Vermin Swarm

Vermin Swarm

Correspondence of translations with another language

军队使用的规则和装备

ZH EN
Underworld Beast
The model loses the Pitmaster model part and its base size is changed to 60100~. The bearer gains Random Movement) (#1D6 (3)) and its Attack Value is set to~#1D3 (4).
Underworld Beast
The model loses the Pitmaster model part and its base size is changed to 60100~. The bearer gains Random Movement) (#1D6 (3)) and its Attack Value is set to~#1D3 (4).
Attached#1~(#1)
This model must be Deployed inside a unit containing a Rank-and-File model, and cannot voluntarily leave its unit.
Attached#1~(#1)
This model must be Deployed inside a unit containing a Rank-and-File model, and cannot voluntarily leave its unit.
Skorchit Alchemist
Shooting Attacks from the model with a Pistol gain Flaming Attacks. In addition, Height~1 Rank-and-File models in the bearer’s unit benefits from First Strike (Zeal, Flaming Attacks).
Skorchit Alchemist
Shooting Attacks from the model with a Pistol gain Flaming Attacks. In addition, Height~1 Rank-and-File models in the bearer’s unit benefits from First Strike (Zeal, Flaming Attacks).
Unit of Artillery
If one model in this unit is affected by an Engineer, all Rank-and-File models in this unit are affected by the Engineer.
Unit of Artillery
If one model in this unit is affected by an Engineer, all Rank-and-File models in this unit are affected by the Engineer.
Hard Target#1~(#1)
Shooting Attacks allocated against a Health Pool with Hard Target suffer X to hit.
Hard Target#1~(#1)
Shooting Attacks allocated against a Health Pool with Hard Target suffer X to hit.
Bloodfur Praetorian
The model gains Bodyguard (General), and the model part gains Great Weapon, and loses Halberd.
Bloodfur Praetorian
The model gains Bodyguard (General), and the model part gains Great Weapon, and loses Halberd.
Shield
A model with Shield is considered to be using a Shield at all times, except during the Melee Phase if it is using a Two-Handed Melee Weapon. A model using a Shield gains +1~Arm. In addition, any Height~1-3 model using a Hand Weapon while using a Shield gains Parry. Note: Shield provides no benefit against Melee Attacks when using a Two-Handed Melee Weapon . ) provide modifiers to Defensive Characteristics, their effects do not apply to a Character on a mount that has its own Defensive Skill or Armour Equipment.
Shield
A model with Shield is considered to be using a Shield at all times, except during the Melee Phase if it is using a Two-Handed Melee Weapon. A model using a Shield gains +1~Arm. In addition, any Height~1-3 model using a Hand Weapon while using a Shield gains Parry. Note: Shield provides no benefit against Melee Attacks when using a Two-Handed Melee Weapon . ) provide modifiers to Defensive Characteristics, their effects do not apply to a Character on a mount that has its own Defensive Skill or Armour Equipment.
Callous
The model may use Shooting Attacks towards enemy units Engaged in Combat, with the following rules and restrictions: itemize Friendly units Engaged in this Combat are ignored for Cover purposes (but not for drawing Line of Sight). Roll to-hit as normal against the intended target. Immediately after determining the number of hits, roll a D6 for each hit. On a roll of 4+, the hit is distributed onto a randomly chosen friendly unit Engaged with the original target. Otherwise, proceed as normal. itemize
Callous
The model may use Shooting Attacks towards enemy units Engaged in Combat, with the following rules and restrictions: itemize Friendly units Engaged in this Combat are ignored for Cover purposes (but not for drawing Line of Sight). Roll to-hit as normal against the intended target. Immediately after determining the number of hits, roll a D6 for each hit. On a roll of 4+, the hit is distributed onto a randomly chosen friendly unit Engaged with the original target. Otherwise, proceed as normal. itemize
Cannon Fodder
Shooting Attacks towards enemy units in contact with one or more models with gain +1 to hit.
Cannon Fodder
Shooting Attacks towards enemy units in contact with one or more models with gain +1 to hit.
Pestilent Pulpit
The model gains Diseased, Exclusive. The model’s unit gains Poison Attacks. The Chassis model part’s Agility is set to~4 and it gains Grind Attack) (D3+1), Devastating Charge (+10~Agi).
Pestilent Pulpit
The model gains Diseased, Exclusive. The model’s unit gains Poison Attacks. The Chassis model part’s Agility is set to~4 and it gains Grind Attack) (D3+1), Devastating Charge (+10~Agi).
Cohort Coordination
While the unit has a Standard Bearer and the General is on the Battlefield, it: itemize Gains Fight in Extra Rank. May reroll a failed Command Test. If it chooses to do this, and still fails the test, the unit loses Standard Bearer, and you must remove one Rank-and-File model from the unit as a casualty (no saves allowed). itemize
Cohort Coordination
While the unit has a Standard Bearer and the General is on the Battlefield, it: itemize Gains Fight in Extra Rank. May reroll a failed Command Test. If it chooses to do this, and still fails the test, the unit loses Standard Bearer, and you must remove one Rank-and-File model from the unit as a casualty (no saves allowed). itemize
Stygian Overseer
The model gains Ambush (Terrain Feature with a friendly ),. In addition, each on the Army List increases the duplication limit of by~1.
Stygian Overseer
The model gains Ambush (Terrain Feature with a friendly ),. In addition, each on the Army List increases the duplication limit of by~1.
Swift\-stride
Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swift\-stride gain Maximised.
Swift\-stride
Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swift\-stride gain Maximised.
Cutting Corners
The model selects one spell less than normal.
Cutting Corners
The model selects one spell less than normal.
Dark\-stone Generator
Dark\-stone Generator
Deepfire Grenades
When shooting at an enemy unit Engaged in Combat (using the Callous rule), hits are distributed onto a randomly chosen friendly unit Engaged with the original target on a roll of~5+ instead of~4+.
Deepfire Grenades
When shooting at an enemy unit Engaged in Combat (using the Callous rule), hits are distributed onto a randomly chosen friendly unit Engaged with the original target on a roll of~5+ instead of~4+.
Diseased
For each Standard Melee Attack allocated against a model with Diseased that rolls a to-hit roll of~1, the attacking model’s Health Pool suffers a hit with Toxic Attacks at the end of the same Agility Step.
Diseased
For each Standard Melee Attack allocated against a model with Diseased that rolls a to-hit roll of~1, the attacking model’s Health Pool suffers a hit with Toxic Attacks at the end of the same Agility Step.
Hidden
The model is not Deployed as normal. Instead, at the start of any Player Turn, it may choose a friendly Rank-and-File model, which satisfy the following criteria: itemize The model with Hidden could normally have joined the unit. The model with Hidden has an identical base size and Height as the Rank-and-File models in the unit. The unit is not Shaken and is not a Summoned unit but it can be Engaged in Combat. itemize After choosing an eligible unit, follow these steps: itemize Remove a Rank-and-File model, with the same base size as the model with Hidden, from the front rank of the chosen unit as a casualty. Deploy the model with Hidden where the removed model was positioned. itemize If the chosen unit is Engaged in Combat when being joined by a model with Hidden, consider the model with Hidden to be in First Round of Combat for all rules purposes, with Duration: End of Turn. Note: Attachable models with Hidden can still be Deployed using the Hidden rules.
Hidden
The model is not Deployed as normal. Instead, at the start of any Player Turn, it may choose a friendly Rank-and-File model, which satisfy the following criteria: itemize The model with Hidden could normally have joined the unit. The model with Hidden has an identical base size and Height as the Rank-and-File models in the unit. The unit is not Shaken and is not a Summoned unit but it can be Engaged in Combat. itemize After choosing an eligible unit, follow these steps: itemize Remove a Rank-and-File model, with the same base size as the model with Hidden, from the front rank of the chosen unit as a casualty. Deploy the model with Hidden where the removed model was positioned. itemize If the chosen unit is Engaged in Combat when being joined by a model with Hidden, consider the model with Hidden to be in First Round of Combat for all rules purposes, with Duration: End of Turn. Note: Attachable models with Hidden can still be Deployed using the Hidden rules.
Drill Down!
One use only. At the beginning of Vanguard Units (Battle Setup, step~3.F), a unit containing may choose to be removed from the Battlefield. If so, the unit gains Ambush (Terrain Feature with a friendly ).
Drill Down!
One use only. At the beginning of Vanguard Units (Battle Setup, step~3.F), a unit containing may choose to be removed from the Battlefield. If so, the unit gains Ambush (Terrain Feature with a friendly ).
Scout
Units entirely with Scout are not required to be Deployed inside their Deployment Zone: instead, they can be Deployed anywhere on the Battlefield, at least~12 away from the opponent’s Deployment Zone. A unit that starts the game outside its own Deployment Zone cannot declare a Charge in the first Player Turn of the first Game Turn.
Scout
Units entirely with Scout are not required to be Deployed inside their Deployment Zone: instead, they can be Deployed anywhere on the Battlefield, at least~12 away from the opponent’s Deployment Zone. A unit that starts the game outside its own Deployment Zone cannot declare a Charge in the first Player Turn of the first Game Turn.
Maniacal Enthusiasm#1~(#1)
When models in a unit make a dice roll of the type defined in brackets (X), after seeing the result(s) of all simultaneous rolls for X, and rolling eventual re-rolls, it may add~2 to~X for all simultaneous rolls with this attribute. If this modifier is used, immediately roll a D6 and consult the table below: itemize 1--2 Oops: Change the target of all simultaneous Attacks or a spell with Maniacal Enthusiasm to a friendly unit within range chosen by the controlling player (the model’s own unit is always an eligible target). 3--4 Room for Improvement: After fully resolving the simultaneous attacks or a spell that triggered the roll on this table, the model’s unit suffers 3~hits with Str~4, AP~10 and Unmodifiable. 5--6 Glorious Success!: No additional effect. itemize
Maniacal Enthusiasm#1~(#1)
When models in a unit make a dice roll of the type defined in brackets (X), after seeing the result(s) of all simultaneous rolls for X, and rolling eventual re-rolls, it may add~2 to~X for all simultaneous rolls with this attribute. If this modifier is used, immediately roll a D6 and consult the table below: itemize 1--2 Oops: Change the target of all simultaneous Attacks or a spell with Maniacal Enthusiasm to a friendly unit within range chosen by the controlling player (the model’s own unit is always an eligible target). 3--4 Room for Improvement: After fully resolving the simultaneous attacks or a spell that triggered the roll on this table, the model’s unit suffers 3~hits with Str~4, AP~10 and Unmodifiable. 5--6 Glorious Success!: No additional effect. itemize
Fetthis Fleshmaster
The Charge Range rolls of units entirely with Mutant within~12 one or more gains Maximised.
Fetthis Fleshmaster
The Charge Range rolls of units entirely with Mutant within~12 one or more gains Maximised.
Plague Flail
Halberd, Grind Attack) (1, Toxic Attacks)
Plague Flail
Halberd, Grind Attack) (1, Toxic Attacks)
Sling
Sling
Furs on Fire!
Immediately before the model is removed as a casualty as a result of an enemy Melee Attack, it inflicts 1~hit with ~3, ~0, , Unmodifiable towards the Health Pool of the attacking model.
Furs on Fire!
Immediately before the model is removed as a casualty as a result of an enemy Melee Attack, it inflicts 1~hit with ~3, ~0, , Unmodifiable towards the Health Pool of the attacking model.
General
General
Gladius
The model part gains +1~Str when using a Hand Weapon.
Gladius
The model part gains +1~Str when using a Hand Weapon.
Whispering Bell
The model gains Musician, Exclusive (,), and the “Chassis” model part gains Impact Hits) (D3+1). Increase the number of ignored Health Points due to by two in Combats where at least one friendly unit containing is within~12 of one or more Sacred Platforms with a . Remember that Unit Boundaries are frozen until after taking Break Tests.
Whispering Bell
The model gains Musician, Exclusive (,), and the “Chassis” model part gains Impact Hits) (D3+1). Increase the number of ignored Health Points due to by two in Combats where at least one friendly unit containing is within~12 of one or more Sacred Platforms with a . Remember that Unit Boundaries are frozen until after taking Break Tests.
Imperator
Other friendly units within range of the model’s Commanding Presence benefit from Fearless. In the Melee Phase, they also benefit from Un\-stable.
Imperator
Other friendly units within range of the model’s Commanding Presence benefit from Fearless. In the Melee Phase, they also benefit from Un\-stable.
Life is Cheap
When Calculating Combat Result for a Combat involving one or more units containing , ignore the first two Health Point losses suffered by all Health Pools with during the current Round of Combat. Units containing that are Steadfast gain +2~Discipline when taking Break Tests.
Life is Cheap
When Calculating Combat Result for a Combat involving one or more units containing , ignore the first two Health Point losses suffered by all Health Pools with during the current Round of Combat. Units containing that are Steadfast gain +2~Discipline when taking Break Tests.
Light Troops
A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility). If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.). For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility Note: this rule has no effect on other Move Manoeuvres, including March Moves A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.
Light Troops
A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility). If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.). For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility Note: this rule has no effect on other Move Manoeuvres, including March Moves A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.
Weapon Master
This is just invisible text for proper layout display\ takes impressive skill to become fully adept in using more than one weapon. Yet some warriors master the art of wielding diverse weaponry, and employing the most effective tools for any situation.\ is just invisible text for proper layout display The model part may choose what Melee Weapon to use in each Round of Combat, instead of only in the First Round of Combat. In addition, it may choose to use a Hand Weapon or Innate Weapons even if it has other Melee Weapons. If armed with an Enchanted Weapon, it must still use it (i.e. it only needs to conform to the Priority #1 of weapon choice). All Rank-and-File models in a unit still need to choose the same weapon.
Weapon Master
This is just invisible text for proper layout display\ takes impressive skill to become fully adept in using more than one weapon. Yet some warriors master the art of wielding diverse weaponry, and employing the most effective tools for any situation.\ is just invisible text for proper layout display The model part may choose what Melee Weapon to use in each Round of Combat, instead of only in the First Round of Combat. In addition, it may choose to use a Hand Weapon or Innate Weapons even if it has other Melee Weapons. If armed with an Enchanted Weapon, it must still use it (i.e. it only needs to conform to the Priority #1 of weapon choice). All Rank-and-File models in a unit still need to choose the same weapon.
Rakachit Mauss Rifle
Rakachit Mauss Rifle
Unstable Engines
Immediately before the model is removed as a casualty, it inflicts D6~hits with ~4, ~0, , Unmodifiable on all units, other than its own, within~6 of the model’s unit.
Unstable Engines
Immediately before the model is removed as a casualty, it inflicts D6~hits with ~4, ~0, , Unmodifiable on all units, other than its own, within~6 of the model’s unit.
Pistol#1~(#1)
Pistol#1~(#1)
Skorchit Ordnance
Skorchit Ordnance
Rakachit Technocrat
The model gains Engineer (,).
Rakachit Technocrat
The model gains Engineer (,).
Solitary
Units containing Solitary can never join other units, and can never be joined by other models. Note: if a model has both Solitary, Attached, it cannot be Deployed and is therefore considered a casualty.
Solitary
Units containing Solitary can never join other units, and can never be joined by other models. Note: if a model has both Solitary, Attached, it cannot be Deployed and is therefore considered a casualty.
Tracking Telescope
The model gains +1~to hit towards targets with Hard Target that are at Long Range.
Tracking Telescope
The model gains +1~to hit towards targets with Hard Target that are at Long Range.

军队可用的魔法物品

ZH EN
Giant Slayer
Crush Attack. This Crush Attack gains +1 to hit towards models with Height~5.
Giant Slayer
Crush Attack. This Crush Attack gains +1 to hit towards models with Height~5.
Destiny’s Call
Aegis (4+), and the model’s Armour Equipment is always~3. Note that this means it cannot be improved beyond~3. It is still affected by Armour Penetration.
Destiny’s Call
Aegis (4+), and the model’s Armour Equipment is always~3. Note that this means it cannot be improved beyond~3. It is still affected by Armour Penetration.
Vorpal Binding
Successful Armour Saves, Regeneration Saves and Aegis Saves against attacks made with Vorpal Binding must be rerolled.
Vorpal Binding
Successful Armour Saves, Regeneration Saves and Aegis Saves against attacks made with Vorpal Binding must be rerolled.
Rod of Battle
The bearer can cast a unique Bound Spell: Rod of Battle: Casting Value~(4+). Type: 18, Augment. Duration: One Turn. Effect: The target’s Standard Melee Attacks gain~+1 to hit and Magical Attacks.
Rod of Battle
The bearer can cast a unique Bound Spell: Rod of Battle: Casting Value~(4+). Type: 18, Augment. Duration: One Turn. Effect: The target’s Standard Melee Attacks gain~+1 to hit and Magical Attacks.
Rodentium Bullets
Range~18, Shots~3, AP~3, Accurate.
Rodentium Bullets
Range~18, Shots~3, AP~3, Accurate.
Warding of Unity
Attached, which cannot be lost, and Resistance (Melee Attacks).
Warding of Unity
Attached, which cannot be lost, and Resistance (Melee Attacks).
Touch of Greatness
+1~Str, +1~AP.
Touch of Greatness
+1~Str, +1~AP.
Basalt Infusion
+1~Armour Equipment, Aegis (3+, against Flaming Attacks), and the wearer automatically fails all Regeneration Saves.
Basalt Infusion
+1~Armour Equipment, Aegis (3+, against Flaming Attacks), and the wearer automatically fails all Regeneration Saves.
Binding Scroll
One use only. Duration: One Phase. Can be activated during the opponent’s Siphon the Veil (Magic Phase, step 2): choose a Caster and select one of their spells (Bound or Learned): the chosen Caster cannot voluntarily cast the selected instance of this spell. E.g. if a caster has the same spell more than one time, only a single instance cannot be cast, and this has no effect on Magical Mishap
Binding Scroll
One use only. Duration: One Phase. Can be activated during the opponent’s Siphon the Veil (Magic Phase, step 2): choose a Caster and select one of their spells (Bound or Learned): the chosen Caster cannot voluntarily cast the selected instance of this spell. E.g. if a caster has the same spell more than one time, only a single instance cannot be cast, and this has no effect on Magical Mishap
Dragon’s Brew
One use only. Duration: End of Turn Breath Attack (Str~4, AP~1, Flaming Attacks, Stand and Shoot).
Dragon’s Brew
One use only. Duration: End of Turn Breath Attack (Str~4, AP~1, Flaming Attacks, Stand and Shoot).
Mimic Cloak
Stand Behind. The wearer’s model loses Stubborn, Bodyguard, cannot gain either in any way, and is never considered to fulfil the criteria of Bodyguard. In addition, the model cannot make any Supporting Attacks.
Mimic Cloak
Stand Behind. The wearer’s model loses Stubborn, Bodyguard, cannot gain either in any way, and is never considered to fulfil the criteria of Bodyguard. In addition, the model cannot make any Supporting Attacks.
Magical Heirloom
The bearer knows the Hereditary Spell of its Army Book in addition to its other spells, i.e. it cannot select it during Spell Selection, and cannot replace or otherwise lose it).
Magical Heirloom
The bearer knows the Hereditary Spell of its Army Book in addition to its other spells, i.e. it cannot select it during Spell Selection, and cannot replace or otherwise lose it).
Crown of the Wizard King
During Pre-game Selections, randomise a Magic Path (from all ten Paths in this book). The wearer is a Wizard Apprentice using the randomised Path, and may not Swap any spells. The bearer cannot take any Magic Items nor any other upgrades that are restricted to Wizards (or any types of Wizards).
Crown of the Wizard King
During Pre-game Selections, randomise a Magic Path (from all ten Paths in this book). The wearer is a Wizard Apprentice using the randomised Path, and may not Swap any spells. The bearer cannot take any Magic Items nor any other upgrades that are restricted to Wizards (or any types of Wizards).
Crown of Hubris
At the start of any friendly Magic Phase, the bearer may choose to inflict 3~HP losses on its unit. If so, the bearer gains Channel (2), with Duration: One Phase.
Crown of Hubris
At the start of any friendly Magic Phase, the bearer may choose to inflict 3~HP losses on its unit. If so, the bearer gains Channel (2), with Duration: One Phase.
Darkstone Detonator
At the end of any friendly Movement Phase after the first, the bearer may remove all friendly Tunnel Markers placed on a single Terrain Feature within~24 of the bearer. If so, one Unengaged unit in contact with that Terrain Feature suffers #1D6 (2)~hits with Str~4, AP~1, and Unmodifiable.
Darkstone Detonator
At the end of any friendly Movement Phase after the first, the bearer may remove all friendly Tunnel Markers placed on a single Terrain Feature within~24 of the bearer. If so, one Unengaged unit in contact with that Terrain Feature suffers #1D6 (2)~hits with Str~4, AP~1, and Unmodifiable.
Death Cheater
+1~Arm, and Regeneration (4+).
Death Cheater
+1~Arm, and Regeneration (4+).
Eldritch Inscriptions
First Strike (Hatred, Zeal).
Eldritch Inscriptions
First Strike (Hatred, Zeal).
Favanite Powder
One use only. Duration: One Phase. When casting a Hex spell, after having seen the result of the Casting Roll, the bearer can choose to gain Casting Roll.
Favanite Powder
One use only. Duration: One Phase. When casting a Hex spell, after having seen the result of the Casting Roll, the bearer can choose to gain Casting Roll.
Storm Rockets
Aim~3+, Range~24, Str~5, AP~2, Flaming Attacks,. .
Storm Rockets
Aim~3+, Range~24, Str~5, AP~2, Flaming Attacks,. .
Wild Warding
+3~Arm. The models Armour value can never be improved beyond~5.
Wild Warding
+3~Arm. The models Armour value can never be improved beyond~5.
King Slayer
Attached, which cannot be lost. While there is an enemy Character in contact with the wielder’s unit, the wielder gains +1~Att, +2~Str, and +2~AP.
King Slayer
Attached, which cannot be lost. While there is an enemy Character in contact with the wielder’s unit, the wielder gains +1~Att, +2~Str, and +2~AP.
Tarina’s Lyre
Any Stomp Attack)} made by enemy units within~8 of the bearer suffers a~2 to-wound modifier.
Tarina’s Lyre
Any Stomp Attack)} made by enemy units within~8 of the bearer suffers a~2 to-wound modifier.
Swarm Master
While using this weapon, the wielder gains Grind Attack) (X, Str~3, AP~1,Unmodifiable)}, where X is the number of Proper Ranks in the wielder’s unit, up to a maximum of~10.
Swarm Master
While using this weapon, the wielder gains Grind Attack) (X, Str~3, AP~1,Unmodifiable)}, where X is the number of Proper Ranks in the wielder’s unit, up to a maximum of~10.
Obsidian Rock
Magic Resistance (2).
Obsidian Rock
Magic Resistance (2).
Scroll of Power
One use only. Duration: Instant. Can be activated immediately after seeing the result of a Casting Roll ((step 3 of the Casting Spells sequence – Roll Dice)): the bearer may add one additional free Magic Dice to this Casting Roll. The limit of five Magic Dice still applies. Note: the use of a Power Scroll can trigger a Miscast.
Scroll of Power
One use only. Duration: Instant. Can be activated immediately after seeing the result of a Casting Roll ((step 3 of the Casting Spells sequence – Roll Dice)): the bearer may add one additional free Magic Dice to this Casting Roll. The limit of five Magic Dice still applies. Note: the use of a Power Scroll can trigger a Miscast.
Spell Scroll#1{}{~(#1)}
One use only. Duration: One Phase. Can be activated at any time during your Magic Phase: the bearer knows the spell indicated in brackets in addition to its other spells, unless they already know it.
Spell Scroll#1{}{~(#1)}
One use only. Duration: One Phase. Can be activated at any time during your Magic Phase: the bearer knows the spell indicated in brackets in addition to its other spells, unless they already know it.
Plague-Hermit's Blessing
Plague-Hermit's Blessing
Potion of Swiftness
One use only. Duration: Round of Combat. +3~Agi.
Potion of Swiftness
One use only. Duration: Round of Combat. +3~Agi.
Potion of Healing
One use only. Duration: Instant. The bearer’s model Recovers 1~HP.
Potion of Healing
One use only. Duration: Instant. The bearer’s model Recovers 1~HP.
Potion of Power Preservation
One use only. Duration: Instant. May be activated immediately when a Casting Roll or Dispel Roll fails, due to not rolling high enough: do not discard the Magic Dice used in this unsuccessful attempt.
Potion of Power Preservation
One use only. Duration: Instant. May be activated immediately when a Casting Roll or Dispel Roll fails, due to not rolling high enough: do not discard the Magic Dice used in this unsuccessful attempt.
Potion of Rat Form
One use only. Duration: One Phase. During any friendly Magic Phase, the bearer can choose to lose Attached (if they had it) and perform a~\textbf{Magical Move {#1})} (6)}. It must end this move by joining another friendly unit (following the normal rules for joining units).
Potion of Rat Form
One use only. Duration: One Phase. During any friendly Magic Phase, the bearer can choose to lose Attached (if they had it) and perform a~\textbf{Magical Move {#1})} (6)}. It must end this move by joining another friendly unit (following the normal rules for joining units).
Scepter of the Usurper
The bearer’s unit gains Fearless. If the General is removed as a casualty, the bearer becomes the General. If the slain General was a , the bearer also sets their Discipline to 9, with Duration: Permanent.
Scepter of the Usurper
The bearer’s unit gains Fearless. If the General is removed as a casualty, the bearer becomes the General. If the slain General was a , the bearer also sets their Discipline to 9, with Duration: Permanent.
Secrets of the Doom Blade
+1~Att, +2~AP. ,Multiple Wounds (D3). Rolls this model makes on the chart gain a~+2 modifier.
Secrets of the Doom Blade
+1~Att, +2~AP. ,Multiple Wounds (D3). Rolls this model makes on the chart gain a~+2 modifier.
Talisman of Shielding
Aegis (5+).
Talisman of Shielding
Aegis (5+).
Talisman of the Void
Channel (1). This item can only be used if the model’s army´s total combined Channel is~2 or less (excluding Channel from this Magic Item).
Talisman of the Void
Channel (1). This item can only be used if the model’s army´s total combined Channel is~2 or less (excluding Channel from this Magic Item).
Tome of the Ratking
The bearer’s unit gains Un\-stable.
Tome of the Ratking
The bearer’s unit gains Un\-stable.

军队可用的魔法旗帜

ZH EN
Aether Icon
The bearer’s unit gains Magic Resistance (1).
Aether Icon
The bearer’s unit gains Magic Resistance (1).
Sacred Aquila
The bearer and Rank-and-File models in the bearer’s unit gain Fury. In addition, for each to-hit roll of~1 with a Standard Melee Attack made by the bearer or a Rank-and-File model in its unit, the bearer’s unit suffers a hit with Str~3, AP~0 and Unmodifiable at the end of the Agility Step in which this effect is triggered.
Sacred Aquila
The bearer and Rank-and-File models in the bearer’s unit gain Fury. In addition, for each to-hit roll of~1 with a Standard Melee Attack made by the bearer or a Rank-and-File model in its unit, the bearer’s unit suffers a hit with Str~3, AP~0 and Unmodifiable at the end of the Agility Step in which this effect is triggered.
Banner of Courage
The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Banner of Courage
The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Banner of Speed
A unit containing a Banner of Speed gains +1~Charge Speed and +1~Mobility.
Banner of Speed
A unit containing a Banner of Speed gains +1~Charge Speed and +1~Mobility.
Flaming Standard
One use only. Duration: End of Combat. Can be activated during Combat Choices: the bearer’s unit gains Flaming Attacks
Flaming Standard
One use only. Duration: End of Combat. Can be activated during Combat Choices: the bearer’s unit gains Flaming Attacks
Sheltering Standard
Attacks with Armour Penetration~3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than~6+.
Sheltering Standard
Attacks with Armour Penetration~3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than~6+.
Stalker’s Standard
The bearer’s unit gains Stri\-der.
Stalker’s Standard
The bearer’s unit gains Stri\-der.
Bell of the Deep Roads
The bearer’s unit gains Ambush (Terrain Feature with a friendly ).
Bell of the Deep Roads
The bearer’s unit gains Ambush (Terrain Feature with a friendly ).
Distortion Emblem
One use only. Duration: End of Turn. May be activated at the start of any Phase. The bearer’s unit gains Hard Target (2).
Distortion Emblem
One use only. Duration: End of Turn. May be activated at the start of any Phase. The bearer’s unit gains Hard Target (2).

军队的单位

ZH EN
Ruinous Dictator
Ruinous Dictator
Vermin Senator
Vermin Senator
Bloodfur Legate
Bloodfur Legate
House Prefect
House Prefect
Swarm Priest
Swarm Priest
Duskblade Assassin
Duskblade Assassin
Senatorial Litter (Mount)
Senatorial Litter (Mount)
Praetorian Brute (Mount)
Praetorian Brute (Mount)
Triumphal Platform (Mount)
Triumphal Platform (Mount)
Sacred Platform (Mount)
Sacred Platform (Mount)
Vermin Slingers
Vermin Slingers
Vermin Legionaries
Vermin Legionaries
Blackfur Veterans
Blackfur Veterans
Vermin Slaves
Vermin Slaves
Plague Cultists
Plague Cultists
Rat Swarm
Rat Swarm
Giant Rats
Giant Rats
Fire Rats
Fire Rats
Vermin Brutes
Vermin Brutes
Gladiator Brutes
Gladiator Brutes
Legionary Drill Team
Legionary Drill Team
Shadowfur Stalkers
Shadowfur Stalkers
Doomspark Device
Doomspark Device
Thunder Brutes
Thunder Brutes
Ignifier Grenadiers
Ignifier Grenadiers
Experimental Weapon Teams
Experimental Weapon Teams
Vermin Artillery
Vermin Artillery
Stygian Earthbreaker
Stygian Earthbreaker
Dreadmill Chariots
Dreadmill Chariots
Arena Beast
Arena Beast