Dwarfen Mountain Holds - Royal Clan (v2024)
Engineering Runes
Master Rune Of Immolation
max 1 per ArmyDevised so that war machines never fall into enemy hands, this rune is invoked only rarely.
Cannon only. Single use. If a cannon inscribed with the Master Rune of Immolation loses its last Wound to an enemy attack during the Combat phase, it may be exploded by its crew.
Every enemy unit in base contact with this model suffers D6 Strength 5 hits with an AP of -2. The cannon is then removed from play as a casualty.
Master Rune Of Disguise
max 1 per ArmyThis rune magically distorts the shape of the war machine, rendering it almost invisible.
A war machine inscribed with the Master Rune of Disguise is always considered to be behind full cover.
Rune Of Skewering
max 1 per ArmyDuring the War of the Beard, the Elves paid dearly for their help in crafting this rune.
Bolt throwers only. A bolt thrower inscribed with this rune has a +1 modifier to its Strength characteristic. In addition, no armour save is permitted against wounds caused by a bolt thrower inscribed with a Rune of Skewering (Ward and Regeneration saves can be attempted as normal).
Rune Of Forging
max 1 per ArmyThis rune ensures the war machine is free from imperfections and deadly accurate.
Single use. A war machine inscribed with a Rune of Forging may use it to re-roll a single misfire on the Artillery dice.
Rune Of Burning
max 1 per ArmyShots fired by a war machine with this rune burst into flames when they strike the target.
A war machine inscribed with a Rune of Burning gains the Flaming Attacks special rule.
Rune Of Reloading
max 1 per ArmyWar machines inscribed with this rune are almost sentient in their willingness to allow repairs.
A war machine inscribed with a Rune of Reloading can shoot every turn, even if it misfired and malfunctioned during its previous turn.
Stalwart Rune
max 1 per Armyhe crew of this war machine will fight with great boldness to defend their beloved engine of war.
When calculating its combat result, a war machine inscribed with a Stalwart Rune may claim a bonus of +1 combat result point.
Talismanic Runes
Master Rune Of Calm
max 1 per ArmyWhen the power of this rune is unleashed, the Winds of Magic are stilled, leaving enemy Wizards unable to cast even the most simple of spells.
The bearer of the Master Rune of Calm can cast the following Bound spell, with a Power Level of 2:
Type: Hex
Casting Value: 8+/11+
Range: Self
Effect: If this Bound spell is cast with a casting result of 8 or more, enemy Wizards that are within 18" of this model when attempting to cast a spell must increase that spell’s casting value by 2. If this Bound spell is cast with a casting result of 11 or more, enemy Wizards that are within 36" of this model when attempting to cast a spell must increase that spell’s casting value by 2. This spell lasts until your next Start of Turn sub-phase.
Master Rune Of Balance
max 1 per ArmyForged in the glowing embers of a burning book of spells, this rune hungers after the Winds of Magic.
Anvil of Doom and Dwarf Runesmiths only. Once per turn, the bearer of the Master Rune of Balance may use it when attempting a Wizardly dispel. If they do so, roll an extra D6 when making the Dispel roll and discard the lowest result.
Master Rune Of Spite
max 1 per ArmyCreated to protect the gates of Dwarfen holds, this rune is cunningly used on many other devices.
Each time the bearer of the Master Rune of Spite loses a Wound to an enemy attack during the Combat phase, the unit that made the attack suffers a Strength 5 hit with an AP of -2.
Rune Of Spellbreaking
max 1 per ArmyIt is said that this powerful rune was first crafted by Grungni and Valaya working as one.
Anvil of Doom and Dwarf Runesmiths only. Single use. The bearer of a Rune of Spellbreaking may use it instead of making a dispel attempt. If they do so, the spell is automatically dispelled with no Dispel roll required.
Rune Of Warding
max 1 per ArmyRunes of Warding are potent but fragile, and their magic easily expended all too soon.
Single use. Each Rune of Warding gives its bearer a 2+ Ward save against a single wound.
Rune Of Luck
max 1 per ArmyThe runesmith who first struck this rune supposedly acquired a fortune in gold through gambling.
Single use. The bearer of a Rune of Luck may use it to re-roll a single failed roll To Hit or To Wound, or to re-roll a single failed Armour Save roll.
Rune Of The Furnace
max 1 per ArmyIntended to aid Dwarfs working hot forges, this rune has been adapted for use in battle.
The bearer of a Rune of the Furnace has a 3+ Ward save against any wounds suffered that were caused by an attack that has the Flaming Attacks special rule.
Rune Of Passage
max 1 per ArmyThis rune causes even the most treacherous of terrain to part and become level underfoot.
The bearer of a Rune of Passage gains the Move through Cover special rule. Any unit joined by the bearer also gains the Move through Cover special rule. Should the bearer leave the unit for any reason, the unit loses this special rule.
Armour Runes
Master Rune Of Adamant
max 1 per ArmyThe Master Rune of Adamant makes flesh harder than granite and more impervious than steel.
A model wearing armour inscribed with the Master Rune of Adamant has a Toughness characteristic of 10. This rune cannot be combined with any other Armour runes.
Master Rune Of Gromril
max 1 per ArmyIn its purest form, Gromril holds runes better than any other substance in all the world.
A model wearing armour inscribed with the Master Rune of Gromril has an armour value of 2+, which cannot be improved in any way.
Rune Of Iron
max 1 per ArmyWorked into suits of armour, the potent Rune of Iron increases the durability of the wearer.
A model wearing armour inscribed with a Rune of Iron has +1 Wound on its profile.
Rune Of Fortitude
max 1 per ArmyRunes of Fortitude turn flesh to iron and turn aside the enemy’s blades with ease.
For each Rune of Fortitude inscribed upon their armour, a model has a +1 modifier to its Toughness characteristic (to a maximum of 10).
Rune Of Preservation
max 1 per ArmyThe Rune of Preservation was first struck to counter the decapitating blows of Elven swordmasters.
A model wearing armour inscribed with a Rune of Preservation is immune to both the Killing Blow and Multiple Wounds (X) special rules. If the wearer suffers an unsaved wound from an attack with either of these special rules, they lose a single Wound.
Rune Of Shielding
max 1 per ArmyIn ages past, entire regiments would march to war bearing shields struck with the Runes of Shielding.
A model wearing armour inscribed with a single Rune of Shielding has a 6+ Ward save against any wounds suffered. For each additional Rune of Shielding, this Ward save is improved by 1.
Rune Of Stone
max 1 per ArmyA simple but brittle rune, the Rune of Stone is the first rune taught to apprentice runesmiths.
Single use. For each Rune of Stone inscribed upon their armour, a model may re-roll a single failed Armour Save roll.
Weapon Runes
Master Rune Of Smiting
max 1 per ArmyThe secret of this rune was preserved in the Rundrokikron, an ancient tome kept in the treasure troves of Karak Kadrin.
A weapon inscribed with the Master Rune of Smiting gains the Multiple Wounds (D6) special rule.
Master Rune
Of Skalf Blackhammer
max 1 per ArmyRunesmith Skalf forged many hammers of great might, and some maintain that even the hammer of Sigmar, Ghal Maraz itself, was his work.
When making a roll To Wound with a weapon inscribed with the Master Rune of Skalf Blackhammer, a roll of 2+ is always a success, regardless of the target’s Toughness.
Master Rune Of Alaric The Mad
max 1 per ArmyAlaric the Mad forged the famous Runefangs for the Elector Counts of the Empire before meeting an unknown fate.
No armour save is permitted against wounds caused by a weapon inscribed with the Master Rune of Alaric the Mad (Ward and Regeneration saves can be attempted as normal).
Master Rune Of Dragon Slaying
max 1 per ArmyWith this mighty rune the Dwarfs have slain many great wyrms and foul creatures of Chaos.
When making a roll To Wound against an enemy whose troop type is ‘behemoth’ with a weapon inscribed with the Master Rune of Dragon Slaying, a roll of 2+ is always a success, regardless of the target’s Toughness.
Master Rune Of Flight
max 1 per ArmyThis cunning rune has been used to surprise the Dwarfs’ foes from afar since the world was young.
Hand weapon only. Once per turn, during the Shooting phase, a weapon inscribed with the Master Rune of Flight can be thrown with the following profile (which may be modified by additional runes):
R S AP Special Rules 12" S - Magical Attacks, Move & Shoot, Quick Shot
Master Rune Of Swiftness
max 1 per ArmyThis rune was first struck by Thurgrom the Hermit, the last runesmith to study Elven crafts.
The wielder of a weapon inscribed with the Master Rune of Swiftness gains the Strike First special rule.
Master Rune Of Breaking
max 1 per ArmyRunesmiths take pride in seeing the inferior works of other races break beneath a hammerblow.
Any magic weapon carried by an enemy model that suffers one or more unsaved wounds from a weapon inscribed with the Master Rune of Breaking is destroyed and cannot be used for the remainder of the game.
Note that even if their magic weapon is destroyed, the model is still considered to be armed with a hand weapon.
Rune Of Parrying
max 1 per ArmyA weapon with this rune moves like quicksilver to block the attacks of the enemy.
Any enemy model that directs its attacks against a model wielding a weapon inscribed with a Rune of Parrying during the Combat phase suffers a -1 modifier to its rolls To Hit.
Rune Of Banishment
max 1 per ArmyFirst crafted in the days of the Ancestor Gods, the touch of this potent rune is anathema to the creatures of Chaos.
Enemy models with the Warp-spawned special rule cannot make any Ward saves against hits caused by a weapon inscribed with the Rune of Banishment.
Rune Of Fury
max 1 per ArmyA Rune of Fury is an emblem of the anger all Dwarfs feel towards the enemies of their ancestors.
For each Rune of Fury inscribed upon a weapon, its wielder has a +1 modifier to their Attacks characteristic.
Grudge Rune
max 1 per ArmyGrudge Runes seek out the enemies of the Dwarfs with unerring accuracy.
For each Grudge Rune inscribed upon a weapon, its wielder may re-roll a single roll To Hit of a natural 1 made during the Combat phase.
Rune Of Might
max 1 per ArmyA weapon inscribed with Runes of Might can fell a Giant in a flurry of blows.
For each Rune of Might inscribed upon a weapon, its wielder has a +1 modifier to their Strength characteristic.
Rune Of Cleaving
max 1 per ArmyThis rune was first made for mining tools, to allow them to break through rock with ease.
Hand weapon only. For each Rune of Cleaving inscribed upon a weapon, its Armour Piercing characteristic is improved by 1.
Rune Of Striking
max 1 per ArmyA weapon with this rune moves to strike the foe’s most vulnerable area with an uncanny precision.
For each Rune of Striking inscribed upon a weapon, its wielder has a +1 modifier to their Weapon Skill characteristic.
Rune Of Fire
max 1 per ArmyStruck whilst the weapon glows white-hot, a Rune of Fire forever binds the heat of the forge.
The wielder of a weapon inscribed with a Rune of Fire gains the Flaming Attacks special rule.
Rune Of Speed
max 1 per ArmyThis rune enhances its bearer’s awareness and quickness, catching unwary enemies by surprise.
Hand weapon only. For each Rune of Speed inscribed upon a weapon, its wielder has a +1 modifier to their Initiative characteristic.
Magic Standard
Storm Banner
max 1 per ArmyThis ancient banner possesses the power to wrack the sky with storms and tear the heavens apart with its fury.
Single use. A unit carrying the Storm Banner may activate it during the Command sub-phase of their turn. Until your next Start of Turn sub-phase, enemy units cannot use the Fly (X) special rule and all enemy shooting suffers an additional -1 To Hit modifier.
Grand Banner Of Superiority
max 1 per ArmyThis ragged shroud, emblazoned with clan signs, proclaims the superiority of the Warlord Clans.
When calculating its combat result, a unit carrying the Grand Banner of Superiority may claim an additional bonus of +D3 combat result points.
Dwarf Hide Banner
max 1 per ArmyMade from the tanned hides and shorn beards of vanquished Dwarfs, this banner fills the Skaven with the courage to face their ancient enemies.
A unit carrying the Dwarf Hide Banner gains the Hatred (Dwarfs) and Stubborn special rules.
Banner Of Verminous Scurrying
max 1 per ArmyA great, skittering urgency fills those that scurry beneath this tattered banner.
A unit carrying the Banner of Verminous Scurrying gains the Swiftstride special rule.
Sun Standard Of Chotec
max 1 per ArmyBeams of reflected sunlight blind all who look too long upon the Sun Standard of Chotec.
Enemy units cannot declare a Stand & Shoot charge reaction against a unit carrying the Sun Standard of Chotec. In addition, any enemy model that targets a unit carrying this banner during the Shooting phase suffers an additional -1 To Hit modifier.
Skavenpelt Banner
max 1 per ArmyThe stench of this ragged Skaven hide fires the blood of those who venerate Sotek.
A unit carrying the Skavenpelt Banner gains the Frenzy and Hatred (Skaven) special rules.
Totem Of Prophecy
max 1 per ArmyThose who look upon this totem witness the truth and learn of their insignificance in the scheme of the Old Ones.
A unit carrying the Totem of Prophecy gains the Fear special rule.
Jaguar Standard
max 1 per ArmyThose in the shadow of this jungle beast hunt down their enemies with relentless ferocity.
When a unit carrying the Jaguar Standard makes a Pursuit roll, it may roll an extra D6 and discard the lowest result.
Dragonhide Banner
max 1 per ArmyThis tattered trophy of a vanquished dragon passes its former owner’s legendary ferocity onto its bearers.
A unit carrying the Dragonhide Banner may re-roll any rolls To Hit of a natural 1. In addition, a unit carrying the Dragonhide Banner has the Flaming Attacks special rule.
Rune Maw
max 1 per ArmyHung with stolen Dwarfen talismans, the Rune Maw roars its anger when it detects magic.
When an enemy Wizard chooses a unit carrying the Rune Maw as the target of a spell, roll a D6. On a 3+, the Wizard’s controlling player must choose another target. If there is no other viable target in range, the spell cannot be cast.
Cannibal Totem
max 1 per ArmyThe Cannibal Totem protects those who devour the strong in honour of the Great Maw.
A unit carrying the Cannibal Totem gains the Regeneration (5+) special rule, but rolls only a single D6 when making a Pursuit roll (rather than the usual 2D6).
Bull Standard
max 1 per ArmyThe Bull Standard lends the strength of a charging Rhinox to the Ogres that march beneath it.
A unit carrying the Bull Standard may re-roll any failed rolls To Wound when resolving Impact Hits.
Banner Of Nagarythe
max 1 per ArmyThe personal banner of the Dread-King proclaims his reign over the Elven Kingdoms.
A unit carrying the Banner of Nagarythe gains the Stubborn special rule. In addition, when calculating its combat result, the unit may claim an additional bonus of +1 combat result point.
Standard Of Slaughter
max 1 per ArmyAnointed with the blood of an Ulthuan Elf, this banner exudes a sense of bitter determination.
When calculating its combat result during a turn in which it charged, a unit carrying the Standard of Slaughter may claim an additional bonus of +D3 combat result points.
Banner Of Har Ganeth
max 1 per ArmyUnder the influence of this ancient banner, warriors strike with deadly precision.
A unit carrying the Banner of Har Ganeth improves the Armour Piercing characteristic of its combat weapons by 1.
Cold-Blooded Banner
max 1 per ArmyThose that march beneath this Cold One blood-soaked banner display a steely discipline.
Single use. A unit carrying the Cold-blooded Banner may use it when making any test against its Leadership characteristic, including a Break test. When it does, it may roll an extra D6 and discard the highest result.
Banner Of The Barrows
max 1 per ArmyWoven from the wind and the cold, the chill of this banner touches the hearts of those who stand before it.
Wight Lord Battle Standard Bearer only. During the Combat phase, when a unit carrying the Banner of the Barrows makes a roll To Hit, a roll of 3+ is always a success, regardless of the target’s Weapon Skill.
Drakenhof Banner
max 1 per ArmyThe infamous Count Vlad von Carstein had thrall Necromancers enchant his household standard to sustain his bodyguard.
If a unit carrying the Drakenhof Banner has the Regeneration (X+) special rule, it improves the armour value of its Regeneration save by 1.
The Screaming Banner
max 1 per ArmyEven the bravest warriors tremble in the presence of a haunted banner that wails a constant dirge.
When an enemy unit makes a Leadership test due to Fear caused by a unit carrying the Screaming Banner, it must roll an extra D6 and discard the lowest result.
Standard Of Hellish Vigour
max 1 per ArmyThe restless essence of the Vampire whose flesh was flayed to craft this banner invigorates the Undead nearby.
A unit carrying the Standard of Hellish Vigour gains the Reserve Move special rule.
Banner Of Arcane Protection
max 1 per ArmyThe heavy fabric of this banner is interwoven with powerful protective charms.
A unit carrying the Banner of Arcane Protection gains the Magic Resistance (-3) special rule. In addition, friendly units within 6" of the model carrying this standard gain the Magic Resistance (-1) special rule.
Battle Banner
max 1 per ArmyThis intricate banner, festooned with gemstones, bears detailed scenes of Ulthuan’s victories.
When calculating its combat result, a unit carrying the Battle Banner may claim an additional bonus of +D3 combat result points.
Lion Standard
max 1 per ArmyThe renowned courage of a Chracian Lion fills the hearts of those who serve under this banner.
A unit carrying the Lion Standard automatically passes any Fear or Terror tests it is required to make.
Banner Of Ellyrion
max 1 per ArmyThis depiction of Korhandir, the father of all horses, imbues a regiment with tireless energy.
A unit carrying the Banner of Ellyrion gains the Move through Cover special rule.
Banner Of The Wildwood
max 1 per ArmyThe malevolence of the spirits that reside within the Wildwood clings to this tattered banner, chilling the souls of those that cast their gaze upon it.
A unit carrying the Banner of the Wildwood gains the Fear special rule. If the unit already has the Fear special rule, it instead gains the Terror special rule.
Banner Of The Hunter King
max 1 per ArmyThe tattered threads of this ancient standard resound with Orion’s eagerness for battle.
A unit carrying the Banner of the Hunter King gains the Vanguard special rule.
Banner Of The Eternal Queen
max 1 per ArmyThis banner was woven by no lesser hand than that of Ariel, Mage Queen of Athel Loren.
When calculating its combat result, a unit carrying the Banner of the Eternal Queen may claim an additional bonus of +1 combat result point if it is within 6" of a woodland terrain feature.
Banner Of Midsummer’s Eve
max 1 per ArmyGlimmering with the light of the midsummer sun, this shining pennant reveals the enemies of Athel Loren no matter where they may try to hide.
A unit carrying the Banner of Midsummer’s Eve gains the Ignores Cover special rule.
Imperial Banner
max 1 per ArmyThis fine silken standard is a proud reminder of a time when the Empire was unified as one.
All friendly units within the Command range of the model carrying the Imperial Banner roll 3D6 when making a Fear, Panic or Terror test and discard the highest result.
Griffon Standard
max 1 per ArmyA unit flying the Griffon Standard resolutely stands its ground, and few foes can break them.
When determining your combat result, a unit carrying the Griffon Standard can claim a Rank Bonus of +2 for each extra rank behind the first, rather than the usual +1.
The Gleaming Pennant
max 1 per ArmyShining with an inner radiance, the Gleaming Pennant offers hope to those that march beneath it.
Single use. A unit carrying the Gleaming Pennant may re-roll a single failed Leadership test.
Note that a Break test is not a Leadership test.
Banner Of Duty
max 1 per ArmyThis venerable banner steels the hearts of despairing warriors, renewing their will to fight on.
A unit carrying the Banner of Duty may re-roll any failed Rally test.
Master Rune Of Grungni
max 1 per ArmyThis rune stirs the Winds of Magic until their swirling forces protect those that march beneath it.
Battle Standard Bearer only. A unit carrying a standard inscribed with the Master Rune of Grungni has a 5+ Ward save against any wounds suffered. In addition, whilst within 6" of the model carrying this standard, friendly units have a 6+ Ward save against any wounds suffered during the Shooting phase.
Master Rune Of Stromni Redbeard
max 1 per ArmyThis rune was first carved onto the Battle Standard of Durgin, son of Grindo, son of Grimnir.
When calculating its combat result, any friendly unit within the Command range of the model carrying the standard inscribed with the Master Rune of Stromni Redbeard may claim an additional bonus of +1 combat result point.
Master Rune Of Hesitation
max 1 per ArmyThe presence of this rune causes the enemy to hesitate before the Dwarfen throng and falter in their charge.
An enemy unit that charges the front arc of a unit carrying a standard inscribed with the Rune of Hesitation does not count as having charged for the purposes of choosing which weapon to use or using any special rules it may have.
Note that the unit carrying this rune still counts as having been charged by the enemy unit.
Rune Of Confusion
max 1 per ArmyUnder the shadow of this rune, the enthusiasm of charging enemies quickly wanes.
Any enemy unit that charges the front arc of a unit carrying a standard inscribed with the Rune of Confusion makes a disordered charge.
Rune Of Fear
max 1 per ArmyThose that carry this banner to battle seem to tower over the enemy, looming like mythical giants.
A unit carrying a standard inscribed with the Rune of Fear gains the Fear special rule.
Rune Of Battle
max 1 per ArmyIn ages past, even lesser strongholds and fortified mines had a standard bearing this humble rune.
When calculating its combat result, a unit carrying a standard inscribed with a Rune of Battle may claim an additional bonus of +1 combat result point.
Strollaz’ Rune
max 1 per ArmyTireless by nature, Dwarfs that march beneath Strollaz’ Rune become relentless in their advance.
A unit carrying a standard inscribed with Strollaz’ Rune gains the Vanguard special rule.
Rune Of Courage
max 1 per ArmyThis inspirational rune further bolsters the already considerable courage of all Dwarfs near it.
A unit carrying a standard inscribed with the Rune of Courage automatically passes any Fear or Terror tests it is required to make.
Valorous Standard
max 1 per ArmyKnights who ride under this banner sing lustily and cry in joy for the sheer love of battle.
A unit carrying the Valorous Standard rolls 3D6 when making a Break test and discards the highest result.
Conqueror's Tapestry
max 1 per ArmyThe morning after a battle, the victorious knights awaken to find their exploits depicted within this enchanted tapestry.
Any enemy standard captured by a unit carrying the Conqueror’s Tapestry is worth 100 Victory Points as a trophy of war.
Errantry Banner
max 1 per ArmyThis tattered banner has travelled the length and breadth of the Old World and beyond, instilling its bearers with fiery zeal.
All models in a unit carrying the Errantry Banner have a +1 modifier to their Strength characteristic during a turn in which they charge. However, the unit also gains the Impetuous special rule.
Banner Of Châlons
max 1 per ArmyAwestruck enemies are unable to tear their gaze away from this magnificent banner.
Enemy units cannot declare a Stand & Shoot charge reaction against a unit carrying the Banner of Châlons.
Totem of Rust
max 1 per ArmyLittle more than a jagged spike upon which the corroded remains of armoured warriors are impaled, the Totem of Rust spreads an all-consuming aura of entropy.
Every model (friend or foe) within 6" of the model carrying the Totem of Rust suffers a -1 modifier to its Armour Save rolls.
Manbane Standard
max 1 per ArmyThe Manbane Standard is a corpse beset by carrion birds. Any who behold it are filled with the dread that it will be upon their eyes that the birds next feast.
All enemy units within 6" of the model carrying the Manbane Standard suffer a -1 modifier to their Leadership characteristic (to a minimum of 2).
Vitriolic Totem
max 1 per ArmyThis gnarled and twisted bough is hung with the heads of the fallen.
From these rotted trophies drips a constant rain of blackened ichor and poisoned blood.
A unit carrying the Vitriolic Totem gains the Poisoned Attacks special rule.
Banner of Outrage
max 1 per ArmyThis stolen standard has been befouled and stained as a terrible affront to the enemy. Its presence drives Beastmen to ever more vile extremes of savagery.
A unit carrying the Banner of Outrage may re-roll its Leadership test when testing for Primal Fury.
Banner of the Gods
max 1 per ArmyForged in the red-lit depths of Zharr-Naggrund, the Banner of the Gods induces dread in the enemy and unshakeable courage in the servants of Chaos.
A unit carrying the Banner of the Gods ignores all negative modifiers to its Leadership characteristic.
Doom Totem
max 1 per ArmyA collection of ragged skins strung over a framework of bone, the Doom Totem exudes a potent magic that demoralises and appals all who look upon it.
All enemy units that can draw a line of sight to the model carrying the Doom Totem suffer a -1 modifier to their Leadership characteristic.
Blasted Standard
max 1 per ArmyThe Blasted Standard burns with coruscating magical flames that explode outward to consume any missile that comes near it.
A unit carrying the Blasted Standard may re-roll any rolls of a natural 1 when making an Armour Save roll against wounds suffered during the Shooting phase.
Banner of Rage
max 1 per ArmySewn from strings of congealed gore, this banner radiates a bloodlust so strong that those beneath it are goaded into a state of permanent rage.
A unit carrying the Banner of Rage gains the Frenzy special rule. However, unlike other Frenzied units, this unit cannot lose this special rule.
Standard of the Cursing Word
max 1 per ArmyThis potent icon contains a powerful curse, similar to that which protects the mortal remains of the ancient monarchs of Nehekhara.
Battle Standard Bearer only. At the end of any phase in which one or more models in a unit joined by the bearer of the Standard of the Cursing Word lost its last Wound to an enemy attack, the unit that made the attack must make a Leadership test. If this test is failed, the enemy unit suffers D3 Strength 2 hits, each with an AP of -, for each model that lost its last Wound.
Icon of the Sacred Eye
max 1 per ArmyThe arcane power contained within this unblinking eye guides the arms of those that march beneath it.
A unit carrying the Icon of the Sacred Eye has a +1 modifier to its Weapon Skill characteristic (to a maximum of 10).
Icon of Rakaph
max 1 per ArmyThose that march beneath the banner of King Rakaph II are instilled with unrivalled discipline.
Unless making a charge move, a unit carrying the Icon of Rakaph may perform a single free reform at any point during its movement.
Mirage Banner
max 1 per ArmyShimmering with the heat of the desert, this banner shifts constantly, confusing the eye of the enemy.
Any enemy model that targets a unit carrying the Mirage Banner during the Shooting phase suffers an additional -1 To Hit modifier.
The Big Red Raggedy Flag
max 1 per ArmyThis tattered banner belonged to the great hero, Rowdy Porker, whose spirit imbues it to this day.
A unit carrying the Big Red Raggedy Flag has a +1 modifier to its Weapon Skill characteristic (to a maximum of 10). In addition, when calculating its combat result, the unit may claim an additional bonus of +1 combat result point.
Waaagh! Banner
max 1 per ArmyBlessed by an Orc Shaman, this banner fills those that march under it with a great sense of urgency.
A unit carrying the Waaagh! Banner increases its maximum possible charge range by 3" and, when it makes a Charge roll, may apply a +D3 modifier to the result.
Da Banner of Butchery
max 1 per ArmyThis rough-hewn totem has absorbed a great amount of primal Orc fury.
All models in a unit carrying Da Banner of Butchery have a +1 modifier to their Strength characteristic during a turn in which they charge.
Guff’s Windy Banner
max 1 per ArmyThe banner of Guff’s Garrison eternally flutters in an inexplicable breeze. Those that fight in its shadow display remarkable intestinal fortitude.
A unit carrying the Guff’s Windy Banner may re-roll any failed Panic test.
Banner Of Iron Resolve
max 1 per ArmyNo regiment that stands beneath the Banner of Iron Resolve has ever fled from the foe.
A unit carrying the Banner of Iron Resolve gains the Stubborn special rule.
Razor Standard
max 1 per ArmyHung with hundreds of wickedly sharp blades, an air of sharpness radiates outwards from the Razor Standard.
A unit carrying the Razor Standard gains the Armour Bane (2) special rule.
Rampaging Banner
max 1 per ArmyAs a matter of honour, those that fight beneath the Rampaging Banner are always first into the fray.
When a unit carrying the Rampaging Banner declares a charge, it may re-roll its Charge roll.
The Blazing Banner
max 1 per ArmyAn eternal flame flickers about the weapons of those that march beneath the Blazing Banner.
A unit carrying the Blazing Banner gains the Flaming Attacks special rule.
War Banner
max 1 per ArmyA proud banner of great age. Those that march beneath the War Banner fight with grim resolve.
When calculating its combat result, a unit carrying the War Banner may claim an additional bonus of +1 combat result point.
The Lammasu’s Beard
max 1 per ArmyThis totem depicts the leering face of an old man, beneath which bristles a blood-stained beard torn from the chin of an ancient Lammasu.
A unit carrying the Lammasu’s Beard has a 6+ Ward save against any wounds suffered and gains the Magic Resistance (-2) special rule. In addition, whilst within 6" of the model carrying this standard, friendly units have a 5+ Ward save against any wounds suffered during the Shooting phase and gain the Magic Resistance (-1) special rule.
Ashen Banner
max 1 per ArmyClouds of soot and ash billow from this smouldering pennant, concealing its bearers from their enemies.
Any enemy model that targets a unit carrying the Ashen Banner during the Shooting phase suffers an additional -1 To Hit modifier.
Overseer’s Sigil
max 1 per ArmyBeneath this hateful banner the workers of Zharr-Naggrund must swear devotion to their dark masters.
Whilst within 9" of the model carrying the Overseer’s Sigil, friendly units lose the Levies special rule.
Shroud Of The Ancestor
max 1 per ArmyThose that march beneath this black pennant, supposedly torn from the corpse of an unnamed Ancestor in ages past, seethe with rage towards their hated western kin.
A unit carrying the Shroud of the Ancestor gains the Hatred (Dwarfs) special rule.
The Big Red Raggedy Flag
max 1 per ArmyThis tattered banner belonged to the great hero, Rowdy Porker, whose spirit imbues it to this day.
A unit carrying the Big Red Raggedy Flag has a +1 modifier to its Weapon Skill characteristic (to a maximum of 10). In addition, when calculating its combat result, the unit may claim an additional bonus of +1 combat result point.
Waaagh! Banner
max 1 per ArmyBlessed by an Orc Shaman, this banner fills those that march under it with a great sense of urgency.
A unit carrying the Waaagh! Banner increases its maximum possible charge range by 3" and, when it makes a Charge roll, may apply a +D3 modifier to the result.
Da Banner of Butchery
max 1 per ArmyThis rough-hewn totem has absorbed a great amount of primal Orc fury.
All models in a unit carrying Da Banner of Butchery have a +1 modifier to their Strength characteristic during a turn in which they charge.
Guff’s Windy Banner
max 1 per ArmyThe banner of Guff’s Garrison eternally flutters in an inexplicable breeze. Those that fight in its shadow display remarkable intestinal fortitude.
A unit carrying the Guff’s Windy Banner may re-roll any failed Panic test.
The Big Red Raggedy Flag
max 1 per ArmyThis tattered banner belonged to the great hero, Rowdy Porker, whose spirit imbues it to this day.
A unit carrying the Big Red Raggedy Flag has a +1 modifier to its Weapon Skill characteristic (to a maximum of 10). In addition, when calculating its combat result, the unit may claim an additional bonus of +1 combat result point.
Waaagh! Banner
max 1 per ArmyBlessed by an Orc Shaman, this banner fills those that march under it with a great sense of urgency.
A unit carrying the Waaagh! Banner increases its maximum possible charge range by 3" and, when it makes a Charge roll, may apply a +D3 modifier to the result.
Da Banner of Butchery
max 1 per ArmyThis rough-hewn totem has absorbed a great amount of primal Orc fury.
All models in a unit carrying Da Banner of Butchery have a +1 modifier to their Strength characteristic during a turn in which they charge.
Guff’s Windy Banner
max 1 per ArmyThe banner of Guff’s Garrison eternally flutters in an inexplicable breeze. Those that fight in its shadow display remarkable intestinal fortitude.
A unit carrying the Guff’s Windy Banner may re-roll any failed Panic test.
Da Angry Ladz Flag
max 1 per ArmyThose who fight under Da Angry Ladz Flag hurl themselves at the enemy with careless abandon.
A unit carrying Da Angry Ladz Flag gains the Frenzy special rule.
Da Spider Banner
max 1 per ArmyCreated by the Forest Goblins of the Rootgrubba tribe, this unsettling banner depicts their fearsome arachnid god, whom the tribe reveres alongside Gork and Mork.
A unit carrying Da Spider Banner gains the Poisoned Attacks special rule. If the unit already has the Poisoned Attacks special rule, then their attacks will wound automatically on a roll of a natural 5 or 6 To Hit, rather than the usual 6.
Da Banner Of Da Nomadz
max 1 per ArmyThough their Waaagh! takes them the length and breath of the known world, those who carry this banner seldom seem to tire and are constantly on the move.
When a unit carrying Da Banner of Da Nomadz makes a Charge, Flee or Pursuit roll, it may re-roll any dice that roll a natural 1, before discarding any dice that are required to be discarded.
Banner Of The Wildz
max 1 per ArmyThe multitude of natural elements used in the construction of this ramshackle standard seem to possess some minor magical enchantment, allowing those who carry it to traverse through foetid swamps, dense forests and rocky slopes without pause.
A unit carrying the Banner of the Wildz gains the Move through Cover special rule.
Royal Standard Of Settra
max 1 per ArmyWhen Settra’s personal banner marches to war, it is an omen of doom for those who stand against him. For the True King of Nehekhara kneels to no one; all shall bow to him or face annihilation.
The Royal Standard of Settra may only be taken in a muster list that includes Settra the Imperishable and/or Nekaph, Emissary of Settra. A unit carrying the Royal Standard of Settra gains the Hatred (enemy characters) and Terror special rules.
Sigil Of Centuries
max 1 per ArmyTime behaves strangely around this odd icon, the weight of years slowing even the most agile warriors to a sluggish crawl.
All enemy units within 6" of the model carrying the Sigil of Centuries suffer a -1 modifier to their Initiative characteristic (to a minimum of 1).
Tapestry Of Conquered Lands
max 1 per ArmyWoven from the standards of vanquished enemies, this patchwork banner serves as a warning to those who stand against the rulers of Nehekhara.
Any enemy standard captured by a unit carrying the Tapestry of Conquered Lands is worth 100 Victory Points as a trophy of war.
Banner Of The Desert Winds
max 1 per ArmyThis tattered banner snaps and waves under the command of a spectral breeze, whose gusts drive forward those who march under it.
Models whose troop type is ‘infantry’ only. A unit carrying the Banner of the Desert Winds gains the Vanguard and Reserve Move special rules.
Banner Of The Lady’s Grace
max 1 per ArmyThis finely crafted standard depicts the Lady’s first meeting with Gilles le Breton, the first king of Bretonnia, inspiring courage and valour in all who fight alongside it.
A unit carrying the Banner of the Lady’s Grace ignores all negative modifiers to its Leadership characteristic.
Crusader’s Tapestry
max 1 per ArmyThose that fight beneath this silken banner are inspired to ever greater acts of heroism, hoping that maybe their own exploits will be woven into its rich history.
The Crusader’s Tapestry may only be taken by a model in an Errantry Crusade Army of Infamy.
A unit carrying the Crusader’s Tapestry gains the Frenzy special rule.
Banner Of The Zealous Knight
max 1 per ArmyFilled with religious vigour, those who ride into battle under this imposing standard are eager to close with the enemy as swiftly as possible.
The Banner of the Zealous Knight may only be taken by a model in a Bretonnian Exiles Army of Infamy.
A unit carrying the Banner of the Zealous Knight gains the Vanguard special rule.
Banner Of Honourable Warfare
max 1 per ArmyThough no knight would ever take to the field of battle with bow or sling, those who fight under the banner pursue those who do with extreme prejudice.
A unit carrying the Banner of Honourable Warfare must re-roll any failed rolls To Hit made during the first round of combat when engaged with an enemy equipped with any missile weapons.
Banner of the Gods
max 1 per ArmyForged in the red-lit depths of Zharr-Naggrund, the Banner of the Gods induces dread in the enemy and unshakeable courage in the servants of Chaos.
A unit carrying the Banner of the Gods ignores all negative modifiers to its Leadership characteristic.
Doom Totem
max 1 per ArmyA collection of ragged skins strung over a framework of bone, the Doom Totem exudes a potent magic that demoralises and appals all who look upon it.
All enemy units that can draw a line of sight to the model carrying the Doom Totem suffer a -1 modifier to their Leadership characteristic.
Blasted Standard
max 1 per ArmyThe Blasted Standard burns with coruscating magical flames that explode outward to consume any missile that comes near it.
A unit carrying the Blasted Standard may re-roll any rolls of a natural 1 when making an Armour Save roll against wounds suffered during the Shooting phase.
Banner of Rage
max 1 per ArmySewn from strings of congealed gore, this banner radiates a bloodlust so strong that those beneath it are goaded into a state of permanent rage.
A unit carrying the Banner of Rage gains the Frenzy special rule. However, unlike other Frenzied units, this unit cannot lose this special rule.
Banner of the Gods
max 1 per ArmyForged in the red-lit depths of Zharr-Naggrund, the Banner of the Gods induces dread in the enemy and unshakeable courage in the servants of Chaos.
A unit carrying the Banner of the Gods ignores all negative modifiers to its Leadership characteristic.
Doom Totem
max 1 per ArmyA collection of ragged skins strung over a framework of bone, the Doom Totem exudes a potent magic that demoralises and appals all who look upon it.
All enemy units that can draw a line of sight to the model carrying the Doom Totem suffer a -1 modifier to their Leadership characteristic.
Blasted Standard
max 1 per ArmyThe Blasted Standard burns with coruscating magical flames that explode outward to consume any missile that comes near it.
A unit carrying the Blasted Standard may re-roll any rolls of a natural 1 when making an Armour Save roll against wounds suffered during the Shooting phase.
Banner of Rage
max 1 per ArmySewn from strings of congealed gore, this banner radiates a bloodlust so strong that those beneath it are goaded into a state of permanent rage.
A unit carrying the Banner of Rage gains the Frenzy special rule. However, unlike other Frenzied units, this unit cannot lose this special rule.
Banner Of The Dark Powers
max 1 per ArmyPulsing with iridescent light, this banner shields those who march beneath it from all but the most potent magic.
A unit carrying the Banner of the Dark Powers gains the Magic Resistance (-3) special rule
Banner Of The Baying Hound
max 1 per ArmyThose who carry the banner of the Baying Hound race towards their foes, eager to shed the blood of their enemy.
The Banner of the Baying Hound may only be taken by a model in a Heralds of Darkness Army of Infamy. A unit carrying the Banner of the Baying Hound gains the Vanguard special rule.
Sea Raider’s Crest
max 1 per ArmyThe flags flown by notorious raiders strike fear into the hearts of those who eke out an existence by the sea.
The Sea Raider’s Crest may only be taken by a model in a Wolves of the Sea Army of Infamy. A unit carrying the Sea Raider’s Crest gains the Fear special rule. If the unit already has the Fear special rule, it gains the Terror special rule.
Icon Of Darkness
max 1 per ArmyThis accursed icon is cloaked in endless shadow, the darkness shielding those who bear it from view as they march.
Any enemy model that targets a unit carrying the Icon of Darkness during the Shooting phase suffers an additional -1 To Hit modifier
Banner Of Balance
max 1 per ArmyThe fabric of this banner is steeped in magical energies and interwoven with powerful charms.
Whilst in base contact with a unit carrying the Banner of Balance, enemy units cannot re-roll any rolls To Hit or To Wound. However, nor can the unit carrying the Banner of Balance.
Banner of Resilience
max 1 per ArmyAdorned with a thousand emerald Dragon scales, the power of this ancient banner infuses the Elves that fight beneath it.
A unit carrying the Banner of Resilience has a +1 modifier to its Toughness characteristic.
Icon Of Morr
max 1 per ArmyThe spine-chilling influence of the god of death can be felt most keenly around this macabre totem.
A unit carrying the Icon of Morr gains the Fear special rule.
If they already have the Fear special rule, they instead gain the Terror special rule.
The Banner Of Lothern
max 1 per ArmyThe Banner of Lothern is borne aloft by those that exemplify the martial spirit of the Sea Guard.
If a unit carrying the Banner of Lothern is equipped with thrusting spears, half of the models in the third rank or file (Le.. the rank or file directly behind the one normally able to make supporting attacks), rounding up, can make supporting attacks.
Banner Of The Knights Panther
max 1 per ArmyThe honour of bearing the heirloom banner of the Knights Panther into battle is known to only a few courageous individuals.
Battle Standard Bearer belonging to the Order of the Knights Panther only. A unit carrying the Banner of the Knights Panther gains the Unbreakable special rule.
Tapestry Of Sigmar’s Triumph
max 1 per ArmyDepicting Sigmar’s heroic victories, this standard inspires others to meet the enemies of the Empire with weapons in-hand.
A unit carrying the Tapestry of Sigmar’s Triumph may re-roll any rolls To Wound of a natural 1 during the first round of a combat.
The Banner Of The Free State Of Nuln
max 1 per ArmyThe City-state of Nuln has no stake in the War of the Three Emperors, instead taking pride in the prosperity of their great city.
The Banner of the Free State of Nuln may only be taken by a model in a City-state of Nuln Army of Infamy. A unit carrying the Banner of the Free State of Nuln gains the Stubborn special rule.
Banner Of Confidence
max 1 per ArmyThis silken standard fills the hearts of those that fight beneath it with confidence.
A unit carrying the Banner of Confidence does not suffer the usual -1 To Hit modifier when making a Stand & Shoot charge reaction.
Runic Tattoos
Rune Of The Hateful
max 99 per ArmyThis unpleasant tattoo fills its bearer with hate and bitterness.
A model with this runic tattoo gains the Hatred (all enemies) special rule
Rune Of Endless Battle
max 99 per ArmyThose who bear this tattoo struggle to contain their rage once battle begins.
During the Combat phase of any turn in which a model with this runic tattoo charged, every attack it makes that causes an unsaved wound allows it to immediately make one additional attack.
Note that any additional attacks that cause unsaved wounds and any unsaved wounds caused by the Impact Hits (X) special rule do not benefit from this special rule
Rune Of The Dauntless
max 99 per ArmyThose marked with this rune seek the deadliest foes to challenge in single combat.
A model with this runic tattoo must always issue and accept challenges (if possible). During a challenge, this model may re-roll any failed rolls To Hit.
Warrior’s Rune
max 99 per ArmyOnly the most skilled of warriors are permitted to bear this mark upon their flesh.
A model with this runic tattoo has a +1 modifier to its Weapon Skill characteristic.
Rune Of The Dishonoured
max 99 per ArmyThis dreadful mark prolongs the shame of the one who bears it.
Daemon Slayers and Dragon Slayers only. Once a model with this runic tattoo is reduced to their last Wound, they gain a 3+ Ward save against any further wounds suffered. However, at the end of the battle, a model with this runic tattoo that has been slain is worth no Victory Points. If it is still alive, the enemy player wins a bonus number of Victory Points equal to 100% of its points cost.
Rune Of Blazing Fury
max 99 per ArmyThe rage of the ancestors burns brightly within this fiery rune.
A model with this runic tattoo has the Flaming Attacks special rule.
Rune Of The Reckless
max 99 per ArmySlayers that bear this tattoo fight with a burning and uncontrollable fury.
A model with this runic tattoo gains the Frenzy special rule and, during the Combat phase, has a +1 modifier to their rolls To Hit. However, enemy models that target this model during the Combat phase also have a +1 modifier to their rolls To Hit.
Rune Of Wrath
max 99 per ArmyThose that bear this rune upon their flesh are filled with wrath.
A model with this runic tattoo has a +1 modifier to its Attacks characteristic.
Rune Of Grit
max 99 per ArmyThe flesh of those marked with this rune takes on the texture of stone.
A model with this runic tattoo has a +1 modifier to its Toughness characteristic.
Engineers’ Weapon Runes
Rune Of Accuracy
max 99 per Army (Enchantment: Crossbow, Handgun)Favoured amongst older Engineers, this rune helps the bearer to ignore distractions and focus in on their target.
A weapon inscribed with this rune does not suffer any negative To Hit modifiers.
Master Rune Of Bursting Flame
max 99 per Army (Enchantment: Crossbow, Handgun)On contact with the enemy, the shot from weapons inscribed with this powerful rune explodes in a shower of burning fragments.
If the roll To Hit is successful, a weapon inscribed with this rune causes 2D3 hits to the target enemy unit, rather than the usual one hit.
Master Rune Of Piercing
max 99 per Army (Enchantment: Crossbow, Handgun)Projectiles shot by this weapon punch through armour and flesh without slowing, allowing the wielder to cut down swathes of enemies in a single shot.
A weapon inscribed with this rune has a +1 modifier to its Strength characteristic. In addition, a weapon inscribed with this rune shoots like a bolt thrower, using the ‘Through & Through’ special rule (see page 223 of the Warhammer: the Old World rulebook).
Rune Of Rapid Fire
max 99 per Army (Enchantment: Crossbow, Handgun)Thanks to some clever innovation and a specially crafted rune, this weapon can unleash a salvo of rounds in the time it takes similar weapons to fire a single shot.
A weapon inscribed with this rune gains the Multiple Shots (2) and Quick Shot special rules.
Enchanted Rune
max 99 per Army (Enchantment: Crossbow, Handgun)Simple runic enchantments help otherwise mundane ammunition to punch through magical wards and otherworldly armour.
A weapon inscribed with this rune gains the Magical Attacks special rule.
Rune Of Molten Steel
max 99 per Army (Enchantment: Crossbow, Handgun)This rune empowers the projectile to burn with the heat of the forge as it impacts the enemy.
A weapon inscribed with this rune gains the Flaming Attacks special rule.
Rune Of Concussive Force
max 99 per Army (Enchantment: Crossbow, Handgun)Emblazoned upon the ammunition itself, this rune disorientates the enemy with a flash of light and a thunderous burst of sound.
A unit hit with an attack made by a weapon inscribed with this rune gains the Stupidity special rule until your next Start of Turn sub-phase.
Master Rune Of Slaying
max 99 per Army (Enchantment: Crossbow, Handgun)The power held within this master rune has sent the likes of Giants, Trolls and even Dragons running for cover.
When making a roll To Wound against an enemy whose troop type is ‘behemoth’ with a weapon inscribed with this rune, a roll of 3+ is always a success regardless of the target’s Toughness. In addition, a weapon inscribed with this rune gains the Multiple Wounds (D3) special rule.
Zaklęcie sztandaru
Master Rune Of Grungni
max 1 per ArmyThis rune stirs the Winds of Magic until their swirling forces protect those that march beneath it.
Battle Standard Bearer only. A unit carrying a standard inscribed with the Master Rune of Grungni has a 5+ Ward save against any wounds suffered. In addition, whilst within 6" of the model carrying this standard, friendly units have a 6+ Ward save against any wounds suffered during the Shooting phase.
Master Rune Of Stromni Redbeard
max 1 per ArmyThis rune was first carved onto the Battle Standard of Durgin, son of Grindo, son of Grimnir.
When calculating its combat result, any friendly unit within the Command range of the model carrying the standard inscribed with the Master Rune of Stromni Redbeard may claim an additional bonus of +1 combat result point.
Master Rune Of Hesitation
max 1 per ArmyThe presence of this rune causes the enemy to hesitate before the Dwarfen throng and falter in their charge.
An enemy unit that charges the front arc of a unit carrying a standard inscribed with the Rune of Hesitation does not count as having charged for the purposes of choosing which weapon to use or using any special rules it may have.
Note that the unit carrying this rune still counts as having been charged by the enemy unit.
Rune Of Confusion
max 1 per ArmyUnder the shadow of this rune, the enthusiasm of charging enemies quickly wanes.
Any enemy unit that charges the front arc of a unit carrying a standard inscribed with the Rune of Confusion makes a disordered charge.
Rune Of Fear
max 1 per ArmyThose that carry this banner to battle seem to tower over the enemy, looming like mythical giants.
A unit carrying a standard inscribed with the Rune of Fear gains the Fear special rule.
Rune Of Battle
max 1 per ArmyIn ages past, even lesser strongholds and fortified mines had a standard bearing this humble rune.
When calculating its combat result, a unit carrying a standard inscribed with a Rune of Battle may claim an additional bonus of +1 combat result point.
Strollaz’ Rune
max 1 per ArmyTireless by nature, Dwarfs that march beneath Strollaz’ Rune become relentless in their advance.
A unit carrying a standard inscribed with Strollaz’ Rune gains the Vanguard special rule.
Rune Of Courage
max 1 per ArmyThis inspirational rune further bolsters the already considerable courage of all Dwarfs near it.
A unit carrying a standard inscribed with the Rune of Courage automatically passes any Fear or Terror tests it is required to make.
Army organisation

Characters
(50% Max)
.png)
Core
(25% Min)
.png)
Special
(50% Max)

Rare
(25% Max)
.png)
Mercenaries
(20% Max)

Allies
(25% Max)
Thorgrim Ulleksson, Kharl Of The Dammaz Kron
| Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
|---|---|---|---|---|---|---|---|---|---|---|
| Thorgrim Ulleksson | 3 | 6 | 4 | 4 | 5 | 3 | 3 | 3 | 10 |
Ungrim Ironfist, Slayer King Of Karak Kadrin
| Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
|---|---|---|---|---|---|---|---|---|---|---|
| Ungrim Ironfist | 3 | 9 | 4 | 4 | 6 | 3 | 5 | 4 | 10 | Heavy infantry |
Burlok Damminson
| Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
|---|---|---|---|---|---|---|---|---|---|---|
| Burlok Damminson | 3 | 5 | 5 | 4 | 4 | 2 | 2 | 3 | 10 | Heavy infantry |
Dwarf Engineer Sappers
| Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
|---|---|---|---|---|---|---|---|---|---|---|
| Engineer Sapper | 3 | 4 | 5 | 4 | 4 | 2 | 2 | 2 | 9 | Heavy infantry |
King
| Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
|---|---|---|---|---|---|---|---|---|---|---|
| Roi | 3 | 7 | 4 | 4 | 5 | 3 | 4 | 4 | 10 |
Mount Shieldbearers
| Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
|---|---|---|---|---|---|---|---|---|---|---|
| Shieldbearer | 3 | 5 | - | 4 | - | (+1) | 2 | 3 | - |
Thane
| Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
|---|---|---|---|---|---|---|---|---|---|---|
| Thane | 3 | 6 | 4 | 4 | 5 | 2 | 3 | 3 | 9 |
Anvil of Doom
| Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
|---|---|---|---|---|---|---|---|---|---|---|
| Anvil of Doom | - | - | - | - | 7 | 5 | - | - | - | |
| Forgefather & Anvil Guard | 3 | 6 | 4 | 4 | 5 | 4 | 3 | 5 | 9 |
Runelord
| Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
|---|---|---|---|---|---|---|---|---|---|---|
| Runelord | 3 | 6 | 4 | 4 | 5 | 3 | 3 | 3 | 9 |
Runesmith
| Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
|---|---|---|---|---|---|---|---|---|---|---|
| Runesmith | 3 | 5 | 4 | 4 | 4 | 2 | 2 | 2 | 9 |
Royal Clan Warriors
| Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
|---|---|---|---|---|---|---|---|---|---|---|
| Royal Clan Warrior | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 | |
| Royal Clan Veteran | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 2 | 9 |
Longbeards
| Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
|---|---|---|---|---|---|---|---|---|---|---|
| Longbeard | 3 | 5 | 3 | 4 | 4 | 1 | 2 | 1 | 9 | |
| Elder | 3 | 5 | 3 | 4 | 4 | 1 | 2 | 2 | 9 |
Quarrellers
| Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
|---|---|---|---|---|---|---|---|---|---|---|
| Quarreller | 3 | 3 | 3 | 3 | 4 | 1 | 2 | 1 | 9 | |
| Veteran | 3 | 3 | 4 | 3 | 4 | 1 | 2 | 1 | 9 |
Hammerers
| Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
|---|---|---|---|---|---|---|---|---|---|---|
| Hammerer | 3 | 5 | 3 | 4 | 4 | 1 | 3 | 1 | 9 | |
| Royal Champion | 3 | 5 | 3 | 4 | 4 | 1 | 3 | 2 | 9 |
Dwarf Carts
| Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
|---|---|---|---|---|---|---|---|---|---|---|
| Dwarf Cart | - | - | - | 4 | 5 | 3 | - | - | - | |
| Dwarf Crew | - | 4 | 4 | 3 | - | - | 2 | 1 | 8 | |
| Draft Pony | 6 | 3 | - | 3 | - | - | 3 | 1 | - |
Model Rules
Bolt Thrower
| Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
|---|---|---|---|---|---|---|---|---|---|---|
| Bolt Thrower | - | - | - | - | 6 | 3 | - | - | - | |
| Dwarf Crew | 3 | 3 | 3 | 3 | 4 | 3 | 2 | 3 | 9 |
Grudge Thrower
| Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
|---|---|---|---|---|---|---|---|---|---|---|
| Grudge Thrower | - | - | - | - | 7 | 3 | - | - | - | |
| Dwarf Crew | 3 | 3 | 3 | 3 | 4 | 3 | 2 | 3 | 9 |
Rangers
| Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
|---|---|---|---|---|---|---|---|---|---|---|
| Ranger | 3 | 4 | 4 | 3 | 4 | 1 | 2 | 1 | 9 | |
| Ol' Deadeye | 3 | 4 | 4 | 3 | 4 | 1 | 2 | 2 | 9 |
Ironbreakers
| Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
|---|---|---|---|---|---|---|---|---|---|---|
| Ironbreaker | 3 | 5 | 3 | 4 | 4 | 1 | 2 | 1 | 9 | |
| Ironbeard | 3 | 5 | 3 | 4 | 4 | 1 | 2 | 2 | 9 |
Irondrakes
| Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
|---|---|---|---|---|---|---|---|---|---|---|
| Irondrake | 3 | 4 | 4 | 4 | 4 | 1 | 2 | 1 | 9 | |
| Ironwarden | 3 | 4 | 5 | 4 | 4 | 1 | 2 | 1 | 9 |
Goblin-Hewers
| Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
|---|---|---|---|---|---|---|---|---|---|---|
| Goblin-Hewer | - | - | - | - | 6 | 3 | - | - | - | |
| Slayer Crew | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 10 |
Doomseekers
| Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
|---|---|---|---|---|---|---|---|---|---|---|
| Doomseeker | 3 | 5 | 0 | 5 | 4 | 2 | 3 | 2D3 | 10 |
Imperial Dwarf Mercenaries
| Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
|---|---|---|---|---|---|---|---|---|---|---|
| Warrior | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 | |
| Veteran | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 2 | 9 |
Imperial Ogres
| Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
|---|---|---|---|---|---|---|---|---|---|---|
| Imperial Ogre | 6 | 3 | 3 | 4 | 4 | 3 | 2 | 3 | 7 | Monstrous Infantry |
| Ogre Captain | 6 | 3 | 4 | 4 | 4 | 3 | 2 | 4 | 7 |