Khan
It takes both strength and personal popularity to command an ogre tribe. The Khan is expected to lead their forces into battle as well as secure the tribe’s economic prosperity at all times. They must also continuously gauge the fealty, power and intentions of other khans in a never-ending political dance.
| Global | Mar | Vor | Dis | Model Rules | ||
|---|---|---|---|---|---|---|
| 6" | 6" | 8 |
| Defensive | LP | Ver | Wid | Rüs | ||
|---|---|---|---|---|---|---|
| 4 | 5 | 5 | 2 |
|
| Offensive | Att | Off | Stä | AP | Agi | |
|---|---|---|---|---|---|---|
| Khan | 4 | 5 | 5 | 2 | 3 |
Enchantment options
(foot only)
50 pts(foot only)
45 ptsArmour Enchantments
Artefacts
Potions and Scrolls
Command group options
(0-1 pro Armee)
85 pts(0-1 pro Armee, 0-1 pro Armee, 0-1 pro Armee, 0-1 pro Armee)
55 pts(0-1 pro Armee, 0-1 pro Armee, 0-1 pro Armee, 0-1 pro Armee)
45 pts(0-3 pro Armee, 0-3 pro Armee, 0-3 pro Armee)
45 pts(0-2 pro Armee, 0-2 pro Armee)
40 pts(0-2 pro Armee, 0-2 pro Armee)
30 pts(0-1 pro Armee, 0-1 pro Armee, 0-1 pro Armee, 0-1 pro Armee)
25 pts(0-2 pro Armee, 0-2 pro Armee)
25 pts(0-3 pro Armee, 0-3 pro Armee, 0-3 pro Armee)
20 pts(0-2 pro Armee, 0-2 pro Armee)
10 ptsOptions
(foot only, 0-1 pro Armee)
40 pts(0-1 pro Armee)
50 ptstrue
(0-1 pro Armee)
40 pts(0-1 pro Armee)
35 pts(0-1 pro Armee)
30 pts(foot only, 0-1 pro Armee)
25 pts0
false
0
0