Forced Compliance

Universal Rule.
The unit may set its Discipline to the value of a non-Fleeing friendly model with Infernal Brand within 6″. At the start of each friendly Player Turn, each unengaged non-Fleeing unit with one or more models with Forced Compliance must take a Discipline Test:
• If the test is failed, all models in the unit become Shaken until the end of the Player Turn.
• If the test is passed, the unit may immediately, if it has at least one Full Rank, receive an order from a single friendly unit with Infernal Brand within 6″, and apply one of the following effects:
– Ammo-Bearers: Shooting Attacks made with a Blunderbuss, Flintlock Axe, or Pistol from the unit which gave the order gain Battle Focus. For every natural to-hit roll of ‘1’ with Shooting Attacks from the unit that gave the order, the unit with Forced Compliance suffers 1 hit with Armour Penetration 10 that wounds automatically, with no saves of any kind allowed.
– Sacrificial Wretches: Any Health Point loss caused by Dangerous Terrain Tests on the unit that gave the order is ignored. Instead, for each ignored Health Point loss, the unit with Forced Compliance suffers 1 hit with Armour Penetration 10 that wounds automatically, with no saves of any kind allowed.

The effects last until the end of the Player Turn.