Max Dragonscale Helm by Roster to 1 selections

Hardened Shield

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Hardened Shield by Roster to 1 selections
When points ≥ 8000
Set Max Hardened Shield by Roster to 2 selections

Lucky Shield

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Lucky Shield by Roster to 1 selections
When points ≥ 8000
Set Max Lucky Shield by Roster to 2 selections

Aaghor’s Flayed Hide (Lord)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Aaghor’s Flayed Hide (Lord) by Roster to 1 selections
When points ≥ 8000
Set Max Aaghor’s Flayed Hide (Lord) by Roster to 2 selections

Aaghor’s Flayed Hide (Heroes)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Aaghor’s Flayed Hide (Heroes) by Roster to 1 selections
When points ≥ 8000
Set Max Aaghor’s Flayed Hide (Heroes) by Roster to 2 selections

Crimson Mail - Infantry only

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Crimson Mail - Infantry only by Roster to 1 selections
When points ≥ 8000
Set Max Crimson Mail - Infantry only by Roster to 2 selections

Rune of Crushing

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Rune of Crushing by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Crushing by Roster to 1 selections

Rune of Aegis

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Rune of Aegis by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Aegis by Roster to 1 selections

Rune of Iron

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Rune of Iron by Roster to 1 selections
When points ≥ 8000
Set Max Rune of Iron by Roster to 2 selections

Rune of Steel

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Rune of Steel by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Steel by Roster to 1 selections

Rune of Mountains

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Rune of Mountains by Roster to 1 selections
When points ≥ 8000
Set Max Rune of Mountains by Roster to 2 selections

Rune of Bronze

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Rune of Bronze by Roster to 1 selections
When points ≥ 8000
Set Max Rune of Bronze by Roster to 2 selections

Rune of Resistance

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Rune of Resistance by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Resistance by Roster to 1 selections

Blessed Armour of Frederick the Great – models on foot only

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Blessed Armour of Frederick the Great – models on foot only by Roster to 2 selections
When points ≤ 3000
Set Max Blessed Armour of Frederick the Great – models on foot only by Roster to 1 selections

The Black Helm

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max The Black Helm by Roster to 1 selections
When points ≥ 8000
Set Max The Black Helm by Roster to 2 selections

Armour of Volund

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Armour of Volund by Roster to 1 selections
When points ≥ 8000
Set Max Armour of Volund by Roster to 2 selections

Daemon Hunter’s Helm (Heroe)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Daemon Hunter’s Helm (Heroe) by Roster to 1 selections
When points ≥ 8000
Set Max Daemon Hunter’s Helm (Heroe) by Roster to 2 selections

Mask of the Furnace

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Mask of the Furnace by Roster to 1 selections
When points ≥ 8000
Set Max Mask of the Furnace by Roster to 2 selections

Armour of Percival

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Armour of Percival by Roster to 2 selections
When points ≤ 3000
Set Max Armour of Percival by Roster to 1 selections

Crusader’s Helm

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Crusader’s Helm by Roster to 2 selections
When points ≤ 3000
Set Max Crusader’s Helm by Roster to 1 selections

Mammoth-Hide Armour

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Mammoth-Hide Armour by Roster to 2 selections
When points ≤ 3000
Set Max Mammoth-Hide Armour by Roster to 1 selections

Yeti Furs

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Yeti Furs by Roster to 1 selections
When points ≥ 8000
Set Max Yeti Furs by Roster to 2 selections

Plates of Tuktek

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Plates of Tuktek by Roster to 2 selections
When points ≤ 3000
Set Max Plates of Tuktek by Roster to 1 selections

Crown of the Cavern King - Goblin only Cannot be taken by a Large Target

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Crown of the Cavern King - Goblin only Cannot be taken by a Large Target by Roster to 2 selections
When points ≤ 3000
Set Max Crown of the Cavern King - Goblin only Cannot be taken by a Large Target by Roster to 1 selections

Taurosaur Helm - models on foot only

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Taurosaur Helm - models on foot only by Roster to 2 selections
When points ≤ 3000
Set Max Taurosaur Helm - models on foot only by Roster to 1 selections

Helm of the Wild Hunt

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Helm of the Wild Hunt by Roster to 2 selections
When points ≤ 3000
Set Max Helm of the Wild Hunt by Roster to 1 selections

Putrid Plate

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Putrid Plate by Roster to 2 selections
When points ≤ 3000
Set Max Putrid Plate by Roster to 1 selections

Deceiver’s Buckler

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Deceiver’s Buckler by Roster to 2 selections
When points ≤ 3000
Set Max Deceiver’s Buckler by Roster to 1 selections

Crown of the Pharaohs

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Crown of the Pharaohs by Roster to 2 selections
When points ≤ 3000
Set Max Crown of the Pharaohs by Roster to 1 selections

Armour of Eternities - Model on foot only

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Armour of Eternities - Model on foot only by Roster to 2 selections
When points ≤ 3000
Set Max Armour of Eternities - Model on foot only by Roster to 1 selections

Red Plate of Gilles de Raux

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Red Plate of Gilles de Raux by Roster to 1 selections
When points ≥ 8000
Set Max Red Plate of Gilles de Raux by Roster to 2 selections

Mithril Mail - models on foot only (Heroes)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Mithril Mail - models on foot only (Heroes) by Roster to 1 selections
When points ≥ 8000
Set Max Mithril Mail - models on foot only (Heroes) by Roster to 2 selections

Force Shield

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Force Shield by Roster to 1 selections
When points ≥ 8000
Set Max Force Shield by Roster to 2 selections

Daemon Hunter’s Helm (Lord)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Daemon Hunter’s Helm (Lord) by Roster to 2 selections
When points ≤ 3000
Set Max Daemon Hunter’s Helm (Lord) by Roster to 1 selections

Aaghor's Flayed Hide

max 1 per Army

The wearer gains Regeneration (4+) and +1 Toughness, but cannot wear any Suits of Armour or Shields, and lose them if it already had it.

Modifiers (2)
When points ≤ 3000
Set Max Aaghor's Flayed Hide by Roster to 1 selections
When points ≥ 8000
Set Max Aaghor's Flayed Hide by Roster to 2 selections

Crimson Mail

max 1 per Army

Type: Heavy Armour. For each unsaved wound inflicted by the wearer in Close Combat, the wearer gains +1 to its Armour Save (which cannot be improved better than 1+) for the remainder of the game.

Modifiers (2)
When points ≥ 8000
Set Max Crimson Mail by Roster to 2 selections
When points ≤ 3000
Set Max Crimson Mail by Roster to 1 selections

Blessed Armour of Frederick the Great

max 1 per Army

Type: Plate Armour. The wearer has a 1+ Armour Save.

Modifiers (2)
When points ≤ 3000
Set Max Blessed Armour of Frederick the Great by Roster to 1 selections
When points ≥ 8000
Set Max Blessed Armour of Frederick the Great by Roster to 2 selections

Armour of Volund

max 1 per Army

Type: Plate Armour. Attacks againstthe wearer with Lethal Strike lose this special rule.

Modifiers (2)
When points ≥ 8000
Set Max Armour of Volund by Roster to 2 selections
When points ≤ 3000
Set Max Armour of Volund by Roster to 1 selections

The Black Helm

max 1 per Army

Type: None (6+ Armour Save). The wearer gains Fear.

Modifiers (2)
When points ≥ 8000
Set Max The Black Helm by Roster to 2 selections
When points ≤ 3000
Set Max The Black Helm by Roster to 1 selections

Daemon Hunter’s Helm

max 1 per Army

- Cannot be taken by models with Towering Presences, except models mounted on Griffon.
Type: None (6+ Armour Save). The wearer gains Ward Save (3+) against Magical Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Daemon Hunter’s Helm by Roster to 2 selections
When points ≤ 3000
Set Max Daemon Hunter’s Helm by Roster to 1 selections

Mask of the Furnace

max 1 per Army

Type: None (6+ Armour Save). The wearer gains Fireborn and a Breath Weapon (Strength 3, Flaming Attacks).

Modifiers (2)
When points ≥ 8000
Set Max Mask of the Furnace by Roster to 2 selections
When points ≤ 3000
Set Max Mask of the Furnace by Roster to 1 selections

Crusader’s Helm

max 1 per Army

Type: Helm (6+ Armour Save). The wearer may reroll failed Armour Saves. Attacks against the wearer with Lethal Strike lose this special rule.

Modifiers (2)
When points ≤ 3000
Set Max Crusader’s Helm by Roster to 1 selections
When points ≥ 8000
Set Max Crusader’s Helm by Roster to 2 selections

Armour of Percival

max 1 per Army

Type: Heavy Armour. The wearer gains +1 to its Ward Save to a maximum of 4+. Any Divine Attacks made against the wielder lose Divine Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Armour of Percival by Roster to 2 selections
When points ≤ 3000
Set Max Armour of Percival by Roster to 1 selections

Mammoth-Hide Cloak

max 1 per Army

Models on foot only.
Type: None (6+ Armour Save). If the wearer is hit by an attack with a Strength value of 6 or more, the Strength of the attack is reduced to 5.

Modifiers (2)
When points ≤ 3000
Set Max Mammoth-Hide Cloak by Roster to 1 selections
When points ≥ 8000
Set Max Mammoth-Hide Cloak by Roster to 2 selections

Yeti Furs

max 1 per Army

Type: None (6+ Armour Save). Enemy units in base contact with the wearer suffer -1 Initiative, to a minimum of 1.

Modifiers (2)
When points ≤ 3000
Set Max Yeti Furs by Roster to 1 selections
When points ≥ 8000
Set Max Yeti Furs by Roster to 2 selections

Crown of the Cavern King

max 1 per Army

Cannot be taken by a Towering Presence Type: None (6+ Armour Save). The wearer can only join or be joined by a unit if all its models share at least one model part of the same Greenhide Race with the wearer.
The wearer's unit gains Vanguard and may move after Rallying, although it does not gain the ability to March or shoot in the same turn. The wearer’s Inspiring Presence or Hold Your Ground range is increased by 6".

Modifiers (2)
When points ≤ 3000
Set Max Crown of the Cavern King by Roster to 1 selections
When points ≥ 8000
Set Max Crown of the Cavern King by Roster to 2 selections

Plates of Tuktek

max 1 per Army

Type: Heavy Armour. The wearer gains +1 Toughness and the wearer’s model gains Impact Hits (D3).

Modifiers (2)
When points ≥ 8000
Set Max Plates of Tuktek by Roster to 2 selections
When points ≤ 3000
Set Max Plates of Tuktek by Roster to 1 selections

Taurosaur Helm

max 1 per Army

models on foot only
Type: None (6+ Armour Save). The wearer gains +1 Toughness and Impact Hits (1).

Modifiers (2)
When points ≤ 3000
Set Max Taurosaur Helm by Roster to 1 selections
When points ≥ 8000
Set Max Taurosaur Helm by Roster to 2 selections

Helm of the Wild Hunt

max 1 per Army

Type: None (6+ Armour Save). The wearer gains +1 Weapon Skill and +1 Attack until the end of the Combat Phase following after the model has successfully charged into combat.

Modifiers (2)
When points ≤ 3000
Set Max Helm of the Wild Hunt by Roster to 1 selections
When points ≥ 8000
Set Max Helm of the Wild Hunt by Roster to 2 selections

Crown of the Pharaohs

max 1 per Army

Type: None (6+ Armour Save). The bearer may use its Undying Will (it if has it) on a single friendly unit within 6". If the wearer is Engaged in Combat, it may only choose to grant Weapon Skill to a friendly Undead unit that is Engaged with the same enemy unit as the Character. In addition, the bearer may choose to use its Undying Will special rule in the Shooting Phase by granting Ballistic Skill 3 to all Undead models in a single friendly unit within 6". Undying Will may be used only in a single phase of each Player Turn. Characters on a mount with Towering Presence add 6" to the range of this item.

Modifiers (2)
When points ≤ 3000
Set Max Crown of the Pharaohs by Roster to 1 selections
When points ≥ 8000
Set Max Crown of the Pharaohs by Roster to 2 selections

Armour of Eternities

max 1 per Army

Type: Plate Armour. The wearer gains +1 Wound.

Modifiers (2)
When points ≥ 8000
Set Max Armour of Eternities by Roster to 2 selections
When points ≤ 3000
Set Max Armour of Eternities by Roster to 1 selections

Deceiver’s Buckler

max 1 per Army

Type: Shield. While using the shield, the wielder gains Distracting and may nominate one enemy model in base contact with the user of the shield at the start of each Round of Combat. For the duration of this Round of Combat, one part of the chosen model (wielder’s choice) suffers -1 Attack, to a minimum of 1.

Modifiers (2)
When points ≤ 3000
Set Max Deceiver’s Buckler by Roster to 1 selections
When points ≥ 8000
Set Max Deceiver’s Buckler by Roster to 2 selections

Putrid Plate

max 1 per Army

Type: Plate Armour. For every successful Armour Save made by the wearer against Close Combat Attacks, the unit which caused the wound suffers 1 hit with Toxic Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Putrid Plate by Roster to 2 selections
When points ≤ 3000
Set Max Putrid Plate by Roster to 1 selections

Red Gauntlets of Gilles de Raux

max 1 per Army

Type: None (6+ Armour Save). The wearer gains +1 Wound.

Modifiers (2)
When points ≥ 8000
Set Max Red Gauntlets of Gilles de Raux by Roster to 2 selections
When points ≤ 3000
Set Max Red Gauntlets of Gilles de Raux by Roster to 1 selections

Dueler’s Shield

max 1 per Army

Type: Shield. At the start of each Round of Combat, nominate one enemy model in base contact with the user of the shield. For the duration of this Round of Combat, one part of the chosen model (bearer’s choice) suffers -1 Attack, to a minimum of 1.

Modifiers (2)
When points ≤ 3000
Set Max Dueler’s Shield by Roster to 1 selections
When points ≥ 8000
Set Max Dueler’s Shield by Roster to 2 selections

Armure du Destin

max 1 per Army

Infanterie, Bêtes de Guerre et Cavalerie uniquement.
Type : Armure Lourde. Le porteur gagne une Sauvegarde Invulnérable (4+).

Modifiers (2)
When points ≥ 8000
Set Max Armour of Destiny by Roster to 2 selections
When points ≤ 3000
Set Max Armour of Destiny by Roster to 1 selections

Heaume de Tromperie

max 1 per Army

Ne peut pas être pris par une figurine avec la règle Présence Imposante.
Type : Aucun (Sauvegarde d’Armure 6+). Les jets pour blesser réussis contre le porteur doivent être relancés.

Modifiers (2)
When points ≥ 8000
Set Max Bluffer's Helm by Roster to 2 selections
When points ≤ 3000
Set Max Bluffer's Helm by Roster to 1 selections

Cotte de Maille en Mithril

max 1 per Army

Type : Armure Lourde (Sauvegarde d’Armure 2+). Cette Sauvegarde d’Armure ne peut être en aucun cas améliorée.

Modifiers (2)
When points ≤ 3000
Set Max Mithril Mail by Roster to 1 selections
When points ≥ 8000
Set Max Mithril Mail by Roster to 2 selections

Cuirasse Étincelante

max 1 per Army

Type : Armure Lourde. Le porteur gagne la règle Distrayant.

Modifiers (2)
When points ≥ 8000
Set Max Glittering Cuirass by Roster to 2 selections
When points ≤ 3000
Set Max Glittering Cuirass by Roster to 1 selections

Armure de Bonne Fortune

max 1 per Army

Type : Armure Lourde. Le porteur gagne une Sauvegarde Invulnérable (5+).

Modifiers (2)
When points ≤ 3000
Set Max Armour of Fortune by Roster to 1 selections
When points ≥ 8000
Set Max Armour of Fortune by Roster to 2 selections

Cape en Écailles de Dragon

max 1 per Army

Type : Aucun. Le porteur gagne la règle Protection Innée (5+).

Modifiers (2)
When points ≤ 3000
Set Max Dragon Mantle by Roster to 1 selections
When points ≥ 8000
Set Max Dragon Mantle by Roster to 2 selections

Plastron de Bronze

max 1 per Army

Type : Armure Lourde. Usage Unique. Vous pouvez activer l’objet lorsque la figurine du porteur subit une touche. Pour la durée de la Phase, la figurine du porteur gagne alors une Sauvegarde d’Armure de 1+. Si la figurine du porteur a la règle Présence Imposante, cette Sauvegarde d’Armure est limitée à 2+.

Modifiers (2)
When points ≥ 8000
Set Max Bronze Breastplate by Roster to 2 selections
When points ≤ 3000
Set Max Bronze Breastplate by Roster to 1 selections

Heaume en Écailles de Dragon

max 1 per Army

Type : Aucun (Sauvegarde d’Armure 6+). Le porteur gagne la règle Né du Feu.

Modifiers (2)
When points ≤ 3000
Set Max Dragonscale Helm by Roster to 1 selections
When points ≥ 8000
Set Max Dragonscale Helm by Roster to 2 selections

Bouclier de Chance

max 1 per Army

Type : Bouclier. Usage Unique. Ignorez la première touche subie par la figurine du porteur. Si plusieurs attaques se disputent le statut de première touche, le porteur peut choisir la touche à ignorer.

Modifiers (2)
When points ≤ 3000
Set Max Hardened Shield by Roster to 1 selections
When points ≥ 8000
Set Max Hardened Shield by Roster to 2 selections

Bouclier Renforcé

max 1 per Army

Type : Bouclier. Ajoutez un bonus additionnel de +1 à la Sauvegarde d’Armure du porteur quand il utilise ce bouclier, pour un total de +2. Le porteur subit un malus de -3 en Initiative, jusqu’à un minimum de 1, lorsqu’il porte des Attaques normales de Corps à Corps.

Modifiers (2)
When points ≤ 3000
Set Max Lucky Shield by Roster to 1 selections
When points ≥ 8000
Set Max Lucky Shield by Roster to 2 selections

Talisman

Talisman of Supreme Shielding

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Talisman of Supreme Shielding by Roster to 2 selections
When points ≤ 3000
Set Max Talisman of Supreme Shielding by Roster to 1 selections

Sprout of Rebirth

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Sprout of Rebirth by Roster to 1 selections
When points ≥ 8000
Set Max Sprout of Rebirth by Roster to 2 selections

Obsidian Nullstone

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Obsidian Nullstone by Roster to 1 selections
When points ≥ 8000
Set Max Obsidian Nullstone by Roster to 2 selections

Dusk Stone

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Dusk Stone by Roster to 1 selections
When points ≥ 8000
Set Max Dusk Stone by Roster to 2 selections

Obsidian Rock

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Obsidian Rock by Roster to 1 selections
When points ≥ 8000
Set Max Obsidian Rock by Roster to 2 selections

Talisman of Greater Shielding

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Talisman of Greater Shielding by Roster to 1 selections
When points ≥ 8000
Set Max Talisman of Greater Shielding by Roster to 2 selections

Gemstone Amulet

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Gemstone Amulet by Roster to 2 selections
When points ≤ 3000
Set Max Gemstone Amulet by Roster to 1 selections

Obsidian Pebble

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Obsidian Pebble by Roster to 2 selections
When points ≤ 3000
Set Max Obsidian Pebble by Roster to 1 selections

Lucky Charm

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Lucky Charm by Roster to 2 selections
When points ≤ 3000
Set Max Lucky Charm by Roster to 1 selections

Dragonfire Gem

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Dragonfire Gem by Roster to 1 selections
When points ≥ 8000
Set Max Dragonfire Gem by Roster to 2 selections

Talisman of Shielding

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Talisman of Shielding by Roster to 2 selections
When points ≤ 3000
Set Max Talisman of Shielding by Roster to 1 selections

Pillager Icon

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Pillager Icon by Roster to 1 selections
When points ≥ 8000
Set Max Pillager Icon by Roster to 2 selections

Eye of Dominance

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Eye of Dominance by Roster to 1 selections
When points ≥ 8000
Set Max Eye of Dominance by Roster to 2 selections

Iron Hide

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Iron Hide by Roster to 1 selections
When points ≥ 8000
Set Max Iron Hide by Roster to 2 selections

Nauseating Aura - Mark of Pestilence only

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Nauseating Aura - Mark of Pestilence only by Roster to 1 selections
When points ≥ 8000
Set Max Nauseating Aura - Mark of Pestilence only by Roster to 2 selections

Shackles of Reality

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Shackles of Reality by Roster to 1 selections
When points ≥ 8000
Set Max Shackles of Reality by Roster to 2 selections

Blissful Bindings - Mark of Lust only (Lord)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Blissful Bindings - Mark of Lust only (Lord) by Roster to 2 selections
When points ≤ 3000
Set Max Blissful Bindings - Mark of Lust only (Lord) by Roster to 1 selections

Brass Collar - Mark of Wrath only

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Brass Collar - Mark of Wrath only by Roster to 1 selections
When points ≥ 8000
Set Max Brass Collar - Mark of Wrath only by Roster to 2 selections

Weaver’s Eye

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Weaver’s Eye by Roster to 2 selections
When points ≤ 3000
Set Max Weaver’s Eye by Roster to 1 selections

Amulet of Spite

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Amulet of Spite by Roster to 2 selections
When points ≤ 3000
Set Max Amulet of Spite by Roster to 1 selections

Midnight Cloak

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Midnight Cloak by Roster to 1 selections
When points ≥ 8000
Set Max Midnight Cloak by Roster to 2 selections

Rune of the Forge

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Rune of the Forge by Roster to 2 selections
When points ≤ 3000
Set Max Rune of the Forge by Roster to 1 selections

Rune of Kinship

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Rune of Kinship by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Kinship by Roster to 1 selections

Rune of Infamy

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Rune of Infamy by Roster to 1 selections
When points ≥ 8000
Set Max Rune of Infamy by Roster to 2 selections

Rune of Shielding

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Rune of Shielding by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Shielding by Roster to 1 selections

Rune of Retribution - One per army

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Rune of Retribution - One per army by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Retribution - One per army by Roster to 1 selections

Rune of Courage

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Rune of Courage by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Courage by Roster to 1 selections

Rune of Dragon’s Breath

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Rune of Dragon’s Breath by Roster to 1 selections
When points ≥ 8000
Set Max Rune of Dragon’s Breath by Roster to 2 selections

The Winter Cloak

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max The Winter Cloak by Roster to 2 selections
When points ≤ 3000
Set Max The Winter Cloak by Roster to 1 selections

Gleaming Robes - Mage or Archmage only

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Gleaming Robes - Mage or Archmage only by Roster to 1 selections
When points ≥ 8000
Set Max Gleaming Robes - Mage or Archmage only by Roster to 2 selections

Ring of Desiccation

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Ring of Desiccation by Roster to 1 selections
When points ≥ 8000
Set Max Ring of Desiccation by Roster to 2 selections

Talisman of Roland

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Talisman of Roland by Roster to 2 selections
When points ≤ 3000
Set Max Talisman of Roland by Roster to 1 selections

Blind Eye of Nyanggai

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Blind Eye of Nyanggai by Roster to 2 selections
When points ≤ 3000
Set Max Blind Eye of Nyanggai by Roster to 1 selections

Pan of Protection Pinchin’ - Goblins only

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Pan of Protection Pinchin’ - Goblins only by Roster to 2 selections
When points ≤ 3000
Set Max Pan of Protection Pinchin’ - Goblins only by Roster to 1 selections

Starfall Shard - Lord

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Starfall Shard - Lord by Roster to 2 selections
When points ≤ 3000
Set Max Starfall Shard - Lord by Roster to 1 selections

Starfall Shard - Heroe

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Starfall Shard - Heroe by Roster to 2 selections
When points ≤ 3000
Set Max Starfall Shard - Heroe by Roster to 1 selections

Fire Blight Pendant

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Fire Blight Pendant by Roster to 2 selections
When points ≤ 3000
Set Max Fire Blight Pendant by Roster to 1 selections

Armlet of Power

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Armlet of Power by Roster to 1 selections
When points ≥ 8000
Set Max Armlet of Power by Roster to 2 selections

Brooch of the Sun

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Brooch of the Sun by Roster to 1 selections
When points ≥ 8000
Set Max Brooch of the Sun by Roster to 2 selections

Mantle of Night - models on foot only

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Mantle of Night - models on foot only by Roster to 2 selections
When points ≤ 3000
Set Max Mantle of Night - models on foot only by Roster to 1 selections

Veil of Shadows

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Veil of Shadows by Roster to 1 selections
When points ≥ 8000
Set Max Veil of Shadows by Roster to 2 selections

Blessed Scripture (Lord)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Blessed Scripture (Lord) by Roster to 1 selections
When points ≥ 8000
Set Max Blessed Scripture (Lord) by Roster to 2 selections

Blessed Scripture (Heroes)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Blessed Scripture (Heroes) by Roster to 1 selections
When points ≥ 8000
Set Max Blessed Scripture (Heroes) by Roster to 2 selections

Blissful Bindings - Mark of Lust only (Heroe)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Blissful Bindings - Mark of Lust only (Heroe) by Roster to 1 selections
When points ≥ 8000
Set Max Blissful Bindings - Mark of Lust only (Heroe) by Roster to 2 selections

Steel Skin

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Steel Skin by Roster to 2 selections
When points ≤ 3000
Set Max Steel Skin by Roster to 1 selections

Eye of Dominance

max 1 per Army

Close Combat Attacks made by Swarms, War Beasts, Cavalry mounts, Monstrous Beasts, Monstrous Cavalry mounts, Chariot-pulling beasts, Monsters and Ridden Monster mounts can only hit the bearer on rolls of ‘6’. Crew and riders are unaffected.

Modifiers (2)
When points ≤ 3000
Set Max Eye of Dominance by Roster to 1 selections
When points ≥ 8000
Set Max Eye of Dominance by Roster to 2 selections

Midnight Cloak

max 1 per Army

The wearer gains a Ward Save (3+) against Ranged Attacks. The wearer also gains Lethal Strike and Multiple Wounds (D3) in the first Round of Combat.

Modifiers (2)
When points ≤ 3000
Set Max Midnight Cloak by Roster to 1 selections
When points ≥ 8000
Set Max Midnight Cloak by Roster to 2 selections

Amulet of Spite

max 1 per Army

If an enemy Wizard within 12" attempted casting a spell in which two or more Magic Dice rolled a double, the caster suffers a Miscast. A single casting roll cannot result in more than one Miscast.

Modifiers (2)
When points ≥ 8000
Set Max Amulet of Spite by Roster to 2 selections
When points ≤ 3000
Set Max Amulet of Spite by Roster to 1 selections

The Winter Cloak

max 1 per Army

The wearer gains Distracting, a Ward Save (5+) and Fireborn.

Modifiers (2)
When points ≤ 3000
Set Max The Winter Cloak by Roster to 1 selections
When points ≥ 8000
Set Max The Winter Cloak by Roster to 2 selections

Gleaming Robe

max 1 per Army

Mage on foot only The wearer gains Ethereal. The model cannot make attacks, including special attacks.

Modifiers (2)
When points ≤ 3000
Set Max Gleaming Robe by Roster to 1 selections
When points ≥ 8000
Set Max Gleaming Robe by Roster to 2 selections

Ring of Desiccation

max 1 per Army

All enemy units in base contact with the bearer’s model are Flammable.

Modifiers (2)
When points ≥ 8000
Set Max Ring of Desiccation by Roster to 2 selections
When points ≤ 3000
Set Max Ring of Desiccation by Roster to 1 selections

Steel Skin

max 1 per Army

Attacks against the wearer with Lethal Strike and/or Poisoned Attacks lose these special rules.

Modifiers (2)
When points ≤ 3000
Set Max Steel Skin by Roster to 1 selections
When points ≥ 8000
Set Max Steel Skin by Roster to 2 selections

Talisman of Roland

max 1 per Army

No unit may use the Stand and Shoot reaction when charged by the bearer’s unit. Furthermore, the bearer’s unit gains +1 to its Ward Save against any Ranged Attacks to a maximum of 4+. This cannot be used against Magical Attacks.

Modifiers (2)
When points ≤ 3000
Set Max Talisman of Roland by Roster to 1 selections
When points ≥ 8000
Set Max Talisman of Roland by Roster to 2 selections

Blessed Scripture

max 1 per Army

Multiple Wounds suffered by the bearer are halved, rounded up.

Modifiers (2)
When points ≥ 8000
Set Max Blessed Scripture by Roster to 2 selections
When points ≤ 3000
Set Max Blessed Scripture by Roster to 1 selections

Blind Eye of Nyanggai

max 1 per Army

One use only. Activate during the opponent’s Magic Phase, after rolling for Magic Flux and Channeling. The bearer’s unit (and all models in it) cannot be targeted by the opponent’s non-aura spells during this phase.

Modifiers (2)
When points ≥ 8000
Set Max Blind Eye of Nyanggai by Roster to 2 selections
When points ≤ 3000
Set Max Blind Eye of Nyanggai by Roster to 1 selections

Pan of Protection Pinchin’

max 1 per Army

The bearer, when wounded, may use the Armour Save, Ward Save, Regeneration Save, and Magic Resistance of the model that inflicted the wound.

Modifiers (2)
When points ≤ 3000
Set Max Pan of Protection Pinchin’ by Roster to 1 selections
When points ≥ 8000
Set Max Pan of Protection Pinchin’ by Roster to 2 selections

Starfall Shard

max 1 per Army

The bearer’s model gains Fireborn and Hard Target

Modifiers (2)
When points ≤ 3000
Set Max Starfall Shard by Roster to 1 selections
When points ≥ 8000
Set Max Starfall Shard by Roster to 2 selections

Fire Blight Pendant

max 1 per Army

Neither the bearer nor anyone who attacks the bearer in Close Combat gains any Strength bonuses from either magical or mundane weapons.

Modifiers (2)
When points ≤ 3000
Set Max Fire Blight Pendant by Roster to 1 selections
When points ≥ 8000
Set Max Fire Blight Pendant by Roster to 2 selections

Brooch of the Sun

max 1 per Army

At the start of each Round of Combat, nominate one enemy model in base contact with bearer. For the duration of this Round of Combat, one part of the chosen model (bearer’s choice) suffer -1 Attack, to a minimum of 1.

Modifiers (2)
When points ≥ 8000
Set Max Brooch of the Sun by Roster to 2 selections
When points ≤ 3000
Set Max Brooch of the Sun by Roster to 1 selections

Armlet of Power

max 1 per Army

The bearer can cast a Bound Spell (Power Level 3).
Type: Caster. Duration: Lasts one Turn.
The target doubles its Strength. Mounts are unaffected.

Modifiers (2)
When points ≥ 8000
Set Max Armlet of Power by Roster to 2 selections
When points ≤ 3000
Set Max Armlet of Power by Roster to 1 selections

Eternal Ring

max 1 per Army

- Midnight Aristocracy only
The wearer has a Ward Save (2+) against the first wound suffered (after Armour Saves) in the game and attacks against the wearer with Lethal Strike and/or Multiple Wounds lose these special rules.

Modifiers (2)
When points ≥ 8000
Set Max Eternal Ring by Roster to 2 selections
When points ≤ 3000
Set Max Eternal Ring by Roster to 1 selections

Mantle of Night

max 1 per Army

- Infantry or Cavalry only
All models allocating Close Combat Attacks against the wearer do not gain Strength modifiers of the +X type conferred by mundane or Magical Weapons.

Modifiers (2)
When points ≤ 3000
Set Max Mantle of Night by Roster to 1 selections
When points ≥ 8000
Set Max Mantle of Night by Roster to 2 selections

Talisman de Protection Suprême

max 1 per Army

Le porteur gagne une Sauvegarde Invulnérable (4+).

Modifiers (2)
When points ≤ 3000
Set Max Talisman of Supreme Shielding by Roster to 1 selections
When points ≥ 8000
Set Max Talisman of Supreme Shielding by Roster to 2 selections

Graine de Renaissance

max 1 per Army

Le porteur gagne une Régénération (4+).

Modifiers (2)
When points ≤ 3000
Set Max Obsidian Nullstone by Roster to 1 selections
When points ≥ 8000
Set Max Obsidian Nullstone by Roster to 2 selections

Pierre d’Annulation d’Obsidienne

max 1 per Army

Le porteur gagne la règle Résistance à la Magie (3).

Modifiers (2)
When points ≤ 3000
Set Max Sprout of Rebirth by Roster to 1 selections
When points ≥ 8000
Set Max Sprout of Rebirth by Roster to 2 selections

Pierre du Crépuscule

max 1 per Army

Le porteur peut relancer ses jets de Sauvegarde d’Armure ratés. S’il choisit de le faire, il ne peut pas utiliser de Sauvegarde Invulnérable ou de Régénération.

Modifiers (2)
When points ≥ 8000
Set Max Dusk Stone by Roster to 2 selections
When points ≤ 3000
Set Max Dusk Stone by Roster to 1 selections

Talisman de Protection Majeure

max 1 per Army

Le porteur gagne une Sauvegarde Invulnérable (5+).

Modifiers (2)
When points ≤ 3000
Set Max Talisman of Greater Shielding by Roster to 1 selections
When points ≥ 8000
Set Max Talisman of Greater Shielding by Roster to 2 selections

Gemme d’Obsidienne

max 1 per Army

Le porteur gagne la règle Résistance à la Magie (2).

Modifiers (2)
When points ≤ 3000
Set Max Obsidian Rock by Roster to 1 selections
When points ≥ 8000
Set Max Obsidian Rock by Roster to 2 selections

Gemme de Feu de Dragon

max 1 per Army

Le porteur gagne la règle Né du Feu.

Modifiers (2)
When points ≤ 3000
Set Max Dragonfire Gem by Roster to 1 selections
When points ≥ 8000
Set Max Dragonfire Gem by Roster to 2 selections

Charme de Chance

max 1 per Army

Usage Unique. Peut être activé quand la figurine du porteur rate un jet de Sauvegarde d’Armure. Ce jet peut alors être relancé.

Modifiers (2)
When points ≥ 8000
Set Max Lucky Charm by Roster to 2 selections
When points ≤ 3000
Set Max Lucky Charm by Roster to 1 selections

Talisman de Protection

max 1 per Army

Le porteur gagne une Sauvegarde Invulnérable (6+).

Modifiers (2)
When points ≤ 3000
Set Max Talisman of Shielding by Roster to 1 selections
When points ≥ 8000
Set Max Talisman of Shielding by Roster to 2 selections

Objet enchanté

Flying Carpet - models on foot only (Lords)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Flying Carpet - models on foot only (Lords) by Roster to 2 selections
When points ≤ 3000
Set Max Flying Carpet - models on foot only (Lords) by Roster to 1 selections

Wizard's Hood

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Wizard's Hood by Roster to 1 selections
When points ≥ 8000
Set Max Wizard's Hood by Roster to 2 selections

Crystal Ball

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Crystal Ball by Roster to 2 selections
When points ≤ 3000
Set Max Crystal Ball by Roster to 1 selections

Sceptre of Dominion

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Sceptre of Dominion by Roster to 1 selections
When points ≥ 8000
Set Max Sceptre of Dominion by Roster to 2 selections

Gem of Fortune

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Gem of Fortune by Roster to 1 selections
When points ≥ 8000
Set Max Gem of Fortune by Roster to 2 selections

Ring of Fire

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Ring of Fire by Roster to 1 selections
When points ≥ 8000
Set Max Ring of Fire by Roster to 2 selections

Potion of Strength

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Potion of Strength by Roster to 1 selections
When points ≥ 8000
Set Max Potion of Strength by Roster to 2 selections

Charm of Cursed Iron

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Charm of Cursed Iron by Roster to 2 selections
When points ≤ 3000
Set Max Charm of Cursed Iron by Roster to 1 selections

Divine Icon

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Divine Icon by Roster to 2 selections
When points ≤ 3000
Set Max Divine Icon by Roster to 1 selections

Potion of Swiftness

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Potion of Swiftness by Roster to 2 selections
When points ≤ 3000
Set Max Potion of Swiftness by Roster to 1 selections

Crown of Scorn

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Crown of Scorn by Roster to 2 selections
When points ≤ 3000
Set Max Crown of Scorn by Roster to 1 selections

Crown of Horns

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Crown of Horns by Roster to 2 selections
When points ≤ 3000
Set Max Crown of Horns by Roster to 1 selections

Seed of the Dark Forest

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Seed of the Dark Forest by Roster to 2 selections
When points ≤ 3000
Set Max Seed of the Dark Forest by Roster to 1 selections

Blazing Wings - Daemon of Change only

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Blazing Wings - Daemon of Change only by Roster to 2 selections
When points ≤ 3000
Set Max Blazing Wings - Daemon of Change only by Roster to 1 selections

Hellish Crown

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Hellish Crown by Roster to 1 selections
When points ≥ 8000
Set Max Hellish Crown by Roster to 2 selections

Horn of Damnation

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Horn of Damnation by Roster to 2 selections
When points ≤ 3000
Set Max Horn of Damnation by Roster to 1 selections

Black Orb

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Black Orb by Roster to 2 selections
When points ≤ 3000
Set Max Black Orb by Roster to 1 selections

Elixir of Souls

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Elixir of Souls by Roster to 1 selections
When points ≥ 8000
Set Max Elixir of Souls by Roster to 2 selections

Ring of Shadows

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Ring of Shadows by Roster to 2 selections
When points ≤ 3000
Set Max Ring of Shadows by Roster to 1 selections

Locket of Sunna

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Locket of Sunna by Roster to 1 selections
When points ≥ 8000
Set Max Locket of Sunna by Roster to 2 selections

Cloak of the Stars

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Cloak of the Stars by Roster to 1 selections
When points ≥ 8000
Set Max Cloak of the Stars by Roster to 2 selections

Shard of Cenyrn

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Shard of Cenyrn by Roster to 2 selections
When points ≤ 3000
Set Max Shard of Cenyrn by Roster to 1 selections

Vial of Mercury

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Vial of Mercury by Roster to 2 selections
When points ≤ 3000
Set Max Vial of Mercury by Roster to 1 selections

Gauntlets of Madzhab

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Gauntlets of Madzhab by Roster to 1 selections
When points ≥ 8000
Set Max Gauntlets of Madzhab by Roster to 2 selections

Storm Clarion

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Storm Clarion by Roster to 1 selections
When points ≥ 8000
Set Max Storm Clarion by Roster to 2 selections

Aurochs Charm

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Aurochs Charm by Roster to 2 selections
When points ≤ 3000
Set Max Aurochs Charm by Roster to 1 selections

Lucky Boar’s Leg - Mounted models only

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Lucky Boar’s Leg - Mounted models only by Roster to 1 selections
When points ≥ 8000
Set Max Lucky Boar’s Leg - Mounted models only by Roster to 2 selections

Waaargh! Paint - Feral Orc only

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Waaargh! Paint - Feral Orc only by Roster to 1 selections
When points ≥ 8000
Set Max Waaargh! Paint - Feral Orc only by Roster to 2 selections

Jade Staff

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Jade Staff by Roster to 1 selections
When points ≥ 8000
Set Max Jade Staff by Roster to 2 selections

Egg of the Quetzal

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Egg of the Quetzal by Roster to 2 selections
When points ≤ 3000
Set Max Egg of the Quetzal by Roster to 1 selections

Drums of Cenyrn - Blade Dancer kindred only

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Drums of Cenyrn - Blade Dancer kindred only by Roster to 2 selections
When points ≤ 3000
Set Max Drums of Cenyrn - Blade Dancer kindred only by Roster to 1 selections

Sacred Seeds

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Sacred Seeds by Roster to 1 selections
When points ≥ 8000
Set Max Sacred Seeds by Roster to 2 selections

Hail Shot

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Hail Shot by Roster to 2 selections
When points ≤ 3000
Set Max Hail Shot by Roster to 1 selections

Mist Walker’s Mirror - Models on foot only.

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Mist Walker’s Mirror - Models on foot only. by Roster to 2 selections
When points ≤ 3000
Set Max Mist Walker’s Mirror - Models on foot only. by Roster to 1 selections

Sceptre of Vermin Valour - Models on foot only

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Sceptre of Vermin Valour - Models on foot only by Roster to 2 selections
When points ≤ 3000
Set Max Sceptre of Vermin Valour - Models on foot only by Roster to 1 selections

Scabbing Potion (Lord) - Cannot be taken by Large Targets

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Scabbing Potion (Lord) - Cannot be taken by Large Targets by Roster to 1 selections
When points ≥ 8000
Set Max Scabbing Potion (Lord) - Cannot be taken by Large Targets by Roster to 2 selections

Scabbing Potion (Heroe) - Cannot be taken by Large Targets

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Scabbing Potion (Heroe) - Cannot be taken by Large Targets by Roster to 1 selections
When points ≥ 8000
Set Max Scabbing Potion (Heroe) - Cannot be taken by Large Targets by Roster to 2 selections

Death Mask of Teput

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Death Mask of Teput by Roster to 2 selections
When points ≤ 3000
Set Max Death Mask of Teput by Roster to 1 selections

Sandstorm Cloak - Models on foot only (Lord)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Sandstorm Cloak - Models on foot only (Lord) by Roster to 2 selections
When points ≤ 3000
Set Max Sandstorm Cloak - Models on foot only (Lord) by Roster to 1 selections

Sandstorm Cloak - Models on foot only (Heroe)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Sandstorm Cloak - Models on foot only (Heroe) by Roster to 2 selections
When points ≤ 3000
Set Max Sandstorm Cloak - Models on foot only (Heroe) by Roster to 1 selections

Chariot of Nephet-Ra - models on chariots only

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Chariot of Nephet-Ra - models on chariots only by Roster to 1 selections
When points ≥ 8000
Set Max Chariot of Nephet-Ra - models on chariots only by Roster to 2 selections

Tullius’ Teeth

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Tullius’ Teeth by Roster to 1 selections
When points ≥ 8000
Set Max Tullius’ Teeth by Roster to 2 selections

Flying Carpet - models on foot only (Heroes)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Flying Carpet - models on foot only (Heroes) by Roster to 2 selections
When points ≤ 3000
Set Max Flying Carpet - models on foot only (Heroes) by Roster to 1 selections

Token of Change (Change only)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Token of Change (Change only) by Roster to 2 selections
When points ≤ 3000
Set Max Token of Change (Change only) by Roster to 1 selections

Token of Lust (Lust only)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Token of Lust (Lust only) by Roster to 1 selections
When points ≥ 8000
Set Max Token of Lust (Lust only) by Roster to 2 selections

Token of Pestilence (Pestilence only)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Token of Pestilence (Pestilence only) by Roster to 2 selections
When points ≤ 3000
Set Max Token of Pestilence (Pestilence only) by Roster to 1 selections

Portal Gem

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Portal Gem by Roster to 1 selections
When points ≥ 8000
Set Max Portal Gem by Roster to 2 selections

Dark Rain

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Dark Rain by Roster to 2 selections
When points ≤ 3000
Set Max Dark Rain by Roster to 1 selections

Obsidian Horn

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Obsidian Horn by Roster to 1 selections
When points ≥ 8000
Set Max Obsidian Horn by Roster to 2 selections

Pillager Icon

max 1 per Army

All friendly units within 12" of the bearer comprised entirely of Razortusks or single model Chariots, excluding Characters, gain Vanguard.

Modifiers (2)
When points ≤ 3000
Set Max Pillager Icon by Roster to 1 selections
When points ≥ 8000
Set Max Pillager Icon by Roster to 2 selections

Dark Rain

max 1 per Army

One use only. This item is automatically activated at the start of the first Game Turn (if the bearer is not on the battlefield at this time, the item cannot be used). Its effects last until the start of the next Game Turn. During the enemy’s Shooting Phase, all Shooting Attacks suffer a -2 to-hit modifier as long as the owning player has the second Player Turn. This is decreased to a -1 to-hit modifier if the owning player has the first Player Turn.

Modifiers (2)
When points ≥ 8000
Set Max Dark Rain by Roster to 2 selections
When points ≤ 3000
Set Max Dark Rain by Roster to 1 selections

Gourd of Beetles

max 1 per Army

The bearer can cast Swarm of Insects from Shamanism as a Bound Spell (Power Level 4).

Modifiers (2)
When points ≥ 8000
Set Max Gourd of Beetles by Roster to 2 selections
When points ≤ 3000
Set Max Gourd of Beetles by Roster to 1 selections

Crown of Horns

max 1 per Army

The bearer, all models in its unit and all models within range of its Inspiring Presence (if applicable) automatically pass Primal Instinct Tests.

Modifiers (2)
When points ≥ 8000
Set Max Crown of Horns by Roster to 2 selections
When points ≤ 3000
Set Max Crown of Horns by Roster to 1 selections

Ring of Shadows

max 1 per Army

The bearer's model and all Infantry models in its unit count as being in Soft Cover. If one of the models affected by this item is already in Soft Cover, it counts as being in Hard Cover instead. Close Combat Attacks made against the bearer’s model or any Infantry models in its unit suffer -1 Weapon Skill (to a minimum of 1).

Modifiers (2)
When points ≤ 3000
Set Max Ring of Shadows by Roster to 1 selections
When points ≥ 8000
Set Max Ring of Shadows by Roster to 2 selections

Dagger of Moraec

max 1 per Army

During each friendly Magic Phase, after the Magic Flux roll, the bearer may inflict D3 wounds onto its unit, with no saves of any kind allowed. If the bearer does so, all natural to-wound rolls of '1' from spells cast by the bearer must be rerolled.

Modifiers (2)
When points ≥ 8000
Set Max Dagger of Moraec by Roster to 2 selections
When points ≤ 3000
Set Max Dagger of Moraec by Roster to 1 selections

Locket of Sunna

max 1 per Army

The bearer automatically swaps its Characteristic values of Strength, Toughness, Initiative and Attacks with those of its opponent when fighting in a Challenge. This is done before applying other modifiers. The exchanged values are never swapped with the mount of the enemy model.

Modifiers (2)
When points ≥ 8000
Set Max Locket of Sunna by Roster to 2 selections
When points ≤ 3000
Set Max Locket of Sunna by Roster to 1 selections

Cloak of the Stars

max 1 per Army

Spells targeting the bearer’s unit suffer a -2 modifier to their Casting roll.

Modifiers (2)
When points ≥ 8000
Set Max Cloak of the Stars by Roster to 2 selections
When points ≤ 3000
Set Max Cloak of the Stars by Roster to 1 selections

Shard of Cenyrn

max 1 per Army

One use only. Use at the start of any Close Combat Phase. Effects last until end of the Close Combat Phase.
After rolling to hit, the bearer may choose to reroll all its to-hit dice. After rolling to wound, the bearer may choose to reroll all its to-wound dice. Models wounded by the bearer must reroll all successful saves of any kind from wounds inflicted by the bearer. At the end of the phase the bearer suffers 1 hit wound with no saves of any kind allowed and Multiple Wounds (2, Ridden Monster).

Modifiers (2)
When points ≥ 8000
Set Max Shard of Cenyrn by Roster to 2 selections
When points ≤ 3000
Set Max Shard of Cenyrn by Roster to 1 selections

Vial of Mercury

max 1 per Army

One use only. May be activated at the start of any Round of Combat. The bearer’s unit gains Lightning Reflexes and +2 Initiative until the end of the phase.
After all effects triggered at the start of the Round of Combat have been resolved (at Step 2 of the Round Sequence), each model with Flaming Attacks in the bearer’s unit suffers 1 Strength 6 hit. When the effects end, the bearer’s model suffers 1 wound with no saves of any kind allowed.

Modifiers (2)
When points ≥ 8000
Set Max Vial of Mercury by Roster to 2 selections
When points ≤ 3000
Set Max Vial of Mercury by Roster to 1 selections

Gauntlets of Madzhab

max 1 per Army

The wearer gains +1 Strength. Each to-hit roll of ‘1’ by the wearer is resolved against the wearer's unit. This can never hit the wearer itself, unless the wearer is mounted and not part of a combined unit.

Modifiers (2)
When points ≥ 8000
Set Max Gauntlets of Madzhab by Roster to 2 selections
When points ≤ 3000
Set Max Gauntlets of Madzhab by Roster to 1 selections

Storm Clarion

max 1 per Army

One use only. This item may be activated at the start of any Player Turn. Enemy units cannot make Flying Movements during this player turn.

Modifiers (2)
When points ≤ 3000
Set Max Storm Clarion by Roster to 1 selections
When points ≥ 8000
Set Max Storm Clarion by Roster to 2 selections

Wafers of Penitence

max 1 per Army

Damsels only
Generate D3+1 Wafers before the battle, at the end of Deployment. When making a Dispel Attempt, after rolling Dispel Dice, the bearer may decide to use a single Wafer to add +1 modifier to the dispel roll (this is an exception to the Magic Modifiers rule). Once used, a Wafer cannot be used again.

Modifiers (2)
When points ≤ 3000
Set Max Wafers of Penitence by Roster to 1 selections
When points ≥ 8000
Set Max Wafers of Penitence by Roster to 2 selections

Aurochs Charm

max 1 per Army

The bearer of this item gains the Stone Skin special rule.

Modifiers (2)
When points ≤ 3000
Set Max Aurochs Charm by Roster to 1 selections
When points ≥ 8000
Set Max Aurochs Charm by Roster to 2 selections

Lucky Boar’s Leg

max 1 per Army

All friendly Cavalry and Chariot models within 18" of the bearer may re-roll Dangerous Terrain Tests.

Modifiers (2)
When points ≥ 8000
Set Max Lucky Boar’s Leg by Roster to 2 selections
When points ≤ 3000
Set Max Lucky Boar’s Leg by Roster to 1 selections

Waaargh! Paint

max 1 per Army

The wearer gains Frenzy, can never lose it, and all Feral Orcs in the same unit gain Frenzy for as long as the wearer is in the unit. The wearer's unit gains Swiftstride for the purposes of Pursuit and Overrun moves.

Modifiers (2)
When points ≤ 3000
Set Max Waaargh! Paint by Roster to 1 selections
When points ≥ 8000
Set Max Waaargh! Paint by Roster to 2 selections

Egg of the Quetzal

max 1 per Army

The bearer gains a Breath Weapon (Strength D3+2, Magical Attacks).

Modifiers (2)
When points ≤ 3000
Set Max Egg of the Quetzal by Roster to 1 selections
When points ≥ 8000
Set Max Egg of the Quetzal by Roster to 2 selections

Jade Staff

max 1 per Army

The bearer can cast Healing Waters from Druidism as a Bound Spell (Power Level 3).

Modifiers (2)
When points ≥ 8000
Set Max Jade Staff by Roster to 2 selections
When points ≤ 3000
Set Max Jade Staff by Roster to 1 selections

Mist Walker’s Mirror

max 1 per Army

- models on foot only
One use only. If the bearer’s unit consists entirely of Infantry models, is unengaged and is entirely within a Forest Terrain Feature that doesn’t contain any enemy models, the unit may teleport to any other Forest Terrain Feature on the game board. This special movement is resolved at the end of the player’s Movement Phase. When teleporting, the unit must be placed entirely within the target Forest. It may appear in any legal formation but must follow the 1" Unit Spacing rule. The unit counts as having performed a March Move.

Modifiers (2)
When points ≤ 3000
Set Max Mist Walker’s Mirror by Roster to 1 selections
When points ≥ 8000
Set Max Mist Walker’s Mirror by Roster to 2 selections

Sacred Seeds

max 1 per Army

- models on foot only
One use only. The player may activate this item at the end of any friendly Movement Phase and place a Forest Terrain Feature in contact with the bearer and at least 1" away from any enemy units and other Terrain Features. The Forest may not be larger than 6" in diameter.

Modifiers (2)
When points ≤ 3000
Set Max Sacred Seeds by Roster to 1 selections
When points ≥ 8000
Set Max Sacred Seeds by Roster to 2 selections

Hail Shot

max 1 per Army

One use only. When this item is used, it is a Shooting
Weapon with the following profile: Range 30", Strength 4, Multiple Shots (3D6). If fired at Short Range, it gains Armour Piercing (1). Fey Arrows cannot be used in conjunction with Hail Shot.

Modifiers (2)
When points ≥ 8000
Set Max Hail Shot by Roster to 2 selections
When points ≤ 3000
Set Max Hail Shot by Roster to 1 selections

Drums of Cenyrn

max 1 per Army

- Blade Dancer Kindred only One use only.
The item may be activated when the bearer declares a charge. The target of the charge may only declare Hold as their Charge Reaction unless they are already fleeing. The enemy unit may still declare Charge Reactions as normal if it is subsequently charged by other units.

Modifiers (2)
When points ≤ 3000
Set Max Drums of Cenyrn by Roster to 1 selections
When points ≥ 8000
Set Max Drums of Cenyrn by Roster to 2 selections

Amryl’s Banner

max 1 per Army

Infantry models in the bearer’s unit gain Fight in Extra Rank.

Modifiers (2)
When points ≥ 8000
Set Max Amryl’s Banner by Roster to 2 selections
When points ≤ 3000
Set Max Amryl’s Banner by Roster to 1 selections

Death Mask of Teput

max 1 per Army

At the beginning of each Round of Combat, the bearer may choose either Inspiring Presence or Hold Your Ground. Enemy units in base contact with the bearer cannot benefit from the chosen rule for the rest of the phase.

Modifiers (2)
When points ≥ 8000
Set Max Death Mask of Teput by Roster to 2 selections
When points ≤ 3000
Set Max Death Mask of Teput by Roster to 1 selections

Chariot of Nephet-Ra

max 1 per Army

Impact Hits and attacks made by the bearer’s Chariot and its pulling beasts gain Magical Attacks, Flaming Attacks and +1 Strength.

Modifiers (2)
When points ≥ 8000
Set Max Chariot of Nephet-Ra by Roster to 2 selections
When points ≤ 3000
Set Max Chariot of Nephet-Ra by Roster to 1 selections

Sandstorm Cloak

max 1 per Army

The bearer gains Fly (7).

Modifiers (2)
When points ≤ 3000
Set Max Sandstorm Cloak by Roster to 1 selections
When points ≥ 8000
Set Max Sandstorm Cloak by Roster to 2 selections

Sceptre of Vermin Valour

max 1 per Army

The bearer can be placed anywhere in its unit, it doesn’t have to be placed as far forward as possible. Other models with the Front Rank rule have priority for being as far forward as possible.

Modifiers (2)
When points ≥ 8000
Set Max Sceptre of Vermin Valour by Roster to 2 selections
When points ≤ 3000
Set Max Sceptre of Vermin Valour by Roster to 1 selections

Scabbing Potion

max 1 per Army

- Cannot be taken by Towering Presences
One use only. May be activated at the beginning of any of the owning Player’s phases. The bearer recovers D3

Modifiers (2)
When points ≥ 8000
Set Max Scabbing Potion by Roster to 2 selections
When points ≤ 3000
Set Max Scabbing Potion by Roster to 1 selections

Tullius’ Teeth

max 1 per Army

The bearer gains Distracting. All Infantry and Cavalry R&F models in the bearer’s unit gain Parry.

Modifiers (2)
When points ≥ 8000
Set Max Tullius’ Teeth by Roster to 2 selections
When points ≤ 3000
Set Max Tullius’ Teeth by Roster to 1 selections

Staff of Gerhard the Black

max 1 per Army

An army containing this item may reroll failed Channel attempts. When the bearer casts Evocation of Souls from Evocation it may, for each target, reroll a single D6 or D3 used to determine the number of Raised Wounds.

Modifiers (2)
When points ≥ 8000
Set Max Staff of Gerhard the Black by Roster to 2 selections
When points ≤ 3000
Set Max Staff of Gerhard the Black by Roster to 1 selections

Graine de la Forêt Obscure

max 1 per Army

Une seule utilisation. Après le déploiement de tous les joueurs, juste après avoir bougé les unités avec la règle Avant‐Garde, le porteur peut placer une seule Forêt sur le champ de bataille, de taille maximale 10′′ par 6′′. Son centre doit être situé à moins de 12′′ du porteur, et elle doit être à plus de 1′′ de toute unité ennemie. Toutes les figurines alliées qui se trouvent même partiellement dans cette Forêt ajoutent +1 aux résultats de leurs jets de lancement pour les sorts de type Amélioration ou Malédiction et les sorts de Totem. Cette règle est une exception à la restriction sur les bonus de lancement des Objets de Sort.

Modifiers (2)
When points ≥ 8000
Set Max Seed of the Dark Forest by Roster to 2 selections
When points ≤ 3000
Set Max Seed of the Dark Forest by Roster to 1 selections

Capuche de Magicien

max 1 per Army

Le porteur devient un Apprenti Magicien avec deux Sorts Appris (peu importe s’il était un Magicien avant). Au lieu de choisir une Voie de Magie normalement, le porteur utilise une Voie déterminée aléatoirement au début de la partie. Tirez au sort parmi toutes les Voies de Magie accessibles à n’importe quelle figurine du même Livre d’Armée, sans prendre en compte les Sorts Liés.

Modifiers (2)
When points ≥ 8000
Set Max Wizard’s Hood by Roster to 2 selections
When points ≤ 3000
Set Max Wizard’s Hood by Roster to 1 selections

Couronne d’Autocratie

max 1 per Army

Le porteur gagne +1 en Commandement. Un Magicien ne peut pas utiliser ce bonus pour augmenter son Commandement au delà de 9.

Modifiers (2)
When points ≤ 3000
Set Max Crown of Autocracy by Roster to 1 selections
When points ≥ 8000
Set Max Crown of Autocracy by Roster to 2 selections

Potion de Force

max 1 per Army

Usage Unique. Peut être activée au début de n’importe quelle Phase ou Manche de Corps à Corps. Le porteur gagne +2 en Force jusqu’à la fin du Tour de Joueur.

Modifiers (2)
When points ≥ 8000
Set Max Potion of Strength by Roster to 2 selections
When points ≤ 3000
Set Max Potion of Strength by Roster to 1 selections

Anneau de Feu

max 1 per Army

Sort Lié, Puissance 3 : Coulée Pyroclastique (Pyromancie).

Modifiers (2)
When points ≤ 3000
Set Max Ring of Fire by Roster to 1 selections
When points ≥ 8000
Set Max Ring of Fire by Roster to 2 selections

Icône Divine

max 1 per Army

La figurine du porteur gagne la règle Attaques Divines.

Modifiers (2)
When points ≤ 3000
Set Max Divine Icon by Roster to 1 selections
When points ≥ 8000
Set Max Divine Icon by Roster to 2 selections

Gemme de Chance

max 1 per Army

Les jets pour blesser réussis d’Attaques à Distance dirigées contre l’unité du porteur ayant donné ‘6’ doivent être relancés, à moins que la touche n’ait été distribuée sur une figurine avec la règle Présence Imposante.

Modifiers (2)
When points ≤ 3000
Set Max Gem of Fortune by Roster to 1 selections
When points ≥ 8000
Set Max Gem of Fortune by Roster to 2 selections

Couronne de Moquerie

max 1 per Army

Usage Unique. Vous pouvez utiliser cet objet au lieu de faire une tentative de dissipation. Le sort est alors automatiquement dissipé. Vous ne pouvez prendre cet objet que si votre armée ne comprend aucun Magicien.
Les figurines alliées ne peuvent pas lancer de sorts, Sorts Liés compris, et ne peuvent pas posséder d’Objets Cabalistiques si votre Liste d’Armée inclut cet objet.

Modifiers (2)
When points ≤ 3000
Set Max Charm of Cursed Iron by Roster to 1 selections
When points ≥ 8000
Set Max Charm of Cursed Iron by Roster to 2 selections

Icône de Fer Maudit

max 1 per Army

L’unité du porteur gagne une Sauvegarde Invulnérable (5+) contre les blessures causées par des Armes d’Artillerie.

Modifiers (2)
When points ≥ 8000
Set Max Crown of Scorn by Roster to 2 selections
When points ≤ 3000
Set Max Crown of Scorn by Roster to 1 selections

Potion de Rapidité

max 1 per Army

Usage Unique. Peut être activée au début de n’importe quelle Phase ou Manche de Corps à Corps. Le porteur gagne +3 en Initiative jusqu’à la fin du Tour de Joueur.

Modifiers (2)
When points ≥ 8000
Set Max Potion of Swiftness by Roster to 2 selections
When points ≤ 3000
Set Max Potion of Swiftness by Roster to 1 selections

Objet arcanique

Essence of a Free Mind (Lords)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind (Lords) by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind (Lords) by Roster to 1 selections

Essence of a Free Mind (Heroes)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind (Heroes) by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind (Heroes) by Roster to 1 selections

Backlash Scroll

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Backlash Scroll by Roster to 1 selections
When points ≥ 8000
Set Max Backlash Scroll by Roster to 2 selections

Book of Arcane Power (Lords)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Book of Arcane Power (Lords) by Roster to 2 selections
When points ≤ 3000
Set Max Book of Arcane Power (Lords) by Roster to 1 selections

Book of Arcane Power (Heroes)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Book of Arcane Power (Heroes) by Roster to 1 selections
When points ≥ 8000
Set Max Book of Arcane Power (Heroes) by Roster to 2 selections

Dispel Scroll

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Dispel Scroll by Roster to 2 selections
When points ≤ 3000
Set Max Dispel Scroll by Roster to 1 selections

Tome of Arcane Lore (Lords)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Tome of Arcane Lore (Lords) by Roster to 2 selections
When points ≤ 3000
Set Max Tome of Arcane Lore (Lords) by Roster to 1 selections

Grounding Rod (Lords)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Grounding Rod (Lords) by Roster to 1 selections
When points ≥ 8000
Set Max Grounding Rod (Lords) by Roster to 2 selections

Grounding Rod (Heroes)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Grounding Rod (Heroes) by Roster to 2 selections
When points ≤ 3000
Set Max Grounding Rod (Heroes) by Roster to 1 selections

Sceptre of Power (Lords)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Sceptre of Power (Lords) by Roster to 1 selections
When points ≥ 8000
Set Max Sceptre of Power (Lords) by Roster to 2 selections

Sceptre of Power (Heroes)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Sceptre of Power (Heroes) by Roster to 1 selections
When points ≥ 8000
Set Max Sceptre of Power (Heroes) by Roster to 2 selections

Binding Scroll

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Binding Scroll by Roster to 1 selections
When points ≥ 8000
Set Max Binding Scroll by Roster to 2 selections

Shielding Scroll

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Shielding Scroll by Roster to 2 selections
When points ≤ 3000
Set Max Shielding Scroll by Roster to 1 selections

Wand of Stability

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Wand of Stability by Roster to 2 selections
When points ≤ 3000
Set Max Wand of Stability by Roster to 1 selections

Gourd of Beetles

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Gourd of Beetles by Roster to 2 selections
When points ≤ 3000
Set Max Gourd of Beetles by Roster to 1 selections

Mirror of Change - Mark of Change only

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Mirror of Change - Mark of Change only by Roster to 2 selections
When points ≤ 3000
Set Max Mirror of Change - Mark of Change only by Roster to 1 selections

Seventh Seal

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Seventh Seal by Roster to 1 selections
When points ≥ 8000
Set Max Seventh Seal by Roster to 2 selections

Soul-Bound Staff

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Soul-Bound Staff by Roster to 1 selections
When points ≥ 8000
Set Max Soul-Bound Staff by Roster to 2 selections

Scrolls of the Eighth Pact - models with Mark of Change only

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Scrolls of the Eighth Pact - models with Mark of Change only by Roster to 2 selections
When points ≤ 3000
Set Max Scrolls of the Eighth Pact - models with Mark of Change only by Roster to 1 selections

Sorcerer’s Lodestone

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Sorcerer’s Lodestone by Roster to 2 selections
When points ≤ 3000
Set Max Sorcerer’s Lodestone by Roster to 1 selections

Skull of Cacophrax (Lord)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Skull of Cacophrax (Lord) by Roster to 1 selections
When points ≥ 8000
Set Max Skull of Cacophrax (Lord) by Roster to 2 selections

Dagger of Moraec (Lord)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Dagger of Moraec (Lord) by Roster to 1 selections
When points ≥ 8000
Set Max Dagger of Moraec (Lord) by Roster to 2 selections

Dagger of Moraec (Heroes)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Dagger of Moraec (Heroes) by Roster to 2 selections
When points ≤ 3000
Set Max Dagger of Moraec (Heroes) by Roster to 1 selections

Wandering Familiar

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Wandering Familiar by Roster to 1 selections
When points ≥ 8000
Set Max Wandering Familiar by Roster to 2 selections

Rune of Denial - One per army

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Rune of Denial - One per army by Roster to 1 selections
When points ≥ 8000
Set Max Rune of Denial - One per army by Roster to 2 selections

Rune of Brilliance

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Rune of Brilliance by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Brilliance by Roster to 1 selections

Rune of Harnessing

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Rune of Harnessing by Roster to 1 selections
When points ≥ 8000
Set Max Rune of Harnessing by Roster to 2 selections

Rune of Mastery

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Rune of Mastery by Roster to 1 selections
When points ≥ 8000
Set Max Rune of Mastery by Roster to 2 selections

Rune of Devouring - One per army

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Rune of Devouring - One per army by Roster to 1 selections
When points ≥ 8000
Set Max Rune of Devouring - One per army by Roster to 2 selections

Rune of Grounding - One per army

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Rune of Grounding - One per army by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Grounding - One per army by Roster to 1 selections

Book of Meladys (Lord)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Book of Meladys (Lord) by Roster to 1 selections
When points ≥ 8000
Set Max Book of Meladys (Lord) by Roster to 2 selections

Book of Meladys (Heroe)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Book of Meladys (Heroe) by Roster to 2 selections
When points ≤ 3000
Set Max Book of Meladys (Heroe) by Roster to 1 selections

Amethyst Crystal

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Amethyst Crystal by Roster to 2 selections
When points ≤ 3000
Set Max Amethyst Crystal by Roster to 1 selections

Besheluk’s Mechanism

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Besheluk’s Mechanism by Roster to 2 selections
When points ≤ 3000
Set Max Besheluk’s Mechanism by Roster to 1 selections

Wafers of Penitence

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Wafers of Penitence by Roster to 1 selections
When points ≥ 8000
Set Max Wafers of Penitence by Roster to 2 selections

Daemon Heart

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Daemon Heart by Roster to 2 selections
When points ≤ 3000
Set Max Daemon Heart by Roster to 1 selections

Black Cube

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Black Cube by Roster to 1 selections
When points ≥ 8000
Set Max Black Cube by Roster to 2 selections

Ancient Plaque (Lord)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Ancient Plaque (Lord) by Roster to 2 selections
When points ≤ 3000
Set Max Ancient Plaque (Lord) by Roster to 1 selections

Ancient Plaque (Heroe)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Ancient Plaque (Heroe) by Roster to 1 selections
When points ≥ 8000
Set Max Ancient Plaque (Heroe) by Roster to 2 selections

Book of the Dead

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Book of the Dead by Roster to 2 selections
When points ≤ 3000
Set Max Book of the Dead by Roster to 1 selections

Eye of Setesh

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Eye of Setesh by Roster to 2 selections
When points ≤ 3000
Set Max Eye of Setesh by Roster to 1 selections

Unholy Tome

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Unholy Tome by Roster to 2 selections
When points ≤ 3000
Set Max Unholy Tome by Roster to 1 selections

Staff of the Vengeful Dead

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Staff of the Vengeful Dead by Roster to 2 selections
When points ≤ 3000
Set Max Staff of the Vengeful Dead by Roster to 1 selections

Daemonic Idol

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Daemonic Idol by Roster to 2 selections
When points ≤ 3000
Set Max Daemonic Idol by Roster to 1 selections

Tome of Arcane Lore (Heroes)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Tome of Arcane Lore (Heroes) by Roster to 1 selections
When points ≥ 8000
Set Max Tome of Arcane Lore (Heroes) by Roster to 2 selections

Skull of Cacophrax (Heroe)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Skull of Cacophrax (Heroe) by Roster to 2 selections
When points ≤ 3000
Set Max Skull of Cacophrax (Heroe) by Roster to 1 selections

Wandering Familiar

max 1 per Army

At the start of each friendly Magic Phase you may place a familiar counter with a 20x20mm base within 6" of the owner. This familiar acts (and is subject to the same restrictions) as a model of Standard Height for the purpose of drawing Lines of Sight. It must be put more than 1" away from other models and from Impassable terrain. Once it is placed, the player must declare which side of the familiar is the front. Whenever the bearer of this item casts a non-bound spell, it may choose to use the position of its familiar when drawing Line of Sight, measuring Range and determining front arc (you must use all of these or none at all). At the end of the Magic Phase the familiar is removed.

Modifiers (2)
When points ≤ 3000
Set Max Wandering Familiar by Roster to 1 selections
When points ≥ 8000
Set Max Wandering Familiar by Roster to 2 selections

Amethyst Crystal

max 1 per Army

In each of the opponent’s Magic Phases, after rolling Magic Flux, the bearer may remove 1 Magic Dice from the opponent's Magic Dice pool and add +1 for its side’s Channel Attempt.

Modifiers (2)
When points ≤ 3000
Set Max Amethyst Crystal by Roster to 1 selections
When points ≥ 8000
Set Max Amethyst Crystal by Roster to 2 selections

Book of Meladys

max 1 per Army

Once per Magic Phase, the bearer may reroll a single Magic Dice when making a casting roll provided the Magic Dice was not a natural '6'.

Modifiers (2)
When points ≥ 8000
Set Max Book of Meladys by Roster to 2 selections
When points ≤ 3000
Set Max Book of Meladys by Roster to 1 selections

Besheluk’s Mechanism

max 1 per Army

When the bearer Successfully casts a non-attribute spell from Pyromancy, choose a Kadim Incarnate or Kadim Titan unit within 18" of the bearer.
If the unit is solely composed of Kadim Incarnates it recovers D3 Wounds. If it is a Kadim Titan it recovers 1 wound. No unit may be affected by this effect more than once each magic phase.

Modifiers (2)
When points ≤ 3000
Set Max Besheluk’s Mechanism by Roster to 1 selections
When points ≥ 8000
Set Max Besheluk’s Mechanism by Roster to 2 selections

Daemon Heart

max 1 per Army

One use only. Activate during the opponent’s Magic Phase, after rolling for Magic Flux and Channeling.
During this phase, all enemy Wizards within 24" of the bearer will suffer a Miscast on successful Casting rolls that include any double. This Miscast is resolved as if 1 more Magic Dice were used. Only double ‘6’ counts as an Overwhelming Power, and no more than one Miscast can be suffered per roll. Bound Spells are not affected.

Modifiers (2)
When points ≤ 3000
Set Max Daemon Heart by Roster to 1 selections
When points ≥ 8000
Set Max Daemon Heart by Roster to 2 selections

Ancient Plaque

max 1 per Army

Once per friendly Magic Phase, the bearer may reroll one Magic Dice that was used for a casting attempt. This ability cannot be used when the bearer is casting with only one Magic Dice, and cannot reroll a dice which was a natural ‘6’.

Modifiers (2)
When points ≥ 8000
Set Max Ancient Plaque by Roster to 2 selections
When points ≤ 3000
Set Max Ancient Plaque by Roster to 1 selections

Black Cube

max 1 per Army

One use only. The bearer may activate this item in the opponent’s Magic Phase, after Magic Flux and Channelling have been rolled. When activated, remove 1 Magic Dice from the opponent’s Magic Dice Pool, and add 1 Magic Dice to the owner’s Magic Dice Pool.

Modifiers (2)
When points ≥ 8000
Set Max Black Cube by Roster to 2 selections
When points ≤ 3000
Set Max Black Cube by Roster to 1 selections

Book of the Dead

max 1 per Army

Whenever the wearer successfully casts an Augment spell from Evocation, other than Evocation of Souls, the Target(s) of the spell Raise(s) wounds equal to their Evoked value. Characters and models with Towering Presences cannot benefit from this item.

Modifiers (2)
When points ≥ 8000
Set Max Book of the Dead by Roster to 2 selections
When points ≤ 3000
Set Max Book of the Dead by Roster to 1 selections

Unholy Tome

max 1 per Army

The bearer can cast Danse Macabre from Evocation as a Bound Spell (Power Level 4).

Modifiers (2)
When points ≤ 3000
Set Max Unholy Tome by Roster to 1 selections
When points ≥ 8000
Set Max Unholy Tome by Roster to 2 selections

Daemonic Idol

max 1 per Army

Whenever an enemy model rolls on the Miscast Table, you may force the model to reroll the D3 for the Miscast Roll.

Modifiers (2)
When points ≤ 3000
Set Max Daemonic Idol by Roster to 1 selections
When points ≥ 8000
Set Max Daemonic Idol by Roster to 2 selections

Grimoire de Puissance Cabalistique

max 1 per Army

Le porteur gagne un modificateur de +1 pour lancer et dissiper les sorts.

Modifiers (2)
When points ≥ 8000
Set Max Book of Arcane Power by Roster to 2 selections
When points ≤ 3000
Set Max Book of Arcane Power by Roster to 1 selections

Parchemin de Dissipation

max 1 per Army

Usage Unique. Vous pouvez utiliser ce parchemin au lieu de faire une tentative de dissipation. Le sort est automatiquement dissipé.

Modifiers (2)
When points ≥ 8000
Set Max Dispel Scroll by Roster to 2 selections
When points ≤ 3000
Set Max Dispel Scroll by Roster to 1 selections

Essence de Libre Pensée

max 1 per Army

Le Magicien peut inscrire deux Voies de Magie sur la Liste d’Armée plutôt qu’une, parmi les Voies qui lui sont normalement accessibles. Choisissez laquelle de ces deux Voies il va utiliser avant de générer les sorts.

Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Baguette de Stabilité

max 1 per Army

Usage Unique. Le porteur peut ajouter un Dé de Magie gratuit à un de ses jets de dissipation après avoir vu le résultat du jet.

Modifiers (2)
When points ≥ 8000
Set Max Wand of Stability by Roster to 2 selections
When points ≤ 3000
Set Max Wand of Stability by Roster to 1 selections

Parchemin de Protection

max 1 per Army

Usage Unique. Vous pouvez utiliser ce parchemin au lieu de faire une tentative de dissipation. Toutes les figurines affectées gagnent une Sauvegarde Invulnérable (4+) contre les effets de ce sort.

Modifiers (2)
When points ≤ 3000
Set Max Shielding Scroll by Roster to 1 selections
When points ≥ 8000
Set Max Shielding Scroll by Roster to 2 selections

Sceptre de Pouvoir

max 1 per Army

Usage Unique. Le porteur peut ajouter un unique Dé de Magie depuis sa réserve à un jet de lancement de sort après avoir vu le résultat du jet. Cela ne permet pas de dépasser la limite de 5 Dés de Magie pour lancer des sorts.

Modifiers (2)
When points ≤ 3000
Set Max Sceptre of Power by Roster to 1 selections
When points ≥ 8000
Set Max Sceptre of Power by Roster to 2 selections

Magic Standard

Étendard de Gar Daecos

max 1 per Army

Amiral uniquement.
Toutes les unités de Corsaires et de Légionnaires Sadiques à moins de 6′′ du porteur reçoivent un bonus de +1 pour blesser au Corps à Corps.

Bannière Ensanglantée

max 1 per Army

Les éléments de figurine dotés de la règle Instinct Meurtrier dans l’unité du porteur peuvent relancer les jets pour blesser ratés ayant donné '1' ou '2' au Corps à Corps.

Banner of Unity

max 1 per Army

The bearer's unit is never disrupted when flanked by enemy units (but can still be disrupted by enemy units to its rear).

Banner of the Stallion

max 1 per Army

The bearer's unit and all friendly units with Swiftstride within 12" of the bearer may reroll results of ‘1’ for Charge Range, Pursuit and Overrun rolls.

Banner of Becalming

max 1 per Army

The bearer gains Channel. At the Start of each enemy Magic Phase select one friendly Wizard within 12" of the bearer. That Wizard gains a +1 modifier to its dispel rolls during this Magic Phase.

War Banner of Ryma

max 1 per Army

The bearer’s unit gains Thunderous Charge. Mounts are not affected.

Banner of the Brazen Bul

max 1 per Army

Infantry only. The bearer’s unit has Vanguard. Units within 12" of the bearer and with more than half of its models with Unruly may reroll failed Panic Tests.

Banner of Nezibkesh

max 1 per Army

All Special Close Combat Attacks against the bearer’s unit suffer -1 Strength.

Banner of the Last Charge

max 1 per Army

All mounts in the bearer’s unit gain Impact Hits (1).

Dragonskin Banner

max 1 per Army

Models in the bearer’s unit may reroll to-hit, to-wound, and Armour Save rolls of ‘1’ in the first Round of Combat (including Special Attacks).

Skull of Qenghet

max 1 per Army

Models in the bearer’s unit cause Fear and automatically pass Terror Tests.

Mikinok’s Totem

max 1 per Army

Other Magical Items in the bearer's unit and Magical Items in units (friend or foe) in base contact with the bearer's unit cease to work and revert to their mundane type (if it has any). The effect on Magical Items in other units lasts as long as the units remain in base contact.

Totem of Mixoatl

max 1 per Army

R&F model parts with Born Predator in bearer’s unit gain Hatred.

Banner of the Entombed

max 1 per Army

Models with Underground Ambush in the army may add +1 to their Ambush roll (declare usage before rolling). If this is used, the starting Underground Point must be placed within 24" of the bearer, and the starting point only moves D6".

The Lightning Rod

max 1 per Army

One use only. May be activate at the start of the opponent’s Player Turn. During this Player Turn, all friendly units gain Hard Target. No Flying Movement may take place.

Icon of Ruin

max 1 per Army

Any enemy wishing to dispel an “Augment” or “Universal” spell that has targeted the bearer’s unit suffers a -2 modifier to the Dispel Attempt against that spell.

Banner of the Barrows Kings

max 1 per Army

Barrow Knights and Barrow Guard in the bearer’s unit gain a +1 to-hit modifier in Close Combat

Nine-Tailed Standard

max 1 per Army

All friendly Infantry models in units within 12" of the bearer of this banner gain +1 Movement.

Banner of Transmutation

max 1 per Army

- Change only.
All Shooting Attacks made against the bearer’s unit suffer a -1 to-wound modifier.

Banner of Temptation

max 1 per Army

- Lust only.
One use only. The Banner may be activated when the bearer declares a charge. The target of the charge must declare Hold as their Charge Reaction, unless they are already fleeing. The enemy unit may still declare Charge Reactions as normal if it is subsequently charged by other units.

Banner of Fury

max 1 per Army

- Wrath only.
The bearer gains Frenzy, and only loses Frenzy if the banner ceases to work. All models in the bearer's unit have Frenzy for as long as the bearer also has it and remains in the unit.

Banner of Filth

max 1 per Army

- Pestilence only.
Close Combat Attacks of all models in the bearer’s unit gain Poisoned Attacks.

The Oriflamme

max 1 per Army

The bearer gains Fear. Enemy units in base contact with the bearer’s unit may not benefit from Hold Your Ground.

Ironhide Icon

max 1 per Army

The bearer’s unit gains a Ward Save (5+) against Shooting Attacks.

Black Standard of Zagvozd

max 1 per Army

The bearer’s unit gains a Ward Save (4+) against Shooting Attacks.

Bannière Lacérante

max 1 per Army

Les figurines non Personnage de l’unité du porteur gagnent la règle Perforant (1).

Étendard du Pisteur

max 1 per Army

L’unité du porteur gagne les règles Course Rapide et Guide.

Icône d’Éther

max 1 per Army

Le porteur peut effectuer des tentatives de dissipation comme s’il était un Maître Magicien.

Bannière de Vitesse

max 1 per Army

L’unité du porteur gagne +1 en Mouvement.

Étendard Flamboyant

max 1 per Army

Au début de chaque Manche de Corps à Corps, ou avant de tirer avec l’unité du porteur, la bannière peut être activée. Dans ce cas, toutes les Attaques de Tir et de Corps à Corps non spéciales de l’unité gagnent la règle Attaques Enflammées jusqu’à la fin de la phase.

Bannière de Discipline

max 1 per Army

L’unité du porteur réussit automatiquement ses tests de Panique.

Étendard de Guerre

max 1 per Army

L’unité du porteur ajoute un bonus de Résultat de Combat de +1 dans n’importe quel Corps à Corps dans lequel elle est impliquée.

Icône de la Compagnie Implacable

max 1 per Army

Usage Unique. Vous pouvez l’activer au début de n’importe laquelle de vos étapes des Autres Mouvements.
Les figurines d’Infanterie de l’unité du porteur peuvent alors tripler leur Mouvement en Marche Forcée plutôt que le doubler pour ce tour. Le déplacement ne peut toutefois pas dépasser 15″. Cet effet ne peut pas être activé au premier Tour de Jeu si l’unité a utilisé la règle Avant-Garde ou Éclaireur.

Icône Étincelante

max 1 per Army

Usage Unique. Peut être activée la première fois que l’unité du porteur rate un test de Commandement.
L’unité peut alors relancer les dés pour ce test raté.

Enchantement de Bannière

Banner of the Brazen Bul

max 1 per Army

Infantry only. The bearer’s unit has Vanguard. Units within 12" of the bearer and with more than half of its models with Unruly may reroll failed Panic Tests.

Banner of Nezibkesh

max 1 per Army

All Special Close Combat Attacks against the bearer’s unit suffer -1 Strength.

Bannière Lacérante

max 1 per Army

Les figurines non Personnage de l’unité du porteur gagnent la règle Perforant (1).

Étendard du Pisteur

max 1 per Army

L’unité du porteur gagne les règles Course Rapide et Guide.

Icône d’Éther

max 1 per Army

Le porteur peut effectuer des tentatives de dissipation comme s’il était un Maître Magicien.

Bannière de Vitesse

max 1 per Army

L’unité du porteur gagne +1 en Mouvement.

Étendard Flamboyant

max 1 per Army

Au début de chaque Manche de Corps à Corps, ou avant de tirer avec l’unité du porteur, la bannière peut être activée. Dans ce cas, toutes les Attaques de Tir et de Corps à Corps non spéciales de l’unité gagnent la règle Attaques Enflammées jusqu’à la fin de la phase.

Bannière de Discipline

max 1 per Army

L’unité du porteur réussit automatiquement ses tests de Panique.

Étendard de Guerre

max 1 per Army

L’unité du porteur ajoute un bonus de Résultat de Combat de +1 dans n’importe quel Corps à Corps dans lequel elle est impliquée.

Icône de la Compagnie Implacable

max 1 per Army

Usage Unique. Vous pouvez l’activer au début de n’importe laquelle de vos étapes des Autres Mouvements.
Les figurines d’Infanterie de l’unité du porteur peuvent alors tripler leur Mouvement en Marche Forcée plutôt que le doubler pour ce tour. Le déplacement ne peut toutefois pas dépasser 15″. Cet effet ne peut pas être activé au premier Tour de Jeu si l’unité a utilisé la règle Avant-Garde ou Éclaireur.

Icône Étincelante

max 1 per Army

Usage Unique. Peut être activée la première fois que l’unité du porteur rate un test de Commandement.
L’unité peut alors relancer les dés pour ce test raté.

Organisation de l’armée

Personnages

Personnages

  • Max 40 % pts
Hail of the Gods

Hail of the Gods

  • Max 30 % pts
Bound and Binders

Bound and Binders

  • Max 35 % pts
Barrage

Barrage

  • Max 20 % pts
Spécial

Spécial

  • No limit
Base

Base

  • Min 25 % pts
Personnages
Personnages

Lords of Fire - Chosen of Lugar

170 pts Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
Lords of Fire - Chosen of Lugar 3 6 4 4 5 3 3 3 9 Infanterie

Magical Weapons

120 pts
110 pts
80 pts
80 pts
80 pts
65 pts
60 pts
60 pts
50 pts
50 pts
50 pts
50 pts
50 pts
45 pts
30 pts
20 pts
10 pts

Magical Armour

90 pts
80 pts
70 pts
60 pts
60 pts
50 pts
50 pts
35 pts
30 pts
10 pts
10 pts

Talismans

100 pts
80 pts
80 pts
70 pts
60 pts
50 pts
40 pts
30 pts
15 pts
10 pts
10 pts

Enchanted Items

105 pts
90 pts
70 pts
60 pts
50 pts
40 pts
35 pts
30 pts
30 pts
30 pts
20 pts

Arcane Items

100 pts
100 pts
50 pts
40 pts
40 pts
30 pts
20 pts

Command group options

gratuit
Constraints (1)
Max one General by Army Max 1 selections

Options

150 pts
20 pts
Personnages

Lords of Fire - Overlord

280 pts Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
Lords of Fire - Overlord 3 7 4 4 5 3 4 4 10 Infanterie

Magical Weapons

120 pts
110 pts
80 pts
80 pts
80 pts
65 pts
60 pts
60 pts
50 pts
50 pts
50 pts
50 pts
50 pts
45 pts
30 pts
20 pts
10 pts

Magical Armour

90 pts
80 pts
70 pts
60 pts
60 pts
50 pts
50 pts
35 pts
30 pts
10 pts
10 pts

Talismans

100 pts
80 pts
80 pts
70 pts
60 pts
50 pts
40 pts
30 pts
15 pts
10 pts
10 pts

Enchanted Items

105 pts
90 pts
70 pts
60 pts
50 pts
40 pts
35 pts
30 pts
30 pts
30 pts
20 pts

Arcane Items

100 pts
100 pts
50 pts
40 pts
40 pts
30 pts
20 pts

Command group options

gratuit
Constraints (1)
Max one General by Army Max 1 selections

Options

250 pts
6 pts
10 pts
20 pts
30 pts
40 pts
280 pts
gratuit
500 pts
gratuit
Personnages

Lords of Fire - Vizier

150 pts Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
Lords of Fire - Vizier 3 6 4 4 5 3 3 3 9 Infanterie

Magical Weapons

120 pts
110 pts
80 pts
50 pts
60 pts
60 pts
65 pts
80 pts
80 pts
50 pts
50 pts
50 pts
50 pts
45 pts
30 pts
20 pts
10 pts

Magical Armour

90 pts
80 pts
70 pts
60 pts
60 pts
50 pts
50 pts
35 pts
30 pts
10 pts
10 pts

Talismans

100 pts
80 pts
80 pts
70 pts
60 pts
50 pts
40 pts
30 pts
15 pts
10 pts
10 pts

Enchanted Items

105 pts
90 pts
70 pts
60 pts
50 pts
40 pts
35 pts
30 pts
30 pts
30 pts
20 pts

Arcane Items

100 pts
100 pts
50 pts
40 pts
40 pts
30 pts
20 pts

Command group options

gratuit
Constraints (1)
Max one General by Army Max 1 selections
50 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
80 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
70 pts
60 pts
55 pts
50 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts

Options

150 pts
4 pts
10 pts
20 pts
20 pts
30 pts
300 pts
gratuit
Personnages

Taurukh Subjugator

320 pts Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
Taurukh Subjugator 7 5 4 5 5 4 4 4 9 Bêtes Monstrueuses

Magical Weapons

120 pts
110 pts
80 pts
50 pts
60 pts
60 pts
65 pts
80 pts
80 pts
50 pts
50 pts
50 pts
50 pts
45 pts
30 pts
20 pts
10 pts

Magical Armour

90 pts
80 pts
70 pts
60 pts
60 pts
50 pts
50 pts
35 pts
30 pts
10 pts
10 pts

Talismans

100 pts
80 pts
80 pts
70 pts
60 pts
50 pts
40 pts
30 pts
15 pts
10 pts
10 pts

Enchanted Items

105 pts
90 pts
70 pts
60 pts
50 pts
40 pts
35 pts
30 pts
30 pts
30 pts
20 pts

Arcane Items

100 pts
100 pts
50 pts
40 pts
40 pts
30 pts
20 pts

Command group options

gratuit
Constraints (1)
Max one General by Army Max 1 selections
50 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
80 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
70 pts
60 pts
55 pts
50 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts

Options

100 pts
20 pts
20 pts
20 pts
40 pts
Personnages

Prophet

180 pts Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
Prophet - Engineer 3 4 4 4 5 3 2 2 9 Infanterie

Magic options

gratuit
gratuit
gratuit

Command group options

gratuit
Constraints (1)
Max one General by Army Max 1 selections

Magical Weapons

120 pts
110 pts
80 pts
80 pts
80 pts
65 pts
50 pts
50 pts
60 pts
60 pts
50 pts
50 pts
50 pts
45 pts
30 pts
20 pts
10 pts

Magical Armour

90 pts
80 pts
70 pts
60 pts
60 pts
50 pts
50 pts
35 pts
30 pts
10 pts
10 pts

Options

240 pts
310 pts
gratuit
Modifiers (1)
When Engineer is selected
Show this entry
80 pts
150 pts
100 pts
Modifiers (1)
When Maître magiciens is selected
Hide this entry
200 pts
Modifiers (1)
When Maître magiciens is selected
Show this entry
16 pts
20 pts
gratuit
50 pts
100 pts
150 pts

Mount options

Constraints (2)
Select at least one mount option Min 0 selections per parent
Select at most one mount option Max 1 selections per parent
280 pts
Modifiers (1)
When Maître magiciens is selected
Show this entry
gratuit
370 pts
gratuit
gratuit

Talismans

100 pts
80 pts
80 pts
70 pts
60 pts
50 pts
40 pts
30 pts
15 pts
10 pts
10 pts

Enchanted Items

105 pts
90 pts
70 pts
60 pts
50 pts
40 pts
35 pts
30 pts
30 pts
30 pts
20 pts

Arcane Items

100 pts
100 pts
50 pts
40 pts
40 pts
30 pts
20 pts
Personnages

Prophet

240 pts Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
Prophet - Wizard 3 4 4 4 5 3 2 2 9 Infanterie

Magic options

100 pts
200 pts
280 pts
gratuit
370 pts
gratuit
gratuit

Command group options

gratuit
Constraints (1)
Max one General by Army Max 1 selections

Magical Weapons

120 pts
110 pts
80 pts
80 pts
80 pts
65 pts
60 pts
60 pts
50 pts
50 pts
50 pts
50 pts
50 pts
45 pts
30 pts
20 pts
10 pts

Options

gratuit
70 pts
16 pts
20 pts
gratuit
gratuit
gratuit
gratuit
gratuit
50 pts
100 pts
150 pts

Magical Armour

90 pts
80 pts
70 pts
60 pts
60 pts
50 pts
50 pts
35 pts
30 pts
10 pts
10 pts

Talismans

100 pts
80 pts
80 pts
70 pts
60 pts
50 pts
40 pts
30 pts
15 pts
10 pts
10 pts

Enchanted Items

105 pts
90 pts
70 pts
60 pts
50 pts
40 pts
35 pts
30 pts
30 pts
30 pts
20 pts

Arcane Items

100 pts
100 pts
50 pts
40 pts
40 pts
30 pts
20 pts
Personnages

Hobgoblin Chieftain

70 pts Figurine seule
Max 5 figurines par armée (Organisation de l’armée)
Troupes M CC CT F E PV I A Cd Type de troupe
Hobgoblin Chieftain 4 4 4 4 4 2 4 3 7 Infanterie

Magical Weapons

120 pts
110 pts
80 pts
80 pts
80 pts
65 pts
60 pts
60 pts
50 pts
50 pts
50 pts
50 pts
50 pts
45 pts
30 pts
20 pts
10 pts

Magical Armour

90 pts
80 pts
70 pts
60 pts
60 pts
50 pts
50 pts
35 pts
30 pts
10 pts
10 pts

Talismans

100 pts
80 pts
80 pts
70 pts
60 pts
50 pts
40 pts
30 pts
15 pts
10 pts
10 pts

Enchanted Items

105 pts
90 pts
70 pts
60 pts
50 pts
40 pts
35 pts
30 pts
30 pts
30 pts
20 pts

Arcane Items

100 pts
100 pts
50 pts
40 pts
40 pts
30 pts
20 pts

Command group options

gratuit
Constraints (1)
Max one General by Army Max 1 selections

Options

50 pts
4 pts
4 pts
4 pts
8 pts
6 pts
6 pts
12 pts
60 pts
50 pts
Personnages

Wolf

Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
Wolf 9 3 - 3 3 1 3 1 3 Bête de guerre

Règles spéciales

Personnages Bound and Binders

Monture Temple Lamassu

Figurine seule
Max 1 figurines par armée (Organisation de l’armée)
Troupes M CC CT F E PV I A Cd Type de troupe
Temple Lamassu 6(8) 3 - 5 5 4 2 2 8 Monstre

Command group options

gratuit
Constraints (1)
Max one General by Army Max 1 selections

Options

gratuit
Base
Base

Infernal Warriors

130 pts + 14 pts/figurine 10-40 models
Max 40 models per parent
Min 10 models per parent
Troupes M CC CT F E PV I A Cd Type de troupe
Infernal Warriors 3 4 3 3 4 1 2 1 9 Infanterie

Command group options

20 pts
20 pts
20 pts
50 pts
Modifiers (1)
When Porte-étendard is selected
Show this entry
80 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
70 pts
60 pts
55 pts
50 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts

Options

2 pts/fig.
6 pts/fig.
1 pts/fig.
Base

Orc Slaves

120 pts + 12 pts/figurine 20-50 models
Max 50 models per parent
Min 20 models per parent
Troupes M CC CT F E PV I A Cd Type de troupe
Orc Slaves 4 3 3 3 4 1 2 1 5 Infanterie

Command group options

20 pts

Options

2 pts/fig.
2 pts/fig.
Base

Hobgoblins

110 pts + 8 pts/figurine 20-50 models
Max 50 models per parent
Min 20 models per parent
Troupes M CC CT F E PV I A Cd Type de troupe
Hobgoblins 4 3 3 3 3 1 3 1 6 Infanterie

Command group options

20 pts
20 pts
20 pts

Options

2 pts/fig.
2 pts/fig.
3 pts/fig.
4 pts/fig.
Base

Citadel Guard

190 pts + 24 pts/figurine 10-30 models
Max 30 models per parent
Min 10 models per parent
Troupes M CC CT F E PV I A Cd Type de troupe
Citadel Guard 3 4 4 4 4 1 2 1 9 Infanterie

Command group options

20 pts
20 pts
20 pts
50 pts
Modifiers (1)
When Porte-étendard is selected
Show this entry
80 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
70 pts
60 pts
55 pts
50 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts

Options

10 pts/fig.
Spécial
Spécial

Hobgoblin Wolf Riders

130 pts + 20 pts/figurine 5-15 models
Max 2 figurines par armée (Organisation de l’armée)
Max 15 models per parent
Min 5 models per parent
Troupes M CC CT F E PV I A Cd Type de troupe
Cavalier 4 3 3 3 3 1 3 1 6 Cavalerie
Wolf 9 3 - 3 3 1 3 1 3 Cavalerie

Command group options

20 pts
20 pts
20 pts

Options

2 pts/fig.
2 pts/fig.
2 pts/fig.
Spécial

Immortals

300 pts + 28 pts/figurine 15-30 models
Max 30 models per parent
Min 15 models per parent
Troupes M CC CT F E PV I A Cd Type de troupe
Immortals 3 5 3 4 4 1 2 1 9 Infanterie

Command group options

20 pts
20 pts
20 pts
100 pts
Modifiers (1)
When Porte-étendard is selected
Show this entry
80 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
70 pts
60 pts
55 pts
50 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts

Options

2 pts/fig.
gratuit
Spécial

Taurukh

160 pts + 28 pts/figurine 5-15 models
Max 15 models per parent
Min 5 models per parent
Troupes M CC CT F E PV I A Cd Type de troupe
Taurukh 7 4 3 4 4 1 2 2 9 Bête de guerre

Command group options

20 pts
20 pts
20 pts
100 pts
Modifiers (1)
When Porte-étendard is selected
Show this entry
80 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
70 pts
60 pts
55 pts
50 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts

Options

2 pts/fig.
4 pts/fig.
2 pts/fig.
6 pts/fig.
Spécial

Taurukh Anointed

360 pts + 120 pts/figurine 3-7 models
Max 5 figurines par armée (Organisation de l’armée)
Max 7 models per parent
Min 3 models per parent
Troupes M CC CT F E PV I A Cd Type de troupe
Taurukh Anointed 7 4 3 5 5 3 3 3 9 Bêtes Monstrueuses

Command group options

20 pts
20 pts
20 pts
100 pts
Modifiers (1)
When Porte-étendard is selected
Show this entry
80 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
70 pts
60 pts
55 pts
50 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts

Options

12 pts/fig.
6 pts/fig.
6 pts/fig.
20 pts/fig.
Barrage
Barrage

Gunnery Team

100 pts Figurine seule
Max 2 figurines par armée (Organisation de l’armée)
Troupes M CC CT F E PV I A Cd Type de troupe
Gunnery Team 3 4 3 3 - - 2 1 9
Machine - - - - 4 4 - - - Machine de guerre
Crew(2) 4 3 3 3 - - 3 1 9
Barrage

Hobgoblin Bolt Thrower

90 pts Figurine seule
Max 2 figurines par armée (Organisation de l’armée)
Troupes M CC CT F E PV I A Cd Type de troupe
Machine - - - - 4 4 - - - Machine de guerre
Crew(2) 4 3 3 3 - - 3 1 6
Barrage

Infernal Artillery - Rocket Battery

190 pts Figurine seule
Max 2 figurines par armée (Organisation de l’armée)
Troupes M CC CT F E PV I A Cd Type de troupe
Crew(3) 3 4 3 3 - - 2 1 9
Machine - - - - 4 5 - - - Machine de guerre

Options

150 pts
Barrage

Infernal Artillery - Volcano Cannon

160 pts Figurine seule
Max 2 figurines par armée (Organisation de l’armée)
Troupes M CC CT F E PV I A Cd Type de troupe
Crew(3) 3 4 3 3 - - 2 1 9
Machine - - - - 4 5 - - - Machine de guerre

Options

180 pts
Barrage

Titan Mortar

305 pts Figurine seule
Max 2 figurines par armée (Organisation de l’armée)
Troupes M CC CT F E PV I A Cd Type de troupe
Machine - - - - 4 6 - - - Machine de guerre
Crew(3) 3 4 3 3 - - 2 1 9
Ogre Slave(1) 3 3 - 4 - - 2 3 -

Options

90 pts
Bound and Binders
Bound and Binders

Disciples of Lugar

130 pts + 24 pts/figurine 5-25 models
Max 2 figurines par armée (Organisation de l’armée)
Max 25 models per parent
Min 5 models per parent
Troupes M CC CT F E PV I A Cd Type de troupe
Disciples of Lugar 3 4 3 4 4 1 2 1 9 Infanterie

Command group options

20 pts
20 pts
20 pts

Options

8 pts/fig.