La miniatura gana Borrachos, Cruzar (Bosque). Al final de una Fase de Movimiento amiga, si la miniatura está en contacto con un Bosque, puede perder todas sus armas y ganar , con Duración: Permanente.
During step~1.2 of Pregame Planning (Build an Army), choose one of the following Model Rules, and write your choice on the Army List:
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First Strike (Fury)
Lethal Strike
Devastating Charge (+1~Str, +1~AP)
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La parte de miniatura gana Carga Devastadora (siempre Fue~4, siempre PA~2, siempre Agi~10).
Los Ataques de Disparo de la miniatura se vuelven Ataques Flamígeros, Ataques Mágicos.
Tethaen is always considered to have rolled a 3+ when rolling for whether he arrives using Ambush. In addition, at the beginning of , if Tethaen won the Round of Combat and an enemy Character in that Combat was removed as a casualty, then Tethaen may be placed in Ambush.
Model parts without Mount in units with at least 1 Proper Rank benefit from: itemize Fight in Extra Rank if fighting with a Melee Weapon with Two-Handed. +1~Arm if Using a Shield. itemize
La tiradas de lanzamiento de hechizos realizados por una miniatura con Demonio en este ejército usando dos o tres Dados de Magia ganan un modificador~+1. En partidas con uno o más Ejércitos de Legiones Demoníacas, el Jugador Activo gana un Dado de Magia adicional, durante el paso de Drenar el Velo de su Fase de Magia (p.e. ambos jugadores ganan un Dado de Magia adicional en su Turno de Jugador).
The model loses the Pitmaster model part and its base size is changed to 60100~. The bearer gains Random Movement) (#1D6 (3)) and its Attack Value is set to~#1D3 (4).
La parte de la miniatura gana Academia. Las partes de miniatura con Academia en la unidad de la miniatura ganan .
La parte de miniatura “” gana , Armas Emparejadas y Templo.
Por cada hechizo lanzado con éxito en la Fase de Magia anterior del oponente, la tirada deEmboscada de la unidad obtienen una instancia de Maximizada.
Cada vez que una miniatura con pierde un Punto de Vida después de fallar una Salvación de Regeneración contra un Ataque de Melé enemigo, inmediatamente inflige 1~impacto con Ataques Tóxicos contra la Reserva de Heridas de la miniatura atacante, antes de retirar las bajas.
La unidad gana Cónclave de Magos (2),. Las partes de miniatura “” ganan . La unidad selecciona sus hechizos de:
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Hielo y Fuego ()
Susurros del Velo ()
Caminos Ilusorios ()
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Friendly units within~6 of one or more models with benefit from +2~Off and +2~Agi.
The model’s Mobility is set to~10, and its Armour Equipment is set to~3.
Esta miniatura debe ser Desplegada dentro de una unidad con al menos una miniatura deTropa, y no puede abandonar voluntariamente su unidad.
is extended until the end of the second Game Turn.
La parte de la miniatura obtiene Ataque Pulverizador) (X).
Después de cada ronda de Combate, X incrementa en~1 (e.g. Ataque Pulverizador) (1) pasa a ser Ataque Pulverizador) (2))
Cuando la miniatura no está Trabada en Combate, X se establece en~1.
Cuando la parte de la miniatura con está en segunda fila, y no está en contacto con ninguna miniatura enemiga, puede hacer todos sus impactos de Ataque Pulverizador) a través de las miniaturas directamente delante de ella en la Fila Frontal.
Durante Elecciones Pre-Partida, un ejército de Bastiones Enanos marca unidades en la Lista de Ejército enemiga con Marcadores de Agravio (notar que los Personajes también pueden ser marcados). El número de Marcadores de Agravio colocados es igual al número de instancias de en las unidades de tu Lista de Ejército.
Todas las partes de miniatura con Enano en tu ejército ganan Primer Golpe (Odio (contra unidades que contengan un Marcador de Agravio)).
El Velocidad de Carga y la Movilidad de la miniatura se fijan en~7, y obtiene Vuelo.
The model gains Stomp Attack) (D3+1), and its base size is changed to 75100~.
Los ataques realizados con esta arma ganan Impactos Automáticos y siempre tienen Fue~5 y PA~0.
Shooting Attacks from the model with a Pistol gain Flaming Attacks. In addition, Height~1 Rank-and-File models in the bearer’s unit benefits from First Strike (Zeal, Flaming Attacks).
Un solo uso. Puede activarse al inicio de cualquier Turno de Jugador. Todas las miniaturas con Borrachos en la unidad de la miniatura cambian de Sobria a Bebida.
La miniatura gana Adjuntable, Exclusivo (Altura~1), Frenesí, Furia, Plataforma10000\ de Guerra, Indomable.
Las partes de miniatura con Elfo en unidades amigas dentro de~12 de un ganan Furia.
La miniatura gana Adjuntable, Plataforma10000\ de Guerra, Exclusivo (Altura~1), y una única parte de miniatura Asistente gana .
Cuando una unidad amiga dentro de~12 del inicia cualquier tipo de movimiento (ver el capítulo de Definiciones y Terminología en el Manual de Referencia), la unidad gana +1~Movilidad y Carga Devastadora (Cruzar), con Duración: Final del Turno.
Model gains Ritual is Complete (Kuulimas Deceiver with Wings).
Model gains Ritual is Complete (Maw of Akaan).
Model gains Ritual is Complete (Sentinel of Nukuja).
Model gains Ritual is Complete (Courtesan of Cibaresh).
Model gains Ritual is Complete (Omen of Savar with Throne of Overwhelming Splendour).
Model gains Ritual is Complete (Sentinel of Nukuja with Strixian Spirit).
La Velocidad de Carga y Movilidad de la miniatura son siempre~0. Adicionalmente, gana Canalizar (2), Emplazamiento, Solitario, Coraje, Tozudo, Inestable.
Cuando otra unidad amiga dentro de~18 de la miniatura sufre una o más heridas no salvadas debido a un ataque enemigo, el puede causar 3~impactos con Fue~4, PA~2, y Inmodificable contra la unidad enemiga que causó las heridas. Este efecto solo puede ser usado una vez por Fase.
Model gains Ritual is Complete (Vanadras Scourge).
The model gains Commanding Presence (12, ).
Si la Lista de Ejército incluye una miniatura con , el dueño puede repetir las tiradas de Emboscada de~1 y~2. Si tienes el segundo Turno de Jugador, cualquier unidad que contenga puede elegir tirar para sus Emboscada empezando desde el Turno de Juego~1.
After a Round of Combat in which at least one attack with caused any HP loss, all attacks from the same unit with gain Hatred until the end of the next Player Turn.
The model gains Creepy-Crawlies, and its base size is changed to 5050~.
X18231
X30131Area Attack (15), Direct Hit (~6, ~2)
X30141Quick to Fire.
Learned Spells cast by friendly Wizards within~12 of one or more models with gain +6~Range (Aura spells gain +3~Range instead).
At the beginning of Vanguard Units (Battle Setup, step~3.F), and at the start of each friendly Player Turn, choose a friendly unit containing Statue within~18: all models with Statue in that unit gains Regeneration (5+). Duration: One Turn.
The model gains , Disciplined.
El portador gana Resistencia (Ataques Flamígeros),Égida (6+).
+1~Str, +1~AP.
The bearer gains Weapon Master and its Armour Equipment value is set to~2. At the start of each Round of Combat that it is fighting, if the bearer is within~12 of one or more friendly models that are equipped with a Great Weapon, Paired Weapons, and/or Shield, it gains the corresponding equipment, with Duration: Round of Combat.
Models without Statue gain that Property. They have their set to~1, gain +1~Res and , and lose .
If an army includes any model with , then all models in the Army List must have .
The model can never benefit from Parry. After the First Round of Combat, all of the model parts’ Melee Weapons count as a Hand Weapon for all rules purposes, with Duration: End of Combat.
The model gains Resistance (Flaming Attacks).
Las tiradas de Alcance de Carga hechas por unidades enteramente con ganan Maximizada, si el objetivo de la Carga contiene una Reserva de Heridas que tenga menos Puntos de Vida que su valor inicial.
The Caster gains +1~to cast Learned Spells with type: Damage.
Los Ataques Estándar de Melé ganan+1 a herir.
+2~Def, +1~Fue, +1~PA, Agi fijada a~0.
Los Ataques de Melé contra una miniatura de Altura~X obtiene +1~para impactar y +1~para herir.
At the end of each of your Player Turns, if there are no friendly models with on the Battlefield, each unit containing loses X~HP, where X is equal to half the Resurrected, value fractions are rounded up, (roll any dice when needed). These hits can only be allocated onto models with .
Cuando una miniatura con Ataque de Barrido) está dentro de~1 de una unidad enemiga No-Trabada durante una Maniobra de Movimiento (incluso temporalmente), la unidad de la miniatura puede realizar un Ataque de Barrido) contra esa unidad enemiga. Esto solo puede ser usado una vez por Turno de Jugador amigo.
Resuelve el Ataque de Barrido) cuando se complete la Maniobra de Movimiento. El ataque impacta automáticamente y cuenta como un Ataque a Distancia.
Cada parte de miniatura en la unidad con Ataque de Barrido) debe utilizarlo contra la misma unidad enemiga. El ataque causa X~impactos, resueltos con la Fuerza, Penetración de Armadura y Atributos de Ataque de la parte de miniatura, pero no sus Armas.
Si se definen entre paréntesis valores para la Fuerza, Penetración de Armadura y Atributos de Ataque adicionales (Y), se utilizan estos en su lugar. En este caso, el Ataque de Barrido) es Inmodificable.
Siempre que un ataque con Ataques Envenenados impacte con una tirada para impactar de~6, hiere automáticamente (no se necesita tirar para herir).
Si el ataque tiene dos o más instancias de Ataques Envenenados, hiere automáticamente con una tirada para impactar exitosa de~5 o~6 en su lugar.
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Si el ataque se convierte en más de un impacto (p.e. un impacto Ataque de Área, Furia), solo un impacto, elegido por el atacante, hiere automáticamente. Todos los otros impactos deben de tirar para herir normalmente.
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Todas las unidades amigas dentro de 6 de una miniatura con Atrincherar se benefician de Objetivo Difícil (1).
Todas las unidades que no contengan dentro de~6 de la miniatura ganan Coraje, Frenesí e Indomable. Las unidades amigas trabadas en el mismo Combate Combinado que la miniatura con Aura de Locura, superan sus chequeos de automáticamente.
During its Shooting Phase, the model part can make a Shooting Attack that targets all enemy units within~12 of the model (including those Engaged in Combat and outside Front Arc and/or Line of Sight). This attack can be used even if the Altar is Engaged in Combat. Each target suffers D6~hits with a Strength equal to the current Game Turn number, Armour Penetration~2, and Unmodifiable.
Unidades dentro de~8 de una o más miniaturas amigas con ganan +2~Def y +2~Ofe. Las partes de miniatura con Montura no se ven afectadas. La miniatura puede lanzar su hechizo elegido como un Hechizo Vinculado (5).
Enemy units within~12 of one or more suffer 3~Agi (to a minimum of~1).
All friendly units within~6 of one or more models with Necromantic Aura reduce the number of HP losses caused by , Un\-stable by~1.
The model loses Light Troops.
Units entirely with Autonomous may perform March Moves as normal despite being Undead, even when outside the range of Commanding Presence of any friendly models.
Al principio de cada Turno de Jugador amigo, cada miniatura con puede seleccionar uno de los siguientes efectos, llamados Órdenes, y aplícala a una sola unidad, con Duración: Un Turno. La unidad objetivo debe:
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Ser una Parental o .
Ser la propia unidad de la miniatura o estar dentro del alcance de la Presencia Inspiradora o Faro de Disciplina) de la miniatura (si tiene alguna de esas reglas).
El objetivo elegido no puede estar ya bajo el efecto de una Orden.
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¡A Paso Ligero!El objetivo gana +1~Car y +2~Mov.
¡Firmes, Hombres!
El objetivo gana Disciplinado, y sus Chequeos de Disciplina ganan Minimizada.
¡Preparados!~¡Apuntad!~¡Fuego!El objetivo gana Preciso.
¡Preparaos Para El Impacto!El objetivo gana Luchar con Fila Adicional y Disparar con Fila Adicional.
Después del Despliegue, las unidades enteramente con Vanguardia pueden realizar un Movimiento de Reforma, Avance, o Marcha pre-partida, llamado un Movimiento de Vanguardia, con las siguientes excepciones:
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Si un valor X es dado, la Movilidad de la unidad es fijada a~X durante el Movimiento de Vanguardia, en otro caso utiliza la Movilidad de la unidad.
Ninguna miniatura puede mover más de~12 durante el Movimiento de Vanguardia, independientemente de su Movilidad.
La unidad no puede finalizar su Movimiento de Vanguardia dentro de~6 de una unidad enemiga.
Miniaturas Adjuntables no pueden salir de una unidad como parte del Movimiento de Vanguardia.
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Si ambos jugadores tienen unidades completamente con Van\-guardia~Mov), se alternan moviendo sus unidades una por una, empezando por la unidad a la que el defensor dió Van\-guardia~Mov) (3).
Una unidad que empiece la partida fuera de su propia Zona de Despliegue no puede declarar una Carga en el primer Turno de Jugador del primer Turno de Juego.
The model can Raise Health Points above a unit’s starting size for the units stated within brackets (X). However, units cannot be increased beyond twice their starting size or beyond the unmodified maximum unit size (that is printed in their unit entry). A unit’s starting size is the size of the unit as written on the Army List or the size of the unit when it is Summoned.
The model gains Hierophant and Wizard Apprentice with access to Cosmology, Divination, Evocation.
Los Ataques de Disparo hechos por la parte de la miniatura con una alphaorderlistorBallesta, , ganan Golpe Letal, Fervor.
Afflict (1~Str, 1~AP)
La miniatura gana . Un solo uso: esta arma puede ser utilizada como un Arma de Disparo con el siguiente perfil.
Después de que este arma se haya utilizado como un Arma de Disparo, la miniatura pierde .
Unless the model has Height~5, or only has model parts with Beast and/or Statue, it gains +1~Arm, Metal Armour, and loses Light Armour (if it has it). A model with Mount cannot benefit from this +1~Arm more than once.
If an army includes any model with , then all models in the Army List must have .
Counts as a Hand Weapon, with the following additional rules: +1~Str, and Devastating Charge (+1~AP).
One use only. Duration: One Turn. May be activated at the start of any friendly Player Turn, provided the General is on the Battlefield and not Shaken:
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Friendly units gain +1~Charge Speed and +1~Mobility.
If the General is a or a , friendly units entirely with Goblin gain Light Troops as long as they are not Engaged in Combat.
If the General is an or an , friendly units entirely with Orc have their Charge Range rolls Maximised.
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If one model in this unit is affected by an Engineer, all Rank-and-File models in this unit are affected by the Engineer.
Immediately before choosing a unit to join using the Hidden rule, the model may gain a Beastie mount without any upgrade for free. If the model joins a unit with at least one Rank-and-File model with Creepy-Crawlies, its mount also gains Creepy-Crawlies.
La parte de la miniatura gana Esclavista. Aplica los siguientes efectos a las unidades al alcance de la Presencia Inspiradora de esta miniatura (amigas y enemigas):
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Unidades amigas que contengan Bestia: los Chequeos de Disciplina ganan Minimizada.
Unidades amigas: las tiradas para el número de impactos de Pisotón) ganan Maximizada.
Unidades enemigas: las tiradas para el número de impactos de Pisotón) ganan Minimizada.
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Afflict (3~Def).
Una unidad conteniendo Bendiciones gana Primer Golpe (Odio). Las partes de miniatura con Montura no se ven afectadas. La miniatura puede lanzar los siguientes tres Hechizos Vinculados (3), con Tipo: Lanzador, y Duración: Un Turno.
ullorBendición de Ullor
La unidad del objetivo gana Égida (5+, contra Ataques de Melé).
sunnaBendición de Sunna
La unidad del objetivo gana Ataques Flamígeros. Cada unidad enemiga en contacto con la unidad del objetivo cuando el hechizo es lanzado sufre 1D6~impactos con ~4, ~0, Ataques Flamígeros, Ataques Mágicos.
volundBendición de Volund
La unidad del objetivo gana Fervor.
Los Ataques de Disparo dirigidos a una Reserva de Heridas con Objetivo Difícil sufren X a impactar.
Duration: Permanent. Activation: Pre-game~Selections. Each unit containing Berserk must choose whether to go Berserk or not. A unit containing a model that is Berserk can never be Using a Shield. Model parts that are Berserk gain +1~Str, Fearless, Fury, Unruly, Zeal
The Weapon Beast model part gains First Strike (Hatred) and the following Shooting Weapon: *15pt
312452Stand and Shoot,Quick to Fire
The model’s PV are set to~9, its base size is changed to 75100~, and the roll for the number of hits it does with its Pisotón) is Maximizada.
The attack gains +1 to hit and always wounds on at least~4+ when allocated towards a Health Pool of Height~4-5.
Tethaen’s rags and strange hat never stop dripping, even when out of the water.Aegis (5+),Resistance (against Flaming Attacks).
Una unidad que contenga un Personaje con puede repetir sus Chequeos de Pánico fallidos a costa de inflingir una herida sin ninguna salvación permitida a un Personaje con en la unidad.
The model gains Bodyguard (General), and the model part gains Great Weapon, and loses Halberd.
Paired Weapons. Poison Attacks.
La miniatura gana Ataque de Barrido) (#1D6 (2), Fue~3, PA~1).
The model gains Fly, Hard Target (1), Light Troops, Skirmisher.
La unidad gana uno de los dos sets de efectos dependiendo de si está Sobria o Bebida: Durante Elecciones Pre-Partida, cada unidad que contenga Borrachos debe elegir si está Sobria o Bebida. Los Personajes con Bebida no pueden unirse a unidades que contiengan ninguna miniatura con Sobria y viceversa (las miniaturas sin Borrachos no se consideran ni con Bebida ni con Sobria).
[t]0.4
minipage[t]0.4
minipage*
Una miniatura con Escudo se considera que está usando un Escudo en todo momento, excepto durante la Fase de Melé si está usando una Arma de Melé A Dos-Manos.
Una miniatura usando un Escudo gana +1~Arm. Adicionalmente, cualquier miniatura de Altura~1-3 utilizando una Arma de Mano mientras usa un Escudo gana Parada.
Nota: Un Escudo no proporciona ningún beneficio contra Ataques de Melé mientras se usa un Arma de Melé A Dos Manos.
) proporcionan modificadores a Características Defensivas, sus efectos no se aplican a un Personaje en una montura que tenga su propia Habilidad Defensiva o Equipamiento de Armadura.
Shield. When a Height 1--3 model is using a Hand Weapon and is Using a Spiked Shield simultaneously, and the bearer successfully passes an Armour Save roll of 4+ against a Melee Attack from an enemy model Engaged in its Front Facing, the bearer immediately inflicts 1 hit with the bearers Str and AP and Automatic Hits towards the Health Pool of the model that caused the wound, before any casualties are removed.
X24242 Stand and Shoot, Quick to Fire, Counts as a Paired Weapons in Combat
After using its Breath Attack, the model loses a Health Point.
In each Shooting Phase, before selecting its target, a unit containing Braziers may choose to gain Flaming Attacks (Shooting), with Duration: One Phase.
Si la miniatura está en contacto con una unidad enemiga que contenga un Objeto Mágico durante el Paso~2.b de cada Ronda de Combate (Calcula la Puntuación de Combate Estática), añade~+1 a la Puntuación de Combate.
The model gains Dis\-trac\-ting (1),Stri\-der (Water Terrain).
Legendary.
Units containing Headbashers gain Bodyguard, and Rank-and-File model parts with Orc in the unit gain Lethal Strike. Additionally, units entirely with Headbashers that count towards Core count towards Special instead.
Las tiradas de Alcance de Carga de la miniatura hacia unidades que contengan Altura~5 obtienen Maximizada.
Impactos por Carga) ganan Heridas Múltiples (1D3, contra Altura #1 (5)).
The Chassis’s Strength is set to~6, and its Armour Penetration is set to~3.
The model part gains +1~Att while another friendly unit is Engaged in Combat anywhere on the Battlefield. Only units containing a Rank-and-File model can benefit from this rule. Note: when Engaged in Combat, units without a Rank-and-File model still counts as a unit Engaged in Combat for other units.
La miniatura gana Objetivo Difícil (1), Tropas Ligeras, Hostigador, Van\-guardia~Mov).
La~miniatura~gana Heridas Múltiples (2, contra Altura~3--5). Adicionalmente, cuando una unidad conteniendo esta regla Carga a una unidad conteniendo una miniatura con Altura~3-5, su tirada de Alcance de Carga gana Maximizada.
When an enemy unit performs any of the following actions, it suffers #1D6 (2)~hits with Strength~ 4, Armour Penetration~1, and Unmodifiable:
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The enemy unit successfully Charges a unit containing in contact with a Terrain Feature.
The enemy unit comes into contact (while it was not in contact earlier) with a Terrain Feature that is in contact with a unit containing .
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Resolve the hits at the end of the action that triggered them. No unit can be affected by more than once in each Player Turn (including from different units containing ).
El portador gana +1D3~Ataques Pulverizadores cuando está trabado con una unidad enemiga que contenga un Marcador de Agravio.
The Range of the model’s Shooting Weapon is doubled. Enemy units hit by the weapon suffer 1~Charge Speed and 1~Mobility, both to a minimum of~3, with Duration: One Turn.
The model may use Shooting Attacks towards enemy units Engaged in Combat, with the following rules and restrictions:
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Friendly units Engaged in this Combat are ignored for Cover purposes (but not for drawing Line of Sight).
Roll to-hit as normal against the intended target. Immediately after determining the number of hits, roll a D6 for each hit. On a roll of 4+, the hit is distributed onto a randomly chosen friendly unit Engaged with the original target. Otherwise, proceed as normal.
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The model gains Ambush (Battlefield Edge), Hard Target (1), Scout.
Esta parte de la miniatura puede asignar su Pisotón a Reservas de Heridas de altura~4 o inferior (en lugar de~0-1).
Si el Ataque de Pisotón de la parte de la miniatura se destina a una Reserva de Heridas con altura~(3–4), el número total de impactos se reducen a la mitad, redondeando hacia arriba.
Only one model per unit may use a in any one Shooting Phase.
Increase the Aim of the by~1 for each other model in the unit armed with a .
Shooting Attacks towards enemy units in contact with one or more models with gain +1 to hit.
For Shooting Attacks allocated against a Health Pool with a to-hit roll of ‘1’, ‘2’, or ‘3’ is always considered a miss, instead of the usual ’1’.
Una unidad que contenga Capitán gana las siguientes reglas adicionales:
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Si la unidad tiene un Portaestandarte, se considera que está dentro del alcance de su Portaestandarte de Batalla’s* Faro de Disciplina) regla.
Si la unidad tiene un Músico, se considera dentro del alcance de la regla Presencia Inspiradora de su General*.
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Una unidad solo puede contener una única Miniatura Adjuntable con Capitán.
*Si esa miniatura está en el Campo de Batalla.
During Pre-game~Selections, you must select one of the following options for each unit with this rule and apply its effect to that unit. Duration: Instant. itemize Loot and Pillage: The unit gains Light Troops. Extra Ration: The model gains Devastating Charge (+1~Str, +1~AP), Fearless, Unruly, and loses Ambush,Scout, Van\-guard~Mob), Light Troops. itemize
+2~Arm.
Los Ataques Estándar de Melé que saquen un 6 para herir ganan Heridas Múltiples (1D3). Si al menos uno de esos ataques causa una pérdida de PV, esta miniatura Recupera 1~PV al final del Paso de Agilidad (a menos que fuera retirada como baja).
The model gains Commonfolk and the Men-at-Arms model part gains Spear.
+2~PA.
The model’s Armour Equipment value is set to~3, and it gains Stri\-der (Ruins).
The model’s unit may never voluntarily change its number of files. After performing a March Move, the unit loses 1D6~HP.
The model gains Diseased, Exclusive.
The model’s unit gains Poison Attacks.
The Chassis model part’s Agility is set to~4 and it gains Grind Attack) (D3+1), Devastating Charge (+10~Agi).
The model part gains a . Place a Forest underneath the model until the model is removed as a casualty.
This Forest always extends up to the edges of the model’s Unit Boundary (and no further), even if the unit moves or changes its formation.
You may place a marker next to the unit instead.
The model part with Goblin gains March and Shoot, Poison Attacks (Melee and Shooting), and gains Throwing Weapons~(4+) with Shots~3.
The model gains Feigned Flight, Hit and Run, Light Troops, Van\-guard~Mob), and the model part gains a Light Lance and a ~(3+).
The Dark Coach’s base size is changed to 50150, and gains one additional .
The ’s base size is changed to 5050~.
The model replaces Exclusive (Yetis) with Exclusive. While joined to a unit of , the unit gains Van\-guard~Mob), loses Unruly, and the counts as being of the same Height as the unit for the purposes of allocating Ranged Attacks and Special Attacks.
If the General is a , apply the following changes to Army List creation:
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Max.~10\% of the Army Points may be spent on units entirely with Goblin.
The Rarity and Duplication Limits items/army (X) units/army (X), models/army (X), and max.~#1 per army (X)) in the unit profiles of certain units entirely with Orc are modified, as indicated by TL:~#1 (X).
For example, Uncommon (TL: Regular) means that if the General is a Tribe Leader, the Rarity becomes Regular, whereas units/army (1 (TL:~#1 (2))) means that if the General is a Tribe Leader, the Duplication Limit becomes units/army (2).
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Friendly units within~6 of the model benefit from Autonomous.
A unit containing a Knight Banneret adds +1 to the Combat Score of its side. In addition, it can take a single Banner Enchantment from the list of Army Specific Magic Items.
The model gains Nobility and the Men-at-Arms model part gains .
When the model part allocates Attacks in a Combat, it may choose to exchange all of its Standard Melee Attacks for a Grind Attack) (HP, Str~9, AP~10, Magical Attacks,Psychic Attacks,Unmodifiable)
The number of hits is equal to the model’s current number of~HP
When performing its Standard Melee Attacks, the model part gains +1~Att for each enemy model in contact with it; moreover, its Standard Melee Attacks ignore Parry.
Duration: Instant. Activation: Start of any friendly turn. All models in the Berserker Helts unit with Berserk, that it not already Berserk goes Berserk.
The model gains Hard Target (1), Light Troops, Skirmisher.
The model gains Aegis (5+, against Magical Attacks).
The model must buy Weapon Enchantments for two of its mundane weapons. The Points Cost of one of the Weapon Enchantments (the cheapest if applicable) is halved, rounding fractions up.
The model gains Attached, Exclusive (, ,), Stand Behind, Stri\-der, War10000\ Platform.
La unidad gana Objetivo Difícil (1) mientras esté en contacto con un Lago.
The minimum amount of Army Points that must be spent on Core units is reduced to Min. #1 (20), and become .
The Army List may not include any of the following units: , Khans, Bruisers, Bombardiers, , with , or .
While the unit has a Standard Bearer and the General is on the Battlefield, it:
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Gains Fight in Extra Rank.
May reroll a failed Command Test. If it chooses to do this, and still fails the test, the unit loses Standard Bearer, and you must remove one Rank-and-File model from the unit as a casualty (no saves allowed).
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La peana de la miniatura cambia a 100150~, su número de PV establece a~8, y gana 2~Domadores adicionales.
Si un ataque con Golpe Letal hiere con una tirada para herir de~6, su Penetración de Armadura es fijada a~10, y las Salvaciones de [regeneración]Regeneración no pueden ser utilizadas contra él.
The bearer gains Attached, Exclusive, and . Its base size is changed to 4040.
The bearer gains Exclusive, as well as Weapon Master, , Halberd, Great Weapon. While it is using a Melee Weapon without a Weapon Enchantment, add the following rules to the weapon, depending on the weapon used:
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Great Weapon: +2~Att, +1~to wound.
Halberd: +2~Att, Dis\-trac\-ting (1).
: +3~Att.
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The bearer gains Attached, Exclusive, as well as Weapon Master, , Halberd, Great Weapon.
Give one Incendiary Marker to the unit, with Duration: Permanent. A unit containing one or more Incendiary Markers gains Weakness (Flaming Attacks). Remove one Incendiary Marker:
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Immediately when the unit suffers one or more wounds (before saves are performed) from Ranged Attacks with Flaming Attacks.
At the end of a Round of Combat in which the unit has suffered one or more wounds (before saves are performed) from Melee Attacks with Flaming Attacks.
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A Character leaving a unit affected by one or more Incendiary Markers is no longer affected, unless the Character was a single model unit when it gained Incendiary Markers: in that case, the Character keeps those Incendiary Markers.
The model gains , and a Pharaoh must be the General. Other units in the Army List must be upgraded with .
The model gains Aegis (5+) while Engaged in the same Combined Combat as another friendly unit.
Courage and Command Tests taken by the model’s unit are Minimised, and may use the Discipline from other units within~8, following the rules below:
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Choose a single model in the unit to take the test for the whole unit, as usual.
Determine the model with the highest Discipline value in any other friendly, non-Shaken unit within~8.
Set the Discipline value of the model chosen in step~1 above to the value determined in step~2.
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This is just invisible text for proper layout display\ de hechiceros pueden unirse en una comunión mística para potenciar sus habilidades mágicas. Mediante una colaboración estrecha, se convierten en fuerzas formidables en el campo de batalla.\ is just invisible text for proper layout display
La unidad conoce X~diferentes Hechizos Aprendidos, elegidos de la lista de hechizos disponibles en su entrada de unidad, es un Mago, si X es 2~o más, también gana Canalizar (1).
La unidad solo puede hacer un Intercambio Hereditario si pudiera haber elegido el Hechizo Hereditario durante la Selección de Hechizos (como parte de la Planificación Pre-partida), sin embargo, sigue siendo elegible para un Intercambio Universal. Ver el capítulo de Preparaciones de Batalla para más detalles.
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Aunque los hechizos son conocidos por toda la unidad, solo una miniatura es el Lanzador: cada vez que lances el hechizo, antes de elegir los objetivos, selecciona una miniatura de Tropa como el Lanzador para este hechizo.
Si un Cónclave de Magos sufre una Disfunción, trata a la unidad entera como el Lanzador.
Al respecto de los Objetivos Primario\- y Secundario, trata a la unidad entera como un Lanzador.
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Extraordinaria. El tamaño de la peana de la miniatura cambia a 150100~, su Altura cambia a~5, sus Puntos de Vida se establecen en~9, su Velocidad de Carga se establece en~5.
Además, pierde Plataforma10000\ de Guerra, Exclusivo, Adjuntable, y obtiene Terror,Pisotón) (1D6),Solitario.
Al principio del Paso de Agilidad, cuando los Ataques Estándar de Melé de la miniatura se asignan, selecciona una parte de la miniatura de cada miniatura enemiga en contacto con esta miniatura. Añade sus Características de Valor de Ataques, excluyendo los modificadores, para el Valor de Ataques del . Duración: Ronda de Combate.
The model gains Ambush (Terrain Feature with a friendly ),.
In addition, each on the Army List increases the duplication limit of by~1.
Las unidades amigas dentro de~8 de una o más miniaturas con , ganan +1~Car.
Frenzy, Impact Hits) (D6), Unruly.
One use only. Duration: End of Turn. Choose one of the following effects; all models in the unit must choose and activate the same effect simultaneously.
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May be activated during Combat Choices. The model gains Grind Attack) (1, ~2, ~3, Unmodifiable); if it is in the second rank and not in contact with any enemy model, it can make its Grind Attack) across models in the first rank directly in front of it.
May be activated in the Shooting Phase. The model gains the following Shooting Weapon:
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*15pt
16223Accurate, March and Shoot
The model gains +1~Arm, and replaces Light Armour with Metal Armour.
The model gains Light Troops, Afflict (-1~Discipline).
Al principio del paso~3.6 de la Organización de Batalla, (Mover Unidades con Vanguardia), elige una unidad amiga Parental o dentro de~8 de una unidad conteniendo : la unidad elegida gana Van\-guardia~Mov) (3).
Las tiradas de Alcance de Carga, Distancia de Huida y Distancia de Persecución de unidades enteramente con Zancada Veloz ganan Maximizado.
The model gains Wizard Conclave (2).
*5pt
The unit selects its spells from the following:#1#2 (Fountain of Youth (),
Stone Skin (),
Mind Fog (),
Shrouded Steps (),)
The model gains Fly, Wizard Conclave (1)
*5pt
The unit selects its spells from the following:#1#2 (Predator’s Instinct ())
La miniatura gana Objetivo Difícil (1), Tropas Ligeras, Hostigador.
The model gains Ghost Step, and model parts with Mount gain Poison Attacks.
The model gains Hard Target (1), Light Troops, Scout, Skirmisher, Stri\-der.
Attacks with Multiple Wounds~(X) against the model halve their X value (rounding fractions up).
Spells cast by this unit gains +12~Range.
The model selects one spell less than normal.
Cuando una unidad conteniendo es parte de una Carga Combinada, sus tiradas de Alcance de Carga ganan Maximizada. Cuando múltiples unidades conteniendo están Trabadas en el mismo Combate Combinado, cada una de estas unidades gana Primer Golpe (Resuelto).
Units that count against the Army Category must start the game in Ambush and automatically fail all Ambush Rolls.
At the end of step 2 of the owner's Magic Phase (Siphon the Veil), each non-Shaken unit with Summoner may perform one :
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Choose a unit from the Army Category that has not yet entered the Battlefield.
A friendly unit consisting entirely of models with Cultist within 6 of the Summoner suffers #1D3 (2) HP losses per full 300 pts of the chosen unit's cost (min #1D3 (2), max #1D3 (4)).
Deploy the chosen unit using Ambush within 12 of the Summoner.
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The total HP losses caused by in a Player Turn cannot exceed 6D3. In Game Turn 1, this limit is 2D3 for the First Player and 4D3 for the Second Player.
The unit gains Solitary.
If it fails a Break Test, replace each model of the unit with a model:
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The unit and its models are considered removed as a casualties.
Each model is placed in the same position and facing the same direction as the model it replaces (even if the replaced model was in contact with an enemy unit: in this case, the model is placed in contact with the enemy unit, too).
The models form a new unit.
The unit follows the rules for Summoned Units, except that it ignores the Unit Spacing rule when placed on the Battlefield, but can still not overlap other units or Impassable Terrain.
The Wretched One unit cannot perform any Combat Reforms in the Round of Combat during which it is Summoned. Enemy units can do so as normal.
Note that the following Round of Combat is not considered the First Round of Combat for the Wretched One unit, nor for the enemy units it is Engaged with.
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During Combat Choices, a unit entirely with must choose one of the following Dances. Model parts with Elf in the unit gain the associated effects, with Duration: Round of Combat.
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Dance of Bedevilments: Afflict (1~Dis), and enemy units in contact cannot claim Combat Score bonus from their Proper Ranks.
Dance of Biting Wind: +1~AP and Lethal Strike
Dance of the Parting Mists: 1~Str, 1~AP, and Aegis (3+)
Dance of Whirling Blades: +1~Att
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The unit cannot choose a specific Dance again until after one or both of the following has happened:
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The unit is not Engaged in Combat.
The unit has chosen a different Dance.
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If the General is a Darrmu, apply the following changes to Army List creation:
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Max.~10\% of the Army Points may be spent on units entirely with Orc.
The Rarity and Duplication Limits items/army (X) units/army (X), models/army (X), and max.~#1 per army (X)) in the unit profiles of certain units entirely with Goblin are modified, as indicated by D:~#1 (X).
For example, Uncommon (D: Regular) means that if the General is a Darrmu, the Rarity becomes Regular, whereas units/army (1 (D:~#1 (2))) means that if the General is a Darrmu, the Duplication Limit becomes units/army (2).
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Each time this model successfully casts a Learned Spell of Type Augment, Universal, choose one of the following effects, for a single targeted friendly unit:
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The Rank-and-File part of the target Raises a number of HP equal to its Resurrected value.
A single model in the target Recovers a number of HP equal to its Resurrected value.
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This effect cannot be applied more than twice on the same Health Pool in each Magic Phase.
The model part benefits from Fury, Hatred while joined to one or more Rank-and-File models with Human.
The model part benefits from Fury, Hatred while joined to one or more Rank-and-File models with .
When shooting at an enemy unit Engaged in Combat (using the Callous rule), hits are distributed onto a randomly chosen friendly unit Engaged with the original target on a roll of~5+ instead of~4+.
The model gains Weakness (Flaming Attacks).
Only one model per unit may use a in any one Shooting Phase.
Increase the Aim of the by~1 for each other model in the unit armed with a .
Enemy units in Contact with the model lose Devastating Charge.
Melee Attacks against the model can never wound on better than~4+.
The model can cast Veil of MistDruidism as a Bound Spell~(4+).
Each time the bearer loses a Health Point after failling a Regeneration Save against an enemy Melee Attack, it can immediately perform a Standard Melee Attack towards the Health Pool of the model that caused the wound. This attack is resolved at the end of the same Agility Step, before any casualties are removed, and does not count against the maximum number of attacks the model with can make due to Restricted Attacks.
Durante Elecciones de Combate el oponente debe elegir un Personaje de una de sus unidades que esté en contacto con la unidad de la miniatura: el Personaje elegido y la miniatura con Derecho Divino cuentan como si están en contacto una con otra. Adicionalmente, mientras la miniatura con Derecho Divino esté en contacto con un Personaje enemigo, no tires para determinar sus características: en su lugar, todas las características aleatorias se considera que han sacado el máximo valor posible.
La miniatura gana +1~Ata por cada miniatura enemiga en contacto con ella. Adicionalmente, cuando una unidad conteniendo esta regla Carga a una unidad conteniendo una miniatura con Altura~0-2, su tirada de Alcance de Carga gana Maximizada.
Por cada pérdida de Puntos de Vida que la miniatura cause con Ataques de Melé, tira un 1D6 al final del Paso de Agilidad. Por cada~4+ obtenido, la miniatura gana +1~Punto de Vida.
Si los Puntos de Vida de la miniatura alcanzan 20 o más, todas las unidades dentro de~9 inmediatamente sufren #1D6 (2)~impactos con Ataques Tóxicos, y la miniatura es retirada como baja.
For each Standard Melee Attack allocated against a model with Diseased that rolls a to-hit roll of~1, the attacking model’s Health Pool suffers a hit with Toxic Attacks at the end of the same Agility Step.
La miniatura no es Desplegada normalmente.
En cambio, al principio de cualquier Turno de Jugador, puede elegir una miniatura Tropa amiga, que cumpla los siguientes criterios:
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La miniatura con Oculto podría unirse normalmente a esa unidad.
La miniatura con Oculto tiene un tamaño de peana y Altura idéntico al de las miniaturas de Tropa en la unidad.
La unidad no está Aturdida y no es una unidad Convocada pero puede estar Trabada en Combate.
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Una vez elegida una unidad elegible, sigue estos pasos:
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Retira una miniatura de Tropa, con el mismo tamaño de peana que la miniatura con Oculto, de la fila frontal de la unidad como baja.
Despliega la miniatura con Oculto donde la miniatura retirada estaba colocada.
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Si la unidad elegida está Trabada cuando se le une una miniatura con Oculto, considera que la miniatura con Oculto ha estado en la Primera Ronda de Combate a propósito de todas las reglas, con Duración: Final del Turno. Nota: Miniaturas Adjuntables con Oculto pueden seguir siendo desplegadas utilizando la regla Oculto.
Comenzando en el Turno de Juego~1, una miniatura con Durmiente puede si llega o no desde Emboscada, sin necesidad de realizar ninguna tirada.
One use only. At the beginning of Vanguard Units (Battle Setup, step~3.F), a unit containing may choose to be removed from the Battlefield. If so, the unit gains Ambush (Terrain Feature with a friendly ).
At the end of each of your Player Turns, if there are no friendly models with Hierophant on the Battlefield, each unit containing loses X~HP, where X is equal to half their Resurrected value (rounding fractions up).
These hits can only be allocated onto models with .
Las unidades completamente con Explorador no tienen que ser Desplegadas dentro de su Zona de Despliegue: en su lugar, pueden ser desplegadas en cualquier lugar del Campo de Batalla a más de~12 de la Zona de Despliegue del oponente.
Una unidad que empiece la partida fuera de su propia Zona de Despliegue no puede declarar una Carga en el primer Turno de Jugador del primer Turno de Juego.
Priorizando estilos gráciles y beneficiándose de el entrenamiento y la experiencia de sus largas vidas, los soldados elfos suelen demostrar estilos de combate particularmente refinados. Sus fluidos movimientos y golpes precisos les garantizan una maestría que puede parecer casi sobrenatural a sus enemigos.
Una parte de miniatura con este Atributo de Ataque atacando con una Arma a Dos Manos golpea a 1~Agilidad en vez de siempre a Agilidad~0.
The model’s base size is changed to 6060~.
The model benefits from Fury while a Pharaoh or Nomarch is joined to its unit.
The model is a Wizard Apprentice with access to Druidism, Shamanism, Evocation. It can select its spells from the Apprentice Spell and Adept Spells~(\#1-\#4) from its chosen Path. This replaces the normal rules for Spell Selection connected to being a Wizard Apprentice.
Evocation=evocation,Druidism=druidism,Shamanism=shamanism
La miniatura debe elegir tres diferentes. Anota los hechizos elegidos en la Lista de Ejército. El Alcance de estos hechizos es fijado a~36. La miniatura no puede lanzar Hechizos Vinculados en el mismo Turno de Jugador en el que ha realizado una Maniobra de Movimiento.
During the opponent’s Pre-game~Selections, the opponent must choose Power or Wisdom.
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Power: the model gains Channel (1).
Wisdom: immediately choose up to two units from the opponent’s Army List: the chosen units begin the game with an Incendiary Marker.
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Units entirely with reduce by~1 the number of HP lost due to , Un\-stable.
When models in a unit make a dice roll of the type defined in brackets (X), after seeing the result(s) of all simultaneous rolls for X, and rolling eventual re-rolls, it may add~2 to~X for all simultaneous rolls with this attribute.
If this modifier is used, immediately roll a D6 and consult the table below:
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1--2 Oops: Change the target of all simultaneous Attacks or a spell with Maniacal Enthusiasm to a friendly unit within range chosen by the controlling player (the model’s own unit is always an eligible target).
3--4 Room for Improvement: After fully resolving the simultaneous attacks or a spell that triggered the roll on this table, the model’s unit suffers 3~hits with Str~4, AP~10 and Unmodifiable.
5--6 Glorious Success!: No additional effect.
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La Mantícora gana Pisotón) (1D3) y el tamaño de su peana cambia a 50100~.
Los Estándar Ataques de Melé con una Arma a Dos Manos ignoran Distracción, Parada.
The model gains ,Light Troops,Van\-guard~Mob).
La Altura de la miniatura cambia a~5. Además, sus PV se establecen en~7, su Velocidad de Carga y Movilidad se establecen en~7, y obtiene Vuelo,Tropas Ligeras,Terror,Pisotón) (1D6),Solitario.
Al principio de Determinar Orden de Agilidad (Fase de Melé, paso~3.A), la Agilidad de la miniatura se establece en el doble del número de Puntos de Vida actuales.
Al inicio de cada Paso de Agilidad, la Habilidad Defensiva de la miniatura y la Habilidad Ofensiva, se establecen al doble del número actual de Puntos de Vida de la miniatura.
Attacks with Multiple Wounds (X) against the model halve the number of wounds they inflict (rounding fractions up).
The model part gains Grind Attack) (X, AP~4, Flaming Attacks, Magical Attacks, Unmodifiable, Zeal (towards Metal Armour)). These hits always wound on a~4+.
Each Vermin Swarm army gains one Tunnel Marker, and an additional Tunnel Marker for each unit on the Army List with .
During Pre-game~Selections, for each of your army’s Tunnel Markers, mark a Terrain Feature with a Tunnel Marker.
Only Terrain Features that are not in contact with the opponent’s Deployment Zone can be marked. Note: Impassable Terrain can be chosen.
El Arma de Disparo de la miniatura gana Ataques Mágicos y los efectos entre paréntesis.
Solo puede ser usada con Arcos Largos y Armas Emparejadas.
Cuando una unidad sufre una o más heridas de ataques con (antes de que se tire cualquier salvación), todas las miniaturas en la unidad sufren un modificador de~1 para-impactar (tanto para Ataques de Disparo como Ataques de Melé) con Duración: Un Turno.
Living Steel (),
Corruption of Tin (),
Hellfire ()
Cambios en el perfil de la miniatura:
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El tamaño de la peana cambia a .
establece en~6.
Número de Timoneles y Corceles Infernales set to~(3).
Timoneles pierde Asfixiar (1) y obtiene Asfixiar (2).
Chasis obtiene Impactos por Carga) (#1D3 (3)).
M. individual.
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Cambios en el perfil de la miniatura:
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El tamaño de la peana cambia a .
establece en~8.
Número de Timoneles y Corceles Infernales set to~(4).
Timoneles pierde Asfixiar (1) y obtiene Asfixiar (2).
Chasis obtiene Impactos por Carga) (#1D3 (4)).
M. individual.
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Legendaria.
Sólo puede llevarse en un ejército con un como General.
La unidad puede seleccionar hasta dos Manifestaciones en lugar de una.
Legendaria.
Sólo puede llevarse en un ejército con un como General.
La unidad obtiene Solitario y puede seleccionar hasta dos Manifestaciones en lugar de una.
Legendaria.
Sólo puede llevarse en un ejército con un como General.
La unidad puede seleccionar hasta dos Manifestaciones en lugar de una.
Legendaria.
Sólo puede llevarse en un ejército con un como General.
La unidad obtiene Solitario y puede seleccionar hasta dos Manifestaciones en lugar de una.
Legendaria.
Sólo puede llevarse en un ejército con un como General.
La unidad obtiene Solitario y puede seleccionar hasta dos Manifestaciones en lugar de una.
Legendaria.
Sólo puede llevarse en un ejército con un como General.
La unidad obtiene Solitario y puede seleccionar hasta dos Manifestaciones en lugar de una.
Legendaria.
Sólo puede llevarse en un ejército con un como General.
La unidad obtiene Solitario y puede seleccionar hasta dos Manifestaciones en lugar de una.
La parte de miniatura Fénix gana Ataques Flamígeros,Ataque Pulverizador) (1D6, Fue~4, PA~1, Ataques Flamígeros, Inmodificable), Ataque de Barrido) (#1D3 (X)+1, Fue~4, PA~1, Ataques Flamígeros).
X es el número de Filas en la unidad objetivo.
La miniatura gana Superno, Coraje,Ataques Mágicos, Afligir (2~Def, 2~Ofe y 2~Agi).
Mientras se encuentren Trabados en el mismo Combate Combinado que otra unidad amiga, la parte de la miniatura gana +1~Ata y Primer Golpe (Odio).
The Charge Range rolls of units entirely with Mutant within~12 one or more gains Maximised.
Shooting Attacks against the model’s unit are all resolved against the . In addition, as long as the unit has at least one Proper Rank, apply the following to all models in the Infernal Bastion's unit when they are shooting or casting spells:
itemize Those models may draw Line of Sight as if they were Height~5, and from any point of the ’s Front Facing. They may measure their range from the . A maximum of 20~models can shoot from the unit. They can shoot regardless of the rank they are positioned in.
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Mientras la miniatura esté unida a una unidad de o , la unidad gana .
Breath Attack (Str~4, AP~0, Flaming Attacks,Divine Attacks,Magical Attacks)
After resolving all simultaneous attacks, any unit hit by at least one attack with Oil Flasks gains an Incendiary Marker.
Halberd, Grind Attack) (1, Toxic Attacks)
Solo pueden ser usadas con Arcos Largos sin Encantamientos de Arma.
El ataque gana Ataques Flamígeros, Ataques Mágicos, y su Fuerza es fijada a~4.
Friendly units entirely with Height~1 within~3 of the model are considered to be in Soft~Cover.
Unidades enteramente con Volar ignoran Terrenos, Terreno Abierto y otras unidades durante los Movimientos de Maniobra y los Movimientos de Carga.
La unidad ha de seguir la regla de Espaciado entre Unidades al final de cualquiera de sus movimientos y Terrenos y Terreno Abierto desde el que la miniatura empieza o acaba su movimiento sigue afectándole.
La unidad siendo cargada no se ignora durante un Movimiento de Carga y debe de haber espacio para que el Frontal de la unidad sea colocado en contacto con la unidad siendo cargada antes del Movimiento inicial de Alineación.
Charges cannot be declared against the model with . This model is ignored by other units and ignores them for the purpose of Unit Spacing. It may come into contact and move through other units, and other units may come into contact and move through it (excluding Ambush). When model with comes into contact with another unit, the other unit immediately suffers X~hits with the model’s Strength and Armour Penetration, and the model with is immediately removed as a casualty.
If several units come into contact simultaneously the model with chooses which unit suffers the hits.
If the model was removed due to another unit moving into contact with it, that unit suffers an additional D6~hits. Health Point losses caused by in the Charge Phase do not cause Panic Test.
If a unit entierly with is within~3 of a Forest, it benefits from Stubborn. In addition, if the unit already contains Stubborn, the unit is considered Steady when rolling Break Tests.
The model’s unit gains Magical Attacks, Stri\-der (Forest).
The model gains Magic Resistance (3),Stri\-der (Forest).
A unit entirely with only needs to have three files to form Proper Ranks.
However, the unit is never considered to have more than one Proper Rank for the purpose of Rank Bonus. Moreover, when in a unit that has exactly three files, each model part on a model with gains two instances of Fight in Extra Rank.
The model gains Aegis (5+),Aegis (3+, against non-Magical Attacks).
The model’s base size is changed to 60×100~mm, and it gains 6~additional Skink Riders. The rule Exclusive (Tegu Warriors) is replaced with Exclusive (Skink Warriors, Skink Hunters). Model parts with Skink in the bearer’s unit benefit from First Strike (Hatred), Poison Attacks.
Sweeping Attack) (1).
+2~Agi. Once per Melee Phase, during Combat Choices in a combat within~6 of the wielder, you may activate the following ability:
Select a single friendly unit within~6 of the wielder (which can be the wielder itself).
The selected unit gains Flaming Attacks, Magical Attacks. Duration: One Phase.
Immediately before taking a Courage Test, that is not automatically passed, any unit consisting entirely of models with may choose to fail the Courage Test instead of rolling it.
Si la miniatura está sin Montura, gana +1 Arm, que es mejorado a +2 Arm contra Ataques de Disparo.
Enemy units within~12 of one or more model with suffer 3~Agi (to a minimum of~1).
Immediately before the model is removed as a casualty as a result of an enemy Melee Attack, it inflicts 1~hit with ~3, ~0, , Unmodifiable towards the Health Pool of the attacking model.
La miniatura gana +1~Disciplina, Disciplinado, y pasa su tirada de Renacimiento al~3+ en vez de al~5+. La parte de miniatura del Fénix gana Montura, y la miniatura gana una parte de miniatura adicional:
Uncommon. Must include at least~1.
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If the model has chosen Evocation as its Path of Magic: whenever the model successfully casts the Hereditary Spell, all targets of the spell are considered to have +1~.
If the model has chosen a different path than Evocation as its Path of Magic: the model knows the Apprentice Spell~(\#1) in Evocation in addition to its other spells.
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During Pre-game~Selections, mark a point on the Battlefield with a Gateway Marker: it must be within~24 of your Deployment Zone, outside the opponent’s Deployment Zone, and more than 1~from any Impassable Terrain. There can never be more than 4~friendly Gateway Markers on the Battlefield. If a Gateway Marker is removed, all units within~3 of the marker then suffer #1D3 (3)~hits with Toxic Attacks.
Remove all friendly Gateway Markers if there are no friendly Hellmaws or friendly models with a Veilgate Orb on the Battlefield, at the end of any phase.
At the start of each friendly Magic Phase, if this model was allowed to move during the preceding Movement Phase (ie. it is not shaken, did not Ambush, Fail Charge, is Unengaged etc.), you can apply one of the following effects:
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Mark a single point on the Battlefield within~24 of the model with a Gateway Marker, and more than 1~from Impassable Terrain.
Before doing so, you may remove from the Battlefield a friendly Gateway Marker that was not placed during this Player Turn.
Target a single friendly unit within~9 of the model, not containing any model of Height~5, and that was allowed to move in the preceding Movement Phase (i.e. it is not shaken, did not Ambush, Fail Charge, is Unengaged etc.). Remove the unit from the Battlefield and immediately place it back on the Battlefield, in the same formation, with Ambush (friendly Gateway Marker, that was not placed during this Player Turn).
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The model gains , Commanding Presence (12, Insignificant), First Strike (Stubborn).
The model’s Resurrected value is set to~1, and it gains Spirit, Aegis (5+), Aegis (3+ against non-Magical Attacks), Ghost Step, Magical Attacks,
and loses Skirmisher, Hard Target (1).
+1~Fue, +1~PA.
The Giant See, Giant Do Rule
+1~Arm, Spear, War10000\ Platform, and loses Solitary. When joined to a unit that unit benefits from Soft Cover.
The model gain , Shield.
A unit hit by a suffers #1D6 (2)~hits with Str~4 and AP~2. On a to-hit roll of 6, you may instead place a within 3 of the target and more than 1 away from any Impassable Terrain and other units, following the rules for Summoned Units.
The model part gains +1~Str when using a Hand Weapon.
The model gains Musician, Exclusive (,), and the “Chassis” model part gains Impact Hits) (D3+1).
Increase the number of ignored Health Points due to by two in Combats where at least one friendly unit containing is within~12 of one or more Sacred Platforms with a .
Remember that Unit Boundaries are frozen until after taking Break Tests.
Duration: Permanent. During Pre-game~Selections, you may choose any Terrain (X) from: Field, Forest, Ruins, Water Terrain. All Terrain Features following the rules for X are Dangerous Terrain (6+) instead of any other instance of Dangerous Terrain. In addition, friendly models with Goblin gain Stri\-der (X).
Friendly units entirely with Vassal within~12 of one or more models with gain +1~Mobility.
Durante Elecciones Pre-Partida, cada unidad de debe elegir uno de los siguientes efectos, con Duración: Permanente.
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+1~Fue, +1~PA.
+3~Agi, Van\-guardia~Mov).
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Un solo uso. Duración: Una Fase. Puede ser activado en la Fase de Movimiento: la miniatura gana Ataque de Barrido) (1D3, Fue~3, PA~1).
When Making Daemonic Calling, Roll one less dice for determining HP loss.
HP is set to 8, 3 additional Cultist model parts, Base Size is changed to to 120 by 120 and the model gains Channel (1) .
The model gains Exclusive,War10000\ Platform, and it loses Stubborn. In addition, all Rank-and-File models in its unit benefit from Parry.
The Monstrous Revenant gains Stomp Attack) (D3) and its base size is changed to 60100.
La miniatura puede dar una Orden adicional.
To-wound rolls of~1 with Melee Attacks from friendly units within~8 must be rerolled.
+1~Att, +1 to hit, Two-Handed. This weapon cannot be enchanted with Weapon Enchantments.
+1~Att, and counts as a Great Weapon in Melee. Any unit that suffers one or more ranged hits from this weapon loses Swift\-stride, and cannot regain it in any way, until the start of the Active Player’s next Turn.
Counts has a Hand Weapon with the following additional rules: +1~Str, +1~AP, and Agility is always~0.
La parte de la miniatura ignora A Dos Manos, y sus armas cuentan como una Arma de Mano para el propósito de Escudo (mientras mantienen otras reglas y modificadores).
Cualquier unidad que sufra uno o más impactos de esta arma pierde Zancada Veloz, y no podrá recuperarla de ninguna forma, hasta el principio del siguiente Turno del Jugador Activo.
The model gains a Shield and the model part gains a Lance.
The model’s unit gains Magical Attacks, Stri\-der.
El jugador de este ejército tiene un modificador de~+1 en Tiradas de Dispersión, mientras que haya al menos una miniatura amiga con Canalizar (X) en el Campo de Batalla.
An Undying Dynasties army must include at least one model with Hierophant.
Units with Hirdmen count towards Core instead of Special.
Unidades amigas dentro de~8 de la miniatura ganan Primer Golpe (Odio). Las partes de miniatura con Montura no se ven afectadas. Los Hechizos Vinculados de Bendiciones lanzados por el jinete tienen su Alcance fijado a~8″ y ganan los Tipos: Potenciación y Aura. La miniatura puede lanzar Juicio del Destino (Adivinación) como un Hechizo Vinculado (3).
The model gains Hard Target (1), Skirmisher.
The model gains Fearless. Units entirely with Orc do not cause Panic Test on units entirely with Orc when making Flee Moves through them.
The model becomes an Attachable Model, gains Exclusive (,), and loses Solitary. While the model is joined to a unit of Raptor Pack or Raptor Riders, the model gains Pack Hunter. Model parts with Magnasaur in the model’s unit gain Fury. No more than a single model with can ever be joined to the same unit.
X121User +1User +1Quick to Fire, March and Shoot, Multiple Wounds (D3, towards Height~5)
HP set to~8, base size changed to 100150~, and number of Rider model parts set to~8.
312D6+14 [5]1 [2]
Other friendly units within range of the model’s Commanding Presence benefit from Fearless. In the Melee Phase, they also benefit from Un\-stable.
La parte de la miniatura está equipada con una Arma de Mano encantada con y solo puede escoger 50~pts de Objetos Mágicos.
Durante Elecciones de Combate cada unidad conteniendo este Atributo de Ataque debe hacer un Chequeo de Coraje. Si el chequeo es exitoso, todas las partes de miniatura con en la unidad ganan Odio, con Duración: Ronda de Combate.
+1~Arm against Melee Attacks, +1~Att, and Parry.
Shooting Attacks with Iron Rain gain +1 to hit and always have at least AP~1, if either or both: itemize Targets a Flank or Rear Facing Targets a unit that has already been hit by a weapon with Sling in its name in the same Shooting Phase.itemize.
La miniatura obtiene Objetivo Difícil (1),Hostigador.
Cuando esta miniatura lance un Hechizo Aprendido, cualquier Tirada de Dispersión hecha contra su Tirada de Lanzamiento sufre un modificador de~1.
The model part's Att is to~5.
The unit and all Characters joined to it gains Van\-guard~Mob). Remember Characters are not allowed to leave units during a Vanguard.
La parte de la miniatura gana +1~Ata. El Ataque de Melé extra resultante de Juramento al Rey solo puede ser dirigido hacia objetivos en una unidad conteniendo un Marcador de Agravio.
El portador gana +1~ Equipamiento de Armadura y Cruzar (Lago).
Unit profiles in this Army Book contain an additional Characteristic: Aegis (Aeg). This gives the unit the model rule Aegis (X+), where X is the Aeg value.
Remember that lack of an Aeg value does not prevent a unit from being affected by Aegis modifiers.
During Pre-game~Selections, you may place a single Forest on the Battlefield, so that it is not inside either Deployment Zone and not in contact with any other Terrain Feature. This Forest has the dimensions of a 106 rectangle. In addition to the normal Forest rules, it is Dangerous Terrain (6+) instead of any other instance of Dangerous Terrain, and can never be chosen for Primary or Secondary Objectives.
During Pre-game~Selections, an army containing The Quest selects a unit entry from the opponent’s Army Book, which cannot be a Character mount (but can be a Character Entry).
All instances of the selected Unit Entry in the opponent’s Army List are marked with a Quest Marker.
Model parts with The Quest benefit from Lethal Strike (against units containing a Quest Marker), Zeal (against units containing a Quest Marker).
When Calculating Combat Result for a Combat involving one or more units containing , ignore the first two Health Point losses suffered by all Health Pools with during the current Round of Combat. Units containing that are Steadfast gain +2~Discipline when taking Break Tests.
One use only. Duration: End of Turn. Can be activated at the start of any friendly Player Turn: the unit gains +2~Mob and Devastating Charge (+1~Att, +1~Str).
Paired Weapons, +1~AP.
+1~Str, Multiple Wounds (D3, towards Height~4--5).
The wielder is an Attachable Model, gains Exclusive (Barbarians) and loses Solitary. No more than a single model with Tribal Warspear can ever be joined to the same unit.
Spear. Poison Attacks.
While the model is on the Battlefield, friendly units cannot use Fly for Move Manoeuvres or Charge Moves. In addition, if the model is the General, the maximum sum of values in the army is increased by~1.
The model can cast as a Bound Spell (5).
: Range:~12, Type: Ground, Duration: Instant.
Summon a Skeletons or Zombies unit. Declare which when selecting the target. The unit has a number of Health Points corresponding to its . All upgrades except Command Group Options are allowed. Note: all models must be placed within the spell’s Range, with at least one model touching the target point.
If Height~1--4, the model gains Regeneration (5+). When the model casts Arise!, it may choose to set the spell’s Range to~6 and give it the Type: Aura (this choice is declared when selecting targets). In addition, the model has access to Cosmology in addition to its normal Paths.
Una unidad enteramente con Tropa Ligera puede realizar Movimientos de Reforma hasta el doble de su Movilidad (en vez de a la mitad de su Movilidad). Si, mientras realiza una Reforma, su centro se mueve más allá de su Movilidad, el movimiento es considerado un Movimiento de Marcha a propósito de las reglas activadas por Marchar (p.e. Chequeos de Terreno Peligroso y, si es No Muerto, tener restringido hacer Movimientos de Marcha, etc.).
Para el propósito de disparar, se sigue considerando un Movimiento de Reforma. P.e. la unidad puede disparar si mueve más de su Movilidad
Nota: esta regla no tiene efecto en otras Maniobras de movimiento, incluyendo Movimientos de Marcha
Una unidad que contenga Tropas Ligeras es siempre considerada como que tiene cero Filas Completas; ignora Miniaturas Adjuntables con Tropas Ligeras unida a una unidad para este propósito, a menos que la unidad consista solo en Miniaturas Adjuntables.
The model gains Ambush (Battlefield Edge), Attached, Exclusive (Aasklander unit of max 30 models, Huskarl unit of max 20 models). All Rank-and-File models in a unit containing gains Ambush (Battlefield Edge). In addition, a unit containing Longship Raid is always considered to have rolled a 3+ when rolling for whether the unit arrives using Ambush.
The model gains , and a Pharaoh must be the General. Other units in the Army List must be upgraded with .
Ataques de Melé de miniaturas en una unidad que contiene ganan +1~PA.
La miniatura gana , pero está limitada a la Orden ¡Preparados!~¡Apuntad!~¡Fuego!. Adicionalmente, a propósito de esta regla, cualquier unidad de Herreruelos a la que la miniatura se ha unido, se considera que es una .
This is just invisible text for proper layout display\ de una habilidad asombrosa el convertirse en un maestro en más de un arma. Pero muchos guerreros consiguen dominar el arte de empuñar diverso armamento y emplear la herramienta más efectiva para cada situación.\ is just invisible text for proper layout display
La parte de la miniatura puede elegir que Arma de Melé utilizar en cada Ronda de Combate, en vez de solo en la primera.
Adicionalmente, puede elegir usar una Arma de Mano o Armas Innatas incluso si tiene otras Armas de Melé. Si está armada con un Arma Encantada, debe seguir usándola p.e. solo necesita cumplir la Prioridad #1 de la elección de armas).
Todas las miniaturas de Tropa en una unidad siguen teniendo que elegir la misma arma.
Los Hechizos Aprendidos del Mago tienen su Valor de Lanzamiento reducido en~1, hasta un mínimo Valor de Lanzamiento de~6.
Algunos disfrutan de una resistencia innata a los efectos antinaturales de la magia, otros están entrenados para superar asaltos arcanos y otros usan amuletos, talismanes o otro equipamiento encantado para protegerse de la magia en todas sus formas. Un mineral volcánico también conocido como cristal negro, puede actuar como un inhibidor natural de la magia.
Siempre que un hechizo enemigo toma como objetivo a una o más unidades amigas conteniendo Resistencia a la Magia:
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Identifica la Resistencia Mágica más alta de entre todas las unidades amigas tomadas como objetivo
Reduce la Tirada de Lanzamiento en ese valor
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While joined to a unit consisting entirely of Height~1 Skinks, the unit gains Feigned Flight, Hit and Run, Van\-guard~Mob).
During Pre-game~Selections, each Exalted Herald must choose two different Manifestations from the list below, and select two spells out of those indicated in the selected Manifestations, Wrath of God (Thaumaturgy), and Hellfire (Hereditary Spell) (this replaces the normal rules for Spell Selection connected to being a Wizard Adept).
The model part with Goblin gains Fury,First Strike (Hatred), and gains a Great Weapon.
Once in your Magic Phase, immediately after Excess Magic, a single model with can move a Forest following the steps below. The owner may discard a Magic Dice to increase the range to the distances written in square brackets [X].
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Choose a Forest not in contact with any unit and within~8 [24] of a friendly model with .
Move this Forest in a straight line up to~4 [12], or until just before moving into contact with any unit or Terrain Feature.
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No more than two models with Mentor can ever be joined to the same unit.
Durante las Elecciones Pre-Partida, cada unidad con debe elegir una de las siguientes Manifestaciones; obtiene la Manifestación elegida. Permanente:
lustmesmerisingplumage
slothtorporoustendrils
envyvenomsacs
Units entirely with must reroll failed Charge Range rolls if either or both of the following apply:
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Its Charge is part of a Combined Charge.
Its Charge is Declared towards a unit that is already Engaged in Combat.
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En el Paso de Agilidad de la parte de miniatura, cada unidad enemiga en contacto con ella sufre dos impactos cuya tirada para herir se establecida a~5+, siempre tienen PA~10, Ataques Mágicos, Inmodificable.
The models unit benefits from , Devastating Charge (Lethal Strike).
When in the second rank and not in Contact with any enemy model, the model can make Grind Attack) across models in the first rank directly in front of it.
Las tiradas de la miniatura para Movimiento Aleatorio) ganan Maximizada. La miniatura puede elegir no moverse pese a tener Movimiento Aleatorio). La miniatura no puede elegir Perseguir –– a menos que esté Cargando, en cuyo caso debe Perseguir (incluyendo Arrasar).
Immediately before the model is removed as a casualty, it inflicts D6~hits with ~4, ~0, , Unmodifiable on all units, other than its own, within~6 of the model’s unit.
Las miniaturas con Altura~1--3 utilizando un Arma de Mano y un Escudo simultáneamente ganan Égida (6+, contra Ataques de Melé de miniaturas Trabadas con su Frontal), así como Égida (5+, contra Ataques de Melé de miniaturas Cargando Trabadas con su Frontal).
Afflict (3~Off).
Friendly Rank-and-File models in units within~6 benefit from Regeneration (6+). In addition:
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Ghasts benefit from Regeneration (4+).
Models from Core also benefit from First Strike (Regeneration (+1, max.~5+)).
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The model gains Aegis (5+, against no Armour Save).
This Aegis save can only be used against attacks where the model cannot take an Armour Save, or would automatically fail it.
The model cannot take any Army Specific Magic Items, and can never cast .
The model part's Att is to~5. At the beginning of the army may gain a +1 to the roll-off. If so done and winning the roll-off the army must select be the Attacker.
Las unidades enemigas dentro de~8 de uno o más sufren~1 a impactar con Ataques de Disparo.
Adicionalmente, durante el primer Turno de Juego, todas las miniaturas en unidades amigas que contengan Altura~1 dentro de~8 de uno o más ganan Objetivo Difícil (1).
During Pre-game~Selections, you can select a single Field, Forest, Ruins Terrain Feature. That Terrain Feature is replaced with a Water Terrain rectangle of the dimensions 106. All Water Terrain Features are considered Dangerous Terrain (6+) instead of any other instance of Dangerous Terrain for all models. This works even if the is in Ambush.
Si una o más miniaturas con Omnisciencia no han Marchado ni Cargado en este Turno de Jugador, el límite de Exceso de Magia del propietario se incrementa en~2.
Regeneration (5+),Random Movement) (#1D6 (3)).
During Pre-game~Selections, a Kingdom of Equitaine army creates a pool of : one for each unit in your Army List with Holy Vows. There can never be more than 6~tokens in the pool. can be used in each Magic Phase, at any time before (step 5.A of the Magic Phase, Casting Spells): discard a Token, choose a friendly unit anywhere on the battlefield, and grant one of the following Model Rules. All those effects have Duration: One Turn.
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Orison of Discipline: Discipline set to~9.
Orison of Shielding: Aegis (5+).
Orison of Striking: +2~Off, Magical Attacks, and ignore Parry. Model parts with Mount are not affected.
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No model can be affected by more than one of the above effects simultaneously unless specifically stated. Applying an Orison to a model cancels any Orisons previously applied to it, unless specifically stated that it can be affected by them simultaneously.
Anytime during a friendly Magic Phase, before (step 5.A of the Magic Phase, Casting Spells), each unit containing may gain one of the following effects:
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Raise 1~HP on a Rank-and-File Health Pool in the unit.
Discard 1~ and Recover 1~HP on any model in the unit.
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The model gains Clergy and the Men-at-Arms model part gains Great Weapon.
Las tiradas de Alcance de Carga realizadas contra la Retaguardia o Flanco de unidades enemigas ganan Maximizada.
A una unidad conteniendo una miniatura con esta regla se le refiere como . gana Luchar con Fila Adicional mientras haya al menos una trabada en el mismo combate.
If the Death Cult Hierarch’s chosen Path of Magic is:
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Evocation: whenever the model casts a Spell of Type Augment, Universal on a friendly unit, you may activate on any friendly unit within~18 of the model instead of one of the units the spell was cast on.
Any other Path of Magic: the model knows Whispers of the Veil (Evocation) in addition to its other spells.
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The model gains +1~Arm, Parry, Hard Target (1).
Description Placeholder Rule 1
Description Placeholder Rule 2
The model may take a single Banner Enchantment (using the bearer’s Special Item allowance as normal).
In addition, the first time an enemy unit engaged with the bearer’s unit is removed as a casualty, including all Attached Models, the bearer gains Resolute.
When Deploying the unit, you may place a Wall fully within~1 of the unit’s Front Facing, and not in contact with any other Terrain Features. This Wall cannot be wider than~1, nor longer than~8. It follows the normal rules for Walls, with the exception that it is Covering Terrain (Height~1) instead of Height~3.
The model part gains Fury, Lethal Strike.
In addition, it counts as a Rank-and-File model for the purposes of .
During Pre-game~Selections, regardless of its chosen Path of Magic, the bearer may exchange one of its spells for the Apprentice Spell~(\#1) of either Alchemy, Pyromancy, Occultism. In addition, it gains access to the options below:
The bearer gains Aegis (4+), Flaming Attacks,Magical Attacks, Aegis (3+, against Flaming Attacks), suffers 3~Arm, and loses Metal Armour and . In addition, it gains access to the options below:
The bearer gains Engineer (, or). In addition, it gains access to the options below:
The bearer gains access to the options below:
Cuando la miniatura pierde un Punto de Vida, gana +1~Agi. Cuando Recupera o Resucita un Punto de Vida, sufre -1~Agi
The model gains Engineer (,).
La miniatura obtiene Fervor mientras está Trabada en el Flanco o la Retaguardia de una unidad enemiga.
Cuando la miniatura pierde su último Punto de Vida, a menos que sea una miniatura Invocada, el dueño debe tirar un~1D6. Con un~5+, es un éxito — aplica los siguientes efectos:
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Antes de retirar la miniatura como baja, marca el centro de su posición final.
Al principio de la siguiente Fase de Movimiento amiga, Invoca un nuevo Fénix dentro de~3 del punto marcado.
La miniatura invocada tiene las mismas mejoras que el Fénix original. Inmediatamente después de ser desplegado, la miniatura pierde 4~Puntos de Vida, que no pueden ser prevenidos o Recuperados de ninguna forma.
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Si la tirada es fallada, la miniatura es retirada como baja de forma normal.
A unit containing benefits from Fight in Extra Rank. In addition, when the unit is the target of an Orison while Engaged in Combat, add one to your pool. Ignore this effect if a Character with the Faith Knightly Principle is part of the model’s unit.
The Sacred Reliquary model part gains all Weapons of the Rank-and-File models in the unit it is joined to, with Duration: Permanent.
The model’s base size is changed to 100150 mm and its HP are set to 8.
Apply the following to the model:
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It gains Impact Hits (1~hit), Swift\-stride, Centauroid, and its Height is set to~2.
Its Charge Speed and Mobility are both set to~7.
Its base size is changed to 2550.
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The model part gains +1~Att, and the model gains Fearless. The model is always considered to be under the effect of all Orisons at the same time (i.e. Discipline set to~9, +2 Off, Aegis (5+), Magical Attacks, ignore Parry). This does not prevent the model’s unit from being the target of an Orison, although the model itself does not benefit from this additional Orison.
The model gains Resistance (Flaming Attacks), and the Weapon Beast model part gains Breath Attack (Str~4, AP~0, Flaming Attacks). This Breath Attack does not have: One use only.
The wearer gains +1~Arm.
The models Mobility is set to~7 and it gains Swift\-stride,D3+1.
The model benefits from Courageous while affected by a friendly model’s Commanding Presence.
The Satrap model part gains First Strike (Hatred), Weapon Master.
Apply the following rules during the first game turn: itemize For Shooting Attacks made against units that are more than~12 away, all units are considered to be in Soft~Cover. Charge Range rolls made against units that are more than~12 away are subject to Minimised Roll. Units entirely with does not suffer from this penalty. itemize
Command Tests taken by enemy units within~8 of one or more models with this rule are Maximised. Start of all enemy units in contact must take a Command Test. Each unit that fails suffers -2~Def. Duration: Round of Combat.
Unidades que contengan Solitario no pueden unirse a otras unidades y no pueden unirseles otras miniaturas. Nota: si una minaitura tiene tanto Solitario, Adjuntable, no puede ser Desplegado y se considera entonces una baja.
When joined to a unit, all model parts with Goblin benefit from Quick to Fire. If joined to a unit entierly with Goblin it must re-roll all 1's on Charge Rolls.
A una unidad conteniendo una miniatura con esta regla se le refiere como . dentro de~8 de una ganan Resuelto (1).
Durante la Fase de Carga del oponente, pueden realizar una de las siguientes acciones:
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Fuego de Apoyo: la puede realizar un Ataque de Disparo fuera de secuencia contra una unidad enemiga que haya realizado un Movimiento de Carga de forma exitosa contra una amiga dentro de~8. Aplica las reglas normales para los Ataques de Disparo, ignorando a la a propósito de Cobertura y Línea de Visión.
Contracarga: Después de que las unidades enemigas finalicen sus Movimientos de Carga, dentro de~8 de una exitosamente cargada, pueden elegir una unidad enemiga que haya Cargado a la y declarar una Carga, aplicando las reglas normales para Cargar (Línea de Visión, Arco Frontal, tiradas para el Alcance de Carga, etc.). Una que realiza una Contracarga se considera que tiene como mucho 1~Filas Completas para el propósito de inflingir Rodeada.
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The model cannot be Deployed normally. Instead, at the start of any Player Turn, the owner can choose a friendly non-Shaken Unengaged unit of or : Deploy the model with Surprise within~3 of the chosen unit and more than~1 away from any Impassable Terrain and from any other unit. If the model is not Deployed by the end of Game Turn~4, it is removed as a casualty.
The model gains +1~to hit towards targets with Hard Target that are at Long Range.
The model’s unit, as well as every enemy unit in contact with it, gain Magic Resistance (2), which is also applied to friendly spells. This Magic Resistance value cannot be increased.
An enemy unit suffers 1~Agi (to a minimum of 1) for each unit containing it is in contact with.
At Agility Step (10) all other units, Engaged in the same Combat as the model suffer #1D6 (1)+1 hits with Toxic Attacks
The must choose one or two different .
Cuando un Personaje enemigo es retirado como baja como resultado de Ataques de Melé de una parte de miniatura de esta miniatura sin Montura, Constructo, añade +3 a la Puntuación de Combate del bando de la miniatura durante esta Ronda de Combate.
Each unit can only be chosen up to three times per Player Turn for the Deployment of models with Hidden, Surprise.
During shooting phase, models with can draw Line of Sight in any direction from any points on their base (i.e. they are not limited by their Front Facing or Front Arc). Ignore other models in this unit when determining which models can shoot. When determining facing it is shooting towards, measure from the centre of model, instead of its Front Facing.
Rank-and-File model parts with Skeleton in units containing gain +2~Def, +2~Off, Magical Attacks,Lethal Strike, and replace their Shooting Weapons’ Aim with~(4+).
Model parts with Mount are not affected by .
Una unidad conteniendo Valiente automáticamente pasa los Chequeos de Pánico causados por Terror.
At the end of each Melee Phase, check and resolve the following effects for all models with Vampiric:
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Character (or Attachable Model): if at least one attack with Vampiric made by the Character (or Attachable Model) caused any HP loss against enemy units, the model with Vampiric can make a single Vampiric roll. If successful, the model Recovers a single~HP.
Rank-and-File model: if at least one attack with Vampiric made by a Rank-and-File model in the unit caused any HP loss against enemy units, the unit can make a single Vampiric roll. If successful, the unit’s Rank-and-File Health Pool Raises a single~HP.
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A Vampiric roll is successful if the D6 scores X+, where X is the number stated within brackets. If a unit or Character has multiple model parts with this Attack Attribute that each caused a HP loss, use the best value.
The model gains Terror. The model part gains a Lance, and its Standard Melee Attacks gain Multiple Wounds (2, against Height~4-5).
The model gains 2.
One use only. Duration: One Turn Can be activated at the start of any friendly Player Turn, provided the General is on the Battlefield and not Shaken. Apply the following effects to all friendly units: +1~Charge Speed, +1~Mobility, and Disciplined.
At the beginning of Vanguard Units (Battle Setup, step~3.F) select a single friendly unit of Height (1--2), within~8 of a unit containing : the selected unit gains Van\-guard~Mob) (3).
While in contact with a Water Terrain, the unit benefit from +1~Cha, Maximised Charge Range, and cannot be targeted with Stand and Shoot.
La miniatura gana Exclusivo (Flagelantes), Coraje, Golpe Moribundo, Inestable.