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Sylvan Longbow

Sylvan Longbow

Shooting Weapon
0-55 Models with Sylvan Longbow per Army.
Follows the rules for Longbows. In addition, attacks made with a Sylvan Longbow gain Armour Penetration 1 and Quick to Fire. Also, when shooting from Short Range, their Strength is set to 4.

Sylvan Blades

Sylvan Blades

Close Combat Weapon
Follows the rules for Paired Weapons. In addition, attacks made with Sylvan Blades gain +1 Armour Penetration.

Kindreds

Blade Dancer

The model gains Aegis (6+), Fearless, and Dances of Cenyrn (see Blade Dancers unit). The bearer's unit gains Swiftstride. The model may only join or be joined by other Blade Dancer Kindred Characters and units of Blade Dancers. It cannot use any Shooting Weapons and benefit from Armour (neither mundane nor enchanted). (Models on foot only.)

Wild Hunter

The bearer’s model gains +1 Attack Value, -2 Defensive Skill, Battle Focus, Devastating Charge (+1 Att, Fear), Fearless, Frenzy, and Light Troops. (Models mounted on Elven Horse or Great Elk only)

Shapeshifter

The model has its Advance Rate set to 6" and its March Rate set to 18". It gains +1 Attack Value, +1 Resilience, Hard Target (1), Vanguard, Fear, and Swiftstride. The model may never join units or be joined by other Characters. (Models on foot only)

Forest Guardian

The model gains +1 Attack Value and +1 Armour. (Models on foot only.)

Pathfinder

The model gains Master Archer and Scout.
The Shots of a Sylvan Longbow wielded by the model are set to 3. If wielded by a Forest Prince, its Shots are set to 4 instead. (Models on foot only. Cannot be taken by the Battle Standard Bearer.)

Aspects of Nature

Scarred Bark

Oaken Crown

Entangling Vines

Toxic Spores

Global

A Shepherd and its Flock

Universal Rule.
The model cannot join a unit that contains another model with this rule.

Forest Walker

The model gains Strider (Forest). If a unit comprised entirely of models with Forest Walker starts a Round of Combat with more than half of its models with the centre of their bases inside a Forest, then all model parts without Harnessed must reroll to-wound rolls of ‘1’ with their Close Combat Attacks for the duration of that Round of Combat.

Bone Break Dancer

Universal Rule.
At the start of each Round of Combat, choose one of the dances listed below and apply its effects until the end of the Round of Combat. The model cannot choose this dance again until after one of the following has happened:
• The model is no longer Engaged in Combat.
• The model has chosen a different dance.

Belly Dancing: +2 Offensive Skill and +2 Defensive Skill.
Jump!: +1 Armour Penetration and Lethal Strike.
Tap Dancing: Stomp Attacks (D6+2).
The Twist: Enemy units in base contact do not receive any Rank Bonus to their Combat Score.

Heath Hunters

Universal Rule
The model loses Scoring and gains Sylvan Longbow (3+), Feigned Flight, Light Troops, and Vanguard.

Tree Singing

Each model with Tree Singing may discard 1 Veil Token once per friendly Magic Phase, immediately after Siphon the Veil. If so, choose a Forest Terrain Feature within 24″ of the model with Tree Singing that is not in contact with any unit.
Move this Forest in a straight line up to 6″. This movement stops immediately before moving into contact with any units or any Terrain Features other than Open Terrain. Each Forest may only be moved with Tree Singing once per Magic Phase.

Clearing Spirits

Universal Rule.
The model gains Skirmisher, Light Troops, and Hard Target (1).

Dances of Cenyrn

Universal Rule.
At the start of each Round of Combat, units consisting entirely of models with this rule must choose one of the dances listed below and apply its effects until the end of the Round of Combat.

The unit cannot choose this dance again until after one of the following has happened:
• The unit is no longer Engaged in Combat.
• The unit has chosen a different dance.


Dance of Bedevilments:
Fear and enemy units in base contact with the model do not receive any Rank Bonus to their Combat Score.

Dance of Biting Wind:
+1 Armour Penetration and Lethal Strike.

Dance of the Parting Mists:
Aegis (3+), −1 Strength, and −1 Armour Penetration.

Dance of Whirling Blades:
+1 Attack Value.

Emboldening Boughs

A unit with more than half of its models with Emboldening Boughs gains Stubborn while more than half of the unit’s models are inside a Forest with the centre of their bases.

Sylvan Spirit

Models with Sylvan Spirit can only join or be joined by models with Sylvan Spirit.

Giant See, Giant Do

Universal Rule.
The model gains Feigned Flight, Light Troops, and Strider (Forest).

Giant Sentinel

Universal Rule.
The model gains Poison Attacks and Sapling Bow (4+).

The Forest Follows

Immediately after determining who deploys first (after step 1 of the Deployment Phase Sequence), you must place a single Forest Terrain Feature:
• Entirely within your half of the Battlefield
• Not in contact with any other Terrain Feature except Open Terrain
• More than 6″ away from the centre of the board when playing Hold the Ground, and more than 6″ away from the center of any marker used for the Secondary Objective.
If both players are fielding Sylvan Elves, the player that selected their Deployment Zone places their Forest first.
This Terrain Feature may not be larger than 27 cm in length and 19 cm in width. All Forests on the Battlefield are considered Dangerous Terrain (1) for all units except those with Strider or Strider (Forest).

Master Archer

Shooting.
When shooting with a Sylvan Longbow, all models of a unit with Master Archer may choose to gain either +2 Armour Penetration or +2 to hit.