 
Correspondence of translations with another language
| PL | EN | 
|---|---|
| Apprentice 
                  This Wizard knows the first spell of its chosen Path of Magic.
                 | Apprentice 
              This Wizard knows the first spell of its chosen Path of Magic.
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| Eagle Standard 
                  While not fleeing and within range of Commanding Presence, the unit and all friendly units within 8″ take Discipline Tests rolling 3D6 and discard the highest D6; failed Discipline Tests may be re-rolled.
                 | Eagle Standard 
              While not fleeing and within range of Commanding Presence, the unit and all friendly units within 8″ take Discipline Tests rolling 3D6 and discard the highest D6; failed Discipline Tests may be re-rolled.
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| Fear 
                  Units in contact with one or more models causing Fear suffer −1 Discipline. Units with Fear are immune to the effects of Fear.
                 | Fear 
              Units in contact with one or more models causing Fear suffer −1 Discipline. Units with Fear are immune to the effects of Fear.
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| Fearless 
                  If half or more of a unit’s models are Fearless, the unit automatically passes Panic Tests and cannot declare a Flee reaction (unless already fleeing), and is immune to the effects of Fear.
                 | Fearless 
              If half or more of a unit’s models are Fearless, the unit automatically passes Panic Tests and cannot declare a Flee reaction (unless already fleeing), and is immune to the effects of Fear.
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| Fight in Extra Rank 
                  Models with Fight in Extra Rank can make Supporting Attacks from an additional Rank. This rule is cumulative, allowing an additional Rank to make Supporting Attacks for each instance of this rule.
                 | Fight in Extra Rank 
              Models with Fight in Extra Rank can make Supporting Attacks from an additional Rank. This rule is cumulative, allowing an additional Rank to make Supporting Attacks for each instance of this rule.
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| Grind 
                  Grind is a Melee Special Attack which is resolved at Agility 0 and inflicts a number of automatic hits as indicated in parentheses. These hits are resolved at the model’s Strength and AP, unless indicated otherwise.
                 | Grind 
              Grind is a Melee Special Attack which is resolved at Agility 0 and inflicts a number of automatic hits as indicated in parentheses. These hits are resolved at the model’s Strength and AP, unless indicated otherwise.
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| Life is Cheap 
                  When calculating Combat Score, Health Point losses suffered by a model with this rule only count as half for the enemy, rounding fractions up.
                 | Life is Cheap 
              When calculating Combat Score, Health Point losses suffered by a model with this rule only count as half for the enemy, rounding fractions up.
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| Monstrous Support 
                  Models with Monstrous Support may make up to 3 Supporting Attacks instead of 1.
                 | Monstrous Support 
              Models with Monstrous Support may make up to 3 Supporting Attacks instead of 1.
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| Poison 
                  If the attack successfully hits with a natural Hit roll of ‘6’, it automatically wounds with no Wound roll needed. All other hits must roll to wound as normal.
                 | Poison 
              If the attack successfully hits with a natural Hit roll of ‘6’, it automatically wounds with no Wound roll needed. All other hits must roll to wound as normal.
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| Rotary Gun 
                  Shots D3+1, Range 18″, Str 4, AP 2. No Aim Modifier for Moving and Shooting.
                 | Rotary Gun 
              Shots D3+1, Range 18″, Str 4, AP 2. No Aim Modifier for Moving and Shooting.
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| Sling 
                  Shots 1, Range 18″, Str 3, AP 0. The attack gains +1 Str when shooting from Short Range.
                 | Sling 
              Shots 1, Range 18″, Str 3, AP 0. The attack gains +1 Str when shooting from Short Range.
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| Swiftstride 
                  When a unit composed entirely of models with Swiftstride rolls Charge Range or a Flee / Pursuit / Overrun Distance, it rolls 3D6 and discards the lowest D6 rolled.
                 | Swiftstride 
              When a unit composed entirely of models with Swiftstride rolls Charge Range or a Flee / Pursuit / Overrun Distance, it rolls 3D6 and discards the lowest D6 rolled.
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| Towering 
                  The model can never join a unit or be joined by a Character. When drawing Line of Sight to and from models with Towering, ignore all intervening models without Towering. For the purposes of Steadfast, Towering single models count as having 1 rank.
                 | Towering 
              The model can never join a unit or be joined by a Character. When drawing Line of Sight to and from models with Towering, ignore all intervening models without Towering. For the purposes of Steadfast, Towering single models count as having 1 rank.
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| War Platform 
                  The character can be joined to units with smaller base size, by replacing the appropriate number of R&F models. The combined size of the replaced models must match the size of the War Platform. The Character does not contribute to the number of Ranks of the combined unit.
The Character must be placed in the centre of the unit’s front rank and may not  Swap Places .
                 | War Platform 
              The character can be joined to units with smaller base size, by replacing the appropriate number of R&F models. The combined size of the replaced models must match the size of the War Platform. The Character does not contribute to the number of Ranks of the combined unit.
The Character must be placed in the centre of the unit’s front rank and may not  Swap Places .
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