Vermin Swarm

Vermin Swarm

Correspondence of translations with another language

Rules and Equipments used by the army

IT EN
Apprentice
This Wizard knows the first spell of its chosen Path of Magic.
Apprentice
This Wizard knows the first spell of its chosen Path of Magic.
Eagle Standard
While not fleeing and within range of Commanding Presence, the unit and all friendly units within 8″ take Discipline Tests rolling 3D6 and discard the highest D6; failed Discipline Tests may be re-rolled.
Eagle Standard
While not fleeing and within range of Commanding Presence, the unit and all friendly units within 8″ take Discipline Tests rolling 3D6 and discard the highest D6; failed Discipline Tests may be re-rolled.
Fear
Units in contact with one or more models causing Fear suffer −1 Discipline. Units with Fear are immune to the effects of Fear.
Fear
Units in contact with one or more models causing Fear suffer −1 Discipline. Units with Fear are immune to the effects of Fear.
Fearless
If half or more of a unit’s models are Fearless, the unit automatically passes Panic Tests and cannot declare a Flee reaction (unless already fleeing), and is immune to the effects of Fear.
Fearless
If half or more of a unit’s models are Fearless, the unit automatically passes Panic Tests and cannot declare a Flee reaction (unless already fleeing), and is immune to the effects of Fear.
Fight in Extra Rank
Models with Fight in Extra Rank can make Supporting Attacks from an additional Rank. This rule is cumulative, allowing an additional Rank to make Supporting Attacks for each instance of this rule.
Fight in Extra Rank
Models with Fight in Extra Rank can make Supporting Attacks from an additional Rank. This rule is cumulative, allowing an additional Rank to make Supporting Attacks for each instance of this rule.
Grind
Grind is a Melee Special Attack which is resolved at Agility 0 and inflicts a number of automatic hits as indicated in parentheses. These hits are resolved at the model’s Strength and AP, unless indicated otherwise.
Grind
Grind is a Melee Special Attack which is resolved at Agility 0 and inflicts a number of automatic hits as indicated in parentheses. These hits are resolved at the model’s Strength and AP, unless indicated otherwise.
Life is Cheap
When calculating Combat Score, Health Point losses suffered by a model with this rule only count as half for the enemy, rounding fractions up.
Life is Cheap
When calculating Combat Score, Health Point losses suffered by a model with this rule only count as half for the enemy, rounding fractions up.
Monstrous Support
Models with Monstrous Support may make up to 3 Supporting Attacks instead of 1.
Monstrous Support
Models with Monstrous Support may make up to 3 Supporting Attacks instead of 1.
Poison
If the attack successfully hits with a natural Hit roll of ‘6’, it automatically wounds with no Wound roll needed. All other hits must roll to wound as normal.
Poison
If the attack successfully hits with a natural Hit roll of ‘6’, it automatically wounds with no Wound roll needed. All other hits must roll to wound as normal.
Rotary Gun
Shots D3+1, Range 18″, Str 4, AP 2. No Aim Modifier for Moving and Shooting.
Rotary Gun
Shots D3+1, Range 18″, Str 4, AP 2. No Aim Modifier for Moving and Shooting.
Sling
Shots 1, Range 18″, Str 3, AP 0. The attack gains +1 Str when shooting from Short Range.
Sling
Shots 1, Range 18″, Str 3, AP 0. The attack gains +1 Str when shooting from Short Range.
Swiftstride
When a unit composed entirely of models with Swiftstride rolls Charge Range or a Flee / Pursuit / Overrun Distance, it rolls 3D6 and discards the lowest D6 rolled.
Swiftstride
When a unit composed entirely of models with Swiftstride rolls Charge Range or a Flee / Pursuit / Overrun Distance, it rolls 3D6 and discards the lowest D6 rolled.
Towering
The model can never join a unit or be joined by a Character. When drawing Line of Sight to and from models with Towering, ignore all intervening models without Towering. For the purposes of Steadfast, Towering single models count as having 1 rank.
Towering
The model can never join a unit or be joined by a Character. When drawing Line of Sight to and from models with Towering, ignore all intervening models without Towering. For the purposes of Steadfast, Towering single models count as having 1 rank.
War Platform
The character can be joined to units with smaller base size, by replacing the appropriate number of R&F models. The combined size of the replaced models must match the size of the War Platform. The Character does not contribute to the number of Ranks of the combined unit. The Character must be placed in the centre of the unit’s front rank and may not Swap Places .
War Platform
The character can be joined to units with smaller base size, by replacing the appropriate number of R&F models. The combined size of the replaced models must match the size of the War Platform. The Character does not contribute to the number of Ranks of the combined unit. The Character must be placed in the centre of the unit’s front rank and may not Swap Places .

Magic Items usable by the army

IT EN

Magic Standards usable by the army

IT EN

Units od the army

IT EN
Brute
Brute
Swarm Priest
Swarm Priest
Bloodfur Legate
Bloodfur Legate
Blackfur Veterans
Blackfur Veterans
Eagle Standard
Eagle Standard
Vermin Velites
Vermin Velites
Vermin Legionaires
Vermin Legionaires
Plague Disciples
Plague Disciples
Murmillo Brutes
Murmillo Brutes
Arena Beast
Arena Beast