Sounding The Bell

Universal Rule.
Enemy units within 18” of one or more models with this Universal Rule suffer -1 Offensive Skill and -1 Defensive Skill. At the start of each friendly Magic Phase, the owner may choose to roll a D6. On 2+, the Offensive and Defensive Skill modifiers are increased to -2 each, until the start of the next friendly Magic Phase. If a '1' is rolled, the Doom Bell loses Sounding The Bell until the end of the next friendly Movement Phase, and all units (friend and foe) with models in base contact with the Doom Bell suffer D6 hits with Strength 4 and Armour Penetration 2.