Beast Herds

Beast Herds (Last)

Magical Weapons

The Impaler

max 1 per Army

Only Characters without Ambush. Type: Hand Weapon. Attacks with this weapon gain +2 Strength in the Round of Combat directly after the wielder has charged into combat. This modifier is only applied to attacks directed against the charged enemies. The weapon can be shot using the rules for a Bolt Thrower Artillery Weapon: Range 18", Strength 3[6] , Armour Piercing (6), [Multiple Wounds (D3)] . Shots from the weapon never suffer negative to-hit modifiers.

Leeching Blade

max 1 per Army

Type: Hand Weapon. Before the wielder rolls a Panic Test (note, not before re-rolling it) it may choose to immediately lose 1 Wound. If so, the Panic Test is automatically passed.

Magical Armour

Aaghor's Flayed Hide

max 1 per Army

The wearer gains Regeneration (4+) and +1 Toughness, but cannot wear any Suits of Armour or Shields, and lose them if it already had it.

Talismans

Eye of Dominance

max 1 per Army

Close Combat Attacks made by Swarms, War Beasts, Cavalry mounts, Monstrous Beasts, Monstrous Cavalry mounts, Chariot-pulling beasts, Monsters and Ridden Monster mounts can only hit the bearer on rolls of ‘6’. Crew and riders are unaffected.

Enchanted Items

Pillager Icon

max 1 per Army

All friendly units within 12" of the bearer comprised entirely of Razortusks or single model Chariots, excluding Characters, gain Vanguard.

Dark Rain

max 1 per Army

One use only. This item is automatically activated at the start of the first Game Turn (if the bearer is not on the battlefield at this time, the item cannot be used). Its effects last until the start of the next Game Turn. During the enemy’s Shooting Phase, all Shooting Attacks suffer a -2 to-hit modifier as long as the owning player has the second Player Turn. This is decreased to a -1 to-hit modifier if the owning player has the first Player Turn.

Gourd of Beetles

max 1 per Army

The bearer can cast Swarm of Insects from Shamanism as a Bound Spell (Power Level 4).

Crown of Horns

max 1 per Army

The bearer, all models in its unit and all models within range of its Inspiring Presence (if applicable) automatically pass Primal Instinct Tests.

Seed of the Dark Forest

max 1 per Army

One use only. Before the battle (after moving Vanguarding units), the bearer may place a single Forest (that must be no larger than 10" in length and 6" in width) on the Battlefield more than 1" away from all enemy units and with its center within 12" of the bearer. All friendly models even partially within this Dark Forest gain a +1 modifier to their casting rolls for Augment spells, Hex spells, and Totems (this overrides the normal restriction of not adding casting modifiers to Bound Spells).

Arcane Items

MagicBanner

Banner of the Wild Herd

max 1 per Army

One use only. May be activated at the start of any Round of Combat. For the duration of this Round of Combat all Wildhorns in the bearer’s unit gain +1 Strength.

Banner enchantement

Rending Banner

All non-character models in the bearer’s unit gain Armour Piercing (1).

Stalker's Standard

The bearer’s unit gains Strider and Swiftstride.

Aether Icon

The bearer can make Dispel Attempts as if it was a Wizard Master.

Banner of Speed

The bearer's unit gains +1 Movement.

Flaming Standard

The bearer's unit automatically passes all Panic Tests.

Banner of Discipline

The bearer's unit automatically passes all Panic Tests.

War Standard

The bearer's unit adds +1 to the Combat Score of any combat they are involved in.

Icon of the Relentless Company

One use only. Activate at the start of any of your Remaining Moves sub-phases. Infantry models in the bearer's unit can triple its Movement when Marching instead of doubling it this turn. This March Move cannot be longer than 15" and cannot be used in Game Turn 1 if the unit has used Vanguard or Scout.

Gleaming Icon

One use only. Must be activated the first time the bearer's unit fails a Leadership Test. The unit may reroll the failed test.

Army Organisation

Characters

Characters

(40% Max)

Terrors of the Wild

Terrors of the Wild

(40% Max)

Ambush Predators (Units with the Ambush special rule)

Ambush Predators (Units with the Ambush special rule)

(40% Max)

Special

Special

(No Limit)

Core

Core

(20% Least)

Characters
Characters

Beast Lord

220 pts single model
Troops M WS BS S T W I A Ld Troop's type
Beast Lord 5 6 4 5 5 3 5 4 9 Infantry
Destrier Bretonnien 8 3 0 3 3 1 3 1 5 Monstrous Beast

Options

(1-1 per Army)

free
200 pts
10 pts
24 pts
6 pts
10 pts
30 pts
30 pts
40 pts
100 pts
180 pts
40 pts
Characters

Beast Chieftain

120 pts single model
Troops M WS BS S T W I A Ld Troop's type
Beast Chieftain 5 5 4 4 5 3 4 3 8 Infantry

Options

(1-1 per Army)

free

(0-1 per Army)

70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts
100 pts
80 pts
6 pts
16 pts
4 pts
6 pts
12 pts
16 pts
20 pts
20 pts
90 pts
Characters

Centaur Chieftain

230 pts single model
Troops M WS BS S T W I A Ld Troop's type
Centaur Chieftain 8 5 4 5 5 3 4 4 8 War Beast
Destrier Bretonnien 8 3 0 3 3 1 3 1 5 Monstrous Beast

Options

(1-1 per Army)

free

(0-1 per Army)

70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts
100 pts
80 pts
30 pts
4 pts
24 pts
6 pts
16 pts
30 pts
30 pts
40 pts
Characters

Minotaur Chieftain

260 pts single model
Troops M WS BS S T W I A Ld Troop's type
Minotaur Chieftain 6 5 4 5 5 4 4 4 8 Monstrous Infantry

Options

(1-1 per Army)

free

(0-1 per Army)

70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts
100 pts
80 pts
20 pts
24 pts
10 pts
10 pts
30 pts
40 pts
Characters

Soothsayer

185 pts single model
Troops M WS BS S T W I A Ld Troop's type
Soothsayer 5 4 4 3 5 3 3 1 8 Infantry

Magic Options

70 pts
Druidism

Druidism

Shamanism

Shamanism

Evocation

Evocation

Options

200 pts

(1-1 per Army)

free
100 pts
free
50 pts
100 pts
150 pts
30 pts
10 pts
4 pts
20 pts
Characters Terrors of the Wild

Minotaur Warlord

440 pts single model
Troops M WS BS S T W I A Ld Troop's type
Minotaur Warlord 6 6 4 6 5 5 5 5 8 Monstrous Infantry

Options

(1-1 per Army)

free
200 pts
20 pts
30 pts
20 pts
20 pts
40 pts
50 pts
Core
Core

Mongrel Herd

140 pts + 8 pts/extra model 20-50 models
Troops M WS BS S T W I A Ld Troop's type
Mongrel Herd 5 3 3 3 3 1 3 1 6 Infantry

Options

(0-4 Units per Army, 0-30 Models per Unit)

20 pts
1 pts/mod.

Command Group Options

20 pts
20 pts
20 pts
Core

Wildhorn Herd

100 pts + 10 pts/extra model 10-50 models
Troops M WS BS S T W I A Ld Troop's type
Wildhorn Herd 5 4 3 3 4 1 3 1 7 Infantry

Options

(0-25 Models per Unit, 0-4 Units per Army)

20 pts
2 pts/mod.
2 pts/mod.
2 pts/mod.

Command Group Options

20 pts
20 pts
20 pts
20 pts
50 pts
70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts
Special
Special

Centaurs

150 pts + 26 pts/extra model 5-20 models
0-4 Units/Army (Army Organisation)
Troops M WS BS S T W I A Ld Troop's type
Centaurs 8 4 3 4 4 1 3 2 7 War Beast

Options

(0-8 Models per Unit)

6 pts/mod.
4 pts/mod.
2 pts/mod.
6 pts/mod.
8 pts/mod.
4 pts/mod.

Command Group Options

20 pts
20 pts
20 pts
20 pts
50 pts
70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts
Special Ambush Predators (Units with the Ambush special rule)

Feral Hounds

80 pts + 8 pts/extra model 5-20 models
0-5 Units/Army (Army Organisation)

{:no_max=>"Units %{change}", :max=>"A maximum of %{max} units %{change}", :limit=>" without %{limit}", :to_min=>"of %{number} or more models%{limit} count towards %{new_name} instead of %{old_name}.", :to_max=>"of %{number} or less models%{limit} count towards %{new_name} instead of %{old_name}."}

Troops M WS BS S T W I A Ld Troop's type
Feral Hounds 7 4 - 3 3 1 3 1 5 War Beast
Special

Longhorn Herd

170 pts + 24 pts/extra model 10-40 models
Troops M WS BS S T W I A Ld Troop's type
Longhorn Herd 5 4 3 4 4 1 3 1 8 Infantry

Options

(0-4 Units per Army, 0-20 Models per Unit)

2 pts/mod.
free
free

Command Group Options

20 pts
20 pts
20 pts
20 pts
100 pts
70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts
Special

Minotaurs

225 pts + 75 pts/extra model 3-10 models
0-5 Units/Army (Army Organisation)
Troops M WS BS S T W I A Ld Troop's type
Minotaurs 6 4 3 5 4 3 3 3 7 Monstrous Infantry

Options

8 pts/mod.
12 pts/mod.
10 pts/mod.

Command Group Options

20 pts
20 pts
20 pts
100 pts
70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts
Special

Raiding Chariot

130 pts + 120 pts/extra model 1-3 models
0-4 Units/Army (Army Organisation)

{:no_max=>"Units %{change}", :max=>"A maximum of %{max} units %{change}", :limit=>" without %{limit}", :to_min=>"of %{number} or more models%{limit} count towards %{new_name} instead of %{old_name}.", :to_max=>"of %{number} or less models%{limit} count towards %{new_name} instead of %{old_name}."}

Troops M WS BS S T W I A Ld Troop's type
War Hog (2) 7 3 - 4 - - 2 1 3 Chariot
Longhorn Crew (1) - 4 3 4 - - 3 1 8
Wildhorn Crew (1) - 4 3 3 - - 3 1 7
Chariot - - - 5 4 4 - - -

Beast Herds Model Rules

Special

Razortusk Chariot

250 pts single model
0-4 Units/Army (Army Organisation)
Troops M WS BS S T W I A Ld Troop's type
Razortusk (1) 7 3 - 4 - - 2 1 3 Chariot
Longhorn Crew (1) - 4 3 4 - - 3 1 8
Wildhorn Crew (1) - 4 3 3 - - 3 1 7
Chariot - - - 5 4 4 - - -
Special

Razortusk Herd

100 pts + 75 pts/extra model 1-10 models
0-3 Units/Army (Army Organisation)
Troops M WS BS S T W I A Ld Troop's type
Razortusk Herd 7 3 - 5 5 3 2 4 6 Monstrous Beast

Beast Herds Model Rules

Terrors of the Wild