Der Schwarm

Der Schwarm (V3 Public Test - 6 - hotfix - 1)

Weapon Enchantments

King Slayer

max 1 per Army (Enchantment: Melee Weapon)

Attached. While there is an enemy Character in contact with the wielder’s unit: +1 Att, +2 Str, and +2 AP

Modifiers (3)
When points ≤ 3000
Set Max King Slayer by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max King Slayer by Roster to 1 selections
When points ≥ 8000
Set Max King Slayer by Roster to 2 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Touch of Greatness

max 1 per Army (Enchantment: Melee Weapon)

+1 Str and +1 AP.

Modifiers (3)
When points ≥ 8000
Set Max Touch of Greatness by Roster to 2 selections
When points ≤ 3000
Set Max Touch of Greatness by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Touch of Greatness by Roster to 1 selections

Vorpal Binding

max 1 per Army (Enchantment: Melee Weapon)

Successful Armour Saves and Special Saves against attacks made with this weapon have to be rerolled.

Modifiers (3)
When points ≤ 3000
Set Max Cleansing Light by Roster to 1 selections
When points ≥ 8000
Set Max Cleansing Light by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Vorpal Binding by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Black Demon Essence

max 1 per Army (Enchantment: Close Combat Weapon)

Attacks made with this weapon always wound at least on a natural to-wound roll of ‵3', ‵4', ‵5' and ‵6'. Additionally, the bearer gains Fear.

Modifiers (2)
When points ≤ 3000
Set Max Black Demon Essence by Roster to 1 selections
When points ≥ 8000
Set Max Black Demon Essence by Roster to 2 selections

Curse of the Wind God

max 1 per Army (Enchantment: Longbow)

The wielder always shoots before all other models in their unit. If there is at least one successful to-hit roll of attacks with this weapon, choose one of the following Attack Attributes (Shooting), which apply to all other friendly models making Shooting Attacks with a Longbow against the same target in this phase: • Natural to-hit rolls of '1' must be rerolled. • The Armour Penetration of the attack is set to 1.

Modifiers (2)
When points ≥ 8000
Set Max Curse of the Wind God by Roster to 2 selections
When points ≤ 3000
Set Max Curse of the Wind God by Roster to 1 selections

Dragon Claw

max 1 per Army (Enchantment: Katana)

Attacks made with this weapon gain +1 Strength, +2 Armour Penetration and Lightning Reflexes.

Modifiers (2)
When points ≤ 3000
Set Max Dragon Claw by Roster to 1 selections
When points ≥ 8000
Set Max Dragon Claw by Roster to 2 selections

Dance of the Cherry Blossoms

max 1 per Army (Enchantment: Katana)

Attacks made with this weapon gain +1 Armour Penetration. The bearer gains Kenjutsu (2). Additionally, the bearer gains Kenjutsu (1) while fighting in a Duel.

Modifiers (2)
When points ≥ 8000
Set Max Dance of the Cherry Blossoms by Roster to 2 selections
When points ≤ 3000
Set Max Dance of the Cherry Blossoms by Roster to 1 selections

Borgionoli's Strength

max 1 per Army

Models with Height Standard onlyThe bearer gains Crush Attack.

Modifiers (2)
When points ≥ 8000
Set Max Borgionoli's Strength by Roster to 2 selections
When points ≤ 3000
Set Max Borgionoli's Strength by Roster to 1 selections

Sharpshooter's Eye

max 1 per Army

Models without Towering Presence onlyAttacks made with this weapon gain +1 Strength, +1 Armour Penetration, Multiple Wounds (2, against Large) and Quick to Fire.

Modifiers (2)
When points ≤ 3000
Set Max Sharpshooter's Eye by Roster to 1 selections
When points ≥ 8000
Set Max Sharpshooter's Eye by Roster to 2 selections

Flaming Star

max 1 per Army

Attacks made with this weapon gain Lightning Reflexes. The bearer can choose to discard a single Veil Token in your Shooting phase, each Round of Combat and the charge phase. If he does, he gains Breath Attack (Strength 4, Armour Penetration 0, Flaming Attacks) until the end of the phase. This Breath Attack always causes only D6 instead of 2D6 hits.

Modifiers (2)
When points ≥ 8000
Set Max Flaming Star by Roster to 2 selections
When points ≤ 3000
Set Max Flaming Star by Roster to 1 selections

Verhängnisvolle Torheit

max 1 per Army (Enchantment: Beast Axe)

Attacken mit dieser Waffe werden Magical Attacks. Für jede Nahkampfwaffenattacke gegen den Träger, die beim Trefferwurf eine unmodifizierte '1' würfelt,muss der Träger während des gleichen Initiativeschritts eine Nahkampfwaffenattacke durchführen (dies hebt die normale Beschränkung, dass Bestienaxtattacken immer in Initiativeschritt 0 zuschlagen, auf). Diese muss gegen das Modell (oder den Lebenspunktevorrat) gerichtet werden, das die '1' zum Treffen gewürfelt hat.

Modifiers (3)
When points ≥ 8000
Set Max Fatal Folly by Roster to 2 selections
When points ≤ 3000
Set Max Fatal Folly by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Fatal Folly by Roster to 1 selections

Ahnenschnitzereien

max 3 per Army (Enchantment: Hand Weapon)

Nur AugurenAttacken mit dieser Waffe erhalten +2 Stärke, +2 Rüstungsdurchschlag und werden Magical Attacks. Der Träger erhält +2 Attackewert und Distracting, während er diese Waffe benutzt.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ancestral Carvings by Roster to 2 selections
When points ≥ 8000
Set Max Ancestral Carvings by Roster to 6 selections
When points ≤ 3000
Set Max Ancestral Carvings by Roster to 2 selections

Zwillingsklauen

max 1 per Army (Enchantment: Paired Weapons)

ttacken mit dieser Waffe erhalten Lethal Strike und werden Magical Attacks. Jedes Mal, wenn der Träger eine unmodifizierte '6' bei einem Verwundungswurf einer Nahkampfwaffenattacke würfelt und diese Attacke erfolgreich einen Lebenspunktverlust verursacht, heilt der Träger am Ende des Initiativeschritts 1 Lebenspunkt. Max. 1 Lebenspunkt kann auf diese Weise pro Phase geheilt werden.

Modifiers (3)
When points ≥ 8000
Set Max Twin Hungers by Roster to 2 selections
When points ≤ 3000
Set Max Twin Hungers by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Twin Hungers by Roster to 1 selections

Weißdornfluch

max 1 per Army (Enchantment: Hand Weapon)

Nur Modelle ohne HinterhaltAttacken mit dieser Waffe erhalten Devastating Charge (+2 Str, +2 AP) und werden zu magischen Attacken. Die Waffe kann als Schusswaffe (3+) mit folgendem Profil benutzt werden: Range 18", Shots 1, Str 3 [6], AP 10, Area Attack (1×5), Reload!, [[b]Multiple Wounds (W3)[/b]]. Diese Schussattacke erleidet niemals negative Modifikationen auf den Trefferwurf.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hawthorne Curse by Roster to 1 selections
When points ≤ 3000
Set Max Hawthorne Curse by Roster to 1 selections
When points ≥ 8000
Set Max Hawthorne Curse by Roster to 2 selections

Lähmender Frost

max 1 per Army (Enchantment: Great Weapon)

Attacken mit dieser Waffe erhalten +1 Strength, +1 Armour Penetration, und werden zu Magical Attacks. Wähle zusätzlich für jeden Treffer der mit dieser Waffe in einem Duell zugefügt wurde einen Modellteil des gegnerischen Modells. Das gewählte Modellteil erleidet -1 Attack Value bis zum Ende der Kampfrunde.

Modifiers (3)
When points ≥ 8000
Set Max Crippling Frost by Roster to 2 selections
When points ≤ 3000
Set Max Crippling Frost by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Crippling Frost by Roster to 1 selections

Transzendenz

max 1 per Army (Enchantment: Lance)

Attacken mit dieser Waffe werden zu Magical Attacks. Für jede nicht verhinderte Verwundung, die durch diese Waffe verursacht wird, erhält der Träger +1 Strength und +1 Armour Penetration für den Rest des Spieles, bis zu einem Maximum von jeweils +2.

Modifiers (3)
When points ≥ 8000
Set Max Transcendence by Roster to 2 selections
When points ≤ 3000
Set Max Transcendence by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Transcendence by Roster to 1 selections

Meister des Gemetzels

max 1 per Army (Enchantment: Spear)

Der Träger muss natürliche Verwundungswürfe von '1' von Nahkampfwaffenattacken wiederholen solange er diese Waffe benutzt und Attacken mit dieser Waffe werden zu Magical Attacks. Für jeden Lebenspunktverlust einer gegnerischen Einheit, die durch diese Waffe verursacht wurden, erhält die Seite des Trägers zusätzlich +1 zu ihrem Kampfergebnis für diese Nahkampfrunde. Dies kann das normale Limit für Duelle überschreiten.

Modifiers (3)
When points ≥ 8000
Set Max Mastery of Slaughter by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mastery of Slaughter by Roster to 1 selections
When points ≤ 3000
Set Max Mastery of Slaughter by Roster to 1 selections

Zerfleischende Berührung

max 1 per Army (Enchantment: Paired Weapons)

Attacken mit dieser Waffe werden zu Magical Attacks und erhalten +2 Armour Penetration. Der Träger erhält +2 Attack Value und Fear, solange er diese Waffe benutzt.

Modifiers (3)
When points ≥ 8000
Set Max Lacerating Touch by Roster to 2 selections
When points ≤ 3000
Set Max Lacerating Touch by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Lacerating Touch by Roster to 1 selections

Gar Daecos Stolz

max 1 per Army (Enchantment: Halberd)

Während diese Waffe benutzt wird erhält der Träger +1 Attack Value und Attacken mit dieser Waffe werden zu Divine Attacks und Magical Attacks.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Pride of Gar Daecos by Roster to 1 selections
When points ≥ 8000
Set Max Pride of Gar Daecos by Roster to 2 selections
When points ≤ 3000
Set Max Pride of Gar Daecos by Roster to 1 selections

Hexenhammer

max 1 per Army (Enchantment: Hand Weapon)

Wenn der Träger diese Waffe benutzt, wird sein Attackewert auf 5 gesetzt und Attacken mit ihr erhalten Schlachtfokus (gegen Kanalisieren) und werden zu Magischen Attacken.

Modifiers (3)
When points ≥ 8000
Set Max Hammer of Witches by Roster to 2 selections
When points ≤ 3000
Set Max Hammer of Witches by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hammer of Witches by Roster to 1 selections

Todesurteil

max 1 per Army (Enchantment: Hand Weapon)

Attacken mit dieser Waffe erhalten Schlachtfokus und werden zu Magischen Attacken. Wenn mit ihr ein Treffer gegen eine gegnerische Einheit gelandet wird, erhalten befreundete Modelle mit Hauptregiment oder Unterstützungstruppe in derselben Phase in nachfolgenden Initiativeschritten Schlachtfokus mit Attacken, die derselben gegnerischen Einheit zugewiesen werden.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Death Warrant by Roster to 1 selections
When points ≥ 8000
Set Max Death Warrant by Roster to 2 selections
When points ≤ 3000
Set Max Death Warrant by Roster to 1 selections

Das Licht von Sonnstahl

max 1 per Army (Enchantment: Hand Weapon)

Attacken mit dieser Waffe verwunden automatisch, haben immer Rüstungsdurchschlag 10 und werden zu Magischen Attacken.

Modifiers (3)
When points ≥ 8000
Set Max The Light of Sonnstahl by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max The Light of Sonnstahl by Roster to 1 selections
When points ≤ 3000
Set Max The Light of Sonnstahl by Roster to 1 selections

Splitter der gleißenden Morgenröte

max 1 per Army (Enchantment: Spear)

Attacken mit dieser Waffe erhalten +1 Stärke, +2 Rüstungsdurchschlag und werden Magical Attacks. Jeder erfolgreiche Trefferwurf mit dieser Waffe verursacht zwei Treffer anstatt einem.

Modifiers (4)
When points ≥ 8000
Set Max Sliver of the Blazing Dawn by Roster to 2 selections
When points ≤ 3000
Set Max Sliver of the Blazing Dawn by Roster to 1 selections
When points ≥ 8000
Set Max Sliver of the Blazing Dawn by Roster to 2 selections
When points ≤ 3000
Set Max Sliver of the Blazing Dawn by Roster to 1 selections

Sternenleuchtfeuer

max 1 per Army (Enchantment: Lance)

Attacken mit dieser Waffe erhalten Lethal Strike und Devastating Charge (+1 Att) und werden Divine Attacks und Divine Attacks. Nur eine Anwendung. Kann zu Beginn einer jeden Nahkampfrunde aktiviert werden. Der Träger zählt hinsichtlich Devastating Charge als angreifend.

Modifiers (4)
When points ≥ 8000
Set Max Nova Flare by Roster to 2 selections
When points ≤ 3000
Set Max Nova Flare by Roster to 1 selections
When points ≥ 8000
Set Max Nova Flare by Roster to 2 selections
When points ≤ 3000
Set Max Nova Flare by Roster to 1 selections

Elus Kernholz

max 1 per Army (Enchantment: Longbow)

Diese Waffe erhält Shots 3, Str wie Träger +1, AP wie Träger +1 und Magical Attacks.

Modifiers (4)
When points ≤ 3000
Set Max Elu's Heartwood by Roster to 1 selections
When points ≥ 8000
Set Max Elu's Heartwood by Roster to 2 selections
When points ≥ 8000
Set Max Elu's Heartwood by Roster to 2 selections
When points ≤ 3000
Set Max Elu's Heartwood by Roster to 1 selections

Flamme des Ostens

max 1 per Army (Enchantment: Melee Weapon)

Height 1 onlyDer Träger erhält Volcanic Embrace (W3).

Modifiers (3)
When points ≤ 3000
Set Max Flame of the East by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Flame of the East by Roster to 1 selections
When points ≥ 8000
Set Max Flame of the East by Roster to 2 selections

Bullauge

max 1 per Army (Enchantment: Flintlock Axe)

Nahkampfwaffenattacken und Schussattacken mit dieser Waffe treffen automatisch. Diese Treffer werden mit Stärke 5, Rüstungsdurchschlag 10 und Magical Attacks durchgeführt. Zusätzlich wird der Attackewert auf 1 gesetzt und Nahkampfwaffenattacken mit dieser Waffe erhalten Multiple Lebenspunktverluste (2).

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Eye of the Bull by Roster to 1 selections
When points ≤ 3000
Set Max Eye of the Bull by Roster to 1 selections
When points ≥ 8000
Set Max Eye of the Bull by Roster to 2 selections

Onyxkern

max 1 per Army (Enchantment: Hand Weapon, Infernal Weapon)

Attacken mit dieser Waffe erhalten Flammenattacken und Magische Attacken und Multiple Lebenspunktverluste (W3, gegen brennbar).

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Onyx Core by Roster to 1 selections
When points ≥ 8000
Set Max Onyx Core by Roster to 2 selections
When points ≤ 3000
Set Max Onyx Core by Roster to 1 selections

Göttliches Urteil

max 1 per Army (Enchantment: Light-lance, Lance)

Kann nicht von Modellen mit Macht genommen werdenAttacken mit dieser Waffe erhalten Devastating Charge (Multiple Wounds (D3+1)) und werden zu Magical Attacks.

Modifiers (2)
When points ≤ 3000
Set Max Divine Judgement by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Divine Judgement by Roster to 1 selections

Tristans Entschlossenheit

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Während der Träger diese Waffe benutzt, erhält er +1 Stärke, +1 Rüstungsdurchschlag, +1 Attackewert und Magical Attacks. Nach einem erfolgreichen Trefferwurf darf der Angreifer einen Treffer mit dieser Waffe ignorieren und eine verzauberte Waffe des Gegners, gegen den die Attacke gerichtet war, auswählen. Die Waffenverzauberungen der gewählten Waffe können für das restliche Spiel nicht mehr benutzt werden.

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Tristan's Resolve by Roster to 1 selections
When points ≥ 8000
Set Max Tristan's Resolve by Roster to 2 selections

Mortal Reminder

max 1 per Army (Enchantment: Great Weapon, Halberd)

+1 Str, +1 AP, and Terror.

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mortal Reminder by Roster to 1 selections
When points ≥ 8000
Set Max Mortal Reminder by Roster to 2 selections

Uther's Mettle

max 1 per Army (Enchantment: Light-lance, Lance)

+X Att, where “X” is equal to the number of ranks of a single enemy unit on contact with the wielder up to a maximum of 4. If multiple units, use the unit with the most ranks. These extra Attacks can only be allocated towards Rank-and-File models. If the attacks cannot be allocated towards Rank-and-File models, such as when the wielder is in a Duel, the attacks are lost.

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Uther's Mettle by Roster to 1 selections
When points ≤ 3000
Set Max Uther's Mettle by Roster to 1 selections

Herzstopper

max 1 per Army (Enchantment: Paired Weapons, Iron fist)

Attacken mit dieser Waffe erhalten Lethal Strike, +1 Rüstungsdurchschlag, werden zu Magischen Attacken und können niemals schlechter als auf 3+ treffen.

Modifiers (3)
When points ≤ 3000
Set Max Heart-Ripper by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Heart-Ripper by Roster to 1 selections
When points ≥ 8000
Set Max Heart-Ripper by Roster to 2 selections

Khagadais Erbe

max 1 per Army (Enchantment: Great Weapon)

Mit dieser Waffe durchgeführte Attacken erhalten Multiple Wounds (W3) und werden zu Magischen Attacken.

Modifiers (3)
When points ≥ 8000
Set Max Khagadai's Legacy by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Khagadai's Legacy by Roster to 1 selections
When points ≤ 3000
Set Max Khagadai's Legacy by Roster to 1 selections

Vipernfluch

max 1 per Army (Enchantment: Brace of Ogre Pistols, Ogre Crossbow)

Diese Waffe hat Schüsse 4, Str 4 und RD 2 (die Reichweite hängt davon ab, welche Waffe verzaubert wird). Diese Waffe erhält außerdem Poison Attacks und Magical Attacks (bei einem Ogerpistolenpaar betreffen beide Attack Attributes auch Nahkampfwaffenattacken, die damit durchgeführt werden). Eine verzauberte Ogerarmbrust verliert Area Attack (1×5). Mit dieser Waffe durchgeführte Schussattacken treffen immer auf 4+.

Modifiers (3)
When points ≥ 8000
Set Max Viper's Curse by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Viper's Curse by Roster to 1 selections
When points ≤ 3000
Set Max Viper's Curse by Roster to 1 selections

Ritueller Blutdolch

max 1 per Army (Enchantment: Paired Weapons, Iron fist)

Nur SchamanenDer Träger erhält +1 Offensivfertigkeit und +1 Attackewert, während er diese Waffe benutzt. Mit ihr durchgeführte Attacken werden zu Magischen Attacken. Für jede nicht verhinderte Verwundung mit dieser Waffe erhält der Besitzer eine Schleiermarke.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ritual Bloodletter by Roster to 1 selections
When points ≥ 8000
Set Max Ritual Bloodletter by Roster to 2 selections
When points ≤ 3000
Set Max Ritual Bloodletter by Roster to 1 selections

Attack Gnasher

max 1 per Army (Enchantment: Melee Weapon)

The wielder must perform 3 additional Standard Melee Attacks, that have their Str always set to 5 and AP always set to 2.

Modifiers (4)
When points ≤ 3000
Set Max Attack Gnasher by Roster to 1 selections
When points ≥ 8000
Set Max Attack Gnasher by Roster to 2 selections
When points ≥ 8000
Set Max Attack Gnasher by Roster to 2 selections
When points ≤ 3000
Set Max Attack Gnasher by Roster to 1 selections

Omen of the Apocalypse

max 1 per Army (Enchantment: Hand Weapon)

+X Att, +X Str, and +X AP. “X” is equal to the number of friendly units containing Orc that are Engaged in Combat anywhere on the Battlefield, up to a maximum of 3.

Modifiers (4)
When points ≤ 3000
Set Max Omen of the Apocalypse by Roster to 1 selections
When points ≥ 8000
Set Max Omen of the Apocalypse by Roster to 2 selections
When points ≥ 8000
Set Max Omen of the Apocalypse by Roster to 2 selections
When points ≤ 3000
Set Max Omen of the Apocalypse by Roster to 1 selections

Serpent's Nest Charm

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Cannot be taken by AnurarchAtt is set to 6. Poison Attacks.

Modifiers (4)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Serpent's Nest Charm by Roster to 1 selections
When points ≥ 8000
Set Max Serpent's Nest Charm by Roster to 2 selections
When points ≥ 8000
Set Max Serpent's Nest Charm by Roster to 2 selections
When points ≤ 3000
Set Max Serpent's Nest Charm by Roster to 1 selections

Glory of the Dawn Age

max 1 per Army (Enchantment: Light-lance, Spear)

+1 Str and Lethal Strike. Natural to-wound rolls of ‘6’ gain Multiple Wounds (2).

Modifiers (2)
When points ≥ 8000
Set Max Glory of the Dawn Age by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Glory of the Dawn Age by Roster to 1 selections

Alchemical Arrows

max 1 per Army (Enchantment: Magnetic Short Bow)

Number of Shots is set to 4, and Str is set to 4. If the weapon inflicts one or more hits, all Shooting Attacks with Magnetic Short Bows that are simultaneously made by the bearer’s unit have their Str set to 4.

Modifiers (2)
When points ≤ 3000
Set Max Alchemical Arrows by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Alchemical Arrows by Roster to 1 selections

Zweig von Wyscan

max 1 per Army (Enchantment: Sylvan Longbow)

Attacken mit diesem Waldlangbogen erhalten +1 auf Verwundungswürfe beim Schießen aus kurzer Entfernung und werden Magical Attacks.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Bough of Wyscan by Roster to 1 selections
When points ≥ 8000
Set Max Bough of Wyscan by Roster to 2 selections
When points ≤ 3000
Set Max Bough of Wyscan by Roster to 1 selections

Ehre des Jägers

max 1 per Army (Enchantment: Spear)

Attacken mit dieser Waffe erhalten +1 Stärke, +1 Rüstungsdurchschlag und werden Magical Attacks. Falls der Träger mindestens eine nicht verhinderte Verwundung mit dieser Waffe verursacht, erhalten der Träger und alle R&F-Modelle in der Einheit des Trägers bis zum Ende der Nahkampfphase Distracting.

Modifiers (3)
When points ≥ 8000
Set Max Hunter's Honour by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hunter's Honour by Roster to 1 selections
When points ≤ 3000
Set Max Hunter's Honour by Roster to 1 selections

Watcher’s Woe

max 1 per Army (Enchantment: Sylvan Longbow) (Cannot be taken by Wizards )

Number of Shots is set to at least 3, Poison Attacks (Shooting).

Modifiers (3)
When points ≤ 3000
Set Max Watcher’s Woe by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Watcher’s Woe by Roster to 1 selections
When points ≥ 8000
Set Max Watcher’s Woe by Roster to 2 selections

Geist des Wirbelwindes

max 1 per Army (Enchantment: Paired Weapons)

Der Träger erhält +1 Attackewert und Attacken mit dieser Waffe erhalten +1 Stärke, Lethal Strike und werden Magical Attacks.

Modifiers (3)
When points ≤ 3000
Set Max Spirit of the Whirlwind by Roster to 1 selections
When points ≥ 8000
Set Max Spirit of the Whirlwind by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spirit of the Whirlwind by Roster to 1 selections

Oaken Might

max 1 per Army (Enchantment: Close Combat Weapon)

+3 Str

Modifiers (3)
When points ≤ 3000
Set Max Oaken Might by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Oaken Might by Roster to 1 selections
When points ≥ 8000
Set Max Oaken Might by Roster to 2 selections

Götterschlächter

max 1 per Army (Enchantment: Great Weapon)

Der Träger erhält +1 Attackewert, wenn diese Waffe benutzt wird. Attacken mit dieser Waffe werden zu Divine Attacks, Magical Attacks und erhalten Multiple Lebenspunktverluste (2, gegen Rettungswurf) (beachte, dass letzteres auch gegen Modelle gilt, die einen bedingten Rettungswurf haben, z.B. (2+, gegen Flammenattacken)).

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Godslayer by Roster to 1 selections
When points ≤ 3000
Set Max Godslayer by Roster to 1 selections

Geissel der Könige

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Wenn der Träger diese Waffe benutzt, wird sein Attackewert auf 6 gesetzt. Attacken mit dieser Waffe werden Magische Attacken und müssen misslungene Verwundungswürfe in einem Duell wiederholen.

Modifiers (2)
When points ≤ 3000
Set Max Scourge of Kings by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scourge of Kings by Roster to 1 selections

Schnitters Ernte

max 1 per Army (Enchantment: Hand Weapon)

Attacken mit dieser Waffe haben immer Stärke 10 und Rüstungsdurchschlag 10 und werden zu Heiligen Attacken und Magischen Attacken. Verwende für Verwundungswürfe mit Attacken mit dieser Waffe die gegnerische Disziplin anstatt der Widerstandsfähigkeit.

Modifiers (4)
When points ≥ 8000
Set Max Reaper's Harvest by Roster to 2 selections
When points ≤ 3000
Set Max Reaper's Harvest by Roster to 1 selections
When points ≥ 8000
Set Max Reaper's Harvest by Roster to 2 selections
When points ≤ 3000
Set Max Reaper's Harvest by Roster to 1 selections

Wahrer Durst

max 1 per Army (Enchantment: Hand Weapon)

Nur für Vampirgrafen und VampirhöflingeAttacken mit dieser Waffe erhalten +1 Stärke, +1 Rüstungsdurchschlag, Vampirisch (3+) und werden zu Magischen Attacken. Für jede während einer Nahkampfphase mit dieser Waffe verursachte unverhinderte Wunde wird 1 Lebenspunkt an R&F-Modellen in der Einheit des Trägers am Ende der Nahkampfphase wiederbelebt. Die Anzahle der in jeder Phase wiederbelebten Lebenspunkte kann den konstanten Teil des Reanimiert-Wertes der R&F-Modelle in der Einheit nicht übersteigen. Alle W3 oder W6 Angaben werden ignoriert (z.B. können 4 Zombies pro Nahkampfphase wiederbelebt werden).

Modifiers (4)
When points ≤ 3000
Set Max True Thirst by Roster to 1 selections
When points ≥ 8000
Set Max True Thirst by Roster to 2 selections
When points ≥ 8000
Set Max True Thirst by Roster to 2 selections
When points ≤ 3000
Set Max True Thirst by Roster to 1 selections

Geheimnisse der Klinge des Untergangs

max 1 per Army (Enchantment: Hand Weapon)

Nur Modelle mit Standard HöheDer Träger erhält +1 Attack Value, solange er diese Waffe benutzt. Attacken mit dieser Waffe erhalten Multiple Wounds (D6), werden zu Divine Attacks und Magical Attacks, und ihre Stärke und Rüstungsdurchschlag werden auf 10 gesetzt. Wenn eine natürliche '1' mit einem Trefferwurf mit dieser Waffe erzielt wird, erleidet der Träger 1 Treffer mit Blitzattacke.

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Secrets of the Doom Blade by Roster to 1 selections
When points ≥ 8000
Set Max Secrets of the Doom Blade by Roster to 2 selections

Schwarmmeister

max 1 per Army (Enchantment: Close Combat Weapon, Melee Weapon)

Infantry models onlyWährend er diese Waffe benutzt, erhält der Träger Grind Attacks (X). X entspricht der Anzahl voller Glieder in der EInheit des Trägers. Diese Zermahlenattacken werden mit Stärke 3, Rüstungsdurchschlag 1 und Magical Attacks durchgeführt.

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Swarm Master by Roster to 1 selections
When points ≥ 8000
Set Max Swarm Master by Roster to 2 selections

Käsiumkugeln

max 2 per Army (Enchantment: Pistol)

Die Waffe erhält +2 Schüsse und Angriffe mit ihr werden zu textbfDivine Attacks und Magical Attacks.

Modifiers (2)
When points ≤ 3000
Set Max Rodentium Bullets by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Rodentium Bullets by Roster to 1 selections

Storm Rocket

max 1 per Army (Enchantment: Pistol)

Vermin Senators and Skorchit Alchemists onlyAim 3+. Range is set to 24″, Str is set to 5 and AP is set to 2. The weapon gains Flaming Attacks and Maniacal Enthusiasm (To-hit roll). If the weapon hits, it causes D6 hits instead of 1.

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Storm Rocket by Roster to 1 selections
When points ≥ 8000
Set Max Storm Rocket by Roster to 2 selections

Symbol des Schlachtens

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Wenn diese Waffe benutzt wird, erhält der Träger +2 Attackewert, +2 Agilität und Magical Attacks. Nahkampfwaffenattacken gegen den Träger erhalten +1 zum Treffen.

Modifiers (4)
When points ≥ 8000
Set Max Symbol of Slaughter by Roster to 2 selections
When points ≤ 3000
Set Max Symbol of Slaughter by Roster to 1 selections
When points ≥ 8000
Set Max Symbol of Slaughter by Roster to 2 selections
When points ≤ 3000
Set Max Symbol of Slaughter by Roster to 1 selections

Brennendes Omen

max 1 per Army (Enchantment: Hand Weapon)

Attacken, die mit dieser Waffe durchgeführt werden setzen ihren Rüstungsdurchschlag auf 10, werden Flaming Attacks und Multiple Wounds (D3) und erhalten Multiple Lebenspunktverluste (W3).

Modifiers (4)
When points ≤ 3000
Set Max Burning Portent by Roster to 1 selections
When points ≥ 8000
Set Max Burning Portent by Roster to 2 selections
When points ≥ 8000
Set Max Burning Portent by Roster to 2 selections
When points ≤ 3000
Set Max Burning Portent by Roster to 1 selections

Eyratöki

max 1 per Army (Enchantment: Hand Weapon)

Standard or Large Height Åsklander Chief onlyThe wielder gains Crush Attack, and can perform two Crush Attacks instead of one (provided it declared the use of its Crush Attack at the end of step 4 of the Round of Combat Sequence as usual).

Modifiers (2)
When points ≤ 3000
Set Max Eyratöki by Roster to 1 selections
When points ≥ 8000
Set Max Eyratöki by Roster to 2 selections

Symbol of Slaughter

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Attacks with this weapon become Magical Attacks. While using this weapon, the wielder gains +2 Attack Value and +2 Agility. Close Combat Attacks made against the wielder's model gain +1 to hit.

Modifiers (2)
When points ≥ 8000
Set Max Symbol of Slaughter by Roster to 2 selections
When points ≤ 3000
Set Max Symbol of Slaughter by Roster to 1 selections

Byargfylli

max 1 per Army (Enchantment: Spear)

Attacks made with this weapon become Divine Attacks and Magical Attacks, and gain Lethal Strike and Lightning Reflexes.

Modifiers (2)
When points ≥ 8000
Set Max Byargfylli by Roster to 2 selections
When points ≤ 3000
Set Max Byargfylli by Roster to 1 selections

Fiese Verzahnung

max 1 per Army (Enchantment: Great Weapon)

Der Träger erhält Lightning Reflexes während er diese Waffe nutzt. Zusätzlich erhalten Einzelmodelleinheiten die Lebenspunkte durch Attacken mit dieser Waffe erlitten haben -1 Widerstandsfähigkeit und -1 Attackewert bis zum Ende der Nahkampfphase.

Modifiers (2)
When points ≤ 3000
Set Max Wicked Serrations by Roster to 1 selections
When points ≥ 8000
Set Max Wicked Serrations by Roster to 2 selections

Rocket Arrows

max 1 per Army (Enchantment: Bow)

Shots 1, Str 3 [6], AP 2 [10], Area Attack (1×5), [Multiple Wounds (2)], Reload!

Modifiers (2)
When points ≤ 3000
Set Max Rocket Arrows by Roster to 1 selections
When points ≥ 8000
Set Max Rocket Arrows by Roster to 2 selections

Hawthorne Curse

max 1 per Army (Enchantment: Hand Weapon)

Attacks made with this weapon gain Devastating Charge (+2 Str, +2 AP) and become Magical Attacks. The weapon can be used as a Shooting Weapon (3+) with the following profile: Range 18", Shots 1, Str 3 [6], AP 10, Area Attack (1×5), Reload!, [[b]Multiple Wounds (D3)[/b]]. This Shooting Attack never suffers negative to-hit modifiers.

Modifiers (2)
When points ≥ 8000
Set Max Hawthorne Curse by Roster to 2 selections
When points ≤ 3000
Set Max Hawthorne Curse by Roster to 1 selections

Wildfire Burst

max 1 per Army (Enchantment: Bow)

This weapon has Shots 4, Str 4, AP 1 and always hits on 3+. Attacks made with this weapon gain Flaming Attacks and Magical Attacks. A unit that is hit by these attacks loses Soft Cover until the end of the Player Turn (if it had it). If the enemy unit was in Hard Cover, it is now considered to be in Soft Cover until the end of the Player Turn.

Modifiers (2)
When points ≥ 8000
Set Max Wildfire Burst by Roster to 2 selections
When points ≤ 3000
Set Max Wildfire Burst by Roster to 1 selections

Hurricane's Fury

max 1 per Army (Enchantment: Repeater Handbow)

Range 18", Shots 2D6. Shooting Attacks of units that are hit by one or more attacks made with this weapon suffer -1 to hit until the end of the next Player Turn.

Modifiers (2)
When points ≤ 3000
Set Max Hurricane's Fury by Roster to 1 selections
When points ≥ 8000
Set Max Hurricane's Fury by Roster to 2 selections

Lacerating Touch

max 1 per Army (Enchantment: Paired Weapons)

Attacks made with this weapon gain +2 Armour Penetration. While using this weapon, the wielder gains +2 Attack Value and Fear.

Modifiers (2)
When points ≥ 8000
Set Max Lacerating Touch by Roster to 2 selections
When points ≤ 3000
Set Max Lacerating Touch by Roster to 1 selections

Pestilential Wrath

max 1 per Army (Enchantment: Bloodpox Blades)

Attacks made with this weapon gain +1 Armour Penetration. In addition, attacks with a natural to-hit roll of ‘6’ made with this weapon become Divine Attacks and gain Multiple Wounds (D3).

Modifiers (2)
When points ≥ 8000
Set Max Pestilential Wrath by Roster to 2 selections
When points ≤ 3000
Set Max Pestilential Wrath by Roster to 1 selections

Toxic Incense

max 1 per Army (Dominant) (Enchantment: Plague Flail)

While using this weapon, the wielder gains Grind Attacks (D3) that are resolved with Toxic Attacks at Initiative Step 10.

Modifiers (2)
When points ≥ 8000
Set Max Toxic Incense by Roster to 2 selections
When points ≤ 3000
Set Max Toxic Incense by Roster to 1 selections

Giant Slayer

max 1 per Army (Enchantment: Melee Weapon)

Cannot be taken by models with Height 4–5.Crush Attack. This Crush Attack always hits on 4+.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Giant Slayer by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Shield Breaker by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Shield Breaker by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Shield Breaker by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Modifiers (2)
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Modifiers (2)
When points ≥ 8000
Set Max Eldritch Inscriptions by Roster to 2 selections
When points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Elemental Blade

max 1 per Army (Enchantment: Great Weapon, Halberd)

+1 Att, +1 Str. When Choosing Equipment and Abilities, choose to gain either Flaming Attacks or Lightning Attacks. The effects last until the end of the Round of Combat.

Modifiers (2)
When points ≥ 8000
Set Max Elemental Blade by Roster to 2 selections
When points ≤ 3000
Set Max Elemental Blade by Roster to 1 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Modifiers (2)
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Modifiers (2)
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Modifiers (2)
When points ≥ 8000
Set Max Eldritch Inscriptions by Roster to 2 selections
When points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Modifiers (2)
When points ≥ 8000
Set Max Hero's Heart by Roster to 2 selections
When points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Modifiers (2)
When points ≥ 8000
Set Max Eldritch Inscriptions by Roster to 2 selections
When points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Verhängnisvolle Torheit

max 1 per Army (Enchantment: Beast Axe)

Attacken mit dieser Waffe werden Magical Attacks. Für jede Nahkampfwaffenattacke gegen den Träger, die beim Trefferwurf eine unmodifizierte '1' würfelt,muss der Träger während des gleichen Initiativeschritts eine Nahkampfwaffenattacke durchführen (dies hebt die normale Beschränkung, dass Bestienaxtattacken immer in Initiativeschritt 0 zuschlagen, auf). Diese muss gegen das Modell (oder den Lebenspunktevorrat) gerichtet werden, das die '1' zum Treffen gewürfelt hat.

Modifiers (3)
When points ≥ 8000
Set Max Fatal Folly by Roster to 2 selections
When points ≤ 3000
Set Max Fatal Folly by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Fatal Folly by Roster to 1 selections

Ahnenschnitzereien

max 3 per Army (Enchantment: Hand Weapon)

Nur AugurenAttacken mit dieser Waffe erhalten +2 Stärke, +2 Rüstungsdurchschlag und werden Magical Attacks. Der Träger erhält +2 Attackewert und Distracting, während er diese Waffe benutzt.

Modifiers (3)
When points ≥ 8000
Set Max Ancestral Carvings by Roster to 6 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ancestral Carvings by Roster to 2 selections
When points ≤ 3000
Set Max Ancestral Carvings by Roster to 2 selections

Zwillingsklauen

max 1 per Army (Enchantment: Paired Weapons)

ttacken mit dieser Waffe erhalten Lethal Strike und werden Magical Attacks. Jedes Mal, wenn der Träger eine unmodifizierte '6' bei einem Verwundungswurf einer Nahkampfwaffenattacke würfelt und diese Attacke erfolgreich einen Lebenspunktverlust verursacht, heilt der Träger am Ende des Initiativeschritts 1 Lebenspunkt. Max. 1 Lebenspunkt kann auf diese Weise pro Phase geheilt werden.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Twin Hungers by Roster to 1 selections
When points ≥ 8000
Set Max Twin Hungers by Roster to 2 selections
When points ≤ 3000
Set Max Twin Hungers by Roster to 1 selections

Weißdornfluch

max 1 per Army (Enchantment: Hand Weapon)

Nur Modelle ohne HinterhaltAttacken mit dieser Waffe erhalten Devastating Charge (+2 Str, +2 AP) und werden zu magischen Attacken. Die Waffe kann als Schusswaffe (3+) mit folgendem Profil benutzt werden: Range 18", Shots 1, Str 3 [6], AP 10, Area Attack (1×5), Reload!, [[b]Multiple Wounds (W3)[/b]]. Diese Schussattacke erleidet niemals negative Modifikationen auf den Trefferwurf.

Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hawthorne Curse by Roster to 1 selections
When points ≥ 8000
Set Max Hawthorne Curse by Roster to 2 selections
When points ≤ 3000
Set Max Hawthorne Curse by Roster to 1 selections
When points ≥ 8000
Set Max Hawthorne Curse by Roster to 2 selections
When points ≤ 3000
Set Max Hawthorne Curse by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Lähmender Frost

max 1 per Army (Enchantment: Great Weapon)

Attacken mit dieser Waffe erhalten +1 Strength, +1 Armour Penetration, und werden zu Magical Attacks. Wähle zusätzlich für jeden Treffer der mit dieser Waffe in einem Duell zugefügt wurde einen Modellteil des gegnerischen Modells. Das gewählte Modellteil erleidet -1 Attack Value bis zum Ende der Kampfrunde.

Modifiers (3)
When points ≥ 8000
Set Max Crippling Frost by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Crippling Frost by Roster to 1 selections
When points ≤ 3000
Set Max Crippling Frost by Roster to 1 selections

Transzendenz

max 1 per Army (Enchantment: Lance)

Attacken mit dieser Waffe werden zu Magical Attacks. Für jede nicht verhinderte Verwundung, die durch diese Waffe verursacht wird, erhält der Träger +1 Strength und +1 Armour Penetration für den Rest des Spieles, bis zu einem Maximum von jeweils +2.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Transcendence by Roster to 1 selections
When points ≥ 8000
Set Max Transcendence by Roster to 2 selections
When points ≤ 3000
Set Max Transcendence by Roster to 1 selections

Meister des Gemetzels

max 1 per Army (Enchantment: Spear)

Der Träger muss natürliche Verwundungswürfe von '1' von Nahkampfwaffenattacken wiederholen solange er diese Waffe benutzt und Attacken mit dieser Waffe werden zu Magical Attacks. Für jeden Lebenspunktverlust einer gegnerischen Einheit, die durch diese Waffe verursacht wurden, erhält die Seite des Trägers zusätzlich +1 zu ihrem Kampfergebnis für diese Nahkampfrunde. Dies kann das normale Limit für Duelle überschreiten.

Modifiers (3)
When points ≥ 8000
Set Max Mastery of Slaughter by Roster to 2 selections
When points ≤ 3000
Set Max Mastery of Slaughter by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mastery of Slaughter by Roster to 1 selections

Zerfleischende Berührung

max 1 per Army (Enchantment: Paired Weapons)

Attacken mit dieser Waffe werden zu Magical Attacks und erhalten +2 Armour Penetration. Der Träger erhält +2 Attack Value und Fear, solange er diese Waffe benutzt.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Lacerating Touch by Roster to 1 selections
When points ≤ 3000
Set Max Lacerating Touch by Roster to 1 selections
When points ≥ 8000
Set Max Lacerating Touch by Roster to 2 selections

Gar Daecos Stolz

max 1 per Army (Enchantment: Halberd)

Während diese Waffe benutzt wird erhält der Träger +1 Attack Value und Attacken mit dieser Waffe werden zu Divine Attacks und Magical Attacks.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Pride of Gar Daecos by Roster to 1 selections
When points ≤ 3000
Set Max Pride of Gar Daecos by Roster to 1 selections
When points ≥ 8000
Set Max Pride of Gar Daecos by Roster to 2 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Shield Breaker by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Hexenhammer

max 1 per Army (Enchantment: Hand Weapon)

Wenn der Träger diese Waffe benutzt, wird sein Attackewert auf 5 gesetzt und Attacken mit ihr erhalten Schlachtfokus (gegen Kanalisieren) und werden zu Magischen Attacken.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hammer of Witches by Roster to 1 selections
When points ≥ 8000
Set Max Hammer of Witches by Roster to 2 selections
When points ≤ 3000
Set Max Hammer of Witches by Roster to 1 selections

Todesurteil

max 1 per Army (Enchantment: Hand Weapon)

Attacken mit dieser Waffe erhalten Schlachtfokus und werden zu Magischen Attacken. Wenn mit ihr ein Treffer gegen eine gegnerische Einheit gelandet wird, erhalten befreundete Modelle mit Hauptregiment oder Unterstützungstruppe in derselben Phase in nachfolgenden Initiativeschritten Schlachtfokus mit Attacken, die derselben gegnerischen Einheit zugewiesen werden.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Death Warrant by Roster to 1 selections
When points ≤ 3000
Set Max Death Warrant by Roster to 1 selections
When points ≥ 8000
Set Max Death Warrant by Roster to 2 selections

Das Licht von Sonnstahl

max 1 per Army (Enchantment: Hand Weapon)

Attacken mit dieser Waffe verwunden automatisch, haben immer Rüstungsdurchschlag 10 und werden zu Magischen Attacken.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max The Light of Sonnstahl by Roster to 1 selections
When points ≥ 8000
Set Max The Light of Sonnstahl by Roster to 2 selections
When points ≤ 3000
Set Max The Light of Sonnstahl by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections

Splitter der gleißenden Morgenröte

max 1 per Army (Enchantment: Spear)

Attacken mit dieser Waffe erhalten +1 Stärke, +2 Rüstungsdurchschlag und werden Magical Attacks. Jeder erfolgreiche Trefferwurf mit dieser Waffe verursacht zwei Treffer anstatt einem.

Modifiers (4)
When points ≥ 8000
Set Max Sliver of the Blazing Dawn by Roster to 2 selections
When points ≤ 3000
Set Max Sliver of the Blazing Dawn by Roster to 1 selections
When points ≥ 8000
Set Max Sliver of the Blazing Dawn by Roster to 2 selections
When points ≤ 3000
Set Max Sliver of the Blazing Dawn by Roster to 1 selections

Sternenleuchtfeuer

max 1 per Army (Enchantment: Lance)

Attacken mit dieser Waffe erhalten Lethal Strike und Devastating Charge (+1 Att) und werden Divine Attacks und Divine Attacks. Nur eine Anwendung. Kann zu Beginn einer jeden Nahkampfrunde aktiviert werden. Der Träger zählt hinsichtlich Devastating Charge als angreifend.

Modifiers (4)
When points ≥ 8000
Set Max Nova Flare by Roster to 2 selections
When points ≤ 3000
Set Max Nova Flare by Roster to 1 selections
When points ≥ 8000
Set Max Nova Flare by Roster to 2 selections
When points ≤ 3000
Set Max Nova Flare by Roster to 1 selections

Elus Kernholz

max 1 per Army (Enchantment: Longbow)

Diese Waffe erhält Shots 3, Str wie Träger +1, AP wie Träger +1 und Magical Attacks.

Modifiers (4)
When points ≥ 8000
Set Max Elu's Heartwood by Roster to 2 selections
When points ≤ 3000
Set Max Elu's Heartwood by Roster to 1 selections
When points ≥ 8000
Set Max Elu's Heartwood by Roster to 2 selections
When points ≤ 3000
Set Max Elu's Heartwood by Roster to 1 selections

Elemental Blade

max 1 per Army (Enchantment: Great Weapon, Halberd)

+1 Att, +1 Str. When Choosing Equipment and Abilities, choose to gain either Flaming Attacks or Lightning Attacks. The effects last until the end of the Round of Combat.

Modifiers (2)
When points ≥ 8000
Set Max Elemental Blade by Roster to 2 selections
When points ≤ 3000
Set Max Elemental Blade by Roster to 1 selections

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Modifiers (2)
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Modifiers (2)
When points ≥ 8000
Set Max Eldritch Inscriptions by Roster to 2 selections
When points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Göttliches Urteil

max 1 per Army (Enchantment: Light-lance, Lance)

Kann nicht von Modellen mit Macht genommen werdenAttacken mit dieser Waffe erhalten Devastating Charge (Multiple Wounds (D3+1)) und werden zu Magical Attacks.

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Divine Judgement by Roster to 1 selections
When points ≤ 3000
Set Max Divine Judgement by Roster to 1 selections

Tristans Entschlossenheit

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Während der Träger diese Waffe benutzt, erhält er +1 Stärke, +1 Rüstungsdurchschlag, +1 Attackewert und Magical Attacks. Nach einem erfolgreichen Trefferwurf darf der Angreifer einen Treffer mit dieser Waffe ignorieren und eine verzauberte Waffe des Gegners, gegen den die Attacke gerichtet war, auswählen. Die Waffenverzauberungen der gewählten Waffe können für das restliche Spiel nicht mehr benutzt werden.

Modifiers (2)
When points ≥ 8000
Set Max Tristan's Resolve by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Tristan's Resolve by Roster to 1 selections

Mortal Reminder

max 1 per Army (Enchantment: Great Weapon, Halberd)

+1 Str, +1 AP, and Terror.

Modifiers (2)
When points ≥ 8000
Set Max Mortal Reminder by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mortal Reminder by Roster to 1 selections

Uther's Mettle

max 1 per Army (Enchantment: Light-lance, Lance)

+X Att, where “X” is equal to the number of ranks of a single enemy unit on contact with the wielder up to a maximum of 4. If multiple units, use the unit with the most ranks. These extra Attacks can only be allocated towards Rank-and-File models. If the attacks cannot be allocated towards Rank-and-File models, such as when the wielder is in a Duel, the attacks are lost.

Modifiers (2)
When points ≤ 3000
Set Max Uther's Mettle by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Uther's Mettle by Roster to 1 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Shield Breaker by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections

Herzstopper

max 1 per Army (Enchantment: Paired Weapons, Iron fist)

Attacken mit dieser Waffe erhalten Lethal Strike, +1 Rüstungsdurchschlag, werden zu Magischen Attacken und können niemals schlechter als auf 3+ treffen.

Modifiers (5)
When points ≤ 3000
Set Max Heart-Ripper by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Heart-Ripper by Roster to 1 selections
When points ≥ 8000
Set Max Heart-Ripper by Roster to 2 selections
When points ≥ 8000
Set Max Heart-Ripper by Roster to 2 selections
When points ≤ 3000
Set Max Heart-Ripper by Roster to 1 selections

Khagadais Erbe

max 1 per Army (Enchantment: Great Weapon)

Mit dieser Waffe durchgeführte Attacken erhalten Multiple Wounds (W3) und werden zu Magischen Attacken.

Modifiers (3)
When points ≥ 8000
Set Max Khagadai's Legacy by Roster to 2 selections
When points ≤ 3000
Set Max Khagadai's Legacy by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Khagadai's Legacy by Roster to 1 selections

Vipernfluch

max 1 per Army (Enchantment: Brace of Ogre Pistols, Ogre Crossbow)

Diese Waffe hat Schüsse 4, Str 4 und RD 2 (die Reichweite hängt davon ab, welche Waffe verzaubert wird). Diese Waffe erhält außerdem Poison Attacks und Magical Attacks (bei einem Ogerpistolenpaar betreffen beide Attack Attributes auch Nahkampfwaffenattacken, die damit durchgeführt werden). Eine verzauberte Ogerarmbrust verliert Area Attack (1×5). Mit dieser Waffe durchgeführte Schussattacken treffen immer auf 4+.

Modifiers (3)
When points ≥ 8000
Set Max Viper's Curse by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Viper's Curse by Roster to 1 selections
When points ≤ 3000
Set Max Viper's Curse by Roster to 1 selections

Ritueller Blutdolch

max 1 per Army (Enchantment: Paired Weapons, Iron fist)

Nur SchamanenDer Träger erhält +1 Offensivfertigkeit und +1 Attackewert, während er diese Waffe benutzt. Mit ihr durchgeführte Attacken werden zu Magischen Attacken. Für jede nicht verhinderte Verwundung mit dieser Waffe erhält der Besitzer eine Schleiermarke.

Modifiers (5)
When points ≤ 3000
Set Max Ritual Bloodletter by Roster to 1 selections
When points ≥ 8000
Set Max Ritual Bloodletter by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ritual Bloodletter by Roster to 1 selections
When points ≥ 8000
Set Max Ritual Bloodletter by Roster to 2 selections
When points ≤ 3000
Set Max Ritual Bloodletter by Roster to 1 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Shield Breaker by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections
When points ≥ 8000
Set Max Hero's Heart by Roster to 2 selections
When points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections
When points ≥ 8000
Set Max Eldritch Inscriptions by Roster to 2 selections
When points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Zweig von Wyscan

max 1 per Army (Enchantment: Sylvan Longbow)

Attacken mit diesem Waldlangbogen erhalten +1 auf Verwundungswürfe beim Schießen aus kurzer Entfernung und werden Magical Attacks.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Bough of Wyscan by Roster to 1 selections
When points ≥ 8000
Set Max Bough of Wyscan by Roster to 2 selections
When points ≤ 3000
Set Max Bough of Wyscan by Roster to 1 selections

Ehre des Jägers

max 1 per Army (Enchantment: Spear)

Attacken mit dieser Waffe erhalten +1 Stärke, +1 Rüstungsdurchschlag und werden Magical Attacks. Falls der Träger mindestens eine nicht verhinderte Verwundung mit dieser Waffe verursacht, erhalten der Träger und alle R&F-Modelle in der Einheit des Trägers bis zum Ende der Nahkampfphase Distracting.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hunter's Honour by Roster to 1 selections
When points ≥ 8000
Set Max Hunter's Honour by Roster to 2 selections
When points ≤ 3000
Set Max Hunter's Honour by Roster to 1 selections

Watcher’s Woe

max 1 per Army (Enchantment: Sylvan Longbow) (Cannot be taken by Wizards )

Number of Shots is set to at least 3, Poison Attacks (Shooting).

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Watcher’s Woe by Roster to 1 selections
When points ≥ 8000
Set Max Watcher’s Woe by Roster to 2 selections
When points ≤ 3000
Set Max Watcher’s Woe by Roster to 1 selections

Geist des Wirbelwindes

max 1 per Army (Enchantment: Paired Weapons)

Der Träger erhält +1 Attackewert und Attacken mit dieser Waffe erhalten +1 Stärke, Lethal Strike und werden Magical Attacks.

Modifiers (3)
When points ≤ 3000
Set Max Spirit of the Whirlwind by Roster to 1 selections
When points ≥ 8000
Set Max Spirit of the Whirlwind by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spirit of the Whirlwind by Roster to 1 selections

Oaken Might

max 1 per Army (Enchantment: Close Combat Weapon)

+3 Str

Modifiers (3)
When points ≤ 3000
Set Max Oaken Might by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Oaken Might by Roster to 1 selections
When points ≥ 8000
Set Max Oaken Might by Roster to 2 selections

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Geheimnisse der Klinge des Untergangs

max 1 per Army (Enchantment: Hand Weapon)

Nur Modelle mit Standard HöheDer Träger erhält +1 Attack Value, solange er diese Waffe benutzt. Attacken mit dieser Waffe erhalten Multiple Wounds (D6), werden zu Divine Attacks und Magical Attacks, und ihre Stärke und Rüstungsdurchschlag werden auf 10 gesetzt. Wenn eine natürliche '1' mit einem Trefferwurf mit dieser Waffe erzielt wird, erleidet der Träger 1 Treffer mit Blitzattacke.

Modifiers (4)
When points ≥ 8000
Set Max Secrets of the Doom Blade by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Secrets of the Doom Blade by Roster to 1 selections
When points ≥ 8000
Set Max Secrets of the Doom Blade by Roster to 2 selections
When points ≤ 3000
Set Max Secrets of the Doom Blade by Roster to 1 selections

Schwarmmeister

max 1 per Army (Enchantment: Close Combat Weapon, Melee Weapon)

Infantry models onlyWährend er diese Waffe benutzt, erhält der Träger Grind Attacks (X). X entspricht der Anzahl voller Glieder in der EInheit des Trägers. Diese Zermahlenattacken werden mit Stärke 3, Rüstungsdurchschlag 1 und Magical Attacks durchgeführt.

Modifiers (2)
When points ≥ 8000
Set Max Swarm Master by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Swarm Master by Roster to 1 selections

Käsiumkugeln

max 2 per Army (Enchantment: Pistol)

Die Waffe erhält +2 Schüsse und Angriffe mit ihr werden zu textbfDivine Attacks und Magical Attacks.

Modifiers (2)
When points ≤ 3000
Set Max Rodentium Bullets by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Rodentium Bullets by Roster to 1 selections

Storm Rocket

max 1 per Army (Enchantment: Pistol)

Vermin Senators and Skorchit Alchemists onlyAim 3+. Range is set to 24″, Str is set to 5 and AP is set to 2. The weapon gains Flaming Attacks and Maniacal Enthusiasm (To-hit roll). If the weapon hits, it causes D6 hits instead of 1.

Modifiers (2)
When points ≥ 8000
Set Max Storm Rocket by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Storm Rocket by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections
When points ≥ 8000
Set Max Eldritch Inscriptions by Roster to 2 selections
When points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Symbol des Schlachtens

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Wenn diese Waffe benutzt wird, erhält der Träger +2 Attackewert, +2 Agilität und Magical Attacks. Nahkampfwaffenattacken gegen den Träger erhalten +1 zum Treffen.

Modifiers (4)
When points ≥ 8000
Set Max Symbol of Slaughter by Roster to 2 selections
When points ≤ 3000
Set Max Symbol of Slaughter by Roster to 1 selections
When points ≥ 8000
Set Max Symbol of Slaughter by Roster to 2 selections
When points ≤ 3000
Set Max Symbol of Slaughter by Roster to 1 selections

Brennendes Omen

max 1 per Army (Enchantment: Hand Weapon)

Attacken, die mit dieser Waffe durchgeführt werden setzen ihren Rüstungsdurchschlag auf 10, werden Flaming Attacks und Multiple Wounds (D3) und erhalten Multiple Lebenspunktverluste (W3).

Modifiers (4)
When points ≤ 3000
Set Max Burning Portent by Roster to 1 selections
When points ≥ 8000
Set Max Burning Portent by Roster to 2 selections
When points ≥ 8000
Set Max Burning Portent by Roster to 2 selections
When points ≤ 3000
Set Max Burning Portent by Roster to 1 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Modifiers (2)
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Götterschlächter

max 1 per Army (Enchantment: Great Weapon)

Der Träger erhält +1 Attackewert, wenn diese Waffe benutzt wird. Attacken mit dieser Waffe werden zu Divine Attacks, Magical Attacks und erhalten Multiple Lebenspunktverluste (2, gegen Rettungswurf) (beachte, dass letzteres auch gegen Modelle gilt, die einen bedingten Rettungswurf haben, z.B. (2+, gegen Flammenattacken)).

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Godslayer by Roster to 1 selections
When points ≤ 3000
Set Max Godslayer by Roster to 1 selections

Geissel der Könige

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Wenn der Träger diese Waffe benutzt, wird sein Attackewert auf 6 gesetzt. Attacken mit dieser Waffe werden Magische Attacken und müssen misslungene Verwundungswürfe in einem Duell wiederholen.

Modifiers (2)
When points ≤ 3000
Set Max Scourge of Kings by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scourge of Kings by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections

Schnitters Ernte

max 1 per Army (Enchantment: Hand Weapon)

Attacken mit dieser Waffe haben immer Stärke 10 und Rüstungsdurchschlag 10 und werden zu Heiligen Attacken und Magischen Attacken. Verwende für Verwundungswürfe mit Attacken mit dieser Waffe die gegnerische Disziplin anstatt der Widerstandsfähigkeit.

Modifiers (4)
When points ≤ 3000
Set Max Reaper's Harvest by Roster to 1 selections
When points ≥ 8000
Set Max Reaper's Harvest by Roster to 2 selections
When points ≥ 8000
Set Max Reaper's Harvest by Roster to 2 selections
When points ≤ 3000
Set Max Reaper's Harvest by Roster to 1 selections

Wahrer Durst

max 1 per Army (Enchantment: Hand Weapon)

Nur für Vampirgrafen und VampirhöflingeAttacken mit dieser Waffe erhalten +1 Stärke, +1 Rüstungsdurchschlag, Vampirisch (3+) und werden zu Magischen Attacken. Für jede während einer Nahkampfphase mit dieser Waffe verursachte unverhinderte Wunde wird 1 Lebenspunkt an R&F-Modellen in der Einheit des Trägers am Ende der Nahkampfphase wiederbelebt. Die Anzahle der in jeder Phase wiederbelebten Lebenspunkte kann den konstanten Teil des Reanimiert-Wertes der R&F-Modelle in der Einheit nicht übersteigen. Alle W3 oder W6 Angaben werden ignoriert (z.B. können 4 Zombies pro Nahkampfphase wiederbelebt werden).

Modifiers (4)
When points ≥ 8000
Set Max True Thirst by Roster to 2 selections
When points ≤ 3000
Set Max True Thirst by Roster to 1 selections
When points ≥ 8000
Set Max True Thirst by Roster to 2 selections
When points ≤ 3000
Set Max True Thirst by Roster to 1 selections

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Modifiers (2)
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Modifiers (2)
When points ≥ 8000
Set Max Eldritch Inscriptions by Roster to 2 selections
When points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Serpent's Nest Charm

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Cannot be taken by AnurarchAtt is set to 6. Poison Attacks.

Modifiers (4)
When points ≥ 8000
Set Max Serpent's Nest Charm by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Serpent's Nest Charm by Roster to 1 selections
When points ≥ 8000
Set Max Serpent's Nest Charm by Roster to 2 selections
When points ≤ 3000
Set Max Serpent's Nest Charm by Roster to 1 selections

Glory of the Dawn Age

max 1 per Army (Enchantment: Light-lance, Spear)

+1 Str and Lethal Strike. Natural to-wound rolls of ‘6’ gain Multiple Wounds (2).

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Glory of the Dawn Age by Roster to 1 selections
When points ≥ 8000
Set Max Glory of the Dawn Age by Roster to 2 selections

Alchemical Arrows

max 1 per Army (Enchantment: Magnetic Short Bow)

Number of Shots is set to 4, and Str is set to 4. If the weapon inflicts one or more hits, all Shooting Attacks with Magnetic Short Bows that are simultaneously made by the bearer’s unit have their Str set to 4.

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Alchemical Arrows by Roster to 1 selections
When points ≤ 3000
Set Max Alchemical Arrows by Roster to 1 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Attack Gnasher

max 1 per Army (Enchantment: Melee Weapon)

The wielder must perform 3 additional Standard Melee Attacks, that have their Str always set to 5 and AP always set to 2.

Modifiers (4)
When points ≤ 3000
Set Max Attack Gnasher by Roster to 1 selections
When points ≥ 8000
Set Max Attack Gnasher by Roster to 2 selections
When points ≥ 8000
Set Max Attack Gnasher by Roster to 2 selections
When points ≤ 3000
Set Max Attack Gnasher by Roster to 1 selections

Omen of the Apocalypse

max 1 per Army (Enchantment: Hand Weapon)

+X Att, +X Str, and +X AP. “X” is equal to the number of friendly units containing Orc that are Engaged in Combat anywhere on the Battlefield, up to a maximum of 3.

Modifiers (4)
When points ≤ 3000
Set Max Omen of the Apocalypse by Roster to 1 selections
When points ≥ 8000
Set Max Omen of the Apocalypse by Roster to 2 selections
When points ≥ 8000
Set Max Omen of the Apocalypse by Roster to 2 selections
When points ≤ 3000
Set Max Omen of the Apocalypse by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Modifiers (2)
When points ≥ 8000
Set Max Eldritch Inscriptions by Roster to 2 selections
When points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Modifiers (2)
When points ≥ 8000
Set Max Shield Breaker by Roster to 2 selections
When points ≤ 3000
Set Max Shield Breaker by Roster to 1 selections

Flamme des Ostens

max 1 per Army (Enchantment: Melee Weapon)

Height 1 onlyDer Träger erhält Volcanic Embrace (W3).

Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Flame of the East by Roster to 1 selections
When points ≤ 3000
Set Max Flame of the East by Roster to 1 selections
When points ≥ 8000
Set Max Flame of the East by Roster to 2 selections
When points ≥ 8000
Set Max Flame of the East by Roster to 2 selections
When points ≤ 3000
Set Max Flame of the East by Roster to 1 selections

Bullauge

max 1 per Army (Enchantment: Flintlock Axe)

Nahkampfwaffenattacken und Schussattacken mit dieser Waffe treffen automatisch. Diese Treffer werden mit Stärke 5, Rüstungsdurchschlag 10 und Magical Attacks durchgeführt. Zusätzlich wird der Attackewert auf 1 gesetzt und Nahkampfwaffenattacken mit dieser Waffe erhalten Multiple Lebenspunktverluste (2).

Modifiers (3)
When points ≥ 8000
Set Max Eye of the Bull by Roster to 2 selections
When points ≤ 3000
Set Max Eye of the Bull by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Eye of the Bull by Roster to 1 selections

Onyxkern

max 1 per Army (Enchantment: Hand Weapon, Infernal Weapon)

Attacken mit dieser Waffe erhalten Flammenattacken und Magische Attacken und Multiple Lebenspunktverluste (W3, gegen brennbar).

Modifiers (5)
When points ≤ 3000
Set Max Onyx Core by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Onyx Core by Roster to 1 selections
When points ≥ 8000
Set Max Onyx Core by Roster to 2 selections
When points ≥ 8000
Set Max Onyx Core by Roster to 2 selections
When points ≤ 3000
Set Max Onyx Core by Roster to 1 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Splitter der gleißenden Morgenröte

max 1 per Army (Enchantment: Spear)

Attacken mit dieser Waffe erhalten +1 Stärke, +2 Rüstungsdurchschlag und werden Magical Attacks. Jeder erfolgreiche Trefferwurf mit dieser Waffe verursacht zwei Treffer anstatt einem.

Constraints (2)
Max Sliver of the Blazing Dawn by Parent Max 1 selections per parent
Max Sliver of the Blazing Dawn by Roster Max 1 selections
Modifiers (4)
When points ≤ 3000
Set Max Sliver of the Blazing Dawn by Roster to 1 selections
When points ≥ 8000
Set Max Sliver of the Blazing Dawn by Roster to 2 selections
When points ≥ 8000
Set Max Sliver of the Blazing Dawn by Roster to 2 selections
When points ≤ 3000
Set Max Sliver of the Blazing Dawn by Roster to 1 selections

Das Licht von Sonnstahl

max 1 per Army (Enchantment: Hand Weapon)

Attacken mit dieser Waffe verwunden automatisch, haben immer Rüstungsdurchschlag 10 und werden zu Magischen Attacken.

Constraints (2)
Max The Light of Sonnstahl by Parent Max 1 selections per parent
Max The Light of Sonnstahl by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max The Light of Sonnstahl by Roster to 2 selections
When points ≤ 3000
Set Max The Light of Sonnstahl by Roster to 1 selections

Splitter der gleißenden Morgenröte

max 1 per Army (Enchantment: Spear)

Attacken mit dieser Waffe erhalten +1 Stärke, +2 Rüstungsdurchschlag und werden Magical Attacks. Jeder erfolgreiche Trefferwurf mit dieser Waffe verursacht zwei Treffer anstatt einem.

Constraints (2)
Max Sliver of the Blazing Dawn by Parent Max 1 selections per parent
Max Sliver of the Blazing Dawn by Roster Max 1 selections
Modifiers (4)
When points ≤ 3000
Set Max Sliver of the Blazing Dawn by Roster to 1 selections
When points ≥ 8000
Set Max Sliver of the Blazing Dawn by Roster to 2 selections
When points ≥ 8000
Set Max Sliver of the Blazing Dawn by Roster to 2 selections
When points ≤ 3000
Set Max Sliver of the Blazing Dawn by Roster to 1 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

King Slayer

max 1 per Army (Enchantment: Melee Weapon)

Attached. While there is an enemy Character in contact with the wielder’s unit: +1 Att, +2 Str, and +2 AP

Constraints (2)
Max King Slayer by Parent Max 1 selections per parent
Max King Slayer by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max King Slayer by Roster to 2 selections
When points ≤ 3000
Set Max King Slayer by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Constraints (2)
Max Hero's Heart by Parent Max 1 selections per parent
Max Hero's Heart by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Hero's Heart by Roster to 2 selections
When points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections

Alchemical Arrows

max 1 per Army (Enchantment: Magnetic Short Bow)

Number of Shots is set to 4. All Magnetic Short Bows in the wielder’s unit have their Str set to 4.

Constraints (2)
Max Alchemical Arrows by Parent Max 1 selections per parent
Max Alchemical Arrows by Roster Max 1 selections
Modifiers (4)
When points ≤ 3000
Set Max Alchemical Arrows by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Alchemical Arrows by Roster to 1 selections
When points ≥ 8000
Set Max Alchemical Arrows by Roster to 2 selections
When points ≤ 3000
Set Max Alchemical Arrows by Roster to 1 selections

Serpent's Nest Charm

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Cannot be taken by AnurarchAtt is set to 6. Poison Attacks.

Modifiers (4)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Serpent's Nest Charm by Roster to 1 selections
When points ≥ 8000
Set Max Serpent's Nest Charm by Roster to 2 selections
When points ≥ 8000
Set Max Serpent's Nest Charm by Roster to 2 selections
When points ≤ 3000
Set Max Serpent's Nest Charm by Roster to 1 selections

Zweig von Wyscan

max 1 per Army (Enchantment: Sylvan Longbow)

Attacken mit diesem Waldlangbogen erhalten +1 auf Verwundungswürfe beim Schießen aus kurzer Entfernung und werden Magical Attacks.

Constraints (2)
Max Bough of Wyscan by Parent Max 1 selections per parent
Max Bough of Wyscan by Roster Max 1 selections
Modifiers (5)
When points ≤ 3000
Set Max Bough of Wyscan by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Bough of Wyscan by Roster to 1 selections
When points ≥ 8000
Set Max Bough of Wyscan by Roster to 2 selections
When points ≥ 8000
Set Max Bough of Wyscan by Roster to 2 selections
When points ≤ 3000
Set Max Bough of Wyscan by Roster to 1 selections

Geist des Wirbelwindes

max 1 per Army (Enchantment: Sylvan Blades, Sylvan Blades, Sylvan Blades)

Der Träger erhält +1 Attackewert und Attacken mit dieser Waffe erhalten +1 Stärke, Lethal Strike und werden Magical Attacks.

Constraints (2)
Max Spirit of the Whirlwind by Parent Max 1 selections per parent
Max Spirit of the Whirlwind by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Spirit of the Whirlwind by Roster to 2 selections
When points ≤ 3000
Set Max Spirit of the Whirlwind by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spirit of the Whirlwind by Roster to 1 selections
When points ≥ 8000
Set Max Spirit of the Whirlwind by Roster to 2 selections
When points ≤ 3000
Set Max Spirit of the Whirlwind by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Todesurteil

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Attacken mit dieser Waffe erhalten Schlachtfokus und werden zu Magischen Attacken. Wenn mit ihr ein Treffer gegen eine gegnerische Einheit gelandet wird, erhalten befreundete Modelle mit Hauptregiment oder Unterstützungstruppe in derselben Phase in nachfolgenden Initiativeschritten Schlachtfokus mit Attacken, die derselben gegnerischen Einheit zugewiesen werden.

Constraints (2)
Max Death Warrant by Parent Max 1 selections per parent
Max Death Warrant by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Death Warrant by Roster to 2 selections
When points ≤ 3000
Set Max Death Warrant by Roster to 1 selections

Tristans Entschlossenheit

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Während der Träger diese Waffe benutzt, erhält er +1 Stärke, +1 Rüstungsdurchschlag, +1 Attackewert und Magical Attacks. Nach einem erfolgreichen Trefferwurf darf der Angreifer einen Treffer mit dieser Waffe ignorieren und eine verzauberte Waffe des Gegners, gegen den die Attacke gerichtet war, auswählen. Die Waffenverzauberungen der gewählten Waffe können für das restliche Spiel nicht mehr benutzt werden.

Spirit Arrows

max 1 per Army (Enchantment: Sylvan Longbow)

When attacking with this weapon, before rolling to hit; choose one model with Channel in the target unit.
The chosen model replaces its Channel (X) with Channel (X-1), with Duration: One Turn.

Constraints (2)
Max Spirit Arrows by Parent Max 1 selections per parent
Max Spirit Arrows by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Spirit Arrows by Roster to 2 selections
When points ≤ 3000
Set Max Spirit Arrows by Roster to 1 selections
When points ≥ 8000
Set Max Watcher’s Woe by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Watcher’s Woe by Roster to 1 selections
When points ≤ 3000
Set Max Watcher’s Woe by Roster to 1 selections

Geissel der Könige

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Wenn der Träger diese Waffe benutzt, wird sein Attackewert auf 6 gesetzt. Attacken mit dieser Waffe werden Magische Attacken und müssen misslungene Verwundungswürfe in einem Duell wiederholen.

Käsiumkugeln

max 2 per Army (Enchantment: Pistol)

Die Waffe erhält +2 Schüsse und Angriffe mit ihr werden zu textbfDivine Attacks und Magical Attacks.

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Constraints (2)
Max Eldritch Inscriptions by Parent Max 1 selections per parent
Max Eldritch Inscriptions by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Eldritch Inscriptions by Roster to 2 selections
When points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Todesurteil

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Attacken mit dieser Waffe erhalten Schlachtfokus und werden zu Magischen Attacken. Wenn mit ihr ein Treffer gegen eine gegnerische Einheit gelandet wird, erhalten befreundete Modelle mit Hauptregiment oder Unterstützungstruppe in derselben Phase in nachfolgenden Initiativeschritten Schlachtfokus mit Attacken, die derselben gegnerischen Einheit zugewiesen werden.

Constraints (2)
Max Death Warrant by Parent Max 1 selections per parent
Max Death Warrant by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Death Warrant by Roster to 2 selections
When points ≤ 3000
Set Max Death Warrant by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Todesurteil

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Attacken mit dieser Waffe erhalten Schlachtfokus und werden zu Magischen Attacken. Wenn mit ihr ein Treffer gegen eine gegnerische Einheit gelandet wird, erhalten befreundete Modelle mit Hauptregiment oder Unterstützungstruppe in derselben Phase in nachfolgenden Initiativeschritten Schlachtfokus mit Attacken, die derselben gegnerischen Einheit zugewiesen werden.

Constraints (2)
Max Death Warrant by Parent Max 1 selections per parent
Max Death Warrant by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Death Warrant by Roster to 2 selections
When points ≤ 3000
Set Max Death Warrant by Roster to 1 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Vipernfluch

max 1 per Army (Enchantment: Brace of Ogre Pistols, Ogre Crossbow)

Diese Waffe hat Schüsse 4, Str 4 und RD 2 (die Reichweite hängt davon ab, welche Waffe verzaubert wird). Diese Waffe erhält außerdem Poison Attacks und Magical Attacks (bei einem Ogerpistolenpaar betreffen beide Attack Attributes auch Nahkampfwaffenattacken, die damit durchgeführt werden). Eine verzauberte Ogerarmbrust verliert Area Attack (1×5). Mit dieser Waffe durchgeführte Schussattacken treffen immer auf 4+.

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Götterschlächter

max 1 per Army (Enchantment: Great Weapon)

Der Träger erhält +1 Attackewert, wenn diese Waffe benutzt wird. Attacken mit dieser Waffe werden zu Divine Attacks, Magical Attacks und erhalten Multiple Lebenspunktverluste (2, gegen Rettungswurf) (beachte, dass letzteres auch gegen Modelle gilt, die einen bedingten Rettungswurf haben, z.B. (2+, gegen Flammenattacken)).

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Constraints (2)
Max Eldritch Inscriptions by Parent Max 1 selections per parent
Max Eldritch Inscriptions by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Eldritch Inscriptions by Roster to 2 selections
When points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Constraints (2)
Max Hero's Heart by Parent Max 1 selections per parent
Max Hero's Heart by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Hero's Heart by Roster to 2 selections
When points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Constraints (2)
Max Supernatural Dexterity by Parent Max 1 selections per parent
Max Supernatural Dexterity by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Göttliches Urteil

max 1 per Army (Enchantment: Light-lance, Lance)

Kann nicht von Modellen mit Macht genommen werdenAttacken mit dieser Waffe erhalten Devastating Charge (Multiple Wounds (D3+1)) und werden zu Magical Attacks.

Constraints (2)
Max Divine Judgement by Parent Max 1 selections per parent
Max Divine Judgement by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Divine Judgement by Roster to 2 selections
When points ≤ 3000
Set Max Divine Judgement by Roster to 1 selections

Schwarmmeister

max 1 per Army (Enchantment: Close Combat Weapon, Melee Weapon)

Infantry models onlyWährend er diese Waffe benutzt, erhält der Träger Grind Attacks (X). X entspricht der Anzahl voller Glieder in der EInheit des Trägers. Diese Zermahlenattacken werden mit Stärke 3, Rüstungsdurchschlag 1 und Magical Attacks durchgeführt.

Göttliches Urteil

max 1 per Army (Enchantment: Light-lance, Lance)

Kann nicht von Modellen mit Macht genommen werdenAttacken mit dieser Waffe erhalten Devastating Charge (Multiple Wounds (D3+1)) und werden zu Magical Attacks.

Constraints (2)
Max Divine Judgement by Parent Max 1 selections per parent
Max Divine Judgement by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Divine Judgement by Roster to 2 selections
When points ≤ 3000
Set Max Divine Judgement by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Modifiers (2)
When points ≥ 8000
Set Max Eldritch Inscriptions by Roster to 2 selections
When points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Height of Hubris

max 1 per Army (Enchantment: Great Weapon, Halberd)

First Strike (Hatred, Multiple Wounds (2)).

Constraints (2)
Max Height of Hubris by Parent Max 1 selections per parent
Max Height of Hubris by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Height of Hubris by Roster to 2 selections
When points ≤ 3000
Set Max Height of Hubris by Roster to 1 selections

Elus Kernholz

max 1 per Army (Enchantment: Longbow)

Diese Waffe erhält Shots 3, Str wie Träger +1, AP wie Träger +1 und Magical Attacks.

Modifiers (4)
When points ≤ 3000
Set Max Elu's Heartwood by Roster to 1 selections
When points ≥ 8000
Set Max Elu's Heartwood by Roster to 2 selections
When points ≥ 8000
Set Max Elu's Heartwood by Roster to 2 selections
When points ≤ 3000
Set Max Elu's Heartwood by Roster to 1 selections

Khagadais Erbe

max 1 per Army (Enchantment: Great Weapon)

Mit dieser Waffe durchgeführte Attacken erhalten Multiple Wounds (W3) und werden zu Magischen Attacken.

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Zweig von Wyscan

max 1 per Army (Enchantment: Sylvan Longbow)

Attacken mit diesem Waldlangbogen erhalten +1 auf Verwundungswürfe beim Schießen aus kurzer Entfernung und werden Magical Attacks.

Constraints (2)
Max Bough of Wyscan by Parent Max 1 selections per parent
Max Bough of Wyscan by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Bough of Wyscan by Roster to 2 selections
When points ≤ 3000
Set Max Bough of Wyscan by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Bough of Wyscan by Roster to 1 selections
When points ≥ 8000
Set Max Bough of Wyscan by Roster to 2 selections
When points ≤ 3000
Set Max Bough of Wyscan by Roster to 1 selections

Transzendenz

max 1 per Army (Enchantment: Lance)

Attacken mit dieser Waffe werden zu Magical Attacks. Für jede nicht verhinderte Verwundung, die durch diese Waffe verursacht wird, erhält der Träger +1 Strength und +1 Armour Penetration für den Rest des Spieles, bis zu einem Maximum von jeweils +2.

Modifiers (3)
When points ≤ 3000
Set Max Transcendence by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Transcendence by Roster to 1 selections
When points ≥ 8000
Set Max Transcendence by Roster to 2 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Glory of the Dawn Age

max 1 per Army (Enchantment: Light-lance, Spear)

+1 Str and Lethal Strike. Natural to-wound rolls of ‘6’ gain Multiple Wounds (2).

Modifiers (2)
When points ≥ 8000
Set Max Glory of the Dawn Age by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Glory of the Dawn Age by Roster to 1 selections

Geissel der Könige

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Wenn der Träger diese Waffe benutzt, wird sein Attackewert auf 6 gesetzt. Attacken mit dieser Waffe werden Magische Attacken und müssen misslungene Verwundungswürfe in einem Duell wiederholen.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Brennendes Omen

max 1 per Army (Enchantment: Hand Weapon)

Attacken, die mit dieser Waffe durchgeführt werden setzen ihren Rüstungsdurchschlag auf 10, werden Flaming Attacks und Multiple Wounds (D3) und erhalten Multiple Lebenspunktverluste (W3).

Constraints (2)
Max Burning Portent by Parent Max 1 selections per parent
Max Burning Portent by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Burning Portent by Roster to 2 selections
When points ≤ 3000
Set Max Burning Portent by Roster to 1 selections

Omen of the Apocalypse

max 1 per Army (Enchantment: Hand Weapon)

+X Att, +X Str, and +X AP. “X” is equal to the number of friendly units containing Orc that are Engaged in Combat anywhere on the Battlefield, up to a maximum of 3.

Herzstopper

max 1 per Army (Enchantment: Paired Weapons, Iron fist)

Attacken mit dieser Waffe erhalten Lethal Strike, +1 Rüstungsdurchschlag, werden zu Magischen Attacken und können niemals schlechter als auf 3+ treffen.

Onyxkern

max 1 per Army (Enchantment: Hand Weapon, Infernal Weapon)

Attacken mit dieser Waffe erhalten Flammenattacken und Magische Attacken und Multiple Lebenspunktverluste (W3, gegen brennbar).

Ehre des Jägers

max 1 per Army (Enchantment: Spear)

Attacken mit dieser Waffe erhalten +1 Stärke, +1 Rüstungsdurchschlag und werden Magical Attacks. Falls der Träger mindestens eine nicht verhinderte Verwundung mit dieser Waffe verursacht, erhalten der Träger und alle R&F-Modelle in der Einheit des Trägers bis zum Ende der Nahkampfphase Distracting.

Modifiers (3)
When points ≥ 8000
Set Max Hunter's Honour by Roster to 2 selections
When points ≤ 3000
Set Max Hunter's Honour by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hunter's Honour by Roster to 1 selections

Elus Kernholz

max 1 per Army (Enchantment: Longbow)

Diese Waffe erhält Shots 3, Str wie Träger +1, AP wie Träger +1 und Magical Attacks.

Constraints (2)
Max Cadaron’s Heartwood by Parent Max 1 selections per parent
Max Cadaron’s Heartwood by Roster Max 1 selections
Modifiers (6)
When points ≥ 8000
Set Max Cadaron’s Heartwood by Roster to 2 selections
When points ≤ 3000
Set Max Cadaron’s Heartwood by Roster to 1 selections
When points ≥ 8000
Set Max Elu's Heartwood by Roster to 2 selections
When points ≤ 3000
Set Max Elu's Heartwood by Roster to 1 selections
When points ≥ 8000
Set Max Elu's Heartwood by Roster to 2 selections
When points ≤ 3000
Set Max Elu's Heartwood by Roster to 1 selections

Mortal Reminder

max 1 per Army (Enchantment: Great Weapon, Halberd)

+1 Str, +1 AP, and Terror.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Constraints (2)
Max Supernatural Dexterity by Parent Max 1 selections per parent
Max Supernatural Dexterity by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Serpent's Nest Charm

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Cannot be taken by AnurarchAtt is set to 6. Poison Attacks.

Modifiers (4)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Serpent's Nest Charm by Roster to 1 selections
When points ≥ 8000
Set Max Serpent's Nest Charm by Roster to 2 selections
When points ≥ 8000
Set Max Serpent's Nest Charm by Roster to 2 selections
When points ≤ 3000
Set Max Serpent's Nest Charm by Roster to 1 selections

Geist des Wirbelwindes

max 1 per Army (Enchantment: Sylvan Blades, Sylvan Blades, Sylvan Blades)

Der Träger erhält +1 Attackewert und Attacken mit dieser Waffe erhalten +1 Stärke, Lethal Strike und werden Magical Attacks.

Constraints (2)
Max Spirit of the Whirlwind by Parent Max 1 selections per parent
Max Spirit of the Whirlwind by Roster Max 1 selections
Modifiers (5)
When points ≤ 3000
Set Max Spirit of the Whirlwind by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spirit of the Whirlwind by Roster to 1 selections
When points ≥ 8000
Set Max Spirit of the Whirlwind by Roster to 2 selections
When points ≥ 8000
Set Max Spirit of the Whirlwind by Roster to 2 selections
When points ≤ 3000
Set Max Spirit of the Whirlwind by Roster to 1 selections

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Constraints (2)
Max Supernatural Dexterity by Parent Max 1 selections per parent
Max Supernatural Dexterity by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Vipernfluch

max 1 per Army (Enchantment: Brace of Ogre Pistols, Ogre Crossbow)

Diese Waffe hat Schüsse 4, Str 4 und RD 2 (die Reichweite hängt davon ab, welche Waffe verzaubert wird). Diese Waffe erhält außerdem Poison Attacks und Magical Attacks (bei einem Ogerpistolenpaar betreffen beide Attack Attributes auch Nahkampfwaffenattacken, die damit durchgeführt werden). Eine verzauberte Ogerarmbrust verliert Area Attack (1×5). Mit dieser Waffe durchgeführte Schussattacken treffen immer auf 4+.

Das Licht von Sonnstahl

max 1 per Army (Enchantment: Hand Weapon)

Attacken mit dieser Waffe verwunden automatisch, haben immer Rüstungsdurchschlag 10 und werden zu Magischen Attacken.

Sternenleuchtfeuer

max 1 per Army (Enchantment: Lance)

Attacken mit dieser Waffe erhalten Lethal Strike und Devastating Charge (+1 Att) und werden Divine Attacks und Divine Attacks. Nur eine Anwendung. Kann zu Beginn einer jeden Nahkampfrunde aktiviert werden. Der Träger zählt hinsichtlich Devastating Charge als angreifend.

Modifiers (4)
When points ≤ 3000
Set Max Nova Flare by Roster to 1 selections
When points ≥ 8000
Set Max Nova Flare by Roster to 2 selections
When points ≥ 8000
Set Max Nova Flare by Roster to 2 selections
When points ≤ 3000
Set Max Nova Flare by Roster to 1 selections

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Constraints (2)
Max Supernatural Dexterity by Parent Max 1 selections per parent
Max Supernatural Dexterity by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Serpent's Nest Charm

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Cannot be taken by AnurarchAtt is set to 6. Poison Attacks.

Modifiers (4)
When points ≥ 8000
Set Max Serpent's Nest Charm by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Serpent's Nest Charm by Roster to 1 selections
When points ≥ 8000
Set Max Serpent's Nest Charm by Roster to 2 selections
When points ≤ 3000
Set Max Serpent's Nest Charm by Roster to 1 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Uther's Mettle

max 1 per Army (Enchantment: Light-lance, Lance)

+X Att, where “X” is equal to the number of ranks of a single enemy unit on contact with the wielder up to a maximum of 4. If multiple units, use the unit with the most ranks. These extra Attacks can only be allocated towards Rank-and-File models. If the attacks cannot be allocated towards Rank-and-File models, such as when the wielder is in a Duel, the attacks are lost.

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Constraints (2)
Max Supernatural Dexterity by Parent Max 1 selections per parent
Max Supernatural Dexterity by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Schnitters Ernte

max 1 per Army (Enchantment: Hand Weapon)

Attacken mit dieser Waffe haben immer Stärke 10 und Rüstungsdurchschlag 10 und werden zu Heiligen Attacken und Magischen Attacken. Verwende für Verwundungswürfe mit Attacken mit dieser Waffe die gegnerische Disziplin anstatt der Widerstandsfähigkeit.

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Constraints (2)
Max Supernatural Dexterity by Parent Max 1 selections per parent
Max Supernatural Dexterity by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Elus Kernholz

max 1 per Army (Enchantment: Longbow)

Diese Waffe erhält Shots 3, Str wie Träger +1, AP wie Träger +1 und Magical Attacks.

Constraints (2)
Max Cadaron’s Heartwood by Parent Max 1 selections per parent
Max Cadaron’s Heartwood by Roster Max 1 selections
Modifiers (6)
When points ≥ 8000
Set Max Cadaron’s Heartwood by Roster to 2 selections
When points ≤ 3000
Set Max Cadaron’s Heartwood by Roster to 1 selections
When points ≤ 3000
Set Max Elu's Heartwood by Roster to 1 selections
When points ≥ 8000
Set Max Elu's Heartwood by Roster to 2 selections
When points ≥ 8000
Set Max Elu's Heartwood by Roster to 2 selections
When points ≤ 3000
Set Max Elu's Heartwood by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Weißdornfluch

max 1 per Army (Enchantment: Hand Weapon)

Nur Modelle ohne HinterhaltAttacken mit dieser Waffe erhalten Devastating Charge (+2 Str, +2 AP) und werden zu magischen Attacken. Die Waffe kann als Schusswaffe (3+) mit folgendem Profil benutzt werden: Range 18", Shots 1, Str 3 [6], AP 10, Area Attack (1×5), Reload!, [[b]Multiple Wounds (W3)[/b]]. Diese Schussattacke erleidet niemals negative Modifikationen auf den Trefferwurf.

Vipernfluch

max 1 per Army (Enchantment: Brace of Ogre Pistols, Ogre Crossbow)

Diese Waffe hat Schüsse 4, Str 4 und RD 2 (die Reichweite hängt davon ab, welche Waffe verzaubert wird). Diese Waffe erhält außerdem Poison Attacks und Magical Attacks (bei einem Ogerpistolenpaar betreffen beide Attack Attributes auch Nahkampfwaffenattacken, die damit durchgeführt werden). Eine verzauberte Ogerarmbrust verliert Area Attack (1×5). Mit dieser Waffe durchgeführte Schussattacken treffen immer auf 4+.

Elus Kernholz

max 1 per Army (Enchantment: Longbow)

Diese Waffe erhält Shots 3, Str wie Träger +1, AP wie Träger +1 und Magical Attacks.

Constraints (2)
Max Cadaron’s Heartwood by Parent Max 1 selections per parent
Max Cadaron’s Heartwood by Roster Max 1 selections
Modifiers (6)
When points ≥ 8000
Set Max Cadaron’s Heartwood by Roster to 2 selections
When points ≤ 3000
Set Max Cadaron’s Heartwood by Roster to 1 selections
When points ≤ 3000
Set Max Elu's Heartwood by Roster to 1 selections
When points ≥ 8000
Set Max Elu's Heartwood by Roster to 2 selections
When points ≥ 8000
Set Max Elu's Heartwood by Roster to 2 selections
When points ≤ 3000
Set Max Elu's Heartwood by Roster to 1 selections

Schwarmmeister

max 1 per Army (Enchantment: Close Combat Weapon, Melee Weapon)

Infantry models onlyWährend er diese Waffe benutzt, erhält der Träger Grind Attacks (X). X entspricht der Anzahl voller Glieder in der EInheit des Trägers. Diese Zermahlenattacken werden mit Stärke 3, Rüstungsdurchschlag 1 und Magical Attacks durchgeführt.

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Constraints (2)
Max Supernatural Dexterity by Parent Max 1 selections per parent
Max Supernatural Dexterity by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Vorpal Binding

max 1 per Army (Enchantment: Melee Weapon)

Successful Armour Saves and Special Saves against attacks made with this weapon have to be rerolled.

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Constraints (2)
Max Supernatural Dexterity by Parent Max 1 selections per parent
Max Supernatural Dexterity by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Shield Breaker by Roster to 1 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Todesurteil

max 1 per Army (Enchantment: Hand Weapon)

Attacken mit dieser Waffe erhalten Schlachtfokus und werden zu Magischen Attacken. Wenn mit ihr ein Treffer gegen eine gegnerische Einheit gelandet wird, erhalten befreundete Modelle mit Hauptregiment oder Unterstützungstruppe in derselben Phase in nachfolgenden Initiativeschritten Schlachtfokus mit Attacken, die derselben gegnerischen Einheit zugewiesen werden.

Ritueller Blutdolch

max 1 per Army (Enchantment: Paired Weapons, Iron fist)

Nur SchamanenDer Träger erhält +1 Offensivfertigkeit und +1 Attackewert, während er diese Waffe benutzt. Mit ihr durchgeführte Attacken werden zu Magischen Attacken. Für jede nicht verhinderte Verwundung mit dieser Waffe erhält der Besitzer eine Schleiermarke.

Tristans Entschlossenheit

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Während der Träger diese Waffe benutzt, erhält er +1 Stärke, +1 Rüstungsdurchschlag, +1 Attackewert und Magical Attacks. Nach einem erfolgreichen Trefferwurf darf der Angreifer einen Treffer mit dieser Waffe ignorieren und eine verzauberte Waffe des Gegners, gegen den die Attacke gerichtet war, auswählen. Die Waffenverzauberungen der gewählten Waffe können für das restliche Spiel nicht mehr benutzt werden.

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Ahnenschnitzereien

max 3 per Army (Enchantment: Hand Weapon)

Nur AugurenAttacken mit dieser Waffe erhalten +2 Stärke, +2 Rüstungsdurchschlag und werden Magical Attacks. Der Träger erhält +2 Attackewert und Distracting, während er diese Waffe benutzt.

Bullauge

max 1 per Army (Enchantment: Flintlock Axe)

Nahkampfwaffenattacken und Schussattacken mit dieser Waffe treffen automatisch. Diese Treffer werden mit Stärke 5, Rüstungsdurchschlag 10 und Magical Attacks durchgeführt. Zusätzlich wird der Attackewert auf 1 gesetzt und Nahkampfwaffenattacken mit dieser Waffe erhalten Multiple Lebenspunktverluste (2).

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Glory of the Dawn Age

max 1 per Army (Enchantment: Light-lance, Spear)

+1 Str and Lethal Strike. Natural to-wound rolls of ‘6’ gain Multiple Wounds (2).

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Glory of the Dawn Age by Roster to 1 selections
When points ≥ 8000
Set Max Glory of the Dawn Age by Roster to 2 selections

Splitter der gleißenden Morgenröte

max 1 per Army (Enchantment: Spear)

Attacken mit dieser Waffe erhalten +1 Stärke, +2 Rüstungsdurchschlag und werden Magical Attacks. Jeder erfolgreiche Trefferwurf mit dieser Waffe verursacht zwei Treffer anstatt einem.

Constraints (2)
Max Sliver of the Blazing Dawn by Parent Max 1 selections per parent
Max Sliver of the Blazing Dawn by Roster Max 1 selections
Modifiers (4)
When points ≤ 3000
Set Max Sliver of the Blazing Dawn by Roster to 1 selections
When points ≥ 8000
Set Max Sliver of the Blazing Dawn by Roster to 2 selections
When points ≥ 8000
Set Max Sliver of the Blazing Dawn by Roster to 2 selections
When points ≤ 3000
Set Max Sliver of the Blazing Dawn by Roster to 1 selections

Zweig von Wyscan

max 1 per Army (Enchantment: Sylvan Longbow)

Attacken mit diesem Waldlangbogen erhalten +1 auf Verwundungswürfe beim Schießen aus kurzer Entfernung und werden Magical Attacks.

Constraints (2)
Max Bough of Wyscan by Parent Max 1 selections per parent
Max Bough of Wyscan by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Bough of Wyscan by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Bough of Wyscan by Roster to 1 selections
When points ≤ 3000
Set Max Bough of Wyscan by Roster to 1 selections
When points ≥ 8000
Set Max Bough of Wyscan by Roster to 2 selections
When points ≤ 3000
Set Max Bough of Wyscan by Roster to 1 selections

Alchemical Arrows

max 1 per Army (Enchantment: Magnetic Short Bow)

Number of Shots is set to 4. All Magnetic Short Bows in the wielder’s unit have their Str set to 4.

Constraints (2)
Max Alchemical Arrows by Parent Max 1 selections per parent
Max Alchemical Arrows by Roster Max 1 selections
Modifiers (4)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Alchemical Arrows by Roster to 1 selections
When points ≤ 3000
Set Max Alchemical Arrows by Roster to 1 selections
When points ≥ 8000
Set Max Alchemical Arrows by Roster to 2 selections
When points ≤ 3000
Set Max Alchemical Arrows by Roster to 1 selections

Verhängnisvolle Torheit

max 1 per Army (Enchantment: Beast Axe)

Attacken mit dieser Waffe werden Magical Attacks. Für jede Nahkampfwaffenattacke gegen den Träger, die beim Trefferwurf eine unmodifizierte '1' würfelt,muss der Träger während des gleichen Initiativeschritts eine Nahkampfwaffenattacke durchführen (dies hebt die normale Beschränkung, dass Bestienaxtattacken immer in Initiativeschritt 0 zuschlagen, auf). Diese muss gegen das Modell (oder den Lebenspunktevorrat) gerichtet werden, das die '1' zum Treffen gewürfelt hat.

Wahrer Durst

max 1 per Army (Enchantment: Hand Weapon)

Nur für Vampirgrafen und VampirhöflingeAttacken mit dieser Waffe erhalten +1 Stärke, +1 Rüstungsdurchschlag, Vampirisch (3+) und werden zu Magischen Attacken. Für jede während einer Nahkampfphase mit dieser Waffe verursachte unverhinderte Wunde wird 1 Lebenspunkt an R&F-Modellen in der Einheit des Trägers am Ende der Nahkampfphase wiederbelebt. Die Anzahle der in jeder Phase wiederbelebten Lebenspunkte kann den konstanten Teil des Reanimiert-Wertes der R&F-Modelle in der Einheit nicht übersteigen. Alle W3 oder W6 Angaben werden ignoriert (z.B. können 4 Zombies pro Nahkampfphase wiederbelebt werden).

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Todesurteil

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Attacken mit dieser Waffe erhalten Schlachtfokus und werden zu Magischen Attacken. Wenn mit ihr ein Treffer gegen eine gegnerische Einheit gelandet wird, erhalten befreundete Modelle mit Hauptregiment oder Unterstützungstruppe in derselben Phase in nachfolgenden Initiativeschritten Schlachtfokus mit Attacken, die derselben gegnerischen Einheit zugewiesen werden.

Constraints (2)
Max Death Warrant by Parent Max 1 selections per parent
Max Death Warrant by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Death Warrant by Roster to 2 selections
When points ≤ 3000
Set Max Death Warrant by Roster to 1 selections

Symbol des Schlachtens

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Wenn diese Waffe benutzt wird, erhält der Träger +2 Attackewert, +2 Agilität und Magical Attacks. Nahkampfwaffenattacken gegen den Träger erhalten +1 zum Treffen.

Constraints (2)
Max Symbol of Slaughter by Parent Max 1 selections per parent
Max Symbol of Slaughter by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Symbol of Slaughter by Roster to 2 selections
When points ≤ 3000
Set Max Symbol of Slaughter by Roster to 1 selections

Elemental Blade

max 1 per Army (Enchantment: Great Weapon, Halberd)

+1 Att, +1 Str. When Choosing Equipment and Abilities, choose to gain either Flaming Attacks or Lightning Attacks. The effects last until the end of the Round of Combat.

Modifiers (2)
When points ≥ 8000
Set Max Elemental Blade by Roster to 2 selections
When points ≤ 3000
Set Max Elemental Blade by Roster to 1 selections

Götterschlächter

max 1 per Army (Enchantment: Great Weapon)

Der Träger erhält +1 Attackewert, wenn diese Waffe benutzt wird. Attacken mit dieser Waffe werden zu Divine Attacks, Magical Attacks und erhalten Multiple Lebenspunktverluste (2, gegen Rettungswurf) (beachte, dass letzteres auch gegen Modelle gilt, die einen bedingten Rettungswurf haben, z.B. (2+, gegen Flammenattacken)).

Zerfleischende Berührung

max 1 per Army (Enchantment: Paired Weapons)

Attacken mit dieser Waffe werden zu Magical Attacks und erhalten +2 Armour Penetration. Der Träger erhält +2 Attack Value und Fear, solange er diese Waffe benutzt.

Modifiers (3)
When points ≤ 3000
Set Max Lacerating Touch by Roster to 1 selections
When points ≥ 8000
Set Max Lacerating Touch by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Lacerating Touch by Roster to 1 selections

Splitter der gleißenden Morgenröte

max 1 per Army (Enchantment: Spear)

Attacken mit dieser Waffe erhalten +1 Stärke, +2 Rüstungsdurchschlag und werden Magical Attacks. Jeder erfolgreiche Trefferwurf mit dieser Waffe verursacht zwei Treffer anstatt einem.

Constraints (2)
Max Sliver of the Blazing Dawn by Parent Max 1 selections per parent
Max Sliver of the Blazing Dawn by Roster Max 1 selections
Modifiers (4)
When points ≤ 3000
Set Max Sliver of the Blazing Dawn by Roster to 1 selections
When points ≥ 8000
Set Max Sliver of the Blazing Dawn by Roster to 2 selections
When points ≥ 8000
Set Max Sliver of the Blazing Dawn by Roster to 2 selections
When points ≤ 3000
Set Max Sliver of the Blazing Dawn by Roster to 1 selections

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Omen of the Apocalypse

max 1 per Army (Enchantment: Hand Weapon)

+X Att, +X Str, and +X AP. “X” is equal to the number of friendly units containing Orc that are Engaged in Combat anywhere on the Battlefield, up to a maximum of 3.

Symbol des Schlachtens

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Wenn diese Waffe benutzt wird, erhält der Träger +2 Attackewert, +2 Agilität und Magical Attacks. Nahkampfwaffenattacken gegen den Träger erhalten +1 zum Treffen.

Constraints (2)
Max Symbol of Slaughter by Parent Max 1 selections per parent
Max Symbol of Slaughter by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Symbol of Slaughter by Roster to 2 selections
When points ≤ 3000
Set Max Symbol of Slaughter by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Constraints (2)
Max Eldritch Inscriptions by Parent Max 1 selections per parent
Max Eldritch Inscriptions by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Eldritch Inscriptions by Roster to 2 selections
When points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Storm Rocket

max 1 per Army (Enchantment: Pistol)

Vermin Senators and Skorchit Alchemists onlyAim 3+. Range is set to 24″, Str is set to 5 and AP is set to 2. The weapon gains Flaming Attacks and Maniacal Enthusiasm (To-hit roll). If the weapon hits, it causes D6 hits instead of 1.

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Modifiers (2)
When points ≥ 8000
Set Max Eldritch Inscriptions by Roster to 2 selections
When points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Symbol des Schlachtens

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Wenn diese Waffe benutzt wird, erhält der Träger +2 Attackewert, +2 Agilität und Magical Attacks. Nahkampfwaffenattacken gegen den Träger erhalten +1 zum Treffen.

Elemental Blade

max 1 per Army (Enchantment: Great Weapon, Halberd)

+1 Att, +1 Str. When Choosing Equipment and Abilities, choose to gain either Flaming Attacks or Lightning Attacks. The effects last until the end of the Round of Combat.

Modifiers (2)
When points ≥ 8000
Set Max Elemental Blade by Roster to 2 selections
When points ≤ 3000
Set Max Elemental Blade by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Constraints (2)
Max Hero's Heart by Parent Max 1 selections per parent
Max Hero's Heart by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections
When points ≥ 8000
Set Max Hero's Heart by Roster to 2 selections
When points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections

Hexenhammer

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Wenn der Träger diese Waffe benutzt, wird sein Attackewert auf 5 gesetzt und Attacken mit ihr erhalten Schlachtfokus (gegen Kanalisieren) und werden zu Magischen Attacken.

Constraints (2)
Max Hammer of Witches by Parent Max 1 selections per parent
Max Hammer of Witches by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Hammer of Witches by Roster to 2 selections
When points ≤ 3000
Set Max Hammer of Witches by Roster to 1 selections

Zwillingsklauen

max 1 per Army (Enchantment: Paired Weapons)

ttacken mit dieser Waffe erhalten Lethal Strike und werden Magical Attacks. Jedes Mal, wenn der Träger eine unmodifizierte '6' bei einem Verwundungswurf einer Nahkampfwaffenattacke würfelt und diese Attacke erfolgreich einen Lebenspunktverlust verursacht, heilt der Träger am Ende des Initiativeschritts 1 Lebenspunkt. Max. 1 Lebenspunkt kann auf diese Weise pro Phase geheilt werden.

Ehre des Jägers

max 1 per Army (Enchantment: Spear)

Attacken mit dieser Waffe erhalten +1 Stärke, +1 Rüstungsdurchschlag und werden Magical Attacks. Falls der Träger mindestens eine nicht verhinderte Verwundung mit dieser Waffe verursacht, erhalten der Träger und alle R&F-Modelle in der Einheit des Trägers bis zum Ende der Nahkampfphase Distracting.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hunter's Honour by Roster to 1 selections
When points ≤ 3000
Set Max Hunter's Honour by Roster to 1 selections
When points ≥ 8000
Set Max Hunter's Honour by Roster to 2 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Weißdornfluch

max 1 per Army (Enchantment: Hand Weapon)

Nur Modelle ohne HinterhaltAttacken mit dieser Waffe erhalten Devastating Charge (+2 Str, +2 AP) und werden zu magischen Attacken. Die Waffe kann als Schusswaffe (3+) mit folgendem Profil benutzt werden: Range 18", Shots 1, Str 3 [6], AP 10, Area Attack (1×5), Reload!, [[b]Multiple Wounds (W3)[/b]]. Diese Schussattacke erleidet niemals negative Modifikationen auf den Trefferwurf.

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Gar Daecos Stolz

max 1 per Army (Enchantment: Halberd)

Während diese Waffe benutzt wird erhält der Träger +1 Attack Value und Attacken mit dieser Waffe werden zu Divine Attacks und Magical Attacks.

Modifiers (3)
When points ≤ 3000
Set Max Pride of Gar Daecos by Roster to 1 selections
When points ≥ 8000
Set Max Pride of Gar Daecos by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Pride of Gar Daecos by Roster to 1 selections

Uther's Mettle

max 1 per Army (Enchantment: Light-lance, Lance)

+X Att, where “X” is equal to the number of ranks of a single enemy unit on contact with the wielder up to a maximum of 4. If multiple units, use the unit with the most ranks. These extra Attacks can only be allocated towards Rank-and-File models. If the attacks cannot be allocated towards Rank-and-File models, such as when the wielder is in a Duel, the attacks are lost.

Hexenhammer

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Wenn der Träger diese Waffe benutzt, wird sein Attackewert auf 5 gesetzt und Attacken mit ihr erhalten Schlachtfokus (gegen Kanalisieren) und werden zu Magischen Attacken.

Constraints (2)
Max Hammer of Witches by Parent Max 1 selections per parent
Max Hammer of Witches by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Hammer of Witches by Roster to 2 selections
When points ≤ 3000
Set Max Hammer of Witches by Roster to 1 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Shield Breaker by Roster to 1 selections

Onyxkern

max 1 per Army (Enchantment: Hand Weapon, Infernal Weapon)

Attacken mit dieser Waffe erhalten Flammenattacken und Magische Attacken und Multiple Lebenspunktverluste (W3, gegen brennbar).

Meister des Gemetzels

max 1 per Army (Enchantment: Spear)

Der Träger muss natürliche Verwundungswürfe von '1' von Nahkampfwaffenattacken wiederholen solange er diese Waffe benutzt und Attacken mit dieser Waffe werden zu Magical Attacks. Für jeden Lebenspunktverlust einer gegnerischen Einheit, die durch diese Waffe verursacht wurden, erhält die Seite des Trägers zusätzlich +1 zu ihrem Kampfergebnis für diese Nahkampfrunde. Dies kann das normale Limit für Duelle überschreiten.

Constraints (2)
Max Mastery of Slaughter by Parent Max 1 selections per parent
Max Mastery of Slaughter by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Mastery of Slaughter by Roster to 2 selections
When points ≤ 3000
Set Max Mastery of Slaughter by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mastery of Slaughter by Roster to 1 selections
When points ≥ 8000
Set Max Mastery of Slaughter by Roster to 2 selections
When points ≤ 3000
Set Max Mastery of Slaughter by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Spirit Arrows

max 1 per Army (Enchantment: Sylvan Longbow)

When attacking with this weapon, before rolling to hit; choose one model with Channel in the target unit.
The chosen model replaces its Channel (X) with Channel (X-1), with Duration: One Turn.

Constraints (2)
Max Spirit Arrows by Parent Max 1 selections per parent
Max Spirit Arrows by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Spirit Arrows by Roster to 2 selections
When points ≤ 3000
Set Max Spirit Arrows by Roster to 1 selections
When points ≤ 3000
Set Max Watcher’s Woe by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Watcher’s Woe by Roster to 1 selections
When points ≥ 8000
Set Max Watcher’s Woe by Roster to 2 selections

Sternenleuchtfeuer

max 1 per Army (Enchantment: Lance)

Attacken mit dieser Waffe erhalten Lethal Strike und Devastating Charge (+1 Att) und werden Divine Attacks und Divine Attacks. Nur eine Anwendung. Kann zu Beginn einer jeden Nahkampfrunde aktiviert werden. Der Träger zählt hinsichtlich Devastating Charge als angreifend.

Modifiers (4)
When points ≥ 8000
Set Max Nova Flare by Roster to 2 selections
When points ≤ 3000
Set Max Nova Flare by Roster to 1 selections
When points ≥ 8000
Set Max Nova Flare by Roster to 2 selections
When points ≤ 3000
Set Max Nova Flare by Roster to 1 selections

Ritueller Blutdolch

max 1 per Army (Enchantment: Paired Weapons, Iron fist)

Nur SchamanenDer Träger erhält +1 Offensivfertigkeit und +1 Attackewert, während er diese Waffe benutzt. Mit ihr durchgeführte Attacken werden zu Magischen Attacken. Für jede nicht verhinderte Verwundung mit dieser Waffe erhält der Besitzer eine Schleiermarke.

Zweig von Wyscan

max 1 per Army (Enchantment: Sylvan Longbow)

Attacken mit diesem Waldlangbogen erhalten +1 auf Verwundungswürfe beim Schießen aus kurzer Entfernung und werden Magical Attacks.

Constraints (2)
Max Bough of Wyscan by Parent Max 1 selections per parent
Max Bough of Wyscan by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Bough of Wyscan by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Bough of Wyscan by Roster to 1 selections
When points ≤ 3000
Set Max Bough of Wyscan by Roster to 1 selections
When points ≥ 8000
Set Max Bough of Wyscan by Roster to 2 selections
When points ≤ 3000
Set Max Bough of Wyscan by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Göttliches Urteil

max 1 per Army (Enchantment: Light-lance, Lance)

Kann nicht von Modellen mit Macht genommen werdenAttacken mit dieser Waffe erhalten Devastating Charge (Multiple Wounds (D3+1)) und werden zu Magical Attacks.

Constraints (2)
Max Divine Judgement by Parent Max 1 selections per parent
Max Divine Judgement by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Divine Judgement by Roster to 2 selections
When points ≤ 3000
Set Max Divine Judgement by Roster to 1 selections

Glory of the Dawn Age

max 1 per Army (Enchantment: Light-lance, Spear)

+1 Str and Lethal Strike. Natural to-wound rolls of ‘6’ gain Multiple Wounds (2).

Modifiers (2)
When points ≥ 8000
Set Max Glory of the Dawn Age by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Glory of the Dawn Age by Roster to 1 selections

Weißdornfluch

max 1 per Army (Enchantment: Hand Weapon)

Nur Modelle ohne HinterhaltAttacken mit dieser Waffe erhalten Devastating Charge (+2 Str, +2 AP) und werden zu magischen Attacken. Die Waffe kann als Schusswaffe (3+) mit folgendem Profil benutzt werden: Range 18", Shots 1, Str 3 [6], AP 10, Area Attack (1×5), Reload!, [[b]Multiple Wounds (W3)[/b]]. Diese Schussattacke erleidet niemals negative Modifikationen auf den Trefferwurf.

Geheimnisse der Klinge des Untergangs

max 1 per Army (Enchantment: Hand Weapon)

Nur Modelle mit Standard HöheDer Träger erhält +1 Attack Value, solange er diese Waffe benutzt. Attacken mit dieser Waffe erhalten Multiple Wounds (D6), werden zu Divine Attacks und Magical Attacks, und ihre Stärke und Rüstungsdurchschlag werden auf 10 gesetzt. Wenn eine natürliche '1' mit einem Trefferwurf mit dieser Waffe erzielt wird, erleidet der Träger 1 Treffer mit Blitzattacke.

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Zerfleischende Berührung

max 1 per Army (Enchantment: Paired Weapons)

Attacken mit dieser Waffe werden zu Magical Attacks und erhalten +2 Armour Penetration. Der Träger erhält +2 Attack Value und Fear, solange er diese Waffe benutzt.

Modifiers (3)
When points ≤ 3000
Set Max Lacerating Touch by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Lacerating Touch by Roster to 1 selections
When points ≥ 8000
Set Max Lacerating Touch by Roster to 2 selections

Omen of the Apocalypse

max 1 per Army (Enchantment: Hand Weapon)

+X Att, +X Str, and +X AP. “X” is equal to the number of friendly units containing Orc that are Engaged in Combat anywhere on the Battlefield, up to a maximum of 3.

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Constraints (2)
Max Supernatural Dexterity by Parent Max 1 selections per parent
Max Supernatural Dexterity by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Spirit Arrows

max 1 per Army (Enchantment: Sylvan Longbow)

When attacking with this weapon, before rolling to hit; choose one model with Channel in the target unit.
The chosen model replaces its Channel (X) with Channel (X-1), with Duration: One Turn.

Constraints (2)
Max Spirit Arrows by Parent Max 1 selections per parent
Max Spirit Arrows by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Spirit Arrows by Roster to 2 selections
When points ≤ 3000
Set Max Spirit Arrows by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Watcher’s Woe by Roster to 1 selections
When points ≤ 3000
Set Max Watcher’s Woe by Roster to 1 selections
When points ≥ 8000
Set Max Watcher’s Woe by Roster to 2 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Shield Breaker by Roster to 1 selections

Touch of Greatness

max 1 per Army (Enchantment: Melee Weapon)

+1 Str and +1 AP.

Geheimnisse der Klinge des Untergangs

max 1 per Army (Enchantment: Hand Weapon)

Nur Modelle mit Standard HöheDer Träger erhält +1 Attack Value, solange er diese Waffe benutzt. Attacken mit dieser Waffe erhalten Multiple Wounds (D6), werden zu Divine Attacks und Magical Attacks, und ihre Stärke und Rüstungsdurchschlag werden auf 10 gesetzt. Wenn eine natürliche '1' mit einem Trefferwurf mit dieser Waffe erzielt wird, erleidet der Träger 1 Treffer mit Blitzattacke.

Schnitters Ernte

max 1 per Army (Enchantment: Hand Weapon)

Attacken mit dieser Waffe haben immer Stärke 10 und Rüstungsdurchschlag 10 und werden zu Heiligen Attacken und Magischen Attacken. Verwende für Verwundungswürfe mit Attacken mit dieser Waffe die gegnerische Disziplin anstatt der Widerstandsfähigkeit.

Geheimnisse der Klinge des Untergangs

max 1 per Army (Enchantment: Hand Weapon)

Nur Modelle mit Standard HöheDer Träger erhält +1 Attack Value, solange er diese Waffe benutzt. Attacken mit dieser Waffe erhalten Multiple Wounds (D6), werden zu Divine Attacks und Magical Attacks, und ihre Stärke und Rüstungsdurchschlag werden auf 10 gesetzt. Wenn eine natürliche '1' mit einem Trefferwurf mit dieser Waffe erzielt wird, erleidet der Träger 1 Treffer mit Blitzattacke.

Käsiumkugeln

max 2 per Army (Enchantment: Pistol)

Die Waffe erhält +2 Schüsse und Angriffe mit ihr werden zu textbfDivine Attacks und Magical Attacks.

Geheimnisse der Klinge des Untergangs

max 1 per Army (Enchantment: Hand Weapon)

Nur Modelle mit Standard HöheDer Träger erhält +1 Attack Value, solange er diese Waffe benutzt. Attacken mit dieser Waffe erhalten Multiple Wounds (D6), werden zu Divine Attacks und Magical Attacks, und ihre Stärke und Rüstungsdurchschlag werden auf 10 gesetzt. Wenn eine natürliche '1' mit einem Trefferwurf mit dieser Waffe erzielt wird, erleidet der Träger 1 Treffer mit Blitzattacke.

Käsiumkugeln

max 2 per Army (Enchantment: Pistol)

Die Waffe erhält +2 Schüsse und Angriffe mit ihr werden zu textbfDivine Attacks und Magical Attacks.

Storm Rocket

max 1 per Army (Enchantment: Pistol)

Vermin Senators and Skorchit Alchemists onlyAim 3+. Range is set to 24″, Str is set to 5 and AP is set to 2. The weapon gains Flaming Attacks and Maniacal Enthusiasm (To-hit roll). If the weapon hits, it causes D6 hits instead of 1.

Geist des Wirbelwindes

max 1 per Army (Enchantment: Sylvan Blades, Sylvan Blades, Sylvan Blades)

Der Träger erhält +1 Attackewert und Attacken mit dieser Waffe erhalten +1 Stärke, Lethal Strike und werden Magical Attacks.

Constraints (2)
Max Spirit of the Whirlwind by Parent Max 1 selections per parent
Max Spirit of the Whirlwind by Roster Max 1 selections
Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spirit of the Whirlwind by Roster to 1 selections
When points ≥ 8000
Set Max Spirit of the Whirlwind by Roster to 2 selections
When points ≤ 3000
Set Max Spirit of the Whirlwind by Roster to 1 selections
When points ≥ 8000
Set Max Spirit of the Whirlwind by Roster to 2 selections
When points ≤ 3000
Set Max Spirit of the Whirlwind by Roster to 1 selections

Mortal Reminder

max 1 per Army (Enchantment: Great Weapon, Halberd)

+1 Str, +1 AP, and Terror.

Ritueller Blutdolch

max 1 per Army (Enchantment: Paired Weapons, Iron fist)

Nur SchamanenDer Träger erhält +1 Offensivfertigkeit und +1 Attackewert, während er diese Waffe benutzt. Mit ihr durchgeführte Attacken werden zu Magischen Attacken. Für jede nicht verhinderte Verwundung mit dieser Waffe erhält der Besitzer eine Schleiermarke.

Sternenleuchtfeuer

max 1 per Army (Enchantment: Lance)

Attacken mit dieser Waffe erhalten Lethal Strike und Devastating Charge (+1 Att) und werden Divine Attacks und Divine Attacks. Nur eine Anwendung. Kann zu Beginn einer jeden Nahkampfrunde aktiviert werden. Der Träger zählt hinsichtlich Devastating Charge als angreifend.

Modifiers (4)
When points ≤ 3000
Set Max Nova Flare by Roster to 1 selections
When points ≥ 8000
Set Max Nova Flare by Roster to 2 selections
When points ≥ 8000
Set Max Nova Flare by Roster to 2 selections
When points ≤ 3000
Set Max Nova Flare by Roster to 1 selections

Zerfleischende Berührung

max 1 per Army (Enchantment: Paired Weapons)

Attacken mit dieser Waffe werden zu Magical Attacks und erhalten +2 Armour Penetration. Der Träger erhält +2 Attack Value und Fear, solange er diese Waffe benutzt.

Modifiers (3)
When points ≤ 3000
Set Max Lacerating Touch by Roster to 1 selections
When points ≥ 8000
Set Max Lacerating Touch by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Lacerating Touch by Roster to 1 selections

Göttliches Urteil

max 1 per Army (Enchantment: Light-lance, Lance)

Kann nicht von Modellen mit Macht genommen werdenAttacken mit dieser Waffe erhalten Devastating Charge (Multiple Wounds (D3+1)) und werden zu Magical Attacks.

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Meister des Gemetzels

max 1 per Army (Enchantment: Spear)

Der Träger muss natürliche Verwundungswürfe von '1' von Nahkampfwaffenattacken wiederholen solange er diese Waffe benutzt und Attacken mit dieser Waffe werden zu Magical Attacks. Für jeden Lebenspunktverlust einer gegnerischen Einheit, die durch diese Waffe verursacht wurden, erhält die Seite des Trägers zusätzlich +1 zu ihrem Kampfergebnis für diese Nahkampfrunde. Dies kann das normale Limit für Duelle überschreiten.

Constraints (2)
Max Mastery of Slaughter by Parent Max 1 selections per parent
Max Mastery of Slaughter by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Mastery of Slaughter by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mastery of Slaughter by Roster to 1 selections
When points ≤ 3000
Set Max Mastery of Slaughter by Roster to 1 selections
When points ≥ 8000
Set Max Mastery of Slaughter by Roster to 2 selections
When points ≤ 3000
Set Max Mastery of Slaughter by Roster to 1 selections

Bullauge

max 1 per Army (Enchantment: Flintlock Axe)

Nahkampfwaffenattacken und Schussattacken mit dieser Waffe treffen automatisch. Diese Treffer werden mit Stärke 5, Rüstungsdurchschlag 10 und Magical Attacks durchgeführt. Zusätzlich wird der Attackewert auf 1 gesetzt und Nahkampfwaffenattacken mit dieser Waffe erhalten Multiple Lebenspunktverluste (2).

Verhängnisvolle Torheit

max 1 per Army (Enchantment: Beast Axe)

Attacken mit dieser Waffe werden Magical Attacks. Für jede Nahkampfwaffenattacke gegen den Träger, die beim Trefferwurf eine unmodifizierte '1' würfelt,muss der Träger während des gleichen Initiativeschritts eine Nahkampfwaffenattacke durchführen (dies hebt die normale Beschränkung, dass Bestienaxtattacken immer in Initiativeschritt 0 zuschlagen, auf). Diese muss gegen das Modell (oder den Lebenspunktevorrat) gerichtet werden, das die '1' zum Treffen gewürfelt hat.

Schnitters Ernte

max 1 per Army (Enchantment: Hand Weapon)

Attacken mit dieser Waffe haben immer Stärke 10 und Rüstungsdurchschlag 10 und werden zu Heiligen Attacken und Magischen Attacken. Verwende für Verwundungswürfe mit Attacken mit dieser Waffe die gegnerische Disziplin anstatt der Widerstandsfähigkeit.

Onyxkern

max 1 per Army (Enchantment: Hand Weapon, Infernal Weapon)

Attacken mit dieser Waffe erhalten Flammenattacken und Magische Attacken und Multiple Lebenspunktverluste (W3, gegen brennbar).

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Constraints (2)
Max Supernatural Dexterity by Parent Max 1 selections per parent
Max Supernatural Dexterity by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Symbol des Schlachtens

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Wenn diese Waffe benutzt wird, erhält der Träger +2 Attackewert, +2 Agilität und Magical Attacks. Nahkampfwaffenattacken gegen den Träger erhalten +1 zum Treffen.

Constraints (2)
Max Symbol of Slaughter by Parent Max 1 selections per parent
Max Symbol of Slaughter by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Symbol of Slaughter by Roster to 2 selections
When points ≤ 3000
Set Max Symbol of Slaughter by Roster to 1 selections

Zweig von Wyscan

max 1 per Army (Enchantment: Sylvan Longbow)

Attacken mit diesem Waldlangbogen erhalten +1 auf Verwundungswürfe beim Schießen aus kurzer Entfernung und werden Magical Attacks.

Constraints (2)
Max Bough of Wyscan by Parent Max 1 selections per parent
Max Bough of Wyscan by Roster Max 1 selections
Modifiers (5)
When points ≤ 3000
Set Max Bough of Wyscan by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Bough of Wyscan by Roster to 1 selections
When points ≥ 8000
Set Max Bough of Wyscan by Roster to 2 selections
When points ≥ 8000
Set Max Bough of Wyscan by Roster to 2 selections
When points ≤ 3000
Set Max Bough of Wyscan by Roster to 1 selections

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Alchemical Arrows

max 1 per Army (Enchantment: Magnetic Short Bow)

Number of Shots is set to 4. All Magnetic Short Bows in the wielder’s unit have their Str set to 4.

Constraints (2)
Max Alchemical Arrows by Parent Max 1 selections per parent
Max Alchemical Arrows by Roster Max 1 selections
Modifiers (4)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Alchemical Arrows by Roster to 1 selections
When points ≤ 3000
Set Max Alchemical Arrows by Roster to 1 selections
When points ≥ 8000
Set Max Alchemical Arrows by Roster to 2 selections
When points ≤ 3000
Set Max Alchemical Arrows by Roster to 1 selections

Herzstopper

max 1 per Army (Enchantment: Paired Weapons, Iron fist)

Attacken mit dieser Waffe erhalten Lethal Strike, +1 Rüstungsdurchschlag, werden zu Magischen Attacken und können niemals schlechter als auf 3+ treffen.

Gar Daecos Stolz

max 1 per Army (Enchantment: Halberd)

Während diese Waffe benutzt wird erhält der Träger +1 Attack Value und Attacken mit dieser Waffe werden zu Divine Attacks und Magical Attacks.

Modifiers (3)
When points ≥ 8000
Set Max Pride of Gar Daecos by Roster to 2 selections
When points ≤ 3000
Set Max Pride of Gar Daecos by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Pride of Gar Daecos by Roster to 1 selections

Götterschlächter

max 1 per Army (Enchantment: Great Weapon)

Der Träger erhält +1 Attackewert, wenn diese Waffe benutzt wird. Attacken mit dieser Waffe werden zu Divine Attacks, Magical Attacks und erhalten Multiple Lebenspunktverluste (2, gegen Rettungswurf) (beachte, dass letzteres auch gegen Modelle gilt, die einen bedingten Rettungswurf haben, z.B. (2+, gegen Flammenattacken)).

Flamme des Ostens

max 1 per Army (Enchantment: Melee Weapon)

Height 1 onlyDer Träger erhält Volcanic Embrace (W3).

Herzstopper

max 1 per Army (Enchantment: Paired Weapons, Iron fist)

Attacken mit dieser Waffe erhalten Lethal Strike, +1 Rüstungsdurchschlag, werden zu Magischen Attacken und können niemals schlechter als auf 3+ treffen.

Serpent's Nest Charm

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Cannot be taken by AnurarchAtt is set to 6. Poison Attacks.

Modifiers (4)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Serpent's Nest Charm by Roster to 1 selections
When points ≥ 8000
Set Max Serpent's Nest Charm by Roster to 2 selections
When points ≥ 8000
Set Max Serpent's Nest Charm by Roster to 2 selections
When points ≤ 3000
Set Max Serpent's Nest Charm by Roster to 1 selections

Elus Kernholz

max 1 per Army (Enchantment: Longbow)

Diese Waffe erhält Shots 3, Str wie Träger +1, AP wie Träger +1 und Magical Attacks.

Constraints (2)
Max Cadaron’s Heartwood by Parent Max 1 selections per parent
Max Cadaron’s Heartwood by Roster Max 1 selections
Modifiers (6)
When points ≥ 8000
Set Max Cadaron’s Heartwood by Roster to 2 selections
When points ≤ 3000
Set Max Cadaron’s Heartwood by Roster to 1 selections
When points ≥ 8000
Set Max Elu's Heartwood by Roster to 2 selections
When points ≤ 3000
Set Max Elu's Heartwood by Roster to 1 selections
When points ≥ 8000
Set Max Elu's Heartwood by Roster to 2 selections
When points ≤ 3000
Set Max Elu's Heartwood by Roster to 1 selections

Elemental Blade

max 1 per Army (Enchantment: Great Weapon, Halberd)

+1 Att, +1 Str. When Choosing Equipment and Abilities, choose to gain either Flaming Attacks or Lightning Attacks. The effects last until the end of the Round of Combat.

Modifiers (2)
When points ≥ 8000
Set Max Elemental Blade by Roster to 2 selections
When points ≤ 3000
Set Max Elemental Blade by Roster to 1 selections

Storm Rocket

max 1 per Army (Enchantment: Pistol)

Vermin Senators and Skorchit Alchemists onlyAim 3+. Range is set to 24″, Str is set to 5 and AP is set to 2. The weapon gains Flaming Attacks and Maniacal Enthusiasm (To-hit roll). If the weapon hits, it causes D6 hits instead of 1.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Oaken Might

max 1 per Army (Enchantment: Close Combat Weapon)

+3 Str

Constraints (2)
Max Oaken Might by Parent Max 1 selections per parent
Max Oaken Might by Roster Max 1 selections
Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Oaken Might by Roster to 1 selections
When points ≤ 3000
Set Max Oaken Might by Roster to 1 selections
When points ≥ 8000
Set Max Oaken Might by Roster to 2 selections
When points ≥ 8000
Set Max Oaken Might by Roster to 2 selections
When points ≤ 3000
Set Max Oaken Might by Roster to 1 selections

Oaken Might

max 1 per Army (Enchantment: Close Combat Weapon)

+3 Str

Constraints (2)
Max Oaken Might by Parent Max 1 selections per parent
Max Oaken Might by Roster Max 1 selections
Modifiers (5)
When points ≤ 3000
Set Max Oaken Might by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Oaken Might by Roster to 1 selections
When points ≥ 8000
Set Max Oaken Might by Roster to 2 selections
When points ≥ 8000
Set Max Oaken Might by Roster to 2 selections
When points ≤ 3000
Set Max Oaken Might by Roster to 1 selections

Alchemical Arrows

max 1 per Army (Enchantment: Magnetic Short Bow)

Number of Shots is set to 4. All Magnetic Short Bows in the wielder’s unit have their Str set to 4.

Constraints (2)
Max Alchemical Arrows by Parent Max 1 selections per parent
Max Alchemical Arrows by Roster Max 1 selections
Modifiers (4)
When points ≤ 3000
Set Max Alchemical Arrows by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Alchemical Arrows by Roster to 1 selections
When points ≥ 8000
Set Max Alchemical Arrows by Roster to 2 selections
When points ≤ 3000
Set Max Alchemical Arrows by Roster to 1 selections

Geissel der Könige

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Wenn der Träger diese Waffe benutzt, wird sein Attackewert auf 6 gesetzt. Attacken mit dieser Waffe werden Magische Attacken und müssen misslungene Verwundungswürfe in einem Duell wiederholen.

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Göttliches Urteil

max 1 per Army (Enchantment: Light-lance, Lance)

Kann nicht von Modellen mit Macht genommen werdenAttacken mit dieser Waffe erhalten Devastating Charge (Multiple Wounds (D3+1)) und werden zu Magical Attacks.

Constraints (2)
Max Divine Judgement by Parent Max 1 selections per parent
Max Divine Judgement by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Divine Judgement by Roster to 2 selections
When points ≤ 3000
Set Max Divine Judgement by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Constraints (2)
Max Hero's Heart by Parent Max 1 selections per parent
Max Hero's Heart by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections
When points ≥ 8000
Set Max Hero's Heart by Roster to 2 selections
When points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections

Geissel der Könige

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Wenn der Träger diese Waffe benutzt, wird sein Attackewert auf 6 gesetzt. Attacken mit dieser Waffe werden Magische Attacken und müssen misslungene Verwundungswürfe in einem Duell wiederholen.

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Vipernfluch

max 1 per Army (Enchantment: Brace of Ogre Pistols, Ogre Crossbow)

Diese Waffe hat Schüsse 4, Str 4 und RD 2 (die Reichweite hängt davon ab, welche Waffe verzaubert wird). Diese Waffe erhält außerdem Poison Attacks und Magical Attacks (bei einem Ogerpistolenpaar betreffen beide Attack Attributes auch Nahkampfwaffenattacken, die damit durchgeführt werden). Eine verzauberte Ogerarmbrust verliert Area Attack (1×5). Mit dieser Waffe durchgeführte Schussattacken treffen immer auf 4+.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Symbol des Schlachtens

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Wenn diese Waffe benutzt wird, erhält der Träger +2 Attackewert, +2 Agilität und Magical Attacks. Nahkampfwaffenattacken gegen den Träger erhalten +1 zum Treffen.

Constraints (2)
Max Symbol of Slaughter by Parent Max 1 selections per parent
Max Symbol of Slaughter by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Symbol of Slaughter by Roster to 2 selections
When points ≤ 3000
Set Max Symbol of Slaughter by Roster to 1 selections

Meister des Gemetzels

max 1 per Army (Enchantment: Spear)

Der Träger muss natürliche Verwundungswürfe von '1' von Nahkampfwaffenattacken wiederholen solange er diese Waffe benutzt und Attacken mit dieser Waffe werden zu Magical Attacks. Für jeden Lebenspunktverlust einer gegnerischen Einheit, die durch diese Waffe verursacht wurden, erhält die Seite des Trägers zusätzlich +1 zu ihrem Kampfergebnis für diese Nahkampfrunde. Dies kann das normale Limit für Duelle überschreiten.

Constraints (2)
Max Mastery of Slaughter by Parent Max 1 selections per parent
Max Mastery of Slaughter by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Mastery of Slaughter by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mastery of Slaughter by Roster to 1 selections
When points ≤ 3000
Set Max Mastery of Slaughter by Roster to 1 selections
When points ≥ 8000
Set Max Mastery of Slaughter by Roster to 2 selections
When points ≤ 3000
Set Max Mastery of Slaughter by Roster to 1 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Schwarmmeister

max 1 per Army (Enchantment: Close Combat Weapon, Melee Weapon)

Infantry models onlyWährend er diese Waffe benutzt, erhält der Träger Grind Attacks (X). X entspricht der Anzahl voller Glieder in der EInheit des Trägers. Diese Zermahlenattacken werden mit Stärke 3, Rüstungsdurchschlag 1 und Magical Attacks durchgeführt.

Storm Rocket

max 1 per Army (Enchantment: Pistol)

Vermin Senators and Skorchit Alchemists onlyAim 3+. Range is set to 24″, Str is set to 5 and AP is set to 2. The weapon gains Flaming Attacks and Maniacal Enthusiasm (To-hit roll). If the weapon hits, it causes D6 hits instead of 1.

Brennendes Omen

max 1 per Army (Enchantment: Hand Weapon)

Attacken, die mit dieser Waffe durchgeführt werden setzen ihren Rüstungsdurchschlag auf 10, werden Flaming Attacks und Multiple Wounds (D3) und erhalten Multiple Lebenspunktverluste (W3).

Constraints (2)
Max Burning Portent by Parent Max 1 selections per parent
Max Burning Portent by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Burning Portent by Roster to 2 selections
When points ≤ 3000
Set Max Burning Portent by Roster to 1 selections

Brennendes Omen

max 1 per Army (Enchantment: Hand Weapon)

Attacken, die mit dieser Waffe durchgeführt werden setzen ihren Rüstungsdurchschlag auf 10, werden Flaming Attacks und Multiple Wounds (D3) und erhalten Multiple Lebenspunktverluste (W3).

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Transzendenz

max 1 per Army (Enchantment: Lance)

Attacken mit dieser Waffe werden zu Magical Attacks. Für jede nicht verhinderte Verwundung, die durch diese Waffe verursacht wird, erhält der Träger +1 Strength und +1 Armour Penetration für den Rest des Spieles, bis zu einem Maximum von jeweils +2.

Modifiers (3)
When points ≥ 8000
Set Max Transcendence by Roster to 2 selections
When points ≤ 3000
Set Max Transcendence by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Transcendence by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Shield Breaker by Roster to 1 selections

Tristans Entschlossenheit

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Während der Träger diese Waffe benutzt, erhält er +1 Stärke, +1 Rüstungsdurchschlag, +1 Attackewert und Magical Attacks. Nach einem erfolgreichen Trefferwurf darf der Angreifer einen Treffer mit dieser Waffe ignorieren und eine verzauberte Waffe des Gegners, gegen den die Attacke gerichtet war, auswählen. Die Waffenverzauberungen der gewählten Waffe können für das restliche Spiel nicht mehr benutzt werden.

Herzstopper

max 1 per Army (Enchantment: Paired Weapons, Iron fist)

Attacken mit dieser Waffe erhalten Lethal Strike, +1 Rüstungsdurchschlag, werden zu Magischen Attacken und können niemals schlechter als auf 3+ treffen.

Geheimnisse der Klinge des Untergangs

max 1 per Army (Enchantment: Hand Weapon)

Nur Modelle mit Standard HöheDer Träger erhält +1 Attack Value, solange er diese Waffe benutzt. Attacken mit dieser Waffe erhalten Multiple Wounds (D6), werden zu Divine Attacks und Magical Attacks, und ihre Stärke und Rüstungsdurchschlag werden auf 10 gesetzt. Wenn eine natürliche '1' mit einem Trefferwurf mit dieser Waffe erzielt wird, erleidet der Träger 1 Treffer mit Blitzattacke.

Splitter der gleißenden Morgenröte

max 1 per Army (Enchantment: Spear)

Attacken mit dieser Waffe erhalten +1 Stärke, +2 Rüstungsdurchschlag und werden Magical Attacks. Jeder erfolgreiche Trefferwurf mit dieser Waffe verursacht zwei Treffer anstatt einem.

Constraints (2)
Max Sliver of the Blazing Dawn by Parent Max 1 selections per parent
Max Sliver of the Blazing Dawn by Roster Max 1 selections
Modifiers (4)
When points ≤ 3000
Set Max Sliver of the Blazing Dawn by Roster to 1 selections
When points ≥ 8000
Set Max Sliver of the Blazing Dawn by Roster to 2 selections
When points ≥ 8000
Set Max Sliver of the Blazing Dawn by Roster to 2 selections
When points ≤ 3000
Set Max Sliver of the Blazing Dawn by Roster to 1 selections

Götterschlächter

max 1 per Army (Enchantment: Great Weapon)

Der Träger erhält +1 Attackewert, wenn diese Waffe benutzt wird. Attacken mit dieser Waffe werden zu Divine Attacks, Magical Attacks und erhalten Multiple Lebenspunktverluste (2, gegen Rettungswurf) (beachte, dass letzteres auch gegen Modelle gilt, die einen bedingten Rettungswurf haben, z.B. (2+, gegen Flammenattacken)).

Meister des Gemetzels

max 1 per Army (Enchantment: Spear)

Der Träger muss natürliche Verwundungswürfe von '1' von Nahkampfwaffenattacken wiederholen solange er diese Waffe benutzt und Attacken mit dieser Waffe werden zu Magical Attacks. Für jeden Lebenspunktverlust einer gegnerischen Einheit, die durch diese Waffe verursacht wurden, erhält die Seite des Trägers zusätzlich +1 zu ihrem Kampfergebnis für diese Nahkampfrunde. Dies kann das normale Limit für Duelle überschreiten.

Constraints (2)
Max Mastery of Slaughter by Parent Max 1 selections per parent
Max Mastery of Slaughter by Roster Max 1 selections
Modifiers (5)
When points ≤ 3000
Set Max Mastery of Slaughter by Roster to 1 selections
When points ≥ 8000
Set Max Mastery of Slaughter by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mastery of Slaughter by Roster to 1 selections
When points ≥ 8000
Set Max Mastery of Slaughter by Roster to 2 selections
When points ≤ 3000
Set Max Mastery of Slaughter by Roster to 1 selections

Height of Hubris

max 1 per Army (Enchantment: Great Weapon, Halberd)

First Strike (Hatred, Multiple Wounds (2)).

Constraints (2)
Max Height of Hubris by Parent Max 1 selections per parent
Max Height of Hubris by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Height of Hubris by Roster to 2 selections
When points ≤ 3000
Set Max Height of Hubris by Roster to 1 selections

Geist des Wirbelwindes

max 1 per Army (Enchantment: Sylvan Blades, Sylvan Blades, Sylvan Blades)

Der Träger erhält +1 Attackewert und Attacken mit dieser Waffe erhalten +1 Stärke, Lethal Strike und werden Magical Attacks.

Constraints (2)
Max Spirit of the Whirlwind by Parent Max 1 selections per parent
Max Spirit of the Whirlwind by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Spirit of the Whirlwind by Roster to 2 selections
When points ≤ 3000
Set Max Spirit of the Whirlwind by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spirit of the Whirlwind by Roster to 1 selections
When points ≥ 8000
Set Max Spirit of the Whirlwind by Roster to 2 selections
When points ≤ 3000
Set Max Spirit of the Whirlwind by Roster to 1 selections

Height of Hubris

max 1 per Army (Enchantment: Great Weapon, Halberd)

First Strike (Hatred, Multiple Wounds (2)).

Constraints (2)
Max Height of Hubris by Parent Max 1 selections per parent
Max Height of Hubris by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Height of Hubris by Roster to 2 selections
When points ≤ 3000
Set Max Height of Hubris by Roster to 1 selections

Sternenleuchtfeuer

max 1 per Army (Enchantment: Lance)

Attacken mit dieser Waffe erhalten Lethal Strike und Devastating Charge (+1 Att) und werden Divine Attacks und Divine Attacks. Nur eine Anwendung. Kann zu Beginn einer jeden Nahkampfrunde aktiviert werden. Der Träger zählt hinsichtlich Devastating Charge als angreifend.

Modifiers (4)
When points ≤ 3000
Set Max Nova Flare by Roster to 1 selections
When points ≥ 8000
Set Max Nova Flare by Roster to 2 selections
When points ≥ 8000
Set Max Nova Flare by Roster to 2 selections
When points ≤ 3000
Set Max Nova Flare by Roster to 1 selections

Khagadais Erbe

max 1 per Army (Enchantment: Great Weapon)

Mit dieser Waffe durchgeführte Attacken erhalten Multiple Wounds (W3) und werden zu Magischen Attacken.

Brennendes Omen

max 1 per Army (Enchantment: Hand Weapon)

Attacken, die mit dieser Waffe durchgeführt werden setzen ihren Rüstungsdurchschlag auf 10, werden Flaming Attacks und Multiple Wounds (D3) und erhalten Multiple Lebenspunktverluste (W3).

Constraints (2)
Max Burning Portent by Parent Max 1 selections per parent
Max Burning Portent by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Burning Portent by Roster to 2 selections
When points ≤ 3000
Set Max Burning Portent by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Schnitters Ernte

max 1 per Army (Enchantment: Hand Weapon)

Attacken mit dieser Waffe haben immer Stärke 10 und Rüstungsdurchschlag 10 und werden zu Heiligen Attacken und Magischen Attacken. Verwende für Verwundungswürfe mit Attacken mit dieser Waffe die gegnerische Disziplin anstatt der Widerstandsfähigkeit.

Transzendenz

max 1 per Army (Enchantment: Lance)

Attacken mit dieser Waffe werden zu Magical Attacks. Für jede nicht verhinderte Verwundung, die durch diese Waffe verursacht wird, erhält der Träger +1 Strength und +1 Armour Penetration für den Rest des Spieles, bis zu einem Maximum von jeweils +2.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Transcendence by Roster to 1 selections
When points ≥ 8000
Set Max Transcendence by Roster to 2 selections
When points ≤ 3000
Set Max Transcendence by Roster to 1 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Tristans Entschlossenheit

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Während der Träger diese Waffe benutzt, erhält er +1 Stärke, +1 Rüstungsdurchschlag, +1 Attackewert und Magical Attacks. Nach einem erfolgreichen Trefferwurf darf der Angreifer einen Treffer mit dieser Waffe ignorieren und eine verzauberte Waffe des Gegners, gegen den die Attacke gerichtet war, auswählen. Die Waffenverzauberungen der gewählten Waffe können für das restliche Spiel nicht mehr benutzt werden.

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Constraints (2)
Max Supernatural Dexterity by Parent Max 1 selections per parent
Max Supernatural Dexterity by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Shield Breaker by Roster to 1 selections

Glory of the Dawn Age

max 1 per Army (Enchantment: Light-lance, Spear)

+1 Str and Lethal Strike. Natural to-wound rolls of ‘6’ gain Multiple Wounds (2).

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Glory of the Dawn Age by Roster to 1 selections
When points ≥ 8000
Set Max Glory of the Dawn Age by Roster to 2 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Gar Daecos Stolz

max 1 per Army (Enchantment: Halberd)

Während diese Waffe benutzt wird erhält der Träger +1 Attack Value und Attacken mit dieser Waffe werden zu Divine Attacks und Magical Attacks.

Modifiers (3)
When points ≥ 8000
Set Max Pride of Gar Daecos by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Pride of Gar Daecos by Roster to 1 selections
When points ≤ 3000
Set Max Pride of Gar Daecos by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Modifiers (2)
When points ≥ 8000
Set Max Eldritch Inscriptions by Roster to 2 selections
When points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Constraints (2)
Max Hero's Heart by Parent Max 1 selections per parent
Max Hero's Heart by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Hero's Heart by Roster to 2 selections
When points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Constraints (2)
Max Supernatural Dexterity by Parent Max 1 selections per parent
Max Supernatural Dexterity by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Ritueller Blutdolch

max 1 per Army (Enchantment: Paired Weapons, Iron fist)

Nur SchamanenDer Träger erhält +1 Offensivfertigkeit und +1 Attackewert, während er diese Waffe benutzt. Mit ihr durchgeführte Attacken werden zu Magischen Attacken. Für jede nicht verhinderte Verwundung mit dieser Waffe erhält der Besitzer eine Schleiermarke.

Wahrer Durst

max 1 per Army (Enchantment: Hand Weapon)

Nur für Vampirgrafen und VampirhöflingeAttacken mit dieser Waffe erhalten +1 Stärke, +1 Rüstungsdurchschlag, Vampirisch (3+) und werden zu Magischen Attacken. Für jede während einer Nahkampfphase mit dieser Waffe verursachte unverhinderte Wunde wird 1 Lebenspunkt an R&F-Modellen in der Einheit des Trägers am Ende der Nahkampfphase wiederbelebt. Die Anzahle der in jeder Phase wiederbelebten Lebenspunkte kann den konstanten Teil des Reanimiert-Wertes der R&F-Modelle in der Einheit nicht übersteigen. Alle W3 oder W6 Angaben werden ignoriert (z.B. können 4 Zombies pro Nahkampfphase wiederbelebt werden).

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Glory of the Dawn Age

max 1 per Army (Enchantment: Light-lance, Spear)

+1 Str and Lethal Strike. Natural to-wound rolls of ‘6’ gain Multiple Wounds (2).

Modifiers (2)
When points ≥ 8000
Set Max Glory of the Dawn Age by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Glory of the Dawn Age by Roster to 1 selections

Wahrer Durst

max 1 per Army (Enchantment: Hand Weapon)

Nur für Vampirgrafen und VampirhöflingeAttacken mit dieser Waffe erhalten +1 Stärke, +1 Rüstungsdurchschlag, Vampirisch (3+) und werden zu Magischen Attacken. Für jede während einer Nahkampfphase mit dieser Waffe verursachte unverhinderte Wunde wird 1 Lebenspunkt an R&F-Modellen in der Einheit des Trägers am Ende der Nahkampfphase wiederbelebt. Die Anzahle der in jeder Phase wiederbelebten Lebenspunkte kann den konstanten Teil des Reanimiert-Wertes der R&F-Modelle in der Einheit nicht übersteigen. Alle W3 oder W6 Angaben werden ignoriert (z.B. können 4 Zombies pro Nahkampfphase wiederbelebt werden).

Attack Gnasher

max 1 per Army (Enchantment: Melee Weapon)

The wielder must perform 3 additional Standard Melee Attacks, that have their Str always set to 5 and AP always set to 2.

Flamme des Ostens

max 1 per Army (Enchantment: Melee Weapon)

Height 1 onlyDer Träger erhält Volcanic Embrace (W3).

Zwillingsklauen

max 1 per Army (Enchantment: Paired Weapons)

ttacken mit dieser Waffe erhalten Lethal Strike und werden Magical Attacks. Jedes Mal, wenn der Träger eine unmodifizierte '6' bei einem Verwundungswurf einer Nahkampfwaffenattacke würfelt und diese Attacke erfolgreich einen Lebenspunktverlust verursacht, heilt der Träger am Ende des Initiativeschritts 1 Lebenspunkt. Max. 1 Lebenspunkt kann auf diese Weise pro Phase geheilt werden.

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Modifiers (2)
When points ≥ 8000
Set Max Eldritch Inscriptions by Roster to 2 selections
When points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Constraints (2)
Max Hero's Heart by Parent Max 1 selections per parent
Max Hero's Heart by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections
When points ≥ 8000
Set Max Hero's Heart by Roster to 2 selections
When points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections

Schnitters Ernte

max 1 per Army (Enchantment: Hand Weapon)

Attacken mit dieser Waffe haben immer Stärke 10 und Rüstungsdurchschlag 10 und werden zu Heiligen Attacken und Magischen Attacken. Verwende für Verwundungswürfe mit Attacken mit dieser Waffe die gegnerische Disziplin anstatt der Widerstandsfähigkeit.

Zwillingsklauen

max 1 per Army (Enchantment: Paired Weapons)

ttacken mit dieser Waffe erhalten Lethal Strike und werden Magical Attacks. Jedes Mal, wenn der Träger eine unmodifizierte '6' bei einem Verwundungswurf einer Nahkampfwaffenattacke würfelt und diese Attacke erfolgreich einen Lebenspunktverlust verursacht, heilt der Träger am Ende des Initiativeschritts 1 Lebenspunkt. Max. 1 Lebenspunkt kann auf diese Weise pro Phase geheilt werden.

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Ritueller Blutdolch

max 1 per Army (Enchantment: Paired Weapons, Iron fist)

Nur SchamanenDer Träger erhält +1 Offensivfertigkeit und +1 Attackewert, während er diese Waffe benutzt. Mit ihr durchgeführte Attacken werden zu Magischen Attacken. Für jede nicht verhinderte Verwundung mit dieser Waffe erhält der Besitzer eine Schleiermarke.

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Geissel der Könige

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Wenn der Träger diese Waffe benutzt, wird sein Attackewert auf 6 gesetzt. Attacken mit dieser Waffe werden Magische Attacken und müssen misslungene Verwundungswürfe in einem Duell wiederholen.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Tristans Entschlossenheit

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Während der Träger diese Waffe benutzt, erhält er +1 Stärke, +1 Rüstungsdurchschlag, +1 Attackewert und Magical Attacks. Nach einem erfolgreichen Trefferwurf darf der Angreifer einen Treffer mit dieser Waffe ignorieren und eine verzauberte Waffe des Gegners, gegen den die Attacke gerichtet war, auswählen. Die Waffenverzauberungen der gewählten Waffe können für das restliche Spiel nicht mehr benutzt werden.

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Attack Gnasher

max 1 per Army (Enchantment: Melee Weapon)

The wielder must perform 3 additional Standard Melee Attacks, that have their Str always set to 5 and AP always set to 2.

Elemental Blade

max 1 per Army (Enchantment: Great Weapon, Halberd)

+1 Att, +1 Str. When Choosing Equipment and Abilities, choose to gain either Flaming Attacks or Lightning Attacks. The effects last until the end of the Round of Combat.

Modifiers (2)
When points ≥ 8000
Set Max Elemental Blade by Roster to 2 selections
When points ≤ 3000
Set Max Elemental Blade by Roster to 1 selections

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Constraints (2)
Max Supernatural Dexterity by Parent Max 1 selections per parent
Max Supernatural Dexterity by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Constraints (2)
Max Supernatural Dexterity by Parent Max 1 selections per parent
Max Supernatural Dexterity by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Attack Gnasher

max 1 per Army (Enchantment: Melee Weapon)

The wielder must perform 3 additional Standard Melee Attacks, that have their Str always set to 5 and AP always set to 2.

Zwillingsklauen

max 1 per Army (Enchantment: Paired Weapons)

ttacken mit dieser Waffe erhalten Lethal Strike und werden Magical Attacks. Jedes Mal, wenn der Träger eine unmodifizierte '6' bei einem Verwundungswurf einer Nahkampfwaffenattacke würfelt und diese Attacke erfolgreich einen Lebenspunktverlust verursacht, heilt der Träger am Ende des Initiativeschritts 1 Lebenspunkt. Max. 1 Lebenspunkt kann auf diese Weise pro Phase geheilt werden.

Zerfleischende Berührung

max 1 per Army (Enchantment: Paired Weapons)

Attacken mit dieser Waffe werden zu Magical Attacks und erhalten +2 Armour Penetration. Der Träger erhält +2 Attack Value und Fear, solange er diese Waffe benutzt.

Modifiers (3)
When points ≤ 3000
Set Max Lacerating Touch by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Lacerating Touch by Roster to 1 selections
When points ≥ 8000
Set Max Lacerating Touch by Roster to 2 selections

Ahnenschnitzereien

max 3 per Army (Enchantment: Hand Weapon)

Nur AugurenAttacken mit dieser Waffe erhalten +2 Stärke, +2 Rüstungsdurchschlag und werden Magical Attacks. Der Träger erhält +2 Attackewert und Distracting, während er diese Waffe benutzt.

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Constraints (2)
Max Supernatural Dexterity by Parent Max 1 selections per parent
Max Supernatural Dexterity by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Hexenhammer

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Wenn der Träger diese Waffe benutzt, wird sein Attackewert auf 5 gesetzt und Attacken mit ihr erhalten Schlachtfokus (gegen Kanalisieren) und werden zu Magischen Attacken.

Constraints (2)
Max Hammer of Witches by Parent Max 1 selections per parent
Max Hammer of Witches by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Hammer of Witches by Roster to 2 selections
When points ≤ 3000
Set Max Hammer of Witches by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Constraints (2)
Max Hero's Heart by Parent Max 1 selections per parent
Max Hero's Heart by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections
When points ≥ 8000
Set Max Hero's Heart by Roster to 2 selections
When points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections

Flamme des Ostens

max 1 per Army (Enchantment: Melee Weapon)

Height 1 onlyDer Träger erhält Volcanic Embrace (W3).

Onyxkern

max 1 per Army (Enchantment: Hand Weapon, Infernal Weapon)

Attacken mit dieser Waffe erhalten Flammenattacken und Magische Attacken und Multiple Lebenspunktverluste (W3, gegen brennbar).

Mortal Reminder

max 1 per Army (Enchantment: Great Weapon, Halberd)

+1 Str, +1 AP, and Terror.

Khagadais Erbe

max 1 per Army (Enchantment: Great Weapon)

Mit dieser Waffe durchgeführte Attacken erhalten Multiple Wounds (W3) und werden zu Magischen Attacken.

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Vipernfluch

max 1 per Army (Enchantment: Brace of Ogre Pistols, Ogre Crossbow)

Diese Waffe hat Schüsse 4, Str 4 und RD 2 (die Reichweite hängt davon ab, welche Waffe verzaubert wird). Diese Waffe erhält außerdem Poison Attacks und Magical Attacks (bei einem Ogerpistolenpaar betreffen beide Attack Attributes auch Nahkampfwaffenattacken, die damit durchgeführt werden). Eine verzauberte Ogerarmbrust verliert Area Attack (1×5). Mit dieser Waffe durchgeführte Schussattacken treffen immer auf 4+.

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Serpent's Nest Charm

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Cannot be taken by AnurarchAtt is set to 6. Poison Attacks.

Modifiers (4)
When points ≥ 8000
Set Max Serpent's Nest Charm by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Serpent's Nest Charm by Roster to 1 selections
When points ≥ 8000
Set Max Serpent's Nest Charm by Roster to 2 selections
When points ≤ 3000
Set Max Serpent's Nest Charm by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Modifiers (2)
When points ≥ 8000
Set Max Eldritch Inscriptions by Roster to 2 selections
When points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Attack Gnasher

max 1 per Army (Enchantment: Melee Weapon)

The wielder must perform 3 additional Standard Melee Attacks, that have their Str always set to 5 and AP always set to 2.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Hexenhammer

max 1 per Army (Enchantment: Hand Weapon)

Wenn der Träger diese Waffe benutzt, wird sein Attackewert auf 5 gesetzt und Attacken mit ihr erhalten Schlachtfokus (gegen Kanalisieren) und werden zu Magischen Attacken.

Tristans Entschlossenheit

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Während der Träger diese Waffe benutzt, erhält er +1 Stärke, +1 Rüstungsdurchschlag, +1 Attackewert und Magical Attacks. Nach einem erfolgreichen Trefferwurf darf der Angreifer einen Treffer mit dieser Waffe ignorieren und eine verzauberte Waffe des Gegners, gegen den die Attacke gerichtet war, auswählen. Die Waffenverzauberungen der gewählten Waffe können für das restliche Spiel nicht mehr benutzt werden.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Constraints (2)
Max Supernatural Dexterity by Parent Max 1 selections per parent
Max Supernatural Dexterity by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Bullauge

max 1 per Army (Enchantment: Flintlock Axe)

Nahkampfwaffenattacken und Schussattacken mit dieser Waffe treffen automatisch. Diese Treffer werden mit Stärke 5, Rüstungsdurchschlag 10 und Magical Attacks durchgeführt. Zusätzlich wird der Attackewert auf 1 gesetzt und Nahkampfwaffenattacken mit dieser Waffe erhalten Multiple Lebenspunktverluste (2).

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Giant Slayer

max 1 per Army (Enchantment: Melee Weapon)

Cannot be taken by models with Height 4–5.Crush Attack. This Crush Attack always hits on 4+.

Das Licht von Sonnstahl

max 1 per Army (Enchantment: Hand Weapon)

Attacken mit dieser Waffe verwunden automatisch, haben immer Rüstungsdurchschlag 10 und werden zu Magischen Attacken.

Constraints (2)
Max The Light of Sonnstahl by Parent Max 1 selections per parent
Max The Light of Sonnstahl by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max The Light of Sonnstahl by Roster to 2 selections
When points ≤ 3000
Set Max The Light of Sonnstahl by Roster to 1 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Götterschlächter

max 1 per Army (Enchantment: Great Weapon)

Der Träger erhält +1 Attackewert, wenn diese Waffe benutzt wird. Attacken mit dieser Waffe werden zu Divine Attacks, Magical Attacks und erhalten Multiple Lebenspunktverluste (2, gegen Rettungswurf) (beachte, dass letzteres auch gegen Modelle gilt, die einen bedingten Rettungswurf haben, z.B. (2+, gegen Flammenattacken)).

Ahnenschnitzereien

max 3 per Army (Enchantment: Hand Weapon)

Nur AugurenAttacken mit dieser Waffe erhalten +2 Stärke, +2 Rüstungsdurchschlag und werden Magical Attacks. Der Träger erhält +2 Attackewert und Distracting, während er diese Waffe benutzt.

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Zerfleischende Berührung

max 1 per Army (Enchantment: Paired Weapons)

Attacken mit dieser Waffe werden zu Magical Attacks und erhalten +2 Armour Penetration. Der Träger erhält +2 Attack Value und Fear, solange er diese Waffe benutzt.

Modifiers (3)
When points ≥ 8000
Set Max Lacerating Touch by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Lacerating Touch by Roster to 1 selections
When points ≤ 3000
Set Max Lacerating Touch by Roster to 1 selections

Mortal Reminder

max 1 per Army (Enchantment: Great Weapon, Halberd)

+1 Str, +1 AP, and Terror.

Das Licht von Sonnstahl

max 1 per Army (Enchantment: Hand Weapon)

Attacken mit dieser Waffe verwunden automatisch, haben immer Rüstungsdurchschlag 10 und werden zu Magischen Attacken.

Constraints (2)
Max The Light of Sonnstahl by Parent Max 1 selections per parent
Max The Light of Sonnstahl by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max The Light of Sonnstahl by Roster to 2 selections
When points ≤ 3000
Set Max The Light of Sonnstahl by Roster to 1 selections

Verhängnisvolle Torheit

max 1 per Army (Enchantment: Beast Axe)

Attacken mit dieser Waffe werden Magical Attacks. Für jede Nahkampfwaffenattacke gegen den Träger, die beim Trefferwurf eine unmodifizierte '1' würfelt,muss der Träger während des gleichen Initiativeschritts eine Nahkampfwaffenattacke durchführen (dies hebt die normale Beschränkung, dass Bestienaxtattacken immer in Initiativeschritt 0 zuschlagen, auf). Diese muss gegen das Modell (oder den Lebenspunktevorrat) gerichtet werden, das die '1' zum Treffen gewürfelt hat.

Bullauge

max 1 per Army (Enchantment: Flintlock Axe)

Nahkampfwaffenattacken und Schussattacken mit dieser Waffe treffen automatisch. Diese Treffer werden mit Stärke 5, Rüstungsdurchschlag 10 und Magical Attacks durchgeführt. Zusätzlich wird der Attackewert auf 1 gesetzt und Nahkampfwaffenattacken mit dieser Waffe erhalten Multiple Lebenspunktverluste (2).

Spirit Arrows

max 1 per Army (Enchantment: Sylvan Longbow)

When attacking with this weapon, before rolling to hit; choose one model with Channel in the target unit.
The chosen model replaces its Channel (X) with Channel (X-1), with Duration: One Turn.

Constraints (2)
Max Spirit Arrows by Parent Max 1 selections per parent
Max Spirit Arrows by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Spirit Arrows by Roster to 2 selections
When points ≤ 3000
Set Max Spirit Arrows by Roster to 1 selections
When points ≤ 3000
Set Max Watcher’s Woe by Roster to 1 selections
When points ≥ 8000
Set Max Watcher’s Woe by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Watcher’s Woe by Roster to 1 selections

Khagadais Erbe

max 1 per Army (Enchantment: Great Weapon)

Mit dieser Waffe durchgeführte Attacken erhalten Multiple Wounds (W3) und werden zu Magischen Attacken.

Geist des Wirbelwindes

max 1 per Army (Enchantment: Sylvan Blades, Sylvan Blades, Sylvan Blades)

Der Träger erhält +1 Attackewert und Attacken mit dieser Waffe erhalten +1 Stärke, Lethal Strike und werden Magical Attacks.

Constraints (2)
Max Spirit of the Whirlwind by Parent Max 1 selections per parent
Max Spirit of the Whirlwind by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Spirit of the Whirlwind by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spirit of the Whirlwind by Roster to 1 selections
When points ≤ 3000
Set Max Spirit of the Whirlwind by Roster to 1 selections
When points ≥ 8000
Set Max Spirit of the Whirlwind by Roster to 2 selections
When points ≤ 3000
Set Max Spirit of the Whirlwind by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Constraints (2)
Max Hero's Heart by Parent Max 1 selections per parent
Max Hero's Heart by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Hero's Heart by Roster to 2 selections
When points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Uther's Mettle

max 1 per Army (Enchantment: Light-lance, Lance)

+X Att, where “X” is equal to the number of ranks of a single enemy unit on contact with the wielder up to a maximum of 4. If multiple units, use the unit with the most ranks. These extra Attacks can only be allocated towards Rank-and-File models. If the attacks cannot be allocated towards Rank-and-File models, such as when the wielder is in a Duel, the attacks are lost.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Constraints (2)
Max Supernatural Dexterity by Parent Max 1 selections per parent
Max Supernatural Dexterity by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Ehre des Jägers

max 1 per Army (Enchantment: Spear)

Attacken mit dieser Waffe erhalten +1 Stärke, +1 Rüstungsdurchschlag und werden Magical Attacks. Falls der Träger mindestens eine nicht verhinderte Verwundung mit dieser Waffe verursacht, erhalten der Träger und alle R&F-Modelle in der Einheit des Trägers bis zum Ende der Nahkampfphase Distracting.

Modifiers (3)
When points ≥ 8000
Set Max Hunter's Honour by Roster to 2 selections
When points ≤ 3000
Set Max Hunter's Honour by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hunter's Honour by Roster to 1 selections

Oaken Might

max 1 per Army (Enchantment: Close Combat Weapon)

+3 Str

Constraints (2)
Max Oaken Might by Parent Max 1 selections per parent
Max Oaken Might by Roster Max 1 selections
Modifiers (5)
When points ≤ 3000
Set Max Oaken Might by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Oaken Might by Roster to 1 selections
When points ≥ 8000
Set Max Oaken Might by Roster to 2 selections
When points ≥ 8000
Set Max Oaken Might by Roster to 2 selections
When points ≤ 3000
Set Max Oaken Might by Roster to 1 selections

Alchemical Arrows

max 1 per Army (Enchantment: Magnetic Short Bow)

Number of Shots is set to 4. All Magnetic Short Bows in the wielder’s unit have their Str set to 4.

Constraints (2)
Max Alchemical Arrows by Parent Max 1 selections per parent
Max Alchemical Arrows by Roster Max 1 selections
Modifiers (4)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Alchemical Arrows by Roster to 1 selections
When points ≤ 3000
Set Max Alchemical Arrows by Roster to 1 selections
When points ≥ 8000
Set Max Alchemical Arrows by Roster to 2 selections
When points ≤ 3000
Set Max Alchemical Arrows by Roster to 1 selections

Mortal Reminder

max 1 per Army (Enchantment: Great Weapon, Halberd)

+1 Str, +1 AP, and Terror.

Gar Daecos Stolz

max 1 per Army (Enchantment: Halberd)

Während diese Waffe benutzt wird erhält der Träger +1 Attack Value und Attacken mit dieser Waffe werden zu Divine Attacks und Magical Attacks.

Modifiers (3)
When points ≤ 3000
Set Max Pride of Gar Daecos by Roster to 1 selections
When points ≥ 8000
Set Max Pride of Gar Daecos by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Pride of Gar Daecos by Roster to 1 selections

Wahrer Durst

max 1 per Army (Enchantment: Hand Weapon)

Nur für Vampirgrafen und VampirhöflingeAttacken mit dieser Waffe erhalten +1 Stärke, +1 Rüstungsdurchschlag, Vampirisch (3+) und werden zu Magischen Attacken. Für jede während einer Nahkampfphase mit dieser Waffe verursachte unverhinderte Wunde wird 1 Lebenspunkt an R&F-Modellen in der Einheit des Trägers am Ende der Nahkampfphase wiederbelebt. Die Anzahle der in jeder Phase wiederbelebten Lebenspunkte kann den konstanten Teil des Reanimiert-Wertes der R&F-Modelle in der Einheit nicht übersteigen. Alle W3 oder W6 Angaben werden ignoriert (z.B. können 4 Zombies pro Nahkampfphase wiederbelebt werden).

Height of Hubris

max 1 per Army (Enchantment: Great Weapon, Halberd)

First Strike (Hatred, Multiple Wounds (2)).

Constraints (2)
Max Height of Hubris by Parent Max 1 selections per parent
Max Height of Hubris by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Height of Hubris by Roster to 2 selections
When points ≤ 3000
Set Max Height of Hubris by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Constraints (2)
Max Eldritch Inscriptions by Parent Max 1 selections per parent
Max Eldritch Inscriptions by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Eldritch Inscriptions by Roster to 2 selections
When points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Constraints (2)
Max Hero's Heart by Parent Max 1 selections per parent
Max Hero's Heart by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections
When points ≥ 8000
Set Max Hero's Heart by Roster to 2 selections
When points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections

Göttliches Urteil

max 1 per Army (Enchantment: Light-lance, Lance)

Kann nicht von Modellen mit Macht genommen werdenAttacken mit dieser Waffe erhalten Devastating Charge (Multiple Wounds (D3+1)) und werden zu Magical Attacks.

Constraints (2)
Max Divine Judgement by Parent Max 1 selections per parent
Max Divine Judgement by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Divine Judgement by Roster to 2 selections
When points ≤ 3000
Set Max Divine Judgement by Roster to 1 selections

Sternenleuchtfeuer

max 1 per Army (Enchantment: Lance)

Attacken mit dieser Waffe erhalten Lethal Strike und Devastating Charge (+1 Att) und werden Divine Attacks und Divine Attacks. Nur eine Anwendung. Kann zu Beginn einer jeden Nahkampfrunde aktiviert werden. Der Träger zählt hinsichtlich Devastating Charge als angreifend.

Modifiers (4)
When points ≥ 8000
Set Max Nova Flare by Roster to 2 selections
When points ≤ 3000
Set Max Nova Flare by Roster to 1 selections
When points ≥ 8000
Set Max Nova Flare by Roster to 2 selections
When points ≤ 3000
Set Max Nova Flare by Roster to 1 selections

Hexenhammer

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Wenn der Träger diese Waffe benutzt, wird sein Attackewert auf 5 gesetzt und Attacken mit ihr erhalten Schlachtfokus (gegen Kanalisieren) und werden zu Magischen Attacken.

Constraints (2)
Max Hammer of Witches by Parent Max 1 selections per parent
Max Hammer of Witches by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Hammer of Witches by Roster to 2 selections
When points ≤ 3000
Set Max Hammer of Witches by Roster to 1 selections

Transzendenz

max 1 per Army (Enchantment: Lance)

Attacken mit dieser Waffe werden zu Magical Attacks. Für jede nicht verhinderte Verwundung, die durch diese Waffe verursacht wird, erhält der Träger +1 Strength und +1 Armour Penetration für den Rest des Spieles, bis zu einem Maximum von jeweils +2.

Modifiers (3)
When points ≥ 8000
Set Max Transcendence by Roster to 2 selections
When points ≤ 3000
Set Max Transcendence by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Transcendence by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Gar Daecos Stolz

max 1 per Army (Enchantment: Halberd)

Während diese Waffe benutzt wird erhält der Träger +1 Attack Value und Attacken mit dieser Waffe werden zu Divine Attacks und Magical Attacks.

Modifiers (3)
When points ≥ 8000
Set Max Pride of Gar Daecos by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Pride of Gar Daecos by Roster to 1 selections
When points ≤ 3000
Set Max Pride of Gar Daecos by Roster to 1 selections

Uther's Mettle

max 1 per Army (Enchantment: Light-lance, Lance)

+X Att, where “X” is equal to the number of ranks of a single enemy unit on contact with the wielder up to a maximum of 4. If multiple units, use the unit with the most ranks. These extra Attacks can only be allocated towards Rank-and-File models. If the attacks cannot be allocated towards Rank-and-File models, such as when the wielder is in a Duel, the attacks are lost.

Storm Rocket

max 1 per Army (Enchantment: Pistol)

Vermin Senators and Skorchit Alchemists onlyAim 3+. Range is set to 24″, Str is set to 5 and AP is set to 2. The weapon gains Flaming Attacks and Maniacal Enthusiasm (To-hit roll). If the weapon hits, it causes D6 hits instead of 1.

Uther's Mettle

max 1 per Army (Enchantment: Light-lance, Lance)

+X Att, where “X” is equal to the number of ranks of a single enemy unit on contact with the wielder up to a maximum of 4. If multiple units, use the unit with the most ranks. These extra Attacks can only be allocated towards Rank-and-File models. If the attacks cannot be allocated towards Rank-and-File models, such as when the wielder is in a Duel, the attacks are lost.

Attack Gnasher

max 1 per Army (Enchantment: Melee Weapon)

The wielder must perform 3 additional Standard Melee Attacks, that have their Str always set to 5 and AP always set to 2.

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Transzendenz

max 1 per Army (Enchantment: Lance)

Attacken mit dieser Waffe werden zu Magical Attacks. Für jede nicht verhinderte Verwundung, die durch diese Waffe verursacht wird, erhält der Träger +1 Strength und +1 Armour Penetration für den Rest des Spieles, bis zu einem Maximum von jeweils +2.

Modifiers (3)
When points ≥ 8000
Set Max Transcendence by Roster to 2 selections
When points ≤ 3000
Set Max Transcendence by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Transcendence by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Oaken Might

max 1 per Army (Enchantment: Close Combat Weapon)

+3 Str

Constraints (2)
Max Oaken Might by Parent Max 1 selections per parent
Max Oaken Might by Roster Max 1 selections
Modifiers (5)
When points ≤ 3000
Set Max Oaken Might by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Oaken Might by Roster to 1 selections
When points ≥ 8000
Set Max Oaken Might by Roster to 2 selections
When points ≥ 8000
Set Max Oaken Might by Roster to 2 selections
When points ≤ 3000
Set Max Oaken Might by Roster to 1 selections

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Spirit Arrows

max 1 per Army (Enchantment: Sylvan Longbow)

When attacking with this weapon, before rolling to hit; choose one model with Channel in the target unit.
The chosen model replaces its Channel (X) with Channel (X-1), with Duration: One Turn.

Constraints (2)
Max Spirit Arrows by Parent Max 1 selections per parent
Max Spirit Arrows by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Spirit Arrows by Roster to 2 selections
When points ≤ 3000
Set Max Spirit Arrows by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Watcher’s Woe by Roster to 1 selections
When points ≤ 3000
Set Max Watcher’s Woe by Roster to 1 selections
When points ≥ 8000
Set Max Watcher’s Woe by Roster to 2 selections

Ehre des Jägers

max 1 per Army (Enchantment: Spear)

Attacken mit dieser Waffe erhalten +1 Stärke, +1 Rüstungsdurchschlag und werden Magical Attacks. Falls der Träger mindestens eine nicht verhinderte Verwundung mit dieser Waffe verursacht, erhalten der Träger und alle R&F-Modelle in der Einheit des Trägers bis zum Ende der Nahkampfphase Distracting.

Modifiers (3)
When points ≥ 8000
Set Max Hunter's Honour by Roster to 2 selections
When points ≤ 3000
Set Max Hunter's Honour by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hunter's Honour by Roster to 1 selections

Das Licht von Sonnstahl

max 1 per Army (Enchantment: Hand Weapon)

Attacken mit dieser Waffe verwunden automatisch, haben immer Rüstungsdurchschlag 10 und werden zu Magischen Attacken.

Constraints (2)
Max The Light of Sonnstahl by Parent Max 1 selections per parent
Max The Light of Sonnstahl by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max The Light of Sonnstahl by Roster to 2 selections
When points ≤ 3000
Set Max The Light of Sonnstahl by Roster to 1 selections

Uther's Mettle

max 1 per Army (Enchantment: Light-lance, Lance)

+X Att, where “X” is equal to the number of ranks of a single enemy unit on contact with the wielder up to a maximum of 4. If multiple units, use the unit with the most ranks. These extra Attacks can only be allocated towards Rank-and-File models. If the attacks cannot be allocated towards Rank-and-File models, such as when the wielder is in a Duel, the attacks are lost.

Height of Hubris

max 1 per Army (Enchantment: Great Weapon, Halberd)

First Strike (Hatred, Multiple Wounds (2)).

Constraints (2)
Max Height of Hubris by Parent Max 1 selections per parent
Max Height of Hubris by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Height of Hubris by Roster to 2 selections
When points ≤ 3000
Set Max Height of Hubris by Roster to 1 selections

Wahrer Durst

max 1 per Army (Enchantment: Hand Weapon)

Nur für Vampirgrafen und VampirhöflingeAttacken mit dieser Waffe erhalten +1 Stärke, +1 Rüstungsdurchschlag, Vampirisch (3+) und werden zu Magischen Attacken. Für jede während einer Nahkampfphase mit dieser Waffe verursachte unverhinderte Wunde wird 1 Lebenspunkt an R&F-Modellen in der Einheit des Trägers am Ende der Nahkampfphase wiederbelebt. Die Anzahle der in jeder Phase wiederbelebten Lebenspunkte kann den konstanten Teil des Reanimiert-Wertes der R&F-Modelle in der Einheit nicht übersteigen. Alle W3 oder W6 Angaben werden ignoriert (z.B. können 4 Zombies pro Nahkampfphase wiederbelebt werden).

Käsiumkugeln

max 2 per Army (Enchantment: Pistol)

Die Waffe erhält +2 Schüsse und Angriffe mit ihr werden zu textbfDivine Attacks und Magical Attacks.

Herzstopper

max 1 per Army (Enchantment: Paired Weapons, Iron fist)

Attacken mit dieser Waffe erhalten Lethal Strike, +1 Rüstungsdurchschlag, werden zu Magischen Attacken und können niemals schlechter als auf 3+ treffen.

Käsiumkugeln

max 2 per Army (Enchantment: Pistol)

Die Waffe erhält +2 Schüsse und Angriffe mit ihr werden zu textbfDivine Attacks und Magical Attacks.

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Omen of the Apocalypse

max 1 per Army (Enchantment: Hand Weapon)

+X Att, +X Str, and +X AP. “X” is equal to the number of friendly units containing Orc that are Engaged in Combat anywhere on the Battlefield, up to a maximum of 3.

Omen of the Apocalypse

max 1 per Army (Enchantment: Hand Weapon)

+X Att, +X Str, and +X AP. “X” is equal to the number of friendly units containing Orc that are Engaged in Combat anywhere on the Battlefield, up to a maximum of 3.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Flamme des Ostens

max 1 per Army (Enchantment: Melee Weapon)

Height 1 onlyDer Träger erhält Volcanic Embrace (W3).

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Meister des Gemetzels

max 1 per Army (Enchantment: Spear)

Der Träger muss natürliche Verwundungswürfe von '1' von Nahkampfwaffenattacken wiederholen solange er diese Waffe benutzt und Attacken mit dieser Waffe werden zu Magical Attacks. Für jeden Lebenspunktverlust einer gegnerischen Einheit, die durch diese Waffe verursacht wurden, erhält die Seite des Trägers zusätzlich +1 zu ihrem Kampfergebnis für diese Nahkampfrunde. Dies kann das normale Limit für Duelle überschreiten.

Constraints (2)
Max Mastery of Slaughter by Parent Max 1 selections per parent
Max Mastery of Slaughter by Roster Max 1 selections
Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mastery of Slaughter by Roster to 1 selections
When points ≥ 8000
Set Max Mastery of Slaughter by Roster to 2 selections
When points ≤ 3000
Set Max Mastery of Slaughter by Roster to 1 selections
When points ≥ 8000
Set Max Mastery of Slaughter by Roster to 2 selections
When points ≤ 3000
Set Max Mastery of Slaughter by Roster to 1 selections

Schwarmmeister

max 1 per Army (Enchantment: Close Combat Weapon, Melee Weapon)

Infantry models onlyWährend er diese Waffe benutzt, erhält der Träger Grind Attacks (X). X entspricht der Anzahl voller Glieder in der EInheit des Trägers. Diese Zermahlenattacken werden mit Stärke 3, Rüstungsdurchschlag 1 und Magical Attacks durchgeführt.

Ahnenschnitzereien

max 3 per Army (Enchantment: Hand Weapon)

Nur AugurenAttacken mit dieser Waffe erhalten +2 Stärke, +2 Rüstungsdurchschlag und werden Magical Attacks. Der Träger erhält +2 Attackewert und Distracting, während er diese Waffe benutzt.

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Constraints (2)
Max Eldritch Inscriptions by Parent Max 1 selections per parent
Max Eldritch Inscriptions by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Eldritch Inscriptions by Roster to 2 selections
When points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Khagadais Erbe

max 1 per Army (Enchantment: Great Weapon)

Mit dieser Waffe durchgeführte Attacken erhalten Multiple Wounds (W3) und werden zu Magischen Attacken.

Elemental Blade

max 1 per Army (Enchantment: Great Weapon, Halberd)

+1 Att, +1 Str. When Choosing Equipment and Abilities, choose to gain either Flaming Attacks or Lightning Attacks. The effects last until the end of the Round of Combat.

Modifiers (2)
When points ≥ 8000
Set Max Elemental Blade by Roster to 2 selections
When points ≤ 3000
Set Max Elemental Blade by Roster to 1 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Ehre des Jägers

max 1 per Army (Enchantment: Spear)

Attacken mit dieser Waffe erhalten +1 Stärke, +1 Rüstungsdurchschlag und werden Magical Attacks. Falls der Träger mindestens eine nicht verhinderte Verwundung mit dieser Waffe verursacht, erhalten der Träger und alle R&F-Modelle in der Einheit des Trägers bis zum Ende der Nahkampfphase Distracting.

Modifiers (3)
When points ≤ 3000
Set Max Hunter's Honour by Roster to 1 selections
When points ≥ 8000
Set Max Hunter's Honour by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hunter's Honour by Roster to 1 selections

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Constraints (2)
Max Supernatural Dexterity by Parent Max 1 selections per parent
Max Supernatural Dexterity by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Mortal Reminder

max 1 per Army (Enchantment: Great Weapon, Halberd)

+1 Str, +1 AP, and Terror.

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Constraints (2)
Max Supernatural Dexterity by Parent Max 1 selections per parent
Max Supernatural Dexterity by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Schwarmmeister

max 1 per Army (Enchantment: Close Combat Weapon, Melee Weapon)

Infantry models onlyWährend er diese Waffe benutzt, erhält der Träger Grind Attacks (X). X entspricht der Anzahl voller Glieder in der EInheit des Trägers. Diese Zermahlenattacken werden mit Stärke 3, Rüstungsdurchschlag 1 und Magical Attacks durchgeführt.

Brennendes Omen

max 1 per Army (Enchantment: Hand Weapon)

Attacken, die mit dieser Waffe durchgeführt werden setzen ihren Rüstungsdurchschlag auf 10, werden Flaming Attacks und Multiple Wounds (D3) und erhalten Multiple Lebenspunktverluste (W3).

Constraints (2)
Max Burning Portent by Parent Max 1 selections per parent
Max Burning Portent by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Burning Portent by Roster to 2 selections
When points ≤ 3000
Set Max Burning Portent by Roster to 1 selections

Verhängnisvolle Torheit

max 1 per Army (Enchantment: Beast Axe)

Attacken mit dieser Waffe werden Magical Attacks. Für jede Nahkampfwaffenattacke gegen den Träger, die beim Trefferwurf eine unmodifizierte '1' würfelt,muss der Träger während des gleichen Initiativeschritts eine Nahkampfwaffenattacke durchführen (dies hebt die normale Beschränkung, dass Bestienaxtattacken immer in Initiativeschritt 0 zuschlagen, auf). Diese muss gegen das Modell (oder den Lebenspunktevorrat) gerichtet werden, das die '1' zum Treffen gewürfelt hat.

Weißdornfluch

max 1 per Army (Enchantment: Hand Weapon)

Nur Modelle ohne HinterhaltAttacken mit dieser Waffe erhalten Devastating Charge (+2 Str, +2 AP) und werden zu magischen Attacken. Die Waffe kann als Schusswaffe (3+) mit folgendem Profil benutzt werden: Range 18", Shots 1, Str 3 [6], AP 10, Area Attack (1×5), Reload!, [[b]Multiple Wounds (W3)[/b]]. Diese Schussattacke erleidet niemals negative Modifikationen auf den Trefferwurf.

Oaken Might

max 1 per Army (Enchantment: Close Combat Weapon)

+3 Str

Constraints (2)
Max Oaken Might by Parent Max 1 selections per parent
Max Oaken Might by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Oaken Might by Roster to 2 selections
When points ≤ 3000
Set Max Oaken Might by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Oaken Might by Roster to 1 selections
When points ≥ 8000
Set Max Oaken Might by Roster to 2 selections
When points ≤ 3000
Set Max Oaken Might by Roster to 1 selections

Artefacts

Crown of the Wizard King

max 1 per Army (Cannot be taken by Wizards )

During Spell Selection, randomise a Magic Path (from all Paths in this book). The bearer is a Wizard Apprentice using the randomised Path. It cannot select the Hereditary Spell. The bearer cannot take any Special Items nor any other upgrades that are restricted to Wizards (or any types of Wizards).

Modifiers (2)
When points ≤ 3000
Set Max Crown of the Wizard King by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Crown of the Wizard King by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Talisman of Shielding

max 1 per Army

Cannot be taken by models with Height 5.Aegis (5+).

Modifiers (2)
When points ≥ 8000
Set Max Talisman of Shielding by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Talisman of Shielding by Roster to 1 selections

Magical Heirloom

max 1 per Army (Wizard only )

Wizard onlyThe bearer knows the Hereditary Spell of its Army Book in addition to its other spells, cannot select it during Spell Selection, and cannot replace or otherwise lose it.

Talisman of the Void

max 1 per Army

Channel (1). This item can only be used if the model’s army total combined Channel is 3 or less (excluding Channel from this Magic Item).

Modifiers (4)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Talisman of the Void by Roster to 1 selections
When points ≥ 8000
Set Max Talisman of the Void by Roster to 2 selections
When points ≥ 8000
Set Max Talisman of the Void by Roster to 2 selections
When points ≤ 3000
Set Max Talisman of the Void by Roster to 1 selections

Mimic Cloak

max 1 per Army (Wizard only )

Cannot be taken by models with Height 4–5.Stand Behind. The wearer’s loses Stubborn and Bodyguard and cannot gain either in any way; in addition the model cannot make any Supporting Attacks.

Constraints (2)
Max Mimic Cloak by Parent Max 1 selections per parent
Max Mimic Cloak by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mimic Cloak by Roster to 1 selections
When points ≥ 8000
Set Max Mimic Cloak by Roster to 2 selections
When points ≤ 3000
Set Max Mimic Cloak by Roster to 1 selections

Mempo of Blood

max 1 per Army

The bearer′s unit is immune to the effects of Fear and automatically passes Panic Tests caused by Terror.

Modifiers (2)
When points ≤ 3000
Set Max Mempo of Blood by Roster to 1 selections
When points ≥ 8000
Set Max Mempo of Blood by Roster to 2 selections

General′s Kabuto

max 1 per Army

One use only. Must be activated when the bearer′s model suffers its first wound in the game after Armour Saves. The bearer's model gains Aegis (2+) against this wound.

Modifiers (2)
When points ≤ 3000
Set Max General′s Kabuto by Roster to 1 selections
When points ≥ 8000
Set Max General′s Kabuto by Roster to 2 selections

Dragon Pearl

max 1 per Army

The bearer gains Weapon Master. At the beginning of each Movement Phase, choose an enemy model in base contact with the bearer′s unit carrying a Special Item other than an enchanted Suit of Armour or a Banner enchantment. The Dragon Pearl becomes a copy of the chosen Item until the end of the turn. If an enchanted Weapon or Shield is copied, the effects of the mundane equipment are also retained by the copy.

Modifiers (2)
When points ≤ 3000
Set Max Dragon Pearl by Roster to 1 selections
When points ≥ 8000
Set Max Dragon Pearl by Roster to 2 selections

Candle of the Void

max 1 per Army

One use only. This item can be used at the beginning of any phase and lasts until the end of the Player Turn. The bearer′s unit gains +4" March Rate, Swiftstride, Ghost Step and Strider. No models can join or leave the unit until the effect ends.

Modifiers (2)
When points ≥ 8000
Set Max Candle of the Void by Roster to 2 selections
When points ≤ 3000
Set Max Candle of the Void by Roster to 1 selections

Mempo of Honour

max 1 per Army

Duels issued by the model must (if possible) be accepted by an enemy Character, unless a Champion accepts first. All enemy model parts suffer -1 Attack Value while fighting in a Duel with the bearer.

Modifiers (2)
When points ≥ 8000
Set Max Mempo of Honour by Roster to 2 selections
When points ≤ 3000
Set Max Mempo of Honour by Roster to 1 selections

Rod of the Horizons

max 1 per Army (Wizard only )

Models Way of the Warrior onlyDirectly after choosing Spells, the bearer selects one of their own Spells. All Casting Attempts of this Spell with 2 or more Dice performed by the bearer are subject to Maximised Role.

Modifiers (2)
When points ≤ 3000
Set Max Rod of the Horizons by Roster to 1 selections
When points ≥ 8000
Set Max Rod of the Horizons by Roster to 2 selections

Prayer Beads of the Inner Fire

max 1 per Army

Yamabushi onlyAll models in the bearer′s unit gain Ritual Meditation.

Modifiers (2)
When points ≥ 8000
Set Max Prayer Beads of the Inner Fire by Roster to 2 selections
When points ≤ 3000
Set Max Prayer Beads of the Inner Fire by Roster to 1 selections

A Dirty Trick

max 1 per Army

While fighting in a Duel, the bearer gains +1 Attack.

Modifiers (2)
When points ≥ 8000
Set Max A Dirty Trick by Roster to 2 selections
When points ≤ 3000
Set Max A Dirty Trick by Roster to 1 selections

Pendant of Equality

max 1 per Army

Whenever the bearer fights in a duel, choose a model part without Harnessed he is duelling with. Both the chosen model part and the bearer suffer -2 Attack Value until the Dueal ends.

Modifiers (2)
When points ≥ 8000
Set Max Pendant of Equality by Roster to 2 selections
When points ≤ 3000
Set Max Pendant of Equality by Roster to 1 selections

The Plagiator

max 1 per Army

The bearer can cast the following Bound Spell with Energy Level (4 / 8) and Type Augment, range 18" and duration One Turn: The target gains D3 re-rolls, which can be used for to-Hit, to-Wound rolls and Armour Saves. Unused re-rolls are lost at the beginning of your next Magic Phase.

Modifiers (2)
When points ≥ 8000
Set Max The Plagiator by Roster to 2 selections
When points ≤ 3000
Set Max The Plagiator by Roster to 1 selections

Soulcatcher

max 1 per Army

Roll a D6 during step 3 of your Magic Phase (Siphon the Veil) and add the current turn number. If the result is 7 or higher, you gain a Veil Token to your Veil Token Pool.

Modifiers (2)
When points ≤ 3000
Set Max Soulcatcher by Roster to 1 selections
When points ≥ 8000
Set Max Soulcatcher by Roster to 2 selections

The Mirror Brigade

max 1 per Army

One use only. The bearer can make the following Special Attack: The attack uses the bearer's Agility and Offensive Skill. Declare that you are using this Attack at the start of the Initiative Step (before rolling to hit). This Special Attack grants the bearer 4D3 additional Attacks, which always have Strength 4 and Armour Penetration 1.

Modifiers (2)
When points ≥ 8000
Set Max The Mirror Brigade by Roster to 2 selections
When points ≤ 3000
Set Max The Mirror Brigade by Roster to 1 selections

Dunkler Regen

max 1 per Army

Nur eine Anwendung. Der Gegenstand wird automatisch zu Beginn des ersten Spielzugs aktiviert (falls sich der Träger zu diesem Zeitpunkt nicht auf dem Spielfeld befindet, kann der Gegenstand nicht benutzt werden). Sein Effekt hält bis zum Ende dieses Spielzugs an. Falls der Besitzer den zweiten Spielerzug hat, erleiden alle Schussattacken während der gegnerischen Schussphase einen Abzug von -2 auf den Trefferwurf. Falls der Besitzer den ersten Spielerzug hat, beträgt der Abzug stattdessen -1 während der gegnerischen Schussphase.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Inscribing Burin by Roster to 1 selections

Plünderer-Ikone

max 1 per Army

Alle befreundeten Einheiten innerhalb von 12" um den Träger, die vollständig aus Reißkeilern oder Einzelmodell-Streitwagen, ausgenommen Charakter- modellen, bestehen, erhalten Vorhut.

Modifiers (3)
When points ≤ 3000
Set Max Pillager Icon by Roster to 1 selections
When points ≥ 8000
Set Max Pillager Icon by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Pillager Icon by Roster to 1 selections

Hörnerkrone

max 1 per Army

Die Einheit des Trägers und alle Einheiten innerhalb der Reichweite seiner Commanding Presence (falls vorhanden) bestehen Disziplintest aufgrund von Urinstinkte automatisch.

Modifiers (3)
When points ≥ 8000
Set Max Crown of Horns by Roster to 2 selections
When points ≤ 3000
Set Max Crown of Horns by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Crown of Horns by Roster to 1 selections

Auge der Dominanz

max 1 per Army

Nahkampfwaffenattacken von Modellen des Typs Bestie, Kavallerie oder Konstrukt treffen den Träger immer nur bei einem Wurf von 6+. Falls es sich bei dem attackierenden Modell um ein mehrteiliges Modell handelt, sind nur die Modellteile mit Harnessed betroffen.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Eye of Dominance by Roster to 1 selections
When points ≤ 3000
Set Max Eye of Dominance by Roster to 1 selections
When points ≥ 8000
Set Max Eye of Dominance by Roster to 2 selections

Ring der Obsidianthrone

max 1 per Army

Cannot be taken by Warlock OutcastsDer Träger erhält Wille des Senats (siehe Obsidianwache Einheit).

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ring of the Obsidian Thrones by Roster to 1 selections
When points ≥ 8000
Set Max Ring of the Obsidian Thrones by Roster to 2 selections
When points ≤ 3000
Set Max Ring of the Obsidian Thrones by Roster to 1 selections

Ceinrans Schuppen

max 1 per Army

Der Träger kann The Wheel Turns (Witchcraft) als gebundenen Zauber mit Energiestufe (4/8) wirken.

Modifiers (3)
When points ≥ 8000
Set Max Ceinran's Scales by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ceinran's Scales by Roster to 1 selections
When points ≤ 3000
Set Max Ceinran's Scales by Roster to 1 selections

Moithirs Spiegel

max 1 per Army

Cannot be taken by models with Height 5.Für jeden erfolgreichen Rettungswurf von 5+, den der Träger gegen einen feindlichen Angriff durchführt, verursacht der Träger sofort einen Treffer mit Stärke 5, Rüstungsdurchschlag 2, und Magical Attacks gegen das Modell, das die Wunde verursacht hat, vor dem Entfernen von Verlusten, verteilt auf den Lebenspunktevorrat des Modells. Dies zählt als Spezialattacke. Zusätzlich erhält der Träger Aegis (5+).

Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Moithir's Mirror by Roster to 1 selections
When points ≥ 8000
Set Max Moithir's Mirror by Roster to 2 selections
When points ≤ 3000
Set Max Moithir's Mirror by Roster to 1 selections
When points ≥ 8000
Set Max Moithir's Mirror by Roster to 2 selections
When points ≤ 3000
Set Max Moithir's Mirror by Roster to 1 selections

Flamme des Vorbilds

max 1 per Army

Wähle nach der Zauberauswahl (während Schritt 8 der Spielvorbereitung) ein einzelnes Hauptregiment. Zu Beginn jeder eigenen Nahkampfphase, falls sich der Träger innerhalb von 18" um die gewählte Einheit befindet, darf der kontrollierende Spieler eine einzelne Schleiermarke aus seinem Schleiermarkenvorrat ablegen, um allen R&F-Modellen in der gewählten Einheit bis zum Ende der Phase Todesstoß und Magische Attacken zu verleihen.

Modifiers (3)
When points ≥ 8000
Set Max Exemplar's Flame by Roster to 2 selections
When points ≤ 3000
Set Max Exemplar's Flame by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Exemplar's Flame by Roster to 1 selections

Sunnas Medaillon

max 1 per Army

Wenn der Träger in einem Duell kämpft, wähle einen einzelnen Modellteil, mit dem der Träger kämpft. Dies kann kein Modellteil mit Angeschirrt oder Unbelebt sein. Der Träger und der ausgewählte Modellteil müssen ihre korrespondierenden unmodifizierten Eigenschaftswerte für Attackewert, Stärke, Rüstungsdurchschlag, Agilität und Widerstandsfähigkeit tauschen. Dies wird durchgeführt, bevor weitere Modifikatoren angewendet werden. Nutze wenn der gewählte Modellteil Teil eines Mehrteiligen Modells ist, stattdessen die Widerstandsfähigkeit des kombinierten Models.

Modifiers (3)
When points ≤ 3000
Set Max Locket of Sunna by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Locket of Sunna by Roster to 1 selections
When points ≥ 8000
Set Max Locket of Sunna by Roster to 2 selections

Mantel des Ullor

max 1 per Army

Gegnerische Einheiten innerhalb von 6" um den Träger erhalten nicht +1 Agilität für Angriffsschwung.

Modifiers (3)
When points ≥ 8000
Set Max Mantle of Ullor by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mantle of Ullor by Roster to 1 selections
When points ≤ 3000
Set Max Mantle of Ullor by Roster to 1 selections

Wintermantel

max 1 per Army

Cannot be taken by models with Height 5.Der Träger erhält Ablenkend, Rettungswurf (5+) und Rettungswurf (2+, gegen Flammenattacken). Dem Träger misslingen automatisch alle Zähigkeitswürfe.

Modifiers (3)
When points ≥ 8000
Set Max Winter Cloak by Roster to 2 selections
When points ≤ 3000
Set Max Winter Cloak by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Winter Cloak by Roster to 1 selections

Buch von Meladys

max 1 per Army

Cannot be taken by models with Asfad Scholar.Einmal pro Magiephase darf der Träger einen einzelnen Magiewürfel nach einem Zauberversuch neu würfeln, außer bei einem Kontrollverlust. Wird eine natürliche '1' wiederholt, unterliegt der wiederholte Magiewürfel unabhängig des gewürfelten Werts des Wiederholungswurfes Verpuffung (sollte der Zauberversuch misslingen).

Modifiers (4)
When points ≤ 3000
Set Max Book of Meladys by Roster to 1 selections
When points ≥ 8000
Set Max Book of Meladys by Roster to 2 selections
When points ≥ 8000
Set Max Book of Meladys by Roster to 2 selections
When points ≤ 3000
Set Max Book of Meladys by Roster to 1 selections

Amethystkristall

max 1 per Army (Wizard only )

Wizard only.Bannwürfe der Armee des Trägers erhalten einen +1 Modifikator.

Modifiers (4)
When points ≤ 3000
Set Max Amethyst Crystal by Roster to 1 selections
When points ≥ 8000
Set Max Amethyst Crystal by Roster to 2 selections
When points ≥ 8000
Set Max Amethyst Crystal by Roster to 2 selections
When points ≤ 3000
Set Max Amethyst Crystal by Roster to 1 selections

Diadem des Schutzes

max 1 per Army

Cannot be taken by models with Height 5.Der Träger erhält Aegis (+2, max 4+).

Modifiers (4)
When points ≤ 3000
Set Max Diadem of Protection by Roster to 1 selections
When points ≥ 8000
Set Max Diadem of Protection by Roster to 2 selections
When points ≥ 8000
Set Max Diadem of Protection by Roster to 2 selections
When points ≤ 3000
Set Max Diadem of Protection by Roster to 1 selections

Lugars Würfel

max 1 per Army

Ein einzelner Modellteil des Trägers kann einen einzelnen misslungenen Trefferwurf, Verwundungswurf oder Rüstungswurf pro Spielerzug wiederholen. Zerschmettern Attacken sind davon nicht betroffen.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Lugar's Dice by Roster to 1 selections
When points ≥ 8000
Set Max Lugar's Dice by Roster to 2 selections
When points ≤ 3000
Set Max Lugar's Dice by Roster to 1 selections

Maske der Äonen

max 1 per Army

Infantry models onlyDer Träger erhält Fear, Rettungswurf (+1, gegen Nahkampfattacken) und Battle Focus. Wenn das Modell des Trägers Infanterie ist, erhält es außerdem +1 Rüstung.

Modifiers (3)
When points ≥ 8000
Set Max Mask of Ages by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mask of Ages by Roster to 1 selections
When points ≤ 3000
Set Max Mask of Ages by Roster to 1 selections

Ring der Austrocknung

max 1 per Army

Zu Beginn jeder Nahkampfrunde erhält jede gegnerische Einheit in Basekontakt mit dem Modell des Trägers einen Entzündlich Marker.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ring of Desiccation by Roster to 1 selections
When points ≥ 8000
Set Max Ring of Desiccation by Roster to 2 selections
When points ≤ 3000
Set Max Ring of Desiccation by Roster to 1 selections

Vezodinezhs Tafel

max 1 per Army (Wizard only )

Wenn der Träger versucht einen nichtgebundenen Zauber mit drei oder mehr Magiewürfeln zu wirken, behandele eine einzige gewürfelte '1' als eine natürliche '3'. Wenn der Träger einen Hexenfeuer Kontrollverlust erleiden würde, erleidet er stattdessen Magisches Inferno.

Modifiers (3)
When points ≥ 8000
Set Max Tablet of Vezodinezh by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Tablet of Vezodinezh by Roster to 1 selections
When points ≤ 3000
Set Max Tablet of Vezodinezh by Roster to 1 selections

Brodem des Bronzenen Bullen

max 1 per Army

Kann nicht von Modellen mit Riesige Statur genommen werdenDas Modell des Trägers erhält +1 Lebenspunkt und der Träger erhält Breath Attack (Toxic Attacks).

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Breath of the Brass Bull by Roster to 1 selections
When points ≥ 8000
Set Max Breath of the Brass Bull by Roster to 2 selections
When points ≤ 3000
Set Max Breath of the Brass Bull by Roster to 1 selections

Shamuts goldener Götze

max 1 per Army

Wenn das Modell des Trägers Infanterie ist, wird seine Bewegungsrate auf 4" und seine Marschrate auf 12" gesetzt. Zusätzlich kann der Träger Glory of Gold (Alchemy) als gebundenen Zauber mit Energiestufe (4/8) wirken.

Modifiers (3)
When points ≥ 8000
Set Max Golden Idol of Shamut by Roster to 2 selections
When points ≤ 3000
Set Max Golden Idol of Shamut by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Golden Idol of Shamut by Roster to 1 selections

Sacred Chalice

max 1 per Army

The bearer gains Magic Resistance (1). When the bearer’s unit is the target of an enemy Spell the bearer gains Channel (1) until the end of following Magic Phase.

Modifiers (2)
When points ≤ 3000
Set Max Sacred Chalice by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sacred Chalice by Roster to 1 selections

Lygurs Zunge

max 1 per Army

Gegnerische Einheiten in Basekontakt mit dem Träger erleiden -1 Attackewert.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Lygur's Tongue by Roster to 1 selections
When points ≥ 8000
Set Max Lygur's Tongue by Roster to 2 selections
When points ≤ 3000
Set Max Lygur's Tongue by Roster to 1 selections

Monster Munch

max 1 per Army (Dominant) (Wizard master only )

Goblin Witch Wizard Masters onlyThe bearer can cast Totemic Summon (Shamanism) as a Bound Spell (6+).

Modifiers (4)
When points ≥ 8000
Set Max Monster Munch by Roster to 2 selections
When points ≤ 3000
Set Max Monster Munch by Roster to 1 selections
When points ≥ 8000
Set Max Monster Munch by Roster to 2 selections
When points ≤ 3000
Set Max Monster Munch by Roster to 1 selections

Pan of Protection Pinchin'

max 1 per Army

When successfully wounded, the bearer may choose to use the attacker’s Arm and/or its Special Save:
• Use the Arm that the attacking model would have against the attack that inflicted the wound (including Conditional Application, modifiers, etc.). If so, the bearer cannot use its own Arm (including any modifiers), if available.
• Use the Special Save that the attacking model would have against the attack that inflicted the wound (including Conditional Application, modifiers, etc.). If so, the bearer cannot use its own Special Save (including any modifiers), if available.

Modifiers (4)
When points ≤ 3000
Set Max Pan of Protection Pinchin' by Roster to 1 selections
When points ≥ 8000
Set Max Pan of Protection Pinchin' by Roster to 2 selections
When points ≥ 8000
Set Max Pan of Protection Pinchin' by Roster to 2 selections
When points ≤ 3000
Set Max Pan of Protection Pinchin' by Roster to 1 selections

Skull Fetish

max 1 per Army (Wizard only )

During the Siphon the Veil of your Magic Phase, the bearer may gain Channel (D3) with Duration: One Turn. If a ‘3’ is rolled for this, the bearer loses 1 HP, and this Magic Item stops working, Duration: Permanent.

Modifiers (4)
When points ≥ 8000
Set Max Skull Fetish by Roster to 2 selections
When points ≤ 3000
Set Max Skull Fetish by Roster to 1 selections
When points ≥ 8000
Set Max Skull Fetish by Roster to 2 selections
When points ≤ 3000
Set Max Skull Fetish by Roster to 1 selections

Ancient Plaque

max 1 per Army

The first time each Magic Phase that the bearer fails a Casting Roll for a Learned Spell, if no other friendly Wizard has made a Casting Roll this Phase, the bearer may reroll all Magic Dice for this Casting Roll.

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ancient Plaque by Roster to 1 selections
When points ≤ 3000
Set Max Ancient Plaque by Roster to 1 selections

Carved Tablet

max 1 per Army

When Building your Army, the model must choose one of the spells from Carved Wisdom (see Howdah Devices). The model can cast the chosen spell as a Bound Spell. See Carved Wisdom for Casting Values.

Modifiers (4)
When points ≥ 8000
Set Max Carved Tablet by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Carved Tablet by Roster to 1 selections
When points ≥ 8000
Set Max Carved Tablet by Roster to 2 selections
When points ≤ 3000
Set Max Carved Tablet by Roster to 1 selections

Starfall Lodestone

max 1 per Army

The bearer’s model gains Hard Target (1) and Immune (Flaming Attacks).

Modifiers (2)
When points ≥ 8000
Set Max Starfall Lodestone by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Starfall Lodestone by Roster to 1 selections

Pfeilregen

max 1 per Army

nur Prinz des Waldes und Fürst des WaldesNur eine Anwendung. Dieses Artefakt wird als Schusswaffe mit folgendem Profil benutzt: Range 30", Shots 3D6, Str 4, AP 1, Magical Attacks. Die Zielgenauigkeit wird auf 2+ gesetzt. Beim Schießen aus kurzer Entfernung erhält sie +1 Rüstungsdurchschlag. Meisterschütze kann nicht zusammen mit Pfeilregen benutzt werden.

Modifiers (3)
When points ≤ 3000
Set Max Hail Shot by Roster to 1 selections
When points ≥ 8000
Set Max Hail Shot by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hail Shot by Roster to 1 selections

Horn der Wilden Jagd

max 1 per Army

Nur eine Anwendung. Darf aktiviert werden, wenn eine befreundete Einheit innerhalb von 8" einen Wurf für ihre Angriffsreichweite verpatzt. Dieser Wurf darf wiederholt werden.

Modifiers (3)
When points ≤ 3000
Set Max Horn of the Wild Hunt by Roster to 1 selections
When points ≥ 8000
Set Max Horn of the Wild Hunt by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Horn of the Wild Hunt by Roster to 1 selections

Amryls Glyphe

max 1 per Army

Nicht für Modelle mit sylvanspiritDer Träger erhält Cannot be Stomped. Wenn er in einem Duell kämpft, erhält der Träger +3 Defensivfertigkeit.

Modifiers (3)
When points ≤ 3000
Set Max Glyph of Amryl by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Glyph of Amryl by Roster to 1 selections
When points ≥ 8000
Set Max Glyph of Amryl by Roster to 2 selections

Spiegel des Nebelwanderers

max 1 per Army (Foot only.)

Nur Modelle zu FußNur eine Anwendung. Falls die Einheit des Trägers vollständig aus Infanteriemodellen der Höhe Standard besteht, nicht im Nahkampf gebunden ist und sich vollständig innerhalb eines Wald-Geländestücks befindet, das keine gegnerischen Modelle enthält, darf sich die Einheit in ein beliebiges anderes Wald-Geländestück auf dem Schlachtfeld teleportieren. Diese Bewegung wird am Ende der Bewegungsphase des Besitzers durchgeführt. Beim Teleportieren muss die Einheit vollständig innerhalb des Zielwaldes platziert werden. Sie darf in einer beliebigen legalen Formation erscheinen, muss aber die Einheitenabstandsregel befolgen. Die Einheit wird behandelt, als hätte sie eine Marschbewegung durchgeführt.

Modifiers (3)
When points ≤ 3000
Set Max Mist Walker's Mirror by Roster to 1 selections
When points ≥ 8000
Set Max Mist Walker's Mirror by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mist Walker's Mirror by Roster to 1 selections

Trommeln von Cenyrn

max 1 per Army

Nur Modelle zu FußNur eine Anwendung. Darf aktiviert werden, wenn die Einheit des Trägers einen Angriff ansagt. Das Ziel des Angriffs darf als einzige Angriffsreaktion Angriff annehmen wählen, es sei denn, es flieht bereits. Wird die gegnerische Einheit im Anschluss durch andere Einheiten angegriffen, darf sie Angriffsreaktionen wie üblich ansagen.

Modifiers (2)
When points ≤ 3000
Set Max Drums of Cenyrn by Roster to 1 selections
When points ≥ 8000
Set Max Drums of Cenyrn by Roster to 2 selections

Gesegnete Binden

max 1 per Army

Cannot be taken by models with Height 5.Der Träger erhält +1 Lebenspunkt und verliert Brennbar, sofern er es hatte (beachte, dass dies nicht verhindert, dass das Modell aus einer anderen Quelle Brennbar erhält).

Modifiers (2)
When points ≥ 8000
Set Max Blessed Wrappings by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Blessed Wrappings by Roster to 1 selections

Totenmaske von Teput

max 1 per Army

Modelle in gegnerischen Einheiten in Basekontakt mit dem Träger erleiden -2 Offensivfertigkeit.

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Death Mask of Teput by Roster to 1 selections
When points ≤ 3000
Set Max Death Mask of Teput by Roster to 1 selections

Sekhem-Szepter

max 1 per Army

Der Träger erhält Autonom und Stubborn.

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sekhem Sceptre by Roster to 1 selections
When points ≥ 8000
Set Max Sekhem Sceptre by Roster to 2 selections

Krone der Pharaonen

max 1 per Army

Nur Pharaonen und NomarchenDer Träger erhöht die Reichweite seiner Befehlsgewalt um 6". Zu Beginn jedes eigenen Spielerzugs darf der Träger Unsterblicher Wille verlieren und eine Einheit innerhalb von 12" auswählen. Diese Einheit profitiert von Unsterblicher Wille bis zum Beginn des nächsten eigenen Spielerzugs.

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Crown of the Pharaohs by Roster to 1 selections
When points ≤ 3000
Set Max Crown of the Pharaohs by Roster to 1 selections

Geweihte Sanduhr

max 1 per Army

Der Träger darf misslungene Zauberversuche wiederholen, die mit 2 Magiewürfeln unternommen wurden (wobei beide Magiewürfel wiederholt werden müssen).

Modifiers (2)
When points ≥ 8000
Set Max Sacred Hourglass by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sacred Hourglass by Roster to 1 selections

Rösser von Nephet-Ra

max 1 per Army

Modelle in der Einheit des Trägers, die mindestens einen Skelettpferd- Modellteil enthalten, erhalten Ghost Step und +4" Marschrate.

Modifiers (2)
When points ≤ 3000
Set Max Steeds of Nephet-Ra by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Steeds of Nephet-Ra by Roster to 1 selections

Sandsturmmantel

max 1 per Army

Der Träger erhält Fly (5", 15"), Light Troops, und Swiftstride, und kann eine Sweeping Attack durchführen, die 2W6 Treffer mit Stärke 2 und Rüstungsdurchschlag 1 verursacht.

Modifiers (2)
When points ≤ 3000
Set Max Sandstorm Cloak by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sandstorm Cloak by Roster to 1 selections

Das Buch der Toten

max 1 per Army

Der Träger kann Der Tod ist nur der Anfang als gebundenen Zauber (4/8) mit folgender Abwandlung wirken: Die Reichweite des Zaubers ändert sich zu 12" Aura.

Modifiers (2)
When points ≥ 8000
Set Max Book of the Dead by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Book of the Dead by Roster to 1 selections

Nekromantischer Stab

max 1 per Army (Wizard only )

Der Träger erhält Channel (1) und kann die erste verstärkte Version (6" Aura) von Erhebt euch! (Hereditary Spell) als gebundenen Zauber mit Energiestufe (4/8) wirken.

Modifiers (4)
When points ≥ 8000
Set Max Necromantic Staff by Roster to 2 selections
When points ≤ 3000
Set Max Necromantic Staff by Roster to 1 selections
When points ≥ 8000
Set Max Necromantic Staff by Roster to 2 selections
When points ≤ 3000
Set Max Necromantic Staff by Roster to 1 selections

Hypnotischer Anhänger

max 1 per Army

Cannot be taken by models with Height 5.Der Träger erhält Distracting. Alle R&F-Modelle mit Höhe Standard in der Einheit des Trägers erhalten Parry.

Modifiers (4)
When points ≥ 8000
Set Max Hypnotic Pendant by Roster to 2 selections
When points ≤ 3000
Set Max Hypnotic Pendant by Roster to 1 selections
When points ≥ 8000
Set Max Hypnotic Pendant by Roster to 2 selections
When points ≤ 3000
Set Max Hypnotic Pendant by Roster to 1 selections

Juwel der Ewigkeit

max 1 per Army

Nur für Vampirgrafen und Vampirhöflinge auf Monströsem Wiedergänger oder ohne Riesige StaturAttacken gegen den Träger mit Todesstoß und/oder Multiple Lebenspunktverluste verlieren diese Angriffsattribute. Nur eine Anwendung: Muss aktiviert werden, wenn das Modell desTrägers die erste Wunde im Spiel erleidet (nach Rüstungswürfen). Das Modell des Trägers erhält Aegis (2+) gegen diese Wunde.

Modifiers (4)
When points ≥ 8000
Set Max Eternity Gem by Roster to 2 selections
When points ≤ 3000
Set Max Eternity Gem by Roster to 1 selections
When points ≥ 8000
Set Max Eternity Gem by Roster to 2 selections
When points ≤ 3000
Set Max Eternity Gem by Roster to 1 selections

Krone der Nacht

max 1 per Army

Nur für Modelle der Höhe StandardNahkampfwaffenattacken, die gegen das Modell desTrägers gerichtet sind, erhalten keine Stärke-Modifikatoren des Typs +X, die durch Nahkampfwaffen verliehen werden. Nahkampfwaffenattacken können den Träger niemals besser als auf 4+ verwunden.

Modifiers (4)
When points ≥ 8000
Set Max Night's Crown by Roster to 2 selections
When points ≤ 3000
Set Max Night's Crown by Roster to 1 selections
When points ≥ 8000
Set Max Night's Crown by Roster to 2 selections
When points ≤ 3000
Set Max Night's Crown by Roster to 1 selections

Verfluchtes Medallion

max 1 per Army

Bestimme unmittelbar vor der Schlacht (während Schritt 7 des Ablaufs der Aufstellungsphase), ein Charaktermodell, einen Champion oder ein Einzelmodell in der gegnerischen Armeeliste. Der Träger muss misslungende Treffer- und Verwündungswürfe gegen das gewählte Modell wiederholen.

Modifiers (4)
When points ≤ 3000
Set Max Cursed Medallion by Roster to 1 selections
When points ≥ 8000
Set Max Cursed Medallion by Roster to 2 selections
When points ≥ 8000
Set Max Cursed Medallion by Roster to 2 selections
When points ≤ 3000
Set Max Cursed Medallion by Roster to 1 selections

Hybriskrone

max 1 per Army

Einmal pro freundlicher Magiephase, direkt vor einem Zauberversuch, kann der Träger oder ein anderer Zauberer in der Einheit des Trägers einen +2 Zaubermodifikator auf einen einzelnen Zauberversuch bekommen. Wenn der Zauberversuch fehlschlägt, erleidet jeder Zauberer in der Einheit des Trägers 1 Treffer mit Blitzattacke und die Hybriskrone kann im folgenden Spielzug nicht verwendet werden.

Modifiers (2)
When points ≤ 3000
Set Max Crown of Hubris by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Crown of Hubris by Roster to 1 selections

Tarinas Lyra

max 1 per Army

Nur Schwarmsenatoren und Fetthis- ZuchtmeisterNiedertrampeln-Attacken die von gegnerischen Einheiten innnerhalb von 6" ausgeführt werden haben -2 Verwundungsmodifikator.

Modifiers (2)
When points ≥ 8000
Set Max Tarina's Lyre by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Tarina's Lyre by Roster to 1 selections

Cowl of the Apostate

max 1 per Army (Wizard only )

If there are two other models with Holy Triumvirate on the army the list, its Path access is replaced with Occultism, Thaumaturgy, and Witchcraft.

Modifiers (2)
When points ≤ 3000
Set Max Cowl of the Apostate by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Cowl of the Apostate by Roster to 1 selections

Tome of the Ratking

max 1 per Army

The bearer’s unit gains Unstable.

Modifiers (2)
When points ≥ 8000
Set Max Tome of the Ratking by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Tome of the Ratking by Roster to 1 selections

Darkstone Detonator

max 1 per Army

At the end of any friendly Movement Phase after the first, the bearer may remove a single friendly Tunnel Marker within 24″ of it. If so, apply the following effects before removing the Tunnel Marker:
• Each unengaged unit within 4″ of the Tunnel Marker suffers 2D6 hits with Str 4 and AP 1.
• If one or more units that are Engaged in the same Combat are within 4″ of the Tunnel Marker, a total of 2D6 hits with Str 4 and AP 1 is inflicted.
Roll a D6 for each hit: on a roll of 4+, the hit is distributed onto a randomly chosen friendly unit;
otherwise, the hit is distributed onto a randomly chosen enemy unit.

Modifiers (2)
When points ≥ 8000
Set Max Darkstone Detonator by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Darkstone Detonator by Roster to 1 selections

Seelenregister

max 1 per Army

Jedes Mal, wenn ein befreundetes Modell ohne Entbehrlich in einer Einheit in 9" um das Modell des Trägers seinen letzten Lebenspunkt aufgrund einer gegnerischen Attacke verliert, erhältst du sofort, bevor du das Modell als Verlust entfernst, eine Schleiermarke für jeden Lebenspunkt, den das Modell zu Beginn des Spiels hatte.

Modifiers (4)
When points ≥ 8000
Set Max Ledger of Souls by Roster to 2 selections
When points ≤ 3000
Set Max Ledger of Souls by Roster to 1 selections
When points ≥ 8000
Set Max Ledger of Souls by Roster to 2 selections
When points ≤ 3000
Set Max Ledger of Souls by Roster to 1 selections

Unsterbliche Handschuhe

max 1 per Army

Zu Beginn einer jeden Nahkampfphase darfst du eine Schleiermarke aus deinem Vorrat ablegen. Falls du dies tust, wähle entweder Flammenattacken, Heilige Attacken oder Magische Attacken. Die Nahkampfwaffenattacken des Trägers erhalten das gewählte Angriffsattribut. Der Effekt dauert bis zum Ende der Phase.

Modifiers (4)
When points ≤ 3000
Set Max Immortal Gauntlets by Roster to 1 selections
When points ≥ 8000
Set Max Immortal Gauntlets by Roster to 2 selections
When points ≥ 8000
Set Max Immortal Gauntlets by Roster to 2 selections
When points ≤ 3000
Set Max Immortal Gauntlets by Roster to 1 selections

Schleiertor-Kugel

max 1 per Army

Am Ende von Abschöpfen des Schleiers darf die Armee bis zu 6 Schleiermarken anstelle der üblichen 3 behalten.

Modifiers (4)
When points ≤ 3000
Set Max Veilgate Orb by Roster to 1 selections
When points ≥ 8000
Set Max Veilgate Orb by Roster to 2 selections
When points ≥ 8000
Set Max Veilgate Orb by Roster to 2 selections
When points ≤ 3000
Set Max Veilgate Orb by Roster to 1 selections

Meister der Verdammten

max 1 per Army

Nur Hexer, Herrscher des Verderbens und SchreinpriesterEinheiten mit Hoffnungslos innerhalb von 18" um den Träger dürfen den Wurf wiederholen, mit dem die Distanz einer zufälligen Bewegung in der Bewegungsphase ermittelt wird.

Modifiers (4)
When points ≥ 8000
Set Max Lord of the Damned by Roster to 2 selections
When points ≤ 3000
Set Max Lord of the Damned by Roster to 1 selections
When points ≥ 8000
Set Max Lord of the Damned by Roster to 2 selections
When points ≤ 3000
Set Max Lord of the Damned by Roster to 1 selections

Harp of Bragi

max 1 per Army

The range of the bearer's Commanding Presence or Rally Around the Flag is always 18".

Modifiers (2)
When points ≤ 3000
Set Max Harp of Bragi by Roster to 1 selections
When points ≥ 8000
Set Max Harp of Bragi by Roster to 2 selections

Norn's Bones

max 1 per Army (Wizard only )

The Wizard can select its spells from all the Learned Spells of its chosen Path and the Hereditary Spell. This rule overrides the Spell Selection rules connected to being a Wizard Apprentice or Adept.

Modifiers (2)
When points ≤ 3000
Set Max Norn's Bones by Roster to 1 selections
When points ≥ 8000
Set Max Norn's Bones by Roster to 2 selections

Zartoshts Ketten

max 1 per Army

Feindliche Einheiten in Kontakt mit dem Modell des Trägers erleiden -2 Defensivfertigkeit. Der Wurf für die Fluchtdistanz von gegnerischen Einheiten in Kontakt mit dem Modell des Trägers unterliegen Minimiertem Wurf.

Modifiers (2)
When points ≤ 3000
Set Max Zartosht's Chains by Roster to 1 selections
When points ≥ 8000
Set Max Zartosht's Chains by Roster to 2 selections

Brodem des Bronzenen Bullen

max 1 per Army

Kann nicht von Modellen mit Riesige Statur genommen werdenDas Modell des Trägers erhält +1 Lebenspunkt und der Träger erhält Breath Attack (Toxic Attacks).

Modifiers (2)
When points ≤ 3000
Set Max Breath of the Brass Bull by Roster to 1 selections
When points ≥ 8000
Set Max Breath of the Brass Bull by Roster to 2 selections

Turul Radiant Headdress

max 1 per Army

Standard Height onlyThe bearer gains Distracting and Terror.

Modifiers (2)
When points ≤ 3000
Set Max Turul Radiant Headdress by Roster to 1 selections
When points ≥ 8000
Set Max Turul Radiant Headdress by Roster to 2 selections

Endless Plain

max 1 per Army

After determining Deployment Zones (at the end of step 6 of the Pre-Game Sequence), place a single Field Terrain Feature that must be no larger than 10" in length and 6" in width completely outside the opponent's Deployment Zone.

Modifiers (2)
When points ≤ 3000
Set Max Endless Plain by Roster to 1 selections
When points ≥ 8000
Set Max Endless Plain by Roster to 2 selections

Spirit of the Herd

max 1 per Army

Model parts without Harnessed in the bearer's unit gain Devastating Charge (Lightning Reflexes).

Modifiers (2)
When points ≤ 3000
Set Max Spirit of the Herd by Roster to 1 selections
When points ≥ 8000
Set Max Spirit of the Herd by Roster to 2 selections

Storm Cloak

max 1 per Army

The bearer gains Magic Resistance (2) and Hard Target (1).

Modifiers (2)
When points ≥ 8000
Set Max Storm Cloak by Roster to 2 selections
When points ≤ 3000
Set Max Storm Cloak by Roster to 1 selections

Chest of Envoloping Fog

max 1 per Army (Foot only.)

One use only. The owner may activate this Artefact at the end of any friendly Movement Phase and place a Water Terrain Feature in contact with the bearer and at least 1" away from any enemy units and other Terrain Features. The Water Terrain must fit within a circle with a diameter of 6".

Modifiers (2)
When points ≤ 3000
Set Max Chest of Envoloping Fog by Roster to 1 selections
When points ≥ 8000
Set Max Chest of Envoloping Fog by Roster to 2 selections

Veil of Harag

max 1 per Army

The bearer can cast Tempest of the Storm Witch (Hereditary Spell) as a Bound Spell with Power Level (4/8).

Modifiers (2)
When points ≤ 3000
Set Max Veil of Harag by Roster to 1 selections
When points ≥ 8000
Set Max Veil of Harag by Roster to 2 selections

Scurrying Veil

max 1 per Army

Standard Height models onlyThe bearer's March Rate is set to 20&quot. Tiny: Universal Rule. The model ignores friendly units when moving in the Charge and Movement Phase, but must follow the Unit Spacing rule at the end of the move.

Modifiers (2)
When points ≤ 3000
Set Max Scurrying Veil by Roster to 1 selections
When points ≥ 8000
Set Max Scurrying Veil by Roster to 2 selections

Fiendish Snares

max 1 per Army

Immediately after Deployment Zones are chosen, the owner nominates a Terrain Feature other than Impassable Terrain or Open Terrain with its centre in their half of the Battlefield. The chosen Terrain Feature becomes Dangerous Terrain (2).

Modifiers (2)
When points ≥ 8000
Set Max Fiendish Snares by Roster to 2 selections
When points ≤ 3000
Set Max Fiendish Snares by Roster to 1 selections

Lugar's Dice

max 1 per Army

A single model part of the bearer's model can reroll a single failed to-hit, to-wound, or Armour Save roll per Player Turn. Crush Attacks are not affected.

Modifiers (2)
When points ≤ 3000
Set Max Lugar's Dice by Roster to 1 selections
When points ≥ 8000
Set Max Lugar's Dice by Roster to 2 selections

Crown of Hubris

max 1 per Army (Dominant)

At the start of any friendly Magic Phase, the bearer may choose to inflict 3 hits on its unit that wound automatically with no saves of any kind allowed. If so, the owner gains 3 additional Veil Tokens.

Modifiers (2)
When points ≥ 8000
Set Max Crown of Hubris by Roster to 2 selections
When points ≤ 3000
Set Max Crown of Hubris by Roster to 1 selections

Gem of Faith's Tithe

max 1 per Army

Whenever the bearer attempts to cast a spell, the owner may choose a friendly Champion with Pledged to Darkness within 12". If so, use the position of the Champion when drawing Line of Sight and measuring range. For Direct spells, also use the Champion's Front Arc. The owner must use all of these or none at all.

Modifiers (2)
When points ≥ 8000
Set Max Gem of Faith's Tithe by Roster to 2 selections
When points ≤ 3000
Set Max Gem of Faith's Tithe by Roster to 1 selections

Lifeforce Talisman

max 1 per Army

Whenever the bearer Miscasts, the owner may choose to inflict D3 hits on the bearer's unit. These hits wound automatically with no saves of any kind allowed. If so, the owner may choose to apply a +1 or a -1 Miscast Modifier.

Modifiers (2)
When points ≤ 3000
Set Max Lifeforce Talisman by Roster to 1 selections
When points ≥ 8000
Set Max Lifeforce Talisman by Roster to 2 selections

Crucible Of Contagion

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Crucible Of Contagion by Roster to 1 selections
When points ≥ 8000
Set Max Crucible Of Contagion by Roster to 2 selections

Putrid Pamphlet

max 1 per Army

The bearer’s unit must reroll natural to-hit rolls of ‘1’

Modifiers (2)
When points ≥ 8000
Set Max Putrid Pamphlet by Roster to 2 selections
When points ≤ 3000
Set Max Putrid Pamphlet by Roster to 1 selections

Orator’s Toga

max 2 per Army (Foot only.)

The bearer gains Stand Behind and cannot issue Duels.

Modifiers (2)
When points ≥ 8000
Set Max Orator’s Toga by Roster to 4 selections
When points ≤ 3000
Set Max Orator’s Toga by Roster to 1 selections

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Obsidian Rock by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Rod of Battle by Roster to 1 selections

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Rod of Battle by Roster to 1 selections

Yeti Furs

max 1 per Army

Strider and Touch of Frost.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Yeti Furs by Roster to 1 selections

Rampager’s Chain

max 1 per Army

The bearer gains Stomp Attack (D3+1 hits), and all models in the bearer’s unit must reroll failed to-wound rolls with Stomp Attack.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Rampager’s Chain by Roster to 1 selections

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mask of Mindless Violence by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Obsidian Rock by Roster to 1 selections

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Obsidian Rock by Roster to 1 selections

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Obsidian Rock by Roster to 1 selections

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mask of Mindless Violence by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Modifiers (2)
When points ≥ 8000
Set Max Obsidian Rock by Roster to 2 selections
When points ≤ 3000
Set Max Obsidian Rock by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Rod of Battle by Roster to 2 selections
When points ≤ 3000
Set Max Rod of Battle by Roster to 1 selections

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Rod of Battle by Roster to 2 selections
When points ≤ 3000
Set Max Rod of Battle by Roster to 1 selections

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Modifiers (2)
When points ≥ 8000
Set Max Mask of Mindless Violence by Roster to 2 selections
When points ≤ 3000
Set Max Mask of Mindless Violence by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Modifiers (2)
When points ≥ 8000
Set Max Obsidian Rock by Roster to 2 selections
When points ≤ 3000
Set Max Obsidian Rock by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Rod of Battle by Roster to 2 selections
When points ≤ 3000
Set Max Rod of Battle by Roster to 1 selections

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Modifiers (2)
When points ≥ 8000
Set Max Mask of Mindless Violence by Roster to 2 selections
When points ≤ 3000
Set Max Mask of Mindless Violence by Roster to 1 selections

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Modifiers (2)
When points ≥ 8000
Set Max Mask of Mindless Violence by Roster to 2 selections
When points ≤ 3000
Set Max Mask of Mindless Violence by Roster to 1 selections

Graviermeißel

max 1 per Army

Während sich der Träger mit dem Mittelpunkt seines Bases innerhalb eines Waldes befindet, erhalten alle befreundeten Einheiten, bei denen sich mehr als die Hälfte der Modelle mit dem Mittelpunkt ihrer Bases innerhalb eines beliebigen Wald-Geländestücks auf dem Spielfeld befinden, Magic Resistance (2).

Modifiers (2)
When points ≤ 3000
Set Max Inscribing Burin by Roster to 1 selections
When points ≥ 8000
Set Max Inscribing Burin by Roster to 2 selections

Plünderer-Ikone

max 1 per Army

Alle befreundeten Einheiten innerhalb von 12" um den Träger, die vollständig aus Reißkeilern oder Einzelmodell-Streitwagen, ausgenommen Charakter- modellen, bestehen, erhalten Vorhut.

Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Pillager Icon by Roster to 1 selections
When points ≥ 8000
Set Max Pillager Icon by Roster to 2 selections
When points ≤ 3000
Set Max Pillager Icon by Roster to 1 selections
When points ≥ 8000
Set Max Pillager Icon by Roster to 2 selections
When points ≤ 3000
Set Max Pillager Icon by Roster to 1 selections

Crown of Madness

max 1 per Army

The wearer’s unit gain Unruly and First Strike (Stubborn). In addition, all units with Unruly within range of the wearer’s Commanding Presence (if applicable) gain First Strike (Stubborn).

Modifiers (5)
When points ≥ 8000
Set Max Crown of Horns by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Crown of Horns by Roster to 1 selections
When points ≤ 3000
Set Max Crown of Horns by Roster to 1 selections
When points ≥ 8000
Set Max Crown of Madness by Roster to 2 selections
When points ≤ 3000
Set Max Crown of Madness by Roster to 1 selections

Auge der Dominanz

max 1 per Army

Nahkampfwaffenattacken von Modellen des Typs Bestie, Kavallerie oder Konstrukt treffen den Träger immer nur bei einem Wurf von 6+. Falls es sich bei dem attackierenden Modell um ein mehrteiliges Modell handelt, sind nur die Modellteile mit Harnessed betroffen.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Eye of Dominance by Roster to 1 selections
When points ≥ 8000
Set Max Eye of Dominance by Roster to 2 selections
When points ≤ 3000
Set Max Eye of Dominance by Roster to 1 selections

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Modifiers (2)
When points ≥ 8000
Set Max Mask of Mindless Violence by Roster to 2 selections
When points ≤ 3000
Set Max Mask of Mindless Violence by Roster to 1 selections

Horn Of Bragh

max 1 per Army (Foot only.)

Fury and Dying Blow

Modifiers (2)
When points ≥ 8000
Set Max Horn Of Bragh by Roster to 2 selections
When points ≤ 3000
Set Max Horn Of Bragh by Roster to 1 selections

Ring der Obsidianthrone

max 1 per Army

Cannot be taken by Warlock OutcastsDer Träger erhält Wille des Senats (siehe Obsidianwache Einheit).

Modifiers (3)
When points ≤ 3000
Set Max Ring of the Obsidian Thrones by Roster to 1 selections
When points ≥ 8000
Set Max Ring of the Obsidian Thrones by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ring of the Obsidian Thrones by Roster to 1 selections

Ceinrans Schuppen

max 1 per Army

Der Träger kann The Wheel Turns (Witchcraft) als gebundenen Zauber mit Energiestufe (4/8) wirken.

Modifiers (3)
When points ≤ 3000
Set Max Ceinran's Scales by Roster to 1 selections
When points ≥ 8000
Set Max Ceinran's Scales by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ceinran's Scales by Roster to 1 selections

Moithirs Spiegel

max 1 per Army

Cannot be taken by models with Height 5.Für jeden erfolgreichen Rettungswurf von 5+, den der Träger gegen einen feindlichen Angriff durchführt, verursacht der Träger sofort einen Treffer mit Stärke 5, Rüstungsdurchschlag 2, und Magical Attacks gegen das Modell, das die Wunde verursacht hat, vor dem Entfernen von Verlusten, verteilt auf den Lebenspunktevorrat des Modells. Dies zählt als Spezialattacke. Zusätzlich erhält der Träger Aegis (5+).

Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Moithir's Mirror by Roster to 1 selections
When points ≥ 8000
Set Max Moithir's Mirror by Roster to 2 selections
When points ≤ 3000
Set Max Moithir's Mirror by Roster to 1 selections
When points ≥ 8000
Set Max Moithir's Mirror by Roster to 2 selections
When points ≤ 3000
Set Max Moithir's Mirror by Roster to 1 selections

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mask of Mindless Violence by Roster to 1 selections

Flamme des Vorbilds

max 1 per Army

Wähle nach der Zauberauswahl (während Schritt 8 der Spielvorbereitung) ein einzelnes Hauptregiment. Zu Beginn jeder eigenen Nahkampfphase, falls sich der Träger innerhalb von 18" um die gewählte Einheit befindet, darf der kontrollierende Spieler eine einzelne Schleiermarke aus seinem Schleiermarkenvorrat ablegen, um allen R&F-Modellen in der gewählten Einheit bis zum Ende der Phase Todesstoß und Magische Attacken zu verleihen.

Modifiers (3)
When points ≤ 3000
Set Max Exemplar's Flame by Roster to 1 selections
When points ≥ 8000
Set Max Exemplar's Flame by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Exemplar's Flame by Roster to 1 selections

Sunnas Medaillon

max 1 per Army

Wenn der Träger in einem Duell kämpft, wähle einen einzelnen Modellteil, mit dem der Träger kämpft. Dies kann kein Modellteil mit Angeschirrt oder Unbelebt sein. Der Träger und der ausgewählte Modellteil müssen ihre korrespondierenden unmodifizierten Eigenschaftswerte für Attackewert, Stärke, Rüstungsdurchschlag, Agilität und Widerstandsfähigkeit tauschen. Dies wird durchgeführt, bevor weitere Modifikatoren angewendet werden. Nutze wenn der gewählte Modellteil Teil eines Mehrteiligen Modells ist, stattdessen die Widerstandsfähigkeit des kombinierten Models.

Modifiers (3)
When points ≥ 8000
Set Max Locket of Sunna by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Locket of Sunna by Roster to 1 selections
When points ≤ 3000
Set Max Locket of Sunna by Roster to 1 selections

Mantel des Ullor

max 1 per Army

Gegnerische Einheiten innerhalb von 6" um den Träger erhalten nicht +1 Agilität für Angriffsschwung.

Modifiers (3)
When points ≤ 3000
Set Max Mantle of Ullor by Roster to 1 selections
When points ≥ 8000
Set Max Mantle of Ullor by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mantle of Ullor by Roster to 1 selections

Wintermantel

max 1 per Army

Cannot be taken by models with Height 5.Der Träger erhält Ablenkend, Rettungswurf (5+) und Rettungswurf (2+, gegen Flammenattacken). Dem Träger misslingen automatisch alle Zähigkeitswürfe.

Modifiers (3)
When points ≥ 8000
Set Max Winter Cloak by Roster to 2 selections
When points ≤ 3000
Set Max Winter Cloak by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Winter Cloak by Roster to 1 selections

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Buch von Meladys

max 1 per Army

Cannot be taken by models with Asfad Scholar.Einmal pro Magiephase darf der Träger einen einzelnen Magiewürfel nach einem Zauberversuch neu würfeln, außer bei einem Kontrollverlust. Wird eine natürliche '1' wiederholt, unterliegt der wiederholte Magiewürfel unabhängig des gewürfelten Werts des Wiederholungswurfes Verpuffung (sollte der Zauberversuch misslingen).

Modifiers (4)
When points ≥ 8000
Set Max Book of Meladys by Roster to 2 selections
When points ≤ 3000
Set Max Book of Meladys by Roster to 1 selections
When points ≥ 8000
Set Max Book of Meladys by Roster to 2 selections
When points ≤ 3000
Set Max Book of Meladys by Roster to 1 selections

Amethystkristall

max 1 per Army (Wizard only )

Wizard only.Bannwürfe der Armee des Trägers erhalten einen +1 Modifikator.

Modifiers (4)
When points ≤ 3000
Set Max Amethyst Crystal by Roster to 1 selections
When points ≥ 8000
Set Max Amethyst Crystal by Roster to 2 selections
When points ≥ 8000
Set Max Amethyst Crystal by Roster to 2 selections
When points ≤ 3000
Set Max Amethyst Crystal by Roster to 1 selections

Diadem des Schutzes

max 1 per Army

Cannot be taken by models with Height 5.Der Träger erhält Aegis (+2, max 4+).

Modifiers (4)
When points ≥ 8000
Set Max Diadem of Protection by Roster to 2 selections
When points ≤ 3000
Set Max Diadem of Protection by Roster to 1 selections
When points ≥ 8000
Set Max Diadem of Protection by Roster to 2 selections
When points ≤ 3000
Set Max Diadem of Protection by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Modifiers (2)
When points ≥ 8000
Set Max Obsidian Rock by Roster to 2 selections
When points ≤ 3000
Set Max Obsidian Rock by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Rod of Battle by Roster to 2 selections
When points ≤ 3000
Set Max Rod of Battle by Roster to 1 selections

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Sacred Chalice

max 1 per Army

The bearer gains Magic Resistance (1). When the bearer’s unit is the target of an enemy Spell the bearer gains Channel (1) until the end of following Magic Phase.

Modifiers (2)
When points ≤ 3000
Set Max Sacred Chalice by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sacred Chalice by Roster to 1 selections

Lygurs Zunge

max 1 per Army

Gegnerische Einheiten in Basekontakt mit dem Träger erleiden -1 Attackewert.

Modifiers (3)
When points ≥ 8000
Set Max Lygur's Tongue by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Lygur's Tongue by Roster to 1 selections
When points ≤ 3000
Set Max Lygur's Tongue by Roster to 1 selections

Yeti Furs

max 1 per Army

Strider and Touch of Frost.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Yeti Furs by Roster to 1 selections

Rampager’s Chain

max 1 per Army

The bearer gains Stomp Attack (D3+1 hits), and all models in the bearer’s unit must reroll failed to-wound rolls with Stomp Attack.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Rampager’s Chain by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Rod of Battle by Roster to 1 selections

Pfeilregen

max 1 per Army

nur Prinz des Waldes und Fürst des WaldesNur eine Anwendung. Dieses Artefakt wird als Schusswaffe mit folgendem Profil benutzt: Range 30", Shots 3D6, Str 4, AP 1, Magical Attacks. Die Zielgenauigkeit wird auf 2+ gesetzt. Beim Schießen aus kurzer Entfernung erhält sie +1 Rüstungsdurchschlag. Meisterschütze kann nicht zusammen mit Pfeilregen benutzt werden.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hail Shot by Roster to 1 selections
When points ≤ 3000
Set Max Hail Shot by Roster to 1 selections
When points ≥ 8000
Set Max Hail Shot by Roster to 2 selections

Horn der Wilden Jagd

max 1 per Army

Nur eine Anwendung. Darf aktiviert werden, wenn eine befreundete Einheit innerhalb von 8" einen Wurf für ihre Angriffsreichweite verpatzt. Dieser Wurf darf wiederholt werden.

Modifiers (3)
When points ≥ 8000
Set Max Horn of the Wild Hunt by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Horn of the Wild Hunt by Roster to 1 selections
When points ≤ 3000
Set Max Horn of the Wild Hunt by Roster to 1 selections

Amryls Glyphe

max 1 per Army

Nicht für Modelle mit sylvanspiritDer Träger erhält Cannot be Stomped. Wenn er in einem Duell kämpft, erhält der Träger +3 Defensivfertigkeit.

Modifiers (3)
When points ≤ 3000
Set Max Glyph of Amryl by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Glyph of Amryl by Roster to 1 selections
When points ≥ 8000
Set Max Glyph of Amryl by Roster to 2 selections

Spiegel des Nebelwanderers

max 1 per Army (Foot only.)

Nur Modelle zu FußNur eine Anwendung. Falls die Einheit des Trägers vollständig aus Infanteriemodellen der Höhe Standard besteht, nicht im Nahkampf gebunden ist und sich vollständig innerhalb eines Wald-Geländestücks befindet, das keine gegnerischen Modelle enthält, darf sich die Einheit in ein beliebiges anderes Wald-Geländestück auf dem Schlachtfeld teleportieren. Diese Bewegung wird am Ende der Bewegungsphase des Besitzers durchgeführt. Beim Teleportieren muss die Einheit vollständig innerhalb des Zielwaldes platziert werden. Sie darf in einer beliebigen legalen Formation erscheinen, muss aber die Einheitenabstandsregel befolgen. Die Einheit wird behandelt, als hätte sie eine Marschbewegung durchgeführt.

Modifiers (3)
When points ≥ 8000
Set Max Mist Walker's Mirror by Roster to 2 selections
When points ≤ 3000
Set Max Mist Walker's Mirror by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mist Walker's Mirror by Roster to 1 selections

Trommeln von Cenyrn

max 1 per Army

Nur Modelle zu FußNur eine Anwendung. Darf aktiviert werden, wenn die Einheit des Trägers einen Angriff ansagt. Das Ziel des Angriffs darf als einzige Angriffsreaktion Angriff annehmen wählen, es sei denn, es flieht bereits. Wird die gegnerische Einheit im Anschluss durch andere Einheiten angegriffen, darf sie Angriffsreaktionen wie üblich ansagen.

Modifiers (2)
When points ≥ 8000
Set Max Drums of Cenyrn by Roster to 2 selections
When points ≤ 3000
Set Max Drums of Cenyrn by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Obsidian Rock by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Rod of Battle by Roster to 1 selections

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Hybriskrone

max 1 per Army

Einmal pro freundlicher Magiephase, direkt vor einem Zauberversuch, kann der Träger oder ein anderer Zauberer in der Einheit des Trägers einen +2 Zaubermodifikator auf einen einzelnen Zauberversuch bekommen. Wenn der Zauberversuch fehlschlägt, erleidet jeder Zauberer in der Einheit des Trägers 1 Treffer mit Blitzattacke und die Hybriskrone kann im folgenden Spielzug nicht verwendet werden.

Modifiers (4)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Crown of Hubris by Roster to 1 selections
When points ≤ 3000
Set Max Crown of Hubris by Roster to 1 selections
When points ≥ 8000
Set Max Crown of Hubris by Roster to 2 selections
When points ≤ 3000
Set Max Crown of Hubris by Roster to 1 selections

Tarinas Lyra

max 1 per Army

Nur Schwarmsenatoren und Fetthis- ZuchtmeisterNiedertrampeln-Attacken die von gegnerischen Einheiten innnerhalb von 6" ausgeführt werden haben -2 Verwundungsmodifikator.

Modifiers (2)
When points ≥ 8000
Set Max Tarina's Lyre by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Tarina's Lyre by Roster to 1 selections

Cowl of the Apostate

max 1 per Army (Wizard only )

If there are two other models with Holy Triumvirate on the army the list, its Path access is replaced with Occultism, Thaumaturgy, and Witchcraft.

Modifiers (2)
When points ≤ 3000
Set Max Cowl of the Apostate by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Cowl of the Apostate by Roster to 1 selections

Tome of the Ratking

max 1 per Army

The bearer’s unit gains Unstable.

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Tome of the Ratking by Roster to 1 selections
When points ≥ 8000
Set Max Tome of the Ratking by Roster to 2 selections

Darkstone Detonator

max 1 per Army

At the end of any friendly Movement Phase after the first, the bearer may remove all friendly Tunnel Markers placed on a single Terrain Feature within 24″ of the bearer. If so, one unengaged unit in contact with that Terrain Feature suffers 2D6 hits with Str 4 and AP 1.

Modifiers (4)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Darkstone Detonator by Roster to 1 selections
When points ≥ 8000
Set Max Darkstone Detonator by Roster to 2 selections
When points ≥ 8000
Set Max Darkstone Detonator by Roster to 2 selections
When points ≤ 3000
Set Max Darkstone Detonator by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Obsidian Rock by Roster to 1 selections

Rod of Battle

max 1 per Army

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mask of Mindless Violence by Roster to 1 selections
When points ≥ 8000
Set Max Rod of Battle by Roster to 2 selections
When points ≤ 3000
Set Max Rod of Battle by Roster to 1 selections

Crown of the Usurper

max 1 per Army

Cannot be taken by a Battle Standard Bearer.
The bearer’s unit gains Fearless. If the General is removed as a casualty, the bearer becomes the General.

Modifiers (2)
When points ≥ 8000
Set Max Crown of the Usurper by Roster to 2 selections
When points ≤ 3000
Set Max Crown of the Usurper by Roster to 1 selections

Seelenregister

max 1 per Army

Jedes Mal, wenn ein befreundetes Modell ohne Entbehrlich in einer Einheit in 9" um das Modell des Trägers seinen letzten Lebenspunkt aufgrund einer gegnerischen Attacke verliert, erhältst du sofort, bevor du das Modell als Verlust entfernst, eine Schleiermarke für jeden Lebenspunkt, den das Modell zu Beginn des Spiels hatte.

Modifiers (4)
When points ≥ 8000
Set Max Ledger of Souls by Roster to 2 selections
When points ≤ 3000
Set Max Ledger of Souls by Roster to 1 selections
When points ≥ 8000
Set Max Ledger of Souls by Roster to 2 selections
When points ≤ 3000
Set Max Ledger of Souls by Roster to 1 selections

Unsterbliche Handschuhe

max 1 per Army

Zu Beginn einer jeden Nahkampfphase darfst du eine Schleiermarke aus deinem Vorrat ablegen. Falls du dies tust, wähle entweder Flammenattacken, Heilige Attacken oder Magische Attacken. Die Nahkampfwaffenattacken des Trägers erhalten das gewählte Angriffsattribut. Der Effekt dauert bis zum Ende der Phase.

Modifiers (4)
When points ≤ 3000
Set Max Immortal Gauntlets by Roster to 1 selections
When points ≥ 8000
Set Max Immortal Gauntlets by Roster to 2 selections
When points ≥ 8000
Set Max Immortal Gauntlets by Roster to 2 selections
When points ≤ 3000
Set Max Immortal Gauntlets by Roster to 1 selections

Schleiertor-Kugel

max 1 per Army

Am Ende von Abschöpfen des Schleiers darf die Armee bis zu 6 Schleiermarken anstelle der üblichen 3 behalten.

Modifiers (4)
When points ≥ 8000
Set Max Veilgate Orb by Roster to 2 selections
When points ≤ 3000
Set Max Veilgate Orb by Roster to 1 selections
When points ≥ 8000
Set Max Veilgate Orb by Roster to 2 selections
When points ≤ 3000
Set Max Veilgate Orb by Roster to 1 selections

Meister der Verdammten

max 1 per Army

Nur Hexer, Herrscher des Verderbens und SchreinpriesterEinheiten mit Hoffnungslos innerhalb von 18" um den Träger dürfen den Wurf wiederholen, mit dem die Distanz einer zufälligen Bewegung in der Bewegungsphase ermittelt wird.

Modifiers (4)
When points ≤ 3000
Set Max Lord of the Damned by Roster to 1 selections
When points ≥ 8000
Set Max Lord of the Damned by Roster to 2 selections
When points ≥ 8000
Set Max Lord of the Damned by Roster to 2 selections
When points ≤ 3000
Set Max Lord of the Damned by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Rod of Battle by Roster to 2 selections
When points ≤ 3000
Set Max Rod of Battle by Roster to 1 selections

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Modifiers (2)
When points ≥ 8000
Set Max Mask of Mindless Violence by Roster to 2 selections
When points ≤ 3000
Set Max Mask of Mindless Violence by Roster to 1 selections

Gesegnete Binden

max 1 per Army

Cannot be taken by models with Height 5.Der Träger erhält +1 Lebenspunkt und verliert Brennbar, sofern er es hatte (beachte, dass dies nicht verhindert, dass das Modell aus einer anderen Quelle Brennbar erhält).

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Blessed Wrappings by Roster to 1 selections
When points ≥ 8000
Set Max Blessed Wrappings by Roster to 2 selections

Totenmaske von Teput

max 1 per Army

Modelle in gegnerischen Einheiten in Basekontakt mit dem Träger erleiden -2 Offensivfertigkeit.

Modifiers (2)
When points ≤ 3000
Set Max Death Mask of Teput by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Death Mask of Teput by Roster to 1 selections

Sekhem-Szepter

max 1 per Army

Der Träger erhält Autonom und Stubborn.

Modifiers (2)
When points ≥ 8000
Set Max Sekhem Sceptre by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sekhem Sceptre by Roster to 1 selections

Krone der Pharaonen

max 1 per Army

Nur Pharaonen und NomarchenDer Träger erhöht die Reichweite seiner Befehlsgewalt um 6". Zu Beginn jedes eigenen Spielerzugs darf der Träger Unsterblicher Wille verlieren und eine Einheit innerhalb von 12" auswählen. Diese Einheit profitiert von Unsterblicher Wille bis zum Beginn des nächsten eigenen Spielerzugs.

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Crown of the Pharaohs by Roster to 1 selections
When points ≤ 3000
Set Max Crown of the Pharaohs by Roster to 1 selections

Geweihte Sanduhr

max 1 per Army

Der Träger darf misslungene Zauberversuche wiederholen, die mit 2 Magiewürfeln unternommen wurden (wobei beide Magiewürfel wiederholt werden müssen).

Modifiers (2)
When points ≥ 8000
Set Max Sacred Hourglass by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sacred Hourglass by Roster to 1 selections

Rösser von Nephet-Ra

max 1 per Army

Modelle in der Einheit des Trägers, die mindestens einen Skelettpferd- Modellteil enthalten, erhalten Ghost Step und +4" Marschrate.

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Steeds of Nephet-Ra by Roster to 1 selections
When points ≤ 3000
Set Max Steeds of Nephet-Ra by Roster to 1 selections

Sandsturmmantel

max 1 per Army

Der Träger erhält Fly (5", 15"), Light Troops, und Swiftstride, und kann eine Sweeping Attack durchführen, die 2W6 Treffer mit Stärke 2 und Rüstungsdurchschlag 1 verursacht.

Modifiers (2)
When points ≤ 3000
Set Max Sandstorm Cloak by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sandstorm Cloak by Roster to 1 selections

Das Buch der Toten

max 1 per Army

Der Träger kann Der Tod ist nur der Anfang als gebundenen Zauber (4/8) mit folgender Abwandlung wirken: Die Reichweite des Zaubers ändert sich zu 12" Aura.

Modifiers (2)
When points ≥ 8000
Set Max Book of the Dead by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Book of the Dead by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Obsidian Rock by Roster to 1 selections

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Nekromantischer Stab

max 1 per Army (Wizard only )

Der Träger erhält Channel (1) und kann die erste verstärkte Version (6" Aura) von Erhebt euch! (Hereditary Spell) als gebundenen Zauber mit Energiestufe (4/8) wirken.

Modifiers (4)
When points ≥ 8000
Set Max Necromantic Staff by Roster to 2 selections
When points ≤ 3000
Set Max Necromantic Staff by Roster to 1 selections
When points ≥ 8000
Set Max Necromantic Staff by Roster to 2 selections
When points ≤ 3000
Set Max Necromantic Staff by Roster to 1 selections

Hypnotischer Anhänger

max 1 per Army

Cannot be taken by models with Height 5.Der Träger erhält Distracting. Alle R&F-Modelle mit Höhe Standard in der Einheit des Trägers erhalten Parry.

Modifiers (4)
When points ≤ 3000
Set Max Hypnotic Pendant by Roster to 1 selections
When points ≥ 8000
Set Max Hypnotic Pendant by Roster to 2 selections
When points ≥ 8000
Set Max Hypnotic Pendant by Roster to 2 selections
When points ≤ 3000
Set Max Hypnotic Pendant by Roster to 1 selections

Juwel der Ewigkeit

max 1 per Army

Nur für Vampirgrafen und Vampirhöflinge auf Monströsem Wiedergänger oder ohne Riesige StaturAttacken gegen den Träger mit Todesstoß und/oder Multiple Lebenspunktverluste verlieren diese Angriffsattribute. Nur eine Anwendung: Muss aktiviert werden, wenn das Modell desTrägers die erste Wunde im Spiel erleidet (nach Rüstungswürfen). Das Modell des Trägers erhält Aegis (2+) gegen diese Wunde.

Modifiers (4)
When points ≤ 3000
Set Max Eternity Gem by Roster to 1 selections
When points ≥ 8000
Set Max Eternity Gem by Roster to 2 selections
When points ≥ 8000
Set Max Eternity Gem by Roster to 2 selections
When points ≤ 3000
Set Max Eternity Gem by Roster to 1 selections

Krone der Nacht

max 1 per Army

Nur für Modelle der Höhe StandardNahkampfwaffenattacken, die gegen das Modell desTrägers gerichtet sind, erhalten keine Stärke-Modifikatoren des Typs +X, die durch Nahkampfwaffen verliehen werden. Nahkampfwaffenattacken können den Träger niemals besser als auf 4+ verwunden.

Modifiers (4)
When points ≤ 3000
Set Max Night's Crown by Roster to 1 selections
When points ≥ 8000
Set Max Night's Crown by Roster to 2 selections
When points ≥ 8000
Set Max Night's Crown by Roster to 2 selections
When points ≤ 3000
Set Max Night's Crown by Roster to 1 selections

Verfluchtes Medallion

max 1 per Army

Bestimme unmittelbar vor der Schlacht (während Schritt 7 des Ablaufs der Aufstellungsphase), ein Charaktermodell, einen Champion oder ein Einzelmodell in der gegnerischen Armeeliste. Der Träger muss misslungende Treffer- und Verwündungswürfe gegen das gewählte Modell wiederholen.

Modifiers (4)
When points ≤ 3000
Set Max Cursed Medallion by Roster to 1 selections
When points ≥ 8000
Set Max Cursed Medallion by Roster to 2 selections
When points ≥ 8000
Set Max Cursed Medallion by Roster to 2 selections
When points ≤ 3000
Set Max Cursed Medallion by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Modifiers (2)
When points ≥ 8000
Set Max Obsidian Rock by Roster to 2 selections
When points ≤ 3000
Set Max Obsidian Rock by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Rod of Battle by Roster to 2 selections
When points ≤ 3000
Set Max Rod of Battle by Roster to 1 selections

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Modifiers (2)
When points ≥ 8000
Set Max Mask of Mindless Violence by Roster to 2 selections
When points ≤ 3000
Set Max Mask of Mindless Violence by Roster to 1 selections

Ancient Plaque

max 1 per Army

The first time each Magic Phase that the bearer fails a Casting Roll for a Learned Spell, if no other friendly Wizard has made a Casting Roll this Phase, the bearer may reroll all Magic Dice for this Casting Roll.

Modifiers (2)
When points ≤ 3000
Set Max Ancient Plaque by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ancient Plaque by Roster to 1 selections

Carved Tablet

max 1 per Army

When Building your Army, the model must choose one of the spells from Carved Wisdom (see Howdah Devices). The model can cast the chosen spell as a Bound Spell. See Carved Wisdom for Casting Values.

Modifiers (4)
When points ≥ 8000
Set Max Carved Tablet by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Carved Tablet by Roster to 1 selections
When points ≥ 8000
Set Max Carved Tablet by Roster to 2 selections
When points ≤ 3000
Set Max Carved Tablet by Roster to 1 selections

Starfall Lodestone

max 1 per Army

The bearer’s model gains Hard Target (1) and Immune (Flaming Attacks).

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Starfall Lodestone by Roster to 1 selections
When points ≥ 8000
Set Max Starfall Lodestone by Roster to 2 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Monster Munch

max 1 per Army (Dominant) (Wizard master only )

The bearer can cast Totemic Summon (Shamanism) as a Bound Spell (6+).

Modifiers (4)
When points ≥ 8000
Set Max Monster Munch by Roster to 2 selections
When points ≤ 3000
Set Max Monster Munch by Roster to 1 selections
When points ≥ 8000
Set Max Monster Munch by Roster to 2 selections
When points ≤ 3000
Set Max Monster Munch by Roster to 1 selections

Pan of Protection Pinchin'

max 1 per Army

Cannot be taken by models with Height 5.When successfully wounded, the bearer may choose to use the attacker’s Arm and/or its Special Save:
• Use the Arm that the attacking model would have against the attack that inflicted the wound (including Conditional Application, modifiers, etc.). If so, the bearer cannot use its own Arm (including any modifiers), if available.
• Use the Special Save that the attacking model would have against the attack that inflicted the wound (including Conditional Application, modifiers, etc.). If so, the bearer cannot use its own Special Save (including any modifiers), if available.

Modifiers (4)
When points ≥ 8000
Set Max Pan of Protection Pinchin' by Roster to 2 selections
When points ≤ 3000
Set Max Pan of Protection Pinchin' by Roster to 1 selections
When points ≥ 8000
Set Max Pan of Protection Pinchin' by Roster to 2 selections
When points ≤ 3000
Set Max Pan of Protection Pinchin' by Roster to 1 selections

Skull Fetish

max 1 per Army (Wizard only )

During the Siphon the Veil step of your Magic Phase, the wearer may gain Channel (D3) with Duration: all units within 6″ of the wearer, suffers the Witchfire Miscast effect, where X is equal to 5.

Modifiers (4)
When points ≤ 3000
Set Max Skull Fetish by Roster to 1 selections
When points ≥ 8000
Set Max Skull Fetish by Roster to 2 selections
When points ≥ 8000
Set Max Skull Fetish by Roster to 2 selections
When points ≤ 3000
Set Max Skull Fetish by Roster to 1 selections

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Modifiers (2)
When points ≥ 8000
Set Max Mask of Mindless Violence by Roster to 2 selections
When points ≤ 3000
Set Max Mask of Mindless Violence by Roster to 1 selections

Lugars Würfel

max 1 per Army

Ein einzelner Modellteil des Trägers kann einen einzelnen misslungenen Trefferwurf, Verwundungswurf oder Rüstungswurf pro Spielerzug wiederholen. Zerschmettern Attacken sind davon nicht betroffen.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Lugar's Dice by Roster to 1 selections
When points ≥ 8000
Set Max Lugar's Dice by Roster to 2 selections
When points ≤ 3000
Set Max Lugar's Dice by Roster to 1 selections

Maske der Äonen

max 1 per Army

Infantry models onlyDer Träger erhält Fear, Rettungswurf (+1, gegen Nahkampfattacken) und Battle Focus. Wenn das Modell des Trägers Infanterie ist, erhält es außerdem +1 Rüstung.

Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mask of Ages by Roster to 1 selections
When points ≥ 8000
Set Max Mask of Ages by Roster to 2 selections
When points ≤ 3000
Set Max Mask of Ages by Roster to 1 selections
When points ≥ 8000
Set Max Mask of Ages by Roster to 2 selections
When points ≤ 3000
Set Max Mask of Ages by Roster to 1 selections

Ring der Austrocknung

max 1 per Army

Zu Beginn jeder Nahkampfrunde erhält jede gegnerische Einheit in Basekontakt mit dem Modell des Trägers einen Entzündlich Marker.

Modifiers (3)
When points ≥ 8000
Set Max Ring of Desiccation by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ring of Desiccation by Roster to 1 selections
When points ≤ 3000
Set Max Ring of Desiccation by Roster to 1 selections

Vezodinezhs Tafel

max 1 per Army (Wizard only )

Wenn der Träger versucht einen nichtgebundenen Zauber mit drei oder mehr Magiewürfeln zu wirken, behandele eine einzige gewürfelte '1' als eine natürliche '3'. Wenn der Träger einen Hexenfeuer Kontrollverlust erleiden würde, erleidet er stattdessen Magisches Inferno.

Modifiers (5)
When points ≥ 8000
Set Max Tablet of Vezodinezh by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Tablet of Vezodinezh by Roster to 1 selections
When points ≤ 3000
Set Max Tablet of Vezodinezh by Roster to 1 selections
When points ≥ 8000
Set Max Tablet of Vezodinezh by Roster to 2 selections
When points ≤ 3000
Set Max Tablet of Vezodinezh by Roster to 1 selections

Brodem des Bronzenen Bullen

max 1 per Army

Kann nicht von Modellen mit Riesige Statur genommen werdenDas Modell des Trägers erhält +1 Lebenspunkt und der Träger erhält Breath Attack (Toxic Attacks).

Modifiers (3)
When points ≥ 8000
Set Max Breath of the Brass Bull by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Breath of the Brass Bull by Roster to 1 selections
When points ≤ 3000
Set Max Breath of the Brass Bull by Roster to 1 selections

Shamuts goldener Götze

max 1 per Army

Wenn das Modell des Trägers Infanterie ist, wird seine Bewegungsrate auf 4" und seine Marschrate auf 12" gesetzt. Zusätzlich kann der Träger Glory of Gold (Alchemy) als gebundenen Zauber mit Energiestufe (4/8) wirken.

Modifiers (5)
When points ≥ 8000
Set Max Golden Idol of Shamut by Roster to 2 selections
When points ≤ 3000
Set Max Golden Idol of Shamut by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Golden Idol of Shamut by Roster to 1 selections
When points ≥ 8000
Set Max Golden Idol of Shamut by Roster to 2 selections
When points ≤ 3000
Set Max Golden Idol of Shamut by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Obsidian Rock by Roster to 1 selections

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Rod of Battle by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Geweihte Sanduhr

max 1 per Army

Der Träger darf misslungene Zauberversuche wiederholen, die mit 2 Magiewürfeln unternommen wurden (wobei beide Magiewürfel wiederholt werden müssen).

Meister der Verdammten

max 1 per Army

Nur Hexer, Herrscher des Verderbens und SchreinpriesterEinheiten mit Hoffnungslos innerhalb von 18" um den Träger dürfen den Wurf wiederholen, mit dem die Distanz einer zufälligen Bewegung in der Bewegungsphase ermittelt wird.

Verfluchtes Medallion

max 1 per Army

Bestimme unmittelbar vor der Schlacht (während Schritt 7 des Ablaufs der Aufstellungsphase), ein Charaktermodell, einen Champion oder ein Einzelmodell in der gegnerischen Armeeliste. Der Träger muss misslungende Treffer- und Verwündungswürfe gegen das gewählte Modell wiederholen.

Spiegel des Nebelwanderers

max 1 per Army (Foot only.)

Nur Modelle zu FußNur eine Anwendung. Falls die Einheit des Trägers vollständig aus Infanteriemodellen der Höhe Standard besteht, nicht im Nahkampf gebunden ist und sich vollständig innerhalb eines Wald-Geländestücks befindet, das keine gegnerischen Modelle enthält, darf sich die Einheit in ein beliebiges anderes Wald-Geländestück auf dem Schlachtfeld teleportieren. Diese Bewegung wird am Ende der Bewegungsphase des Besitzers durchgeführt. Beim Teleportieren muss die Einheit vollständig innerhalb des Zielwaldes platziert werden. Sie darf in einer beliebigen legalen Formation erscheinen, muss aber die Einheitenabstandsregel befolgen. Die Einheit wird behandelt, als hätte sie eine Marschbewegung durchgeführt.

Modifiers (3)
When points ≥ 8000
Set Max Mist Walker's Mirror by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mist Walker's Mirror by Roster to 1 selections
When points ≤ 3000
Set Max Mist Walker's Mirror by Roster to 1 selections

Lygurs Zunge

max 1 per Army

Gegnerische Einheiten in Basekontakt mit dem Träger erleiden -1 Attackewert.

Moithirs Spiegel

max 1 per Army

Cannot be taken by models with Height 5.Für jeden erfolgreichen Rettungswurf von 5+, den der Träger gegen einen feindlichen Angriff durchführt, verursacht der Träger sofort einen Treffer mit Stärke 5, Rüstungsdurchschlag 2, und Magical Attacks gegen das Modell, das die Wunde verursacht hat, vor dem Entfernen von Verlusten, verteilt auf den Lebenspunktevorrat des Modells. Dies zählt als Spezialattacke. Zusätzlich erhält der Träger Aegis (5+).

Constraints (2)
Max Moithir's Mirror by Parent Max 1 selections per parent
Max Moithir's Mirror by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Moithir's Mirror by Roster to 2 selections
When points ≤ 3000
Set Max Moithir's Mirror by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Moithir's Mirror by Roster to 1 selections
When points ≥ 8000
Set Max Moithir's Mirror by Roster to 2 selections
When points ≤ 3000
Set Max Moithir's Mirror by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Rod of Battle by Roster to 1 selections

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Constraints (2)
Max Essence of a Free Mind by Parent Max 1 selections per parent
Max Essence of a Free Mind by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Sandsturmmantel

max 1 per Army

Der Träger erhält Fly (5", 15"), Light Troops, und Swiftstride, und kann eine Sweeping Attack durchführen, die 2W6 Treffer mit Stärke 2 und Rüstungsdurchschlag 1 verursacht.

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Constraints (2)
Max Essence of a Free Mind by Parent Max 1 selections per parent
Max Essence of a Free Mind by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Shamuts goldener Götze

max 1 per Army

Wenn das Modell des Trägers Infanterie ist, wird seine Bewegungsrate auf 4" und seine Marschrate auf 12" gesetzt. Zusätzlich kann der Träger Glory of Gold (Alchemy) als gebundenen Zauber mit Energiestufe (4/8) wirken.

Das Buch der Toten

max 1 per Army

Der Träger kann Der Tod ist nur der Anfang als gebundenen Zauber (4/8) mit folgender Abwandlung wirken: Die Reichweite des Zaubers ändert sich zu 12" Aura.

Vezodinezhs Tafel

max 1 per Army (Wizard only )

Wenn der Träger versucht einen nichtgebundenen Zauber mit drei oder mehr Magiewürfeln zu wirken, behandele eine einzige gewürfelte '1' als eine natürliche '3'. Wenn der Träger einen Hexenfeuer Kontrollverlust erleiden würde, erleidet er stattdessen Magisches Inferno.

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Skull Fetish

max 1 per Army (Wizard only )

During the Siphon the Veil step of your Magic Phase, the wearer may gain Channel (D3) with Duration: all units within 6″ of the wearer, suffers the Witchfire Miscast effect, where X is equal to 5.

Spiegel des Nebelwanderers

max 1 per Army (Foot only.)

Nur Modelle zu FußNur eine Anwendung. Falls die Einheit des Trägers vollständig aus Infanteriemodellen der Höhe Standard besteht, nicht im Nahkampf gebunden ist und sich vollständig innerhalb eines Wald-Geländestücks befindet, das keine gegnerischen Modelle enthält, darf sich die Einheit in ein beliebiges anderes Wald-Geländestück auf dem Schlachtfeld teleportieren. Diese Bewegung wird am Ende der Bewegungsphase des Besitzers durchgeführt. Beim Teleportieren muss die Einheit vollständig innerhalb des Zielwaldes platziert werden. Sie darf in einer beliebigen legalen Formation erscheinen, muss aber die Einheitenabstandsregel befolgen. Die Einheit wird behandelt, als hätte sie eine Marschbewegung durchgeführt.

Modifiers (3)
When points ≥ 8000
Set Max Mist Walker's Mirror by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mist Walker's Mirror by Roster to 1 selections
When points ≤ 3000
Set Max Mist Walker's Mirror by Roster to 1 selections

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Spiegel des Nebelwanderers

max 1 per Army (Foot only.)

Nur Modelle zu FußNur eine Anwendung. Falls die Einheit des Trägers vollständig aus Infanteriemodellen der Höhe Standard besteht, nicht im Nahkampf gebunden ist und sich vollständig innerhalb eines Wald-Geländestücks befindet, das keine gegnerischen Modelle enthält, darf sich die Einheit in ein beliebiges anderes Wald-Geländestück auf dem Schlachtfeld teleportieren. Diese Bewegung wird am Ende der Bewegungsphase des Besitzers durchgeführt. Beim Teleportieren muss die Einheit vollständig innerhalb des Zielwaldes platziert werden. Sie darf in einer beliebigen legalen Formation erscheinen, muss aber die Einheitenabstandsregel befolgen. Die Einheit wird behandelt, als hätte sie eine Marschbewegung durchgeführt.

Modifiers (3)
When points ≥ 8000
Set Max Mist Walker's Mirror by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mist Walker's Mirror by Roster to 1 selections
When points ≤ 3000
Set Max Mist Walker's Mirror by Roster to 1 selections

Auge der Dominanz

max 1 per Army

Nahkampfwaffenattacken von Modellen des Typs Bestie, Kavallerie oder Konstrukt treffen den Träger immer nur bei einem Wurf von 6+. Falls es sich bei dem attackierenden Modell um ein mehrteiliges Modell handelt, sind nur die Modellteile mit Harnessed betroffen.

Monster Munch

max 1 per Army

The bearer can cast Totemic Summon (Shamanism) as a Bound Spell (6+).

Constraints (2)
Max Monster Munch by Parent Max 1 selections per parent
Max Monster Munch by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Monster Munch by Roster to 2 selections
When points ≤ 3000
Set Max Monster Munch by Roster to 1 selections

Horn der Wilden Jagd

max 1 per Army

Nur eine Anwendung. Darf aktiviert werden, wenn eine befreundete Einheit innerhalb von 8" einen Wurf für ihre Angriffsreichweite verpatzt. Dieser Wurf darf wiederholt werden.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Horn of the Wild Hunt by Roster to 1 selections
When points ≤ 3000
Set Max Horn of the Wild Hunt by Roster to 1 selections
When points ≥ 8000
Set Max Horn of the Wild Hunt by Roster to 2 selections

Flamme des Vorbilds

max 1 per Army

Wähle nach der Zauberauswahl (während Schritt 8 der Spielvorbereitung) ein einzelnes Hauptregiment. Zu Beginn jeder eigenen Nahkampfphase, falls sich der Träger innerhalb von 18" um die gewählte Einheit befindet, darf der kontrollierende Spieler eine einzelne Schleiermarke aus seinem Schleiermarkenvorrat ablegen, um allen R&F-Modellen in der gewählten Einheit bis zum Ende der Phase Todesstoß und Magische Attacken zu verleihen.

Constraints (2)
Max Exemplar's Flame by Parent Max 1 selections per parent
Max Exemplar's Flame by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Exemplar's Flame by Roster to 2 selections
When points ≤ 3000
Set Max Exemplar's Flame by Roster to 1 selections

Sunnas Medaillon

max 1 per Army

Wenn der Träger in einem Duell kämpft, wähle einen einzelnen Modellteil, mit dem der Träger kämpft. Dies kann kein Modellteil mit Angeschirrt oder Unbelebt sein. Der Träger und der ausgewählte Modellteil müssen ihre korrespondierenden unmodifizierten Eigenschaftswerte für Attackewert, Stärke, Rüstungsdurchschlag, Agilität und Widerstandsfähigkeit tauschen. Dies wird durchgeführt, bevor weitere Modifikatoren angewendet werden. Nutze wenn der gewählte Modellteil Teil eines Mehrteiligen Modells ist, stattdessen die Widerstandsfähigkeit des kombinierten Models.

Constraints (2)
Max Locket of Sunna by Parent Max 1 selections per parent
Max Locket of Sunna by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Locket of Sunna by Roster to 2 selections
When points ≤ 3000
Set Max Locket of Sunna by Roster to 1 selections

Sunnas Medaillon

max 1 per Army

Wenn der Träger in einem Duell kämpft, wähle einen einzelnen Modellteil, mit dem der Träger kämpft. Dies kann kein Modellteil mit Angeschirrt oder Unbelebt sein. Der Träger und der ausgewählte Modellteil müssen ihre korrespondierenden unmodifizierten Eigenschaftswerte für Attackewert, Stärke, Rüstungsdurchschlag, Agilität und Widerstandsfähigkeit tauschen. Dies wird durchgeführt, bevor weitere Modifikatoren angewendet werden. Nutze wenn der gewählte Modellteil Teil eines Mehrteiligen Modells ist, stattdessen die Widerstandsfähigkeit des kombinierten Models.

Constraints (2)
Max Locket of Sunna by Parent Max 1 selections per parent
Max Locket of Sunna by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Locket of Sunna by Roster to 2 selections
When points ≤ 3000
Set Max Locket of Sunna by Roster to 1 selections

Pfeilregen

max 1 per Army

nur Prinz des Waldes und Fürst des WaldesNur eine Anwendung. Dieses Artefakt wird als Schusswaffe mit folgendem Profil benutzt: Range 30", Shots 3D6, Str 4, AP 1, Magical Attacks. Die Zielgenauigkeit wird auf 2+ gesetzt. Beim Schießen aus kurzer Entfernung erhält sie +1 Rüstungsdurchschlag. Meisterschütze kann nicht zusammen mit Pfeilregen benutzt werden.

Constraints (2)
Max Hail Shot by Parent Max 1 selections per parent
Max Hail Shot by Roster Max 1 selections
Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hail Shot by Roster to 1 selections
When points ≤ 3000
Set Max Hail Shot by Roster to 1 selections
When points ≥ 8000
Set Max Hail Shot by Roster to 2 selections
When points ≥ 8000
Set Max Hail Shot by Roster to 2 selections
When points ≤ 3000
Set Max Hail Shot by Roster to 1 selections

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Constraints (2)
Max Essence of a Free Mind by Parent Max 1 selections per parent
Max Essence of a Free Mind by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Hybriskrone

max 1 per Army

Einmal pro freundlicher Magiephase, direkt vor einem Zauberversuch, kann der Träger oder ein anderer Zauberer in der Einheit des Trägers einen +2 Zaubermodifikator auf einen einzelnen Zauberversuch bekommen. Wenn der Zauberversuch fehlschlägt, erleidet jeder Zauberer in der Einheit des Trägers 1 Treffer mit Blitzattacke und die Hybriskrone kann im folgenden Spielzug nicht verwendet werden.

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Verfluchtes Medallion

max 1 per Army

Bestimme unmittelbar vor der Schlacht (während Schritt 7 des Ablaufs der Aufstellungsphase), ein Charaktermodell, einen Champion oder ein Einzelmodell in der gegnerischen Armeeliste. Der Träger muss misslungende Treffer- und Verwündungswürfe gegen das gewählte Modell wiederholen.

Constraints (2)
Max Cursed Medallion by Parent Max 1 selections per parent
Max Cursed Medallion by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Cursed Medallion by Roster to 2 selections
When points ≤ 3000
Set Max Cursed Medallion by Roster to 1 selections

Starfall Lodestone

max 1 per Army

The bearer’s model gains Hard Target (1) and Immune (Flaming Attacks).

Modifiers (2)
When points ≥ 8000
Set Max Starfall Lodestone by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Starfall Lodestone by Roster to 1 selections

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mask of Mindless Violence by Roster to 1 selections

Spiegel des Nebelwanderers

max 1 per Army (Foot only.)

Nur Modelle zu FußNur eine Anwendung. Falls die Einheit des Trägers vollständig aus Infanteriemodellen der Höhe Standard besteht, nicht im Nahkampf gebunden ist und sich vollständig innerhalb eines Wald-Geländestücks befindet, das keine gegnerischen Modelle enthält, darf sich die Einheit in ein beliebiges anderes Wald-Geländestück auf dem Schlachtfeld teleportieren. Diese Bewegung wird am Ende der Bewegungsphase des Besitzers durchgeführt. Beim Teleportieren muss die Einheit vollständig innerhalb des Zielwaldes platziert werden. Sie darf in einer beliebigen legalen Formation erscheinen, muss aber die Einheitenabstandsregel befolgen. Die Einheit wird behandelt, als hätte sie eine Marschbewegung durchgeführt.

Modifiers (3)
When points ≥ 8000
Set Max Mist Walker's Mirror by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mist Walker's Mirror by Roster to 1 selections
When points ≤ 3000
Set Max Mist Walker's Mirror by Roster to 1 selections

Ceinrans Schuppen

max 1 per Army

Der Träger kann The Wheel Turns (Witchcraft) als gebundenen Zauber mit Energiestufe (4/8) wirken.

Modifiers (3)
When points ≤ 3000
Set Max Ceinran's Scales by Roster to 1 selections
When points ≥ 8000
Set Max Ceinran's Scales by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ceinran's Scales by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Wintermantel

max 1 per Army

Cannot be taken by models with Height 5.Der Träger erhält Ablenkend, Rettungswurf (5+) und Rettungswurf (2+, gegen Flammenattacken). Dem Träger misslingen automatisch alle Zähigkeitswürfe.

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Buch von Meladys

max 1 per Army

Cannot be taken by models with Asfad Scholar.Einmal pro Magiephase darf der Träger einen einzelnen Magiewürfel nach einem Zauberversuch neu würfeln, außer bei einem Kontrollverlust. Wird eine natürliche '1' wiederholt, unterliegt der wiederholte Magiewürfel unabhängig des gewürfelten Werts des Wiederholungswurfes Verpuffung (sollte der Zauberversuch misslingen).

Modifiers (4)
When points ≤ 3000
Set Max Book of Meladys by Roster to 1 selections
When points ≥ 8000
Set Max Book of Meladys by Roster to 2 selections
When points ≥ 8000
Set Max Book of Meladys by Roster to 2 selections
When points ≤ 3000
Set Max Book of Meladys by Roster to 1 selections

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Crown of Madness

max 1 per Army

The wearer’s unit gain Unruly and First Strike (Stubborn). In addition, all units with Unruly within range of the wearer’s Commanding Presence (if applicable) gain First Strike (Stubborn).

Pan of Protection Pinchin'

max 1 per Army

Cannot be taken by models with Height 5.When successfully wounded, the bearer may choose to use the attacker’s Arm and/or its Special Save:
• Use the Arm that the attacking model would have against the attack that inflicted the wound (including Conditional Application, modifiers, etc.). If so, the bearer cannot use its own Arm (including any modifiers), if available.
• Use the Special Save that the attacking model would have against the attack that inflicted the wound (including Conditional Application, modifiers, etc.). If so, the bearer cannot use its own Special Save (including any modifiers), if available.

Tarinas Lyra

max 1 per Army

Nur Schwarmsenatoren und Fetthis- ZuchtmeisterNiedertrampeln-Attacken die von gegnerischen Einheiten innnerhalb von 6" ausgeführt werden haben -2 Verwundungsmodifikator.

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mask of Mindless Violence by Roster to 1 selections

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Skull Fetish

max 1 per Army (Wizard only )

During the Siphon the Veil step of your Magic Phase, the wearer may gain Channel (D3) with Duration: all units within 6″ of the wearer, suffers the Witchfire Miscast effect, where X is equal to 5.

Amryls Glyphe

max 1 per Army

Nicht für Modelle mit sylvanspiritDer Träger erhält Cannot be Stomped. Wenn er in einem Duell kämpft, erhält der Träger +3 Defensivfertigkeit.

Constraints (2)
Max Glyph of Amryl by Parent Max 1 selections per parent
Max Glyph of Amryl by Roster Max 1 selections
Modifiers (5)
When points ≤ 3000
Set Max Glyph of Amryl by Roster to 1 selections
When points ≥ 8000
Set Max Glyph of Amryl by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Glyph of Amryl by Roster to 1 selections
When points ≥ 8000
Set Max Glyph of Amryl by Roster to 2 selections
When points ≤ 3000
Set Max Glyph of Amryl by Roster to 1 selections

Lugars Würfel

max 1 per Army

Ein einzelner Modellteil des Trägers kann einen einzelnen misslungenen Trefferwurf, Verwundungswurf oder Rüstungswurf pro Spielerzug wiederholen. Zerschmettern Attacken sind davon nicht betroffen.

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Obsidian Rock by Roster to 1 selections

Kherp Sceptre

max 1 per Army

The wielder gains Hierophant.
In addition, the wielder can cast Danse Macabre (Evocation) as a Bound Spell (5+).

Constraints (2)
Max Kherp Sceptre by Parent Max 1 selections per parent
Max Kherp Sceptre by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Kherp Sceptre by Roster to 2 selections
When points ≤ 3000
Set Max Kherp Sceptre by Roster to 1 selections

Crown of the Usurper

max 1 per Army

Cannot be taken by a Battle Standard Bearer.
The bearer’s unit gains Fearless. If the General is removed as a casualty, the bearer becomes the General.

Lugars Würfel

max 1 per Army

Ein einzelner Modellteil des Trägers kann einen einzelnen misslungenen Trefferwurf, Verwundungswurf oder Rüstungswurf pro Spielerzug wiederholen. Zerschmettern Attacken sind davon nicht betroffen.

Krone der Pharaonen

max 1 per Army

Nur Pharaonen und NomarchenDer Träger erhöht die Reichweite seiner Befehlsgewalt um 6". Zu Beginn jedes eigenen Spielerzugs darf der Träger Unsterblicher Wille verlieren und eine Einheit innerhalb von 12" auswählen. Diese Einheit profitiert von Unsterblicher Wille bis zum Beginn des nächsten eigenen Spielerzugs.

Constraints (2)
Max Crown of the Pharaohs by Parent Max 1 selections per parent
Max Crown of the Pharaohs by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Crown of the Pharaohs by Roster to 2 selections
When points ≤ 3000
Set Max Crown of the Pharaohs by Roster to 1 selections

Diadem des Schutzes

max 1 per Army

Cannot be taken by models with Height 5.Der Träger erhält Aegis (+2, max 4+).

Modifiers (4)
When points ≤ 3000
Set Max Diadem of Protection by Roster to 1 selections
When points ≥ 8000
Set Max Diadem of Protection by Roster to 2 selections
When points ≥ 8000
Set Max Diadem of Protection by Roster to 2 selections
When points ≤ 3000
Set Max Diadem of Protection by Roster to 1 selections

Geweihte Sanduhr

max 1 per Army

Der Träger darf misslungene Zauberversuche wiederholen, die mit 2 Magiewürfeln unternommen wurden (wobei beide Magiewürfel wiederholt werden müssen).

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Constraints (2)
Max Essence of a Free Mind by Parent Max 1 selections per parent
Max Essence of a Free Mind by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Nekromantischer Stab

max 1 per Army (Wizard only )

Der Träger erhält Channel (1) und kann die erste verstärkte Version (6" Aura) von Erhebt euch! (Hereditary Spell) als gebundenen Zauber mit Energiestufe (4/8) wirken.

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Modifiers (2)
When points ≥ 8000
Set Max Obsidian Rock by Roster to 2 selections
When points ≤ 3000
Set Max Obsidian Rock by Roster to 1 selections

Sunnas Medaillon

max 1 per Army

Wenn der Träger in einem Duell kämpft, wähle einen einzelnen Modellteil, mit dem der Träger kämpft. Dies kann kein Modellteil mit Angeschirrt oder Unbelebt sein. Der Träger und der ausgewählte Modellteil müssen ihre korrespondierenden unmodifizierten Eigenschaftswerte für Attackewert, Stärke, Rüstungsdurchschlag, Agilität und Widerstandsfähigkeit tauschen. Dies wird durchgeführt, bevor weitere Modifikatoren angewendet werden. Nutze wenn der gewählte Modellteil Teil eines Mehrteiligen Modells ist, stattdessen die Widerstandsfähigkeit des kombinierten Models.

Constraints (2)
Max Locket of Sunna by Parent Max 1 selections per parent
Max Locket of Sunna by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Locket of Sunna by Roster to 2 selections
When points ≤ 3000
Set Max Locket of Sunna by Roster to 1 selections

Moithirs Spiegel

max 1 per Army

Cannot be taken by models with Height 5.Für jeden erfolgreichen Rettungswurf von 5+, den der Träger gegen einen feindlichen Angriff durchführt, verursacht der Träger sofort einen Treffer mit Stärke 5, Rüstungsdurchschlag 2, und Magical Attacks gegen das Modell, das die Wunde verursacht hat, vor dem Entfernen von Verlusten, verteilt auf den Lebenspunktevorrat des Modells. Dies zählt als Spezialattacke. Zusätzlich erhält der Träger Aegis (5+).

Constraints (2)
Max Moithir's Mirror by Parent Max 1 selections per parent
Max Moithir's Mirror by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Moithir's Mirror by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Moithir's Mirror by Roster to 1 selections
When points ≤ 3000
Set Max Moithir's Mirror by Roster to 1 selections
When points ≥ 8000
Set Max Moithir's Mirror by Roster to 2 selections
When points ≤ 3000
Set Max Moithir's Mirror by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Pfeilregen

max 1 per Army

nur Prinz des Waldes und Fürst des WaldesNur eine Anwendung. Dieses Artefakt wird als Schusswaffe mit folgendem Profil benutzt: Range 30", Shots 3D6, Str 4, AP 1, Magical Attacks. Die Zielgenauigkeit wird auf 2+ gesetzt. Beim Schießen aus kurzer Entfernung erhält sie +1 Rüstungsdurchschlag. Meisterschütze kann nicht zusammen mit Pfeilregen benutzt werden.

Constraints (2)
Max Hail Shot by Parent Max 1 selections per parent
Max Hail Shot by Roster Max 1 selections
Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hail Shot by Roster to 1 selections
When points ≤ 3000
Set Max Hail Shot by Roster to 1 selections
When points ≥ 8000
Set Max Hail Shot by Roster to 2 selections
When points ≥ 8000
Set Max Hail Shot by Roster to 2 selections
When points ≤ 3000
Set Max Hail Shot by Roster to 1 selections

Plünderer-Ikone

max 1 per Army

Alle befreundeten Einheiten innerhalb von 12" um den Träger, die vollständig aus Reißkeilern oder Einzelmodell-Streitwagen, ausgenommen Charakter- modellen, bestehen, erhalten Vorhut.

Tome of the Ratking

max 1 per Army

The bearer’s unit gains Unstable.

Rod of Battle

max 1 per Army

Plünderer-Ikone

max 1 per Army

Alle befreundeten Einheiten innerhalb von 12" um den Träger, die vollständig aus Reißkeilern oder Einzelmodell-Streitwagen, ausgenommen Charakter- modellen, bestehen, erhalten Vorhut.

Verfluchtes Medallion

max 1 per Army

Bestimme unmittelbar vor der Schlacht (während Schritt 7 des Ablaufs der Aufstellungsphase), ein Charaktermodell, einen Champion oder ein Einzelmodell in der gegnerischen Armeeliste. Der Träger muss misslungende Treffer- und Verwündungswürfe gegen das gewählte Modell wiederholen.

Constraints (2)
Max Cursed Medallion by Parent Max 1 selections per parent
Max Cursed Medallion by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Cursed Medallion by Roster to 2 selections
When points ≤ 3000
Set Max Cursed Medallion by Roster to 1 selections

Krone der Pharaonen

max 1 per Army

Nur Pharaonen und NomarchenDer Träger erhöht die Reichweite seiner Befehlsgewalt um 6". Zu Beginn jedes eigenen Spielerzugs darf der Träger Unsterblicher Wille verlieren und eine Einheit innerhalb von 12" auswählen. Diese Einheit profitiert von Unsterblicher Wille bis zum Beginn des nächsten eigenen Spielerzugs.

Constraints (2)
Max Crown of the Pharaohs by Parent Max 1 selections per parent
Max Crown of the Pharaohs by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Crown of the Pharaohs by Roster to 2 selections
When points ≤ 3000
Set Max Crown of the Pharaohs by Roster to 1 selections

Skull Fetish

max 1 per Army (Wizard only )

During the Siphon the Veil step of your Magic Phase, the wearer may gain Channel (D3) with Duration: all units within 6″ of the wearer, suffers the Witchfire Miscast effect, where X is equal to 5.

Sacred Chalice

max 1 per Army

The bearer gains Magic Resistance (1). When the bearer’s unit is the target of an enemy Spell the bearer gains Channel (1) until the end of following Magic Phase.

Unsterbliche Handschuhe

max 1 per Army

Zu Beginn einer jeden Nahkampfphase darfst du eine Schleiermarke aus deinem Vorrat ablegen. Falls du dies tust, wähle entweder Flammenattacken, Heilige Attacken oder Magische Attacken. Die Nahkampfwaffenattacken des Trägers erhalten das gewählte Angriffsattribut. Der Effekt dauert bis zum Ende der Phase.

Constraints (2)
Max Immortal Gauntlets by Parent Max 1 selections per parent
Max Immortal Gauntlets by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Immortal Gauntlets by Roster to 2 selections
When points ≤ 3000
Set Max Immortal Gauntlets by Roster to 1 selections

Troll Hide

max 1 per Army (Foot only.)

Mob is set to 6″. The model’s base is changed to 40×40 mm and its Height is set to 3.
The model’s base change cannot be ignored.

Constraints (2)
Max Troll Hide by Parent Max 1 selections per parent
Max Troll Hide by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Troll Hide by Roster to 2 selections
When points ≤ 3000
Set Max Troll Hide by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Diadem des Schutzes

max 1 per Army

Cannot be taken by models with Height 5.Der Träger erhält Aegis (+2, max 4+).

Modifiers (4)
When points ≥ 8000
Set Max Diadem of Protection by Roster to 2 selections
When points ≤ 3000
Set Max Diadem of Protection by Roster to 1 selections
When points ≥ 8000
Set Max Diadem of Protection by Roster to 2 selections
When points ≤ 3000
Set Max Diadem of Protection by Roster to 1 selections

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Seelenregister

max 1 per Army

Jedes Mal, wenn ein befreundetes Modell ohne Entbehrlich in einer Einheit in 9" um das Modell des Trägers seinen letzten Lebenspunkt aufgrund einer gegnerischen Attacke verliert, erhältst du sofort, bevor du das Modell als Verlust entfernst, eine Schleiermarke für jeden Lebenspunkt, den das Modell zu Beginn des Spiels hatte.

Hybriskrone

max 1 per Army

Einmal pro freundlicher Magiephase, direkt vor einem Zauberversuch, kann der Träger oder ein anderer Zauberer in der Einheit des Trägers einen +2 Zaubermodifikator auf einen einzelnen Zauberversuch bekommen. Wenn der Zauberversuch fehlschlägt, erleidet jeder Zauberer in der Einheit des Trägers 1 Treffer mit Blitzattacke und die Hybriskrone kann im folgenden Spielzug nicht verwendet werden.

Cowl of the Apostate

max 1 per Army (Wizard only )

If there are two other models with Holy Triumvirate on the army the list, its Path access is replaced with Occultism, Thaumaturgy, and Witchcraft.

Meister der Verdammten

max 1 per Army

Nur Hexer, Herrscher des Verderbens und SchreinpriesterEinheiten mit Hoffnungslos innerhalb von 18" um den Träger dürfen den Wurf wiederholen, mit dem die Distanz einer zufälligen Bewegung in der Bewegungsphase ermittelt wird.

Schleiertor-Kugel

max 1 per Army

During Pre-game Selection: Mark a point on the Battlefield within 24 ″ of your Deployment Zone, and outside the opponent’s Deployment Zone, with a Gateway Marker. Once per game, at the start of a friendly Magic Phase (before drawing a Flux Card), if the bearer’s unit was allowed to move in the prior Movement Phase (is not Shaken, did not Ambush, Failed Charge, Unengaged etc.), remove the unit from the Battlefield and immediately place it back on the Battlefield with Ambush (friendly Gateway Marker, that was not placed during this Player Turn).

Constraints (2)
Max Veilgate Orb by Parent Max 1 selections per parent
Max Veilgate Orb by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Veilgate Orb by Roster to 2 selections
When points ≤ 3000
Set Max Veilgate Orb by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Rod of Battle by Roster to 2 selections
When points ≤ 3000
Set Max Rod of Battle by Roster to 1 selections

Totenmaske von Teput

max 1 per Army

Cannot be taken by models with Height 5.Modelle in gegnerischen Einheiten in Basekontakt mit dem Träger erleiden -2 Offensivfertigkeit.

Constraints (2)
Max Death Mask of Teput by Parent Max 1 selections per parent
Max Death Mask of Teput by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Death Mask of Teput by Roster to 2 selections
When points ≤ 3000
Set Max Death Mask of Teput by Roster to 1 selections

Kherp Sceptre

max 1 per Army

The wielder gains Hierophant.
In addition, the wielder can cast Danse Macabre (Evocation) as a Bound Spell (5+).

Constraints (2)
Max Kherp Sceptre by Parent Max 1 selections per parent
Max Kherp Sceptre by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Kherp Sceptre by Roster to 2 selections
When points ≤ 3000
Set Max Kherp Sceptre by Roster to 1 selections

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Constraints (2)
Max Essence of a Free Mind by Parent Max 1 selections per parent
Max Essence of a Free Mind by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Magical Heirloom

max 1 per Army (Wizard only )

Wizard onlyThe bearer knows the Hereditary Spell of its Army Book in addition to its other spells, cannot select it during Spell Selection, and cannot replace or otherwise lose it.

Constraints (2)
Max Magical Heirloom by Parent Max 1 selections per parent
Max Magical Heirloom by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Magical Heirloom by Roster to 2 selections
When points ≤ 3000
Set Max Magical Heirloom by Roster to 1 selections

Sandsturmmantel

max 1 per Army

Der Träger erhält Fly (5", 15"), Light Troops, und Swiftstride, und kann eine Sweeping Attack durchführen, die 2W6 Treffer mit Stärke 2 und Rüstungsdurchschlag 1 verursacht.

Constraints (2)
Max Sandstorm Cloak by Parent Max 1 selections per parent
Max Sandstorm Cloak by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Sandstorm Cloak by Roster to 2 selections
When points ≤ 3000
Set Max Sandstorm Cloak by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Mantel des Ullor

max 1 per Army

Gegnerische Einheiten innerhalb von 6" um den Träger erhalten nicht +1 Agilität für Angriffsschwung.

Constraints (2)
Max Ullor’s Horn by Parent Max 1 selections per parent
Max Ullor’s Horn by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Ullor’s Horn by Roster to 2 selections
When points ≤ 3000
Set Max Ullor’s Horn by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Lygurs Zunge

max 1 per Army

Gegnerische Einheiten in Basekontakt mit dem Träger erleiden -1 Attackewert.

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Constraints (2)
Max Essence of a Free Mind by Parent Max 1 selections per parent
Max Essence of a Free Mind by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Rod of Battle by Roster to 1 selections

Carved Tablet

max 1 per Army

Carved Wisdom (see Howdah Devices)

Constraints (2)
Max Carved Tablet by Parent Max 1 selections per parent
Max Carved Tablet by Roster Max 1 selections
Modifiers (4)
When points ≥ 8000
Set Max Carved Tablet by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Carved Tablet by Roster to 1 selections
When points ≥ 8000
Set Max Carved Tablet by Roster to 2 selections
When points ≤ 3000
Set Max Carved Tablet by Roster to 1 selections

Diadem des Schutzes

max 1 per Army

Cannot be taken by models with Height 5.Der Träger erhält Aegis (+2, max 4+).

Modifiers (4)
When points ≥ 8000
Set Max Diadem of Protection by Roster to 2 selections
When points ≤ 3000
Set Max Diadem of Protection by Roster to 1 selections
When points ≥ 8000
Set Max Diadem of Protection by Roster to 2 selections
When points ≤ 3000
Set Max Diadem of Protection by Roster to 1 selections

Nekromantischer Stab

max 1 per Army (Wizard only )

Der Träger erhält Channel (1) und kann die erste verstärkte Version (6" Aura) von Erhebt euch! (Hereditary Spell) als gebundenen Zauber mit Energiestufe (4/8) wirken.

Shamuts goldener Götze

max 1 per Army

Wenn das Modell des Trägers Infanterie ist, wird seine Bewegungsrate auf 4" und seine Marschrate auf 12" gesetzt. Zusätzlich kann der Träger Glory of Gold (Alchemy) als gebundenen Zauber mit Energiestufe (4/8) wirken.

Cowl of the Apostate

max 1 per Army (Wizard only )

If there are two other models with Holy Triumvirate on the army the list, its Path access is replaced with Occultism, Thaumaturgy, and Witchcraft.

Scepter of the Usurper

max 1 per Army

Cannot be taken by a Battle Standard Bearer.
The bearer’s unit gains Fearless. If the General is removed as a casualty, the bearer becomes the General.

Constraints (2)
Max Scepter of the Usurper by Parent Max 1 selections per parent
Max Scepter of the Usurper by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scepter of the Usurper by Roster to 2 selections
When points ≤ 3000
Set Max Scepter of the Usurper by Roster to 1 selections

Rampager’s Chain

max 1 per Army

The bearer gains Stomp Attack (D3+1 hits), and all models in the bearer’s unit must reroll failed to-wound rolls with Stomp Attack.

Krone der Pharaonen

max 1 per Army

Nur Pharaonen und NomarchenDer Träger erhöht die Reichweite seiner Befehlsgewalt um 6". Zu Beginn jedes eigenen Spielerzugs darf der Träger Unsterblicher Wille verlieren und eine Einheit innerhalb von 12" auswählen. Diese Einheit profitiert von Unsterblicher Wille bis zum Beginn des nächsten eigenen Spielerzugs.

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Tarina’s Lyre

max 1 per Army

Any Stomp Attack made by enemy units within 8″ of the bearer suffers a −2 to-wound modifier.

Constraints (2)
Max Tarina’s Lyre by Parent Max 1 selections per parent
Max Tarina’s Lyre by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Tarina’s Lyre by Roster to 2 selections
When points ≤ 3000
Set Max Tarina’s Lyre by Roster to 1 selections

Lygurs Zunge

max 1 per Army

Gegnerische Einheiten in Basekontakt mit dem Träger erleiden -1 Attackewert.

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Constraints (2)
Max Essence of a Free Mind by Parent Max 1 selections per parent
Max Essence of a Free Mind by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Sunnas Medaillon

max 1 per Army

Wenn der Träger in einem Duell kämpft, wähle einen einzelnen Modellteil, mit dem der Träger kämpft. Dies kann kein Modellteil mit Angeschirrt oder Unbelebt sein. Der Träger und der ausgewählte Modellteil müssen ihre korrespondierenden unmodifizierten Eigenschaftswerte für Attackewert, Stärke, Rüstungsdurchschlag, Agilität und Widerstandsfähigkeit tauschen. Dies wird durchgeführt, bevor weitere Modifikatoren angewendet werden. Nutze wenn der gewählte Modellteil Teil eines Mehrteiligen Modells ist, stattdessen die Widerstandsfähigkeit des kombinierten Models.

Constraints (2)
Max Locket of Sunna by Parent Max 1 selections per parent
Max Locket of Sunna by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Locket of Sunna by Roster to 2 selections
When points ≤ 3000
Set Max Locket of Sunna by Roster to 1 selections

Graviermeißel

max 1 per Army

Während sich der Träger mit dem Mittelpunkt seines Bases innerhalb eines Waldes befindet, erhalten alle befreundeten Einheiten, bei denen sich mehr als die Hälfte der Modelle mit dem Mittelpunkt ihrer Bases innerhalb eines beliebigen Wald-Geländestücks auf dem Spielfeld befinden, Magic Resistance (2).

Geweihte Sanduhr

max 1 per Army

Der Träger darf misslungene Zauberversuche wiederholen, die mit 2 Magiewürfeln unternommen wurden (wobei beide Magiewürfel wiederholt werden müssen).

Ancient Plaque

max 1 per Army

The first time each Magic Phase that the bearer fails a Casting Roll for a Learned Spell, if no other friendly Wizard has made a Casting Roll this Phase, the bearer may reroll all Magic Dice for this Casting Roll.

Modifiers (2)
When points ≤ 3000
Set Max Ancient Plaque by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ancient Plaque by Roster to 1 selections

Maske der Äonen

max 1 per Army

Infantry models onlyDer Träger erhält Fear, Rettungswurf (+1, gegen Nahkampfattacken) und Battle Focus. Wenn das Modell des Trägers Infanterie ist, erhält es außerdem +1 Rüstung.

Vezodinezhs Tafel

max 1 per Army (Wizard only )

Wenn der Träger versucht einen nichtgebundenen Zauber mit drei oder mehr Magiewürfeln zu wirken, behandele eine einzige gewürfelte '1' als eine natürliche '3'. Wenn der Träger einen Hexenfeuer Kontrollverlust erleiden würde, erleidet er stattdessen Magisches Inferno.

Diadem des Schutzes

max 1 per Army

Cannot be taken by models with Height 5.Der Träger erhält Aegis (+2, max 4+).

Modifiers (4)
When points ≤ 3000
Set Max Diadem of Protection by Roster to 1 selections
When points ≥ 8000
Set Max Diadem of Protection by Roster to 2 selections
When points ≥ 8000
Set Max Diadem of Protection by Roster to 2 selections
When points ≤ 3000
Set Max Diadem of Protection by Roster to 1 selections

Rod of Battle

max 1 per Army

Gesegnete Binden

max 1 per Army

Cannot be taken by models with Height 5.Der Träger erhält +1 Lebenspunkt und verliert Brennbar, sofern er es hatte (beachte, dass dies nicht verhindert, dass das Modell aus einer anderen Quelle Brennbar erhält).

Vezodinezhs Tafel

max 1 per Army (Wizard only )

Wenn der Träger versucht einen nichtgebundenen Zauber mit drei oder mehr Magiewürfeln zu wirken, behandele eine einzige gewürfelte '1' als eine natürliche '3'. Wenn der Träger einen Hexenfeuer Kontrollverlust erleiden würde, erleidet er stattdessen Magisches Inferno.

Dark Familiar

max 1 per Army

Learned Spells cast by the model part gain +6 ″ Range.
Aura Spells gain +3″ Range instead.

Constraints (2)
Max Dark Familiar by Parent Max 1 selections per parent
Max Dark Familiar by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Dark Familiar by Roster to 2 selections
When points ≤ 3000
Set Max Dark Familiar by Roster to 1 selections

Graviermeißel

max 1 per Army

Während sich der Träger mit dem Mittelpunkt seines Bases innerhalb eines Waldes befindet, erhalten alle befreundeten Einheiten, bei denen sich mehr als die Hälfte der Modelle mit dem Mittelpunkt ihrer Bases innerhalb eines beliebigen Wald-Geländestücks auf dem Spielfeld befinden, Magic Resistance (2).

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Sandsturmmantel

max 1 per Army

Der Träger erhält Fly (5", 15"), Light Troops, und Swiftstride, und kann eine Sweeping Attack durchführen, die 2W6 Treffer mit Stärke 2 und Rüstungsdurchschlag 1 verursacht.

Constraints (2)
Max Sandstorm Cloak by Parent Max 1 selections per parent
Max Sandstorm Cloak by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Sandstorm Cloak by Roster to 2 selections
When points ≤ 3000
Set Max Sandstorm Cloak by Roster to 1 selections

Ring der Obsidianthrone

max 1 per Army

Cannot be taken by Warlock OutcastsDer Träger erhält Wille des Senats (siehe Obsidianwache Einheit).

Constraints (2)
Max Ring of the Obsidian Thrones by Parent Max 1 selections per parent
Max Ring of the Obsidian Thrones by Roster Max 1 selections
Modifiers (1)
When points ≥ 8000
Set Max Ring of the Obsidian Thrones by Roster to 2 selections

Totenmaske von Teput

max 1 per Army

Modelle in gegnerischen Einheiten in Basekontakt mit dem Träger erleiden -2 Offensivfertigkeit.

Nekromantischer Stab

max 1 per Army (Wizard only )

Der Träger erhält Channel (1) und kann die erste verstärkte Version (6" Aura) von Erhebt euch! (Hereditary Spell) als gebundenen Zauber mit Energiestufe (4/8) wirken.

Amethystkristall

max 1 per Army (Wizard only )

Wizard only.Bannwürfe der Armee des Trägers erhalten einen +1 Modifikator.

Constraints (2)
Max Amethyst Crystal by Parent Max 1 selections per parent
Max Amethyst Crystal by Roster Max 1 selections
Modifiers (4)
When points ≤ 3000
Set Max Amethyst Crystal by Roster to 1 selections
When points ≥ 8000
Set Max Amethyst Crystal by Roster to 2 selections
When points ≥ 8000
Set Max Amethyst Crystal by Roster to 2 selections
When points ≤ 3000
Set Max Amethyst Crystal by Roster to 1 selections

Sacred Chalice

max 1 per Army

The bearer gains Magic Resistance (1). When the bearer’s unit is the target of an enemy Spell the bearer gains Channel (1) until the end of following Magic Phase.

Hybriskrone

max 1 per Army

Einmal pro freundlicher Magiephase, direkt vor einem Zauberversuch, kann der Träger oder ein anderer Zauberer in der Einheit des Trägers einen +2 Zaubermodifikator auf einen einzelnen Zauberversuch bekommen. Wenn der Zauberversuch fehlschlägt, erleidet jeder Zauberer in der Einheit des Trägers 1 Treffer mit Blitzattacke und die Hybriskrone kann im folgenden Spielzug nicht verwendet werden.

Schleiertor-Kugel

max 1 per Army

Am Ende von Abschöpfen des Schleiers darf die Armee bis zu 6 Schleiermarken anstelle der üblichen 3 behalten.

Schleiertor-Kugel

max 1 per Army

During Pre-game Selection: Mark a point on the Battlefield within 24 ″ of your Deployment Zone, and outside the opponent’s Deployment Zone, with a Gateway Marker. Once per game, at the start of a friendly Magic Phase (before drawing a Flux Card), if the bearer’s unit was allowed to move in the prior Movement Phase (is not Shaken, did not Ambush, Failed Charge, Unengaged etc.), remove the unit from the Battlefield and immediately place it back on the Battlefield with Ambush (friendly Gateway Marker, that was not placed during this Player Turn).

Constraints (2)
Max Veilgate Orb by Parent Max 1 selections per parent
Max Veilgate Orb by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Veilgate Orb by Roster to 2 selections
When points ≤ 3000
Set Max Veilgate Orb by Roster to 1 selections

Tome of the Ratking

max 1 per Army

The bearer’s unit gains Unstable.

Gesegnete Binden

max 1 per Army

Cannot be taken by models with Height 5.Der Träger erhält +1 Lebenspunkt und verliert Brennbar, sofern er es hatte (beachte, dass dies nicht verhindert, dass das Modell aus einer anderen Quelle Brennbar erhält).

Tome of the Ratking

max 1 per Army

The bearer’s unit gains Unstable.

Pan of Protection Pinchin'

max 1 per Army

Cannot be taken by models with Height 5.When successfully wounded, the bearer may choose to use the attacker’s Arm and/or its Special Save:
• Use the Arm that the attacking model would have against the attack that inflicted the wound (including Conditional Application, modifiers, etc.). If so, the bearer cannot use its own Arm (including any modifiers), if available.
• Use the Special Save that the attacking model would have against the attack that inflicted the wound (including Conditional Application, modifiers, etc.). If so, the bearer cannot use its own Special Save (including any modifiers), if available.

Darkstone Detonator

max 1 per Army

At the end of any friendly Movement Phase after the first, the bearer may remove all friendly Tunnel Markers placed on a single Terrain Feature within 24″ of the bearer. If so, one unengaged unit in contact with that Terrain Feature suffers 2D6 hits with Str 4 and AP 1.

Dark Familiar

max 1 per Army

Learned Spells cast by the model part gain +6 ″ Range.
Aura Spells gain +3″ Range instead.

Constraints (2)
Max Dark Familiar by Parent Max 1 selections per parent
Max Dark Familiar by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Dark Familiar by Roster to 2 selections
When points ≤ 3000
Set Max Dark Familiar by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Meister der Verdammten

max 1 per Army

Nur Hexer, Herrscher des Verderbens und SchreinpriesterEinheiten mit Hoffnungslos innerhalb von 18" um den Träger dürfen den Wurf wiederholen, mit dem die Distanz einer zufälligen Bewegung in der Bewegungsphase ermittelt wird.

Horn Of Bragh

max 1 per Army (Foot only.)

Fury and Dying Blow

Yeti Furs

max 1 per Army

Strider and Touch of Frost.

Mantel des Ullor

max 1 per Army

Gegnerische Einheiten innerhalb von 6" um den Träger erhalten nicht +1 Agilität für Angriffsschwung.

Constraints (2)
Max Ullor’s Horn by Parent Max 1 selections per parent
Max Ullor’s Horn by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Ullor’s Horn by Roster to 2 selections
When points ≤ 3000
Set Max Ullor’s Horn by Roster to 1 selections

Sekhem-Szepter

max 1 per Army

Der Träger erhält Autonom und Stubborn.

Buch von Meladys

max 1 per Army

Cannot be taken by models with Asfad Scholar.Einmal pro Magiephase darf der Träger einen einzelnen Magiewürfel nach einem Zauberversuch neu würfeln, außer bei einem Kontrollverlust. Wird eine natürliche '1' wiederholt, unterliegt der wiederholte Magiewürfel unabhängig des gewürfelten Werts des Wiederholungswurfes Verpuffung (sollte der Zauberversuch misslingen).

Modifiers (4)
When points ≥ 8000
Set Max Book of Meladys by Roster to 2 selections
When points ≤ 3000
Set Max Book of Meladys by Roster to 1 selections
When points ≥ 8000
Set Max Book of Meladys by Roster to 2 selections
When points ≤ 3000
Set Max Book of Meladys by Roster to 1 selections

Carved Tablet

max 1 per Army

Carved Wisdom (see Howdah Devices)

Constraints (2)
Max Carved Tablet by Parent Max 1 selections per parent
Max Carved Tablet by Roster Max 1 selections
Modifiers (4)
When points ≥ 8000
Set Max Carved Tablet by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Carved Tablet by Roster to 1 selections
When points ≥ 8000
Set Max Carved Tablet by Roster to 2 selections
When points ≤ 3000
Set Max Carved Tablet by Roster to 1 selections

Horn der Wilden Jagd

max 1 per Army

Nur eine Anwendung. Darf aktiviert werden, wenn eine befreundete Einheit innerhalb von 8" einen Wurf für ihre Angriffsreichweite verpatzt. Dieser Wurf darf wiederholt werden.

Modifiers (3)
When points ≤ 3000
Set Max Horn of the Wild Hunt by Roster to 1 selections
When points ≥ 8000
Set Max Horn of the Wild Hunt by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Horn of the Wild Hunt by Roster to 1 selections

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Lugars Würfel

max 1 per Army

Ein einzelner Modellteil des Trägers kann einen einzelnen misslungenen Trefferwurf, Verwundungswurf oder Rüstungswurf pro Spielerzug wiederholen. Zerschmettern Attacken sind davon nicht betroffen.

Cowl of the Apostate

max 1 per Army (Wizard only )

If there are two other models with Holy Triumvirate on the army the list, its Path access is replaced with Occultism, Thaumaturgy, and Witchcraft.

Yeti Furs

max 1 per Army

Strider and Touch of Frost.

Shamuts goldener Götze

max 1 per Army

Wenn das Modell des Trägers Infanterie ist, wird seine Bewegungsrate auf 4" und seine Marschrate auf 12" gesetzt. Zusätzlich kann der Träger Glory of Gold (Alchemy) als gebundenen Zauber mit Energiestufe (4/8) wirken.

Monster Munch

max 1 per Army

The bearer can cast Totemic Summon (Shamanism) as a Bound Spell (6+).

Constraints (2)
Max Monster Munch by Parent Max 1 selections per parent
Max Monster Munch by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Monster Munch by Roster to 2 selections
When points ≤ 3000
Set Max Monster Munch by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Modifiers (2)
When points ≥ 8000
Set Max Obsidian Rock by Roster to 2 selections
When points ≤ 3000
Set Max Obsidian Rock by Roster to 1 selections

Rod of Battle

max 1 per Army

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Constraints (2)
Max Mask of Mindless Violence by Parent Max 1 selections per parent
Max Mask of Mindless Violence by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Mask of Mindless Violence by Roster to 2 selections
When points ≤ 3000
Set Max Mask of Mindless Violence by Roster to 1 selections

Crown of the Usurper

max 1 per Army

Cannot be taken by a Battle Standard Bearer.
The bearer’s unit gains Fearless. If the General is removed as a casualty, the bearer becomes the General.

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Hypnotischer Anhänger

max 1 per Army

Cannot be taken by models with Height 5.Der Träger erhält Distracting. Alle R&F-Modelle mit Höhe Standard in der Einheit des Trägers erhalten Parry.

Troll Hide

max 1 per Army (Foot only.)

Mob is set to 6″. The model’s base is changed to 40×40 mm and its Height is set to 3.
The model’s base change cannot be ignored.

Constraints (2)
Max Troll Hide by Parent Max 1 selections per parent
Max Troll Hide by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Troll Hide by Roster to 2 selections
When points ≤ 3000
Set Max Troll Hide by Roster to 1 selections

Flamme des Vorbilds

max 1 per Army

Wähle nach der Zauberauswahl (während Schritt 8 der Spielvorbereitung) ein einzelnes Hauptregiment. Zu Beginn jeder eigenen Nahkampfphase, falls sich der Träger innerhalb von 18" um die gewählte Einheit befindet, darf der kontrollierende Spieler eine einzelne Schleiermarke aus seinem Schleiermarkenvorrat ablegen, um allen R&F-Modellen in der gewählten Einheit bis zum Ende der Phase Todesstoß und Magische Attacken zu verleihen.

Constraints (2)
Max Exemplar's Flame by Parent Max 1 selections per parent
Max Exemplar's Flame by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Exemplar's Flame by Roster to 2 selections
When points ≤ 3000
Set Max Exemplar's Flame by Roster to 1 selections

Krone der Nacht

max 1 per Army

Nur für Modelle der Höhe StandardNahkampfwaffenattacken, die gegen das Modell desTrägers gerichtet sind, erhalten keine Stärke-Modifikatoren des Typs +X, die durch Nahkampfwaffen verliehen werden. Nahkampfwaffenattacken können den Träger niemals besser als auf 4+ verwunden.

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Rod of Battle by Roster to 2 selections
When points ≤ 3000
Set Max Rod of Battle by Roster to 1 selections

Ceinrans Schuppen

max 1 per Army

Der Träger kann The Wheel Turns (Witchcraft) als gebundenen Zauber mit Energiestufe (4/8) wirken.

Modifiers (3)
When points ≤ 3000
Set Max Ceinran's Scales by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ceinran's Scales by Roster to 1 selections
When points ≥ 8000
Set Max Ceinran's Scales by Roster to 2 selections

Crown of the Usurper

max 1 per Army

Cannot be taken by a Battle Standard Bearer.
The bearer’s unit gains Fearless. If the General is removed as a casualty, the bearer becomes the General.

Trommeln von Cenyrn

max 1 per Army

Nur Modelle zu FußNur eine Anwendung. Darf aktiviert werden, wenn die Einheit des Trägers einen Angriff ansagt. Das Ziel des Angriffs darf als einzige Angriffsreaktion Angriff annehmen wählen, es sei denn, es flieht bereits. Wird die gegnerische Einheit im Anschluss durch andere Einheiten angegriffen, darf sie Angriffsreaktionen wie üblich ansagen.

Modifiers (2)
When points ≤ 3000
Set Max Drums of Cenyrn by Roster to 1 selections
When points ≥ 8000
Set Max Drums of Cenyrn by Roster to 2 selections

Graviermeißel

max 1 per Army

Während sich der Träger mit dem Mittelpunkt seines Bases innerhalb eines Waldes befindet, erhalten alle befreundeten Einheiten, bei denen sich mehr als die Hälfte der Modelle mit dem Mittelpunkt ihrer Bases innerhalb eines beliebigen Wald-Geländestücks auf dem Spielfeld befinden, Magic Resistance (2).

Auge der Dominanz

max 1 per Army

Nahkampfwaffenattacken von Modellen des Typs Bestie, Kavallerie oder Konstrukt treffen den Träger immer nur bei einem Wurf von 6+. Falls es sich bei dem attackierenden Modell um ein mehrteiliges Modell handelt, sind nur die Modellteile mit Harnessed betroffen.

Talisman of Shielding

max 1 per Army

Cannot be taken by models with Height 5.Aegis (5+).

Constraints (2)
Max Talisman of Shielding by Parent Max 1 selections per parent
Max Talisman of Shielding by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Talisman of Shielding by Roster to 2 selections
When points ≤ 3000
Set Max Talisman of Shielding by Roster to 1 selections

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Krone der Nacht

max 1 per Army

Nur für Modelle der Höhe StandardNahkampfwaffenattacken, die gegen das Modell desTrägers gerichtet sind, erhalten keine Stärke-Modifikatoren des Typs +X, die durch Nahkampfwaffen verliehen werden. Nahkampfwaffenattacken können den Träger niemals besser als auf 4+ verwunden.

Ring der Austrocknung

max 1 per Army

Zu Beginn jeder Nahkampfrunde erhält jede gegnerische Einheit in Basekontakt mit dem Modell des Trägers einen Entzündlich Marker.

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Krone der Pharaonen

max 1 per Army

Nur Pharaonen und NomarchenDer Träger erhöht die Reichweite seiner Befehlsgewalt um 6". Zu Beginn jedes eigenen Spielerzugs darf der Träger Unsterblicher Wille verlieren und eine Einheit innerhalb von 12" auswählen. Diese Einheit profitiert von Unsterblicher Wille bis zum Beginn des nächsten eigenen Spielerzugs.

Constraints (2)
Max Crown of the Pharaohs by Parent Max 1 selections per parent
Max Crown of the Pharaohs by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Crown of the Pharaohs by Roster to 2 selections
When points ≤ 3000
Set Max Crown of the Pharaohs by Roster to 1 selections

Carved Tablet

max 1 per Army

Carved Wisdom (see Howdah Devices)

Constraints (2)
Max Carved Tablet by Parent Max 1 selections per parent
Max Carved Tablet by Roster Max 1 selections
Modifiers (4)
When points ≥ 8000
Set Max Carved Tablet by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Carved Tablet by Roster to 1 selections
When points ≥ 8000
Set Max Carved Tablet by Roster to 2 selections
When points ≤ 3000
Set Max Carved Tablet by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Ancient Plaque

max 1 per Army

The first time each Magic Phase that the bearer fails a Casting Roll for a Learned Spell, if no other friendly Wizard has made a Casting Roll this Phase, the bearer may reroll all Magic Dice for this Casting Roll.

Modifiers (2)
When points ≤ 3000
Set Max Ancient Plaque by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ancient Plaque by Roster to 1 selections

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Flamme des Vorbilds

max 1 per Army

Wähle nach der Zauberauswahl (während Schritt 8 der Spielvorbereitung) ein einzelnes Hauptregiment. Zu Beginn jeder eigenen Nahkampfphase, falls sich der Träger innerhalb von 18" um die gewählte Einheit befindet, darf der kontrollierende Spieler eine einzelne Schleiermarke aus seinem Schleiermarkenvorrat ablegen, um allen R&F-Modellen in der gewählten Einheit bis zum Ende der Phase Todesstoß und Magische Attacken zu verleihen.

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mask of Mindless Violence by Roster to 1 selections

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Horn Of Bragh

max 1 per Army (Foot only.)

Fury and Dying Blow

Ring der Austrocknung

max 1 per Army

Zu Beginn jeder Nahkampfrunde erhält jede gegnerische Einheit in Basekontakt mit dem Modell des Trägers einen Entzündlich Marker.

Gesegnete Binden

max 1 per Army

Cannot be taken by models with Height 5.Der Träger erhält +1 Lebenspunkt und verliert Brennbar, sofern er es hatte (beachte, dass dies nicht verhindert, dass das Modell aus einer anderen Quelle Brennbar erhält).

Das Buch der Toten

max 1 per Army

Der Träger kann Der Tod ist nur der Anfang als gebundenen Zauber (4/8) mit folgender Abwandlung wirken: Die Reichweite des Zaubers ändert sich zu 12" Aura.

Constraints (2)
Max Book of the Dead by Parent Max 1 selections per parent
Max Book of the Dead by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Book of the Dead by Roster to 2 selections
When points ≤ 3000
Set Max Book of the Dead by Roster to 1 selections

Sekhem-Szepter

max 1 per Army

Der Träger erhält Autonom und Stubborn.

Sacred Chalice

max 1 per Army

The bearer gains Magic Resistance (1). When the bearer’s unit is the target of an enemy Spell the bearer gains Channel (1) until the end of following Magic Phase.

Brodem des Bronzenen Bullen

max 1 per Army

Kann nicht von Modellen mit Riesige Statur genommen werdenDas Modell des Trägers erhält +1 Lebenspunkt und der Träger erhält Breath Attack (Toxic Attacks).

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mask of Mindless Violence by Roster to 1 selections

Ring der Austrocknung

max 1 per Army

Zu Beginn jeder Nahkampfrunde erhält jede gegnerische Einheit in Basekontakt mit dem Modell des Trägers einen Entzündlich Marker.

Ceinrans Schuppen

max 1 per Army

Der Träger kann The Wheel Turns (Witchcraft) als gebundenen Zauber mit Energiestufe (4/8) wirken.

Modifiers (3)
When points ≥ 8000
Set Max Ceinran's Scales by Roster to 2 selections
When points ≤ 3000
Set Max Ceinran's Scales by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ceinran's Scales by Roster to 1 selections

Tome of the Ratking

max 1 per Army

The bearer’s unit gains Unstable.

Darkstone Detonator

max 1 per Army

At the end of any friendly Movement Phase after the first, the bearer may remove all friendly Tunnel Markers placed on a single Terrain Feature within 24″ of the bearer. If so, one unengaged unit in contact with that Terrain Feature suffers 2D6 hits with Str 4 and AP 1.

Troll Hide

max 1 per Army (Foot only.)

Models without Mount only.Mob is set to 6″. The model’s base is changed to 40×40 mm and its Height is set to 3.
The model’s base change cannot be ignored.

Constraints (2)
Max Troll Hide by Parent Max 1 selections per parent
Max Troll Hide by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Troll Hide by Roster to 2 selections
When points ≤ 3000
Set Max Troll Hide by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Trommeln von Cenyrn

max 1 per Army

Nur Modelle zu FußNur eine Anwendung. Darf aktiviert werden, wenn die Einheit des Trägers einen Angriff ansagt. Das Ziel des Angriffs darf als einzige Angriffsreaktion Angriff annehmen wählen, es sei denn, es flieht bereits. Wird die gegnerische Einheit im Anschluss durch andere Einheiten angegriffen, darf sie Angriffsreaktionen wie üblich ansagen.

Modifiers (2)
When points ≤ 3000
Set Max Drums of Cenyrn by Roster to 1 selections
When points ≥ 8000
Set Max Drums of Cenyrn by Roster to 2 selections

Brodem des Bronzenen Bullen

max 1 per Army

Kann nicht von Modellen mit Riesige Statur genommen werdenDas Modell des Trägers erhält +1 Lebenspunkt und der Träger erhält Breath Attack (Toxic Attacks).

Ancient Plaque

max 1 per Army

The first time each Magic Phase that the bearer fails a Casting Roll for a Learned Spell, if no other friendly Wizard has made a Casting Roll this Phase, the bearer may reroll all Magic Dice for this Casting Roll.

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ancient Plaque by Roster to 1 selections
When points ≤ 3000
Set Max Ancient Plaque by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Unsterbliche Handschuhe

max 1 per Army

Zu Beginn einer jeden Nahkampfphase darfst du eine Schleiermarke aus deinem Vorrat ablegen. Falls du dies tust, wähle entweder Flammenattacken, Heilige Attacken oder Magische Attacken. Die Nahkampfwaffenattacken des Trägers erhalten das gewählte Angriffsattribut. Der Effekt dauert bis zum Ende der Phase.

Tarinas Lyra

max 1 per Army

Nur Schwarmsenatoren und Fetthis- ZuchtmeisterNiedertrampeln-Attacken die von gegnerischen Einheiten innnerhalb von 6" ausgeführt werden haben -2 Verwundungsmodifikator.

Ring der Austrocknung

max 1 per Army

Zu Beginn jeder Nahkampfrunde erhält jede gegnerische Einheit in Basekontakt mit dem Modell des Trägers einen Entzündlich Marker.

Shamuts goldener Götze

max 1 per Army

Wenn das Modell des Trägers Infanterie ist, wird seine Bewegungsrate auf 4" und seine Marschrate auf 12" gesetzt. Zusätzlich kann der Träger Glory of Gold (Alchemy) als gebundenen Zauber mit Energiestufe (4/8) wirken.

Amryls Glyphe

max 1 per Army

Nicht für Modelle mit sylvanspiritDer Träger erhält Cannot be Stomped. Wenn er in einem Duell kämpft, erhält der Träger +3 Defensivfertigkeit.

Constraints (2)
Max Glyph of Amryl by Parent Max 1 selections per parent
Max Glyph of Amryl by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Glyph of Amryl by Roster to 2 selections
When points ≤ 3000
Set Max Glyph of Amryl by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Glyph of Amryl by Roster to 1 selections
When points ≥ 8000
Set Max Glyph of Amryl by Roster to 2 selections
When points ≤ 3000
Set Max Glyph of Amryl by Roster to 1 selections

Pfeilregen

max 1 per Army

nur Prinz des Waldes und Fürst des WaldesNur eine Anwendung. Dieses Artefakt wird als Schusswaffe mit folgendem Profil benutzt: Range 30", Shots 3D6, Str 4, AP 1, Magical Attacks. Die Zielgenauigkeit wird auf 2+ gesetzt. Beim Schießen aus kurzer Entfernung erhält sie +1 Rüstungsdurchschlag. Meisterschütze kann nicht zusammen mit Pfeilregen benutzt werden.

Constraints (2)
Max Hail Shot by Parent Max 1 selections per parent
Max Hail Shot by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Hail Shot by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hail Shot by Roster to 1 selections
When points ≤ 3000
Set Max Hail Shot by Roster to 1 selections
When points ≥ 8000
Set Max Hail Shot by Roster to 2 selections
When points ≤ 3000
Set Max Hail Shot by Roster to 1 selections

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Wintermantel

max 1 per Army

Cannot be taken by models with Height 5.Der Träger erhält Ablenkend, Rettungswurf (5+) und Rettungswurf (2+, gegen Flammenattacken). Dem Träger misslingen automatisch alle Zähigkeitswürfe.

Pan of Protection Pinchin'

max 1 per Army

Cannot be taken by models with Height 5.When successfully wounded, the bearer may choose to use the attacker’s Arm and/or its Special Save:
• Use the Arm that the attacking model would have against the attack that inflicted the wound (including Conditional Application, modifiers, etc.). If so, the bearer cannot use its own Arm (including any modifiers), if available.
• Use the Special Save that the attacking model would have against the attack that inflicted the wound (including Conditional Application, modifiers, etc.). If so, the bearer cannot use its own Special Save (including any modifiers), if available.

Starfall Lodestone

max 1 per Army

The bearer’s model gains Hard Target (1) and Immune (Flaming Attacks).

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Starfall Lodestone by Roster to 1 selections
When points ≥ 8000
Set Max Starfall Lodestone by Roster to 2 selections

Brodem des Bronzenen Bullen

max 1 per Army

Kann nicht von Modellen mit Riesige Statur genommen werdenDas Modell des Trägers erhält +1 Lebenspunkt und der Träger erhält Breath Attack (Toxic Attacks).

Kherp Sceptre

max 1 per Army

The wielder gains Hierophant.
In addition, the wielder can cast Danse Macabre (Evocation) as a Bound Spell (5+).

Constraints (2)
Max Kherp Sceptre by Parent Max 1 selections per parent
Max Kherp Sceptre by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Kherp Sceptre by Roster to 2 selections
When points ≤ 3000
Set Max Kherp Sceptre by Roster to 1 selections

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Constraints (2)
Max Essence of a Free Mind by Parent Max 1 selections per parent
Max Essence of a Free Mind by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Maske der Äonen

max 1 per Army

Infantry models onlyDer Träger erhält Fear, Rettungswurf (+1, gegen Nahkampfattacken) und Battle Focus. Wenn das Modell des Trägers Infanterie ist, erhält es außerdem +1 Rüstung.

Horn der Wilden Jagd

max 1 per Army

Nur eine Anwendung. Darf aktiviert werden, wenn eine befreundete Einheit innerhalb von 8" einen Wurf für ihre Angriffsreichweite verpatzt. Dieser Wurf darf wiederholt werden.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Horn of the Wild Hunt by Roster to 1 selections
When points ≤ 3000
Set Max Horn of the Wild Hunt by Roster to 1 selections
When points ≥ 8000
Set Max Horn of the Wild Hunt by Roster to 2 selections

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Obsidian Rock by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Obsidian Rock by Roster to 1 selections

Maske der Äonen

max 1 per Army

Infantry models onlyDer Träger erhält Fear, Rettungswurf (+1, gegen Nahkampfattacken) und Battle Focus. Wenn das Modell des Trägers Infanterie ist, erhält es außerdem +1 Rüstung.

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Totenmaske von Teput

max 1 per Army

Cannot be taken by models with Height 5.Modelle in gegnerischen Einheiten in Basekontakt mit dem Träger erleiden -2 Offensivfertigkeit.

Constraints (2)
Max Death Mask of Teput by Parent Max 1 selections per parent
Max Death Mask of Teput by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Death Mask of Teput by Roster to 2 selections
When points ≤ 3000
Set Max Death Mask of Teput by Roster to 1 selections

Das Buch der Toten

max 1 per Army

Der Träger kann Der Tod ist nur der Anfang als gebundenen Zauber (4/8) mit folgender Abwandlung wirken: Die Reichweite des Zaubers ändert sich zu 12" Aura.

Constraints (2)
Max Book of the Dead by Parent Max 1 selections per parent
Max Book of the Dead by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Book of the Dead by Roster to 2 selections
When points ≤ 3000
Set Max Book of the Dead by Roster to 1 selections

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Constraints (2)
Max Essence of a Free Mind by Parent Max 1 selections per parent
Max Essence of a Free Mind by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Horn der Wilden Jagd

max 1 per Army

Nur eine Anwendung. Darf aktiviert werden, wenn eine befreundete Einheit innerhalb von 8" einen Wurf für ihre Angriffsreichweite verpatzt. Dieser Wurf darf wiederholt werden.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Horn of the Wild Hunt by Roster to 1 selections
When points ≥ 8000
Set Max Horn of the Wild Hunt by Roster to 2 selections
When points ≤ 3000
Set Max Horn of the Wild Hunt by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Talisman of the Void

max 1 per Army

Channel (1). This item can only be used if the model’s army total combined Channel is 3 or less (excluding Channel from this Magic Item).

Constraints (2)
Max Talisman of the Void by Parent Max 1 selections per parent
Max Talisman of the Void by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Talisman of the Void by Roster to 2 selections
When points ≤ 3000
Set Max Talisman of the Void by Roster to 1 selections

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Diadem des Schutzes

max 1 per Army

Cannot be taken by models with Height 5.Der Träger erhält Aegis (+2, max 4+).

Modifiers (4)
When points ≤ 3000
Set Max Diadem of Protection by Roster to 1 selections
When points ≥ 8000
Set Max Diadem of Protection by Roster to 2 selections
When points ≥ 8000
Set Max Diadem of Protection by Roster to 2 selections
When points ≤ 3000
Set Max Diadem of Protection by Roster to 1 selections

Yeti Furs

max 1 per Army

Strider and Touch of Frost.

Monster Munch

max 1 per Army (Dominant) (Wizard master only )

The bearer can cast Totemic Summon (Shamanism) as a Bound Spell (6+).

Tarinas Lyra

max 1 per Army

Nur Schwarmsenatoren und Fetthis- ZuchtmeisterNiedertrampeln-Attacken die von gegnerischen Einheiten innnerhalb von 6" ausgeführt werden haben -2 Verwundungsmodifikator.

Schleiertor-Kugel

max 1 per Army

During Pre-game Selection: Mark a point on the Battlefield within 24 ″ of your Deployment Zone, and outside the opponent’s Deployment Zone, with a Gateway Marker. Once per game, at the start of a friendly Magic Phase (before drawing a Flux Card), if the bearer’s unit was allowed to move in the prior Movement Phase (is not Shaken, did not Ambush, Failed Charge, Unengaged etc.), remove the unit from the Battlefield and immediately place it back on the Battlefield with Ambush (friendly Gateway Marker, that was not placed during this Player Turn).

Constraints (2)
Max Veilgate Orb by Parent Max 1 selections per parent
Max Veilgate Orb by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Veilgate Orb by Roster to 2 selections
When points ≤ 3000
Set Max Veilgate Orb by Roster to 1 selections

Wintermantel

max 1 per Army

Cannot be taken by models with Height 5.Der Träger erhält Ablenkend, Rettungswurf (5+) und Rettungswurf (2+, gegen Flammenattacken). Dem Träger misslingen automatisch alle Zähigkeitswürfe.

Lygurs Zunge

max 1 per Army

Gegnerische Einheiten in Basekontakt mit dem Träger erleiden -1 Attackewert.

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Constraints (2)
Max Essence of a Free Mind by Parent Max 1 selections per parent
Max Essence of a Free Mind by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Tarinas Lyra

max 1 per Army

Nur Schwarmsenatoren und Fetthis- ZuchtmeisterNiedertrampeln-Attacken die von gegnerischen Einheiten innnerhalb von 6" ausgeführt werden haben -2 Verwundungsmodifikator.

Skull Fetish

max 1 per Army (Wizard only )

During the Siphon the Veil step of your Magic Phase, the wearer may gain Channel (D3) with Duration: all units within 6″ of the wearer, suffers the Witchfire Miscast effect, where X is equal to 5.

Gesegnete Binden

max 1 per Army

Cannot be taken by models with Height 5.Der Träger erhält +1 Lebenspunkt und verliert Brennbar, sofern er es hatte (beachte, dass dies nicht verhindert, dass das Modell aus einer anderen Quelle Brennbar erhält).

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Amethystkristall

max 1 per Army (Wizard only )

Wizard only.Bannwürfe der Armee des Trägers erhalten einen +1 Modifikator.

Constraints (2)
Max Amethyst Crystal by Parent Max 1 selections per parent
Max Amethyst Crystal by Roster Max 1 selections
Modifiers (4)
When points ≤ 3000
Set Max Amethyst Crystal by Roster to 1 selections
When points ≥ 8000
Set Max Amethyst Crystal by Roster to 2 selections
When points ≥ 8000
Set Max Amethyst Crystal by Roster to 2 selections
When points ≤ 3000
Set Max Amethyst Crystal by Roster to 1 selections

Hypnotischer Anhänger

max 1 per Army

Cannot be taken by models with Height 5.Der Träger erhält Distracting. Alle R&F-Modelle mit Höhe Standard in der Einheit des Trägers erhalten Parry.

Constraints (2)
Max Hypnotic Pendant by Parent Max 1 selections per parent
Max Hypnotic Pendant by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Hypnotic Pendant by Roster to 2 selections
When points ≤ 3000
Set Max Hypnotic Pendant by Roster to 1 selections

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Starfall Lodestone

max 1 per Army

The bearer’s model gains Hard Target (1) and Immune (Flaming Attacks).

Modifiers (2)
When points ≥ 8000
Set Max Starfall Lodestone by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Starfall Lodestone by Roster to 1 selections

Lygurs Zunge

max 1 per Army

Gegnerische Einheiten in Basekontakt mit dem Träger erleiden -1 Attackewert.

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Plünderer-Ikone

max 1 per Army

Alle befreundeten Einheiten innerhalb von 12" um den Träger, die vollständig aus Reißkeilern oder Einzelmodell-Streitwagen, ausgenommen Charakter- modellen, bestehen, erhalten Vorhut.

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Constraints (2)
Max Essence of a Free Mind by Parent Max 1 selections per parent
Max Essence of a Free Mind by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Constraints (2)
Max Essence of a Free Mind by Parent Max 1 selections per parent
Max Essence of a Free Mind by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Yeti Furs

max 1 per Army

Strider and Touch of Frost.

Darkstone Detonator

max 1 per Army

At the end of any friendly Movement Phase after the first, the bearer may remove all friendly Tunnel Markers placed on a single Terrain Feature within 24″ of the bearer. If so, one unengaged unit in contact with that Terrain Feature suffers 2D6 hits with Str 4 and AP 1.

Ancient Plaque

max 1 per Army

The first time each Magic Phase that the bearer fails a Casting Roll for a Learned Spell, if no other friendly Wizard has made a Casting Roll this Phase, the bearer may reroll all Magic Dice for this Casting Roll.

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ancient Plaque by Roster to 1 selections
When points ≤ 3000
Set Max Ancient Plaque by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Constraints (2)
Max Essence of a Free Mind by Parent Max 1 selections per parent
Max Essence of a Free Mind by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Rampager’s Chain

max 1 per Army

The bearer gains Stomp Attack (D3+1 hits), and all models in the bearer’s unit must reroll failed to-wound rolls with Stomp Attack.

Sandsturmmantel

max 1 per Army

Der Träger erhält Fly (5", 15"), Light Troops, und Swiftstride, und kann eine Sweeping Attack durchführen, die 2W6 Treffer mit Stärke 2 und Rüstungsdurchschlag 1 verursacht.

Constraints (2)
Max Sandstorm Cloak by Parent Max 1 selections per parent
Max Sandstorm Cloak by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Sandstorm Cloak by Roster to 2 selections
When points ≤ 3000
Set Max Sandstorm Cloak by Roster to 1 selections

Buch von Meladys

max 1 per Army

Cannot be taken by models with Asfad Scholar.Einmal pro Magiephase darf der Träger einen einzelnen Magiewürfel nach einem Zauberversuch neu würfeln, außer bei einem Kontrollverlust. Wird eine natürliche '1' wiederholt, unterliegt der wiederholte Magiewürfel unabhängig des gewürfelten Werts des Wiederholungswurfes Verpuffung (sollte der Zauberversuch misslingen).

Modifiers (4)
When points ≤ 3000
Set Max Book of Meladys by Roster to 1 selections
When points ≥ 8000
Set Max Book of Meladys by Roster to 2 selections
When points ≥ 8000
Set Max Book of Meladys by Roster to 2 selections
When points ≤ 3000
Set Max Book of Meladys by Roster to 1 selections

Nekromantischer Stab

max 1 per Army (Wizard only )

Der Träger erhält Channel (1) und kann die erste verstärkte Version (6" Aura) von Erhebt euch! (Hereditary Spell) als gebundenen Zauber mit Energiestufe (4/8) wirken.

Moithirs Spiegel

max 1 per Army

Cannot be taken by models with Height 5.Für jeden erfolgreichen Rettungswurf von 5+, den der Träger gegen einen feindlichen Angriff durchführt, verursacht der Träger sofort einen Treffer mit Stärke 5, Rüstungsdurchschlag 2, und Magical Attacks gegen das Modell, das die Wunde verursacht hat, vor dem Entfernen von Verlusten, verteilt auf den Lebenspunktevorrat des Modells. Dies zählt als Spezialattacke. Zusätzlich erhält der Träger Aegis (5+).

Modifiers (5)
When points ≥ 8000
Set Max Moithir's Mirror by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Moithir's Mirror by Roster to 1 selections
When points ≤ 3000
Set Max Moithir's Mirror by Roster to 1 selections
When points ≥ 8000
Set Max Moithir's Mirror by Roster to 2 selections
When points ≤ 3000
Set Max Moithir's Mirror by Roster to 1 selections

Hybriskrone

max 1 per Army

Einmal pro freundlicher Magiephase, direkt vor einem Zauberversuch, kann der Träger oder ein anderer Zauberer in der Einheit des Trägers einen +2 Zaubermodifikator auf einen einzelnen Zauberversuch bekommen. Wenn der Zauberversuch fehlschlägt, erleidet jeder Zauberer in der Einheit des Trägers 1 Treffer mit Blitzattacke und die Hybriskrone kann im folgenden Spielzug nicht verwendet werden.

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Modifiers (2)
When points ≥ 8000
Set Max Obsidian Rock by Roster to 2 selections
When points ≤ 3000
Set Max Obsidian Rock by Roster to 1 selections

Dark Familiar

max 1 per Army

Learned Spells cast by the model part gain +6 ″ Range.
Aura Spells gain +3″ Range instead.

Constraints (2)
Max Dark Familiar by Parent Max 1 selections per parent
Max Dark Familiar by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Dark Familiar by Roster to 2 selections
When points ≤ 3000
Set Max Dark Familiar by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Horn der Wilden Jagd

max 1 per Army

Nur eine Anwendung. Darf aktiviert werden, wenn eine befreundete Einheit innerhalb von 8" einen Wurf für ihre Angriffsreichweite verpatzt. Dieser Wurf darf wiederholt werden.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Horn of the Wild Hunt by Roster to 1 selections
When points ≥ 8000
Set Max Horn of the Wild Hunt by Roster to 2 selections
When points ≤ 3000
Set Max Horn of the Wild Hunt by Roster to 1 selections

Moithirs Spiegel

max 1 per Army

Cannot be taken by models with Height 5.Für jeden erfolgreichen Rettungswurf von 5+, den der Träger gegen einen feindlichen Angriff durchführt, verursacht der Träger sofort einen Treffer mit Stärke 5, Rüstungsdurchschlag 2, und Magical Attacks gegen das Modell, das die Wunde verursacht hat, vor dem Entfernen von Verlusten, verteilt auf den Lebenspunktevorrat des Modells. Dies zählt als Spezialattacke. Zusätzlich erhält der Träger Aegis (5+).

Modifiers (5)
When points ≤ 3000
Set Max Moithir's Mirror by Roster to 1 selections
When points ≥ 8000
Set Max Moithir's Mirror by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Moithir's Mirror by Roster to 1 selections
When points ≥ 8000
Set Max Moithir's Mirror by Roster to 2 selections
When points ≤ 3000
Set Max Moithir's Mirror by Roster to 1 selections

Rampager’s Chain

max 1 per Army

The bearer gains Stomp Attack (D3+1 hits), and all models in the bearer’s unit must reroll failed to-wound rolls with Stomp Attack.

Totenmaske von Teput

max 1 per Army

Cannot be taken by models with Height 5.Modelle in gegnerischen Einheiten in Basekontakt mit dem Träger erleiden -2 Offensivfertigkeit.

Constraints (2)
Max Death Mask of Teput by Parent Max 1 selections per parent
Max Death Mask of Teput by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Death Mask of Teput by Roster to 2 selections
When points ≤ 3000
Set Max Death Mask of Teput by Roster to 1 selections

Trommeln von Cenyrn

max 1 per Army

Nur Modelle zu FußNur eine Anwendung. Darf aktiviert werden, wenn die Einheit des Trägers einen Angriff ansagt. Das Ziel des Angriffs darf als einzige Angriffsreaktion Angriff annehmen wählen, es sei denn, es flieht bereits. Wird die gegnerische Einheit im Anschluss durch andere Einheiten angegriffen, darf sie Angriffsreaktionen wie üblich ansagen.

Modifiers (2)
When points ≥ 8000
Set Max Drums of Cenyrn by Roster to 2 selections
When points ≤ 3000
Set Max Drums of Cenyrn by Roster to 1 selections

Geweihte Sanduhr

max 1 per Army

Der Träger darf misslungene Zauberversuche wiederholen, die mit 2 Magiewürfeln unternommen wurden (wobei beide Magiewürfel wiederholt werden müssen).

Amryls Glyphe

max 1 per Army

Nicht für Modelle mit sylvanspiritDer Träger erhält Cannot be Stomped. Wenn er in einem Duell kämpft, erhält der Träger +3 Defensivfertigkeit.

Constraints (2)
Max Glyph of Amryl by Parent Max 1 selections per parent
Max Glyph of Amryl by Roster Max 1 selections
Modifiers (5)
When points ≤ 3000
Set Max Glyph of Amryl by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Glyph of Amryl by Roster to 1 selections
When points ≥ 8000
Set Max Glyph of Amryl by Roster to 2 selections
When points ≥ 8000
Set Max Glyph of Amryl by Roster to 2 selections
When points ≤ 3000
Set Max Glyph of Amryl by Roster to 1 selections

Trommeln von Cenyrn

max 1 per Army

Nur Modelle zu FußNur eine Anwendung. Darf aktiviert werden, wenn die Einheit des Trägers einen Angriff ansagt. Das Ziel des Angriffs darf als einzige Angriffsreaktion Angriff annehmen wählen, es sei denn, es flieht bereits. Wird die gegnerische Einheit im Anschluss durch andere Einheiten angegriffen, darf sie Angriffsreaktionen wie üblich ansagen.

Modifiers (2)
When points ≥ 8000
Set Max Drums of Cenyrn by Roster to 2 selections
When points ≤ 3000
Set Max Drums of Cenyrn by Roster to 1 selections

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Buch von Meladys

max 1 per Army

Cannot be taken by models with Asfad Scholar.Einmal pro Magiephase darf der Träger einen einzelnen Magiewürfel nach einem Zauberversuch neu würfeln, außer bei einem Kontrollverlust. Wird eine natürliche '1' wiederholt, unterliegt der wiederholte Magiewürfel unabhängig des gewürfelten Werts des Wiederholungswurfes Verpuffung (sollte der Zauberversuch misslingen).

Modifiers (4)
When points ≤ 3000
Set Max Book of Meladys by Roster to 1 selections
When points ≥ 8000
Set Max Book of Meladys by Roster to 2 selections
When points ≥ 8000
Set Max Book of Meladys by Roster to 2 selections
When points ≤ 3000
Set Max Book of Meladys by Roster to 1 selections

Unsterbliche Handschuhe

max 1 per Army

Zu Beginn einer jeden Nahkampfphase darfst du eine Schleiermarke aus deinem Vorrat ablegen. Falls du dies tust, wähle entweder Flammenattacken, Heilige Attacken oder Magische Attacken. Die Nahkampfwaffenattacken des Trägers erhalten das gewählte Angriffsattribut. Der Effekt dauert bis zum Ende der Phase.

Constraints (2)
Max Immortal Gauntlets by Parent Max 1 selections per parent
Max Immortal Gauntlets by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Immortal Gauntlets by Roster to 2 selections
When points ≤ 3000
Set Max Immortal Gauntlets by Roster to 1 selections

Sacred Chalice

max 1 per Army

The bearer gains Magic Resistance (1). When the bearer’s unit is the target of an enemy Spell the bearer gains Channel (1) until the end of following Magic Phase.

Geweihte Sanduhr

max 1 per Army

Der Träger darf misslungene Zauberversuche wiederholen, die mit 2 Magiewürfeln unternommen wurden (wobei beide Magiewürfel wiederholt werden müssen).

Sekhem-Szepter

max 1 per Army

Der Träger erhält Autonom und Stubborn.

Juwel der Ewigkeit

max 1 per Army

Nur für Vampirgrafen und Vampirhöflinge auf Monströsem Wiedergänger oder ohne Riesige StaturAttacken gegen den Träger mit Todesstoß und/oder Multiple Lebenspunktverluste verlieren diese Angriffsattribute. Nur eine Anwendung: Muss aktiviert werden, wenn das Modell desTrägers die erste Wunde im Spiel erleidet (nach Rüstungswürfen). Das Modell des Trägers erhält Aegis (2+) gegen diese Wunde.

Constraints (2)
Max Eternity Gem by Parent Max 1 selections per parent
Max Eternity Gem by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Eternity Gem by Roster to 2 selections
When points ≤ 3000
Set Max Eternity Gem by Roster to 1 selections

Tarinas Lyra

max 1 per Army

Nur Schwarmsenatoren und Fetthis- ZuchtmeisterNiedertrampeln-Attacken die von gegnerischen Einheiten innnerhalb von 6" ausgeführt werden haben -2 Verwundungsmodifikator.

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Ring der Obsidianthrone

max 1 per Army

Cannot be taken by Warlock OutcastsDer Träger erhält Wille des Senats (siehe Obsidianwache Einheit).

Constraints (2)
Max Ring of the Obsidian Thrones by Parent Max 1 selections per parent
Max Ring of the Obsidian Thrones by Roster Max 1 selections
Modifiers (1)
When points ≥ 8000
Set Max Ring of the Obsidian Thrones by Roster to 2 selections

Krone der Nacht

max 1 per Army

Nur für Modelle der Höhe StandardNahkampfwaffenattacken, die gegen das Modell desTrägers gerichtet sind, erhalten keine Stärke-Modifikatoren des Typs +X, die durch Nahkampfwaffen verliehen werden. Nahkampfwaffenattacken können den Träger niemals besser als auf 4+ verwunden.

Wintermantel

max 1 per Army

Cannot be taken by models with Height 5.Der Träger erhält Ablenkend, Rettungswurf (5+) und Rettungswurf (2+, gegen Flammenattacken). Dem Träger misslingen automatisch alle Zähigkeitswürfe.

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Rod of Battle by Roster to 1 selections

Ceinrans Schuppen

max 1 per Army

Der Träger kann The Wheel Turns (Witchcraft) als gebundenen Zauber mit Energiestufe (4/8) wirken.

Modifiers (3)
When points ≥ 8000
Set Max Ceinran's Scales by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ceinran's Scales by Roster to 1 selections
When points ≤ 3000
Set Max Ceinran's Scales by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Rod of Battle by Roster to 2 selections
When points ≤ 3000
Set Max Rod of Battle by Roster to 1 selections

Buch von Meladys

max 1 per Army

Cannot be taken by models with Asfad Scholar.Einmal pro Magiephase darf der Träger einen einzelnen Magiewürfel nach einem Zauberversuch neu würfeln, außer bei einem Kontrollverlust. Wird eine natürliche '1' wiederholt, unterliegt der wiederholte Magiewürfel unabhängig des gewürfelten Werts des Wiederholungswurfes Verpuffung (sollte der Zauberversuch misslingen).

Modifiers (4)
When points ≥ 8000
Set Max Book of Meladys by Roster to 2 selections
When points ≤ 3000
Set Max Book of Meladys by Roster to 1 selections
When points ≥ 8000
Set Max Book of Meladys by Roster to 2 selections
When points ≤ 3000
Set Max Book of Meladys by Roster to 1 selections

Hypnotischer Anhänger

max 1 per Army

Cannot be taken by models with Height 5.Der Träger erhält Distracting. Alle R&F-Modelle mit Höhe Standard in der Einheit des Trägers erhalten Parry.

Constraints (2)
Max Hypnotic Pendant by Parent Max 1 selections per parent
Max Hypnotic Pendant by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Hypnotic Pendant by Roster to 2 selections
When points ≤ 3000
Set Max Hypnotic Pendant by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Amryls Glyphe

max 1 per Army

Nicht für Modelle mit sylvanspiritDer Träger erhält Cannot be Stomped. Wenn er in einem Duell kämpft, erhält der Träger +3 Defensivfertigkeit.

Constraints (2)
Max Glyph of Amryl by Parent Max 1 selections per parent
Max Glyph of Amryl by Roster Max 1 selections
Modifiers (5)
When points ≤ 3000
Set Max Glyph of Amryl by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Glyph of Amryl by Roster to 1 selections
When points ≥ 8000
Set Max Glyph of Amryl by Roster to 2 selections
When points ≥ 8000
Set Max Glyph of Amryl by Roster to 2 selections
When points ≤ 3000
Set Max Glyph of Amryl by Roster to 1 selections

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Constraints (2)
Max Mask of Mindless Violence by Parent Max 1 selections per parent
Max Mask of Mindless Violence by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Mask of Mindless Violence by Roster to 2 selections
When points ≤ 3000
Set Max Mask of Mindless Violence by Roster to 1 selections

Monster Munch

max 1 per Army

The bearer can cast Totemic Summon (Shamanism) as a Bound Spell (6+).

Constraints (2)
Max Monster Munch by Parent Max 1 selections per parent
Max Monster Munch by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Monster Munch by Roster to 2 selections
When points ≤ 3000
Set Max Monster Munch by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Horn Of Bragh

max 1 per Army (Foot only.)

Fury and Dying Blow

Meister der Verdammten

max 1 per Army

Nur Hexer, Herrscher des Verderbens und SchreinpriesterEinheiten mit Hoffnungslos innerhalb von 18" um den Träger dürfen den Wurf wiederholen, mit dem die Distanz einer zufälligen Bewegung in der Bewegungsphase ermittelt wird.

Sunnas Medaillon

max 1 per Army

Wenn der Träger in einem Duell kämpft, wähle einen einzelnen Modellteil, mit dem der Träger kämpft. Dies kann kein Modellteil mit Angeschirrt oder Unbelebt sein. Der Träger und der ausgewählte Modellteil müssen ihre korrespondierenden unmodifizierten Eigenschaftswerte für Attackewert, Stärke, Rüstungsdurchschlag, Agilität und Widerstandsfähigkeit tauschen. Dies wird durchgeführt, bevor weitere Modifikatoren angewendet werden. Nutze wenn der gewählte Modellteil Teil eines Mehrteiligen Modells ist, stattdessen die Widerstandsfähigkeit des kombinierten Models.

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Rod of Battle by Roster to 2 selections
When points ≤ 3000
Set Max Rod of Battle by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Vezodinezhs Tafel

max 1 per Army (Wizard only )

Wenn der Träger versucht einen nichtgebundenen Zauber mit drei oder mehr Magiewürfeln zu wirken, behandele eine einzige gewürfelte '1' als eine natürliche '3'. Wenn der Träger einen Hexenfeuer Kontrollverlust erleiden würde, erleidet er stattdessen Magisches Inferno.

Rod of Battle

max 1 per Army

Crown of Madness

max 1 per Army

The wearer’s unit gain Unruly and First Strike (Stubborn). In addition, all units with Unruly within range of the wearer’s Commanding Presence (if applicable) gain First Strike (Stubborn).

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Obsidian Rock by Roster to 1 selections

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Constraints (2)
Max Essence of a Free Mind by Parent Max 1 selections per parent
Max Essence of a Free Mind by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Pan of Protection Pinchin'

max 1 per Army

Cannot be taken by models with Height 5.When successfully wounded, the bearer may choose to use the attacker’s Arm and/or its Special Save:
• Use the Arm that the attacking model would have against the attack that inflicted the wound (including Conditional Application, modifiers, etc.). If so, the bearer cannot use its own Arm (including any modifiers), if available.
• Use the Special Save that the attacking model would have against the attack that inflicted the wound (including Conditional Application, modifiers, etc.). If so, the bearer cannot use its own Special Save (including any modifiers), if available.

Nekromantischer Stab

max 1 per Army (Wizard only )

Der Träger erhält Channel (1) und kann die erste verstärkte Version (6" Aura) von Erhebt euch! (Hereditary Spell) als gebundenen Zauber mit Energiestufe (4/8) wirken.

Rampager’s Chain

max 1 per Army

The bearer gains Stomp Attack (D3+1 hits), and all models in the bearer’s unit must reroll failed to-wound rolls with Stomp Attack.

Mimic Cloak

max 1 per Army (Wizard only )

Cannot be taken by models with Height 4–5.Stand Behind. The wearer’s loses Stubborn and Bodyguard and cannot gain either in any way; in addition the model cannot make any Supporting Attacks.

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Modifiers (2)
When points ≥ 8000
Set Max Obsidian Rock by Roster to 2 selections
When points ≤ 3000
Set Max Obsidian Rock by Roster to 1 selections

Kherp Sceptre

max 1 per Army

The wielder gains Hierophant.
In addition, the wielder can cast Danse Macabre (Evocation) as a Bound Spell (5+).

Constraints (2)
Max Kherp Sceptre by Parent Max 1 selections per parent
Max Kherp Sceptre by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Kherp Sceptre by Roster to 2 selections
When points ≤ 3000
Set Max Kherp Sceptre by Roster to 1 selections

Plünderer-Ikone

max 1 per Army

Alle befreundeten Einheiten innerhalb von 12" um den Träger, die vollständig aus Reißkeilern oder Einzelmodell-Streitwagen, ausgenommen Charakter- modellen, bestehen, erhalten Vorhut.

Amethystkristall

max 1 per Army (Wizard only )

Wizard only.Bannwürfe der Armee des Trägers erhalten einen +1 Modifikator.

Constraints (2)
Max Amethyst Crystal by Parent Max 1 selections per parent
Max Amethyst Crystal by Roster Max 1 selections
Modifiers (4)
When points ≤ 3000
Set Max Amethyst Crystal by Roster to 1 selections
When points ≥ 8000
Set Max Amethyst Crystal by Roster to 2 selections
When points ≥ 8000
Set Max Amethyst Crystal by Roster to 2 selections
When points ≤ 3000
Set Max Amethyst Crystal by Roster to 1 selections

Krone der Nacht

max 1 per Army

Nur für Modelle der Höhe StandardNahkampfwaffenattacken, die gegen das Modell desTrägers gerichtet sind, erhalten keine Stärke-Modifikatoren des Typs +X, die durch Nahkampfwaffen verliehen werden. Nahkampfwaffenattacken können den Träger niemals besser als auf 4+ verwunden.

Brodem des Bronzenen Bullen

max 1 per Army

Kann nicht von Modellen mit Riesige Statur genommen werdenDas Modell des Trägers erhält +1 Lebenspunkt und der Träger erhält Breath Attack (Toxic Attacks).

Crown of Madness

max 1 per Army

The wearer’s unit gain Unruly and First Strike (Stubborn). In addition, all units with Unruly within range of the wearer’s Commanding Presence (if applicable) gain First Strike (Stubborn).

Hypnotischer Anhänger

max 1 per Army

Cannot be taken by models with Height 5.Der Träger erhält Distracting. Alle R&F-Modelle mit Höhe Standard in der Einheit des Trägers erhalten Parry.

Constraints (2)
Max Hypnotic Pendant by Parent Max 1 selections per parent
Max Hypnotic Pendant by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Hypnotic Pendant by Roster to 2 selections
When points ≤ 3000
Set Max Hypnotic Pendant by Roster to 1 selections

Pfeilregen

max 1 per Army

nur Prinz des Waldes und Fürst des WaldesNur eine Anwendung. Dieses Artefakt wird als Schusswaffe mit folgendem Profil benutzt: Range 30", Shots 3D6, Str 4, AP 1, Magical Attacks. Die Zielgenauigkeit wird auf 2+ gesetzt. Beim Schießen aus kurzer Entfernung erhält sie +1 Rüstungsdurchschlag. Meisterschütze kann nicht zusammen mit Pfeilregen benutzt werden.

Constraints (2)
Max Hail Shot by Parent Max 1 selections per parent
Max Hail Shot by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Hail Shot by Roster to 2 selections
When points ≤ 3000
Set Max Hail Shot by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hail Shot by Roster to 1 selections
When points ≥ 8000
Set Max Hail Shot by Roster to 2 selections
When points ≤ 3000
Set Max Hail Shot by Roster to 1 selections

Krone der Nacht

max 1 per Army

Nur für Modelle der Höhe StandardNahkampfwaffenattacken, die gegen das Modell desTrägers gerichtet sind, erhalten keine Stärke-Modifikatoren des Typs +X, die durch Nahkampfwaffen verliehen werden. Nahkampfwaffenattacken können den Träger niemals besser als auf 4+ verwunden.

Juwel der Ewigkeit

max 1 per Army

Nur für Vampirgrafen und Vampirhöflinge auf Monströsem Wiedergänger oder ohne Riesige StaturAttacken gegen den Träger mit Todesstoß und/oder Multiple Lebenspunktverluste verlieren diese Angriffsattribute. Nur eine Anwendung: Muss aktiviert werden, wenn das Modell desTrägers die erste Wunde im Spiel erleidet (nach Rüstungswürfen). Das Modell des Trägers erhält Aegis (2+) gegen diese Wunde.

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Constraints (2)
Max Essence of a Free Mind by Parent Max 1 selections per parent
Max Essence of a Free Mind by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Gesegnete Binden

max 1 per Army

Cannot be taken by models with Height 5.Der Träger erhält +1 Lebenspunkt und verliert Brennbar, sofern er es hatte (beachte, dass dies nicht verhindert, dass das Modell aus einer anderen Quelle Brennbar erhält).

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Carved Tablet

max 1 per Army

Carved Wisdom (see Howdah Devices)

Constraints (2)
Max Carved Tablet by Parent Max 1 selections per parent
Max Carved Tablet by Roster Max 1 selections
Modifiers (4)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Carved Tablet by Roster to 1 selections
When points ≥ 8000
Set Max Carved Tablet by Roster to 2 selections
When points ≥ 8000
Set Max Carved Tablet by Roster to 2 selections
When points ≤ 3000
Set Max Carved Tablet by Roster to 1 selections

Crown of Madness

max 1 per Army

The wearer’s unit gain Unruly and First Strike (Stubborn). In addition, all units with Unruly within range of the wearer’s Commanding Presence (if applicable) gain First Strike (Stubborn).

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Ancient Plaque

max 1 per Army

The first time each Magic Phase that the bearer fails a Casting Roll for a Learned Spell, if no other friendly Wizard has made a Casting Roll this Phase, the bearer may reroll all Magic Dice for this Casting Roll.

Modifiers (2)
When points ≤ 3000
Set Max Ancient Plaque by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ancient Plaque by Roster to 1 selections

Ceinrans Schuppen

max 1 per Army

Der Träger kann The Wheel Turns (Witchcraft) als gebundenen Zauber mit Energiestufe (4/8) wirken.

Modifiers (3)
When points ≥ 8000
Set Max Ceinran's Scales by Roster to 2 selections
When points ≤ 3000
Set Max Ceinran's Scales by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ceinran's Scales by Roster to 1 selections

Mantel des Ullor

max 1 per Army

Gegnerische Einheiten innerhalb von 6" um den Träger erhalten nicht +1 Agilität für Angriffsschwung.

Constraints (2)
Max Ullor’s Horn by Parent Max 1 selections per parent
Max Ullor’s Horn by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Ullor’s Horn by Roster to 2 selections
When points ≤ 3000
Set Max Ullor’s Horn by Roster to 1 selections

Cowl of the Apostate

max 1 per Army (Wizard only )

If there are two other models with Holy Triumvirate on the army the list, its Path access is replaced with Occultism, Thaumaturgy, and Witchcraft.

Amethystkristall

max 1 per Army (Wizard only )

Wizard only.Bannwürfe der Armee des Trägers erhalten einen +1 Modifikator.

Constraints (2)
Max Amethyst Crystal by Parent Max 1 selections per parent
Max Amethyst Crystal by Roster Max 1 selections
Modifiers (4)
When points ≥ 8000
Set Max Amethyst Crystal by Roster to 2 selections
When points ≤ 3000
Set Max Amethyst Crystal by Roster to 1 selections
When points ≥ 8000
Set Max Amethyst Crystal by Roster to 2 selections
When points ≤ 3000
Set Max Amethyst Crystal by Roster to 1 selections

Totenmaske von Teput

max 1 per Army

Cannot be taken by models with Height 5.Modelle in gegnerischen Einheiten in Basekontakt mit dem Träger erleiden -2 Offensivfertigkeit.

Constraints (2)
Max Death Mask of Teput by Parent Max 1 selections per parent
Max Death Mask of Teput by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Death Mask of Teput by Roster to 2 selections
When points ≤ 3000
Set Max Death Mask of Teput by Roster to 1 selections

Mantel des Ullor

max 1 per Army

Gegnerische Einheiten innerhalb von 6" um den Träger erhalten nicht +1 Agilität für Angriffsschwung.

Flamme des Vorbilds

max 1 per Army

Wähle nach der Zauberauswahl (während Schritt 8 der Spielvorbereitung) ein einzelnes Hauptregiment. Zu Beginn jeder eigenen Nahkampfphase, falls sich der Träger innerhalb von 18" um die gewählte Einheit befindet, darf der kontrollierende Spieler eine einzelne Schleiermarke aus seinem Schleiermarkenvorrat ablegen, um allen R&F-Modellen in der gewählten Einheit bis zum Ende der Phase Todesstoß und Magische Attacken zu verleihen.

Unsterbliche Handschuhe

max 1 per Army

Zu Beginn einer jeden Nahkampfphase darfst du eine Schleiermarke aus deinem Vorrat ablegen. Falls du dies tust, wähle entweder Flammenattacken, Heilige Attacken oder Magische Attacken. Die Nahkampfwaffenattacken des Trägers erhalten das gewählte Angriffsattribut. Der Effekt dauert bis zum Ende der Phase.

Constraints (2)
Max Immortal Gauntlets by Parent Max 1 selections per parent
Max Immortal Gauntlets by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Immortal Gauntlets by Roster to 2 selections
When points ≤ 3000
Set Max Immortal Gauntlets by Roster to 1 selections

Krone der Pharaonen

max 1 per Army

Nur Pharaonen und NomarchenDer Träger erhöht die Reichweite seiner Befehlsgewalt um 6". Zu Beginn jedes eigenen Spielerzugs darf der Träger Unsterblicher Wille verlieren und eine Einheit innerhalb von 12" auswählen. Diese Einheit profitiert von Unsterblicher Wille bis zum Beginn des nächsten eigenen Spielerzugs.

Constraints (2)
Max Crown of the Pharaohs by Parent Max 1 selections per parent
Max Crown of the Pharaohs by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Crown of the Pharaohs by Roster to 2 selections
When points ≤ 3000
Set Max Crown of the Pharaohs by Roster to 1 selections

Carved Tablet

max 1 per Army

Carved Wisdom (see Howdah Devices)

Constraints (2)
Max Carved Tablet by Parent Max 1 selections per parent
Max Carved Tablet by Roster Max 1 selections
Modifiers (4)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Carved Tablet by Roster to 1 selections
When points ≥ 8000
Set Max Carved Tablet by Roster to 2 selections
When points ≥ 8000
Set Max Carved Tablet by Roster to 2 selections
When points ≤ 3000
Set Max Carved Tablet by Roster to 1 selections

Das Buch der Toten

max 1 per Army

Der Träger kann Der Tod ist nur der Anfang als gebundenen Zauber (4/8) mit folgender Abwandlung wirken: Die Reichweite des Zaubers ändert sich zu 12" Aura.

Constraints (2)
Max Book of the Dead by Parent Max 1 selections per parent
Max Book of the Dead by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Book of the Dead by Roster to 2 selections
When points ≤ 3000
Set Max Book of the Dead by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Rod of Battle by Roster to 2 selections
When points ≤ 3000
Set Max Rod of Battle by Roster to 1 selections

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Constraints (2)
Max Mask of Mindless Violence by Parent Max 1 selections per parent
Max Mask of Mindless Violence by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Mask of Mindless Violence by Roster to 2 selections
When points ≤ 3000
Set Max Mask of Mindless Violence by Roster to 1 selections

Sekhem-Szepter

max 1 per Army

Der Träger erhält Autonom und Stubborn.

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Rod of Battle by Roster to 1 selections

Lugars Würfel

max 1 per Army

Ein einzelner Modellteil des Trägers kann einen einzelnen misslungenen Trefferwurf, Verwundungswurf oder Rüstungswurf pro Spielerzug wiederholen. Zerschmettern Attacken sind davon nicht betroffen.

Moithirs Spiegel

max 1 per Army

Cannot be taken by models with Height 5.Für jeden erfolgreichen Rettungswurf von 5+, den der Träger gegen einen feindlichen Angriff durchführt, verursacht der Träger sofort einen Treffer mit Stärke 5, Rüstungsdurchschlag 2, und Magical Attacks gegen das Modell, das die Wunde verursacht hat, vor dem Entfernen von Verlusten, verteilt auf den Lebenspunktevorrat des Modells. Dies zählt als Spezialattacke. Zusätzlich erhält der Träger Aegis (5+).

Modifiers (5)
When points ≤ 3000
Set Max Moithir's Mirror by Roster to 1 selections
When points ≥ 8000
Set Max Moithir's Mirror by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Moithir's Mirror by Roster to 1 selections
When points ≥ 8000
Set Max Moithir's Mirror by Roster to 2 selections
When points ≤ 3000
Set Max Moithir's Mirror by Roster to 1 selections

Auge der Dominanz

max 1 per Army

Nahkampfwaffenattacken von Modellen des Typs Bestie, Kavallerie oder Konstrukt treffen den Träger immer nur bei einem Wurf von 6+. Falls es sich bei dem attackierenden Modell um ein mehrteiliges Modell handelt, sind nur die Modellteile mit Harnessed betroffen.

Verfluchtes Medallion

max 1 per Army

Bestimme unmittelbar vor der Schlacht (während Schritt 7 des Ablaufs der Aufstellungsphase), ein Charaktermodell, einen Champion oder ein Einzelmodell in der gegnerischen Armeeliste. Der Träger muss misslungende Treffer- und Verwündungswürfe gegen das gewählte Modell wiederholen.

Constraints (2)
Max Cursed Medallion by Parent Max 1 selections per parent
Max Cursed Medallion by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Cursed Medallion by Roster to 2 selections
When points ≤ 3000
Set Max Cursed Medallion by Roster to 1 selections

Maske der Äonen

max 1 per Army

Infantry models onlyDer Träger erhält Fear, Rettungswurf (+1, gegen Nahkampfattacken) und Battle Focus. Wenn das Modell des Trägers Infanterie ist, erhält es außerdem +1 Rüstung.

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Juwel der Ewigkeit

max 1 per Army

Nur für Vampirgrafen und Vampirhöflinge auf Monströsem Wiedergänger oder ohne Riesige StaturAttacken gegen den Träger mit Todesstoß und/oder Multiple Lebenspunktverluste verlieren diese Angriffsattribute. Nur eine Anwendung: Muss aktiviert werden, wenn das Modell desTrägers die erste Wunde im Spiel erleidet (nach Rüstungswürfen). Das Modell des Trägers erhält Aegis (2+) gegen diese Wunde.

Constraints (2)
Max Eternity Gem by Parent Max 1 selections per parent
Max Eternity Gem by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Eternity Gem by Roster to 2 selections
When points ≤ 3000
Set Max Eternity Gem by Roster to 1 selections

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mask of Mindless Violence by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Spiegel des Nebelwanderers

max 1 per Army (Foot only.)

Nur Modelle zu FußNur eine Anwendung. Falls die Einheit des Trägers vollständig aus Infanteriemodellen der Höhe Standard besteht, nicht im Nahkampf gebunden ist und sich vollständig innerhalb eines Wald-Geländestücks befindet, das keine gegnerischen Modelle enthält, darf sich die Einheit in ein beliebiges anderes Wald-Geländestück auf dem Schlachtfeld teleportieren. Diese Bewegung wird am Ende der Bewegungsphase des Besitzers durchgeführt. Beim Teleportieren muss die Einheit vollständig innerhalb des Zielwaldes platziert werden. Sie darf in einer beliebigen legalen Formation erscheinen, muss aber die Einheitenabstandsregel befolgen. Die Einheit wird behandelt, als hätte sie eine Marschbewegung durchgeführt.

Modifiers (3)
When points ≥ 8000
Set Max Mist Walker's Mirror by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mist Walker's Mirror by Roster to 1 selections
When points ≤ 3000
Set Max Mist Walker's Mirror by Roster to 1 selections

Ring der Obsidianthrone

max 1 per Army

Cannot be taken by Warlock OutcastsDer Träger erhält Wille des Senats (siehe Obsidianwache Einheit).

Constraints (2)
Max Ring of the Obsidian Thrones by Parent Max 1 selections per parent
Max Ring of the Obsidian Thrones by Roster Max 1 selections
Modifiers (1)
When points ≥ 8000
Set Max Ring of the Obsidian Thrones by Roster to 2 selections

Ring der Obsidianthrone

max 1 per Army

Cannot be taken by Warlock OutcastsDer Träger erhält Wille des Senats (siehe Obsidianwache Einheit).

Constraints (2)
Max Ring of the Obsidian Thrones by Parent Max 1 selections per parent
Max Ring of the Obsidian Thrones by Roster Max 1 selections
Modifiers (1)
When points ≥ 8000
Set Max Ring of the Obsidian Thrones by Roster to 2 selections

Troll Hide

max 1 per Army (Foot only.)

Mob is set to 6″. The model’s base is changed to 40×40 mm and its Height is set to 3.
The model’s base change cannot be ignored.

Constraints (2)
Max Troll Hide by Parent Max 1 selections per parent
Max Troll Hide by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Troll Hide by Roster to 2 selections
When points ≤ 3000
Set Max Troll Hide by Roster to 1 selections

Rampager’s Chain

max 1 per Army

The bearer gains Stomp Attack (D3+1 hits), and all models in the bearer’s unit must reroll failed to-wound rolls with Stomp Attack.

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Constraints (2)
Max Essence of a Free Mind by Parent Max 1 selections per parent
Max Essence of a Free Mind by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Ring der Obsidianthrone

max 1 per Army

Cannot be taken by Warlock OutcastsDer Träger erhält Wille des Senats (siehe Obsidianwache Einheit).

Modifiers (3)
When points ≤ 3000
Set Max Ring of the Obsidian Thrones by Roster to 1 selections
When points ≥ 8000
Set Max Ring of the Obsidian Thrones by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ring of the Obsidian Thrones by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Rod of Battle

max 1 per Army

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Constraints (2)
Max Mask of Mindless Violence by Parent Max 1 selections per parent
Max Mask of Mindless Violence by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Mask of Mindless Violence by Roster to 2 selections
When points ≤ 3000
Set Max Mask of Mindless Violence by Roster to 1 selections

Trommeln von Cenyrn

max 1 per Army

Nur Modelle zu FußNur eine Anwendung. Darf aktiviert werden, wenn die Einheit des Trägers einen Angriff ansagt. Das Ziel des Angriffs darf als einzige Angriffsreaktion Angriff annehmen wählen, es sei denn, es flieht bereits. Wird die gegnerische Einheit im Anschluss durch andere Einheiten angegriffen, darf sie Angriffsreaktionen wie üblich ansagen.

Modifiers (2)
When points ≥ 8000
Set Max Drums of Cenyrn by Roster to 2 selections
When points ≤ 3000
Set Max Drums of Cenyrn by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Obsidian Rock by Roster to 1 selections

Amryls Glyphe

max 1 per Army

Nicht für Modelle mit sylvanspiritDer Träger erhält Cannot be Stomped. Wenn er in einem Duell kämpft, erhält der Träger +3 Defensivfertigkeit.

Constraints (2)
Max Glyph of Amryl by Parent Max 1 selections per parent
Max Glyph of Amryl by Roster Max 1 selections
Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Glyph of Amryl by Roster to 1 selections
When points ≤ 3000
Set Max Glyph of Amryl by Roster to 1 selections
When points ≥ 8000
Set Max Glyph of Amryl by Roster to 2 selections
When points ≥ 8000
Set Max Glyph of Amryl by Roster to 2 selections
When points ≤ 3000
Set Max Glyph of Amryl by Roster to 1 selections

Amethystkristall

max 1 per Army (Wizard only )

Wizard only.Bannwürfe der Armee des Trägers erhalten einen +1 Modifikator.

Constraints (2)
Max Amethyst Crystal by Parent Max 1 selections per parent
Max Amethyst Crystal by Roster Max 1 selections
Modifiers (4)
When points ≤ 3000
Set Max Amethyst Crystal by Roster to 1 selections
When points ≥ 8000
Set Max Amethyst Crystal by Roster to 2 selections
When points ≥ 8000
Set Max Amethyst Crystal by Roster to 2 selections
When points ≤ 3000
Set Max Amethyst Crystal by Roster to 1 selections

Pan of Protection Pinchin'

max 1 per Army

Cannot be taken by models with Height 5.When successfully wounded, the bearer may choose to use the attacker’s Arm and/or its Special Save:
• Use the Arm that the attacking model would have against the attack that inflicted the wound (including Conditional Application, modifiers, etc.). If so, the bearer cannot use its own Arm (including any modifiers), if available.
• Use the Special Save that the attacking model would have against the attack that inflicted the wound (including Conditional Application, modifiers, etc.). If so, the bearer cannot use its own Special Save (including any modifiers), if available.

Sacred Chalice

max 1 per Army

The bearer gains Magic Resistance (1). When the bearer’s unit is the target of an enemy Spell the bearer gains Channel (1) until the end of following Magic Phase.

Auge der Dominanz

max 1 per Army

Nahkampfwaffenattacken von Modellen des Typs Bestie, Kavallerie oder Konstrukt treffen den Träger immer nur bei einem Wurf von 6+. Falls es sich bei dem attackierenden Modell um ein mehrteiliges Modell handelt, sind nur die Modellteile mit Harnessed betroffen.

Yeti Furs

max 1 per Army

Strider and Touch of Frost.

Unsterbliche Handschuhe

max 1 per Army

Zu Beginn einer jeden Nahkampfphase darfst du eine Schleiermarke aus deinem Vorrat ablegen. Falls du dies tust, wähle entweder Flammenattacken, Heilige Attacken oder Magische Attacken. Die Nahkampfwaffenattacken des Trägers erhalten das gewählte Angriffsattribut. Der Effekt dauert bis zum Ende der Phase.

Constraints (2)
Max Immortal Gauntlets by Parent Max 1 selections per parent
Max Immortal Gauntlets by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Immortal Gauntlets by Roster to 2 selections
When points ≤ 3000
Set Max Immortal Gauntlets by Roster to 1 selections

Monster Munch

max 1 per Army

The bearer can cast Totemic Summon (Shamanism) as a Bound Spell (6+).

Constraints (2)
Max Monster Munch by Parent Max 1 selections per parent
Max Monster Munch by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Monster Munch by Roster to 2 selections
When points ≤ 3000
Set Max Monster Munch by Roster to 1 selections

Wintermantel

max 1 per Army

Cannot be taken by models with Height 5.Der Träger erhält Ablenkend, Rettungswurf (5+) und Rettungswurf (2+, gegen Flammenattacken). Dem Träger misslingen automatisch alle Zähigkeitswürfe.

Flamme des Vorbilds

max 1 per Army

Wähle nach der Zauberauswahl (während Schritt 8 der Spielvorbereitung) ein einzelnes Hauptregiment. Zu Beginn jeder eigenen Nahkampfphase, falls sich der Träger innerhalb von 18" um die gewählte Einheit befindet, darf der kontrollierende Spieler eine einzelne Schleiermarke aus seinem Schleiermarkenvorrat ablegen, um allen R&F-Modellen in der gewählten Einheit bis zum Ende der Phase Todesstoß und Magische Attacken zu verleihen.

Constraints (2)
Max Exemplar's Flame by Parent Max 1 selections per parent
Max Exemplar's Flame by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Exemplar's Flame by Roster to 2 selections
When points ≤ 3000
Set Max Exemplar's Flame by Roster to 1 selections

Verfluchtes Medallion

max 1 per Army

Bestimme unmittelbar vor der Schlacht (während Schritt 7 des Ablaufs der Aufstellungsphase), ein Charaktermodell, einen Champion oder ein Einzelmodell in der gegnerischen Armeeliste. Der Träger muss misslungende Treffer- und Verwündungswürfe gegen das gewählte Modell wiederholen.

Constraints (2)
Max Cursed Medallion by Parent Max 1 selections per parent
Max Cursed Medallion by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Cursed Medallion by Roster to 2 selections
When points ≤ 3000
Set Max Cursed Medallion by Roster to 1 selections

Hybriskrone

max 1 per Army

Einmal pro freundlicher Magiephase, direkt vor einem Zauberversuch, kann der Träger oder ein anderer Zauberer in der Einheit des Trägers einen +2 Zaubermodifikator auf einen einzelnen Zauberversuch bekommen. Wenn der Zauberversuch fehlschlägt, erleidet jeder Zauberer in der Einheit des Trägers 1 Treffer mit Blitzattacke und die Hybriskrone kann im folgenden Spielzug nicht verwendet werden.

Crown of the Wizard King

max 1 per Army (Cannot be taken by Wizards )

During Spell Selection, randomise a Magic Path (from all Paths in this book). The bearer is a Wizard Apprentice using the randomised Path. It cannot select the Hereditary Spell. The bearer cannot take any Special Items nor any other upgrades that are restricted to Wizards (or any types of Wizards).

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Constraints (2)
Max Mask of Mindless Violence by Parent Max 1 selections per parent
Max Mask of Mindless Violence by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Mask of Mindless Violence by Roster to 2 selections
When points ≤ 3000
Set Max Mask of Mindless Violence by Roster to 1 selections

Das Buch der Toten

max 1 per Army

Der Träger kann Der Tod ist nur der Anfang als gebundenen Zauber (4/8) mit folgender Abwandlung wirken: Die Reichweite des Zaubers ändert sich zu 12" Aura.

Constraints (2)
Max Book of the Dead by Parent Max 1 selections per parent
Max Book of the Dead by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Book of the Dead by Roster to 2 selections
When points ≤ 3000
Set Max Book of the Dead by Roster to 1 selections

Darkstone Detonator

max 1 per Army

At the end of any friendly Movement Phase after the first, the bearer may remove all friendly Tunnel Markers placed on a single Terrain Feature within 24″ of the bearer. If so, one unengaged unit in contact with that Terrain Feature suffers 2D6 hits with Str 4 and AP 1.

Tome of the Ratking

max 1 per Army

The bearer’s unit gains Unstable.

Skull Fetish

max 1 per Army (Wizard only )

During the Siphon the Veil step of your Magic Phase, the wearer may gain Channel (D3) with Duration: all units within 6″ of the wearer, suffers the Witchfire Miscast effect, where X is equal to 5.

Sekhem-Szepter

max 1 per Army

Der Träger erhält Autonom und Stubborn.

Meister der Verdammten

max 1 per Army

Nur Hexer, Herrscher des Verderbens und SchreinpriesterEinheiten mit Hoffnungslos innerhalb von 18" um den Träger dürfen den Wurf wiederholen, mit dem die Distanz einer zufälligen Bewegung in der Bewegungsphase ermittelt wird.

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Modifiers (2)
When points ≥ 8000
Set Max Obsidian Rock by Roster to 2 selections
When points ≤ 3000
Set Max Obsidian Rock by Roster to 1 selections

Pfeilregen

max 1 per Army

nur Prinz des Waldes und Fürst des WaldesNur eine Anwendung. Dieses Artefakt wird als Schusswaffe mit folgendem Profil benutzt: Range 30", Shots 3D6, Str 4, AP 1, Magical Attacks. Die Zielgenauigkeit wird auf 2+ gesetzt. Beim Schießen aus kurzer Entfernung erhält sie +1 Rüstungsdurchschlag. Meisterschütze kann nicht zusammen mit Pfeilregen benutzt werden.

Constraints (2)
Max Hail Shot by Parent Max 1 selections per parent
Max Hail Shot by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Hail Shot by Roster to 2 selections
When points ≤ 3000
Set Max Hail Shot by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hail Shot by Roster to 1 selections
When points ≥ 8000
Set Max Hail Shot by Roster to 2 selections
When points ≤ 3000
Set Max Hail Shot by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Horn Of Bragh

max 1 per Army (Foot only.)

Fury and Dying Blow

Starfall Lodestone

max 1 per Army

The bearer’s model gains Hard Target (1) and Immune (Flaming Attacks).

Modifiers (2)
When points ≥ 8000
Set Max Starfall Lodestone by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Starfall Lodestone by Roster to 1 selections

Dark Familiar

max 1 per Army

Learned Spells cast by the model part gain +6 ″ Range.
Aura Spells gain +3″ Range instead.

Constraints (2)
Max Dark Familiar by Parent Max 1 selections per parent
Max Dark Familiar by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Dark Familiar by Roster to 2 selections
When points ≤ 3000
Set Max Dark Familiar by Roster to 1 selections

Hypnotischer Anhänger

max 1 per Army

Cannot be taken by models with Height 5.Der Träger erhält Distracting. Alle R&F-Modelle mit Höhe Standard in der Einheit des Trägers erhalten Parry.

Constraints (2)
Max Hypnotic Pendant by Parent Max 1 selections per parent
Max Hypnotic Pendant by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Hypnotic Pendant by Roster to 2 selections
When points ≤ 3000
Set Max Hypnotic Pendant by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Scepter of the Usurper

max 1 per Army

Cannot be taken by a Battle Standard Bearer.
The bearer’s unit gains Fearless. If the General is removed as a casualty, the bearer becomes the General.

Constraints (2)
Max Scepter of the Usurper by Parent Max 1 selections per parent
Max Scepter of the Usurper by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scepter of the Usurper by Roster to 2 selections
When points ≤ 3000
Set Max Scepter of the Usurper by Roster to 1 selections

Starfall Lodestone

max 1 per Army

The bearer’s model gains Hard Target (1) and Immune (Flaming Attacks).

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Starfall Lodestone by Roster to 1 selections
When points ≥ 8000
Set Max Starfall Lodestone by Roster to 2 selections

Darkstone Detonator

max 1 per Army

At the end of any friendly Movement Phase after the first, the bearer may remove all friendly Tunnel Markers placed on a single Terrain Feature within 24″ of the bearer. If so, one unengaged unit in contact with that Terrain Feature suffers 2D6 hits with Str 4 and AP 1.

Juwel der Ewigkeit

max 1 per Army

Nur für Vampirgrafen und Vampirhöflinge auf Monströsem Wiedergänger oder ohne Riesige StaturAttacken gegen den Träger mit Todesstoß und/oder Multiple Lebenspunktverluste verlieren diese Angriffsattribute. Nur eine Anwendung: Muss aktiviert werden, wenn das Modell desTrägers die erste Wunde im Spiel erleidet (nach Rüstungswürfen). Das Modell des Trägers erhält Aegis (2+) gegen diese Wunde.

Constraints (2)
Max Eternity Gem by Parent Max 1 selections per parent
Max Eternity Gem by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Eternity Gem by Roster to 2 selections
When points ≤ 3000
Set Max Eternity Gem by Roster to 1 selections

Sacred Chalice

max 1 per Army

The bearer gains Magic Resistance (1). When the bearer’s unit is the target of an enemy Spell the bearer gains Channel (1) until the end of following Magic Phase.

Mantel des Ullor

max 1 per Army

Gegnerische Einheiten innerhalb von 6" um den Träger erhalten nicht +1 Agilität für Angriffsschwung.

Constraints (2)
Max Ullor’s Horn by Parent Max 1 selections per parent
Max Ullor’s Horn by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Ullor’s Horn by Roster to 2 selections
When points ≤ 3000
Set Max Ullor’s Horn by Roster to 1 selections

Juwel der Ewigkeit

max 1 per Army

Nur für Vampirgrafen und Vampirhöflinge auf Monströsem Wiedergänger oder ohne Riesige StaturAttacken gegen den Träger mit Todesstoß und/oder Multiple Lebenspunktverluste verlieren diese Angriffsattribute. Nur eine Anwendung: Muss aktiviert werden, wenn das Modell desTrägers die erste Wunde im Spiel erleidet (nach Rüstungswürfen). Das Modell des Trägers erhält Aegis (2+) gegen diese Wunde.

Constraints (2)
Max Eternity Gem by Parent Max 1 selections per parent
Max Eternity Gem by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Eternity Gem by Roster to 2 selections
When points ≤ 3000
Set Max Eternity Gem by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Constraints (2)
Max Essence of a Free Mind by Parent Max 1 selections per parent
Max Essence of a Free Mind by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Rösser von Nephet-Ra

max 1 per Army

Modelle in der Einheit des Trägers, die mindestens einen Skelettpferd- Modellteil enthalten, erhalten Ghost Step und +4" Marschrate.

Schleiertor-Kugel

max 1 per Army

During Pre-game Selection: Mark a point on the Battlefield within 24 ″ of your Deployment Zone, and outside the opponent’s Deployment Zone, with a Gateway Marker. Once per game, at the start of a friendly Magic Phase (before drawing a Flux Card), if the bearer’s unit was allowed to move in the prior Movement Phase (is not Shaken, did not Ambush, Failed Charge, Unengaged etc.), remove the unit from the Battlefield and immediately place it back on the Battlefield with Ambush (friendly Gateway Marker, that was not placed during this Player Turn).

Constraints (2)
Max Veilgate Orb by Parent Max 1 selections per parent
Max Veilgate Orb by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Veilgate Orb by Roster to 2 selections
When points ≤ 3000
Set Max Veilgate Orb by Roster to 1 selections

Magic Standard

Mirumoto′s Battle Standard

max 1 per Army

Cannot be taken by units that count towards CoreModels in the bearer′s unit must re-roll natural to-hit rolls of ‵1' with Close Combat Attacks.

Banner of The Seven Winds

max 1 per Army

All models in the bearer's unit lose Scoring and gain Light Troop[/].

Copper's Blessing

max 1 per Army

Cannot be taken by units that count towards CoreFriendly Standard Height Infantry units within 8" of the bearer gain +1 Armour against Ranged Attacks.

Truthsayer's Banner

max 1 per Army

The unit gains Maximised (Discipline Tests).

Leopard's Standard

max 1 per Army

All models in the bearer's unit gain Fearless.

Banner der Wilden Herde

max 3 per Army

Nur eine Anwendung. Ein einzelnes Banner der Wilden Herde pro Einheit darf zu Beginn einer beliebigen Nahkampfrunde aktiviert werden. Für die Dauer dieser Nahkampfrunde erhalten alle Wildhörner und Halbhörner in der Einheit des Trägers +1 Stärke und +1 Rüstungsdurchschlag.

Henkerikone

max 1 per Army

Der Träger und R&F Modellteile mit Gnadenlose Effizienz in der Einheit des Trägers erhalten Kunst des Tötens und verlieren Gnadenlose Effizienz.

Auge des Gorgon

max 1 per Army

Kann nicht von Kerneinheiten genommen werden.Der Träger erhält Versteinernder Blick (siehe Gorgons Einheit). Gegnerische Einheiten in Basekontakt mit der Einheit des Trägers müssen erfolgreiche Discipline Tests wiederholen.

Caedhrens Wimpel

max 1 per Army

Infantriemodelle in der Einheit des Trägers erhalten Blutfährte und Swiftstride.

Runic Standard of Steadiness

max 3 per Army

One use only. May be activated at the start of any Movement Phase. The bearer’s unit loses Unwieldy until the end of the Player Turn.

Runic Standard of Wisdom

max 3 per Army

Select a single Battle Rune and note which one on the Army List. This Battle Rune can be cast by the bearer as a Bound Spell. It can only target the bearer’s own unit.

Runic Standard of Dismay

max 1 per Army

Charge Range rolls against the bearer’s unit are Minimised.

Runic Standard of Swiftness

max 1 per Army

The bearer’s unit gains Vanguard.

Runic Standard of the Hold

max 3 per Army

A unit with one or more Runic Standard of the Hold are considered to have one additional Proper Rank for Steady, Steadfast, Surrounded, and Rank Bonus purposes.

Runic Standard of the Anvil

max 3 per Army

Failed Charge Range rolls by other friendly units must be rerolled when directed against enemy units already Engaged in Combat with the bearer’s unit.

Runic Standard of Shielding

max 1 per Army

Cannot be taken by units that count towards Core.The bearer’s unit gains Aegis (5+, against Ranged Attacks).

Banner der Einigkeit

max 1 per Army

Nur HauptregimenterJedes Mal, wenn die Einheit des Trägers Ziel eines Befehls ist, darf sie sofort einer einzelnen Unterstützungstruppe innerhalb von 8" um die Einheit des Trägers einen zusätzlichen Befehl erteilen.

Hausstandarte

max 1 per Army

Ist der General Teil der Einheit des Trägers, wird die Reichweite seiner Befehlsgewalt um 6" erhöht.

Wimpel des Scharfschützen

max 1 per Army

Die Einheit des Trägers erleidet nicht den -1 Trefferwurfmodifikator für Stehen und Schießen- Angriffsreaktionen.

Kriegsbanner von Ryma

max 2 per Army

R&F-Modellteile ohne Harnessed in einer Einheit mit einem oder mehreren Kriegsbannern von Ryma erhalten Vernichtender Devastating Charge (+1 Str)). Zusätzlich erhalten alle Infanteriemodelle in der Einheit Devastating Charge (+1" Adv).

Banner der Besänftigung

max 1 per Army

Kann nicht von Einheiten genommen werden, die gegen Kern zählenEntferne in der gegnerischen Magiephase während Abschöpfen des Schleiers, bevor Schleiermarken in Magiewürfel umgewandelt werden, eine Schleiermarke aus dem gegnerischen Schleier- markenvorrat und füge dem eigenen Schleiermarkenvorrat eine Schleiermarke hinzu.

Banner des Navigators

max 1 per Army

R&F-Modelle in der Einheit des Trägers erhalten in der ersten Nahkampfrunde Distracting gegen Attacken von Gegnern, die mit der Vorderkante der Einheit des Trägers im Nahkampf gebunden sind.

Banner of Shamut

max 1 per Army

Cannot be taken by units that count towards CoreModels in the bearer’s unit gain +1 Off and +1 Combat Score.

Banner der Meister

max 1 per Army

nur für Einberufene Vasallen und VasallenkavallerieWende die folgenden Effekte an, solange die Einheit des Trägers innerhalb von 6" zu einem oder mehr Modellen mit Mal des Infernos ist • Modelle der Einheit des Trägers ohne Mal des Infernos erhalten Schlachtfokus. • Wenn die Einheit des Trägers komplett aus Modellen ohne Mal des Infernos besteht, darf sie verpatzte Angriffswürfe in der Angriffsphase wiederholen.

Banner of the Twice-Branded

max 3 per Army

Models in the bearer’s unit gain Shoot in Extra Rank.
In addition, the bearer may activate the following “One Use Only” effect in the Charge Phase, immediately after all Charge Moves have been resolved, and if the bearer’s unit was successfully Charged during this phase:
The bearer’s unit may perform a Combat Refor

Relic Shroud

max 1 per Army

The bearer can cast Breath of the Lady (Hereditary Spell) as a Bound Spell (5+).

Rolands Standarte

max 1 per Army

Die Einheit des Trägers erhält Aegis (+1, max. 4+, gegen Fernkampfattacken). Außerdem darf keine Einheit die Angriffsreaktion Stehen und Schießen wählen, wenn sie auf Angriffe der Einheit des Trägers reagiert.

Die Oriflamme

max 1 per Army

Kann nicht von Einheiten genommen werden, die gegen Kern zählenDer Träger erhält Fear. Feindliche Einheiten in Kontakt mit der Einheit des Trägers profitieren nicht von Um die Flagge Sammeln.

Castellan's Crest

max 3 per Army

Cavalry models onlyOne use only. May be activated immediately before declaring a Charge with the bearer or the bearer’s unit in the Charge Phase. Failed Charge Range rolls of the bearer or the bearer’s unit must be rerolled until the end of the phase. Other Characters Charging out of the bearer’s unit are not affected.

Lord’s Arms

max 1 per Army

Battle Standard Bearer only.The restriction on the maximum number of Proper Ranks (for Steady, Steadfast, Surrounded, and Rank Bonus purposes) from Lance Formation is increased to three for the bearer’s unit.

Schädel des Qenghet

max 1 per Army

Die Einheit des Trägers erhält Fear und besteht automatisch durch Entsetzen verursachte Paniktests.

Zeichen des Großen Grashimmels

max 1 per Army

Die Einheit des Trägers erhält Swiftstride.

Banner der Gyengget

max 1 per Army

Kann nicht von Einheiten genommen werden, die gegen Kern zählenAlle Modellteile in der Einheit des Trägers müssen natürliche Treffer-, Verwundungs- und Rüstungswürfe von '1' in der ersten Nahkampfrunde wiederholen (dies betrifft auch Spezialattacken).

Goga Cauldron

max 3 per Army

Models with Goblin Cunning only.
One use only. May be activated at the start of any Player Turn. Until the end of the Player Turn, the bearer’s unit gains Fearless and Unstable.

Koru Stone

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains Rally Around the Flag.

Obelisk of Collaboration

max 3 per Army

The bearer's unit gains Pack Hunter.

Banner der Täuschung

max 1 per Army

Am Ende von Schritt 4 der Aufstellungsphase (vor dem Aufstellen von Kundschaftern) darf der Besitzer die Einheit des Trägers vom Schlachtfeld entfernen und sie wieder woanders aufstellen (angeschlossene Charaktermodelle müssen Teil der Einheit bleiben; dies beeinflusst nicht die Anzahl der restlichen Einheiten für den Wurf um den ersten Zug).

Banner des Lautlosen Nebels

max 2 per Army

Die Einheit des Trägers erhält leichte Deckung. Gegnerische Einheiten innerhalb von 3" um die Einheit des Trägers profitieren nicht von einem Musiker.

Banner des Jägers

max 1 per Army

Die Einheit des Trägers erhält Devastating Charge (Distracting).

Banner der Begrabenen

max 2 per Army

Nur Kern und ArmeestandartenträgerEin Charaktermodell, das dieses Banner trägt, erhält Unterirdischer Hinterhalt. Falls das Banner von einem R&F-Modell getragen wird, erhält die Einheit des Trägers Unterirdischer Hinterhalt und der Einheit können keine zusätzlichen Modelle beim Erstellen der Armeeliste hinzugefügt werden. Modelle mit Höhe Standard, die durch dieses Banner im Hinterhalt aufgestellt werden, müssen in einer Formation mit genau 5 Modellen pro Glied (außer dem letzten) aufgestellt werden und können keine Neuformierung (oder Schnelle Neuformierung) während dieses Spielerzugs durchführen. Eine Einheit mit Unterirdischer Hinterhalt zählt zusätzlich zu Begraben.

Schwarze Standarte von Zagvozd

max 1 per Army

Nur Grabwächter und GrabritterNahkampfwaffenattacken von R&F-Modellteilen ohne Angeschirrt in der Einheit des Trägers erhalten +1 auf Trefferwürfe. Zu Beginn jeder Nahkampfphase, falls sich die Einheit des Trägers nicht im Nahkampf befindet, darfst du eine befreundete Grabritter- oder Infanterie-Einheit der Höhe Standard innerhalb von 6" um den Träger auswählen. Nahkampfwaffenattacken von R&F-Modellteilen ohne Angeschirrt in dieser Einheit erhalten bis zum Ende der Nahkampfphase +1 auf Trefferwürfe.

Heiliger Aquila

max 1 per Army

Der Träger und R&F Modelle in der Einheit des Trägers erhalten Battle Focus. Zusätzlich erleidet die Einheit des Trägers für jede natürliche '1' bei Trefferwürfen mit Nahkampfwaffenattacken der Einheit des Trägers, 1 Treffer mit der Stärke, Rüstungsdurchschlag und Angriffsattributen der Nahkampfwaffenattacke , bevor Verluste entfernt wurden. Dies gilt als Spezialattacke.

Glocke der Tiefenwege

max 2 per Army

Hinterhaltwürfe der Einheit des Träger dürfen wiederholt werden. Wenn die Einheit einen Hinterhaltwurf besteht, dürfen alle folgenden verpatzten Hinterhaltwürfe für Tunnel Reserve in diesem Spielerzug wiederholt werden. Jede Einheit, die ihren Hinterhaltwurf durch diesen Wiederholungswurf besteht, muss das Schlachtfeld vom gleichen Tunnel Marker wie die Einheit des Trägers betreten. Wenn das nicht möglich ist kann die Einheit das Schlachtfeld in diesem Spielerzug nicht betreten. Würfle im nächsten befreundeten Spielerzug erneut.

Zeichen des Unendlichen

max 2 per Army

Kann nicht von Einheiten genommen werden, die gegen Kern zählenDer Träger kann Höllenfeuer (Hereditary Spell) als gebundenen Zauber mit Energiestufe (4/8) wirken.

Fanatiker-Banner

max 3 per Army

Models in the second rank of the bearer’s unit gain Extra Support (2).

Ödland-Fackel

max 1 per Army

Die Einheit des Trägers erhält Geländeerfahren (Ruine). Nach dem Bestimmen der Aufstellungszonen (am Ende von Schritt 6 der Spielvorbereitung), darfst du ein einzelnes Geländestück vom Typ Wald oder Feld auswählen, das zu einer Ruine wird. Die Einheit des Trägers erhält Flaming Attacks in der ersten Nahkampfrunde.

Raven Banner

max 1 per Army

The bearer's unit gains Battle Focus, Fearless, and Frenzy.

Banner des Jägers

max 1 per Army

Kann nicht von Kerneinheiten genommen werdenDie Einheit des Trägers erhält Devastating Charge (Distracting).

Grüne Flut

max 1 per Army

Kann nicht von Kerneinheiten genommen werdenDie Einheit des Trägers erhält Kämpft aus zusätzlichem Glied.

Wasteland Torch

max 2 per Army

The bearer's unit gains Strider (Ruins). After determining Deployment Zones (at the end of step 6 of the Pre-Game Sequence), you may choose a single Field or Forest Terrain Feature that becomes Ruins. The bearer's unit gains Flaming Attacks in the First Round of Combat.

Black Flag

max 1 per Army

Cannot be taken by units that count toward CoreThe bearer's unit gains Fear, and while in base contact with the bearer's unit, enemy units gain Maximised (Fear Tests). In addition, friendly units Engaged in the same Combat as the bearer's unit must reroll natural to-wound rolls of '1'.

Banner of Tides

max 2 per Army

Infantry models onlyThe bearer's unit gains Feigned Flight.

Martyr’s Shroud

max 1 per Army

R&F models with Cult of Errahman in the bearer’s unit gain Fortitude (6+).

Eye Of Errahman

max 1 per Army

The bearer and R&F models in the bearer’s unit gain Battle Focus. In addition, for each natural to-hit roll of ‘1’ with a Close Combat Attack made by the bearer’s unit, the bearer’s unit suffers 1 hit with Strength 3 and Armour Penetration 0 in the same Initiative Step.
This is considered a Special Attack.

Stalker’s Standard

max 2 per Army

The bearer’s unit gains Strider.

Sheltering Standard

max 2 per Army

Models with Light Armour onlyAttacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.

Flaming Standard

max 2 per Army

The bearer’s unit gains Flaming Attacks (Melee & Shooting).

Aether Icon

max 2 per Army

The bearer’s unit gains Magic Resistance (1).

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Bloodless Banner

max 1 per Army

Cannot be taken by units that count towards Core.Friendly units within 6″ of the bearer’s unit gain Immune (Poison Attacks).

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner Of Recruitment

max 1 per Army

The bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.

Stalker’s Standard

max 2 per Army

The bearer’s unit gains Strider.

Sheltering Standard

max 2 per Army

Models with Light Armour onlyAttacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.

Flaming Standard

max 2 per Army

The bearer’s unit gains Flaming Attacks (Melee & Shooting).

Aether Icon

max 2 per Army

The bearer’s unit gains Magic Resistance (1).

Banner Of Recruitment

max 1 per Army

The bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.

Banner der Wilden Herde

max 3 per Army

Nur eine Anwendung. Ein einzelnes Banner der Wilden Herde pro Einheit darf zu Beginn einer beliebigen Nahkampfrunde aktiviert werden. Für die Dauer dieser Nahkampfrunde erhalten alle Wildhörner und Halbhörner in der Einheit des Trägers +1 Stärke und +1 Rüstungsdurchschlag.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Henkerikone

max 1 per Army

Der Träger und R&F Modellteile mit Gnadenlose Effizienz in der Einheit des Trägers erhalten Kunst des Tötens und verlieren Gnadenlose Effizienz.

Auge des Gorgon

max 1 per Army

Kann nicht von Kerneinheiten genommen werden.Der Träger erhält Versteinernder Blick (siehe Gorgons Einheit). Gegnerische Einheiten in Basekontakt mit der Einheit des Trägers müssen erfolgreiche Discipline Tests wiederholen.

Caedhrens Wimpel

max 1 per Army

Infantriemodelle in der Einheit des Trägers erhalten Blutfährte und Swiftstride.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Runic Standard of Steadiness

max 3 per Army

One use only. May be activated at the start of any Movement Phase. The bearer’s unit loses Unwieldy until the end of the Player Turn.

Runic Standard of Wisdom

max 3 per Army

Select a single Battle Rune and note which one on the Army List. This Battle Rune can be cast by the bearer as a Bound Spell. It can only target the bearer’s own unit.

Runic Standard of Dismay

max 1 per Army

Charge Range rolls against the bearer’s unit are Minimised.

Runic Standard of Swiftness

max 1 per Army

The bearer’s unit gains Vanguard.

Runic Standard of the Hold

max 3 per Army

The bearer’s unit gains Resolute (1).

Runic Standard of the Anvil

max 3 per Army

Failed Charge Range rolls by other friendly units must be rerolled when directed against enemy units already Engaged in Combat with the bearer’s unit.

Runic Standard of Grudges

max 1 per Army

Cannot be taken by units that count towards Core.Ancient Grudge (1).

Stalker’s Standard

max 2 per Army

The bearer’s unit gains Strider.

Sheltering Standard

max 2 per Army

Models with Light Armour onlyAttacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.

Flaming Standard

max 2 per Army

The bearer’s unit gains Flaming Attacks (Melee & Shooting).

Aether Icon

max 2 per Army

The bearer’s unit gains Magic Resistance (1).

Banner Of Recruitment

max 1 per Army

The bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.

Banner der Einigkeit

max 1 per Army

Nur HauptregimenterJedes Mal, wenn die Einheit des Trägers Ziel eines Befehls ist, darf sie sofort einer einzelnen Unterstützungstruppe innerhalb von 8" um die Einheit des Trägers einen zusätzlichen Befehl erteilen.

Hausstandarte

max 1 per Army

Ist der General Teil der Einheit des Trägers, wird die Reichweite seiner Befehlsgewalt um 6" erhöht.

Wimpel des Scharfschützen

max 1 per Army

Die Einheit des Trägers erleidet nicht den -1 Trefferwurfmodifikator für Stehen und Schießen- Angriffsreaktionen.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Kriegsbanner von Ryma

max 2 per Army

R&F-Modellteile ohne Harnessed in einer Einheit mit einem oder mehreren Kriegsbannern von Ryma erhalten Vernichtender Devastating Charge (+1 Str)). Zusätzlich erhalten alle Infanteriemodelle in der Einheit Devastating Charge (+1" Adv).

Banner der Besänftigung

max 1 per Army

Kann nicht von Einheiten genommen werden, die gegen Kern zählenEntferne in der gegnerischen Magiephase während Abschöpfen des Schleiers, bevor Schleiermarken in Magiewürfel umgewandelt werden, eine Schleiermarke aus dem gegnerischen Schleier- markenvorrat und füge dem eigenen Schleiermarkenvorrat eine Schleiermarke hinzu.

Banner des Navigators

max 1 per Army

R&F-Modelle in der Einheit des Trägers erhalten in der ersten Nahkampfrunde Distracting gegen Attacken von Gegnern, die mit der Vorderkante der Einheit des Trägers im Nahkampf gebunden sind.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Relic Shroud

max 1 per Army

The bearer can cast Breath of the Lady (Hereditary Spell) as a Bound Spell (5+).

Rolands Standarte

max 1 per Army

Die Einheit des Trägers erhält Aegis (+1, max. 4+, gegen Fernkampfattacken). Außerdem darf keine Einheit die Angriffsreaktion Stehen und Schießen wählen, wenn sie auf Angriffe der Einheit des Trägers reagiert.

Die Oriflamme

max 1 per Army

Kann nicht von Einheiten genommen werden, die gegen Kern zählenDer Träger erhält Fear. Feindliche Einheiten in Kontakt mit der Einheit des Trägers profitieren nicht von Um die Flagge Sammeln.

Castellan's Crest

max 3 per Army

Cavalry models onlyOne use only. May be activated immediately before declaring a Charge with the bearer or the bearer’s unit in the Charge Phase. Failed Charge Range rolls of the bearer or the bearer’s unit must be rerolled until the end of the phase. Other Characters Charging out of the bearer’s unit are not affected.

Lord’s Arms

max 1 per Army

Battle Standard Bearer only.The restriction on the maximum number of Proper Ranks (for Steady, Steadfast, Surrounded, and Rank Bonus purposes) from Lance Formation is increased to three for the bearer’s unit.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Schädel des Qenghet

max 1 per Army

Die Einheit des Trägers erhält Fear und besteht automatisch durch Entsetzen verursachte Paniktests.

Zeichen des Großen Grashimmels

max 1 per Army

Die Einheit des Trägers erhält Swiftstride.

Banner der Gyengget

max 1 per Army

Kann nicht von Einheiten genommen werden, die gegen Kern zählenAlle Modellteile in der Einheit des Trägers müssen natürliche Treffer-, Verwundungs- und Rüstungswürfe von '1' in der ersten Nahkampfrunde wiederholen (dies betrifft auch Spezialattacken).

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner der Täuschung

max 1 per Army

Am Ende von Schritt 4 der Aufstellungsphase (vor dem Aufstellen von Kundschaftern) darf der Besitzer die Einheit des Trägers vom Schlachtfeld entfernen und sie wieder woanders aufstellen (angeschlossene Charaktermodelle müssen Teil der Einheit bleiben; dies beeinflusst nicht die Anzahl der restlichen Einheiten für den Wurf um den ersten Zug).

Banner des Lautlosen Nebels

max 2 per Army

Die Einheit des Trägers erhält leichte Deckung. Gegnerische Einheiten innerhalb von 3" um die Einheit des Trägers profitieren nicht von einem Musiker.

Banner des Jägers

max 1 per Army

Die Einheit des Trägers erhält Devastating Charge (Distracting).

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Heiliger Aquila

max 1 per Army

Der Träger und R&F Modelle in der Einheit des Trägers erhalten Battle Focus. Zusätzlich erleidet die Einheit des Trägers für jede natürliche '1' bei Trefferwürfen mit Nahkampfwaffenattacken der Einheit des Trägers, 1 Treffer mit der Stärke, Rüstungsdurchschlag und Angriffsattributen der Nahkampfwaffenattacke , bevor Verluste entfernt wurden. Dies gilt als Spezialattacke.

Glocke der Tiefenwege

max 2 per Army

Hinterhaltwürfe der Einheit des Träger dürfen wiederholt werden. Wenn die Einheit einen Hinterhaltwurf besteht, dürfen alle folgenden verpatzten Hinterhaltwürfe für Tunnel Reserve in diesem Spielerzug wiederholt werden. Jede Einheit, die ihren Hinterhaltwurf durch diesen Wiederholungswurf besteht, muss das Schlachtfeld vom gleichen Tunnel Marker wie die Einheit des Trägers betreten. Wenn das nicht möglich ist kann die Einheit das Schlachtfeld in diesem Spielerzug nicht betreten. Würfle im nächsten befreundeten Spielerzug erneut.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Zeichen des Unendlichen

max 2 per Army

Kann nicht von Einheiten genommen werden, die gegen Kern zählenDer Träger kann Höllenfeuer (Hereditary Spell) als gebundenen Zauber mit Energiestufe (4/8) wirken.

Fanatiker-Banner

max 3 per Army

Models in the second rank of the bearer’s unit gain Extra Support (2).

Ödland-Fackel

max 1 per Army

Die Einheit des Trägers erhält Geländeerfahren (Ruine). Nach dem Bestimmen der Aufstellungszonen (am Ende von Schritt 6 der Spielvorbereitung), darfst du ein einzelnes Geländestück vom Typ Wald oder Feld auswählen, das zu einer Ruine wird. Die Einheit des Trägers erhält Flaming Attacks in der ersten Nahkampfrunde.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner der Begrabenen

max 2 per Army

Nur Kern und ArmeestandartenträgerEin Charaktermodell, das dieses Banner trägt, erhält Unterirdischer Hinterhalt. Falls das Banner von einem R&F-Modell getragen wird, erhält die Einheit des Trägers Unterirdischer Hinterhalt und der Einheit können keine zusätzlichen Modelle beim Erstellen der Armeeliste hinzugefügt werden. Modelle mit Höhe Standard, die durch dieses Banner im Hinterhalt aufgestellt werden, müssen in einer Formation mit genau 5 Modellen pro Glied (außer dem letzten) aufgestellt werden und können keine Neuformierung (oder Schnelle Neuformierung) während dieses Spielerzugs durchführen. Eine Einheit mit Unterirdischer Hinterhalt zählt zusätzlich zu Begraben.

Bloodless Banner

max 1 per Army

Cannot be taken by units that count towards Core.Friendly units within 6″ of the bearer’s unit gain Immune (Poison Attacks).

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Schwarze Standarte von Zagvozd

max 1 per Army

Nur Grabwächter und GrabritterNahkampfwaffenattacken von R&F-Modellteilen ohne Angeschirrt in der Einheit des Trägers erhalten +1 auf Trefferwürfe. Zu Beginn jeder Nahkampfphase, falls sich die Einheit des Trägers nicht im Nahkampf befindet, darfst du eine befreundete Grabritter- oder Infanterie-Einheit der Höhe Standard innerhalb von 6" um den Träger auswählen. Nahkampfwaffenattacken von R&F-Modellteilen ohne Angeschirrt in dieser Einheit erhalten bis zum Ende der Nahkampfphase +1 auf Trefferwürfe.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Koru Stone

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains Rally Around the Flag.

Obelisk of Collaboration

max 3 per Army

The bearer's unit gains Pack Hunter.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Goga Cauldron

max 3 per Army

Models with Goblin Cunning only.
One use only. May be activated at the start of any Phase. Until the end of the Player Turn, the bearer’s unit gains Dying Blow, Fearless and Unstable.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of Shamut

max 1 per Army

Cannot be taken by units that count towards CoreModels in the bearer’s unit gain +1 Off and +1 Combat Score.

Banner der Meister

max 1 per Army

nur für Einberufene Vasallen und VasallenkavallerieWende die folgenden Effekte an, solange die Einheit des Trägers innerhalb von 6" zu einem oder mehr Modellen mit Mal des Infernos ist • Modelle der Einheit des Trägers ohne Mal des Infernos erhalten Schlachtfokus. • Wenn die Einheit des Trägers komplett aus Modellen ohne Mal des Infernos besteht, darf sie verpatzte Angriffswürfe in der Angriffsphase wiederholen.

Banner of the Twice-Branded

max 3 per Army

Models in the bearer’s unit gain Shoot in Extra Rank.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner des Navigators

max 1 per Army

R&F-Modelle in der Einheit des Trägers erhalten in der ersten Nahkampfrunde Distracting gegen Attacken von Gegnern, die mit der Vorderkante der Einheit des Trägers im Nahkampf gebunden sind.

Banner des Lautlosen Nebels

max 2 per Army

Die Einheit des Trägers erhält leichte Deckung. Gegnerische Einheiten innerhalb von 3" um die Einheit des Trägers profitieren nicht von einem Musiker.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner der Einigkeit

max 1 per Army

Nur HauptregimenterJedes Mal, wenn die Einheit des Trägers Ziel eines Befehls ist, darf sie sofort einer einzelnen Unterstützungstruppe innerhalb von 8" um die Einheit des Trägers einen zusätzlichen Befehl erteilen.

Stalker’s Standard

max 2 per Army

The bearer’s unit gains Strider.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Kriegsbanner von Ryma

max 2 per Army

R&F-Modellteile ohne Harnessed in einer Einheit mit einem oder mehreren Kriegsbannern von Ryma erhalten Vernichtender Devastating Charge (+1 Str)). Zusätzlich erhalten alle Infanteriemodelle in der Einheit Devastating Charge (+1" Adv).

Banner of the Twice-Branded

max 3 per Army

Models in the bearer’s unit gain Shoot in Extra Rank.

Runic Standard of Dismay

max 1 per Army

Charge Range rolls against the bearer’s unit are Minimised.

Lady’s Favour

max 1 per Army

One use only. The first time the unit is the target of an Orison, apply all Orisons (i.e Aegis (5+), Magical Attacks, +2 Off and Ignore Parry, Cou set to 9).

Sheltering Standard

max 2 per Army

Models with Light Armour onlyAttacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Goga Cauldron

max 3 per Army

Models with Goblin Cunning only.
One use only. May be activated at the start of any Phase. Until the end of the Player Turn, the bearer’s unit gains Dying Blow, Fearless and Unstable.

War College Banner

max 1 per Army

Parent or Support Unit only.The unit gains Orders. When using the Orders rule, choose a single model in the unit to use the rule. It must target the unit itself. This overrides the normal restriction of only targeting a unit within range of Commanding Presence or Rally Around the Flag.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Caedhrens Wimpel

max 2 per Army

Infantriemodelle in der Einheit des Trägers erhalten Blutfährte und Swiftstride.

Die Oriflamme

max 1 per Army

Kann nicht von Einheiten genommen werden, die gegen Kern zählenDer Träger erhält Fear. Feindliche Einheiten in Kontakt mit der Einheit des Trägers profitieren nicht von Um die Flagge Sammeln.

Runic Standard of Dismay

max 1 per Army

Charge Range rolls against the bearer’s unit are Minimised.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Runic Standard of Steadiness

max 3 per Army

One use only. May be activated at the start of any Movement Phase. The bearer’s unit loses Unwieldy until the end of the Player Turn.

Fanatiker-Banner

max 3 per Army

Models in the second rank of the bearer’s unit gain Extra Support (2).

Fanatiker-Banner

max 3 per Army

Models in the second rank of the bearer’s unit gain Extra Support (2).

Runic Standard of Wisdom

max 3 per Army

Select a single Battle Rune and note which one on the Army List. This Battle Rune can be cast by the bearer as a Bound Spell. It can only target the bearer’s own unit.

Banner der Begrabenen

max 2 per Army

Nur Kern und ArmeestandartenträgerEin Charaktermodell, das dieses Banner trägt, erhält Unterirdischer Hinterhalt. Falls das Banner von einem R&F-Modell getragen wird, erhält die Einheit des Trägers Unterirdischer Hinterhalt und der Einheit können keine zusätzlichen Modelle beim Erstellen der Armeeliste hinzugefügt werden. Modelle mit Höhe Standard, die durch dieses Banner im Hinterhalt aufgestellt werden, müssen in einer Formation mit genau 5 Modellen pro Glied (außer dem letzten) aufgestellt werden und können keine Neuformierung (oder Schnelle Neuformierung) während dieses Spielerzugs durchführen. Eine Einheit mit Unterirdischer Hinterhalt zählt zusätzlich zu Begraben.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Obelisk of Collaboration

max 3 per Army

The bearer's unit gains Pack Hunter.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Glocke der Tiefenwege

max 2 per Army

Hinterhaltwürfe der Einheit des Träger dürfen wiederholt werden. Wenn die Einheit einen Hinterhaltwurf besteht, dürfen alle folgenden verpatzten Hinterhaltwürfe für Tunnel Reserve in diesem Spielerzug wiederholt werden. Jede Einheit, die ihren Hinterhaltwurf durch diesen Wiederholungswurf besteht, muss das Schlachtfeld vom gleichen Tunnel Marker wie die Einheit des Trägers betreten. Wenn das nicht möglich ist kann die Einheit das Schlachtfeld in diesem Spielerzug nicht betreten. Würfle im nächsten befreundeten Spielerzug erneut.

Hausstandarte

max 1 per Army

Ist der General Teil der Einheit des Trägers, wird die Reichweite seiner Befehlsgewalt um 6" erhöht.

Zeichen des Unendlichen

max 1 per Army

Kann nicht von Einheiten genommen werden, die gegen Kern zählenDer Träger kann Höllenfeuer (Hereditary Spell) als gebundenen Zauber mit Energiestufe (4/8) wirken.

Lady’s Favour

max 1 per Army

One use only. The first time the unit is the target of an Orison, apply all Orisons (i.e Aegis (5+), Magical Attacks, +2 Off and Ignore Parry, Cou set to 9).

Auge des Gorgon

max 1 per Army

Kann nicht von Kerneinheiten genommen werden.Der Träger erhält Versteinernder Blick (siehe Gorgons Einheit). Gegnerische Einheiten in Basekontakt mit der Einheit des Trägers müssen erfolgreiche Discipline Tests wiederholen.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Stalker’s Standard

max 2 per Army

The bearer’s unit gains Strider.

Ödland-Fackel

max 1 per Army

Die Einheit des Trägers erhält Geländeerfahren (Ruine). Nach dem Bestimmen der Aufstellungszonen (am Ende von Schritt 6 der Spielvorbereitung), darfst du ein einzelnes Geländestück vom Typ Wald oder Feld auswählen, das zu einer Ruine wird. Die Einheit des Trägers erhält Flaming Attacks in der ersten Nahkampfrunde.

Banner of Shamut

max 1 per Army

Cannot be taken by units that count towards CoreModels in the bearer’s unit gain +1 Off and +1 Combat Score.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Auge des Gorgon

max 1 per Army

Kann nicht von Kerneinheiten genommen werden.Der Träger erhält Versteinernder Blick (siehe Gorgons Einheit). Gegnerische Einheiten in Basekontakt mit der Einheit des Trägers müssen erfolgreiche Discipline Tests wiederholen.

Die Oriflamme

max 1 per Army

Kann nicht von Einheiten genommen werden, die gegen Kern zählenDer Träger erhält Fear. Feindliche Einheiten in Kontakt mit der Einheit des Trägers profitieren nicht von Um die Flagge Sammeln.

Aether Icon

max 2 per Army

The bearer’s unit gains Magic Resistance (1).

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Runic Standard of the Hold

max 3 per Army

The bearer’s unit gains Resolute (1).

Banner of Eldritch Might

max 1 per Army

During friendly Magic Phases: All spells targeting only the bearer’s unit gain a +1 modifier to their Casting Rolls.
In addition, if the unit is targeted by a successfully cast Spell in a friendly Magic Phase. (Spell may include other targets) it gains Fight in Extra Rank with Duration: One Turn.
It can only benefit from this once in each Magic Phase.

Banner der Meister

max 1 per Army

nur für Einberufene Vasallen und VasallenkavallerieWende die folgenden Effekte an, solange die Einheit des Trägers innerhalb von 6" zu einem oder mehr Modellen mit Mal des Infernos ist • Modelle der Einheit des Trägers ohne Mal des Infernos erhalten Schlachtfokus. • Wenn die Einheit des Trägers komplett aus Modellen ohne Mal des Infernos besteht, darf sie verpatzte Angriffswürfe in der Angriffsphase wiederholen.

Banner der Gyengget

max 1 per Army

Kann nicht von Einheiten genommen werden, die gegen Kern zählenAlle Modellteile in der Einheit des Trägers müssen natürliche Treffer-, Verwundungs- und Rüstungswürfe von '1' in der ersten Nahkampfrunde wiederholen (dies betrifft auch Spezialattacken).

Sheltering Standard

max 2 per Army

Models with Light Armour onlyAttacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Sigil of the Closed Gates

max 1 per Army

The bearer’s unit gains +1 Mob and Ghost Step.

Zeichen des Unendlichen

max 1 per Army

Kann nicht von Einheiten genommen werden, die gegen Kern zählenDer Träger kann Höllenfeuer (Hereditary Spell) als gebundenen Zauber mit Energiestufe (4/8) wirken.

Goga Cauldron

max 3 per Army

Models with Goblin Cunning only.
One use only. May be activated at the start of any Phase. Until the end of the Player Turn, the bearer’s unit gains Dying Blow, Fearless and Unstable.

Runic Standard of Steadiness

max 3 per Army

One use only. May be activated at the start of any Movement Phase. The bearer’s unit loses Unwieldy until the end of the Player Turn.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Sigil of the Closed Gates

max 1 per Army

The bearer’s unit gains +1 Mob and Ghost Step.

Banner der Gyengget

max 1 per Army

Kann nicht von Einheiten genommen werden, die gegen Kern zählenAlle Modellteile in der Einheit des Trägers müssen natürliche Treffer-, Verwundungs- und Rüstungswürfe von '1' in der ersten Nahkampfrunde wiederholen (dies betrifft auch Spezialattacken).

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Wimpel des Scharfschützen

max 1 per Army

Die Einheit des Trägers erleidet nicht den -1 Trefferwurfmodifikator für Stehen und Schießen- Angriffsreaktionen.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Banner der Besänftigung

max 1 per Army

Kann nicht von Einheiten genommen werden, die gegen Kern zählenEntferne in der gegnerischen Magiephase während Abschöpfen des Schleiers, bevor Schleiermarken in Magiewürfel umgewandelt werden, eine Schleiermarke aus dem gegnerischen Schleier- markenvorrat und füge dem eigenen Schleiermarkenvorrat eine Schleiermarke hinzu.

Banner der Täuschung

max 1 per Army

Am Ende von Schritt 4 der Aufstellungsphase (vor dem Aufstellen von Kundschaftern) darf der Besitzer die Einheit des Trägers vom Schlachtfeld entfernen und sie wieder woanders aufstellen (angeschlossene Charaktermodelle müssen Teil der Einheit bleiben; dies beeinflusst nicht die Anzahl der restlichen Einheiten für den Wurf um den ersten Zug).

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Fanatiker-Banner

max 3 per Army

Models in the second rank of the bearer’s unit gain Extra Support (2).

Aether Icon

max 2 per Army

The bearer’s unit gains Magic Resistance (1).

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner der Täuschung

max 1 per Army

Am Ende von Schritt 4 der Aufstellungsphase (vor dem Aufstellen von Kundschaftern) darf der Besitzer die Einheit des Trägers vom Schlachtfeld entfernen und sie wieder woanders aufstellen (angeschlossene Charaktermodelle müssen Teil der Einheit bleiben; dies beeinflusst nicht die Anzahl der restlichen Einheiten für den Wurf um den ersten Zug).

Distortion Emblem

max 1 per Army

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Fanatiker-Banner

max 3 per Army

Models in the second rank of the bearer’s unit gain Extra Support (2).

Runic Standard of the Hold

max 3 per Army

The bearer’s unit gains Resolute (1).

Icon of Reflection

max 1 per Army

Cannot be taken by units that count towards CoreOne Use Only.
When a spell is successfully cast on this unit, you may use this Banner Enchantment. Immediately resolve the Effects of the spell on another friendly unit within 6 ″ of the bearer’s unit, following the spells normal targeting restrictions, except Range. Note that this does not trigger Death is Only the Beginning on the second unit.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Sheltering Standard

max 2 per Army

Models with Light Armour onlyAttacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Caedhrens Wimpel

max 2 per Army

Infantriemodelle in der Einheit des Trägers erhalten Blutfährte und Swiftstride.

Fanatiker-Banner

max 3 per Army

Models in the second rank of the bearer’s unit gain Extra Support (2).

Ödland-Fackel

max 1 per Army

Die Einheit des Trägers erhält Geländeerfahren (Ruine). Nach dem Bestimmen der Aufstellungszonen (am Ende von Schritt 6 der Spielvorbereitung), darfst du ein einzelnes Geländestück vom Typ Wald oder Feld auswählen, das zu einer Ruine wird. Die Einheit des Trägers erhält Flaming Attacks in der ersten Nahkampfrunde.

Zeichen des Unendlichen

max 1 per Army

Kann nicht von Einheiten genommen werden, die gegen Kern zählenDer Träger kann Höllenfeuer (Hereditary Spell) als gebundenen Zauber mit Energiestufe (4/8) wirken.

Banner der Wilden Herde

max 3 per Army

Nur eine Anwendung. Ein einzelnes Banner der Wilden Herde pro Einheit darf zu Beginn einer beliebigen Nahkampfrunde aktiviert werden. Für die Dauer dieser Nahkampfrunde erhalten alle Wildhörner und Halbhörner in der Einheit des Trägers +1 Stärke und +1 Rüstungsdurchschlag.

Koru Stone

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains Rally Around the Flag.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner der Täuschung

max 1 per Army

Am Ende von Schritt 4 der Aufstellungsphase (vor dem Aufstellen von Kundschaftern) darf der Besitzer die Einheit des Trägers vom Schlachtfeld entfernen und sie wieder woanders aufstellen (angeschlossene Charaktermodelle müssen Teil der Einheit bleiben; dies beeinflusst nicht die Anzahl der restlichen Einheiten für den Wurf um den ersten Zug).

Runic Standard of Grudges

max 1 per Army

Cannot be taken by units that count towards Core.Ancient Grudge (1).

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner der Gyengget

max 1 per Army

Kann nicht von Einheiten genommen werden, die gegen Kern zählenAlle Modellteile in der Einheit des Trägers müssen natürliche Treffer-, Verwundungs- und Rüstungswürfe von '1' in der ersten Nahkampfrunde wiederholen (dies betrifft auch Spezialattacken).

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Rolands Standarte

max 1 per Army

Die Einheit des Trägers erhält Aegis (+1, max. 4+, gegen Fernkampfattacken). Außerdem darf keine Einheit die Angriffsreaktion Stehen und Schießen wählen, wenn sie auf Angriffe der Einheit des Trägers reagiert.

Zeichen des Großen Grashimmels

max 1 per Army

Die Einheit des Trägers erhält Swiftstride.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

Castellan's Crest

max 3 per Army

Cavalry models onlyOne use only. May be activated immediately before declaring a Charge with the bearer or the bearer’s unit in the Charge Phase. Failed Charge Range rolls of the bearer or the bearer’s unit must be rerolled until the end of the phase. Other Characters Charging out of the bearer’s unit are not affected.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Heiliger Aquila

max 1 per Army

Der Träger und R&F Modelle in der Einheit des Trägers erhalten Battle Focus. Zusätzlich erleidet die Einheit des Trägers für jede natürliche '1' bei Trefferwürfen mit Nahkampfwaffenattacken der Einheit des Trägers, 1 Treffer mit der Stärke, Rüstungsdurchschlag und Angriffsattributen der Nahkampfwaffenattacke , bevor Verluste entfernt wurden. Dies gilt als Spezialattacke.

Lady’s Favour

max 1 per Army

One use only. The first time the unit is the target of an Orison, apply all Orisons (i.e Aegis (5+), Magical Attacks, +2 Off and Ignore Parry, Cou set to 9).

Banner der Begrabenen

max 2 per Army

Nur Kern und ArmeestandartenträgerEin Charaktermodell, das dieses Banner trägt, erhält Unterirdischer Hinterhalt. Falls das Banner von einem R&F-Modell getragen wird, erhält die Einheit des Trägers Unterirdischer Hinterhalt und der Einheit können keine zusätzlichen Modelle beim Erstellen der Armeeliste hinzugefügt werden. Modelle mit Höhe Standard, die durch dieses Banner im Hinterhalt aufgestellt werden, müssen in einer Formation mit genau 5 Modellen pro Glied (außer dem letzten) aufgestellt werden und können keine Neuformierung (oder Schnelle Neuformierung) während dieses Spielerzugs durchführen. Eine Einheit mit Unterirdischer Hinterhalt zählt zusätzlich zu Begraben.

Icon of Reflection

max 1 per Army

Cannot be taken by units that count towards CoreOne Use Only.
When a spell is successfully cast on this unit, you may use this Banner Enchantment. Immediately resolve the Effects of the spell on another friendly unit within 6 ″ of the bearer’s unit, following the spells normal targeting restrictions, except Range. Note that this does not trigger Death is Only the Beginning on the second unit.

Heiliger Aquila

max 1 per Army

Der Träger und R&F Modelle in der Einheit des Trägers erhalten Battle Focus. Zusätzlich erleidet die Einheit des Trägers für jede natürliche '1' bei Trefferwürfen mit Nahkampfwaffenattacken der Einheit des Trägers, 1 Treffer mit der Stärke, Rüstungsdurchschlag und Angriffsattributen der Nahkampfwaffenattacke , bevor Verluste entfernt wurden. Dies gilt als Spezialattacke.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Banner der Begrabenen

max 2 per Army

Nur Kern und ArmeestandartenträgerEin Charaktermodell, das dieses Banner trägt, erhält Unterirdischer Hinterhalt. Falls das Banner von einem R&F-Modell getragen wird, erhält die Einheit des Trägers Unterirdischer Hinterhalt und der Einheit können keine zusätzlichen Modelle beim Erstellen der Armeeliste hinzugefügt werden. Modelle mit Höhe Standard, die durch dieses Banner im Hinterhalt aufgestellt werden, müssen in einer Formation mit genau 5 Modellen pro Glied (außer dem letzten) aufgestellt werden und können keine Neuformierung (oder Schnelle Neuformierung) während dieses Spielerzugs durchführen. Eine Einheit mit Unterirdischer Hinterhalt zählt zusätzlich zu Begraben.

Banner des Jägers

max 1 per Army

Die Einheit des Trägers erhält Devastating Charge (Distracting).

Runic Standard of the Anvil

max 3 per Army

Failed Charge Range rolls by other friendly units must be rerolled when directed against enemy units already Engaged in Combat with the bearer’s unit.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

War College Banner

max 1 per Army

Parent or Support Unit only.The unit gains Orders. When using the Orders rule, choose a single model in the unit to use the rule. It must target the unit itself. This overrides the normal restriction of only targeting a unit within range of Commanding Presence or Rally Around the Flag.

Schwarze Standarte von Zagvozd

max 1 per Army

Nur Grabwächter und GrabritterNahkampfwaffenattacken von R&F-Modellteilen ohne Angeschirrt in der Einheit des Trägers erhalten +1 auf Trefferwürfe. Zu Beginn jeder Nahkampfphase, falls sich die Einheit des Trägers nicht im Nahkampf befindet, darfst du eine befreundete Grabritter- oder Infanterie-Einheit der Höhe Standard innerhalb von 6" um den Träger auswählen. Nahkampfwaffenattacken von R&F-Modellteilen ohne Angeschirrt in dieser Einheit erhalten bis zum Ende der Nahkampfphase +1 auf Trefferwürfe.

Koru Stone

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains Rally Around the Flag.

Caedhrens Wimpel

max 2 per Army

Infantriemodelle in der Einheit des Trägers erhalten Blutfährte und Swiftstride.

Distortion Emblem

max 1 per Army

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Runic Standard of Grudges

max 1 per Army

Cannot be taken by units that count towards Core.Ancient Grudge (1).

Runic Standard of the Hold

max 3 per Army

The bearer’s unit gains Resolute (1).

Aether Icon

max 2 per Army

The bearer’s unit gains Magic Resistance (1).

Runic Standard of the Anvil

max 3 per Army

Failed Charge Range rolls by other friendly units must be rerolled when directed against enemy units already Engaged in Combat with the bearer’s unit.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner der Besänftigung

max 1 per Army

Kann nicht von Einheiten genommen werden, die gegen Kern zählenEntferne in der gegnerischen Magiephase während Abschöpfen des Schleiers, bevor Schleiermarken in Magiewürfel umgewandelt werden, eine Schleiermarke aus dem gegnerischen Schleier- markenvorrat und füge dem eigenen Schleiermarkenvorrat eine Schleiermarke hinzu.

War College Banner

max 1 per Army

Parent or Support Unit only.The unit gains Orders. When using the Orders rule, choose a single model in the unit to use the rule. It must target the unit itself. This overrides the normal restriction of only targeting a unit within range of Commanding Presence or Rally Around the Flag.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Ödland-Fackel

max 1 per Army

Die Einheit des Trägers erhält Geländeerfahren (Ruine). Nach dem Bestimmen der Aufstellungszonen (am Ende von Schritt 6 der Spielvorbereitung), darfst du ein einzelnes Geländestück vom Typ Wald oder Feld auswählen, das zu einer Ruine wird. Die Einheit des Trägers erhält Flaming Attacks in der ersten Nahkampfrunde.

Ödland-Fackel

max 1 per Army

Die Einheit des Trägers erhält Geländeerfahren (Ruine). Nach dem Bestimmen der Aufstellungszonen (am Ende von Schritt 6 der Spielvorbereitung), darfst du ein einzelnes Geländestück vom Typ Wald oder Feld auswählen, das zu einer Ruine wird. Die Einheit des Trägers erhält Flaming Attacks in der ersten Nahkampfrunde.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Kriegsbanner von Ryma

max 2 per Army

R&F-Modellteile ohne Harnessed in einer Einheit mit einem oder mehreren Kriegsbannern von Ryma erhalten Vernichtender Devastating Charge (+1 Str)). Zusätzlich erhalten alle Infanteriemodelle in der Einheit Devastating Charge (+1" Adv).

Castellan's Crest

max 3 per Army

Cavalry models onlyOne use only. May be activated immediately before declaring a Charge with the bearer or the bearer’s unit in the Charge Phase. Failed Charge Range rolls of the bearer or the bearer’s unit must be rerolled until the end of the phase. Other Characters Charging out of the bearer’s unit are not affected.

Heiliger Aquila

max 1 per Army

Der Träger und R&F Modelle in der Einheit des Trägers erhalten Battle Focus. Zusätzlich erleidet die Einheit des Trägers für jede natürliche '1' bei Trefferwürfen mit Nahkampfwaffenattacken der Einheit des Trägers, 1 Treffer mit der Stärke, Rüstungsdurchschlag und Angriffsattributen der Nahkampfwaffenattacke , bevor Verluste entfernt wurden. Dies gilt als Spezialattacke.

Auge des Gorgon

max 1 per Army

Kann nicht von Kerneinheiten genommen werden.Der Träger erhält Versteinernder Blick (siehe Gorgons Einheit). Gegnerische Einheiten in Basekontakt mit der Einheit des Trägers müssen erfolgreiche Discipline Tests wiederholen.

Runic Standard of Wisdom

max 3 per Army

Select a single Battle Rune and note which one on the Army List. This Battle Rune can be cast by the bearer as a Bound Spell. It can only target the bearer’s own unit.

Koru Stone

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains Rally Around the Flag.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Banner der Wilden Herde

max 3 per Army

Nur eine Anwendung. Ein einzelnes Banner der Wilden Herde pro Einheit darf zu Beginn einer beliebigen Nahkampfrunde aktiviert werden. Für die Dauer dieser Nahkampfrunde erhalten alle Wildhörner und Halbhörner in der Einheit des Trägers +1 Stärke und +1 Rüstungsdurchschlag.

Aether Icon

max 2 per Army

The bearer’s unit gains Magic Resistance (1).

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner Of Blood

max 3 per Army

Exclusive (Captain). The unit’s maximum size is changed to 15 models for units with Height 1, and to 6 models for units with Height 2. Rank-and-File model parts with Elf in the bearer’s unit gain Devastating Charge (+1 Att).

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Glocke der Tiefenwege

max 2 per Army

Hinterhaltwürfe der Einheit des Träger dürfen wiederholt werden. Wenn die Einheit einen Hinterhaltwurf besteht, dürfen alle folgenden verpatzten Hinterhaltwürfe für Tunnel Reserve in diesem Spielerzug wiederholt werden. Jede Einheit, die ihren Hinterhaltwurf durch diesen Wiederholungswurf besteht, muss das Schlachtfeld vom gleichen Tunnel Marker wie die Einheit des Trägers betreten. Wenn das nicht möglich ist kann die Einheit das Schlachtfeld in diesem Spielerzug nicht betreten. Würfle im nächsten befreundeten Spielerzug erneut.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Kriegsbanner von Ryma

max 2 per Army

R&F-Modellteile ohne Harnessed in einer Einheit mit einem oder mehreren Kriegsbannern von Ryma erhalten Vernichtender Devastating Charge (+1 Str)). Zusätzlich erhalten alle Infanteriemodelle in der Einheit Devastating Charge (+1" Adv).

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of Shamut

max 1 per Army

Cannot be taken by units that count towards CoreModels in the bearer’s unit gain +1 Off and +1 Combat Score.

Schwarze Standarte von Zagvozd

max 1 per Army

Nur Grabwächter und GrabritterNahkampfwaffenattacken von R&F-Modellteilen ohne Angeschirrt in der Einheit des Trägers erhalten +1 auf Trefferwürfe. Zu Beginn jeder Nahkampfphase, falls sich die Einheit des Trägers nicht im Nahkampf befindet, darfst du eine befreundete Grabritter- oder Infanterie-Einheit der Höhe Standard innerhalb von 6" um den Träger auswählen. Nahkampfwaffenattacken von R&F-Modellteilen ohne Angeschirrt in dieser Einheit erhalten bis zum Ende der Nahkampfphase +1 auf Trefferwürfe.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Schwarze Standarte von Zagvozd

max 1 per Army

Nur Grabwächter und GrabritterNahkampfwaffenattacken von R&F-Modellteilen ohne Angeschirrt in der Einheit des Trägers erhalten +1 auf Trefferwürfe. Zu Beginn jeder Nahkampfphase, falls sich die Einheit des Trägers nicht im Nahkampf befindet, darfst du eine befreundete Grabritter- oder Infanterie-Einheit der Höhe Standard innerhalb von 6" um den Träger auswählen. Nahkampfwaffenattacken von R&F-Modellteilen ohne Angeschirrt in dieser Einheit erhalten bis zum Ende der Nahkampfphase +1 auf Trefferwürfe.

Goga Cauldron

max 3 per Army

Models with Goblin Cunning only.
One use only. May be activated at the start of any Phase. Until the end of the Player Turn, the bearer’s unit gains Dying Blow, Fearless and Unstable.

Schädel des Qenghet

max 1 per Army

Die Einheit des Trägers erhält Fear und besteht automatisch durch Entsetzen verursachte Paniktests.

Wimpel des Scharfschützen

max 1 per Army

Die Einheit des Trägers erleidet nicht den -1 Trefferwurfmodifikator für Stehen und Schießen- Angriffsreaktionen.

Relic Shroud

max 1 per Army

The bearer can cast Breath of the Lady (Hereditary Spell) as a Bound Spell (5+).

Zeichen des Großen Grashimmels

max 1 per Army

Die Einheit des Trägers erhält Swiftstride.

Banner des Navigators

max 1 per Army

R&F-Modelle in der Einheit des Trägers erhalten in der ersten Nahkampfrunde Distracting gegen Attacken von Gegnern, die mit der Vorderkante der Einheit des Trägers im Nahkampf gebunden sind.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Zeichen des Großen Grashimmels

max 1 per Army

Die Einheit des Trägers erhält Swiftstride.

Rolands Standarte

max 1 per Army

Die Einheit des Trägers erhält Aegis (+1, max. 4+, gegen Fernkampfattacken). Außerdem darf keine Einheit die Angriffsreaktion Stehen und Schießen wählen, wenn sie auf Angriffe der Einheit des Trägers reagiert.

Sigil of the Closed Gates

max 1 per Army

The bearer’s unit gains +1 Mob and Ghost Step.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Eldritch Might

max 1 per Army

During friendly Magic Phases: All spells targeting only the bearer’s unit gain a +1 modifier to their Casting Rolls.
In addition, if the unit is targeted by a successfully cast Spell in a friendly Magic Phase. (Spell may include other targets) it gains Fight in Extra Rank with Duration: One Turn.
It can only benefit from this once in each Magic Phase.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner Of Recruitment

max 1 per Army

The bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.

Banner of Urlain

max 3 per Army

Exclusive (Captain, Silent Assassin). The unit’s maximum size is changed to 15 models for units with Height 1, and to 6 models for units with Height 2. Rank-and-File model parts with Elf in the bearer’s unit gain Devastating Charge (+1 Att).

Banner der Einigkeit

max 1 per Army

Nur HauptregimenterJedes Mal, wenn die Einheit des Trägers Ziel eines Befehls ist, darf sie sofort einer einzelnen Unterstützungstruppe innerhalb von 8" um die Einheit des Trägers einen zusätzlichen Befehl erteilen.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner oif Speed

max 1 per Army

Caedhrens Wimpel

max 2 per Army

Infantriemodelle in der Einheit des Trägers erhalten Blutfährte und Swiftstride.

Banner des Jägers

max 1 per Army

Die Einheit des Trägers erhält Devastating Charge (Distracting).

Lady’s Favour

max 1 per Army

One use only. The first time the unit is the target of an Orison, apply all Orisons (i.e Aegis (5+), Magical Attacks, +2 Off and Ignore Parry, Cou set to 9).

Banner of the Twice-Branded

max 3 per Army

Models in the bearer’s unit gain Shoot in Extra Rank.

Zeichen des Großen Grashimmels

max 1 per Army

Die Einheit des Trägers erhält Swiftstride.

Banner Of Recruitment

max 1 per Army

The bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Flaming Standard

max 2 per Army

The bearer’s unit gains Flaming Attacks (Melee & Shooting).

Banner des Navigators

max 1 per Army

R&F-Modelle in der Einheit des Trägers erhalten in der ersten Nahkampfrunde Distracting gegen Attacken von Gegnern, die mit der Vorderkante der Einheit des Trägers im Nahkampf gebunden sind.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Die Oriflamme

max 1 per Army

Kann nicht von Einheiten genommen werden, die gegen Kern zählenDer Träger erhält Fear. Feindliche Einheiten in Kontakt mit der Einheit des Trägers profitieren nicht von Um die Flagge Sammeln.

Relic Shroud

max 1 per Army

The bearer can cast Breath of the Lady (Hereditary Spell) as a Bound Spell (5+).

Runic Standard of Steadiness

max 3 per Army

One use only. May be activated at the start of any Movement Phase. The bearer’s unit loses Unwieldy until the end of the Player Turn.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Castellan's Crest

max 3 per Army

Cavalry models onlyOne use only. May be activated immediately before declaring a Charge with the bearer or the bearer’s unit in the Charge Phase. Failed Charge Range rolls of the bearer or the bearer’s unit must be rerolled until the end of the phase. Other Characters Charging out of the bearer’s unit are not affected.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Flaming Standard

max 2 per Army

The bearer’s unit gains Flaming Attacks (Melee & Shooting).

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Zeichen des Unendlichen

max 1 per Army

Kann nicht von Einheiten genommen werden, die gegen Kern zählenDer Träger kann Höllenfeuer (Hereditary Spell) als gebundenen Zauber mit Energiestufe (4/8) wirken.

Banner der Wilden Herde

max 3 per Army

Nur eine Anwendung. Ein einzelnes Banner der Wilden Herde pro Einheit darf zu Beginn einer beliebigen Nahkampfrunde aktiviert werden. Für die Dauer dieser Nahkampfrunde erhalten alle Wildhörner und Halbhörner in der Einheit des Trägers +1 Stärke und +1 Rüstungsdurchschlag.

Lord’s Arms

max 1 per Army

Battle Standard Bearer only.The restriction on the maximum number of Proper Ranks (for Steady, Steadfast, Surrounded, and Rank Bonus purposes) from Lance Formation is increased to three for the bearer’s unit.

Die Oriflamme

max 1 per Army

Kann nicht von Einheiten genommen werden, die gegen Kern zählenDer Träger erhält Fear. Feindliche Einheiten in Kontakt mit der Einheit des Trägers profitieren nicht von Um die Flagge Sammeln.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Schädel des Qenghet

max 1 per Army

Die Einheit des Trägers erhält Fear und besteht automatisch durch Entsetzen verursachte Paniktests.

Banner der Besänftigung

max 1 per Army

Kann nicht von Einheiten genommen werden, die gegen Kern zählenEntferne in der gegnerischen Magiephase während Abschöpfen des Schleiers, bevor Schleiermarken in Magiewürfel umgewandelt werden, eine Schleiermarke aus dem gegnerischen Schleier- markenvorrat und füge dem eigenen Schleiermarkenvorrat eine Schleiermarke hinzu.

Runic Standard of the Anvil

max 3 per Army

Failed Charge Range rolls by other friendly units must be rerolled when directed against enemy units already Engaged in Combat with the bearer’s unit.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner der Gyengget

max 1 per Army

Kann nicht von Einheiten genommen werden, die gegen Kern zählenAlle Modellteile in der Einheit des Trägers müssen natürliche Treffer-, Verwundungs- und Rüstungswürfe von '1' in der ersten Nahkampfrunde wiederholen (dies betrifft auch Spezialattacken).

Banner der Begrabenen

max 2 per Army

Nur Kern und ArmeestandartenträgerEin Charaktermodell, das dieses Banner trägt, erhält Unterirdischer Hinterhalt. Falls das Banner von einem R&F-Modell getragen wird, erhält die Einheit des Trägers Unterirdischer Hinterhalt und der Einheit können keine zusätzlichen Modelle beim Erstellen der Armeeliste hinzugefügt werden. Modelle mit Höhe Standard, die durch dieses Banner im Hinterhalt aufgestellt werden, müssen in einer Formation mit genau 5 Modellen pro Glied (außer dem letzten) aufgestellt werden und können keine Neuformierung (oder Schnelle Neuformierung) während dieses Spielerzugs durchführen. Eine Einheit mit Unterirdischer Hinterhalt zählt zusätzlich zu Begraben.

Banner des Lautlosen Nebels

max 2 per Army

Die Einheit des Trägers erhält leichte Deckung. Gegnerische Einheiten innerhalb von 3" um die Einheit des Trägers profitieren nicht von einem Musiker.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner der Meister

max 1 per Army

nur für Einberufene Vasallen und VasallenkavallerieWende die folgenden Effekte an, solange die Einheit des Trägers innerhalb von 6" zu einem oder mehr Modellen mit Mal des Infernos ist • Modelle der Einheit des Trägers ohne Mal des Infernos erhalten Schlachtfokus. • Wenn die Einheit des Trägers komplett aus Modellen ohne Mal des Infernos besteht, darf sie verpatzte Angriffswürfe in der Angriffsphase wiederholen.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Runic Standard of the Hold

max 3 per Army

The bearer’s unit gains Resolute (1).

Obelisk of Collaboration

max 3 per Army

The bearer's unit gains Pack Hunter.

Banner der Täuschung

max 1 per Army

Am Ende von Schritt 4 der Aufstellungsphase (vor dem Aufstellen von Kundschaftern) darf der Besitzer die Einheit des Trägers vom Schlachtfeld entfernen und sie wieder woanders aufstellen (angeschlossene Charaktermodelle müssen Teil der Einheit bleiben; dies beeinflusst nicht die Anzahl der restlichen Einheiten für den Wurf um den ersten Zug).

Banner of Urlain

max 3 per Army

Exclusive (Captain). The unit’s maximum size is changed to 15 models for units with Height 1, and to 6 models for units with Height 2. Rank-and-File model parts with Elf in the bearer’s unit gain Devastating Charge (+1 Att).

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Banner des Jägers

max 1 per Army

Die Einheit des Trägers erhält Devastating Charge (Distracting).

Goga Cauldron

max 3 per Army

Models with Goblin Cunning only.
One use only. May be activated at the start of any Phase. Until the end of the Player Turn, the bearer’s unit gains Dying Blow, Fearless and Unstable.

Distortion Emblem

max 1 per Army

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Flaming Standard

max 2 per Army

The bearer’s unit gains Flaming Attacks (Melee & Shooting).

Banner of Shamut

max 1 per Army

Cannot be taken by units that count towards CoreModels in the bearer’s unit gain +1 Off and +1 Combat Score.

Aether Icon

max 2 per Army

The bearer’s unit gains Magic Resistance (1).

Flaming Standard

max 2 per Army

One use.
May be activated when Choosing Equipment and Abilities. The Bearer's unit gains Flaming Attacks until the end of Combat.

Banner oif Speed

max 1 per Army

Schädel des Qenghet

max 1 per Army

Die Einheit des Trägers erhält Fear und besteht automatisch durch Entsetzen verursachte Paniktests.

Banner der Meister

max 1 per Army

nur für Einberufene Vasallen und VasallenkavallerieWende die folgenden Effekte an, solange die Einheit des Trägers innerhalb von 6" zu einem oder mehr Modellen mit Mal des Infernos ist • Modelle der Einheit des Trägers ohne Mal des Infernos erhalten Schlachtfokus. • Wenn die Einheit des Trägers komplett aus Modellen ohne Mal des Infernos besteht, darf sie verpatzte Angriffswürfe in der Angriffsphase wiederholen.

Distortion Emblem

max 1 per Army

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Runic Standard of Dismay

max 1 per Army

Charge Range rolls against the bearer’s unit are Minimised.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

War College Banner

max 1 per Army

Parent or Support Unit only.The unit gains Orders. When using the Orders rule, choose a single model in the unit to use the rule. It must target the unit itself. This overrides the normal restriction of only targeting a unit within range of Commanding Presence or Rally Around the Flag.

Schwarze Standarte von Zagvozd

max 1 per Army

Nur Grabwächter und GrabritterNahkampfwaffenattacken von R&F-Modellteilen ohne Angeschirrt in der Einheit des Trägers erhalten +1 auf Trefferwürfe. Zu Beginn jeder Nahkampfphase, falls sich die Einheit des Trägers nicht im Nahkampf befindet, darfst du eine befreundete Grabritter- oder Infanterie-Einheit der Höhe Standard innerhalb von 6" um den Träger auswählen. Nahkampfwaffenattacken von R&F-Modellteilen ohne Angeschirrt in dieser Einheit erhalten bis zum Ende der Nahkampfphase +1 auf Trefferwürfe.

Banner of Urlain

max 3 per Army

Exclusive (Captain, Silent Assassin). The unit’s maximum size is changed to 15 models for units with Height 1, and to 6 models for units with Height 2. Rank-and-File model parts with Elf in the bearer’s unit gain Devastating Charge (+1 Att).

Heiliger Aquila

max 1 per Army

Der Träger und R&F Modelle in der Einheit des Trägers erhalten Battle Focus. Zusätzlich erleidet die Einheit des Trägers für jede natürliche '1' bei Trefferwürfen mit Nahkampfwaffenattacken der Einheit des Trägers, 1 Treffer mit der Stärke, Rüstungsdurchschlag und Angriffsattributen der Nahkampfwaffenattacke , bevor Verluste entfernt wurden. Dies gilt als Spezialattacke.

Bloodless Banner

max 1 per Army

Cannot be taken by units that count towards Core.Friendly units within 6″ of the bearer’s unit gain Immune (Poison Attacks).

Runic Standard of Dismay

max 1 per Army

Charge Range rolls against the bearer’s unit are Minimised.

Banner Of Recruitment

max 1 per Army

The bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.

Obelisk of Collaboration

max 3 per Army

The bearer's unit gains Pack Hunter.

Stalker’s Standard

max 2 per Army

The bearer’s unit gains Strider.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Icon of Reflection

max 1 per Army

Cannot be taken by units that count towards CoreOne Use Only.
When a spell is successfully cast on this unit, you may use this Banner Enchantment. Immediately resolve the Effects of the spell on another friendly unit within 6 ″ of the bearer’s unit, following the spells normal targeting restrictions, except Range. Note that this does not trigger Death is Only the Beginning on the second unit.

Glocke der Tiefenwege

max 2 per Army

Hinterhaltwürfe der Einheit des Träger dürfen wiederholt werden. Wenn die Einheit einen Hinterhaltwurf besteht, dürfen alle folgenden verpatzten Hinterhaltwürfe für Tunnel Reserve in diesem Spielerzug wiederholt werden. Jede Einheit, die ihren Hinterhaltwurf durch diesen Wiederholungswurf besteht, muss das Schlachtfeld vom gleichen Tunnel Marker wie die Einheit des Trägers betreten. Wenn das nicht möglich ist kann die Einheit das Schlachtfeld in diesem Spielerzug nicht betreten. Würfle im nächsten befreundeten Spielerzug erneut.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Wimpel des Scharfschützen

max 1 per Army

Die Einheit des Trägers erleidet nicht den -1 Trefferwurfmodifikator für Stehen und Schießen- Angriffsreaktionen.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner des Jägers

max 1 per Army

Die Einheit des Trägers erhält Devastating Charge (Distracting).

Runic Standard of Swiftness

max 1 per Army

The bearer’s unit gains Vanguard.

Runic Standard of Wisdom

max 3 per Army

Select a single Battle Rune and note which one on the Army List. This Battle Rune can be cast by the bearer as a Bound Spell. It can only target the bearer’s own unit.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Sheltering Standard

max 2 per Army

Models with Light Armour onlyAttacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Rolands Standarte

max 1 per Army

Die Einheit des Trägers erhält Aegis (+1, max. 4+, gegen Fernkampfattacken). Außerdem darf keine Einheit die Angriffsreaktion Stehen und Schießen wählen, wenn sie auf Angriffe der Einheit des Trägers reagiert.

Koru Stone

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains Rally Around the Flag.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of the Twice-Branded

max 3 per Army

Models in the bearer’s unit gain Shoot in Extra Rank.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner der Besänftigung

max 1 per Army

Kann nicht von Einheiten genommen werden, die gegen Kern zählenEntferne in der gegnerischen Magiephase während Abschöpfen des Schleiers, bevor Schleiermarken in Magiewürfel umgewandelt werden, eine Schleiermarke aus dem gegnerischen Schleier- markenvorrat und füge dem eigenen Schleiermarkenvorrat eine Schleiermarke hinzu.

Banner of the Twice-Branded

max 3 per Army

Models in the bearer’s unit gain Shoot in Extra Rank.

Runic Standard of Grudges

max 1 per Army

Cannot be taken by units that count towards Core.Ancient Grudge (1).

Castellan's Crest

max 3 per Army

Cavalry models onlyOne use only. May be activated immediately before declaring a Charge with the bearer or the bearer’s unit in the Charge Phase. Failed Charge Range rolls of the bearer or the bearer’s unit must be rerolled until the end of the phase. Other Characters Charging out of the bearer’s unit are not affected.

Ödland-Fackel

max 1 per Army

Die Einheit des Trägers erhält Geländeerfahren (Ruine). Nach dem Bestimmen der Aufstellungszonen (am Ende von Schritt 6 der Spielvorbereitung), darfst du ein einzelnes Geländestück vom Typ Wald oder Feld auswählen, das zu einer Ruine wird. Die Einheit des Trägers erhält Flaming Attacks in der ersten Nahkampfrunde.

Banner des Navigators

max 1 per Army

R&F-Modelle in der Einheit des Trägers erhalten in der ersten Nahkampfrunde Distracting gegen Attacken von Gegnern, die mit der Vorderkante der Einheit des Trägers im Nahkampf gebunden sind.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of Eldritch Might

max 1 per Army

During friendly Magic Phases: All spells targeting only the bearer’s unit gain a +1 modifier to their Casting Rolls.
In addition, if the unit is targeted by a successfully cast Spell in a friendly Magic Phase. (Spell may include other targets) it gains Fight in Extra Rank with Duration: One Turn.
It can only benefit from this once in each Magic Phase.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner der Gyengget

max 1 per Army

Kann nicht von Einheiten genommen werden, die gegen Kern zählenAlle Modellteile in der Einheit des Trägers müssen natürliche Treffer-, Verwundungs- und Rüstungswürfe von '1' in der ersten Nahkampfrunde wiederholen (dies betrifft auch Spezialattacken).

Runic Standard of the Anvil

max 3 per Army

Failed Charge Range rolls by other friendly units must be rerolled when directed against enemy units already Engaged in Combat with the bearer’s unit.

Banner des Lautlosen Nebels

max 2 per Army

Die Einheit des Trägers erhält leichte Deckung. Gegnerische Einheiten innerhalb von 3" um die Einheit des Trägers profitieren nicht von einem Musiker.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Schwarze Standarte von Zagvozd

max 1 per Army

Nur Grabwächter und GrabritterNahkampfwaffenattacken von R&F-Modellteilen ohne Angeschirrt in der Einheit des Trägers erhalten +1 auf Trefferwürfe. Zu Beginn jeder Nahkampfphase, falls sich die Einheit des Trägers nicht im Nahkampf befindet, darfst du eine befreundete Grabritter- oder Infanterie-Einheit der Höhe Standard innerhalb von 6" um den Träger auswählen. Nahkampfwaffenattacken von R&F-Modellteilen ohne Angeschirrt in dieser Einheit erhalten bis zum Ende der Nahkampfphase +1 auf Trefferwürfe.

Wimpel des Scharfschützen

max 1 per Army

Die Einheit des Trägers erleidet nicht den -1 Trefferwurfmodifikator für Stehen und Schießen- Angriffsreaktionen.

Banner des Jägers

max 1 per Army

Die Einheit des Trägers erhält Devastating Charge (Distracting).

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Rolands Standarte

max 1 per Army

Die Einheit des Trägers erhält Aegis (+1, max. 4+, gegen Fernkampfattacken). Außerdem darf keine Einheit die Angriffsreaktion Stehen und Schießen wählen, wenn sie auf Angriffe der Einheit des Trägers reagiert.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner der Meister

max 1 per Army

nur für Einberufene Vasallen und VasallenkavallerieWende die folgenden Effekte an, solange die Einheit des Trägers innerhalb von 6" zu einem oder mehr Modellen mit Mal des Infernos ist • Modelle der Einheit des Trägers ohne Mal des Infernos erhalten Schlachtfokus. • Wenn die Einheit des Trägers komplett aus Modellen ohne Mal des Infernos besteht, darf sie verpatzte Angriffswürfe in der Angriffsphase wiederholen.

Zeichen des Unendlichen

max 2 per Army

Kann nicht von Einheiten genommen werden, die gegen Kern zählenDer Träger kann Höllenfeuer (Hereditary Spell) als gebundenen Zauber mit Energiestufe (4/8) wirken.

Obelisk of Collaboration

max 3 per Army

The bearer's unit gains Pack Hunter.

Goga Cauldron

max 3 per Army

Models with Goblin Cunning only.
One use only. May be activated at the start of any Phase. Until the end of the Player Turn, the bearer’s unit gains Dying Blow, Fearless and Unstable.

Runic Standard of Swiftness

max 1 per Army

The bearer’s unit gains Vanguard.

Relic Shroud

max 1 per Army

The bearer can cast Breath of the Lady (Hereditary Spell) as a Bound Spell (5+).

Sheltering Standard

max 2 per Army

Models with Light Armour onlyAttacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner der Täuschung

max 1 per Army

Am Ende von Schritt 4 der Aufstellungsphase (vor dem Aufstellen von Kundschaftern) darf der Besitzer die Einheit des Trägers vom Schlachtfeld entfernen und sie wieder woanders aufstellen (angeschlossene Charaktermodelle müssen Teil der Einheit bleiben; dies beeinflusst nicht die Anzahl der restlichen Einheiten für den Wurf um den ersten Zug).

Banner der Besänftigung

max 1 per Army

Kann nicht von Einheiten genommen werden, die gegen Kern zählenEntferne in der gegnerischen Magiephase während Abschöpfen des Schleiers, bevor Schleiermarken in Magiewürfel umgewandelt werden, eine Schleiermarke aus dem gegnerischen Schleier- markenvorrat und füge dem eigenen Schleiermarkenvorrat eine Schleiermarke hinzu.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Icon of Reflection

max 1 per Army

Cannot be taken by units that count towards CoreOne Use Only.
When a spell is successfully cast on this unit, you may use this Banner Enchantment. Immediately resolve the Effects of the spell on another friendly unit within 6 ″ of the bearer’s unit, following the spells normal targeting restrictions, except Range. Note that this does not trigger Death is Only the Beginning on the second unit.

Lady’s Favour

max 1 per Army

One use only. The first time the unit is the target of an Orison, apply all Orisons (i.e Aegis (5+), Magical Attacks, +2 Off and Ignore Parry, Cou set to 9).

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Relic Shroud

max 1 per Army

The bearer can cast Breath of the Lady (Hereditary Spell) as a Bound Spell (5+).

Banner of Urlain

max 3 per Army

Exclusive (Captain, Silent Assassin). The unit’s maximum size is changed to 15 models for units with Height 1, and to 6 models for units with Height 2. Rank-and-File model parts with Elf in the bearer’s unit gain Devastating Charge (+1 Att).

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Heiliger Aquila

max 1 per Army

Der Träger und R&F Modelle in der Einheit des Trägers erhalten Battle Focus. Zusätzlich erleidet die Einheit des Trägers für jede natürliche '1' bei Trefferwürfen mit Nahkampfwaffenattacken der Einheit des Trägers, 1 Treffer mit der Stärke, Rüstungsdurchschlag und Angriffsattributen der Nahkampfwaffenattacke , bevor Verluste entfernt wurden. Dies gilt als Spezialattacke.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner der Begrabenen

max 2 per Army

Nur Kern und ArmeestandartenträgerEin Charaktermodell, das dieses Banner trägt, erhält Unterirdischer Hinterhalt. Falls das Banner von einem R&F-Modell getragen wird, erhält die Einheit des Trägers Unterirdischer Hinterhalt und der Einheit können keine zusätzlichen Modelle beim Erstellen der Armeeliste hinzugefügt werden. Modelle mit Höhe Standard, die durch dieses Banner im Hinterhalt aufgestellt werden, müssen in einer Formation mit genau 5 Modellen pro Glied (außer dem letzten) aufgestellt werden und können keine Neuformierung (oder Schnelle Neuformierung) während dieses Spielerzugs durchführen. Eine Einheit mit Unterirdischer Hinterhalt zählt zusätzlich zu Begraben.

Banner of Eldritch Might

max 1 per Army

During friendly Magic Phases: All spells targeting only the bearer’s unit gain a +1 modifier to their Casting Rolls.
In addition, if the unit is targeted by a successfully cast Spell in a friendly Magic Phase. (Spell may include other targets) it gains Fight in Extra Rank with Duration: One Turn.
It can only benefit from this once in each Magic Phase.

Stalker’s Standard

max 2 per Army

The bearer’s unit gains Strider.

Banner oif Speed

max 1 per Army

Banner des Lautlosen Nebels

max 2 per Army

Die Einheit des Trägers erhält leichte Deckung. Gegnerische Einheiten innerhalb von 3" um die Einheit des Trägers profitieren nicht von einem Musiker.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Glocke der Tiefenwege

max 2 per Army

Hinterhaltwürfe der Einheit des Träger dürfen wiederholt werden. Wenn die Einheit einen Hinterhaltwurf besteht, dürfen alle folgenden verpatzten Hinterhaltwürfe für Tunnel Reserve in diesem Spielerzug wiederholt werden. Jede Einheit, die ihren Hinterhaltwurf durch diesen Wiederholungswurf besteht, muss das Schlachtfeld vom gleichen Tunnel Marker wie die Einheit des Trägers betreten. Wenn das nicht möglich ist kann die Einheit das Schlachtfeld in diesem Spielerzug nicht betreten. Würfle im nächsten befreundeten Spielerzug erneut.

Auge des Gorgon

max 1 per Army

Kann nicht von Kerneinheiten genommen werden.Der Träger erhält Versteinernder Blick (siehe Gorgons Einheit). Gegnerische Einheiten in Basekontakt mit der Einheit des Trägers müssen erfolgreiche Discipline Tests wiederholen.

Runic Standard of Swiftness

max 1 per Army

The bearer’s unit gains Vanguard.

Banner oif Speed

max 1 per Army

Kriegsbanner von Ryma

max 2 per Army

R&F-Modellteile ohne Harnessed in einer Einheit mit einem oder mehreren Kriegsbannern von Ryma erhalten Vernichtender Devastating Charge (+1 Str)). Zusätzlich erhalten alle Infanteriemodelle in der Einheit Devastating Charge (+1" Adv).

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Flaming Standard

max 2 per Army

The bearer’s unit gains Flaming Attacks (Melee & Shooting).

Kriegsbanner von Ryma

max 2 per Army

R&F-Modellteile ohne Harnessed in einer Einheit mit einem oder mehreren Kriegsbannern von Ryma erhalten Vernichtender Devastating Charge (+1 Str)). Zusätzlich erhalten alle Infanteriemodelle in der Einheit Devastating Charge (+1" Adv).

Rolands Standarte

max 1 per Army

Die Einheit des Trägers erhält Aegis (+1, max. 4+, gegen Fernkampfattacken). Außerdem darf keine Einheit die Angriffsreaktion Stehen und Schießen wählen, wenn sie auf Angriffe der Einheit des Trägers reagiert.

Relic Shroud

max 1 per Army

The bearer can cast Breath of the Lady (Hereditary Spell) as a Bound Spell (5+).

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Obelisk of Collaboration

max 3 per Army

The bearer's unit gains Pack Hunter.

Die Oriflamme

max 1 per Army

Kann nicht von Einheiten genommen werden, die gegen Kern zählenDer Träger erhält Fear. Feindliche Einheiten in Kontakt mit der Einheit des Trägers profitieren nicht von Um die Flagge Sammeln.

Banner oif Speed

max 1 per Army

Koru Stone

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains Rally Around the Flag.

Banner des Navigators

max 1 per Army

R&F-Modelle in der Einheit des Trägers erhalten in der ersten Nahkampfrunde Distracting gegen Attacken von Gegnern, die mit der Vorderkante der Einheit des Trägers im Nahkampf gebunden sind.

Banner of Shamut

max 1 per Army

Cannot be taken by units that count towards CoreModels in the bearer’s unit gain +1 Off and +1 Combat Score.

Runic Standard of Wisdom

max 3 per Army

Select a single Battle Rune and note which one on the Army List. This Battle Rune can be cast by the bearer as a Bound Spell. It can only target the bearer’s own unit.

Banner des Lautlosen Nebels

max 2 per Army

Die Einheit des Trägers erhält leichte Deckung. Gegnerische Einheiten innerhalb von 3" um die Einheit des Trägers profitieren nicht von einem Musiker.

Caedhrens Wimpel

max 2 per Army

Infantriemodelle in der Einheit des Trägers erhalten Blutfährte und Swiftstride.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Stalker’s Standard

max 2 per Army

The bearer’s unit gains Strider.

Rolands Standarte

max 1 per Army

Die Einheit des Trägers erhält Aegis (+1, max. 4+, gegen Fernkampfattacken). Außerdem darf keine Einheit die Angriffsreaktion Stehen und Schießen wählen, wenn sie auf Angriffe der Einheit des Trägers reagiert.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Runic Standard of Grudges

max 1 per Army

Cannot be taken by units that count towards Core.Ancient Grudge (1).

Castellan's Crest

max 3 per Army

Cavalry models onlyOne use only. May be activated immediately before declaring a Charge with the bearer or the bearer’s unit in the Charge Phase. Failed Charge Range rolls of the bearer or the bearer’s unit must be rerolled until the end of the phase. Other Characters Charging out of the bearer’s unit are not affected.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Auge des Gorgon

max 1 per Army

Kann nicht von Kerneinheiten genommen werden.Der Träger erhält Versteinernder Blick (siehe Gorgons Einheit). Gegnerische Einheiten in Basekontakt mit der Einheit des Trägers müssen erfolgreiche Discipline Tests wiederholen.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Zeichen des Großen Grashimmels

max 1 per Army

Die Einheit des Trägers erhält Swiftstride.

Banner Of Recruitment

max 1 per Army

The bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Glocke der Tiefenwege

max 2 per Army

Hinterhaltwürfe der Einheit des Träger dürfen wiederholt werden. Wenn die Einheit einen Hinterhaltwurf besteht, dürfen alle folgenden verpatzten Hinterhaltwürfe für Tunnel Reserve in diesem Spielerzug wiederholt werden. Jede Einheit, die ihren Hinterhaltwurf durch diesen Wiederholungswurf besteht, muss das Schlachtfeld vom gleichen Tunnel Marker wie die Einheit des Trägers betreten. Wenn das nicht möglich ist kann die Einheit das Schlachtfeld in diesem Spielerzug nicht betreten. Würfle im nächsten befreundeten Spielerzug erneut.

Banner der Einigkeit

max 1 per Army

Nur HauptregimenterJedes Mal, wenn die Einheit des Trägers Ziel eines Befehls ist, darf sie sofort einer einzelnen Unterstützungstruppe innerhalb von 8" um die Einheit des Trägers einen zusätzlichen Befehl erteilen.

Castellan's Crest

max 3 per Army

Cavalry models onlyOne use only. May be activated immediately before declaring a Charge with the bearer or the bearer’s unit in the Charge Phase. Failed Charge Range rolls of the bearer or the bearer’s unit must be rerolled until the end of the phase. Other Characters Charging out of the bearer’s unit are not affected.

Sigil of the Closed Gates

max 1 per Army

The bearer’s unit gains +1 Mob and Ghost Step.

Relic Shroud

max 1 per Army

The bearer can cast Breath of the Lady (Hereditary Spell) as a Bound Spell (5+).

Schädel des Qenghet

max 1 per Army

Die Einheit des Trägers erhält Fear und besteht automatisch durch Entsetzen verursachte Paniktests.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner der Einigkeit

max 1 per Army

Nur HauptregimenterJedes Mal, wenn die Einheit des Trägers Ziel eines Befehls ist, darf sie sofort einer einzelnen Unterstützungstruppe innerhalb von 8" um die Einheit des Trägers einen zusätzlichen Befehl erteilen.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Die Oriflamme

max 1 per Army

Kann nicht von Einheiten genommen werden, die gegen Kern zählenDer Träger erhält Fear. Feindliche Einheiten in Kontakt mit der Einheit des Trägers profitieren nicht von Um die Flagge Sammeln.

Schädel des Qenghet

max 1 per Army

Die Einheit des Trägers erhält Fear und besteht automatisch durch Entsetzen verursachte Paniktests.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner der Einigkeit

max 1 per Army

Nur HauptregimenterJedes Mal, wenn die Einheit des Trägers Ziel eines Befehls ist, darf sie sofort einer einzelnen Unterstützungstruppe innerhalb von 8" um die Einheit des Trägers einen zusätzlichen Befehl erteilen.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner der Wilden Herde

max 3 per Army

Nur eine Anwendung. Ein einzelnes Banner der Wilden Herde pro Einheit darf zu Beginn einer beliebigen Nahkampfrunde aktiviert werden. Für die Dauer dieser Nahkampfrunde erhalten alle Wildhörner und Halbhörner in der Einheit des Trägers +1 Stärke und +1 Rüstungsdurchschlag.

Wimpel des Scharfschützen

max 1 per Army

Die Einheit des Trägers erleidet nicht den -1 Trefferwurfmodifikator für Stehen und Schießen- Angriffsreaktionen.

Runic Standard of Swiftness

max 1 per Army

The bearer’s unit gains Vanguard.

Runic Standard of Steadiness

max 3 per Army

One use only. May be activated at the start of any Movement Phase. The bearer’s unit loses Unwieldy until the end of the Player Turn.

Potions and Scrolls

Binding Scroll

max 2 per Army

May be activated at the end of Siphon the Veil during the enemy Magic Phase. When activated, pick an enemy model and select one of its spells, including Bound Spells.
The selected model cannot cast the chosen instance of the spell during this Magic Phase. Only a single Binding Scroll may be activated during the same phase.

Modifiers (3)
When points ≥ 8000
Set Max Binding Scroll by Roster to 4 selections
When points ≤ 3000
Set Max Binding Scroll by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Binding Scroll by Roster to 1 selections

Potion of Swiftness

max 1 per Army

+3 Agi.

Modifiers (3)
When points ≥ 8000
Set Max Potion of Swiftness by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Potion of Swiftness by Roster to 1 selections
When points ≤ 3000
Set Max Potion of Swiftness by Roster to 1 selections

Saat des Dunklen Waldes

max 1 per Army

Nur eine Anwendung. Unmittelbar vor der Schlacht (während Schritt 7 der Aufstellungsphase), muss der Träger ein einzelnes Wald-Geländestück, das nicht länger als 10" und breiter als 6" sein darf, nicht in Kontakt mit einem anderen Geländestück, weiter als 1" entfernt von allen gegnerischen Einheiten und mit seinem Mittelpunkt innerhalb von 12" um den Träger ist, auf dem Spielfeld platzieren. Alle befreundeten Modelle, die sich innerhalb des Dunklen Waldes befinden, erhalten einen Zauber- Modifikator von +1 auf Unterstützungs-, Fluch- und Universalzauber und addieren (+1/+1) zur Energiestufe ihrer gebunden Totemzauber. Ein Wurf von einer natürlichen '1' oder '2' bei Zauberversuchen mit nur einem Zauberwürfel, ist unabhängig von jeglichen Modifikatoren immer ein misslungener Zauberversuch.

Modifiers (3)
When points ≥ 8000
Set Max Seed of the Dark Forest by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Seed of the Dark Forest by Roster to 1 selections
When points ≤ 3000
Set Max Seed of the Dark Forest by Roster to 1 selections

Pfeife des Bestienmeisters

max 1 per Army

Nur BestienmeisterNur eine Anwendung. Darf zu Beginn einer befreundeten Angriffsphase aktiviert werden. Angriffswürfe von freundlichen Mantikoren und Modellen mit Typ Beast innerhalb von distance12 des Trägers unterliegen bis zum Ende der Angriffsphase Maximierter Wurf.

Modifiers (3)
When points ≥ 8000
Set Max Beastmaster's Whistle by Roster to 2 selections
When points ≤ 3000
Set Max Beastmaster's Whistle by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Beastmaster’s Vial by Roster to 1 selections

Ring des Perlenthrons

max 1 per Army

Kann nicht von Modellen mit Towering Presence oder Construct genommen werdenWähle nach Schritt 4 des Ablaufs einer Nahkampfrunde (nach Duelle aussprechen und annehmen) eines der folgenden: • Einen einzelnen Besonderen Gegenstand, den ein Charakter oder Champion in Basekontakt mit dem Träger trägt • Einen einzelnen Besonderen Gegenstand, den eine aus einem Modell bestehende Einheit in Basekontakt mit dem Träger trägt • Eine Bannerverzauberung, den ein Bannerträger in Basekontakt mit dem dem Träger trägt Dieser besondere Gegenstand kann solange nicht benutzt werden, solange sich ihr Träger in Basekontakt mit dem Träger des Rings des Perlenthrons befindet. Nur ein einzelner besonderer Gegenstand kann zu jedem Zeitpunkt betroffen sein. Sollte das Modell über mehr als eine Ausführung des gewählten Gegenstands verfügen, so ist nur eine Ausführung betroffen.

Modifiers (4)
When points ≥ 8000
Set Max Ring of the Pearl Throne by Roster to 2 selections
When points ≤ 3000
Set Max Ring of the Pearl Throne by Roster to 1 selections
When points ≥ 8000
Set Max Scroll of the Pearl Throne by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of the Pearl Throne by Roster to 1 selections

Wappen des Schwarzen Ritters

max 1 per Army

Nur eine Anwendung. Wird aktiviert, wenn der Träger 0 (oder weniger) Lebenspunkte erreicht. Ignoriere alle Lebenspunktverluste unter 0 und entferne den Träger nicht als Verlust. Stattdessen werden die Lebenspunkte des Trägers auf 1 gesetzt, nachdem alle zeitgleichen Attacken (wie Schussattacken von einer Einheit oder alle Nahkampfattacken während eines Initiativeschritts) durchgeführt wurden, und er erhält Aegis (3+) bis zum Ende des Spielerzugs.

Modifiers (3)
When points ≥ 8000
Set Max Black Knight's Tabard by Roster to 2 selections
When points ≤ 3000
Set Max Black Knight's Tabard by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Black Knight’s Tonic by Roster to 1 selections

Moon Shrooms

max 1 per Army

Cannot be activated at the same turn as the War Cry!
The bearer’s unit acts as if the General had used the War Cry! this turn.

Modifiers (4)
When points ≤ 3000
Set Max Goga Brew by Roster to 2 selections
When points ≥ 8000
Set Max Goga Brew by Roster to 6 selections
When points ≥ 8000
Set Max Moon Shrooms by Roster to 2 selections
When points ≤ 3000
Set Max Moon Shrooms by Roster to 1 selections

Gnasher Bait

max 1 per Army

Friendly Gnashers units within 18″ gain Frenzy and Fury, and their Charge Range rolls are Maximised.

Modifiers (4)
When points ≥ 8000
Set Max Gnasher Bait by Roster to 2 selections
When points ≤ 3000
Set Max Gnasher Bait by Roster to 1 selections
When points ≤ 3000
Set Max Gnasher Whistle by Roster to 1 selections
When points ≥ 8000
Set Max Gnasher Whistle by Roster to 2 selections

Te Aupouri Smokestone

max 1 per Army

May be activated when a friendly unit fails a Break Test (after any rerolls). Until the end of the phase, enemy units within 18″ of the bearer have their Charge Range, Pursuit Distance, and Overrun Distance rolls Minimised.

Modifiers (2)
When points ≥ 8000
Set Max Te Aupouri Smokestone by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Te Aupouri Smokestone by Roster to 1 selections

Stampede Resonator Crystal

max 1 per Army

May be activated at the start of any Charge Phase.
Choose one friendly unit containing models with Height 4 or 5 within 18″. The chosen unit loses Stomp Attack and gains Impact Hits (X hits), where “X” is equal to its amount of hits from its Stomp Attack. If a model already had Impact Hits, increase the number of hits by its amount of Stomp Attack instead.

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Stampede Resonator Crystal by Roster to 1 selections
When points ≥ 8000
Set Max Stampede Resonator Crystal by Roster to 2 selections

Geheiligte Saat

max 1 per Army

Nur Modelle zu FußNur eine Anwendung. Der Spieler darf dieses Artefakt am Ende einer beliebigen befreundeten Bewegungsphase aktivieren und ein Wald-Geländestück in Kontakt mit dem Träger und mindestens 1" von gegnerischen Einheiten und anderen Geländestücken entfernt platzieren. Der Durchmesser des Waldes darf 6" nicht überschreiten.

Modifiers (3)
When points ≤ 3000
Set Max Sacred Seeds by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sacred Seeds by Roster to 1 selections
When points ≥ 8000
Set Max Sacred Seeds by Roster to 2 selections

Schriftrolle der Austrocknung

max 1 per Army

Nach der Auswahl der Aufstellungszonen (am Ende von Schritt 6 der Spielvorbereitung), wähle ein Wald-, Gewässer- oder Feld-Geländestück. Dieses Geländestück gilt nicht länger als das Geländestück, das es war, und verliert alle entsprechenden Regeln. Es wird als Gefährliches Gelände (1) für alle gegnerischen Einheiten behandelt.

Modifiers (2)
When points ≥ 8000
Set Max Scroll of Desiccation by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Desiccation by Roster to 1 selections

Favanite Powder

max 1 per Army

When casting a Hex spell, after seeing the result of the roll, the bearer can choose to gain Maniacal Enthusiasm (Casting Roll).

Modifiers (2)
When points ≤ 3000
Set Max Favanite Powder by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Favanite Powder by Roster to 1 selections

Wyrdstein

max 1 per Army

Nur eine Benutzung. Muss aktiviert werden, wenn das Modell des Trägers den ersten Treffer im Spiel erleidet. Dieser Treffer wird ignoriert. Falls der Träger von mehreren gleichzeitigen Attacken getroffen wird, bestimmt der Träger, welche Attacke ignoriert wird.

Modifiers (4)
When points ≤ 3000
Set Max Wyrd Stone by Roster to 1 selections
When points ≥ 8000
Set Max Wyrd Stone by Roster to 2 selections
When points ≥ 8000
Set Max Wyrd Stone by Roster to 2 selections
When points ≤ 3000
Set Max Wyrd Stone by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Dragon’s Brew

max 1 per Army

Breath Attack (Str 4, AP 1, Flaming Attacks, Stand and Shoot).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Dragon’s Brew by Roster to 1 selections

Troll Tonic

max 1 per Army

Cannot be taken by models with Height 5.Fortitude (5+).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Troll Tonic by Roster to 1 selections

Healing Potion

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Healing Potion by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Power (Natue's Venom) by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Power (Nature's Venom) by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Spell Scroll (Nature's Venom)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spell Scroll (Nature's Venom) by Roster to 1 selections

Rain Augur Brew

max 1 per Army

Duration: One Turn. This item is automatically activated at the start of the first Game Turn (if the bearer is not on the Battlefield at this time, the item cannot be used). All Ranged Attacks have −1 to hit.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Rain Augur Brew by Roster to 1 selections

Song of Cenyrn

max 1 per Army

Models of Height 1 only.May be activated when the bearer’s unit declares a Charge. The target of the Charge may only declare Hold! as its Charge Reaction, unless it is Shaken. The enemy unit may still declare Charge Reactions as normal if it is subsequently Charged by other units.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Song of Cenyrn by Roster to 1 selections

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Elixir of Negation by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Spell Scroll (Awaken the Beast)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spell Scroll (Awaken the Beast) by Roster to 1 selections

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Elixir of Negation by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Spell Scroll (Flaming Swords)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spell Scroll (Flaming Swords) by Roster to 1 selections

Scroll of Conquest

max 1 per Army

Knight Commanders mounted on Horse and Marshals mounted on Horse onlyFriendly units within 6″ of the bearer must reroll failed Charge Range rolls.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Conquest by Roster to 1 selections

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Elixir of Negation by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Spell Scroll (illusory Paths)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spell Scroll (illusory Paths) by Roster to 1 selections

Spell Scroll (Wall Of Lead)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spell Scroll (Wall Of Lead) by Roster to 1 selections

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Spell Scroll (X)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Elixir of Negation by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Spell Scroll (inescapable Doom)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spell Scroll (inescapable Doom) by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Spell Scroll (weight Of Judgement)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spell Scroll (weight Of Judgement) by Roster to 1 selections

Potion of Rat Form

max 1 per Army

Models with Height 1 only.During any friendly Magic Phase, the bearer can choose to lose Attached (if they have it) and make a 6″ Magical Move. They must end this move by joining another friendly unit (following the normal rules for joining units).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Potion of Rat Form by Roster to 1 selections

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Elixir of Negation by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Modifiers (2)
When points ≥ 8000
Set Max Scroll of Power by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Spell Scroll (The Grave Calls (occultism))

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (2)
When points ≥ 8000
Set Max Spell Scroll (The Grave Calls (occultism)) by Roster to 2 selections
When points ≤ 3000
Set Max Spell Scroll (The Grave Calls (occultism)) by Roster to 1 selections

Elixir Of Death

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model gains Ghostly Form and Ghost Step. The model cannot join Rank-and-File units with Ghostly Form.

Modifiers (2)
When points ≥ 8000
Set Max Elixir Of Death by Roster to 2 selections
When points ≤ 3000
Set Max Elixir Of Death by Roster to 1 selections

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Modifiers (2)
When points ≥ 8000
Set Max Elixir of Negation by Roster to 2 selections
When points ≤ 3000
Set Max Elixir of Negation by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Modifiers (2)
When points ≥ 8000
Set Max Potion of Healing by Roster to 2 selections
When points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Spell Scroll (awaken The Beast)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (2)
When points ≥ 8000
Set Max Spell Scroll (awaken The Beast) by Roster to 2 selections
When points ≤ 3000
Set Max Spell Scroll (awaken The Beast) by Roster to 1 selections

Saat des Dunklen Waldes

max 1 per Army

Nur eine Anwendung. Unmittelbar vor der Schlacht (während Schritt 7 der Aufstellungsphase), muss der Träger ein einzelnes Wald-Geländestück, das nicht länger als 10" und breiter als 6" sein darf, nicht in Kontakt mit einem anderen Geländestück, weiter als 1" entfernt von allen gegnerischen Einheiten und mit seinem Mittelpunkt innerhalb von 12" um den Träger ist, auf dem Spielfeld platzieren. Alle befreundeten Modelle, die sich innerhalb des Dunklen Waldes befinden, erhalten einen Zauber- Modifikator von +1 auf Unterstützungs-, Fluch- und Universalzauber und addieren (+1/+1) zur Energiestufe ihrer gebunden Totemzauber. Ein Wurf von einer natürlichen '1' oder '2' bei Zauberversuchen mit nur einem Zauberwürfel, ist unabhängig von jeglichen Modifikatoren immer ein misslungener Zauberversuch.

Modifiers (5)
When points ≤ 3000
Set Max Seed of the Dark Forest by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Seed of the Dark Forest by Roster to 1 selections
When points ≥ 8000
Set Max Seed of the Dark Forest by Roster to 2 selections
When points ≥ 8000
Set Max Seed of the Dark Forest by Roster to 2 selections
When points ≤ 3000
Set Max Seed of the Dark Forest by Roster to 1 selections

Rain Augur Brew

max 1 per Army

Duration: One Turn. This item is automatically activated at the start of the first Game Turn (if the bearer is not on the Battlefield at this time, the item cannot be used). All Ranged Attacks have −1 to hit.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Rain Augur Brew by Roster to 1 selections

Healing Potion

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Healing Potion by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Power (Natue's Venom) by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Power (Nature's Venom) by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Spell Scroll (Nature's Venom)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spell Scroll (Nature's Venom) by Roster to 1 selections

Pfeife des Bestienmeisters

max 1 per Army

Nur BestienmeisterNur eine Anwendung. Darf zu Beginn einer befreundeten Angriffsphase aktiviert werden. Angriffswürfe von freundlichen Mantikoren und Modellen mit Typ Beast innerhalb von distance12 des Trägers unterliegen bis zum Ende der Angriffsphase Maximierter Wurf.

Modifiers (3)
When points ≤ 3000
Set Max Beastmaster's Whistle by Roster to 1 selections
When points ≥ 8000
Set Max Beastmaster's Whistle by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Beastmaster’s Vial by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Spell Scroll (illusory Paths)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spell Scroll (illusory Paths) by Roster to 1 selections

Scroll of Conquest

max 1 per Army

Knight Commanders mounted on Horse and Marshals mounted on Horse onlyFriendly units within 6″ of the bearer must reroll failed Charge Range rolls.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Conquest by Roster to 1 selections

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Elixir of Negation by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Spell Scroll (Flaming Swords)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spell Scroll (Flaming Swords) by Roster to 1 selections

Ring des Perlenthrons

max 1 per Army

Kann nicht von Modellen mit Towering Presence oder Construct genommen werdenWähle nach Schritt 4 des Ablaufs einer Nahkampfrunde (nach Duelle aussprechen und annehmen) eines der folgenden: • Einen einzelnen Besonderen Gegenstand, den ein Charakter oder Champion in Basekontakt mit dem Träger trägt • Einen einzelnen Besonderen Gegenstand, den eine aus einem Modell bestehende Einheit in Basekontakt mit dem Träger trägt • Eine Bannerverzauberung, den ein Bannerträger in Basekontakt mit dem dem Träger trägt Dieser besondere Gegenstand kann solange nicht benutzt werden, solange sich ihr Träger in Basekontakt mit dem Träger des Rings des Perlenthrons befindet. Nur ein einzelner besonderer Gegenstand kann zu jedem Zeitpunkt betroffen sein. Sollte das Modell über mehr als eine Ausführung des gewählten Gegenstands verfügen, so ist nur eine Ausführung betroffen.

Modifiers (4)
When points ≤ 3000
Set Max Ring of the Pearl Throne by Roster to 1 selections
When points ≥ 8000
Set Max Ring of the Pearl Throne by Roster to 2 selections
When points ≥ 8000
Set Max Scroll of the Pearl Throne by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of the Pearl Throne by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Modifiers (2)
When points ≥ 8000
Set Max Scroll of Power by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Wappen des Schwarzen Ritters

max 1 per Army

Nur eine Anwendung. Wird aktiviert, wenn der Träger 0 (oder weniger) Lebenspunkte erreicht. Ignoriere alle Lebenspunktverluste unter 0 und entferne den Träger nicht als Verlust. Stattdessen werden die Lebenspunkte des Trägers auf 1 gesetzt, nachdem alle zeitgleichen Attacken (wie Schussattacken von einer Einheit oder alle Nahkampfattacken während eines Initiativeschritts) durchgeführt wurden, und er erhält Aegis (3+) bis zum Ende des Spielerzugs.

Modifiers (3)
When points ≥ 8000
Set Max Black Knight's Tabard by Roster to 2 selections
When points ≤ 3000
Set Max Black Knight's Tabard by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Black Knight’s Tonic by Roster to 1 selections

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Elixir of Negation by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Elixir of Negation by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections
When points ≥ 8000
Set Max Potion of Healing by Roster to 2 selections
When points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections
When points ≥ 8000
Set Max Scroll of Power by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Geheiligte Saat

max 1 per Army

Nur Modelle zu FußNur eine Anwendung. Der Spieler darf dieses Artefakt am Ende einer beliebigen befreundeten Bewegungsphase aktivieren und ein Wald-Geländestück in Kontakt mit dem Träger und mindestens 1" von gegnerischen Einheiten und anderen Geländestücken entfernt platzieren. Der Durchmesser des Waldes darf 6" nicht überschreiten.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sacred Seeds by Roster to 1 selections
When points ≥ 8000
Set Max Sacred Seeds by Roster to 2 selections
When points ≤ 3000
Set Max Sacred Seeds by Roster to 1 selections

Song of Cenyrn

max 1 per Army

Models of Height 1 only.May be activated when the bearer’s unit declares a Charge. The target of the Charge may only declare Hold! as its Charge Reaction, unless it is Shaken. The enemy unit may still declare Charge Reactions as normal if it is subsequently Charged by other units.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Song of Cenyrn by Roster to 1 selections

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Elixir of Negation by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Spell Scroll (Awaken the Beast)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spell Scroll (Awaken the Beast) by Roster to 1 selections

Favanite Powder

max 1 per Army

When casting a Hex spell, after seeing the result of the roll, the bearer can choose to gain Maniacal Enthusiasm (Casting Roll).

Modifiers (4)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Favanite Powder by Roster to 1 selections
When points ≤ 3000
Set Max Favanite Powder by Roster to 1 selections
When points ≥ 8000
Set Max Favanite Powder by Roster to 2 selections
When points ≤ 3000
Set Max Favanite Powder by Roster to 1 selections

Potion of Rat Form

max 1 per Army

Models with Height 1 only.During any friendly Magic Phase, the bearer can choose to lose Attached (if they have it) and make a 6″ Magical Move. They must end this move by joining another friendly unit (following the normal rules for joining units).

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Potion of Rat Form by Roster to 1 selections
When points ≥ 8000
Set Max Potion of Rat Form by Roster to 2 selections
When points ≤ 3000
Set Max Potion of Rat Form by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections
When points ≥ 8000
Set Max Potion of Healing by Roster to 2 selections
When points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Spell Scroll (Rain of Fire)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (3)
When points ≥ 8000
Set Max Spell Scroll (Rain of Fire) by Roster to 2 selections
When points ≤ 3000
Set Max Spell Scroll (Rain of Fire) by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spell Scroll (weight Of Judgement) by Roster to 1 selections

Wyrdstein

max 1 per Army

Nur eine Benutzung. Muss aktiviert werden, wenn das Modell des Trägers den ersten Treffer im Spiel erleidet. Dieser Treffer wird ignoriert. Falls der Träger von mehreren gleichzeitigen Attacken getroffen wird, bestimmt der Träger, welche Attacke ignoriert wird.

Modifiers (4)
When points ≥ 8000
Set Max Wyrd Stone by Roster to 2 selections
When points ≤ 3000
Set Max Wyrd Stone by Roster to 1 selections
When points ≥ 8000
Set Max Wyrd Stone by Roster to 2 selections
When points ≤ 3000
Set Max Wyrd Stone by Roster to 1 selections

Spell Scroll (The Grave Calls (occultism))

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (2)
When points ≥ 8000
Set Max Spell Scroll (The Grave Calls (occultism)) by Roster to 2 selections
When points ≤ 3000
Set Max Spell Scroll (The Grave Calls (occultism)) by Roster to 1 selections

Schriftrolle der Austrocknung

max 1 per Army

Nach der Auswahl der Aufstellungszonen (am Ende von Schritt 6 der Spielvorbereitung), wähle ein Wald-, Gewässer- oder Feld-Geländestück. Dieses Geländestück gilt nicht länger als das Geländestück, das es war, und verliert alle entsprechenden Regeln. Es wird als Gefährliches Gelände (1) für alle gegnerischen Einheiten behandelt.

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Desiccation by Roster to 1 selections
When points ≥ 8000
Set Max Scroll of Desiccation by Roster to 2 selections

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Elixir of Negation by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Spell Scroll (inescapable Doom)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spell Scroll (inescapable Doom) by Roster to 1 selections

Elixir Of Death

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model gains Ghostly Form and Ghost Step. The model cannot join Rank-and-File units with Ghostly Form.

Modifiers (2)
When points ≥ 8000
Set Max Elixir Of Death by Roster to 2 selections
When points ≤ 3000
Set Max Elixir Of Death by Roster to 1 selections

Te Aupouri Smokestone

max 1 per Army

May be activated when a friendly unit fails a Break Test (after any rerolls). Until the end of the phase, enemy units within 18″ of the bearer have their Charge Range, Pursuit Distance, and Overrun Distance rolls Minimised.

Modifiers (2)
When points ≥ 8000
Set Max Te Aupouri Smokestone by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Te Aupouri Smokestone by Roster to 1 selections

Stampede Resonator Crystal

max 1 per Army

May be activated at the start of any Charge Phase.
Choose one friendly unit containing models with Height 4 or 5 within 18″. The chosen unit loses Stomp Attack and gains Impact Hits (X hits), where “X” is equal to its amount of hits from its Stomp Attack. If a model already had Impact Hits, increase the number of hits by its amount of Stomp Attack instead.

Modifiers (2)
When points ≥ 8000
Set Max Stampede Resonator Crystal by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Stampede Resonator Crystal by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Moon Shrooms

max 1 per Army

Cannot be activated at the same turn as the War Cry!
The bearer’s unit acts as if the General had used the War Cry! this turn.

Modifiers (4)
When points ≤ 3000
Set Max Goga Brew by Roster to 2 selections
When points ≥ 8000
Set Max Goga Brew by Roster to 6 selections
When points ≥ 8000
Set Max Moon Shrooms by Roster to 2 selections
When points ≤ 3000
Set Max Moon Shrooms by Roster to 1 selections

Gnasher Bait

max 1 per Army

Friendly Gnashers units within 18″ gain Frenzy and Fury, and their Charge Range rolls are Maximised.

Modifiers (4)
When points ≥ 8000
Set Max Gnasher Bait by Roster to 2 selections
When points ≤ 3000
Set Max Gnasher Bait by Roster to 1 selections
When points ≥ 8000
Set Max Gnasher Whistle by Roster to 2 selections
When points ≤ 3000
Set Max Gnasher Whistle by Roster to 1 selections

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Modifiers (2)
When points ≥ 8000
Set Max Elixir of Negation by Roster to 2 selections
When points ≤ 3000
Set Max Elixir of Negation by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Modifiers (2)
When points ≥ 8000
Set Max Potion of Healing by Roster to 2 selections
When points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Spell Scroll (awaken The Beast)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (2)
When points ≥ 8000
Set Max Spell Scroll (awaken The Beast) by Roster to 2 selections
When points ≤ 3000
Set Max Spell Scroll (awaken The Beast) by Roster to 1 selections

Spell Scroll (Wall Of Lead)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spell Scroll (Wall Of Lead) by Roster to 1 selections

Spell Scroll (Awaken the Beast)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spell Scroll (Awaken the Beast) by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Scroll of Draining

max 1 per Army

May be activated in the opponent’s Magic Phase, immediately after Excess Magic: the opponent immediately discards 1 Magic Dice.

Constraints (4)
Max Elixir of Negation by Parent Max 1 selections per parent
Max Elixir of Negation by Roster Max 1 selections
Max Scroll of Draining by Parent Max 1 selections per parent
Max Scroll of Draining by Roster Max 1 selections
Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Elixir of Negation by Roster to 1 selections
When points ≥ 8000
Set Max Elixir of Negation by Roster to 2 selections
When points ≤ 3000
Set Max Elixir of Negation by Roster to 1 selections
When points ≥ 8000
Set Max Scroll of Draining by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Draining by Roster to 1 selections

Scroll of Draining

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Constraints (2)
Max Scroll of Draining by Parent Max 1 selections per parent
Max Scroll of Draining by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll of Draining by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Draining by Roster to 1 selections

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Geheiligte Saat

max 1 per Army

Nur Modelle zu FußNur eine Anwendung. Der Spieler darf dieses Artefakt am Ende einer beliebigen befreundeten Bewegungsphase aktivieren und ein Wald-Geländestück in Kontakt mit dem Träger und mindestens 1" von gegnerischen Einheiten und anderen Geländestücken entfernt platzieren. Der Durchmesser des Waldes darf 6" nicht überschreiten.

Constraints (2)
Max Sacred Seeds by Parent Max 1 selections per parent
Max Sacred Seeds by Roster Max 1 selections
Modifiers (5)
When points ≤ 3000
Set Max Sacred Seeds by Roster to 1 selections
When points ≥ 8000
Set Max Sacred Seeds by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sacred Seeds by Roster to 1 selections
When points ≥ 8000
Set Max Sacred Seeds by Roster to 2 selections
When points ≤ 3000
Set Max Sacred Seeds by Roster to 1 selections

Favanite Powder

max 1 per Army

When casting a Hex spell, after seeing the result of the roll, the bearer can choose to gain Maniacal Enthusiasm (Casting Roll).

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Te Aupouri Smokestone

max 1 per Army

May be activated when a friendly unit fails a Break Test (after any rerolls). Until the end of the phase, enemy units within 18″ of the bearer have their Charge Range, Pursuit Distance, and Overrun Distance rolls Minimised.

Modifiers (2)
When points ≥ 8000
Set Max Te Aupouri Smokestone by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Te Aupouri Smokestone by Roster to 1 selections

Wyrdstein

max 1 per Army

Nur eine Benutzung. Muss aktiviert werden, wenn das Modell des Trägers den ersten Treffer im Spiel erleidet. Dieser Treffer wird ignoriert. Falls der Träger von mehreren gleichzeitigen Attacken getroffen wird, bestimmt der Träger, welche Attacke ignoriert wird.

Pfeife des Bestienmeisters

max 1 per Army

Nur BestienmeisterNur eine Anwendung. Darf zu Beginn einer befreundeten Angriffsphase aktiviert werden. Angriffswürfe von freundlichen Mantikoren und Modellen mit Typ Beast innerhalb von distance12 des Trägers unterliegen bis zum Ende der Angriffsphase Maximierter Wurf.

Constraints (2)
Max Beastmaster’s Vial by Parent Max 1 selections per parent
Max Beastmaster’s Vial by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Beastmaster's Whistle by Roster to 2 selections
When points ≤ 3000
Set Max Beastmaster's Whistle by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Beastmaster’s Vial by Roster to 1 selections
When points ≥ 8000
Set Max Beastmaster’s Vial by Roster to 2 selections
When points ≤ 3000
Set Max Beastmaster’s Vial by Roster to 1 selections

Healing Potion

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Spell Scroll (awaken The Beast)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Spell Scroll (Flaming Swords)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Ring des Perlenthrons

max 1 per Army

Kann nicht von Modellen mit Towering Presence oder Construct genommen werdenWähle nach Schritt 4 des Ablaufs einer Nahkampfrunde (nach Duelle aussprechen und annehmen) eines der folgenden: • Einen einzelnen Besonderen Gegenstand, den ein Charakter oder Champion in Basekontakt mit dem Träger trägt • Einen einzelnen Besonderen Gegenstand, den eine aus einem Modell bestehende Einheit in Basekontakt mit dem Träger trägt • Eine Bannerverzauberung, den ein Bannerträger in Basekontakt mit dem dem Träger trägt Dieser besondere Gegenstand kann solange nicht benutzt werden, solange sich ihr Träger in Basekontakt mit dem Träger des Rings des Perlenthrons befindet. Nur ein einzelner besonderer Gegenstand kann zu jedem Zeitpunkt betroffen sein. Sollte das Modell über mehr als eine Ausführung des gewählten Gegenstands verfügen, so ist nur eine Ausführung betroffen.

Constraints (2)
Max Scroll of the Pearl Throne by Parent Max 1 selections per parent
Max Scroll of the Pearl Throne by Roster Max 1 selections
Modifiers (4)
When points ≥ 8000
Set Max Ring of the Pearl Throne by Roster to 2 selections
When points ≤ 3000
Set Max Ring of the Pearl Throne by Roster to 1 selections
When points ≥ 8000
Set Max Scroll of the Pearl Throne by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of the Pearl Throne by Roster to 1 selections

Spell Scroll (The Grave Calls (occultism))

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Scroll of Conquest

max 1 per Army

Knight Commanders mounted on Horse and Marshals mounted on Horse onlyFriendly units within 6″ of the bearer must reroll failed Charge Range rolls.

Constraints (2)
Max Scroll of Conquest by Parent Max 1 selections per parent
Max Scroll of Conquest by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll of Conquest by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Conquest by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Moon Shrooms

max 1 per Army

Cannot be activated at the same turn as the War Cry!
The bearer’s unit acts as if the General had used the War Cry! this turn.

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Song of Cenyrn

max 1 per Army

Models of Height 1 only.May be activated when the bearer’s unit declares a Charge. The target of the Charge may only declare Hold! as its Charge Reaction, unless it is Shaken. The enemy unit may still declare Charge Reactions as normal if it is subsequently Charged by other units.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Song of Cenyrn by Roster to 1 selections

Te Aupouri Smokestone

max 1 per Army

May be activated when a friendly unit fails a Break Test (after any rerolls). Until the end of the phase, enemy units within 18″ of the bearer have their Charge Range, Pursuit Distance, and Overrun Distance rolls Minimised.

Modifiers (2)
When points ≥ 8000
Set Max Te Aupouri Smokestone by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Te Aupouri Smokestone by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Stampede Resonator Crystal

max 1 per Army

May be activated at the start of any Charge Phase.
Choose one friendly unit containing models with Height 4 or 5 within 18″. The chosen unit loses Stomp Attack and gains Impact Hits (X hits), where “X” is equal to its amount of hits from its Stomp Attack. If a model already had Impact Hits, increase the number of hits by its amount of Stomp Attack instead.

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Stampede Resonator Crystal by Roster to 1 selections
When points ≥ 8000
Set Max Stampede Resonator Crystal by Roster to 2 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Spell Scroll (illusory Paths)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spell Scroll (illusory Paths) by Roster to 1 selections

Spell Scroll (awaken The Beast)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Scroll of Draining

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Constraints (2)
Max Scroll of Draining by Parent Max 1 selections per parent
Max Scroll of Draining by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll of Draining by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Draining by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Scroll of Conquest

max 1 per Army

Knight Commanders mounted on Horse and Marshals mounted on Horse onlyFriendly units within 6″ of the bearer must reroll failed Charge Range rolls.

Stampede Resonator Crystal

max 1 per Army

May be activated at the start of any Charge Phase.
Choose one friendly unit containing models with Height 4 or 5 within 18″. The chosen unit loses Stomp Attack and gains Impact Hits (X hits), where “X” is equal to its amount of hits from its Stomp Attack. If a model already had Impact Hits, increase the number of hits by its amount of Stomp Attack instead.

Modifiers (2)
When points ≥ 8000
Set Max Stampede Resonator Crystal by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Stampede Resonator Crystal by Roster to 1 selections

Wappen des Schwarzen Ritters

max 1 per Army

Nur eine Anwendung. Wird aktiviert, wenn der Träger 0 (oder weniger) Lebenspunkte erreicht. Ignoriere alle Lebenspunktverluste unter 0 und entferne den Träger nicht als Verlust. Stattdessen werden die Lebenspunkte des Trägers auf 1 gesetzt, nachdem alle zeitgleichen Attacken (wie Schussattacken von einer Einheit oder alle Nahkampfattacken während eines Initiativeschritts) durchgeführt wurden, und er erhält Aegis (3+) bis zum Ende des Spielerzugs.

Constraints (2)
Max Black Knight’s Tonic by Parent Max 1 selections per parent
Max Black Knight’s Tonic by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Black Knight’s Tonic by Roster to 2 selections
When points ≤ 3000
Set Max Black Knight’s Tonic by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Spell Scroll (Shower of Rocks)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Constraints (2)
Max Spell Scroll (Shower of Rocks) by Parent Max 1 selections per parent
Max Spell Scroll (Shower of Rocks) by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Spell Scroll (Shower of Rocks) by Roster to 2 selections
When points ≤ 3000
Set Max Spell Scroll (Shower of Rocks) by Roster to 1 selections

Spell Scroll (awaken The Beast)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Saat des Dunklen Waldes

max 1 per Army

Nur eine Anwendung. Unmittelbar vor der Schlacht (während Schritt 7 der Aufstellungsphase), muss der Träger ein einzelnes Wald-Geländestück, das nicht länger als 10" und breiter als 6" sein darf, nicht in Kontakt mit einem anderen Geländestück, weiter als 1" entfernt von allen gegnerischen Einheiten und mit seinem Mittelpunkt innerhalb von 12" um den Träger ist, auf dem Spielfeld platzieren. Alle befreundeten Modelle, die sich innerhalb des Dunklen Waldes befinden, erhalten einen Zauber- Modifikator von +1 auf Unterstützungs-, Fluch- und Universalzauber und addieren (+1/+1) zur Energiestufe ihrer gebunden Totemzauber. Ein Wurf von einer natürlichen '1' oder '2' bei Zauberversuchen mit nur einem Zauberwürfel, ist unabhängig von jeglichen Modifikatoren immer ein misslungener Zauberversuch.

Wappen des Schwarzen Ritters

max 1 per Army

Nur eine Anwendung. Wird aktiviert, wenn der Träger 0 (oder weniger) Lebenspunkte erreicht. Ignoriere alle Lebenspunktverluste unter 0 und entferne den Träger nicht als Verlust. Stattdessen werden die Lebenspunkte des Trägers auf 1 gesetzt, nachdem alle zeitgleichen Attacken (wie Schussattacken von einer Einheit oder alle Nahkampfattacken während eines Initiativeschritts) durchgeführt wurden, und er erhält Aegis (3+) bis zum Ende des Spielerzugs.

Constraints (2)
Max Black Knight’s Tonic by Parent Max 1 selections per parent
Max Black Knight’s Tonic by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Black Knight’s Tonic by Roster to 2 selections
When points ≤ 3000
Set Max Black Knight’s Tonic by Roster to 1 selections

Moon Shrooms

max 1 per Army

Cannot be activated at the same turn as the War Cry!
The bearer’s unit acts as if the General had used the War Cry! this turn.

Constraints (2)
Max Moon Shrooms by Parent Max 1 selections per parent
Max Moon Shrooms by Roster Max 1 selections
Modifiers (1)
When points ≥ 8000
Set Max Moon Shrooms by Roster to 2 selections

Schriftrolle der Austrocknung

max 1 per Army

Nach der Auswahl der Aufstellungszonen (am Ende von Schritt 6 der Spielvorbereitung), wähle ein Wald-, Gewässer- oder Feld-Geländestück. Dieses Geländestück gilt nicht länger als das Geländestück, das es war, und verliert alle entsprechenden Regeln. Es wird als Gefährliches Gelände (1) für alle gegnerischen Einheiten behandelt.

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Constraints (2)
Max Elixir of Negation by Parent Max 1 selections per parent
Max Elixir of Negation by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Elixir of Negation by Roster to 1 selections
When points ≥ 8000
Set Max Elixir of Negation by Roster to 2 selections
When points ≤ 3000
Set Max Elixir of Negation by Roster to 1 selections

Scroll of Conquest

max 1 per Army

Knight Commanders mounted on Horse and Marshals mounted on Horse onlyFriendly units within 6″ of the bearer must reroll failed Charge Range rolls.

Constraints (2)
Max Scroll of Conquest by Parent Max 1 selections per parent
Max Scroll of Conquest by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll of Conquest by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Conquest by Roster to 1 selections

Rain Augur Brew

max 1 per Army

Duration: One Turn. This item is automatically activated at the start of the first Game Turn (if the bearer is not on the Battlefield at this time, the item cannot be used). All Ranged Attacks have −1 to hit.

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Spell Scroll (Wall Of Lead)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Constraints (2)
Max Spell Scroll (Wall Of Lead) by Parent Max 1 selections per parent
Max Spell Scroll (Wall Of Lead) by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Spell Scroll (Wall Of Lead) by Roster to 2 selections
When points ≤ 3000
Set Max Spell Scroll (Wall Of Lead) by Roster to 1 selections

Potion of Rat Form

max 1 per Army

Models with Height 1 only.During any friendly Magic Phase, the bearer can choose to lose Attached (if they have it) and make a 6″ Magical Move. They must end this move by joining another friendly unit (following the normal rules for joining units).

Schriftrolle der Austrocknung

max 1 per Army

Nach der Auswahl der Aufstellungszonen (am Ende von Schritt 6 der Spielvorbereitung), wähle ein Wald-, Gewässer- oder Feld-Geländestück. Dieses Geländestück gilt nicht länger als das Geländestück, das es war, und verliert alle entsprechenden Regeln. Es wird als Gefährliches Gelände (1) für alle gegnerischen Einheiten behandelt.

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Binding Scroll

max 1 per Army

May be activated at the end of the Siphon the Veil step in any enemy Magic Phase. When activated: choose a Caster and select one of its spells (Bound ans Learned Spells). The chosen Caster cannot cast the selected instance of the spell in this Magic Phase.

Constraints (2)
Max Binding Scroll by Parent Max 1 selections per parent
Max Binding Scroll by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Binding Scroll by Roster to 2 selections
When points ≤ 3000
Set Max Binding Scroll by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Pfeife des Bestienmeisters

max 1 per Army

Nur BestienmeisterNur eine Anwendung. Darf zu Beginn einer befreundeten Angriffsphase aktiviert werden. Angriffswürfe von freundlichen Mantikoren und Modellen mit Typ Beast innerhalb von distance12 des Trägers unterliegen bis zum Ende der Angriffsphase Maximierter Wurf.

Constraints (2)
Max Beastmaster’s Vial by Parent Max 1 selections per parent
Max Beastmaster’s Vial by Roster Max 1 selections
Modifiers (5)
When points ≤ 3000
Set Max Beastmaster's Whistle by Roster to 1 selections
When points ≥ 8000
Set Max Beastmaster's Whistle by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Beastmaster’s Vial by Roster to 1 selections
When points ≥ 8000
Set Max Beastmaster’s Vial by Roster to 2 selections
When points ≤ 3000
Set Max Beastmaster’s Vial by Roster to 1 selections

Favanite Powder

max 1 per Army

When casting a Hex spell, after seeing the result of the roll, the bearer can choose to gain Maniacal Enthusiasm (Casting Roll).

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Constraints (2)
Max Potion of Healing by Parent Max 1 selections per parent
Max Potion of Healing by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Potion of Healing by Roster to 2 selections
When points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Scroll Of Draining

max 1 per Army

Constraints (2)
Max Scroll Of Draining by Parent Max 1 selections per parent
Max Scroll Of Draining by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll Of Draining by Roster to 2 selections
When points ≤ 3000
Set Max Scroll Of Draining by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Song of Cenyrn

max 1 per Army

Models of Height 1 only.May be activated when the bearer’s unit declares a Charge. The target of the Charge may only declare Hold! as its Charge Reaction, unless it is Shaken. The enemy unit may still declare Charge Reactions as normal if it is subsequently Charged by other units.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Song of Cenyrn by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Spell Scroll (Spectral Blades)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Constraints (2)
Max Spell Scroll (Spectral Blades) by Parent Max 1 selections per parent
Max Spell Scroll (Spectral Blades) by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Spell Scroll (Spectral Blades) by Roster to 2 selections
When points ≤ 3000
Set Max Spell Scroll (Spectral Blades) by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Constraints (2)
Max Scroll of Power by Parent Max 1 selections per parent
Max Scroll of Power by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll of Power by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Elixir Of Death

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model gains Ghostly Form and Ghost Step. The model cannot join Rank-and-File units with Ghostly Form.

Pfeife des Bestienmeisters

max 1 per Army

Nur BestienmeisterNur eine Anwendung. Darf zu Beginn einer befreundeten Angriffsphase aktiviert werden. Angriffswürfe von freundlichen Mantikoren und Modellen mit Typ Beast innerhalb von distance12 des Trägers unterliegen bis zum Ende der Angriffsphase Maximierter Wurf.

Constraints (2)
Max Beastmaster’s Vial by Parent Max 1 selections per parent
Max Beastmaster’s Vial by Roster Max 1 selections
Modifiers (5)
When points ≤ 3000
Set Max Beastmaster's Whistle by Roster to 1 selections
When points ≥ 8000
Set Max Beastmaster's Whistle by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Beastmaster’s Vial by Roster to 1 selections
When points ≥ 8000
Set Max Beastmaster’s Vial by Roster to 2 selections
When points ≤ 3000
Set Max Beastmaster’s Vial by Roster to 1 selections

Spell Scroll (Rain of Fire)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Spell Scroll (awaken The Beast)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Wyrdstein

max 1 per Army

Nur eine Benutzung. Muss aktiviert werden, wenn das Modell des Trägers den ersten Treffer im Spiel erleidet. Dieser Treffer wird ignoriert. Falls der Träger von mehreren gleichzeitigen Attacken getroffen wird, bestimmt der Träger, welche Attacke ignoriert wird.

Spell Scroll (Wall Of Lead)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Constraints (2)
Max Spell Scroll (Wall Of Lead) by Parent Max 1 selections per parent
Max Spell Scroll (Wall Of Lead) by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Spell Scroll (Wall Of Lead) by Roster to 2 selections
When points ≤ 3000
Set Max Spell Scroll (Wall Of Lead) by Roster to 1 selections

Spell Scroll (Shower of Rocks)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Constraints (2)
Max Spell Scroll (Shower of Rocks) by Parent Max 1 selections per parent
Max Spell Scroll (Shower of Rocks) by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Spell Scroll (Shower of Rocks) by Roster to 2 selections
When points ≤ 3000
Set Max Spell Scroll (Shower of Rocks) by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Spell Scroll (illusory Paths)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spell Scroll (illusory Paths) by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Constraints (2)
Max Potion of Healing by Parent Max 1 selections per parent
Max Potion of Healing by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Potion of Healing by Roster to 2 selections
When points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Gnasher Bait

max 1 per Army

Friendly Gnashers units within 18″ gain Frenzy and Fury, and their Charge Range rolls are Maximised.

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Constraints (2)
Max Scroll of Power by Parent Max 1 selections per parent
Max Scroll of Power by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll of Power by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Spell Scroll (illusory Paths)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spell Scroll (illusory Paths) by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Constraints (2)
Max Scroll of Power by Parent Max 1 selections per parent
Max Scroll of Power by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll of Power by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Spell Scroll (The Grave Calls (occultism))

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Stampede Resonator Crystal

max 1 per Army

May be activated at the start of any Charge Phase.
Choose one friendly unit containing models with Height 4 or 5 within 18″. The chosen unit loses Stomp Attack and gains Impact Hits (X hits), where “X” is equal to its amount of hits from its Stomp Attack. If a model already had Impact Hits, increase the number of hits by its amount of Stomp Attack instead.

Modifiers (2)
When points ≥ 8000
Set Max Stampede Resonator Crystal by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Stampede Resonator Crystal by Roster to 1 selections

Rain Augur Brew

max 1 per Army

Duration: One Turn. This item is automatically activated at the start of the first Game Turn (if the bearer is not on the Battlefield at this time, the item cannot be used). All Ranged Attacks have −1 to hit.

Scroll of Draining

max 1 per Army

May be activated in the opponent’s Magic Phase, immediately after Excess Magic: the opponent immediately discards 1 Magic Dice.

Constraints (2)
Max Scroll of Draining by Parent Max 1 selections per parent
Max Scroll of Draining by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll of Draining by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Draining by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Te Aupouri Smokestone

max 1 per Army

May be activated when a friendly unit fails a Break Test (after any rerolls). Until the end of the phase, enemy units within 18″ of the bearer have their Charge Range, Pursuit Distance, and Overrun Distance rolls Minimised.

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Te Aupouri Smokestone by Roster to 1 selections
When points ≥ 8000
Set Max Te Aupouri Smokestone by Roster to 2 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Spell Scroll (Awaken the Beast)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spell Scroll (Awaken the Beast) by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Pfeife des Bestienmeisters

max 1 per Army

Nur BestienmeisterNur eine Anwendung. Darf zu Beginn einer befreundeten Angriffsphase aktiviert werden. Angriffswürfe von freundlichen Mantikoren und Modellen mit Typ Beast innerhalb von distance12 des Trägers unterliegen bis zum Ende der Angriffsphase Maximierter Wurf.

Constraints (2)
Max Beastmaster’s Vial by Parent Max 1 selections per parent
Max Beastmaster’s Vial by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Beastmaster's Whistle by Roster to 2 selections
When points ≤ 3000
Set Max Beastmaster's Whistle by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Beastmaster’s Vial by Roster to 1 selections
When points ≥ 8000
Set Max Beastmaster’s Vial by Roster to 2 selections
When points ≤ 3000
Set Max Beastmaster’s Vial by Roster to 1 selections

Spell Scroll (Spectral Blades)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Constraints (2)
Max Spell Scroll (Spectral Blades) by Parent Max 1 selections per parent
Max Spell Scroll (Spectral Blades) by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Spell Scroll (Spectral Blades) by Roster to 2 selections
When points ≤ 3000
Set Max Spell Scroll (Spectral Blades) by Roster to 1 selections

Wappen des Schwarzen Ritters

max 1 per Army

Nur eine Anwendung. Wird aktiviert, wenn der Träger 0 (oder weniger) Lebenspunkte erreicht. Ignoriere alle Lebenspunktverluste unter 0 und entferne den Träger nicht als Verlust. Stattdessen werden die Lebenspunkte des Trägers auf 1 gesetzt, nachdem alle zeitgleichen Attacken (wie Schussattacken von einer Einheit oder alle Nahkampfattacken während eines Initiativeschritts) durchgeführt wurden, und er erhält Aegis (3+) bis zum Ende des Spielerzugs.

Constraints (2)
Max Black Knight’s Tonic by Parent Max 1 selections per parent
Max Black Knight’s Tonic by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Black Knight’s Tonic by Roster to 2 selections
When points ≤ 3000
Set Max Black Knight’s Tonic by Roster to 1 selections

Geheiligte Saat

max 1 per Army

Nur Modelle zu FußNur eine Anwendung. Der Spieler darf dieses Artefakt am Ende einer beliebigen befreundeten Bewegungsphase aktivieren und ein Wald-Geländestück in Kontakt mit dem Träger und mindestens 1" von gegnerischen Einheiten und anderen Geländestücken entfernt platzieren. Der Durchmesser des Waldes darf 6" nicht überschreiten.

Constraints (2)
Max Sacred Seeds by Parent Max 1 selections per parent
Max Sacred Seeds by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Sacred Seeds by Roster to 2 selections
When points ≤ 3000
Set Max Sacred Seeds by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sacred Seeds by Roster to 1 selections
When points ≥ 8000
Set Max Sacred Seeds by Roster to 2 selections
When points ≤ 3000
Set Max Sacred Seeds by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Scroll of Draining

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Constraints (2)
Max Scroll of Draining by Parent Max 1 selections per parent
Max Scroll of Draining by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll of Draining by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Draining by Roster to 1 selections

Geheiligte Saat

max 1 per Army

Nur Modelle zu FußNur eine Anwendung. Der Spieler darf dieses Artefakt am Ende einer beliebigen befreundeten Bewegungsphase aktivieren und ein Wald-Geländestück in Kontakt mit dem Träger und mindestens 1" von gegnerischen Einheiten und anderen Geländestücken entfernt platzieren. Der Durchmesser des Waldes darf 6" nicht überschreiten.

Constraints (2)
Max Sacred Seeds by Parent Max 1 selections per parent
Max Sacred Seeds by Roster Max 1 selections
Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sacred Seeds by Roster to 1 selections
When points ≥ 8000
Set Max Sacred Seeds by Roster to 2 selections
When points ≤ 3000
Set Max Sacred Seeds by Roster to 1 selections
When points ≥ 8000
Set Max Sacred Seeds by Roster to 2 selections
When points ≤ 3000
Set Max Sacred Seeds by Roster to 1 selections

Spell Scroll (Rain of Fire)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Geheiligte Saat

max 1 per Army

Nur Modelle zu FußNur eine Anwendung. Der Spieler darf dieses Artefakt am Ende einer beliebigen befreundeten Bewegungsphase aktivieren und ein Wald-Geländestück in Kontakt mit dem Träger und mindestens 1" von gegnerischen Einheiten und anderen Geländestücken entfernt platzieren. Der Durchmesser des Waldes darf 6" nicht überschreiten.

Constraints (2)
Max Sacred Seeds by Parent Max 1 selections per parent
Max Sacred Seeds by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Sacred Seeds by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sacred Seeds by Roster to 1 selections
When points ≤ 3000
Set Max Sacred Seeds by Roster to 1 selections
When points ≥ 8000
Set Max Sacred Seeds by Roster to 2 selections
When points ≤ 3000
Set Max Sacred Seeds by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Constraints (2)
Max Scroll of Power by Parent Max 1 selections per parent
Max Scroll of Power by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll of Power by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Moon Shrooms

max 1 per Army

Cannot be activated at the same turn as the War Cry!
The bearer’s unit acts as if the General had used the War Cry! this turn.

Constraints (2)
Max Moon Shrooms by Parent Max 1 selections per parent
Max Moon Shrooms by Roster Max 1 selections
Modifiers (1)
When points ≥ 8000
Set Max Moon Shrooms by Roster to 2 selections

Saat des Dunklen Waldes

max 1 per Army

Nur eine Anwendung. Unmittelbar vor der Schlacht (während Schritt 7 der Aufstellungsphase), muss der Träger ein einzelnes Wald-Geländestück, das nicht länger als 10" und breiter als 6" sein darf, nicht in Kontakt mit einem anderen Geländestück, weiter als 1" entfernt von allen gegnerischen Einheiten und mit seinem Mittelpunkt innerhalb von 12" um den Träger ist, auf dem Spielfeld platzieren. Alle befreundeten Modelle, die sich innerhalb des Dunklen Waldes befinden, erhalten einen Zauber- Modifikator von +1 auf Unterstützungs-, Fluch- und Universalzauber und addieren (+1/+1) zur Energiestufe ihrer gebunden Totemzauber. Ein Wurf von einer natürlichen '1' oder '2' bei Zauberversuchen mit nur einem Zauberwürfel, ist unabhängig von jeglichen Modifikatoren immer ein misslungener Zauberversuch.

Spell Scroll (Wall Of Lead)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Constraints (2)
Max Spell Scroll (Wall Of Lead) by Parent Max 1 selections per parent
Max Spell Scroll (Wall Of Lead) by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Spell Scroll (Wall Of Lead) by Roster to 2 selections
When points ≤ 3000
Set Max Spell Scroll (Wall Of Lead) by Roster to 1 selections

Geheiligte Saat

max 1 per Army

Nur Modelle zu FußNur eine Anwendung. Der Spieler darf dieses Artefakt am Ende einer beliebigen befreundeten Bewegungsphase aktivieren und ein Wald-Geländestück in Kontakt mit dem Träger und mindestens 1" von gegnerischen Einheiten und anderen Geländestücken entfernt platzieren. Der Durchmesser des Waldes darf 6" nicht überschreiten.

Constraints (2)
Max Sacred Seeds by Parent Max 1 selections per parent
Max Sacred Seeds by Roster Max 1 selections
Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sacred Seeds by Roster to 1 selections
When points ≥ 8000
Set Max Sacred Seeds by Roster to 2 selections
When points ≤ 3000
Set Max Sacred Seeds by Roster to 1 selections
When points ≥ 8000
Set Max Sacred Seeds by Roster to 2 selections
When points ≤ 3000
Set Max Sacred Seeds by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Spell Scroll (Rain of Fire)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Spell Scroll (Flaming Swords)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Spell Scroll (Awaken the Beast)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spell Scroll (Awaken the Beast) by Roster to 1 selections

Potion of Power Preservation

max 1 per Army

Use when a Casting Roll or Dispel Roll fails, due to not rolling high enough. Do not discard the Magic Dice used in this unsuccessful attempt.

Constraints (2)
Max Potion of Power Preservation by Parent Max 1 selections per parent
Max Potion of Power Preservation by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Potion of Power Preservation by Roster to 2 selections
When points ≤ 3000
Set Max Potion of Power Preservation by Roster to 1 selections

Spell Scroll (Wall Of Lead)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Ring des Perlenthrons

max 1 per Army

Kann nicht von Modellen mit Towering Presence oder Construct genommen werdenWähle nach Schritt 4 des Ablaufs einer Nahkampfrunde (nach Duelle aussprechen und annehmen) eines der folgenden: • Einen einzelnen Besonderen Gegenstand, den ein Charakter oder Champion in Basekontakt mit dem Träger trägt • Einen einzelnen Besonderen Gegenstand, den eine aus einem Modell bestehende Einheit in Basekontakt mit dem Träger trägt • Eine Bannerverzauberung, den ein Bannerträger in Basekontakt mit dem dem Träger trägt Dieser besondere Gegenstand kann solange nicht benutzt werden, solange sich ihr Träger in Basekontakt mit dem Träger des Rings des Perlenthrons befindet. Nur ein einzelner besonderer Gegenstand kann zu jedem Zeitpunkt betroffen sein. Sollte das Modell über mehr als eine Ausführung des gewählten Gegenstands verfügen, so ist nur eine Ausführung betroffen.

Constraints (2)
Max Scroll of the Pearl Throne by Parent Max 1 selections per parent
Max Scroll of the Pearl Throne by Roster Max 1 selections
Modifiers (4)
When points ≥ 8000
Set Max Ring of the Pearl Throne by Roster to 2 selections
When points ≤ 3000
Set Max Ring of the Pearl Throne by Roster to 1 selections
When points ≥ 8000
Set Max Scroll of the Pearl Throne by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of the Pearl Throne by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Te Aupouri Smokestone

max 1 per Army

May be activated when a friendly unit fails a Break Test (after any rerolls). Until the end of the phase, enemy units within 18″ of the bearer have their Charge Range, Pursuit Distance, and Overrun Distance rolls Minimised.

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Te Aupouri Smokestone by Roster to 1 selections
When points ≥ 8000
Set Max Te Aupouri Smokestone by Roster to 2 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Constraints (2)
Max Scroll of Power by Parent Max 1 selections per parent
Max Scroll of Power by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll of Power by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Spell Scroll (The Grave Calls (occultism))

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Spell Scroll (Spectral Blades)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Constraints (2)
Max Spell Scroll (Spectral Blades) by Parent Max 1 selections per parent
Max Spell Scroll (Spectral Blades) by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Spell Scroll (Spectral Blades) by Roster to 2 selections
When points ≤ 3000
Set Max Spell Scroll (Spectral Blades) by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Wyrdstein

max 1 per Army

Nur eine Benutzung. Muss aktiviert werden, wenn das Modell des Trägers den ersten Treffer im Spiel erleidet. Dieser Treffer wird ignoriert. Falls der Träger von mehreren gleichzeitigen Attacken getroffen wird, bestimmt der Träger, welche Attacke ignoriert wird.

Spell Scroll (Flaming Swords)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Constraints (2)
Max Potion of Healing by Parent Max 1 selections per parent
Max Potion of Healing by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Potion of Healing by Roster to 2 selections
When points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Constraints (2)
Max Scroll of Power by Parent Max 1 selections per parent
Max Scroll of Power by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll of Power by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Song of Cenyrn

max 1 per Army

Models of Height 1 only.May be activated when the bearer’s unit declares a Charge. The target of the Charge may only declare Hold! as its Charge Reaction, unless it is Shaken. The enemy unit may still declare Charge Reactions as normal if it is subsequently Charged by other units.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Song of Cenyrn by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Constraints (2)
Max Scroll of Power by Parent Max 1 selections per parent
Max Scroll of Power by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll of Power by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Constraints (2)
Max Scroll of Power by Parent Max 1 selections per parent
Max Scroll of Power by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll of Power by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Healing Potion

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Moon Shrooms

max 1 per Army

Cannot be activated at the same turn as the War Cry!
The bearer’s unit acts as if the General had used the War Cry! this turn.

Constraints (2)
Max Moon Shrooms by Parent Max 1 selections per parent
Max Moon Shrooms by Roster Max 1 selections
Modifiers (1)
When points ≥ 8000
Set Max Moon Shrooms by Roster to 2 selections

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Wappen des Schwarzen Ritters

max 1 per Army

Nur eine Anwendung. Wird aktiviert, wenn der Träger 0 (oder weniger) Lebenspunkte erreicht. Ignoriere alle Lebenspunktverluste unter 0 und entferne den Träger nicht als Verlust. Stattdessen werden die Lebenspunkte des Trägers auf 1 gesetzt, nachdem alle zeitgleichen Attacken (wie Schussattacken von einer Einheit oder alle Nahkampfattacken während eines Initiativeschritts) durchgeführt wurden, und er erhält Aegis (3+) bis zum Ende des Spielerzugs.

Constraints (2)
Max Black Knight’s Tonic by Parent Max 1 selections per parent
Max Black Knight’s Tonic by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Black Knight’s Tonic by Roster to 2 selections
When points ≤ 3000
Set Max Black Knight’s Tonic by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Favanite Powder

max 1 per Army

When casting a Hex spell, after seeing the result of the roll, the bearer can choose to gain Maniacal Enthusiasm (Casting Roll).

Potion of Swiftness

max 1 per Army

+3 Agi.

Healing Potion

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Scroll of Draining

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Constraints (2)
Max Scroll of Draining by Parent Max 1 selections per parent
Max Scroll of Draining by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll of Draining by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Draining by Roster to 1 selections

Rain Augur Brew

max 1 per Army

Duration: One Turn. This item is automatically activated at the start of the first Game Turn (if the bearer is not on the Battlefield at this time, the item cannot be used). All Ranged Attacks have −1 to hit.

Potion of Rat Form

max 1 per Army

Models with Height 1 only.During any friendly Magic Phase, the bearer can choose to lose Attached (if they have it) and make a 6″ Magical Move. They must end this move by joining another friendly unit (following the normal rules for joining units).

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Spell Scroll (awaken The Beast)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Gnasher Bait

max 1 per Army

Friendly Gnashers units within 18″ gain Frenzy and Fury, and their Charge Range rolls are Maximised.

Wyrdstein

max 1 per Army

Nur eine Benutzung. Muss aktiviert werden, wenn das Modell des Trägers den ersten Treffer im Spiel erleidet. Dieser Treffer wird ignoriert. Falls der Träger von mehreren gleichzeitigen Attacken getroffen wird, bestimmt der Träger, welche Attacke ignoriert wird.

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Spell Scroll (The Grave Calls (occultism))

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Scroll of Draining

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Constraints (2)
Max Scroll of Draining by Parent Max 1 selections per parent
Max Scroll of Draining by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll of Draining by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Draining by Roster to 1 selections

Spell Scroll (Rain of Fire)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Ring des Perlenthrons

max 1 per Army

Kann nicht von Modellen mit Towering Presence oder Construct genommen werdenWähle nach Schritt 4 des Ablaufs einer Nahkampfrunde (nach Duelle aussprechen und annehmen) eines der folgenden: • Einen einzelnen Besonderen Gegenstand, den ein Charakter oder Champion in Basekontakt mit dem Träger trägt • Einen einzelnen Besonderen Gegenstand, den eine aus einem Modell bestehende Einheit in Basekontakt mit dem Träger trägt • Eine Bannerverzauberung, den ein Bannerträger in Basekontakt mit dem dem Träger trägt Dieser besondere Gegenstand kann solange nicht benutzt werden, solange sich ihr Träger in Basekontakt mit dem Träger des Rings des Perlenthrons befindet. Nur ein einzelner besonderer Gegenstand kann zu jedem Zeitpunkt betroffen sein. Sollte das Modell über mehr als eine Ausführung des gewählten Gegenstands verfügen, so ist nur eine Ausführung betroffen.

Constraints (2)
Max Scroll of the Pearl Throne by Parent Max 1 selections per parent
Max Scroll of the Pearl Throne by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Ring of the Pearl Throne by Roster to 2 selections
When points ≥ 8000
Set Max Scroll of the Pearl Throne by Roster to 2 selections

Stampede Resonator Crystal

max 1 per Army

May be activated at the start of any Charge Phase.
Choose one friendly unit containing models with Height 4 or 5 within 18″. The chosen unit loses Stomp Attack and gains Impact Hits (X hits), where “X” is equal to its amount of hits from its Stomp Attack. If a model already had Impact Hits, increase the number of hits by its amount of Stomp Attack instead.

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Stampede Resonator Crystal by Roster to 1 selections
When points ≥ 8000
Set Max Stampede Resonator Crystal by Roster to 2 selections

Scroll Of Draining

max 1 per Army

Constraints (2)
Max Scroll Of Draining by Parent Max 1 selections per parent
Max Scroll Of Draining by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll Of Draining by Roster to 2 selections
When points ≤ 3000
Set Max Scroll Of Draining by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Scroll of Draining

max 1 per Army

May be activated in the opponent’s Magic Phase, immediately after Excess Magic: the opponent immediately discards 1 Magic Dice.

Constraints (4)
Max Elixir of Negation by Parent Max 1 selections per parent
Max Elixir of Negation by Roster Max 1 selections
Max Scroll of Draining by Parent Max 1 selections per parent
Max Scroll of Draining by Roster Max 1 selections
Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Elixir of Negation by Roster to 1 selections
When points ≥ 8000
Set Max Elixir of Negation by Roster to 2 selections
When points ≤ 3000
Set Max Elixir of Negation by Roster to 1 selections
When points ≥ 8000
Set Max Scroll of Draining by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Draining by Roster to 1 selections

Favanite Powder

max 1 per Army

When casting a Hex spell, after seeing the result of the roll, the bearer can choose to gain Maniacal Enthusiasm (Casting Roll).

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Scroll of Draining

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Constraints (2)
Max Scroll of Draining by Parent Max 1 selections per parent
Max Scroll of Draining by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll of Draining by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Draining by Roster to 1 selections

Spell Scroll (Awaken the Beast)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spell Scroll (Awaken the Beast) by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Scroll of Draining

max 1 per Army

May be activated in the opponent’s Magic Phase, immediately after Excess Magic: the opponent immediately discards 1 Magic Dice.

Constraints (4)
Max Elixir of Negation by Parent Max 1 selections per parent
Max Elixir of Negation by Roster Max 1 selections
Max Scroll of Draining by Parent Max 1 selections per parent
Max Scroll of Draining by Roster Max 1 selections
Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Elixir of Negation by Roster to 1 selections
When points ≥ 8000
Set Max Elixir of Negation by Roster to 2 selections
When points ≤ 3000
Set Max Elixir of Negation by Roster to 1 selections
When points ≥ 8000
Set Max Scroll of Draining by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Draining by Roster to 1 selections

Scroll of Draining

max 1 per Army

May be activated in the opponent’s Magic Phase, immediately after Excess Magic: the opponent immediately discards 1 Magic Dice.

Constraints (4)
Max Elixir of Negation by Parent Max 1 selections per parent
Max Elixir of Negation by Roster Max 1 selections
Max Scroll of Draining by Parent Max 1 selections per parent
Max Scroll of Draining by Roster Max 1 selections
Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Elixir of Negation by Roster to 1 selections
When points ≥ 8000
Set Max Elixir of Negation by Roster to 2 selections
When points ≤ 3000
Set Max Elixir of Negation by Roster to 1 selections
When points ≥ 8000
Set Max Scroll of Draining by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Draining by Roster to 1 selections

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Spell Scroll (Spectral Blades)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Constraints (2)
Max Spell Scroll (Spectral Blades) by Parent Max 1 selections per parent
Max Spell Scroll (Spectral Blades) by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Spell Scroll (Spectral Blades) by Roster to 2 selections
When points ≤ 3000
Set Max Spell Scroll (Spectral Blades) by Roster to 1 selections

Song of Cenyrn

max 1 per Army

Models of Height 1 only.May be activated when the bearer’s unit declares a Charge. The target of the Charge may only declare Hold! as its Charge Reaction, unless it is Shaken. The enemy unit may still declare Charge Reactions as normal if it is subsequently Charged by other units.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Song of Cenyrn by Roster to 1 selections

Potion of Rat Form

max 1 per Army

Models with Height 1 only.During any friendly Magic Phase, the bearer can choose to lose Attached (if they have it) and make a 6″ Magical Move. They must end this move by joining another friendly unit (following the normal rules for joining units).

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Spell Scroll (Shower of Rocks)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Constraints (2)
Max Spell Scroll (Shower of Rocks) by Parent Max 1 selections per parent
Max Spell Scroll (Shower of Rocks) by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Spell Scroll (Shower of Rocks) by Roster to 2 selections
When points ≤ 3000
Set Max Spell Scroll (Shower of Rocks) by Roster to 1 selections

Spell Scroll (Nature's Venom)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Scroll of Conquest

max 1 per Army

Knight Commanders mounted on Horse and Marshals mounted on Horse onlyFriendly units within 6″ of the bearer must reroll failed Charge Range rolls.

Constraints (2)
Max Scroll of Conquest by Parent Max 1 selections per parent
Max Scroll of Conquest by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll of Conquest by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Conquest by Roster to 1 selections

Spell Scroll (inescapable Doom)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Healing Potion

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Song of Cenyrn

max 1 per Army

Models of Height 1 only.May be activated when the bearer’s unit declares a Charge. The target of the Charge may only declare Hold! as its Charge Reaction, unless it is Shaken. The enemy unit may still declare Charge Reactions as normal if it is subsequently Charged by other units.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Song of Cenyrn by Roster to 1 selections

Ring des Perlenthrons

max 1 per Army

Kann nicht von Modellen mit Towering Presence oder Construct genommen werdenWähle nach Schritt 4 des Ablaufs einer Nahkampfrunde (nach Duelle aussprechen und annehmen) eines der folgenden: • Einen einzelnen Besonderen Gegenstand, den ein Charakter oder Champion in Basekontakt mit dem Träger trägt • Einen einzelnen Besonderen Gegenstand, den eine aus einem Modell bestehende Einheit in Basekontakt mit dem Träger trägt • Eine Bannerverzauberung, den ein Bannerträger in Basekontakt mit dem dem Träger trägt Dieser besondere Gegenstand kann solange nicht benutzt werden, solange sich ihr Träger in Basekontakt mit dem Träger des Rings des Perlenthrons befindet. Nur ein einzelner besonderer Gegenstand kann zu jedem Zeitpunkt betroffen sein. Sollte das Modell über mehr als eine Ausführung des gewählten Gegenstands verfügen, so ist nur eine Ausführung betroffen.

Constraints (2)
Max Scroll of the Pearl Throne by Parent Max 1 selections per parent
Max Scroll of the Pearl Throne by Roster Max 1 selections
Modifiers (4)
When points ≤ 3000
Set Max Ring of the Pearl Throne by Roster to 1 selections
When points ≥ 8000
Set Max Ring of the Pearl Throne by Roster to 2 selections
When points ≥ 8000
Set Max Scroll of the Pearl Throne by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of the Pearl Throne by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Constraints (2)
Max Scroll of Power by Parent Max 1 selections per parent
Max Scroll of Power by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll of Power by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Wappen des Schwarzen Ritters

max 1 per Army

Nur eine Anwendung. Wird aktiviert, wenn der Träger 0 (oder weniger) Lebenspunkte erreicht. Ignoriere alle Lebenspunktverluste unter 0 und entferne den Träger nicht als Verlust. Stattdessen werden die Lebenspunkte des Trägers auf 1 gesetzt, nachdem alle zeitgleichen Attacken (wie Schussattacken von einer Einheit oder alle Nahkampfattacken während eines Initiativeschritts) durchgeführt wurden, und er erhält Aegis (3+) bis zum Ende des Spielerzugs.

Constraints (2)
Max Black Knight’s Tonic by Parent Max 1 selections per parent
Max Black Knight’s Tonic by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Black Knight’s Tonic by Roster to 2 selections
When points ≤ 3000
Set Max Black Knight’s Tonic by Roster to 1 selections

Schriftrolle der Austrocknung

max 1 per Army

Nach der Auswahl der Aufstellungszonen (am Ende von Schritt 6 der Spielvorbereitung), wähle ein Wald-, Gewässer- oder Feld-Geländestück. Dieses Geländestück gilt nicht länger als das Geländestück, das es war, und verliert alle entsprechenden Regeln. Es wird als Gefährliches Gelände (1) für alle gegnerischen Einheiten behandelt.

Potion of Rat Form

max 1 per Army

Models with Height 1 only.During any friendly Magic Phase, the bearer can choose to lose Attached (if they have it) and make a 6″ Magical Move. They must end this move by joining another friendly unit (following the normal rules for joining units).

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Constraints (2)
Max Potion of Healing by Parent Max 1 selections per parent
Max Potion of Healing by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Potion of Healing by Roster to 2 selections
When points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Wyrdstein

max 1 per Army

Nur eine Benutzung. Muss aktiviert werden, wenn das Modell des Trägers den ersten Treffer im Spiel erleidet. Dieser Treffer wird ignoriert. Falls der Träger von mehreren gleichzeitigen Attacken getroffen wird, bestimmt der Träger, welche Attacke ignoriert wird.

Schriftrolle der Austrocknung

max 1 per Army

Nach der Auswahl der Aufstellungszonen (am Ende von Schritt 6 der Spielvorbereitung), wähle ein Wald-, Gewässer- oder Feld-Geländestück. Dieses Geländestück gilt nicht länger als das Geländestück, das es war, und verliert alle entsprechenden Regeln. Es wird als Gefährliches Gelände (1) für alle gegnerischen Einheiten behandelt.

Scroll of Draining

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Constraints (2)
Max Scroll of Draining by Parent Max 1 selections per parent
Max Scroll of Draining by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll of Draining by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Draining by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Gnasher Bait

max 1 per Army

Friendly Gnashers units within 18″ gain Frenzy and Fury, and their Charge Range rolls are Maximised.

Gnasher Bait

max 1 per Army

Friendly Gnashers units within 18″ gain Frenzy and Fury, and their Charge Range rolls are Maximised.

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Gnasher Bait

max 1 per Army

Friendly Gnashers units within 18″ gain Frenzy and Fury, and their Charge Range rolls are Maximised.

Scroll Of Draining

max 1 per Army

Constraints (2)
Max Scroll Of Draining by Parent Max 1 selections per parent
Max Scroll Of Draining by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll Of Draining by Roster to 2 selections
When points ≤ 3000
Set Max Scroll Of Draining by Roster to 1 selections

Pfeife des Bestienmeisters

max 1 per Army

Nur BestienmeisterNur eine Anwendung. Darf zu Beginn einer befreundeten Angriffsphase aktiviert werden. Angriffswürfe von freundlichen Mantikoren und Modellen mit Typ Beast innerhalb von distance12 des Trägers unterliegen bis zum Ende der Angriffsphase Maximierter Wurf.

Constraints (2)
Max Beastmaster’s Vial by Parent Max 1 selections per parent
Max Beastmaster’s Vial by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Beastmaster's Whistle by Roster to 2 selections
When points ≤ 3000
Set Max Beastmaster's Whistle by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Beastmaster’s Vial by Roster to 1 selections
When points ≥ 8000
Set Max Beastmaster’s Vial by Roster to 2 selections
When points ≤ 3000
Set Max Beastmaster’s Vial by Roster to 1 selections

Te Aupouri Smokestone

max 1 per Army

May be activated when a friendly unit fails a Break Test (after any rerolls). Until the end of the phase, enemy units within 18″ of the bearer have their Charge Range, Pursuit Distance, and Overrun Distance rolls Minimised.

Modifiers (2)
When points ≥ 8000
Set Max Te Aupouri Smokestone by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Te Aupouri Smokestone by Roster to 1 selections

Dragon’s Brew

max 1 per Army

Breath Attack (Str 4, AP 1, Flaming Attacks, Stand and Shoot).

Stampede Resonator Crystal

max 1 per Army

May be activated at the start of any Charge Phase.
Choose one friendly unit containing models with Height 4 or 5 within 18″. The chosen unit loses Stomp Attack and gains Impact Hits (X hits), where “X” is equal to its amount of hits from its Stomp Attack. If a model already had Impact Hits, increase the number of hits by its amount of Stomp Attack instead.

Modifiers (2)
When points ≥ 8000
Set Max Stampede Resonator Crystal by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Stampede Resonator Crystal by Roster to 1 selections

Scroll of Conquest

max 1 per Army

Knight Commanders mounted on Horse and Marshals mounted on Horse onlyFriendly units within 6″ of the bearer must reroll failed Charge Range rolls.

Constraints (2)
Max Scroll of Conquest by Parent Max 1 selections per parent
Max Scroll of Conquest by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll of Conquest by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Conquest by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Potion of Rat Form

max 1 per Army

Models with Height 1 only.During any friendly Magic Phase, the bearer can choose to lose Attached (if they have it) and make a 6″ Magical Move. They must end this move by joining another friendly unit (following the normal rules for joining units).

Saat des Dunklen Waldes

max 1 per Army

Nur eine Anwendung. Unmittelbar vor der Schlacht (während Schritt 7 der Aufstellungsphase), muss der Träger ein einzelnes Wald-Geländestück, das nicht länger als 10" und breiter als 6" sein darf, nicht in Kontakt mit einem anderen Geländestück, weiter als 1" entfernt von allen gegnerischen Einheiten und mit seinem Mittelpunkt innerhalb von 12" um den Träger ist, auf dem Spielfeld platzieren. Alle befreundeten Modelle, die sich innerhalb des Dunklen Waldes befinden, erhalten einen Zauber- Modifikator von +1 auf Unterstützungs-, Fluch- und Universalzauber und addieren (+1/+1) zur Energiestufe ihrer gebunden Totemzauber. Ein Wurf von einer natürlichen '1' oder '2' bei Zauberversuchen mit nur einem Zauberwürfel, ist unabhängig von jeglichen Modifikatoren immer ein misslungener Zauberversuch.

Constraints (2)
Max Seed of the Dark Forest by Parent Max 1 selections per parent
Max Seed of the Dark Forest by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Seed of the Dark Forest by Roster to 2 selections
When points ≤ 3000
Set Max Seed of the Dark Forest by Roster to 1 selections

Scroll of Draining

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Constraints (2)
Max Scroll of Draining by Parent Max 1 selections per parent
Max Scroll of Draining by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll of Draining by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Draining by Roster to 1 selections

Rain Augur Brew

max 1 per Army

Duration: One Turn. This item is automatically activated at the start of the first Game Turn (if the bearer is not on the Battlefield at this time, the item cannot be used). All Ranged Attacks have −1 to hit.

Scroll Of Draining

max 1 per Army

Constraints (2)
Max Scroll Of Draining by Parent Max 1 selections per parent
Max Scroll Of Draining by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll Of Draining by Roster to 2 selections
When points ≤ 3000
Set Max Scroll Of Draining by Roster to 1 selections

Spell Scroll (Rain of Fire)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Spell Scroll (Awaken the Beast)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spell Scroll (Awaken the Beast) by Roster to 1 selections

Spell Scroll (illusory Paths)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spell Scroll (illusory Paths) by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Schriftrolle der Austrocknung

max 1 per Army

Nach der Auswahl der Aufstellungszonen (am Ende von Schritt 6 der Spielvorbereitung), wähle ein Wald-, Gewässer- oder Feld-Geländestück. Dieses Geländestück gilt nicht länger als das Geländestück, das es war, und verliert alle entsprechenden Regeln. Es wird als Gefährliches Gelände (1) für alle gegnerischen Einheiten behandelt.

Spell Scroll (The Grave Calls (occultism))

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Constraints (2)
Max Potion of Healing by Parent Max 1 selections per parent
Max Potion of Healing by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Potion of Healing by Roster to 2 selections
When points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Favanite Powder

max 1 per Army

When casting a Hex spell, after seeing the result of the roll, the bearer can choose to gain Maniacal Enthusiasm (Casting Roll).

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Ring des Perlenthrons

max 1 per Army

Kann nicht von Modellen mit Towering Presence oder Construct genommen werdenWähle nach Schritt 4 des Ablaufs einer Nahkampfrunde (nach Duelle aussprechen und annehmen) eines der folgenden: • Einen einzelnen Besonderen Gegenstand, den ein Charakter oder Champion in Basekontakt mit dem Träger trägt • Einen einzelnen Besonderen Gegenstand, den eine aus einem Modell bestehende Einheit in Basekontakt mit dem Träger trägt • Eine Bannerverzauberung, den ein Bannerträger in Basekontakt mit dem dem Träger trägt Dieser besondere Gegenstand kann solange nicht benutzt werden, solange sich ihr Träger in Basekontakt mit dem Träger des Rings des Perlenthrons befindet. Nur ein einzelner besonderer Gegenstand kann zu jedem Zeitpunkt betroffen sein. Sollte das Modell über mehr als eine Ausführung des gewählten Gegenstands verfügen, so ist nur eine Ausführung betroffen.

Constraints (2)
Max Scroll of the Pearl Throne by Parent Max 1 selections per parent
Max Scroll of the Pearl Throne by Roster Max 1 selections
Modifiers (4)
When points ≥ 8000
Set Max Ring of the Pearl Throne by Roster to 2 selections
When points ≤ 3000
Set Max Ring of the Pearl Throne by Roster to 1 selections
When points ≥ 8000
Set Max Scroll of the Pearl Throne by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of the Pearl Throne by Roster to 1 selections

Spell Scroll (illusory Paths)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spell Scroll (illusory Paths) by Roster to 1 selections

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Saat des Dunklen Waldes

max 1 per Army

Nur eine Anwendung. Unmittelbar vor der Schlacht (während Schritt 7 der Aufstellungsphase), muss der Träger ein einzelnes Wald-Geländestück, das nicht länger als 10" und breiter als 6" sein darf, nicht in Kontakt mit einem anderen Geländestück, weiter als 1" entfernt von allen gegnerischen Einheiten und mit seinem Mittelpunkt innerhalb von 12" um den Träger ist, auf dem Spielfeld platzieren. Alle befreundeten Modelle, die sich innerhalb des Dunklen Waldes befinden, erhalten einen Zauber- Modifikator von +1 auf Unterstützungs-, Fluch- und Universalzauber und addieren (+1/+1) zur Energiestufe ihrer gebunden Totemzauber. Ein Wurf von einer natürlichen '1' oder '2' bei Zauberversuchen mit nur einem Zauberwürfel, ist unabhängig von jeglichen Modifikatoren immer ein misslungener Zauberversuch.

Constraints (2)
Max Seed of the Dark Forest by Parent Max 1 selections per parent
Max Seed of the Dark Forest by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Seed of the Dark Forest by Roster to 2 selections
When points ≤ 3000
Set Max Seed of the Dark Forest by Roster to 1 selections

Scroll Of Draining

max 1 per Army

Constraints (2)
Max Scroll Of Draining by Parent Max 1 selections per parent
Max Scroll Of Draining by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll Of Draining by Roster to 2 selections
When points ≤ 3000
Set Max Scroll Of Draining by Roster to 1 selections

Moon Shrooms

max 1 per Army

Cannot be activated at the same turn as the War Cry!
The bearer’s unit acts as if the General had used the War Cry! this turn.

Constraints (2)
Max Moon Shrooms by Parent Max 1 selections per parent
Max Moon Shrooms by Roster Max 1 selections
Modifiers (1)
When points ≥ 8000
Set Max Moon Shrooms by Roster to 2 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Spell Scroll (Flaming Swords)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Wappen des Schwarzen Ritters

max 1 per Army

Nur eine Anwendung. Wird aktiviert, wenn der Träger 0 (oder weniger) Lebenspunkte erreicht. Ignoriere alle Lebenspunktverluste unter 0 und entferne den Träger nicht als Verlust. Stattdessen werden die Lebenspunkte des Trägers auf 1 gesetzt, nachdem alle zeitgleichen Attacken (wie Schussattacken von einer Einheit oder alle Nahkampfattacken während eines Initiativeschritts) durchgeführt wurden, und er erhält Aegis (3+) bis zum Ende des Spielerzugs.

Spell Scroll (Flaming Swords)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Armour Enchantments

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Destiny's Call

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by Construct or Height 5.Aegis (4+), and the wearer’s model’s Arm is set to always 3.
Note that this means it cannot be improved beyond 3. It is still affected by AP.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Destiny's Call by Roster to 1 selections
When points ≥ 8000
Set Max Destiny's Call by Roster to 2 selections
When points ≤ 3000
Set Max Destiny's Call by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Basalt Infusion

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm, Aegis (3+, against Flaming Attacks), and the wearer automatically fails all Fortitude Saves.

Modifiers (3)
When points ≤ 3000
Set Max Basalt Infusion by Roster to 1 selections
When points ≥ 8000
Set Max Basalt Infusion by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Basalt Infusion by Roster to 1 selections

Warding of Unity

max 1 per Army (Enchantment: Suit of Armour)

Attached and Resistance (Melee Attacks).

Modifiers (4)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Warding of Unity by Roster to 1 selections
When points ≤ 3000
Set Max Willow's Ward by Roster to 1 selections
When points ≥ 8000
Set Max Willow's Ward by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Willow's Ward by Roster to 1 selections

Nobunaga′s Honour

max 1 per Army (Enchantment: Heavy Armour)

The wearer gains +1 Armour. In addition, the wearer can always make an Armour Save against enemy attacks; the Armour Save succeeds at least on a roll of 5+ (independent of the Armour Penetration of the Attack).

Modifiers (2)
When points ≥ 8000
Set Max Nobunaga′s Honour by Roster to 2 selections
When points ≤ 3000
Set Max Nobunaga′s Honour by Roster to 1 selections

The River′s Blessing

max 1 per Army (Enchantment: Sode)

The bearer gains +2 Defensive Skill.

Modifiers (2)
When points ≥ 8000
Set Max The River′s Blessing by Roster to 2 selections
When points ≤ 3000
Set Max The River′s Blessing by Roster to 1 selections

Symbol of Imperial Rule

max 1 per Army (Enchantment: Heavy Armour)

The wearer gains +1 Armour. Melee Attacks against the bearer suffer a -1 to-wound modifier.

Modifiers (2)
When points ≤ 3000
Set Max Symbol of Imperial Rule by Roster to 1 selections
When points ≥ 8000
Set Max Symbol of Imperial Rule by Roster to 2 selections

Golden Gleam

max 1 per Army

The bearer gains +1 Armour and Immune (Multiple Wounds).

Modifiers (2)
When points ≤ 3000
Set Max Golden Gleam by Roster to 1 selections
When points ≥ 8000
Set Max Golden Gleam by Roster to 2 selections

The Bastion

max 1 per Army

Models without Towering Presence onlyOne use only. At the beginning of any Close Combat Phase, the bearer may choose to use this item. If so, the bearer gains Aegis (3+) until the end of the Round.

Modifiers (2)
When points ≤ 3000
Set Max The Bastion by Roster to 1 selections
When points ≥ 8000
Set Max The Bastion by Roster to 2 selections

Dragon's Scales

max 1 per Army

Models without Towering Presence onlyThe bearer gains Distracting.

Modifiers (2)
When points ≤ 3000
Set Max Dragon's Scales by Roster to 1 selections
When points ≥ 8000
Set Max Dragon's Scales by Roster to 2 selections

Magical Hardening

max 1 per Army

An armour can be enchanted up to three times with this enchantment. Each instance grants the bearer +1 Armour.

Modifiers (2)
When points ≥ 8000
Set Max Magical Hardening by Roster to 2 selections
When points ≤ 3000
Set Max Magical Hardening by Roster to 1 selections

Urgestalt

max 1 per Army (Enchantment: Suit of Armour)

Zu Beginn der Nahkampfphase darf der Träger zwischen einem der folgenden Effekte wählen: • +1 Stärke, +1 Rüstungsdurchschlag und -1 Widerstandsfähigkeit • -1 Stärke, -1 Rüstungsdurchschlag und +1 Widerstandsfähigkeit Die Effekte bleiben bis zum Ende der Nahkampfphase bestehen.

Modifiers (3)
When points ≥ 8000
Set Max Wild Form by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Wild Form by Roster to 1 selections
When points ≤ 3000
Set Max Wild Form by Roster to 1 selections

Trügerische List

max 1 per Army (Enchantment: Suit of Armour)

Erfolgreiche Verwundungswürfe gegen den Träger müssen wiederholt werden.

Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Trickster's Cunning by Roster to 1 selections
When points ≥ 8000
Set Max Trickster's Cunning by Roster to 2 selections
When points ≤ 3000
Set Max Trickster's Cunning by Roster to 1 selections
When points ≥ 8000
Set Max Trickster's Cunning by Roster to 2 selections
When points ≤ 3000
Set Max Trickster's Cunning by Roster to 1 selections

Aaghors Heimsuchung

max 1 per Army (Enchantment: Suit of Armour)

Der Träger erhält +1 Widerstandsfähigkeit und Fortitude (4+), verpatzt aber automatisch alle seine Rüstungswürfe.

Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Aaghor's Affliction by Roster to 1 selections
When points ≤ 3000
Set Max Aaghor's Affliction by Roster to 1 selections
When points ≥ 8000
Set Max Aaghor's Affliction by Roster to 2 selections
When points ≥ 8000
Set Max Aaghor's Affliction by Roster to 2 selections
When points ≤ 3000
Set Max Aaghor's Affliction by Roster to 1 selections

Siegel der Republik

max 1 per Army (Enchantment: Metal Armour)

Für jede nicht verhinderte Verwundung, die durch Nahkampfwaffenattacken des Trägers verursacht werden, erhält er +1 Armour für den Rest des Spiels.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Seal of the Republic by Roster to 1 selections
When points ≥ 8000
Set Max Seal of the Republic by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Seal of the Republic by Roster to 1 selections

Imperiales Siegel

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

Der Träger erhält +3 Rüstung und +1 Disziplin. Die Einheit des Trägers kann Fliehen nicht freiwillig als Angriffsreaktion wählen.

Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Imperial Seal by Roster to 1 selections
When points ≤ 3000
Set Max Imperial Seal by Roster to 1 selections
When points ≥ 8000
Set Max Imperial Seal by Roster to 2 selections
When points ≥ 8000
Set Max Imperial Seal by Roster to 2 selections
When points ≤ 3000
Set Max Imperial Seal by Roster to 1 selections

Schwarzstahl

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Der Träger erhält +1 Rüstung und Angst. Ist das Modell zu Fuß, erhält der Träger zusätzlich +1 Rüstung.

Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Blacksteel by Roster to 1 selections
When points ≤ 3000
Set Max Blacksteel by Roster to 1 selections
When points ≥ 8000
Set Max Blacksteel by Roster to 2 selections
When points ≥ 8000
Set Max Blacksteel by Roster to 2 selections
When points ≤ 3000
Set Max Blacksteel by Roster to 1 selections

Sternenmantel

max 1 per Army (Enchantment: Suit of Armour) (Wizard only )

Nur Magier mit Höhe StandardDer Träger erhält Aegis (3+). Zusätzlich wird seine Rüstung auf 1 gesetzt und kann nie darüber hinaus verbessert werden. Falls der Träger im Rahmen eines Kontrollverlustes Hexenfeuer oder Magisches Inferno erleidet, wird die Anzahl der Treffer halbiert, wobei Brüche aufgerundet werden.

Modifiers (4)
When points ≥ 8000
Set Max Gleaming Robe by Roster to 2 selections
When points ≤ 3000
Set Max Gleaming Robe by Roster to 1 selections
When points ≥ 8000
Set Max Gleaming Robe by Roster to 2 selections
When points ≤ 3000
Set Max Gleaming Robe by Roster to 1 selections

Dämonenfluch

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Der Träger erhält +2 Rüstung gegen Magical Attacks.

Modifiers (4)
When points ≥ 8000
Set Max Daemon's Bane by Roster to 2 selections
When points ≤ 3000
Set Max Daemon's Bane by Roster to 1 selections
When points ≥ 8000
Set Max Daemon's Bane by Roster to 2 selections
When points ≤ 3000
Set Max Daemon's Bane by Roster to 1 selections

Schutz von Dorac

max 1 per Army (Foot only.) (Enchantment: Metal Armour)

Der Träger erhält +2 Rüstung und +2 Defensivfertigkeit.

Modifiers (4)
When points ≤ 3000
Set Max Protection of Dorac by Roster to 1 selections
When points ≥ 8000
Set Max Protection of Dorac by Roster to 2 selections
When points ≥ 8000
Set Max Protection of Dorac by Roster to 2 selections
When points ≤ 3000
Set Max Protection of Dorac by Roster to 1 selections

Schützende Lohe

max 1 per Army (Foot only.) (Enchantment: Infernal Armour)

Nur für InfanteriemodelleDer Träger erhält +1 Rüstung und Fearless während er den Schild benutzt. Jedes gegnerische Modell in Basekontakt mit dem Träger, das eine oder mehr Nahkampfwaffenattacken auf den Träger verteilen könnte, dies aber nicht tut, erleidet, nachdem es seine Nahkampfwaffenattacken durchgeführt hat, einen Treffer mit Stärke 4, Rüstungsdurchschlag 1 und Flaming Attacks, verteilt auf den Lebenspunktevorrat des Modells. Dies gilt als Spezialattacke.

Modifiers (5)
When points ≥ 8000
Set Max Blaze of Protection by Roster to 2 selections
When points ≤ 3000
Set Max Blaze of Protection by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Blaze of Protection by Roster to 1 selections
When points ≥ 8000
Set Max Blaze of Protection by Roster to 2 selections
When points ≤ 3000
Set Max Blaze of Protection by Roster to 1 selections

Percival's Panoply

max 1 per Army (Enchantment: Suit of Armour)

Cavalry models only+2 Arm

Modifiers (4)
When points ≤ 3000
Set Max Percival's Panoply by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Percival's Panoply by Roster to 1 selections
When points ≥ 8000
Set Max Percival's Panoply by Roster to 2 selections
When points ≤ 3000
Set Max Percival's Panoply by Roster to 1 selections

Prayer-Etched

max 1 per Army (Enchantment: Suit of Armour)

+1 Arm and Aegis (+1, max. 4+)

Modifiers (4)
When points ≤ 3000
Set Max Prayer-Etched by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Prayer-Etched by Roster to 1 selections
When points ≥ 8000
Set Max Prayer-Etched by Roster to 2 selections
When points ≤ 3000
Set Max Prayer-Etched by Roster to 1 selections

Karkadans Ausdauer

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Der Träger erhält +1 Widerstandsfähigkeit, ihm misslingen aber automatisch alle besonderen Schutzwürfe.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Aurochs Resilience by Roster to 1 selections
When points ≥ 8000
Set Max Karkadan's Resilience by Roster to 2 selections
When points ≤ 3000
Set Max Karkadan's Resilience by Roster to 1 selections

Mammutpelzmantel

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

Der Träger erhält +1 Rüstung. Attacken gegen den Träger können niemals eine Stärke von mehr als 5 haben.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mammoth-Hide Cloak by Roster to 1 selections
When points ≥ 8000
Set Max Mammoth-Hide Cloak by Roster to 2 selections
When points ≤ 3000
Set Max Mammoth-Hide Cloak by Roster to 1 selections

Ringergürtel

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

Der Träger erhält +2 Rüstung und +1 Stärke.

Modifiers (3)
When points ≤ 3000
Set Max Wrestler's Belt by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Wrestler's Belt by Roster to 1 selections
When points ≥ 8000
Set Max Wrestler's Belt by Roster to 2 selections

Tazrek's Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4–5.+1 HP and Res is set to 6.

Modifiers (4)
When points ≥ 8000
Set Max Tazrek's Guard by Roster to 2 selections
When points ≤ 3000
Set Max Tazrek's Guard by Roster to 1 selections
When points ≥ 8000
Set Max Tazrek's Guard by Roster to 2 selections
When points ≤ 3000
Set Max Tazrek's Guard by Roster to 1 selections

Vital Essence

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4–5.+1 HP and Fortitude (4+).

Modifiers (2)
When points ≤ 3000
Set Max Vital Essence by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Vital Essence by Roster to 1 selections

Schützende Rinde

max 1 per Army (Enchantment: Light Armour)

Nur Infanterie-ModelleDer Träger erhält +1 Rüstung, Aegis (5+), Fearless, Flammable, und Magical Attacks.

Modifiers (3)
When points ≥ 8000
Set Max Shielding Bark by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Shielding Bark by Roster to 1 selections
When points ≤ 3000
Set Max Shielding Bark by Roster to 1 selections

Segen des Schakals

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Der Träger erhält +2 Lebenspunkte und Fortitude (5+).

Modifiers (2)
When points ≥ 8000
Set Max Jackal's Blessing by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Jackal's Blessing by Roster to 1 selections

Legende des schwarzen Königs

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Der Träger erhält +1 Rüstung und Aegis (4+).

Modifiers (4)
When points ≥ 8000
Set Max Legend of the Black King by Roster to 2 selections
When points ≤ 3000
Set Max Legend of the Black King by Roster to 1 selections
When points ≥ 8000
Set Max Legend of the Black King by Roster to 2 selections
When points ≤ 3000
Set Max Legend of the Black King by Roster to 1 selections

Segnung des Seucheneremiten

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

Nur Modelle mit Kult von ErrahmanDer Träger erhält Fortitude (5+). Erfolgreiche Trefferwürfe mit Nahkampfwaffenattacken gegen den Träger müssen wiederholt werden.

Modifiers (2)
When points ≤ 3000
Set Max Plague-Hermit's Blessing by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Plague-Hermit's Blessing by Roster to 1 selections

Dreifach Geschmiedet

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4 or 5.Der Träger erhält +3 Rüstung. Falls das Modell des Trägers Riesige Statur hat, kann die Rüstung nicht über 5 hinaus verbessert werden.

Modifiers (4)
When points ≤ 3000
Set Max Thrice-Forged by Roster to 1 selections
When points ≥ 8000
Set Max Thrice-Forged by Roster to 2 selections
When points ≥ 8000
Set Max Thrice-Forged by Roster to 2 selections
When points ≤ 3000
Set Max Thrice-Forged by Roster to 1 selections

Gladiatorenmut

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Der Träger erhält +1 Rüstung und Parieren.

Modifiers (4)
When points ≥ 8000
Set Max Gladiator's Spirit by Roster to 2 selections
When points ≤ 3000
Set Max Gladiator's Spirit by Roster to 1 selections
When points ≥ 8000
Set Max Gladiator's Spirit by Roster to 2 selections
When points ≤ 3000
Set Max Gladiator's Spirit by Roster to 1 selections

Gunagr's Armour

max 1 per Army (Enchantment: Suit of Armour)

Standard Height models onlyThe bearer gains Fearless and can never be wounded on better than 4+.

Modifiers (2)
When points ≥ 8000
Set Max Gunagr's Armour by Roster to 2 selections
When points ≤ 3000
Set Max Gunagr's Armour by Roster to 1 selections

Mammoth-Hide Cloak

max 1 per Army (Enchantment: Suit of Armour)

Standard Height onlyThe wearer gains +1 Armour. Attacks against the wearer can never have a Strength above 5.

Modifiers (2)
When points ≤ 3000
Set Max Mammoth-Hide Cloak by Roster to 1 selections
When points ≥ 8000
Set Max Mammoth-Hide Cloak by Roster to 2 selections

Plague Prophet’s Blessing

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

The wearer gains +1 Health Point and Fortitude (5+).
Successful to-hit rolls with Close Combat Attacks against the wearer must be rerolled.

Modifiers (2)
When points ≥ 8000
Set Max Plague Prophet’s Blessing by Roster to 2 selections
When points ≤ 3000
Set Max Plague Prophet’s Blessing by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Death Cheater by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sigil of Protection by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Death Cheater by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Death Cheater by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Imbued Jade

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4–5. Cannot be taken by Anurarch.Cantrips (Preservation & Projection) and Channel (+1).
This means that both rules for Cantrips are activated when a Magic Dice is discarded. See Tegu Mystics for rules.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Imbued Jade by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Death Cheater by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Modifiers (2)
When points ≥ 8000
Set Max Death Cheater by Roster to 2 selections
When points ≤ 3000
Set Max Death Cheater by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Modifiers (2)
When points ≥ 8000
Set Max Death Cheater by Roster to 2 selections
When points ≤ 3000
Set Max Death Cheater by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Troll Hide

max 1 per Army (Foot only.)

Fortitude (4+). Mob is set to 6″. The model’s base is changed to 40×40 mm and its Height is set to 3. The model fails all its Armour Save rolls and cannot take Weapon Enchantments.

Modifiers (2)
When points ≥ 8000
Set Max Troll Hide by Roster to 2 selections
When points ≤ 3000
Set Max Troll Hide by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Modifiers (2)
When points ≥ 8000
Set Max Death Cheater by Roster to 2 selections
When points ≤ 3000
Set Max Death Cheater by Roster to 1 selections

Urgestalt

max 1 per Army (Enchantment: Suit of Armour)

Zu Beginn der Nahkampfphase darf der Träger zwischen einem der folgenden Effekte wählen: • +1 Stärke, +1 Rüstungsdurchschlag und -1 Widerstandsfähigkeit • -1 Stärke, -1 Rüstungsdurchschlag und +1 Widerstandsfähigkeit Die Effekte bleiben bis zum Ende der Nahkampfphase bestehen.

Modifiers (3)
When points ≤ 3000
Set Max Wild Form by Roster to 1 selections
When points ≥ 8000
Set Max Wild Form by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Wild Form by Roster to 1 selections

Trügerische List

max 1 per Army (Enchantment: Suit of Armour)

Erfolgreiche Verwundungswürfe gegen den Träger müssen wiederholt werden.

Modifiers (5)
When points ≥ 8000
Set Max Trickster's Cunning by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Trickster's Cunning by Roster to 1 selections
When points ≤ 3000
Set Max Trickster's Cunning by Roster to 1 selections
When points ≥ 8000
Set Max Trickster's Cunning by Roster to 2 selections
When points ≤ 3000
Set Max Trickster's Cunning by Roster to 1 selections

Aaghors Heimsuchung

max 1 per Army (Enchantment: Suit of Armour)

Der Träger erhält +1 Widerstandsfähigkeit und Fortitude (4+), verpatzt aber automatisch alle seine Rüstungswürfe.

Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Aaghor's Affliction by Roster to 1 selections
When points ≤ 3000
Set Max Aaghor's Affliction by Roster to 1 selections
When points ≥ 8000
Set Max Aaghor's Affliction by Roster to 2 selections
When points ≥ 8000
Set Max Aaghor's Affliction by Roster to 2 selections
When points ≤ 3000
Set Max Aaghor's Affliction by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Death Cheater by Roster to 1 selections

Siegel der Republik

max 1 per Army (Enchantment: Metal Armour)

Für jede nicht verhinderte Verwundung, die durch Nahkampfwaffenattacken des Trägers verursacht werden, erhält er +1 Armour für den Rest des Spiels.

Modifiers (3)
When points ≥ 8000
Set Max Seal of the Republic by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Seal of the Republic by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Seal of the Republic by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Death Cheater by Roster to 1 selections

Imperiales Siegel

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

Der Träger erhält +3 Rüstung und +1 Disziplin. Die Einheit des Trägers kann Fliehen nicht freiwillig als Angriffsreaktion wählen.

Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Imperial Seal by Roster to 1 selections
When points ≤ 3000
Set Max Imperial Seal by Roster to 1 selections
When points ≥ 8000
Set Max Imperial Seal by Roster to 2 selections
When points ≥ 8000
Set Max Imperial Seal by Roster to 2 selections
When points ≤ 3000
Set Max Imperial Seal by Roster to 1 selections

Schwarzstahl

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Der Träger erhält +1 Rüstung und Angst. Ist das Modell zu Fuß, erhält der Träger zusätzlich +1 Rüstung.

Modifiers (5)
When points ≤ 3000
Set Max Blacksteel by Roster to 1 selections
When points ≥ 8000
Set Max Blacksteel by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Blacksteel by Roster to 1 selections
When points ≥ 8000
Set Max Blacksteel by Roster to 2 selections
When points ≤ 3000
Set Max Blacksteel by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Sternenmantel

max 1 per Army (Enchantment: Suit of Armour) (Wizard only )

Nur Magier mit Höhe StandardDer Träger erhält Aegis (3+). Zusätzlich wird seine Rüstung auf 1 gesetzt und kann nie darüber hinaus verbessert werden. Falls der Träger im Rahmen eines Kontrollverlustes Hexenfeuer oder Magisches Inferno erleidet, wird die Anzahl der Treffer halbiert, wobei Brüche aufgerundet werden.

Modifiers (4)
When points ≥ 8000
Set Max Gleaming Robe by Roster to 2 selections
When points ≤ 3000
Set Max Gleaming Robe by Roster to 1 selections
When points ≥ 8000
Set Max Gleaming Robe by Roster to 2 selections
When points ≤ 3000
Set Max Gleaming Robe by Roster to 1 selections

Dämonenfluch

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Der Träger erhält +2 Rüstung gegen Magical Attacks.

Modifiers (4)
When points ≤ 3000
Set Max Daemon's Bane by Roster to 1 selections
When points ≥ 8000
Set Max Daemon's Bane by Roster to 2 selections
When points ≥ 8000
Set Max Daemon's Bane by Roster to 2 selections
When points ≤ 3000
Set Max Daemon's Bane by Roster to 1 selections

Schutz von Dorac

max 1 per Army (Foot only.) (Enchantment: Metal Armour)

Der Träger erhält +2 Rüstung und +2 Defensivfertigkeit.

Modifiers (4)
When points ≥ 8000
Set Max Protection of Dorac by Roster to 2 selections
When points ≤ 3000
Set Max Protection of Dorac by Roster to 1 selections
When points ≥ 8000
Set Max Protection of Dorac by Roster to 2 selections
When points ≤ 3000
Set Max Protection of Dorac by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Percival's Panoply

max 1 per Army (Enchantment: Suit of Armour)

Cavalry models only+2 Arm

Modifiers (4)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Percival's Panoply by Roster to 1 selections
When points ≤ 3000
Set Max Percival's Panoply by Roster to 1 selections
When points ≥ 8000
Set Max Percival's Panoply by Roster to 2 selections
When points ≤ 3000
Set Max Percival's Panoply by Roster to 1 selections

Prayer-Etched

max 1 per Army (Enchantment: Suit of Armour)

+1 Arm and Aegis (+1, max. 4+)

Modifiers (4)
When points ≤ 3000
Set Max Prayer-Etched by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Prayer-Etched by Roster to 1 selections
When points ≥ 8000
Set Max Prayer-Etched by Roster to 2 selections
When points ≤ 3000
Set Max Prayer-Etched by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Karkadans Ausdauer

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Der Träger erhält +1 Widerstandsfähigkeit, ihm misslingen aber automatisch alle besonderen Schutzwürfe.

Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Aurochs Resilience by Roster to 1 selections
When points ≥ 8000
Set Max Aurochs Resilience by Roster to 2 selections
When points ≤ 3000
Set Max Aurochs Resilience by Roster to 1 selections
When points ≤ 3000
Set Max Karkadan's Resilience by Roster to 1 selections
When points ≥ 8000
Set Max Karkadan's Resilience by Roster to 2 selections

Mammutpelzmantel

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

Der Träger erhält +1 Rüstung. Attacken gegen den Träger können niemals eine Stärke von mehr als 5 haben.

Modifiers (5)
When points ≥ 8000
Set Max Mammoth-Hide Cloak by Roster to 2 selections
When points ≤ 3000
Set Max Mammoth-Hide Cloak by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mammoth-Hide Cloak by Roster to 1 selections
When points ≥ 8000
Set Max Mammoth-Hide Cloak by Roster to 2 selections
When points ≤ 3000
Set Max Mammoth-Hide Cloak by Roster to 1 selections

Ringergürtel

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

Der Träger erhält +2 Rüstung und +1 Stärke.

Modifiers (5)
When points ≥ 8000
Set Max Wrestler's Belt by Roster to 2 selections
When points ≤ 3000
Set Max Wrestler's Belt by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Wrestler's Belt by Roster to 1 selections
When points ≥ 8000
Set Max Wrestler's Belt by Roster to 2 selections
When points ≤ 3000
Set Max Wrestler's Belt by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Death Cheater by Roster to 1 selections
When points ≥ 8000
Set Max Death Cheater by Roster to 2 selections
When points ≤ 3000
Set Max Death Cheater by Roster to 1 selections

Schützende Rinde

max 1 per Army (Enchantment: Light Armour)

Nur Infanterie-ModelleDer Träger erhält +1 Rüstung, Aegis (5+), Fearless, Flammable, und Magical Attacks.

Modifiers (3)
When points ≥ 8000
Set Max Shielding Bark by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Shielding Bark by Roster to 1 selections
When points ≤ 3000
Set Max Shielding Bark by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sigil of Protection by Roster to 1 selections

Segnung des Seucheneremiten

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

Nur Modelle mit Kult von ErrahmanDer Träger erhält Fortitude (5+). Erfolgreiche Trefferwürfe mit Nahkampfwaffenattacken gegen den Träger müssen wiederholt werden.

Modifiers (4)
When points ≤ 3000
Set Max Plague-Hermit's Blessing by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Plague-Hermit's Blessing by Roster to 1 selections
When points ≥ 8000
Set Max Plague-Hermit's Blessing by Roster to 2 selections
When points ≤ 3000
Set Max Plague-Hermit's Blessing by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Death Cheater by Roster to 1 selections
When points ≥ 8000
Set Max Death Cheater by Roster to 2 selections
When points ≤ 3000
Set Max Death Cheater by Roster to 1 selections

Dreifach Geschmiedet

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4 or 5.Der Träger erhält +3 Rüstung. Falls das Modell des Trägers Riesige Statur hat, kann die Rüstung nicht über 5 hinaus verbessert werden.

Modifiers (4)
When points ≤ 3000
Set Max Thrice-Forged by Roster to 1 selections
When points ≥ 8000
Set Max Thrice-Forged by Roster to 2 selections
When points ≥ 8000
Set Max Thrice-Forged by Roster to 2 selections
When points ≤ 3000
Set Max Thrice-Forged by Roster to 1 selections

Gladiatorenmut

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Der Träger erhält +1 Rüstung und Parieren.

Modifiers (4)
When points ≥ 8000
Set Max Gladiator's Spirit by Roster to 2 selections
When points ≤ 3000
Set Max Gladiator's Spirit by Roster to 1 selections
When points ≥ 8000
Set Max Gladiator's Spirit by Roster to 2 selections
When points ≤ 3000
Set Max Gladiator's Spirit by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Modifiers (2)
When points ≥ 8000
Set Max Death Cheater by Roster to 2 selections
When points ≤ 3000
Set Max Death Cheater by Roster to 1 selections

Segen des Schakals

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Der Träger erhält +2 Lebenspunkte und Fortitude (5+).

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Jackal's Blessing by Roster to 1 selections
When points ≥ 8000
Set Max Jackal's Blessing by Roster to 2 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Legende des schwarzen Königs

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Der Träger erhält +1 Rüstung und Aegis (4+).

Modifiers (4)
When points ≥ 8000
Set Max Legend of the Black King by Roster to 2 selections
When points ≤ 3000
Set Max Legend of the Black King by Roster to 1 selections
When points ≥ 8000
Set Max Legend of the Black King by Roster to 2 selections
When points ≤ 3000
Set Max Legend of the Black King by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Modifiers (2)
When points ≥ 8000
Set Max Death Cheater by Roster to 2 selections
When points ≤ 3000
Set Max Death Cheater by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Vital Essence

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4–5.+1 HP and Fortitude (4+).

Modifiers (2)
When points ≤ 3000
Set Max Vital Essence by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Vital Essence by Roster to 1 selections

Imbued Jade

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4–5. Cannot be taken by Anurarch.Cantrips (Preservation & Projection) and Channel (+1).
This means that both rules for Cantrips are activated when a Magic Dice is discarded. See Tegu Mystics for rules.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Imbued Jade by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Tazrek's Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4–5.+1 HP and Res is set to 6.

Modifiers (4)
When points ≤ 3000
Set Max Tazrek's Guard by Roster to 1 selections
When points ≥ 8000
Set Max Tazrek's Guard by Roster to 2 selections
When points ≥ 8000
Set Max Tazrek's Guard by Roster to 2 selections
When points ≤ 3000
Set Max Tazrek's Guard by Roster to 1 selections

Troll Hide

max 1 per Army (Foot only.)

Mob is set to 6″. The model’s base is changed to 40×40 mm and its Height is set to 3.
The model’s base change cannot be ignored.

Modifiers (2)
When points ≥ 8000
Set Max Troll Hide by Roster to 2 selections
When points ≤ 3000
Set Max Troll Hide by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Modifiers (2)
When points ≥ 8000
Set Max Death Cheater by Roster to 2 selections
When points ≤ 3000
Set Max Death Cheater by Roster to 1 selections

Schützende Lohe

max 1 per Army (Foot only.) (Enchantment: Infernal Armour)

Nur für InfanteriemodelleDer Träger erhält +1 Rüstung und Fearless während er den Schild benutzt. Jedes gegnerische Modell in Basekontakt mit dem Träger, das eine oder mehr Nahkampfwaffenattacken auf den Träger verteilen könnte, dies aber nicht tut, erleidet, nachdem es seine Nahkampfwaffenattacken durchgeführt hat, einen Treffer mit Stärke 4, Rüstungsdurchschlag 1 und Flaming Attacks, verteilt auf den Lebenspunktevorrat des Modells. Dies gilt als Spezialattacke.

Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Blaze of Protection by Roster to 1 selections
When points ≤ 3000
Set Max Blaze of Protection by Roster to 1 selections
When points ≥ 8000
Set Max Blaze of Protection by Roster to 2 selections
When points ≥ 8000
Set Max Blaze of Protection by Roster to 2 selections
When points ≤ 3000
Set Max Blaze of Protection by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Schützende Rinde

max 1 per Army (Enchantment: Light Armour)

Nur Infanterie-ModelleDer Träger erhält +1 Rüstung, Aegis (5+), Fearless, Flammable, und Magical Attacks.

Modifiers (3)
When points ≤ 3000
Set Max Shielding Bark by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Shielding Bark by Roster to 1 selections
When points ≥ 8000
Set Max Shielding Bark by Roster to 2 selections

Karkadans Ausdauer

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Der Träger erhält +1 Widerstandsfähigkeit, ihm misslingen aber automatisch alle besonderen Schutzwürfe.

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Sternenmantel

max 1 per Army (Enchantment: Suit of Armour) (Wizard only )

Nur Magier mit Höhe StandardDer Träger erhält Aegis (3+). Zusätzlich wird seine Rüstung auf 1 gesetzt und kann nie darüber hinaus verbessert werden. Falls der Träger im Rahmen eines Kontrollverlustes Hexenfeuer oder Magisches Inferno erleidet, wird die Anzahl der Treffer halbiert, wobei Brüche aufgerundet werden.

Modifiers (4)
When points ≥ 8000
Set Max Gleaming Robe by Roster to 2 selections
When points ≤ 3000
Set Max Gleaming Robe by Roster to 1 selections
When points ≥ 8000
Set Max Gleaming Robe by Roster to 2 selections
When points ≤ 3000
Set Max Gleaming Robe by Roster to 1 selections

Sternenmantel

max 1 per Army (Enchantment: Suit of Armour) (Wizard only )

Nur Magier mit Höhe StandardDer Träger erhält Aegis (3+). Zusätzlich wird seine Rüstung auf 1 gesetzt und kann nie darüber hinaus verbessert werden. Falls der Träger im Rahmen eines Kontrollverlustes Hexenfeuer oder Magisches Inferno erleidet, wird die Anzahl der Treffer halbiert, wobei Brüche aufgerundet werden.

Modifiers (4)
When points ≥ 8000
Set Max Gleaming Robe by Roster to 2 selections
When points ≤ 3000
Set Max Gleaming Robe by Roster to 1 selections
When points ≥ 8000
Set Max Gleaming Robe by Roster to 2 selections
When points ≤ 3000
Set Max Gleaming Robe by Roster to 1 selections

Death Cheater

max 1 per Army

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Constraints (2)
Max Death Cheater by Parent Max 1 selections per parent
Max Death Cheater by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Death Cheater by Roster to 1 selections
When points ≥ 8000
Set Max Death Cheater by Roster to 2 selections
When points ≤ 3000
Set Max Death Cheater by Roster to 1 selections

Siegel der Republik

max 1 per Army (Enchantment: Metal Armour)

Für jede nicht verhinderte Verwundung, die durch Nahkampfwaffenattacken des Trägers verursacht werden, erhält er +1 Armour für den Rest des Spiels.

Constraints (2)
Max Seal of the Republic by Parent Max 1 selections per parent
Max Seal of the Republic by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Seal of the Republic by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Seal of the Republic by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Seal of the Republic by Roster to 1 selections
When points ≥ 8000
Set Max Seal of the Republic by Roster to 2 selections
When points ≤ 3000
Set Max Seal of the Republic by Roster to 1 selections

Legende des schwarzen Königs

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Der Träger erhält +1 Rüstung und Aegis (4+).

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Death Cheater

max 1 per Army

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Constraints (2)
Max Death Cheater by Parent Max 1 selections per parent
Max Death Cheater by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Death Cheater by Roster to 1 selections
When points ≥ 8000
Set Max Death Cheater by Roster to 2 selections
When points ≤ 3000
Set Max Death Cheater by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sigil of Protection by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Gladiatorenmut

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Der Träger erhält +1 Rüstung und Parieren.

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Mammutpelzmantel

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

Der Träger erhält +1 Rüstung. Attacken gegen den Träger können niemals eine Stärke von mehr als 5 haben.

Aaghors Heimsuchung

max 1 per Army (Enchantment: Suit of Armour)

Der Träger erhält +1 Widerstandsfähigkeit und Fortitude (4+), verpatzt aber automatisch alle seine Rüstungswürfe.

Prayer-Etched

max 1 per Army (Enchantment: Suit of Armour)

+1 Arm and Aegis (+1, max. 4+)

Imbued Jade

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4–5. Cannot be taken by Anurarch.Channel (+1) and Regeneration (5+)

Constraints (2)
Max Imbued Jade by Parent Max 1 selections per parent
Max Imbued Jade by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Imbued Jade by Roster to 1 selections
When points ≥ 8000
Set Max Imbued Jade by Roster to 2 selections
When points ≤ 3000
Set Max Imbued Jade by Roster to 1 selections

Death Cheater

max 1 per Army

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Constraints (2)
Max Death Cheater by Parent Max 1 selections per parent
Max Death Cheater by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Death Cheater by Roster to 1 selections
When points ≥ 8000
Set Max Death Cheater by Roster to 2 selections
When points ≤ 3000
Set Max Death Cheater by Roster to 1 selections

Ringergürtel

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

Der Träger erhält +2 Rüstung und +1 Stärke.

Mammutpelzmantel

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

Der Träger erhält +1 Rüstung. Attacken gegen den Träger können niemals eine Stärke von mehr als 5 haben.

Vital Essence

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4–5.+1 HP and Fortitude (4+).

Constraints (2)
Max Vital Essence by Parent Max 1 selections per parent
Max Vital Essence by Roster Max 1 selections
Modifiers (4)
When points ≤ 3000
Set Max Vital Essence by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Vital Essence by Roster to 1 selections
When points ≥ 8000
Set Max Vital Essence by Roster to 2 selections
When points ≤ 3000
Set Max Vital Essence by Roster to 1 selections

Vital Essence

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4–5.+1 HP and Fortitude (4+).

Constraints (2)
Max Vital Essence by Parent Max 1 selections per parent
Max Vital Essence by Roster Max 1 selections
Modifiers (4)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Vital Essence by Roster to 1 selections
When points ≤ 3000
Set Max Vital Essence by Roster to 1 selections
When points ≥ 8000
Set Max Vital Essence by Roster to 2 selections
When points ≤ 3000
Set Max Vital Essence by Roster to 1 selections

Percival's Panoply

max 1 per Army (Enchantment: Suit of Armour)

Cavalry models only+2 Arm

Schützende Lohe

max 1 per Army (Foot only.) (Enchantment: Infernal Armour)

Nur für InfanteriemodelleDer Träger erhält +1 Rüstung und Fearless während er den Schild benutzt. Jedes gegnerische Modell in Basekontakt mit dem Träger, das eine oder mehr Nahkampfwaffenattacken auf den Träger verteilen könnte, dies aber nicht tut, erleidet, nachdem es seine Nahkampfwaffenattacken durchgeführt hat, einen Treffer mit Stärke 4, Rüstungsdurchschlag 1 und Flaming Attacks, verteilt auf den Lebenspunktevorrat des Modells. Dies gilt als Spezialattacke.

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Sternenmantel

max 1 per Army (Enchantment: Suit of Armour) (Wizard only )

Nur Magier mit Höhe StandardDer Träger erhält Aegis (3+). Zusätzlich wird seine Rüstung auf 1 gesetzt und kann nie darüber hinaus verbessert werden. Falls der Träger im Rahmen eines Kontrollverlustes Hexenfeuer oder Magisches Inferno erleidet, wird die Anzahl der Treffer halbiert, wobei Brüche aufgerundet werden.

Modifiers (4)
When points ≥ 8000
Set Max Gleaming Robe by Roster to 2 selections
When points ≤ 3000
Set Max Gleaming Robe by Roster to 1 selections
When points ≥ 8000
Set Max Gleaming Robe by Roster to 2 selections
When points ≤ 3000
Set Max Gleaming Robe by Roster to 1 selections

Sternenmetalllegierung

max 1 per Army (Enchantment: Suit of Armour)

Das erste Mal, wenn das Modell des Trägers eine nicht verhinderte Verwundung durch eine Attacke mit Multiple Wounds erleidet, während es den Schild verwendet, wird die Anzahl der erlittenen Wunden halbiert, wobei Brüche aufgerundet werden.

Constraints (2)
Max Star Metal Alloy by Parent Max 1 selections per parent
Max Star Metal Alloy by Roster Max 1 selections
Modifiers (4)
When points ≥ 8000
Set Max Star Metal Alloy by Roster to 2 selections
When points ≤ 3000
Set Max Star Metal Alloy by Roster to 1 selections
When points ≥ 8000
Set Max Star Metal Alloy by Roster to 2 selections
When points ≤ 3000
Set Max Star Metal Alloy by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Ringergürtel

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

Der Träger erhält +2 Rüstung und +1 Stärke.

Dreifach Geschmiedet

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4 or 5.Der Träger erhält +3 Rüstung. Falls das Modell des Trägers Riesige Statur hat, kann die Rüstung nicht über 5 hinaus verbessert werden.

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Ringergürtel

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

Der Träger erhält +2 Rüstung und +1 Stärke.

Percival's Panoply

max 1 per Army (Enchantment: Suit of Armour)

Cavalry models only+2 Arm

Dreifach Geschmiedet

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4 or 5.Der Träger erhält +3 Rüstung. Falls das Modell des Trägers Riesige Statur hat, kann die Rüstung nicht über 5 hinaus verbessert werden.

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Mammutpelzmantel

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

Der Träger erhält +1 Rüstung. Attacken gegen den Träger können niemals eine Stärke von mehr als 5 haben.

Schützende Rinde

max 1 per Army (Enchantment: Light Armour)

Nur Infanterie-ModelleDer Träger erhält +1 Rüstung, Aegis (5+), Fearless, Flammable, und Magical Attacks.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Shielding Bark by Roster to 1 selections
When points ≤ 3000
Set Max Shielding Bark by Roster to 1 selections
When points ≥ 8000
Set Max Shielding Bark by Roster to 2 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Schwarzstahl

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Der Träger erhält +1 Rüstung und Angst. Ist das Modell zu Fuß, erhält der Träger zusätzlich +1 Rüstung.

Constraints (2)
Max Blacksteel by Parent Max 1 selections per parent
Max Blacksteel by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Blacksteel by Roster to 2 selections
When points ≤ 3000
Set Max Blacksteel by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Ghostly Guard

max 1 per Army

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Constraints (2)
Max Ghostly Guard by Parent Max 1 selections per parent
Max Ghostly Guard by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Percival's Panoply

max 1 per Army (Enchantment: Suit of Armour)

Cavalry models only+2 Arm

Aaghors Heimsuchung

max 1 per Army (Enchantment: Suit of Armour)

Der Träger erhält +1 Widerstandsfähigkeit und Fortitude (4+), verpatzt aber automatisch alle seine Rüstungswürfe.

Sternenmantel

max 1 per Army (Enchantment: Suit of Armour) (Wizard only )

Nur Magier mit Höhe StandardDer Träger erhält Aegis (3+). Zusätzlich wird seine Rüstung auf 1 gesetzt und kann nie darüber hinaus verbessert werden. Falls der Träger im Rahmen eines Kontrollverlustes Hexenfeuer oder Magisches Inferno erleidet, wird die Anzahl der Treffer halbiert, wobei Brüche aufgerundet werden.

Modifiers (4)
When points ≤ 3000
Set Max Gleaming Robe by Roster to 1 selections
When points ≥ 8000
Set Max Gleaming Robe by Roster to 2 selections
When points ≥ 8000
Set Max Gleaming Robe by Roster to 2 selections
When points ≤ 3000
Set Max Gleaming Robe by Roster to 1 selections

Vital Essence

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4–5.+1 HP and Fortitude (4+).

Constraints (2)
Max Vital Essence by Parent Max 1 selections per parent
Max Vital Essence by Roster Max 1 selections
Modifiers (4)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Vital Essence by Roster to 1 selections
When points ≤ 3000
Set Max Vital Essence by Roster to 1 selections
When points ≥ 8000
Set Max Vital Essence by Roster to 2 selections
When points ≤ 3000
Set Max Vital Essence by Roster to 1 selections

Trügerische List

max 1 per Army (Enchantment: Suit of Armour)

Erfolgreiche Verwundungswürfe gegen den Träger müssen wiederholt werden.

Aaghors Heimsuchung

max 1 per Army (Enchantment: Suit of Armour)

Der Träger erhält +1 Widerstandsfähigkeit und Fortitude (4+), verpatzt aber automatisch alle seine Rüstungswürfe.

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Ghostly Guard

max 1 per Army

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Constraints (2)
Max Ghostly Guard by Parent Max 1 selections per parent
Max Ghostly Guard by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Percival's Panoply

max 1 per Army (Enchantment: Suit of Armour)

Cavalry models only+2 Arm

Basalt Infusion

max 1 per Army

Cannot be taken by models with Height 5.+1 Arm, Aegis (3+, against Flaming Attacks), and the wearer automatically fails all Fortitude Saves.

Constraints (2)
Max Basalt Infusion by Parent Max 1 selections per parent
Max Basalt Infusion by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Basalt Infusion by Roster to 2 selections
When points ≤ 3000
Set Max Basalt Infusion by Roster to 1 selections

Ghostly Guard

max 1 per Army

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Constraints (2)
Max Ghostly Guard by Parent Max 1 selections per parent
Max Ghostly Guard by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Schwarzstahl

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Der Träger erhält +1 Rüstung und Angst. Ist das Modell zu Fuß, erhält der Träger zusätzlich +1 Rüstung.

Constraints (2)
Max Blacksteel by Parent Max 1 selections per parent
Max Blacksteel by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Blacksteel by Roster to 2 selections
When points ≤ 3000
Set Max Blacksteel by Roster to 1 selections

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sigil of Protection by Roster to 1 selections

Dreifach Geschmiedet

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4 or 5.Der Träger erhält +3 Rüstung. Falls das Modell des Trägers Riesige Statur hat, kann die Rüstung nicht über 5 hinaus verbessert werden.

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Constraints (2)
Max Ghostly Guard by Parent Max 1 selections per parent
Max Ghostly Guard by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Karkadans Ausdauer

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Der Träger erhält +1 Widerstandsfähigkeit, ihm misslingen aber automatisch alle besonderen Schutzwürfe.

Segnung des Seucheneremiten

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

Nur Modelle mit Kult von ErrahmanDer Träger erhält Fortitude (5+). Erfolgreiche Trefferwürfe mit Nahkampfwaffenattacken gegen den Träger müssen wiederholt werden.

Tazrek's Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4–5.+1 HP and Res is set to 6.

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Imperiales Siegel

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

Fearless

Constraints (2)
Max Imperial Seal by Parent Max 1 selections per parent
Max Imperial Seal by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Imperial Seal by Roster to 2 selections
When points ≤ 3000
Set Max Imperial Seal by Roster to 1 selections

Schützende Rinde

max 1 per Army (Enchantment: Light Armour)

Nur Infanterie-ModelleDer Träger erhält +1 Rüstung, Aegis (5+), Fearless, Flammable, und Magical Attacks.

Modifiers (3)
When points ≥ 8000
Set Max Shielding Bark by Roster to 2 selections
When points ≤ 3000
Set Max Shielding Bark by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Shielding Bark by Roster to 1 selections

Segen des Schakals

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Der Träger erhält +2 Lebenspunkte und Fortitude (5+).

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Sternenmantel

max 1 per Army (Enchantment: Suit of Armour) (Wizard only )

Nur Magier mit Höhe StandardDer Träger erhält Aegis (3+). Zusätzlich wird seine Rüstung auf 1 gesetzt und kann nie darüber hinaus verbessert werden. Falls der Träger im Rahmen eines Kontrollverlustes Hexenfeuer oder Magisches Inferno erleidet, wird die Anzahl der Treffer halbiert, wobei Brüche aufgerundet werden.

Modifiers (4)
When points ≥ 8000
Set Max Gleaming Robe by Roster to 2 selections
When points ≤ 3000
Set Max Gleaming Robe by Roster to 1 selections
When points ≥ 8000
Set Max Gleaming Robe by Roster to 2 selections
When points ≤ 3000
Set Max Gleaming Robe by Roster to 1 selections

Gladiatorenmut

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Der Träger erhält +1 Rüstung und Parieren.

Imperiales Siegel

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

Fearless

Constraints (2)
Max Imperial Seal by Parent Max 1 selections per parent
Max Imperial Seal by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Imperial Seal by Roster to 2 selections
When points ≤ 3000
Set Max Imperial Seal by Roster to 1 selections

Prayer-Etched

max 1 per Army (Enchantment: Suit of Armour)

+1 Arm and Aegis (+1, max. 4+)

Schutz von Dorac

max 1 per Army (Foot only.) (Enchantment: Metal Armour)

Der Träger erhält +2 Rüstung und +2 Defensivfertigkeit.

Modifiers (4)
When points ≤ 3000
Set Max Protection of Dorac by Roster to 1 selections
When points ≥ 8000
Set Max Protection of Dorac by Roster to 2 selections
When points ≥ 8000
Set Max Protection of Dorac by Roster to 2 selections
When points ≤ 3000
Set Max Protection of Dorac by Roster to 1 selections

Legende des schwarzen Königs

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Der Träger erhält +1 Rüstung und Aegis (4+).

Schwarzstahl

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Der Träger erhält +1 Rüstung und Angst. Ist das Modell zu Fuß, erhält der Träger zusätzlich +1 Rüstung.

Constraints (2)
Max Blacksteel by Parent Max 1 selections per parent
Max Blacksteel by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Blacksteel by Roster to 2 selections
When points ≤ 3000
Set Max Blacksteel by Roster to 1 selections

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sigil of Protection by Roster to 1 selections

Karkadans Ausdauer

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Der Träger erhält +1 Widerstandsfähigkeit, ihm misslingen aber automatisch alle besonderen Schutzwürfe.

Gladiatorenmut

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Der Träger erhält +1 Rüstung und Parieren.

Schwarzstahl

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Der Träger erhält +1 Rüstung und Angst. Ist das Modell zu Fuß, erhält der Träger zusätzlich +1 Rüstung.

Tazrek's Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4–5.+1 HP and Res is set to 6.

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sigil of Protection by Roster to 1 selections

Segen des Schakals

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Der Träger erhält +2 Lebenspunkte und Fortitude (5+).

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Ghostly Guard

max 1 per Army

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Constraints (2)
Max Ghostly Guard by Parent Max 1 selections per parent
Max Ghostly Guard by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Dämonenfluch

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Der Träger erhält +2 Rüstung gegen Magical Attacks.

Modifiers (4)
When points ≥ 8000
Set Max Daemon's Bane by Roster to 2 selections
When points ≤ 3000
Set Max Daemon's Bane by Roster to 1 selections
When points ≥ 8000
Set Max Daemon's Bane by Roster to 2 selections
When points ≤ 3000
Set Max Daemon's Bane by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Gladiatorenmut

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Der Träger erhält +1 Rüstung und Parieren.

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Gladiatorenmut

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Der Träger erhält +1 Rüstung und Parieren.

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Dämonenfluch

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Der Träger erhält +2 Rüstung gegen Magical Attacks.

Modifiers (4)
When points ≤ 3000
Set Max Daemon's Bane by Roster to 1 selections
When points ≥ 8000
Set Max Daemon's Bane by Roster to 2 selections
When points ≥ 8000
Set Max Daemon's Bane by Roster to 2 selections
When points ≤ 3000
Set Max Daemon's Bane by Roster to 1 selections

Segen des Schakals

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Der Träger erhält +2 Lebenspunkte und Fortitude (5+).

Urgestalt

max 1 per Army (Enchantment: Suit of Armour)

Zu Beginn der Nahkampfphase darf der Träger zwischen einem der folgenden Effekte wählen: • +1 Stärke, +1 Rüstungsdurchschlag und -1 Widerstandsfähigkeit • -1 Stärke, -1 Rüstungsdurchschlag und +1 Widerstandsfähigkeit Die Effekte bleiben bis zum Ende der Nahkampfphase bestehen.

Aaghors Heimsuchung

max 1 per Army (Enchantment: Suit of Armour)

Der Träger erhält +1 Widerstandsfähigkeit und Fortitude (4+), verpatzt aber automatisch alle seine Rüstungswürfe.

Destiny's Call

max 1 per Army

Cannot be taken by Construct or Height 5.Aegis (4+), and the wearer’s model’s Arm is set to always 3.
Note that this means it cannot be improved beyond 3. It is still affected by AP.

Constraints (2)
Max Destiny's Call by Parent Max 1 selections per parent
Max Destiny's Call by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Destiny's Call by Roster to 2 selections
When points ≤ 3000
Set Max Destiny's Call by Roster to 1 selections

Siegel der Republik

max 1 per Army (Enchantment: Metal Armour)

Für jede nicht verhinderte Verwundung, die durch Nahkampfwaffenattacken des Trägers verursacht werden, erhält er +1 Armour für den Rest des Spiels.

Constraints (2)
Max Seal of the Republic by Parent Max 1 selections per parent
Max Seal of the Republic by Roster Max 1 selections
Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Seal of the Republic by Roster to 1 selections
When points ≥ 8000
Set Max Seal of the Republic by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Seal of the Republic by Roster to 1 selections
When points ≥ 8000
Set Max Seal of the Republic by Roster to 2 selections
When points ≤ 3000
Set Max Seal of the Republic by Roster to 1 selections

Schutz von Dorac

max 1 per Army (Foot only.) (Enchantment: Metal Armour)

Der Träger erhält +2 Rüstung und +2 Defensivfertigkeit.

Modifiers (4)
When points ≤ 3000
Set Max Protection of Dorac by Roster to 1 selections
When points ≥ 8000
Set Max Protection of Dorac by Roster to 2 selections
When points ≥ 8000
Set Max Protection of Dorac by Roster to 2 selections
When points ≤ 3000
Set Max Protection of Dorac by Roster to 1 selections

Schützende Rinde

max 1 per Army (Enchantment: Light Armour)

Nur Infanterie-ModelleDer Träger erhält +1 Rüstung, Aegis (5+), Fearless, Flammable, und Magical Attacks.

Modifiers (3)
When points ≥ 8000
Set Max Shielding Bark by Roster to 2 selections
When points ≤ 3000
Set Max Shielding Bark by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Shielding Bark by Roster to 1 selections

Warding of Unity

max 1 per Army

Attached and Resistance (Melee Attacks).

Constraints (2)
Max Warding of Unity by Parent Max 1 selections per parent
Max Warding of Unity by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Warding of Unity by Roster to 2 selections
When points ≤ 3000
Set Max Warding of Unity by Roster to 1 selections

Imbued Jade

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4–5. Cannot be taken by Anurarch.Channel (+1) and Regeneration (5+)

Constraints (2)
Max Imbued Jade by Parent Max 1 selections per parent
Max Imbued Jade by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Imbued Jade by Roster to 1 selections
When points ≥ 8000
Set Max Imbued Jade by Roster to 2 selections
When points ≤ 3000
Set Max Imbued Jade by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Prayer-Etched

max 1 per Army (Enchantment: Suit of Armour)

+1 Arm and Aegis (+1, max. 4+)

Mammutpelzmantel

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

Der Träger erhält +1 Rüstung. Attacken gegen den Träger können niemals eine Stärke von mehr als 5 haben.

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Legende des schwarzen Königs

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Der Träger erhält +1 Rüstung und Aegis (4+).

Ringergürtel

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

Der Träger erhält +2 Rüstung und +1 Stärke.

Schwarzstahl

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Der Träger erhält +1 Rüstung und Angst. Ist das Modell zu Fuß, erhält der Träger zusätzlich +1 Rüstung.

Constraints (2)
Max Blacksteel by Parent Max 1 selections per parent
Max Blacksteel by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Blacksteel by Roster to 2 selections
When points ≤ 3000
Set Max Blacksteel by Roster to 1 selections

Dämonenfluch

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Der Träger erhält +2 Rüstung gegen Magical Attacks.

Modifiers (4)
When points ≥ 8000
Set Max Daemon's Bane by Roster to 2 selections
When points ≤ 3000
Set Max Daemon's Bane by Roster to 1 selections
When points ≥ 8000
Set Max Daemon's Bane by Roster to 2 selections
When points ≤ 3000
Set Max Daemon's Bane by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Schützende Lohe

max 1 per Army (Foot only.) (Enchantment: Infernal Armour)

Nur für InfanteriemodelleDer Träger erhält +1 Rüstung und Fearless während er den Schild benutzt. Jedes gegnerische Modell in Basekontakt mit dem Träger, das eine oder mehr Nahkampfwaffenattacken auf den Träger verteilen könnte, dies aber nicht tut, erleidet, nachdem es seine Nahkampfwaffenattacken durchgeführt hat, einen Treffer mit Stärke 4, Rüstungsdurchschlag 1 und Flaming Attacks, verteilt auf den Lebenspunktevorrat des Modells. Dies gilt als Spezialattacke.

Prayer-Etched

max 1 per Army (Enchantment: Suit of Armour)

+1 Arm and Aegis (+1, max. 4+)

Sandsturmmantel

max 1 per Army

Der Träger erhält Fly (5", 15"), Light Troops, und Swiftstride, und kann eine Sweeping Attack durchführen, die 2W6 Treffer mit Stärke 2 und Rüstungsdurchschlag 1 verursacht.

Constraints (2)
Max Sandstorm Cloak by Parent Max 1 selections per parent
Max Sandstorm Cloak by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Sandstorm Cloak by Roster to 2 selections
When points ≤ 3000
Set Max Sandstorm Cloak by Roster to 1 selections

Ghostly Guard

max 1 per Army

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Constraints (2)
Max Ghostly Guard by Parent Max 1 selections per parent
Max Ghostly Guard by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Dämonenfluch

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Der Träger erhält +2 Rüstung gegen Magical Attacks.

Modifiers (4)
When points ≤ 3000
Set Max Daemon's Bane by Roster to 1 selections
When points ≥ 8000
Set Max Daemon's Bane by Roster to 2 selections
When points ≥ 8000
Set Max Daemon's Bane by Roster to 2 selections
When points ≤ 3000
Set Max Daemon's Bane by Roster to 1 selections

Siegel der Republik

max 1 per Army (Enchantment: Metal Armour)

Für jede nicht verhinderte Verwundung, die durch Nahkampfwaffenattacken des Trägers verursacht werden, erhält er +1 Armour für den Rest des Spiels.

Constraints (2)
Max Seal of the Republic by Parent Max 1 selections per parent
Max Seal of the Republic by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Seal of the Republic by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Seal of the Republic by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Seal of the Republic by Roster to 1 selections
When points ≥ 8000
Set Max Seal of the Republic by Roster to 2 selections
When points ≤ 3000
Set Max Seal of the Republic by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Segnung des Seucheneremiten

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

Nur Modelle mit Kult von ErrahmanDer Träger erhält Fortitude (5+). Erfolgreiche Trefferwürfe mit Nahkampfwaffenattacken gegen den Träger müssen wiederholt werden.

Imbued Jade

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4–5. Cannot be taken by Anurarch.Channel (+1) and Regeneration (5+)

Constraints (2)
Max Imbued Jade by Parent Max 1 selections per parent
Max Imbued Jade by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Imbued Jade by Roster to 1 selections
When points ≥ 8000
Set Max Imbued Jade by Roster to 2 selections
When points ≤ 3000
Set Max Imbued Jade by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Urgestalt

max 1 per Army (Enchantment: Suit of Armour)

Zu Beginn der Nahkampfphase darf der Träger zwischen einem der folgenden Effekte wählen: • +1 Stärke, +1 Rüstungsdurchschlag und -1 Widerstandsfähigkeit • -1 Stärke, -1 Rüstungsdurchschlag und +1 Widerstandsfähigkeit Die Effekte bleiben bis zum Ende der Nahkampfphase bestehen.

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Imbued Jade

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4–5. Cannot be taken by Anurarch.Channel (+1) and Regeneration (5+)

Constraints (2)
Max Imbued Jade by Parent Max 1 selections per parent
Max Imbued Jade by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Imbued Jade by Roster to 1 selections
When points ≥ 8000
Set Max Imbued Jade by Roster to 2 selections
When points ≤ 3000
Set Max Imbued Jade by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sigil of Protection by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Schützende Rinde

max 1 per Army (Enchantment: Light Armour)

Nur Infanterie-ModelleDer Träger erhält +1 Rüstung, Aegis (5+), Fearless, Flammable, und Magical Attacks.

Modifiers (3)
When points ≤ 3000
Set Max Shielding Bark by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Shielding Bark by Roster to 1 selections
When points ≥ 8000
Set Max Shielding Bark by Roster to 2 selections

Dreifach Geschmiedet

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4 or 5.Der Träger erhält +3 Rüstung. Falls das Modell des Trägers Riesige Statur hat, kann die Rüstung nicht über 5 hinaus verbessert werden.

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Mammutpelzmantel

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

Der Träger erhält +1 Rüstung. Attacken gegen den Träger können niemals eine Stärke von mehr als 5 haben.

Schutz von Dorac

max 1 per Army (Foot only.) (Enchantment: Metal Armour)

Der Träger erhält +2 Rüstung und +2 Defensivfertigkeit.

Modifiers (4)
When points ≤ 3000
Set Max Protection of Dorac by Roster to 1 selections
When points ≥ 8000
Set Max Protection of Dorac by Roster to 2 selections
When points ≥ 8000
Set Max Protection of Dorac by Roster to 2 selections
When points ≤ 3000
Set Max Protection of Dorac by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Percival's Panoply

max 1 per Army (Enchantment: Suit of Armour)

Cavalry models only+2 Arm

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Segnung des Seucheneremiten

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

Nur Modelle mit Kult von ErrahmanDer Träger erhält Fortitude (5+). Erfolgreiche Trefferwürfe mit Nahkampfwaffenattacken gegen den Träger müssen wiederholt werden.

Tazrek's Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4–5.+1 HP and Res is set to 6.

Death Cheater

max 1 per Army

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Constraints (2)
Max Death Cheater by Parent Max 1 selections per parent
Max Death Cheater by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Death Cheater by Roster to 1 selections
When points ≥ 8000
Set Max Death Cheater by Roster to 2 selections
When points ≤ 3000
Set Max Death Cheater by Roster to 1 selections

Segen des Schakals

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Der Träger erhält +2 Lebenspunkte und Fortitude (5+).

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Imperiales Siegel

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

Der Träger erhält +3 Rüstung und +1 Disziplin. Die Einheit des Trägers kann Fliehen nicht freiwillig als Angriffsreaktion wählen.

Constraints (2)
Max Imperial Seal by Parent Max 1 selections per parent
Max Imperial Seal by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Imperial Seal by Roster to 2 selections
When points ≤ 3000
Set Max Imperial Seal by Roster to 1 selections

Prayer-Etched

max 1 per Army (Enchantment: Suit of Armour)

+1 Arm and Aegis (+1, max. 4+)

Schützende Lohe

max 1 per Army (Foot only.) (Enchantment: Infernal Armour)

Nur für InfanteriemodelleDer Träger erhält +1 Rüstung und Fearless während er den Schild benutzt. Jedes gegnerische Modell in Basekontakt mit dem Träger, das eine oder mehr Nahkampfwaffenattacken auf den Träger verteilen könnte, dies aber nicht tut, erleidet, nachdem es seine Nahkampfwaffenattacken durchgeführt hat, einen Treffer mit Stärke 4, Rüstungsdurchschlag 1 und Flaming Attacks, verteilt auf den Lebenspunktevorrat des Modells. Dies gilt als Spezialattacke.

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Karkadans Ausdauer

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Der Träger erhält +1 Widerstandsfähigkeit, ihm misslingen aber automatisch alle besonderen Schutzwürfe.

Urgestalt

max 1 per Army (Enchantment: Suit of Armour)

Zu Beginn der Nahkampfphase darf der Träger zwischen einem der folgenden Effekte wählen: • +1 Stärke, +1 Rüstungsdurchschlag und -1 Widerstandsfähigkeit • -1 Stärke, -1 Rüstungsdurchschlag und +1 Widerstandsfähigkeit Die Effekte bleiben bis zum Ende der Nahkampfphase bestehen.

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Trügerische List

max 1 per Army (Enchantment: Suit of Armour)

Erfolgreiche Verwundungswürfe gegen den Träger müssen wiederholt werden.

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Trügerische List

max 1 per Army (Enchantment: Suit of Armour)

Erfolgreiche Verwundungswürfe gegen den Träger müssen wiederholt werden.

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Siegel der Republik

max 1 per Army (Enchantment: Metal Armour)

Für jede nicht verhinderte Verwundung, die durch Nahkampfwaffenattacken des Trägers verursacht werden, erhält er +1 Armour für den Rest des Spiels.

Constraints (2)
Max Seal of the Republic by Parent Max 1 selections per parent
Max Seal of the Republic by Roster Max 1 selections
Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Seal of the Republic by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Seal of the Republic by Roster to 1 selections
When points ≥ 8000
Set Max Seal of the Republic by Roster to 2 selections
When points ≥ 8000
Set Max Seal of the Republic by Roster to 2 selections
When points ≤ 3000
Set Max Seal of the Republic by Roster to 1 selections

Vital Essence

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4–5.+1 HP and Fortitude (4+).

Constraints (2)
Max Vital Essence by Parent Max 1 selections per parent
Max Vital Essence by Roster Max 1 selections
Modifiers (4)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Vital Essence by Roster to 1 selections
When points ≤ 3000
Set Max Vital Essence by Roster to 1 selections
When points ≥ 8000
Set Max Vital Essence by Roster to 2 selections
When points ≤ 3000
Set Max Vital Essence by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Siegel der Republik

max 1 per Army (Enchantment: Metal Armour)

Für jede nicht verhinderte Verwundung, die durch Nahkampfwaffenattacken des Trägers verursacht werden, erhält er +1 Armour für den Rest des Spiels.

Constraints (2)
Max Seal of the Republic by Parent Max 1 selections per parent
Max Seal of the Republic by Roster Max 1 selections
Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Seal of the Republic by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Seal of the Republic by Roster to 1 selections
When points ≥ 8000
Set Max Seal of the Republic by Roster to 2 selections
When points ≥ 8000
Set Max Seal of the Republic by Roster to 2 selections
When points ≤ 3000
Set Max Seal of the Republic by Roster to 1 selections

Tazrek's Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4–5.+1 HP and Res is set to 6.

Imbued Jade

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4–5. Cannot be taken by Anurarch.Channel (+1) and Regeneration (5+)

Constraints (2)
Max Imbued Jade by Parent Max 1 selections per parent
Max Imbued Jade by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Imbued Jade by Roster to 1 selections
When points ≥ 8000
Set Max Imbued Jade by Roster to 2 selections
When points ≤ 3000
Set Max Imbued Jade by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Trügerische List

max 1 per Army (Enchantment: Suit of Armour)

Erfolgreiche Verwundungswürfe gegen den Träger müssen wiederholt werden.

Percival's Panoply

max 1 per Army (Enchantment: Suit of Armour)

Cavalry models only+2 Arm

Dreifach Geschmiedet

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4 or 5.Der Träger erhält +3 Rüstung. Falls das Modell des Trägers Riesige Statur hat, kann die Rüstung nicht über 5 hinaus verbessert werden.

Vital Essence

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4–5.+1 HP and Fortitude (4+).

Constraints (2)
Max Vital Essence by Parent Max 1 selections per parent
Max Vital Essence by Roster Max 1 selections
Modifiers (4)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Vital Essence by Roster to 1 selections
When points ≤ 3000
Set Max Vital Essence by Roster to 1 selections
When points ≥ 8000
Set Max Vital Essence by Roster to 2 selections
When points ≤ 3000
Set Max Vital Essence by Roster to 1 selections

Urgestalt

max 1 per Army (Enchantment: Suit of Armour)

Zu Beginn der Nahkampfphase darf der Träger zwischen einem der folgenden Effekte wählen: • +1 Stärke, +1 Rüstungsdurchschlag und -1 Widerstandsfähigkeit • -1 Stärke, -1 Rüstungsdurchschlag und +1 Widerstandsfähigkeit Die Effekte bleiben bis zum Ende der Nahkampfphase bestehen.

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Schützende Lohe

max 1 per Army (Foot only.) (Enchantment: Infernal Armour)

Nur für InfanteriemodelleDer Träger erhält +1 Rüstung und Fearless während er den Schild benutzt. Jedes gegnerische Modell in Basekontakt mit dem Träger, das eine oder mehr Nahkampfwaffenattacken auf den Träger verteilen könnte, dies aber nicht tut, erleidet, nachdem es seine Nahkampfwaffenattacken durchgeführt hat, einen Treffer mit Stärke 4, Rüstungsdurchschlag 1 und Flaming Attacks, verteilt auf den Lebenspunktevorrat des Modells. Dies gilt als Spezialattacke.

Segen des Schakals

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Der Träger erhält +2 Lebenspunkte und Fortitude (5+).

Dämonenfluch

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Der Träger erhält +2 Rüstung gegen Magical Attacks.

Modifiers (4)
When points ≥ 8000
Set Max Daemon's Bane by Roster to 2 selections
When points ≤ 3000
Set Max Daemon's Bane by Roster to 1 selections
When points ≥ 8000
Set Max Daemon's Bane by Roster to 2 selections
When points ≤ 3000
Set Max Daemon's Bane by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Legende des schwarzen Königs

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Der Träger erhält +1 Rüstung und Aegis (4+).

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Ringergürtel

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

Der Träger erhält +2 Rüstung und +1 Stärke.

Schutz von Dorac

max 1 per Army (Foot only.) (Enchantment: Metal Armour)

Der Träger erhält +2 Rüstung und +2 Defensivfertigkeit.

Modifiers (4)
When points ≤ 3000
Set Max Protection of Dorac by Roster to 1 selections
When points ≥ 8000
Set Max Protection of Dorac by Roster to 2 selections
When points ≥ 8000
Set Max Protection of Dorac by Roster to 2 selections
When points ≤ 3000
Set Max Protection of Dorac by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Constraints (2)
Max Death Cheater by Parent Max 1 selections per parent
Max Death Cheater by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Death Cheater by Roster to 1 selections
When points ≥ 8000
Set Max Death Cheater by Roster to 2 selections
When points ≤ 3000
Set Max Death Cheater by Roster to 1 selections

Prayer-Etched

max 1 per Army (Enchantment: Suit of Armour)

+1 Arm and Aegis (+1, max. 4+)

Segnung des Seucheneremiten

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

Nur Modelle mit Kult von ErrahmanDer Träger erhält Fortitude (5+). Erfolgreiche Trefferwürfe mit Nahkampfwaffenattacken gegen den Träger müssen wiederholt werden.

Troll Hide

max 1 per Army (Foot only.)

Mob is set to 6″. The model’s base is changed to 40×40 mm and its Height is set to 3.
The model’s base change cannot be ignored.

Schutz von Dorac

max 1 per Army (Foot only.) (Enchantment: Metal Armour)

Der Träger erhält +2 Rüstung und +2 Defensivfertigkeit.

Modifiers (4)
When points ≤ 3000
Set Max Protection of Dorac by Roster to 1 selections
When points ≥ 8000
Set Max Protection of Dorac by Roster to 2 selections
When points ≥ 8000
Set Max Protection of Dorac by Roster to 2 selections
When points ≤ 3000
Set Max Protection of Dorac by Roster to 1 selections

Imperiales Siegel

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

Der Träger erhält +3 Rüstung und +1 Disziplin. Die Einheit des Trägers kann Fliehen nicht freiwillig als Angriffsreaktion wählen.

Segnung des Seucheneremiten

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

Nur Modelle mit Kult von ErrahmanDer Träger erhält Fortitude (5+). Erfolgreiche Trefferwürfe mit Nahkampfwaffenattacken gegen den Träger müssen wiederholt werden.

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Ghostly Guard

max 1 per Army

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Constraints (2)
Max Ghostly Guard by Parent Max 1 selections per parent
Max Ghostly Guard by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Legende des schwarzen Königs

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Der Träger erhält +1 Rüstung und Aegis (4+).

Imperiales Siegel

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

Der Träger erhält +3 Rüstung und +1 Disziplin. Die Einheit des Trägers kann Fliehen nicht freiwillig als Angriffsreaktion wählen.

Constraints (2)
Max Imperial Seal by Parent Max 1 selections per parent
Max Imperial Seal by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Imperial Seal by Roster to 2 selections
When points ≤ 3000
Set Max Imperial Seal by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Karkadans Ausdauer

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Der Träger erhält +1 Widerstandsfähigkeit, ihm misslingen aber automatisch alle besonderen Schutzwürfe.

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Tazrek's Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4–5.+1 HP and Res is set to 6.

Shield Enchantments

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Düsterer Nebel

max 1 per Army (Enchantment: Shield)

Während dieser Schild genutzt wird, erleiden feindliche Einheiten in Basekontakt mit dem Träger -1 Agilität. Die Einheit des Trägers profitiert nicht von +1 Agilität im Angriff.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Obscuring Fog by Roster to 1 selections
When points ≤ 3000
Set Max Obscuring Fog by Roster to 1 selections
When points ≥ 8000
Set Max Obscuring Fog by Roster to 2 selections

Schild des Volund

max 1 per Army (Enchantment: Shield)

Kann nicht von Modellen mit Gigantisch genommen werdenWährend er diesen Schild benutzt, verlieren Attacken gegen den Träger mit Todesstoß und/oder Schlachtfokus diese Angriffsattribute.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Shield of Volund by Roster to 1 selections
When points ≤ 3000
Set Max Shield of Volund by Roster to 1 selections
When points ≥ 8000
Set Max Shield of Volund by Roster to 2 selections

Hexenfeuerschutz

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.Der Träger erhält Rettungswurf (4+, gegen Magische Attacken), während er diesen Schild benutzt.

Modifiers (3)
When points ≥ 8000
Set Max Witchfire Guard by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Witchfire Guard by Roster to 1 selections
When points ≤ 3000
Set Max Witchfire Guard by Roster to 1 selections

Sternenmetalllegierung

max 1 per Army (Enchantment: Shield)

Das erste Mal, wenn das Modell des Trägers eine nicht verhinderte Verwundung durch eine Attacke mit Multiple Wounds erleidet, während es den Schild verwendet, wird die Anzahl der erlittenen Wunden halbiert, wobei Brüche aufgerundet werden.

Modifiers (4)
When points ≥ 8000
Set Max Star Metal Alloy by Roster to 2 selections
When points ≤ 3000
Set Max Star Metal Alloy by Roster to 1 selections
When points ≥ 8000
Set Max Star Metal Alloy by Roster to 2 selections
When points ≤ 3000
Set Max Star Metal Alloy by Roster to 1 selections

Kadim Fesselung

max 1 per Army (Enchantment: Shield)

Kann nicht von Modellen mit Riesige Statur genommen werdenDie Waffen des Trägers verlieren Two-Handed, sofern sie es waren. Während er diesen Schild verwendet, erhält der Träger Aegis (+1, gegen Flammenattacken, max. 2+) und Parry.

Modifiers (3)
When points ≤ 3000
Set Max Kadim Binding by Roster to 1 selections
When points ≥ 8000
Set Max Kadim Binding by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Kadim Binding by Roster to 1 selections

Fortress of Faith

max 1 per Army (Enchantment: Shield)

Immune (Lethal Strike) while the bearer’s unit contains at least one Rank-and-File model.

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Fortress of Faith by Roster to 1 selections
When points ≥ 8000
Set Max Fortress of Faith by Roster to 2 selections

Umarmung der Sonne

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.Der Träger erhält Distracting, während er diesen Schild benutzt.

Modifiers (2)
When points ≤ 3000
Set Max Sun's Embrace by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sun's Embrace by Roster to 1 selections

Wild Warding

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.+3 Arm. The Armour Value can never be improved beyond 5.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Wild Warding by Roster to 1 selections

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Dusk Forged by Roster to 1 selections

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sigil of Protection by Roster to 1 selections

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Dusk Forged by Roster to 1 selections

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sigil of Protection by Roster to 1 selections

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Dusk Forged by Roster to 1 selections

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sigil of Protection by Roster to 1 selections

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Modifiers (2)
When points ≥ 8000
Set Max Sigil of Protection by Roster to 2 selections
When points ≤ 3000
Set Max Sigil of Protection by Roster to 1 selections

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Modifiers (2)
When points ≥ 8000
Set Max Dusk Forged by Roster to 2 selections
When points ≤ 3000
Set Max Dusk Forged by Roster to 1 selections

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Modifiers (2)
When points ≥ 8000
Set Max Sigil of Protection by Roster to 2 selections
When points ≤ 3000
Set Max Sigil of Protection by Roster to 1 selections

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Modifiers (2)
When points ≥ 8000
Set Max Dusk Forged by Roster to 2 selections
When points ≤ 3000
Set Max Dusk Forged by Roster to 1 selections

Düsterer Nebel

max 1 per Army (Enchantment: Shield)

Während dieser Schild genutzt wird, erleiden feindliche Einheiten in Basekontakt mit dem Träger -1 Agilität. Die Einheit des Trägers profitiert nicht von +1 Agilität im Angriff.

Modifiers (5)
When points ≤ 3000
Set Max Obscuring Fog by Roster to 1 selections
When points ≥ 8000
Set Max Obscuring Fog by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Obscuring Fog by Roster to 1 selections
When points ≥ 8000
Set Max Obscuring Fog by Roster to 2 selections
When points ≤ 3000
Set Max Obscuring Fog by Roster to 1 selections

Schild des Volund

max 1 per Army (Enchantment: Shield)

Kann nicht von Modellen mit Gigantisch genommen werdenWährend er diesen Schild benutzt, verlieren Attacken gegen den Träger mit Todesstoß und/oder Schlachtfokus diese Angriffsattribute.

Modifiers (3)
When points ≤ 3000
Set Max Shield of Volund by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Shield of Volund by Roster to 1 selections
When points ≥ 8000
Set Max Shield of Volund by Roster to 2 selections

Hexenfeuerschutz

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.Der Träger erhält Rettungswurf (4+, gegen Magische Attacken), während er diesen Schild benutzt.

Modifiers (3)
When points ≥ 8000
Set Max Witchfire Guard by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Witchfire Guard by Roster to 1 selections
When points ≤ 3000
Set Max Witchfire Guard by Roster to 1 selections

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Dusk Forged by Roster to 1 selections

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sigil of Protection by Roster to 1 selections

Sternenmetalllegierung

max 1 per Army (Enchantment: Shield)

Das erste Mal, wenn das Modell des Trägers eine nicht verhinderte Verwundung durch eine Attacke mit Multiple Wounds erleidet, während es den Schild verwendet, wird die Anzahl der erlittenen Wunden halbiert, wobei Brüche aufgerundet werden.

Modifiers (4)
When points ≥ 8000
Set Max Star Metal Alloy by Roster to 2 selections
When points ≤ 3000
Set Max Star Metal Alloy by Roster to 1 selections
When points ≥ 8000
Set Max Star Metal Alloy by Roster to 2 selections
When points ≤ 3000
Set Max Star Metal Alloy by Roster to 1 selections

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Modifiers (2)
When points ≥ 8000
Set Max Sigil of Protection by Roster to 2 selections
When points ≤ 3000
Set Max Sigil of Protection by Roster to 1 selections

Fortress of Faith

max 1 per Army (Enchantment: Shield)

Immune (Lethal Strike) while the bearer’s unit contains at least one Rank-and-File model.

Modifiers (2)
When points ≥ 8000
Set Max Fortress of Faith by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Fortress of Faith by Roster to 1 selections

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Dusk Forged by Roster to 1 selections

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sigil of Protection by Roster to 1 selections

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Modifiers (2)
When points ≥ 8000
Set Max Dusk Forged by Roster to 2 selections
When points ≤ 3000
Set Max Dusk Forged by Roster to 1 selections

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Modifiers (2)
When points ≥ 8000
Set Max Sigil of Protection by Roster to 2 selections
When points ≤ 3000
Set Max Sigil of Protection by Roster to 1 selections

Umarmung der Sonne

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.Der Träger erhält Distracting, während er diesen Schild benutzt.

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sun's Embrace by Roster to 1 selections
When points ≤ 3000
Set Max Sun's Embrace by Roster to 1 selections

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Modifiers (2)
When points ≥ 8000
Set Max Dusk Forged by Roster to 2 selections
When points ≤ 3000
Set Max Dusk Forged by Roster to 1 selections

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Kadim Fesselung

max 1 per Army (Enchantment: Shield)

Kann nicht von Modellen mit Riesige Statur genommen werdenDie Waffen des Trägers verlieren Two-Handed, sofern sie es waren. Während er diesen Schild verwendet, erhält der Träger Aegis (+1, gegen Flammenattacken, max. 2+) und Parry.

Modifiers (5)
When points ≥ 8000
Set Max Kadim Binding by Roster to 2 selections
When points ≤ 3000
Set Max Kadim Binding by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Kadim Binding by Roster to 1 selections
When points ≥ 8000
Set Max Kadim Binding by Roster to 2 selections
When points ≤ 3000
Set Max Kadim Binding by Roster to 1 selections

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Dusk Forged by Roster to 1 selections

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sigil of Protection by Roster to 1 selections

Umarmung der Sonne

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.Der Träger erhält Distracting, während er diesen Schild benutzt.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Düsterer Nebel

max 1 per Army (Enchantment: Shield)

Während dieser Schild genutzt wird, erleiden feindliche Einheiten in Basekontakt mit dem Träger -1 Agilität. Die Einheit des Trägers profitiert nicht von +1 Agilität im Angriff.

Constraints (2)
Max Obscuring Fog by Parent Max 1 selections per parent
Max Obscuring Fog by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Obscuring Fog by Roster to 2 selections
When points ≤ 3000
Set Max Obscuring Fog by Roster to 1 selections

Umarmung der Sonne

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.Der Träger erhält Distracting, während er diesen Schild benutzt.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Constraints (2)
Max Dusk Forged by Parent Max 1 selections per parent
Max Dusk Forged by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Dusk Forged by Roster to 2 selections
When points ≤ 3000
Set Max Dusk Forged by Roster to 1 selections

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Fortress of Faith

max 1 per Army (Enchantment: Shield)

The wearer gains Holy Vows. All Armour Save rolls of a natural ’1’ made by the wearer must be rerolled.

Constraints (2)
Max Fortress of Faith by Parent Max 1 selections per parent
Max Fortress of Faith by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Fortress of Faith by Roster to 2 selections
When points ≤ 3000
Set Max Fortress of Faith by Roster to 1 selections

Schild des Volund

max 1 per Army (Enchantment: Shield)

Kann nicht von Modellen mit Gigantisch genommen werdenWährend er diesen Schild benutzt, verlieren Attacken gegen den Träger mit Todesstoß und/oder Schlachtfokus diese Angriffsattribute.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Umarmung der Sonne

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.Der Träger erhält Distracting, während er diesen Schild benutzt.

Hexenfeuerschutz

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.Der Träger erhält Rettungswurf (4+, gegen Magische Attacken), während er diesen Schild benutzt.

Schild des Volund

max 1 per Army (Enchantment: Shield)

Kann nicht von Modellen mit Gigantisch genommen werdenWährend er diesen Schild benutzt, verlieren Attacken gegen den Träger mit Todesstoß und/oder Schlachtfokus diese Angriffsattribute.

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Hexenfeuerschutz

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.Der Träger erhält Rettungswurf (4+, gegen Magische Attacken), während er diesen Schild benutzt.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Constraints (2)
Max Dusk Forged by Parent Max 1 selections per parent
Max Dusk Forged by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Dusk Forged by Roster to 2 selections
When points ≤ 3000
Set Max Dusk Forged by Roster to 1 selections

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Düsterer Nebel

max 1 per Army (Enchantment: Shield)

Während dieser Schild genutzt wird, erleiden feindliche Einheiten in Basekontakt mit dem Träger -1 Agilität. Die Einheit des Trägers profitiert nicht von +1 Agilität im Angriff.

Constraints (2)
Max Obscuring Fog by Parent Max 1 selections per parent
Max Obscuring Fog by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Obscuring Fog by Roster to 2 selections
When points ≤ 3000
Set Max Obscuring Fog by Roster to 1 selections

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Fortress of Faith

max 1 per Army (Enchantment: Shield)

The wearer gains Holy Vows. All Armour Save rolls of a natural ’1’ made by the wearer must be rerolled.

Constraints (2)
Max Fortress of Faith by Parent Max 1 selections per parent
Max Fortress of Faith by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Fortress of Faith by Roster to 2 selections
When points ≤ 3000
Set Max Fortress of Faith by Roster to 1 selections

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Umarmung der Sonne

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.Der Träger erhält Distracting, während er diesen Schild benutzt.

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Fortress of Faith

max 1 per Army (Enchantment: Shield)

The wearer gains Holy Vows. All Armour Save rolls of a natural ’1’ made by the wearer must be rerolled.

Constraints (2)
Max Fortress of Faith by Parent Max 1 selections per parent
Max Fortress of Faith by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Fortress of Faith by Roster to 2 selections
When points ≤ 3000
Set Max Fortress of Faith by Roster to 1 selections

Kadim Fesselung

max 1 per Army (Enchantment: Shield)

Kann nicht von Modellen mit Riesige Statur genommen werdenDie Waffen des Trägers verlieren Two-Handed, sofern sie es waren. Während er diesen Schild verwendet, erhält der Träger Aegis (+1, gegen Flammenattacken, max. 2+) und Parry.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Modifiers (2)
When points ≥ 8000
Set Max Sigil of Protection by Roster to 2 selections
When points ≤ 3000
Set Max Sigil of Protection by Roster to 1 selections

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Kadim Fesselung

max 1 per Army (Enchantment: Shield)

Kann nicht von Modellen mit Riesige Statur genommen werdenDie Waffen des Trägers verlieren Two-Handed, sofern sie es waren. Während er diesen Schild verwendet, erhält der Träger Aegis (+1, gegen Flammenattacken, max. 2+) und Parry.

Fortress of Faith

max 1 per Army (Enchantment: Shield)

The wearer gains Holy Vows. All Armour Save rolls of a natural ’1’ made by the wearer must be rerolled.

Constraints (2)
Max Fortress of Faith by Parent Max 1 selections per parent
Max Fortress of Faith by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Fortress of Faith by Roster to 2 selections
When points ≤ 3000
Set Max Fortress of Faith by Roster to 1 selections

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Modifiers (2)
When points ≥ 8000
Set Max Sigil of Protection by Roster to 2 selections
When points ≤ 3000
Set Max Sigil of Protection by Roster to 1 selections

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Schild des Volund

max 1 per Army (Enchantment: Shield)

Kann nicht von Modellen mit Gigantisch genommen werdenWährend er diesen Schild benutzt, verlieren Attacken gegen den Träger mit Todesstoß und/oder Schlachtfokus diese Angriffsattribute.

Fortress of Faith

max 1 per Army (Enchantment: Shield)

Immune (Lethal Strike) while the bearer’s unit contains at least one Rank-and-File model.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Hexenfeuerschutz

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.Der Träger erhält Rettungswurf (4+, gegen Magische Attacken), während er diesen Schild benutzt.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Schild des Volund

max 1 per Army (Enchantment: Shield)

Kann nicht von Modellen mit Gigantisch genommen werdenWährend er diesen Schild benutzt, verlieren Attacken gegen den Träger mit Todesstoß und/oder Schlachtfokus diese Angriffsattribute.

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Düsterer Nebel

max 1 per Army (Enchantment: Shield)

Während dieser Schild genutzt wird, erleiden feindliche Einheiten in Basekontakt mit dem Träger -1 Agilität. Die Einheit des Trägers profitiert nicht von +1 Agilität im Angriff.

Constraints (2)
Max Obscuring Fog by Parent Max 1 selections per parent
Max Obscuring Fog by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Obscuring Fog by Roster to 2 selections
When points ≤ 3000
Set Max Obscuring Fog by Roster to 1 selections

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Modifiers (2)
When points ≥ 8000
Set Max Sigil of Protection by Roster to 2 selections
When points ≤ 3000
Set Max Sigil of Protection by Roster to 1 selections

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Schild des Volund

max 1 per Army (Enchantment: Shield)

Kann nicht von Modellen mit Gigantisch genommen werdenWährend er diesen Schild benutzt, verlieren Attacken gegen den Träger mit Todesstoß und/oder Schlachtfokus diese Angriffsattribute.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Düsterer Nebel

max 1 per Army (Enchantment: Shield)

Während dieser Schild genutzt wird, erleiden feindliche Einheiten in Basekontakt mit dem Träger -1 Agilität. Die Einheit des Trägers profitiert nicht von +1 Agilität im Angriff.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Kadim Fesselung

max 1 per Army (Enchantment: Shield)

Kann nicht von Modellen mit Riesige Statur genommen werdenDie Waffen des Trägers verlieren Two-Handed, sofern sie es waren. Während er diesen Schild verwendet, erhält der Träger Aegis (+1, gegen Flammenattacken, max. 2+) und Parry.

Fortress of Faith

max 1 per Army (Enchantment: Shield)

The wearer gains Holy Vows. All Armour Save rolls of a natural ’1’ made by the wearer must be rerolled.

Constraints (2)
Max Fortress of Faith by Parent Max 1 selections per parent
Max Fortress of Faith by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Fortress of Faith by Roster to 2 selections
When points ≤ 3000
Set Max Fortress of Faith by Roster to 1 selections

Wild Warding

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.+3 Arm. The Armour Value can never be improved beyond 5.

Constraints (2)
Max Wild Warding by Parent Max 1 selections per parent
Max Wild Warding by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Wild Warding by Roster to 2 selections
When points ≤ 3000
Set Max Wild Warding by Roster to 1 selections

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Constraints (2)
Max Dusk Forged by Parent Max 1 selections per parent
Max Dusk Forged by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Dusk Forged by Roster to 2 selections
When points ≤ 3000
Set Max Dusk Forged by Roster to 1 selections

Sternenmetalllegierung

max 1 per Army (Enchantment: Suit of Armour)

Das erste Mal, wenn das Modell des Trägers eine nicht verhinderte Verwundung durch eine Attacke mit Multiple Wounds erleidet, während es den Schild verwendet, wird die Anzahl der erlittenen Wunden halbiert, wobei Brüche aufgerundet werden.

Constraints (2)
Max Star Metal Alloy by Parent Max 1 selections per parent
Max Star Metal Alloy by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Star Metal Alloy by Roster to 2 selections
When points ≥ 8000
Set Max Star Metal Alloy by Roster to 2 selections

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Modifiers (2)
When points ≥ 8000
Set Max Sigil of Protection by Roster to 2 selections
When points ≤ 3000
Set Max Sigil of Protection by Roster to 1 selections

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Sternenmetalllegierung

max 1 per Army (Enchantment: Suit of Armour)

Das erste Mal, wenn das Modell des Trägers eine nicht verhinderte Verwundung durch eine Attacke mit Multiple Wounds erleidet, während es den Schild verwendet, wird die Anzahl der erlittenen Wunden halbiert, wobei Brüche aufgerundet werden.

Constraints (2)
Max Star Metal Alloy by Parent Max 1 selections per parent
Max Star Metal Alloy by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Star Metal Alloy by Roster to 2 selections
When points ≥ 8000
Set Max Star Metal Alloy by Roster to 2 selections

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Modifiers (2)
When points ≥ 8000
Set Max Sigil of Protection by Roster to 2 selections
When points ≤ 3000
Set Max Sigil of Protection by Roster to 1 selections

Sternenmetalllegierung

max 1 per Army (Enchantment: Suit of Armour)

Das erste Mal, wenn das Modell des Trägers eine nicht verhinderte Verwundung durch eine Attacke mit Multiple Wounds erleidet, während es den Schild verwendet, wird die Anzahl der erlittenen Wunden halbiert, wobei Brüche aufgerundet werden.

Constraints (2)
Max Star Metal Alloy by Parent Max 1 selections per parent
Max Star Metal Alloy by Roster Max 1 selections
Modifiers (4)
When points ≥ 8000
Set Max Star Metal Alloy by Roster to 2 selections
When points ≤ 3000
Set Max Star Metal Alloy by Roster to 1 selections
When points ≥ 8000
Set Max Star Metal Alloy by Roster to 2 selections
When points ≤ 3000
Set Max Star Metal Alloy by Roster to 1 selections

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Umarmung der Sonne

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.Der Träger erhält Distracting, während er diesen Schild benutzt.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Kadim Fesselung

max 1 per Army (Enchantment: Shield)

Kann nicht von Modellen mit Riesige Statur genommen werdenDie Waffen des Trägers verlieren Two-Handed, sofern sie es waren. Während er diesen Schild verwendet, erhält der Träger Aegis (+1, gegen Flammenattacken, max. 2+) und Parry.

Hexenfeuerschutz

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.Der Träger erhält Rettungswurf (4+, gegen Magische Attacken), während er diesen Schild benutzt.

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Hexenfeuerschutz

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.Der Träger erhält Rettungswurf (4+, gegen Magische Attacken), während er diesen Schild benutzt.

Sternenmetalllegierung

max 1 per Army (Enchantment: Suit of Armour)

Das erste Mal, wenn das Modell des Trägers eine nicht verhinderte Verwundung durch eine Attacke mit Multiple Wounds erleidet, während es den Schild verwendet, wird die Anzahl der erlittenen Wunden halbiert, wobei Brüche aufgerundet werden.

Constraints (2)
Max Star Metal Alloy by Parent Max 1 selections per parent
Max Star Metal Alloy by Roster Max 1 selections
Modifiers (4)
When points ≤ 3000
Set Max Star Metal Alloy by Roster to 1 selections
When points ≥ 8000
Set Max Star Metal Alloy by Roster to 2 selections
When points ≥ 8000
Set Max Star Metal Alloy by Roster to 2 selections
When points ≤ 3000
Set Max Star Metal Alloy by Roster to 1 selections

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Constraints (2)
Max Dusk Forged by Parent Max 1 selections per parent
Max Dusk Forged by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Dusk Forged by Roster to 2 selections
When points ≤ 3000
Set Max Dusk Forged by Roster to 1 selections

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Leadership Skills

Battleline Hero

max 1 per Army

General onlyThe range of the model’s Commanding Presence is increased to 18″.

Modifiers (2)
When points ≥ 8000
Set Max Battleline Hero by Roster to 2 selections
When points ≤ 3000
Set Max Battleline Hero by Roster to 1 selections

Trusted Adviser

max 1 per Army

When determining the Secondary Objective, randomize two objectives instead of one, and choose which of the two objectives to play.

Modifiers (2)
When points ≥ 8000
Set Max Trusted Adviser by Roster to 2 selections
When points ≤ 3000
Set Max Trusted Adviser by Roster to 1 selections

Arcane Volcanist

max 1 per Army

Wizard onlyWhenever you draw a Flux Card, apply the effects from the list below based on the number of the Flux Card. Effects have Duration: One Turn.
Card Number Effects applied to all models on the Battlefield
1, 5, 9, 13 Sulfurous Gas: All Terrain Features gain Dangerous Terrain.
2, 6, 10, 14 Ash Cloud: −1 to hit with Shooting Attacks.
3, 7, 11, 15 Obsidian Deposits: −1 to Casting Rolls.
4, 8, 12, 16 Ominous Rumbling: −1 Cou.

Modifiers (2)
When points ≥ 8000
Set Max Arcane Volcanist by Roster to 2 selections
When points ≤ 3000
Set Max Arcane Volcanist by Roster to 1 selections

Curse Of Lycanthropy

max 1 per Army

Wizard Height 0–3 onlyOne use only. You may activate this ability when Choosing Equipment and Abilities. Set the model part’s Att to 4, Str to 5, and AP to 3. The model part gains Fortitude (4+). The model cannot use any weapons while this ability is active. Duration: One Turn.

Modifiers (2)
When points ≥ 8000
Set Max Curse Of Lycanthropy by Roster to 2 selections
When points ≤ 3000
Set Max Curse Of Lycanthropy by Roster to 1 selections

Innovative Leader

max 1 per Army

General onlyAn army with an Innovative Leader may use different Base Sizes than those
listed in the Unit Entries. Any Unit Entry using this option must have the new
base size noted on the Army List, and all models in the unit must have the same
Base Size. The new bases must:
• Be between 100% – 125% of the original width.
• Be between 100% – 150% of the original depth.
• Both width and depth must be divisible by 5 mm.

Modifiers (2)
When points ≥ 8000
Set Max Innovative Leader by Roster to 2 selections
When points ≤ 3000
Set Max Innovative Leader by Roster to 1 selections

Bannerverzauberung

Heiliger Aquila

max 1 per Army

Der Träger und R&F Modelle in der Einheit des Trägers erhalten Battle Focus. Zusätzlich erleidet die Einheit des Trägers für jede natürliche '1' bei Trefferwürfen mit Nahkampfwaffenattacken der Einheit des Trägers, 1 Treffer mit der Stärke, Rüstungsdurchschlag und Angriffsattributen der Nahkampfwaffenattacke , bevor Verluste entfernt wurden. Dies gilt als Spezialattacke.

Glocke der Tiefenwege

max 2 per Army

Hinterhaltwürfe der Einheit des Träger dürfen wiederholt werden. Wenn die Einheit einen Hinterhaltwurf besteht, dürfen alle folgenden verpatzten Hinterhaltwürfe für Tunnel Reserve in diesem Spielerzug wiederholt werden. Jede Einheit, die ihren Hinterhaltwurf durch diesen Wiederholungswurf besteht, muss das Schlachtfeld vom gleichen Tunnel Marker wie die Einheit des Trägers betreten. Wenn das nicht möglich ist kann die Einheit das Schlachtfeld in diesem Spielerzug nicht betreten. Würfle im nächsten befreundeten Spielerzug erneut.

Sheltering Standard

max 2 per Army

Models with Light Armour onlyAttacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.

Aether Icon

max 2 per Army

The bearer’s unit gains Magic Resistance (1).

Flaming Standard

max 2 per Army

One use.
May be activated when Choosing Equipment and Abilities. The Bearer's unit gains Flaming Attacks until the end of Combat.

Stalker’s Standard

max 2 per Army

The bearer’s unit gains Strider.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Racial Trait Spell

Casting Type Duration Effect
Iovanis' Thunder The target suffers 2D3 hits with Str 4, AP 1, Lightning Attacks, Magical Attacks, Maniacal Enthusiasm (To-wound roll).
Mf 7+ Hex
Range 24"
One Turn
The target suffers 2D3 hits with Str 4, AP 1, Lightning Attacks, Magical Attacks, Maniacal Enthusiasm (To-wound roll).

Army Organisation

Characters

Characters

  • Max 40 % pts
Core

Core

  • Min 25 % pts
Special

Special

  • No limit
Tunnel Gunners

Tunnel Gunners

  • No limit
Bread and Games

Bread and Games

  • Max 25 % pts
Small Arms Fire

Small Arms Fire

  • No limit
Experimental Weapon

Experimental Weapon

  • Max 0 selections
Modifiers (1)
Increase Max Experimental Weapon by 1 selections
↻ for each 1 point (repeats, rounded up, shared)
Brute Force

Brute Force

  • Max 0 models
Modifiers (1)
Increase Max Brute Force by 1 models
↻ for each 1 point (repeats, rounded up, shared)
Characters
Characters

Verheerender Diktator

440pts
single model Seltenheit: Extraordinary
Max 600 pts per parent
Height:5
Base:75x75
Global Mar Vor Dis Model Rules
7" 7" 8
Defensive LP Ver Wid Rüs
8 6 5 2
Offensive Att Off Stä AP Agi
Verheerender Diktator 4 6 5 3 8

Enchantment options

40 pts
30 pts
25 pts
20 pts
20 pts

Artefacts

50 pts
50 pts
45 pts
40 pts
30 pts
30 pts
30 pts
30 pts
20 pts
10 pts

Potions and Scrolls

50 pts
45 pts
40 pts
40 pts
35 pts
20 pts
10 pts
10 pts
10 pts

Magic options

free
free
free
Modifiers (1)
When Cowl of the Apostate is selected
Show this entry
free

Command group options

free
Constraints (1)
Max one General by Army Max 1 selections
30 pts
Constraints (1)
One Leader Skills Max 1 selections
30 pts
Constraints (1)
One Leader Skills Max 1 selections
free
Constraints (1)
One Leader Skills Max 1 selections

Options

free
up to 50 pts
50 pts
90 pts
free
20 pts
40 pts
free
Constraints (1)
Must select Wizard Adept Min 0 selections per parent
Modifiers (1)
When Enlightened By Favana is selected
Set Must select Wizard Adept to 1 selections
Modifiers (1)
When Enlightened By Favana is selected
Hide this entry
20 pts
40 pts
30 pts
25 pts
20 pts
20 pts
30 pts
40 pts
30 pts
25 pts
20 pts
20 pts
30 pts
40 pts
30 pts
25 pts
20 pts
20 pts

The Broken Isles - Specialist Skills

25 pts
25 pts
40 pts
Characters

Schwarmsenator

90pts
single model Seltenheit: Uncommon
Max 3 Units by Army
Max 600 pts per parent
Height:1
Base:20x20
Global Mar Vor Dis Model Rules
5" 5" 8
Defensive LP Ver Wid Rüs
3 3 3 1
Offensive Att Off Stä AP Agi
Schwarmsenator 2 3 3 0 4

Enchantment options

140 pts
Modifiers (1)
When Senatorial Litter is selected
Hide this entry
70 pts
40 pts
30 pts
25 pts
20 pts
20 pts
80 pts
70 pts
40 pts
40 pts
70 pts
20 pts

Armour Enchantments

70 pts
40 pts
40 pts

Artefacts

70 pts
Constraints (1)
Max ItemByModel Max 1 selections per parent
50 pts
50 pts
40 pts
30 pts
30 pts
30 pts
30 pts
20 pts
10 pts

Potions and Scrolls

50 pts
45 pts
40 pts
40 pts
20 pts
10 pts
10 pts
10 pts

Command group options

free
30 pts
Constraints (1)
Max one General by Army Max 1 selections
30 pts
Constraints (1)
One Leader Skills Max 1 selections
30 pts
Constraints (1)
One Leader Skills Max 1 selections
free
Constraints (1)
One Leader Skills Max 1 selections

Options

up to 200 pts

Mount options

Constraints (2)
Select at least one mount option Min 0 selections per parent
Select at most one mount option Max 1 selections per parent

(foot only)

free
30 pts

The Broken Isles - Specialist Skills

25 pts
25 pts
Characters

Blutfell Legat

150pts
single model Seltenheit: Uncommon
Max 600 pts per parent
Height:1
Base:20x20
Global Mar Vor Dis Model Rules
5" 5" 8
Defensive LP Ver Wid Rüs
3 5 4 2
Offensive Att Off Stä AP Agi
Blutfell Legat 4 5 4 1 6

Enchantment options

80 pts

(foot only)

50 pts
Modifiers (2)
When Prätorianischer Koloss is selected
Hide this entry
When Triumphplattform is selected
Hide this entry
70 pts
40 pts
40 pts
40 pts
140 pts
Modifiers (2)
When Prätorianischer Koloss is selected
Hide this entry
When Triumphplattform is selected
Hide this entry
70 pts
40 pts
30 pts
25 pts
20 pts
20 pts

Armour Enchantments

70 pts
40 pts
40 pts

Artefacts

70 pts
Constraints (1)
Max ItemByModel Max 1 selections per parent
50 pts
50 pts
40 pts
30 pts
30 pts
30 pts
20 pts
10 pts

Potions and Scrolls

50 pts
45 pts
40 pts
40 pts
20 pts
10 pts
10 pts
10 pts

Command group options

free
Constraints (1)
Max one General by Army Max 1 selections
30 pts
Constraints (1)
One Leader Skills Max 1 selections
30 pts
Constraints (1)
One Leader Skills Max 1 selections
50 pts
Constraints (1)
Max ItemByArmy Max 3 models per force
60 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
45 pts
Constraints (1)
Max ItemByArmy Max 3 models per force
40 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
30 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
25 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
25 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
25 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
20 pts
Constraints (1)
Max ItemByArmy Max 3 models per force
10 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
free
Constraints (1)
One Leader Skills Max 1 selections

Options

5 pts
70 pts
40 pts
30 pts
25 pts
20 pts
20 pts
10 pts
70 pts
40 pts
30 pts
25 pts
20 pts
20 pts
10 pts
70 pts
40 pts
30 pts
25 pts
20 pts
20 pts
5 pts
20 pts
up to 200 pts
20 pts

Mount options

Constraints (2)
Select at most one mount option Max 1 selections per parent
Select at least one mount option Min 0 selections per parent
Modifiers (1)
When all of
  • · Segnung des Seucheneremiten is selected
  • · 1 selection per parent
  • · 1 selection per parent
  • · 1 selection per parent
  • · 1 selection per parent
Set Select at most one mount option to 0 selections

(foot only)

free
55 pts
260 pts

The Broken Isles - Specialist Skills

25 pts
25 pts
Characters

Hauspräfekt

60pts
single model Seltenheit: Uncommon
Max 600 pts per parent
Height:1
Base:20x20
Global Mar Vor Dis Model Rules
5" 5" 7
Defensive LP Ver Wid Rüs
3 4 4 2
Offensive Att Off Stä AP Agi
Hauspräfekt 3 4 4 1 5

Enchantment options

70 pts
20 pts
80 pts
70 pts
40 pts
40 pts
70 pts
40 pts
30 pts
25 pts
20 pts
20 pts
40 pts

Armour Enchantments

70 pts
40 pts
40 pts

Artefacts

70 pts
50 pts
50 pts
40 pts
30 pts
30 pts
30 pts
30 pts
20 pts
10 pts

Potions and Scrolls

50 pts
45 pts
40 pts
40 pts
20 pts
10 pts
10 pts
10 pts

Command group options

free
free
Constraints (1)
Max one General by Army Max 1 selections
30 pts
Constraints (1)
One Leader Skills Max 1 selections
30 pts
Constraints (1)
One Leader Skills Max 1 selections
free
Constraints (1)
One Leader Skills Max 1 selections

Options

free
Constraints (1)
Max Units Max 2 selections per force
20 pts
Constraints (1)
Max Units Max 2 selections per force
30 pts
Constraints (1)
Max Units Max 2 selections per force
30 pts
Constraints (1)
Max Units Max 2 selections per force
up to 100 pts
10 pts
Constraints (1)
Max ItemByArmy Max 18 models per force
Modifiers (1)
When Rakachit-Technokrat is selected
Show this entry
10 pts
Constraints (1)
Max ItemByArmy Max 12 models per force
Modifiers (1)
When Rakachit-Technokrat is selected
Show this entry
25 pts
Constraints (1)
Max ItemByArmy Max 6 models per force
Modifiers (1)
When Skorchit Alchemist is selected
Show this entry
25 pts
Constraints (1)
Max ItemByArmy Max 6 models per force
Modifiers (1)
When Skorchit Alchemist is selected
Show this entry

Mount options

Constraints (2)
Select at most one mount option Max 1 selections per parent
Select at least one mount option Min 0 selections per parent
55 pts
Modifiers (1)
When Fetthis Zuchtmeister is selected
Show this entry

The Broken Isles - Specialist Skills

25 pts
25 pts
Characters

Schwarmpriester

200pts
single model Seltenheit: Uncommon
Max 600 pts per parent
Height:1
Base:20x20
Global Mar Vor Dis Model Rules
5" 5" 5
Defensive LP Ver Wid Rüs
3 2 3 0
Offensive Att Off Stä AP Agi
Schwarmpriester 1 2 3 0 4
Schwarmpriester:

Enchantment options

70 pts
40 pts
30 pts
25 pts
20 pts
20 pts

Armour Enchantments

70 pts
40 pts
40 pts

Magic options

free
150 pts
free
free
Modifiers (1)
When Kult von Errahman is selected
Show this entry
free
Modifiers (1)
When Caelysischer Pantheon is selected
Show this entry

Artefacts

70 pts
Constraints (1)
Max ItemByModel Max 1 selections per parent
50 pts
50 pts
45 pts
Constraints (1)
Max ItemByModel Max 1 selections per parent
40 pts
30 pts
30 pts
30 pts
20 pts
10 pts

Potions and Scrolls

50 pts
45 pts
40 pts
40 pts
35 pts
20 pts
10 pts
10 pts
10 pts

Command group options

free
Constraints (1)
Max one General by Army Max 1 selections
30 pts
Constraints (1)
One Leader Skills Max 1 selections
30 pts
Constraints (1)
One Leader Skills Max 1 selections
free
Constraints (1)
One Leader Skills Max 1 selections

Options

up to 100 pts
free
5 pts

Mount options

Constraints (2)
Select at least one mount option Min 0 selections per parent
Select at most one mount option Max 1 selections per parent
free
240 pts
free
Modifiers (1)
When Caelysischer Pantheon is selected
Show this entry
35 pts
Modifiers (1)
When Kult von Errahman is selected
Show this entry

The Broken Isles - Specialist Skills

25 pts
25 pts
40 pts
Characters

Dämmerklingenassassine

120pts
single model Seltenheit: Uncommon
Max 600 pts per parent
Max 3 Units by Army
Height:1
Base:20x20
Global Mar Vor Dis Model Rules
6" 6" 6
Defensive LP Ver Wid Rüs
2 4 3 0
Offensive Att Off Stä AP Agi
Dämmerklingenassassine 2 5 4 3 8

The Broken Isles - Specialist Skills

25 pts
25 pts
Characters

Mount Senatorial Litter

single model Seltenheit: Uncommon
Height:1
Base:40x40
Global Mar Vor Dis Model Rules
5" 5" C
Defensive LP Ver Wid Rüs
4 C 4 C+2
Offensive Att Off Stä AP Agi
Blackfur Veteran (4)(4) 1 4 4 1 5
Blackfur Veteran (4):
Characters

Mount Prätorianischer Koloss

single model Seltenheit: Uncommon
Max 3 Units by Army
Height:3
Base:40x40
Global Mar Vor Dis Model Rules
6" 6" C
Defensive LP Ver Wid Rüs
3 C 5 C+1
Offensive Att Off Stä AP Agi
Prätorianischer Koloss 4 3 5 2 4
Prätorianischer Koloss:
Characters

Mount Triumphplattform

single model Seltenheit: Uncommon
Height:5
Base:80x80
Global Mar Vor Dis Model Rules
3" 0" C
Defensive LP Ver Wid Rüs
8 1 5 4
Offensive Att Off Stä AP Agi
Praetorian Brute (3)(3) 4 3 5 2 4
Chassis , , 5 2 ,
Core
Core

Vermin Slingers

160pts + 7 pts/extra model
20-30 models Seltenheit: Regular
Max 30 models per parent
Min 20 models per parent
Height:1
Base:20x20
Global Mar Vor Dis Model Rules
5" 5" 5
Defensive LP Ver Wid Rüs
1 2 2 1
Offensive Att Off Stä AP Agi
Schwarm-Veles 1 3 3 0 4

Command group options

10 pts
10 pts

Recruiting Officer

Constraints (1)
Fresh Meat Max 0 selections per parent
Modifiers (2)
When all of
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
Show this entry
When all of
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
Set Fresh Meat to 1 selections
35 pts
Constraints (1)
Fresh Meat Max 0 selections per parent
Modifiers (1)
When all of
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
Set Fresh Meat to 1 selections
Core

Schwarmlegionäre

190pts + 7 pts/extra model
25-60 models Seltenheit: Regular
Max 60 models per parent
Min 25 models per parent
Height:1
Base:20x20
Global Mar Vor Dis Model Rules
5" 5" 5
Defensive LP Ver Wid Rüs
1 2 2 1
Offensive Att Off Stä AP Agi
Schwarmlegionär 1 3 3 0 4

Command group options

10 pts
10 pts
no limit
60 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
45 pts
Constraints (1)
Max ItemByArmy Max 3 models per force
40 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
30 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
25 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
25 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
25 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
20 pts
Constraints (1)
Max ItemByArmy Max 3 models per force
10 pts
Constraints (1)
Max ItemByArmy Max 2 models per force

Options

free

Recruiting Officer

Constraints (1)
Fresh Meat Max 0 selections per parent
Modifiers (2)
When all of
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
Set Fresh Meat to 1 selections
When all of
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
Show this entry
35 pts
Constraints (1)
Fresh Meat Max 0 selections per parent
Modifiers (1)
When all of
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
Set Fresh Meat to 1 selections
Core

Schwarzfellveteranen

220pts + 11 pts/extra model
20-40 models Seltenheit: Common
Max 40 models per parent
Min 20 models per parent
Max 120 Modelle pro Armee
Height:1
Base:20x20
Global Mar Vor Dis Model Rules
5" 5" 6
Defensive LP Ver Wid Rüs
1 3 2 2
Offensive Att Off Stä AP Agi
Schwarzfellveteran 1 4 3 0 5

Command group options

10 pts
10 pts
no limit
60 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
45 pts
Constraints (1)
Max ItemByArmy Max 3 models per force
40 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
30 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
25 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
25 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
25 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
20 pts
Constraints (1)
Max ItemByArmy Max 3 models per force
10 pts
Constraints (1)
Max ItemByArmy Max 2 models per force

Recruiting Officer

Constraints (1)
Fresh Meat Max 0 selections per parent
Modifiers (2)
When all of
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
Set Fresh Meat to 1 selections
When all of
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
Show this entry
35 pts
Constraints (1)
Fresh Meat Max 0 selections per parent
Modifiers (1)
When all of
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
Set Fresh Meat to 1 selections
Core

Bloodfur Praetorians

240pts + 11 pts/extra model
20-40 models Seltenheit: Common
Max 1 Units by Army
Max 40 models per parent
Min 20 models per parent
Height:Standard
Base:20x20
Global Mar Vor Dis Model Rules
5" 5" 6
Defensive LP Ver Wid Rüs
1 3 2 2
Offensive Att Off Stä AP Agi
Schwarzfellveteran 1 4 3 0 5

Command group options

10 pts
10 pts
no limit
60 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
45 pts
Constraints (1)
Max ItemByArmy Max 3 models per force
40 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
30 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
25 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
25 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
25 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
20 pts
Constraints (1)
Max ItemByArmy Max 3 models per force
10 pts
Constraints (1)
Max ItemByArmy Max 2 models per force

Recruiting Officer

Constraints (1)
Fresh Meat Max 0 selections per parent
Modifiers (2)
When all of
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
Set Fresh Meat to 1 selections
When all of
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
Show this entry
35 pts
Constraints (1)
Fresh Meat Max 0 selections per parent
Modifiers (1)
When all of
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
Set Fresh Meat to 1 selections
Core

Schwarmsklaven

170pts + 3 pts/extra model
30-60 models Seltenheit: Regular
Max 60 models per parent
Min 30 models per parent
Height:1
Base:20x20
Global Mar Vor Dis Model Rules
5" 5" 4
Defensive LP Ver Wid Rüs
1 2 2 0
Offensive Att Off Stä AP Agi
Schwarmsklave 1 2 3 0 4
Schwarmsklave:

Command group options

10 pts

Options

10 pts

Recruiting Officer

Constraints (1)
Fresh Meat Max 0 selections per parent
Modifiers (2)
When all of
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
Show this entry
When all of
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
Set Fresh Meat to 1 selections
35 pts
Constraints (1)
Fresh Meat Max 0 selections per parent
Modifiers (1)
When all of
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
Set Fresh Meat to 1 selections
Core

Seuchenjünger

220pts + 11 pts/extra model
20-40 models Seltenheit: Regular
Max 40 models per parent
Min 20 models per parent
Height:1
Base:20x20
Global Mar Vor Dis Model Rules
5" 5" 4
Defensive LP Ver Wid Rüs
1 2 2 0
Offensive Att Off Stä AP Agi
Seuchenjünger 1 2 3 0 4

Command group options

10 pts
10 pts
no limit
60 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
45 pts
Constraints (1)
Max ItemByArmy Max 3 models per force
40 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
30 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
25 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
25 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
25 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
20 pts
Constraints (1)
Max ItemByArmy Max 3 models per force
10 pts
Constraints (1)
Max ItemByArmy Max 2 models per force

Recruiting Officer

Constraints (1)
Fresh Meat Max 0 selections per parent
Modifiers (2)
When all of
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
Show this entry
When all of
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
Set Fresh Meat to 1 selections
35 pts
Constraints (1)
Fresh Meat Max 0 selections per parent
Modifiers (1)
When all of
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
Set Fresh Meat to 1 selections
Core

Rat Swarm

150pts + 20 pts/extra model
3-6 models Seltenheit: Uncommon
Max 600 pts per parent
Max 6 models per parent
Min 3 models per parent
Height:0
Base:40x40
Global Mar Vor Dis Model Rules
6" 6" 4
Defensive LP Ver Wid Rüs
5 2 2 0
Offensive Att Off Stä AP Agi
Rat Swarm 6 2 2 1 2
Rat Swarm:
Special
Special

Seuchenjünger

180pts + 11 pts/extra model
15-40 models Seltenheit: Common
Max 40 models per parent
Min 15 models per parent
Height:Standard
Base:20x20
Global Mar Vor Dis Model Rules
5" 5" 4
Defensive LP Ver Wid Rüs
1 2 2 0
Offensive Att Off Stä AP Agi
Seuchenjünger 1 2 3 0 4

Command group options

10 pts
10 pts
no limit
60 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
45 pts
Constraints (1)
Max ItemByArmy Max 3 models per force
40 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
30 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
25 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
25 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
25 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
20 pts
Constraints (1)
Max ItemByArmy Max 3 models per force
10 pts
Constraints (1)
Max ItemByArmy Max 2 models per force

Recruiting Officer

Constraints (1)
Fresh Meat Max 0 selections per parent
Modifiers (2)
When all of
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
Show this entry
When all of
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
Set Fresh Meat to 1 selections
35 pts
Constraints (1)
Fresh Meat Max 0 selections per parent
Modifiers (1)
When all of
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
Set Fresh Meat to 1 selections
Special

Riesenratten

90pts + 4 pts/extra model
10-30 models Seltenheit: Uncommon
Max 4 Units by Army
Max 30 models per parent
Min 10 models per parent
Height:1
Base:20x20

Units of 20 or more models count towards Core instead of Special.

Global Mar Vor Dis Model Rules
7" 7" 5
Defensive LP Ver Wid Rüs
1 2 2 0
Offensive Att Off Stä AP Agi
Riesenratte 1 2 3 1 5
Special

Fire Rats

90pts + 5 pts/extra model
10-20 models Seltenheit: Common
Max 20 models per parent
Min 10 models per parent
Height:Standard
Base:25x50
Global Mar Vor Dis Model Rules
7" 7" 5
Defensive LP Ver Wid Rüs
1 2 2 0
Offensive Att Off Stä AP Agi
Riesenratte 1 2 3 1 5
Special Brute Force

Gladiator Brutes

220pts + 60 pts/extra model
3-6 models Seltenheit: Uncommon
Max 6 models per parent
Min 3 models per parent
Height:3
Base:50x50
Global Mar Vor Dis Model Rules
6" 6" 6
Defensive LP Ver Wid Rüs
3 4 5 2
Offensive Att Off Stä AP Agi
Gladiator Brute 3 3 5 2 4

Command group options

10 pts
10 pts
no limit
60 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
45 pts
Constraints (1)
Max ItemByArmy Max 3 models per force
40 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
30 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
25 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
25 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
25 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
20 pts
Constraints (1)
Max ItemByArmy Max 3 models per force
10 pts
Constraints (1)
Max ItemByArmy Max 2 models per force

Recruiting Officer

Constraints (1)
Fresh Meat Max 0 selections per parent
Modifiers (2)
When all of
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
Set Fresh Meat to 1 selections
When all of
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
Show this entry
35 pts
Constraints (1)
Fresh Meat Max 0 selections per parent
Modifiers (1)
When all of
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
Set Fresh Meat to 1 selections
Special

Schattenfelljäger

140pts + 7 pts/extra model
10-15 models Seltenheit: Uncommon
Max 15 models per parent
Min 10 models per parent
Max 30 Modelle pro Armee
Height:1
Base:20x20

The wealth of House Sicarra derives from its illicit trading and thievery, exploiting black markets across much of the world. Its operatives learn to move unnoticed, becoming expert navigators of complex tunnel systems and unafraid of back-alley violence. The House loans these agents to the legions for a "fair" price, to be used in guerrilla manoeuvres and short range assaults.

Global Mar Vor Dis Model Rules
5" 5" 5
Defensive LP Ver Wid Rüs
1 3 2 0
Offensive Att Off Stä AP Agi
Schattenfelljäger 1 3 3 1 5
Schattenfelljäger:

Command group options

10 pts

Options

free
Constraints (1)
Max Units Max 2 selections per force
free

Recruiting Officer

Constraints (1)
Fresh Meat Max 0 selections per parent
Modifiers (2)
When all of
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
Show this entry
When all of
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
Set Fresh Meat to 1 selections
35 pts
Constraints (1)
Fresh Meat Max 0 selections per parent
Modifiers (1)
When all of
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
Set Fresh Meat to 1 selections
Tunnel Gunners
Tunnel Gunners

Verhängnisfunken-Maschine

240pts
single model Seltenheit: Uncommon
Max 3 Units by Army
Height:4
Base:50x100
Global Mar Vor Dis Model Rules
6" 6" 6
Defensive LP Ver Wid Rüs
4 2 5 3
Offensive Att Off Stä AP Agi
Rakachit Engineer (3)(3) 1 2 3 0 4
Chassis , , 5 2 2
Tunnel Gunners Brute Force

Thunder Brutes

240pts + 55 pts/extra model
3-6 models Seltenheit: Uncommon
Max 6 models per parent
Min 3 models per parent
Height:3
Base:50x50
Global Mar Vor Dis Model Rules
6" 6" 6
Defensive LP Ver Wid Rüs
3 4 5 2
Offensive Att Off Stä AP Agi
Thunder Brute 3 3 5 2 4

Command group options

10 pts
10 pts
no limit
60 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
45 pts
Constraints (1)
Max ItemByArmy Max 3 models per force
40 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
30 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
25 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
25 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
25 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
20 pts
Constraints (1)
Max ItemByArmy Max 3 models per force
10 pts
Constraints (1)
Max ItemByArmy Max 2 models per force

Options

free
Constraints (1)
Max ItemByArmy Max 18 models per force
10 pts/mod.
Constraints (1)
Max ItemByArmy Max 6 models per force
10 pts/mod.
Constraints (1)
Max ItemByArmy Max 6 models per force
25 pts/mod.
Constraints (1)
Max ItemByArmy Max 12 models per force

Recruiting Officer

Constraints (1)
Fresh Meat Max 0 selections per parent
Modifiers (2)
When all of
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
Set Fresh Meat to 1 selections
When all of
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
Show this entry
35 pts
Modifiers (1)
When all of
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
Show this entry
35 pts
Constraints (1)
Fresh Meat Max 0 selections per parent
Modifiers (1)
When all of
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
Set Fresh Meat to 1 selections
Tunnel Gunners Experimental Weapon

Experimentelle Waffengruppe

120pts + 34 pts/extra model
3-6 models Seltenheit: Uncommon
Max 6 models per parent
Min 3 models per parent
Height:1
Base:25x50
Global Mar Vor Dis Model Rules
4" 5" 5
Defensive LP Ver Wid Rüs
3 2 2 2
Offensive Att Off Stä AP Agi
Exp. Waffengruppe 2 3 3 0 4
Exp. Waffengruppe:

Options

free
Constraints (1)
Max ItemByArmy Max 18 models per force
5 pts/mod.
Constraints (1)
Max ItemByArmy Max 6 models per force
15 pts/mod.
Constraints (1)
Max ItemByArmy Max 6 models per force
25 pts/mod.
Constraints (1)
Max ItemByArmy Max 12 models per force

Recruiting Officer

Constraints (1)
Fresh Meat Max 0 selections per parent
Modifiers (2)
When all of
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
Set Fresh Meat to 1 selections
When all of
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
Show this entry
35 pts
Constraints (1)
Fresh Meat Max 0 selections per parent
Modifiers (1)
When all of
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
Set Fresh Meat to 1 selections
Tunnel Gunners

Schwarmartillerie

180pts
single model Seltenheit: Uncommon
Max 4 Units by Army
Height:3
Base:75x75
Global Mar Vor Dis Model Rules
5" 0" 6
Defensive LP Ver Wid Rüs
5 1 4 0
Offensive Att Off Stä AP Agi
Besatzung 3 3 3 0 4

Options

free
Constraints (1)
Max Units Max 2 selections per force
15 pts
Constraints (1)
Max Units Max 3 selections per force
Small Arms Fire
Small Arms Fire

Ignifer-Grenadiere

130pts + 10 pts/extra model
5-10 models Seltenheit: Uncommon
Max 3 Units by Army
Max 10 models per parent
Min 5 models per parent
Height:1
Base:20x20
Global Mar Vor Dis Model Rules
5" 5" 6
Defensive LP Ver Wid Rüs
1 3 2 2
Offensive Att Off Stä AP Agi
Ignifer-Grenadier 1 4 3 0 5
Ignifer-Grenadier:
Bread and Games
Bread and Games

Schreckensrad-Streitwagen

100pts + 80 pts/extra model
1-3 models Seltenheit: Rare
Max 2 Units by Army
Max 3 models per parent
Min 1 models per parent
Height:4
Base:50x100
Global Mar Vor Dis Model Rules
5" 7 + \Dsix{}" 6
Defensive LP Ver Wid Rüs
3 2 4 3
Offensive Att Off Stä AP Agi
Schreckensrad-Fahrer 1 3 3 0 4
Chassis , , 5 2 4
Bread and Games

Arenabestie

280pts
single model Seltenheit: Uncommon*
Max 3 Units by Army
Height:5
Base:50x100
Global Mar Vor Dis Model Rules
6" 6" 6
Defensive LP Ver Wid Rüs
7 3 5 2
Offensive Att Off Stä AP Agi
Arenabestie \smallcharacs{\XDthree{2}+1} 3 7 3 3
Grubenmeister 3 4 4 1 5

Options

20 pts
Bread and Games

Verminous Giant

270pts
single model Seltenheit: Common
Max 3 Units by Army
Height:Gigantic
Base:50x75
Global Mar Vor Dis Model Rules
14" 7" 7
Defensive LP Ver Wid Rüs
7 3 5 1
Offensive Att Off Stä AP Agi
Verminous Giant 5 3 5 2 3
Verminous Giant:

Options

25 pts
free
10 pts
30 pts