A model with a Breath Weapon can use it once during a game. It can be used either as a Special Close Combat attack or as a Special Shooting attack:
● As a Special Shooting attack (normally in the shooting phase): Choose a target, using the normal rules for shooting attacks. The attack has range 6”. This attack can be used even if the model marched in the previous Movement Phase.
● As a Special Close Combat attack (normally in the Close Combat Phase): The attack is made at the model's Initiative (or the Initiative for the relevant part of the model). Declare that you are using the Breath Weapon when allocating attacks, and choose a Unit in base contact to attack with it.
No matter if it is used as a Shooting or Close Combat Attack, a Breath Weapon causes 2D6 automatic hits on its
target. The Strength and the special rules (if any) of these hits are given within brackets, such as “Breath Weapon
(Strength 4, Flaming Attacks)”. When several model parts in the same unit have this special rule, roll for the number
of hits separately.