Divinazione

Divinazione

The Conclave: Spells from Divination gain +3″ range up to a maximum of +9″ for each additional friendly Wizard within 12″ of the Caster.
This bonus can never increase the combined modifier beyond +9″, however other sources may.

(1) Conosci il tuo nemico

7+ [12+]
18" [6"Aura]
Aumentare
Ultimo giro
The target gains +2 Offensive Skill, +2 Defensive Skill, and +2 Agility.

(2) Fate's Judgement

5+ [9+]
18"
Hex, Missile, Danno
Immediato
The target suffers D3 [D6] hits that wound automatically with Armour Penetration 0 and Magical Attacks, with no Special Saves allowed (note that Armour Saves are allowed).

(3) Scrutare

7+ [12+]
18" [6"Aura]
Aumentare
Ultimo giro
The target gains Distracting and Hard Target.

(4) Le stelle si allineano

8+ [12+]
18" [6"Aura]
Aumentare
Ultimo giro
The target gains Divine Attacks. In addition, it must reroll failed to-hit rolls with Close Combat and Shooting Attacks.

(5) Colpo infallibile

7+ [10+]
18"
Hex, Missile, Danno
Immediato
The target suffers 2D6[3D6]​ hits that wound on 4+ with Armour Penetration 1, Divine Attacks and Magical Attacks.

(6) Presagio di morte

8+
24"
Hex
Permanente
When calculating Combat Score, a side with units containing at least one model affected by the spell suffers −X to its Combat Score (for each affected unit and instance of the spell), where X is equal to the number of Characters in the unit, increased by 1 if the unit contains any R&F models.
A Character leaving a unit that was the target of the spell no longer is affected by the spell, unless the Character was a single model unit that was the initial target of the spell.

(UN) Luce guida

12"
Aumentare
Ultimo giro
Discipline Tests of units with all models affected by the spell are subject to Minimised Roll.
A unit cannot be affected by this spell more than once per Magic Phase.