At the end of the Start of the Turn phase in each of your turns you must test for each Orc and Goblin unit as described above. Starting on one side of the table and working through your army, roll a D6 for each unit. On a 2+ the unit passes the test and moves/fights normally this turn. On a 1 the unit fails the test. To determinate what happens to a unit that fails the test, roll a D6 and consult the Animosity table opposite.
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