Doomfire

R S AP Special Rules
Doomfire 12-60" 5 (10) -2 (-5) Bombardment, Cumbersome, Move or Shoot, Multiple Wounds (D3)

Notes: This weapon shoots like a stone thrower, using the ‘Bombardment’ special rule, a 3" blast template and the Hellcannon Misfire table. Any unit that suffers one or more unsaved wounds from this weapon must make a Panic test as if it had taken heavy casualties.

Hellcannon Misfire Table
D6 Result
1 Free at Last! The Daemon breaks loose. Every unit (friend or foe) within 3D6" suffers D6 Strength 5 hits, each with an AP of -1. Once these hits are resolved, the Hellcannon is removed from play as a casualty.
2-4 Chomp! The Hellcannon’s handlers are sucked towards the furnace of the ravenous Daemon. Remove one of the Hellcannon’s Chaos Dwarf Handlers.
5-6 Blooood! The Hellcannon breaks its chains, immediately moving 3D6" as if it were subject to the Random Movement special rule and as if this were the Compulsory Moves sub-phase.