Ogre Khans

Ogre Khans (v2021 beta 2)

Weapon Enchantments

Khagadai’s Legacy

max 1 per Army (Enchantment: Great Weapon)

Attacks made with this weapon gain Multiple Wounds (D3)and become Magical Attacks.

Viper’s Curse

max 1 per Army (Enchantment: Ogre Crossbow, Brace of Ogre Pistols)

Shots 4, Str 4, AP 2 (Range is dependent on whichweapon is enchanted). This weapon also gains Magical Attacks and Poison Attacks (in case of Brace ofOgre Pistols, both Attack Attributes also apply to Close Combat Attacks made with it). An enchanted Ogre Crossbowloses Area Attack (1×5). Shooting Attacks made with this weapon always hit on 4+.

Heart-Ripper

max 1 per Army (Enchantment: Paired Weapons, Iron Fist)

Attacks made with this weapon gain Lethal Strike,+1 Armour Penetration, become Magical Attacks, and can never hit on worse than 3+.

Ritual Bloodletter

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons, Iron Fist)

The wielder gains+1 Offensive Skill and +1 Attack Value while using this weapon. Attacks made with it become Magical Attacks.For each unsaved wound inflicted with this weapon, the owner gains one Veil Token.

Armour Enchantments

Wrestler’s Belt

max 1 per Army (Foot only.) (Enchantment: Light Armour)

The wearer gains +2 Armour and +1 Strength.

Mammoth-Hide Cloak

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

The wearer gains +1 Armour. Attacks against thewearer can never have a Strength above 5.

Karkadan’s Resilience

max 1 per Army (Enchantment: Suit of Armour)

The wearer gains +1 Resilience but automatically failsall Special Saves.

Yeti Furs

max 1 per Army (Enchantment: Suit of Armour)

The wearer gains +1 Armour. Enemy units in base contact with the wearersuffer −1 Agility.

Artefacts

Lygur’s Tongue

max 1 per Army

Enemy units in base contact with the bearer suffer −1 Attack Value.

Rampager’s Chain

max 1 per Army

The bearer gains Stomp Attacks (D3+1), and all models in the bearer’sunit must reroll failed to-wound rolls with Stomp Attacks.

Aurochs Charm

max 1 per Army

The bearer gains Mountain Hide.

Banner enchantement

Banner of the Gyengget

max 1 per Army

In the First Roundof Combat, natural to-hit, to-wound, and Armour Save rolls of ‘1’ from the bearer’s unit must be rerolled,including Special Attacks.

Pennant of the Great Grass Sky

max 1 per Army

The bearer’s unit gains Swiftstride.

Skull of Qenghet

max 1 per Army

The bearer’s unit gains Fear and automatically passes Panic Tests causedby Terror.

Rending Banner

max 3 per Army

One use only. May be activated at the start of a Round of Combat. Close Combat Attacks from R&F models in the bearer’s unit gain +1 Armour Penetration until the bearer’s unit is no longer Engaged in Combat. A model can only be affected by a single Rending Banner at the same time.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Advance Rate and +2″ March Rate.

Stalker's Standard

max 3 per Army

The bearer’s unit gains Strider.

Aether Icon

max 3 per Army

The bearer gains Magic Resistance (1). If the unit contains a model with another instance of Magic Resistance, it increases that model’s Magic Resistance value by 1 instead.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Flaming Standard

max 3 per Army

One use only. May be activated at the start of a Round of Combat or before shooting with the bearer’s unit.
The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase.

Banner of the Relentless Company

max 3 per Army

One use only. May be activated during the owner’s Movement Phase. All Infantry models in the bearer’s unit always have March Rate 15″, until the end of the Player Turn. Only a single Banner of the Relentless Company may be activated during the same phase.

Legion Standard

max 3 per Army

A unit with one Legion Standard increases the maximum of its Rank Bonus by +1 (normally this means the unit can add up to 4 Full Ranks to its Combat Score). A unit with two or more Legion Standards increases the maximum of its Rank Bonus by +2 instead.

Racial Trait Spell

Casting Range Type Duration Effect
Children of Umi All Melee Attacks against the target suffer -1 to wound.
[Additionally, all Shamans in the target gain +1 Resilience.]
Mf 7+ [10+] 18" Augment Last one Turn
All Melee Attacks against the target suffer -1 to wound.
[Additionally, all Shamans in the target gain +1 Resilience.]

Army Organisation

Characters

Characters

(40% Max)

Core

Core

(25% Least)

Special

Special

(No Limit)

Powder Keg

Powder Keg

(35% Max)

Chained Beasts

Chained Beasts

(30% Max)

Wildheart army

Mammoth Hunters Wildheart
Characters

Characters

(40% Max)

Core

Core

(20% Least)

Special

Special

(No Limit)

Powder Keg

Powder Keg

(35% Max)

Chained Beasts

Chained Beasts

(30% Max)

Characters
Characters

Great Khan

270pts
single model
Size:Large
Type:Infantry
Base:40x40mm
Global Adv Mar Dis Model Rules
6" 12" 9
Defensive HP Def Res Arm
5 6 5 0
Offensive Att Off Str Ap Agi
Great Khan 5 6 5 2 4

Options

(1-1 per Army)

free

(foot only)

100 pts
55 pts
45 pts
35 pts
35 pts

(foot only)

35 pts
30 pts
200 pts
10 pts
10 pts
5 pts
5 pts
15 pts
25 pts
Characters

Khan

190pts
single model
Size:Large
Type:Infantry
Base:40x40mm
Global Adv Mar Dis Model Rules
6" 12" 8
Defensive HP Def Res Arm
4 5 5 0
Offensive Att Off Str Ap Agi
Khan 4 5 5 2 3

Options

(1-1 per Army)

free
100 pts

(0-1 per Army)

50 pts

(foot only)

100 pts
55 pts

(General or Battle Standard Bearer only)

45 pts
35 pts
35 pts

(foot only)

35 pts
30 pts
10 pts
5 pts
10 pts
5 pts
10 pts
25 pts
Characters

Shaman

195pts
single model
Size:Large
Type:Infantry
Base:40x40mm
Global Adv Mar Dis Model Rules
6" 12" 8
Defensive HP Def Res Arm
4 4 5 0
Offensive Att Off Str Ap Agi
Shaman 3 4 4 1 2

Magic Options

75 pts
225 pts
Pyromancy

Pyromancy

Shamanism

Shamanism

Thaumaturgy

Thaumaturgy

Options

(foot only)

100 pts
50 pts
45 pts
35 pts
35 pts

(foot only)

35 pts
30 pts

(1-1 per Army)

free
100 pts
200 pts
5 pts
5 pts
10 pts
15 pts
Characters

Mammoth Hunter

240pts
single model
Size:Large
Type:Infantry
Base:40x40mm
Global Adv Mar Dis Model Rules
7" 14" 9
Defensive HP Def Res Arm
4 5 5 1
Offensive Att Off Str Ap Agi
Mammoth Hunter 4 5 5 2 4

Options

(foot only, 0-1 per Army)

100 pts

(0-1 per Army)

45 pts

(0-1 per Army)

35 pts

(0-1 per Army)

35 pts

(foot only, 0-1 per Army)

35 pts

(0-1 per Army)

30 pts

(0-1 per Army)

30 pts

(1-1 per Army)

free

(0-1 per Army)

50 pts
100 pts
150 pts
10 pts
free
free
10 pts

(foot only)

20 pts
10 pts
20 pts
20 pts
15 pts

Mount Options

300 pts
60 pts
Core
Core

Tribesmen

155pts + 46 pts/extra model
3-13 models
0-4 Units/Army (Army Organisation)
0-4 Units/Army (Wildheart army)
Size:Large
Type:Infantry
Base:40x40mm
Global Adv Mar Dis Model Rules
6" 12" 7
Defensive HP Def Res Arm
3 3 4 0
Offensive Att Off Str Ap Agi
Tribesman 3 3 4 1 2

Options

10 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
Core

Bruisers

185pts + 75 pts/extra model
3-12 models
0-4 Units/Army (Army Organisation)
0-4 Units/Army (Wildheart army)
Size:Large
Type:Infantry
Base:40x40mm
Global Adv Mar Dis Model Rules
6" 12" 8
Defensive HP Def Res Arm
3 3 4 0
Offensive Att Off Str Ap Agi
Bruiser 3 3 4 1 2

Command Group Options

10 pts
10 pts
10 pts
Core

Scraplings

115pts + 5 pts/extra model
20-60 models
0-4 Units/Army (Army Organisation)
0-4 Units/Army (Wildheart army)
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 6
Defensive HP Def Res Arm
1 2 3 0
Offensive Att Off Str Ap Agi
Scrapling 1 2 3 0 3
Scrapling:

Options

free
1 pts/mod.
1 pts/mod.
2 pts/mod.
15 pts

Command Group Options

10 pts
10 pts
Special
Special

Mercenary Veterans

235pts + 90 pts/extra model
3-8 models
Size:Large
Type:Infantry
Base:40x40mm
Global Adv Mar Dis Model Rules
6" 12" 8
Defensive HP Def Res Arm
3 4 4 0
Offensive Att Off Str Ap Agi
Mercenary Veteran 4 4 5 2 3
Mercenary Veteran:

Options

free
free
free
free
free
free
free
free
7 pts/mod.
5 pts/mod.
8 pts/mod.
14 pts/mod.

(0-6 Models per Unit)

22 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
Special

Tusker Cavalry

380pts + 100 pts/extra model
3-5 models
0-3 Units/Army (Army Organisation)
0-3 Units/Army (Wildheart army)
Size:Large
Type:Cavalry
Base:50x100mm
Global Adv Mar Dis Model Rules
8" 14" 8
Defensive HP Def Res Arm
3 3 5 2
Offensive Att Off Str Ap Agi
Rider 3 3 4 1 2
Tusker 4 3 5 2 2
Rider:
Tusker:

Options

5 pts/mod.
15 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
Special

Scrapling Trappers

80pts + 8 pts/extra model
5-10 models
0-3 Units/Army (Army Organisation)
0-3 Units/Army (Wildheart army)
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 6
Defensive HP Def Res Arm
1 2 3 0
Offensive Att Off Str Ap Agi
Scrapling Trapper 1 2 3 0 3
Scrapling Trapper:

Command Group Options

10 pts
Special

Sabretooth Tigers

80pts + 24 pts/extra model
1-20 models
0-3 Units/Army (Army Organisation)
0-3 Units/Army (Wildheart army)
Size:Standard
Type:Beast
Base:25x50mm

Units of 8 or more models count towards Core instead of Special.

Global Adv Mar Dis Model Rules
8" 16" 5
Defensive HP Def Res Arm
2 4 4 0
Offensive Att Off Str Ap Agi
Sabretooth Tiger 3 4 4 1 4
Sabretooth Tiger:
Powder Keg
Powder Keg

Thunder Cannon

320pts
single model
0-2 Units/Army (Army Organisation)
0-2 Units/Army (Wildheart army)
Size:Large
Type:Construct
Base:50x100mm
Global Adv Mar Dis Model Rules
6" 6" 7
Defensive HP Def Res Arm
5 3 5 3
Offensive Att Off Str Ap Agi
Bombardier Crew 3 3 4 1 2
Scraping Crew 1 2 3 0 3
Woolly Rhino 3 3 5 2 2
Chassis 5 2
Powder Keg

Scratapult

245pts
single model
0-2 Units/Army (Army Organisation)
0-2 Units/Army (Wildheart army)
Size:Large
Type:Construct
Base:50x100mm
Global Adv Mar Dis Model Rules
6" 6" 6
Defensive HP Def Res Arm
5 3 5 3
Offensive Att Off Str Ap Agi
Scrapling Crew 1 2 3 0 3
Woolly Rhino 3 3 5 2 2
Chassis 5 2
Powder Keg

Bombardiers

180pts + 75 pts/extra model
3-8 models
0-3 Units/Army (Army Organisation)
0-3 Units/Army (Wildheart army)
Size:Large
Type:Infantry
Base:40x40mm
Global Adv Mar Dis Model Rules
6" 12" 7
Defensive HP Def Res Arm
3 3 4 0
Offensive Att Off Str Ap Agi
Bombardier 3 3 4 1 2

Command Group Options

10 pts
10 pts
10 pts
Chained Beasts
Chained Beasts

Rock Aurochs

500pts
single model
0-2 Units/Army (Army Organisation)
0-2 Units/Army (Wildheart army)
Size:Gigantic
Type:Beast
Base:150x100mm
Global Adv Mar Dis Model Rules
7" 14" 8
Defensive HP Def Res Arm
6 2 6 3
Offensive Att Off Str Ap Agi
Rider 3 4 4 1 3
Rock Auroch 5 3 6 3 2

Options

free
free
10 pts
Chained Beasts

Frost Mammoth

375pts
single model
0-3 Units/Army (Army Organisation)
0-3 Units/Army (Wildheart army)
Size:Gigantic
Type:Beast
Base:150x100mm
Global Adv Mar Dis Model Rules
6" 12" 8
Defensive HP Def Res Arm
6 3 6 3
Offensive Att Off Str Ap Agi
Rider 3 4 4 1 3
Frost Mammoth 4 3 6 3 2

Options

free
free
Chained Beasts

Slave Giant

265pts
single model
0-3 Units/Army (Army Organisation)
0-3 Units/Army (Wildheart army)
Size:Gigantic
Type:Infantry
Base:50x75mm
Global Adv Mar Dis Model Rules
7" 14" 8
Defensive HP Def Res Arm
7 3 5 1
Offensive Att Off Str Ap Agi
Slave Giant 5 3 5 2 3
Slave Giant:

Options

30 pts
10 pts
30 pts
40 pts
60 pts