Hellscream Cannon

This weapon can be fired in two ways:
– As a Catapult (4) Artillery Weapon
with the Move or Fire special rule and:

Range 12-60", Strength 4[7],
Armour Piercing (1), [Multiple Wounds (D3, Clipped Wings)]
A unit which suffers 1 or more casualties from this attack must immediately take a Panic Test, just as if it had suffered 25% casualties.


– As a Catapult (4) Artillery Weapon with:

Range 6-24", Strength 3,
Armour Piercing (1)
A unit which suffers 1 or more casualties from this attack must immediately take a Panic Test, just as if it had suffered 25% casualties.