Sonderregeln
Destria

Global

Beast Hunters

Attack Attribute - Shooting.
When using a Bow, the Shooting Attack gains Lethal Strike (against Beast) and Shots 2.

Blessed Steel

Attack Attribute - Close Combat.
The model part gains +2 Agility. Close Combat Attacks made by the model part gain +1 Strength and +1 Armour Penetration.

Blessings

The bearer's unit gains Hatred. Model parts with Harnessed are not affected. The model can cast the following three Bound Spells with Power Level (4/8) with Type: Caster’s Unit and Augment, and Duration: One Turn:
Ullor’s Blessing
The target gains Aegis (5+, againstMelee Attacks).

Sunna’s Blessing
The target gains Flaming Attacks. All enemy units in base contact with one or more targets of this spell, when the spell is cast, suffer D6 hits with Strength 4, Armour Penetration 1, Flaming Attacks, and Magical Attacks.

Volund’s Blessing
The target must reroll failed to-wound rolls with Melee Attacks.

Cannon

Can be fired in two ways:
- As a Cannon Artillery Weapon: Range 72", Shots 1, Str 4[10], AP 0[10], Area Attack (1×5), [Multiple Wounds (D3+1, Clipped Wings)].
- As a Volley Gun Artillery Weapon: Range 12", Shots 2D6, Str 4, AP 4.

Destrian Discipline

A character with this rule grants the Destrian Discipline rule to any Parent Unit he joins where at least half of the models are equipped with spears or halberds.

Destrian Square

A unit in which half or more models possess this rule will not be disrupted by enemy units in its βlank (it may be disrupted from the rear). It does not suffer a combat resolution penalty from being attacked in the rear either. If the general is present in the unit, then the unit may not be disrupted from the rear either.

Faith Militant

Up to one unit of Flagellants per army may count as Core (in addition to Sunna’s Fury).

Fanatical

Universal Rule.
When a model with Fanatical is killed by a Melee Attack during any Initiative Step of a Round of Combat it is fighting, remove it as a casualty only at the end of Initiative Step 0.

Fire on Impact!

Attack Attribute - Close Combat.
A Charging model part with Fire on Impact! using a Pistol, a Brace of Pistols, or a Repeater Pistol always strikes at Initiative Step 10, and has the Strength of its Close Combat Attacks set to 4 and their Armour Penetration set to 2 (regardless of the user's Agility, Strength, and Armour Penetration).

Frontiersmen

Universal Rule.
The model automatically passes Panic Tests caused by Terror.

Holy Relic

Universal Rule.
Friendly units within 6" of the bearer gain Hatred.
Model parts with Harnessed are not affected.

All Blessings Bound Spells cast by the rider have Type: Aura and Range 6" (replace Type: Caster’s Unit).

The model can cast Unerring Strike from Divination as a Bound Spell with Power Level (4/8).

Inquisitorial Mob

Universal Rule.
Inquisitors may join this unit and gain Unbreakable and Fearless while in the unit.

Orders

A Character with Orders may give a single Order to a Parent or Support Unit within 8". A General with Orders may instead give a single Order to a friendly Parent or Support Unit within the range of its Commanding Presence. Orders are given at the start of each friendly Player Turn. The effects of Orders apply immediately to the target unit and last until the end of the next Player Turn. A unit cannot receive the same Order more than once during the same turn. Only models of Standard Height are affected. The available Orders are listed below:

On The Double!
The target gains +1” Advance Rate and +4” March Rate.

Steady, Men!
Discipline Tests taken by the target are subject to Minimised Roll. A unit that receives this Order and passes a Rally Test doesn’t become Shaken, and the Reform that is made after Rallying doesn’t prevent the unit from moving and/or shooting (but it still counts as having moved for shooting purposes).

Ready! Aim! Fire!
The target gains Accurate.

Brace For Impact!
The target gains Fight in Extra Rank.

Parent Unit

A unit is considered a Parent Unit if at least half of its models have this Universal Rule. Parent Units treat all Support Units as Insignificant. When a Parent Unit rolls successfully on a Charge Range roll against a non-fleeing enemy unit, before performing the Charge Move, any Support Units within 6" of the Parent Unit may perform a support charge. To do so, the Support Unit Declares a Charge against the same enemy unit. Apply all of the usual rules for charging for this out-of-sequence charge (such as Line of Sight, Front Arc, must roll for Charge Range, max one Wheel, etc.), with the exception that the enemy cannot choose a Charge Reaction other than Hold. For the purpose of Charge Moves, treat this as any other case of Multiple Charges. When calculating Combat Scores in the following Melee Phase, combine the Rank Bonus of both the Parent Unit and up to one Support Unit that performed a successful support charge (following all normal restrictions), up to a maximum of +6.

Reserves

Universal Rule.
The unit is treated as Insignificant by Parent and Support Units.

Silver Shots

Attack Attribute - Shooting.
The attack gains Multiple Wounds (D3), Lethal Strike, and must reroll failed to-wound rolls.

Support Unit

A unit is considered a Support Unit if at least half of its models have this Universal Rule. Support Units are treated as Insignificant by Parent Units.
Support Units within 6" of at least one Parent Unit gain Fight in Extra Rank and may use Shooting Attacks from the 3rd rank (in addition to the 1st and 2nd). If the Support Unit has at least one Full Rank, it counts as having the same number of Full Ranks as a Parent Unit within 6" for the purpose of being Steadfast.
During the opponent's Charge Phase, Support Units may perform one of the following actions:
1. Immediately after a Parent Unit within 6" voluntarily chooses a Charge Reaction, the Support Unit may Stand and Shoot as if the enemy had Declared a Charge against them in their current position (apply the normal rules for the Stand and Shoot Charge Reaction).
2. Immediately after all enemy units have completed their Charge Moves, Support Units within 6" of any Parent Unit that was successfully charged in this Phase may counter charge. To do so, choose one enemy unit that successfully charged the Parent Unit and Declare a Charge with the Support Unit. Apply all of the usual rules for charging for this out-of-sequence charge (such as Line of Sight, Front Arc, must roll Charge Range, max one Wheel, etc.). When calculating Combat Scores in the following Melee Phase, combine the Rank Bonus of both the Parent Unit and up to one Support Unit that performed a successful counter charge (following all normal restrictions), up to a maximum of +6.

Zealots

Universal Rule.
Prelates may join this unit and gain Unbreakable and Fearless while in the unit.